You might understand why I provided you a link to the skin. Please use your brain
Lifesaver! Thankyou so muchiesFlyingNeko wrote:
Richard, for your hitsound problems, make sure you have this ticked.
For the missing lightings, make sure you have this ticked.
If you accidentally replaced the hitlighting of the skin you use with the blank 1x1 png, download the skin again and check if the hitlighting is there.
Disable Storyboard (It won't make It into the light one, but that Black Box will go away leaving You with a widescreen playfield)[cocoa] wrote:
hi there, can i change the black side to the light one?
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.[cocoa] wrote:
hi there, can i change the black side to the light one?
Haha thank you very muchMLGnom wrote:
Yes, you can. Add "masking-border.png" to your skin with picture of 768px height. Width is resolution dependant (wider resolution, wider blackbars), so you need to fit it yourself.
Example on resolution 1280x800 and with picture 193x768px :
iirc not skinanble[cocoa] wrote:
Hi there, does anyone know this skin element name?
It should be in [General] Tab, not [Colours] TabTr1cky wrote:
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0
ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
Worked,thankssatriobp wrote:
It should be in [General] Tab, not [Colours] TabTr1cky wrote:
One question, my spinner has been transparent to the skin when I want it to be a black background, so yes I added the "SpinnerFadePlayfield: 1" to the skin.ini, however when I loaded it, it said the current skin (which was the one I'm trying to fix) said it had an error loading the skin.ini and to check and correct any errors. http://puu.sh/966NT/a2b1dca0f0.png is it in the right position? if not where? does it even matter?
example of mine:[General]
Name: #SBP's Mix
Author: Various Artists
Version: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderStyle : 2
SliderBallFlip: 1
AllowSliderBallTint: 0
ComboBurstRandom : 1
HitCircleOverlayAboveNumer: 1
SpinnerFadePlayfield: 1
SpinnerNoBlink: 0
[General]I did exactly what it says here https://osu.ppy.sh/wiki/Skin.ini but still not getting those colors, I get the default ones.
//Your skin's name. Include a version number for newer changes!
Name: Niko v7.1337
//Your name. Using your forum username is preferred.
Author: Niko/shavit
//Version
Version: 2
//When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes)
SliderBallFlip: 0
//Should the cursor sprite rotate constantly?
CursorRotate: 0
//Should the cursor expand when clicked?
CursorExpand: 1
//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used)
CursorCentre: 1
//The number of frames in the slider ball animation
SliderBallFrames: 1
//Should the hitcircleoverlay sprite be drawn above the hircircle combo number?
HitCircleOverlayAboveNumer: 0
SliderStyle: 2
[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0 // yellow
Combo2: 255,0,0 // red
Combo3: 0,255,0 // green
//The border colour on slider tracks.
SliderBorder: 255,255,255
//Tint on slider ball?
AllowSliderBallTint=1
//Force a slider track to a certain colour.
SliderTrackOverride: 0,0,0
//Colour of the approach circle used for spinners.
SpinnerApproachCircle: 255,255,255
//glow
MenuGlow: 216,163,117
SongSelectActiveText: 191,97,85
SongSelectInactiveText: 216,163,117
[Fonts]
//The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc.
HitCirclePrefix: default
//Overlap is number of pixels each character is allowed to overlap the last.
HitCircleOverlap: 3
//Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font.
ScorePrefix: score
ScoreOverlap: 2
How did you unpack osu!ui.dll? thanks if you gonna answer ;s[cocoa] wrote:
but i found it on osu!ui.dll that's why i wonder this skinnable or not, anyway thank you for the fast answer
nah I just tested[cocoa] wrote:
eto..... with 7zip maybe...............Shavit-sama wrote:
How did you unpack osu!ui.dll?
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
Genius, thanksReddScorn wrote:
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
I don't know why not work on you but this method work on meShavit-sama wrote:
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
[General]
version: 1
Name: User
Author: Shapy
SliderBallFlip: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderBallFrames: 15
HitCircleOverlayAboveNumer: 1
SliderStyle: 2
[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
Combo3: 255,255,255
Combo4: 255,255,255
//Combo1: 225,0,0
//Combo2: 0,200,0
//Combo3: 200,0,200
//Combo4: 255,255,0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
//SpinnerApproachCircle: 77,139,217
[Fonts]
HitCirclePrefix: default
MenuGlow: 234,255,0
hit300.png - a visible oney36 wrote:
Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
just add animated hit300 hidden to your skin folder with name "hit300- (number).png" and make it only 1px to make hit300 hidden and add visible one "hit300.png" to you skin folder for exy36 wrote:
Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
i have the same issue[cocoa] wrote:
extract ".text"Shavit-sama wrote:
nah I just tested
thx for helpvahn10 wrote:
It is related to skin versioning,
the 1st screenshot uses "Version: 2" and 2nd Screenshot uses "Version:1"
use combo1 & combo2 only in the skin.ini (but with the same RGB formulas)... like :ashketchum1234 wrote:
A little help here...
What will I do to make hitcircles appear in only one/single color?
[Colours]no?
Combo1: 255,255,255
Combo2: 255,255,255
That's it. Thanks a bunchsatriobp wrote:
use combo1 & combo2 only in the skin.ini (but with the same RGB formulas)... like :ashketchum1234 wrote:
A little help here...
What will I do to make hitcircles appear in only one/single color?[Colours]no?
Combo1: 255,255,255
Combo2: 255,255,255
//Mania skin config
ColumnLineWidth: 0.7
ColumnStart: 115
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 50,24,28,24,28,24,28,24
ColumnLine: 1,0,0,0,0,0,0,0,1
//Colours
Colour1: 0,0,0,185
Colour2: 0,0,0,185
Colour3: 0,0,0,185
Colour4: 0,0,0,185
Colour5: 0,0,0,185
Colour6: 0,0,0,185
Colour7: 0,0,0,185
Colour8: 0,0,0,185
//images
KeyImage0: mania-keyS
KeyImage1: mania-key1
KeyImage2: mania-key2
KeyImage3: mania-key1
KeyImage4: mania-keyS
KeyImage5: mania-key1
KeyImage6: mania-key2
KeyImage7: mania-key1
KeyImage0D: mania-keySD
KeyImage1D: mania-key1D
KeyImage2D: mania-key2D
KeyImage3D: mania-key1D
KeyImage4D: mania-keySD
KeyImage5D: mania-key1D
KeyImage6D: mania-key2D
KeyImage7D: mania-key1D
NoteImage0: mania-noteS
NoteImage1: mania-note1
NoteImage2: mania-note2
NoteImage3: mania-note1
NoteImage4: mania-noteS
NoteImage5: mania-note1
NoteImage6: mania-note2
NoteImage7: mania-note1
NoteImage0H: mania-noteSH
NoteImage1H: mania-note1H
NoteImage2H: mania-note2H
NoteImage3H: mania-note1H
NoteImage4H: mania-noteSH
NoteImage5H: mania-note1H
NoteImage6H: mania-note2H
NoteImage7H: mania-note1H
//Keys
Key0: LeftControl
Key1: LeftShift
Key2: Z
Key3: X
Key4: Space
Key5: U
Key6: I
Key7: O
I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)ishimaru94 wrote:
Help pl0x.
Why do I get this kind of mania-noteS?
How can I change it to yellow on key4?
Also, here's my 8K.ini settings :SPOILER//images
KeyImage4: mania-key2
KeyImage4D: mania-key2D
NoteImage4: mania-note2
NoteImage4H: mania-note2H
Sorry, if my previous post misleading but I want to change the blue(?) holds on Key4 to be yellow. Not yellow to be blue. Sorry again. .__.ReddScorn wrote:
I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)
Read it again and I misread it, sry.ishimaru94 wrote:
Sorry, if my previous post misleading but I want to change the blue(?) holds on Key4 to be yellow. Not yellow to be blue. Sorry again. .__.ReddScorn wrote:
I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)
Probably. I use -Kamui- skin. Maybe you're right. It does loads the default holds since my skin doesn't have it. It's called mania-notexL, right?ReddScorn wrote:
Read it again and I misread it, sry.
Is that part of the saucerwide skin? That skin has some missing mania elements. It doesn't have the hold notes. It just loads the default holds and I don't know if you can assign them without having the elements themselves.
ishimaru94 wrote:
Probably. I use -Kamui- skin. Maybe you're right. It does loads the default holds since my skin doesn't have it. It's called mania-notexL, right?ReddScorn wrote:
Read it again and I misread it, sry.
Is that part of the saucerwide skin? That skin has some missing mania elements. It doesn't have the hold notes. It just loads the default holds and I don't know if you can assign them without having the elements themselves.
Alright, thanks for the help and the tips. ^_^ReddScorn wrote:
Yes.
If any further questions about mania occur feel fre to check out the Mania skinning section in my "guide": http://osu.ppy.sh/forum/t/186787
Also got some proofreading from an experienced mania skinner on it and should cover almost any aspect.
No since version 1 spinners are version 1, and the new beatmap panels are version 2.2.fantazyjny wrote:
Hi !
Probably somebody else asked for that but there is 100+ pages......
IS there a way to use Version 1 spinners with new beatmap panel layout ?
Now you can:TouchFluffyTail wrote:
IS there a way to use Version 1 spinners with new beatmap panel layout ?
well make sure the file is *.png not *.jpg next the name must be "pause-replay.png" for replay "pause-retry.png" for retry and for the back you no need this since is there no element using "ranking-back" again, if still not work addFahe wrote:
Hello everyone,
I have a little problem with my current skin, on the ranking panel, can't seem to make the three buttons (ranking-"replay", "retry" and "back")appear for some reason, everytime I change them it doesn't change anything and I have the default ones instead.
Any ideas ?
Version: latestor
Version: 2.2or
Version: 2.1or
Version: 2.0in the skin.ini
well did you check the name of file??? you know on v2.2 "ranking-replay,retry & back.png" it's not working again so you should re-naming the file to "pause-replay" for replay and "pause-retry" for retry, anyway can you provide the screenshot of the element who not working pls.Fahe wrote:
Thank you cocoa,
checked the files type and they are .png, tried to change the skin.ini as you suggested, none of them worked (it was already set to 2.2).
I'm really puzzled as these two buttons are the only thing not working in the skin...
I only use photoshop so I can only advise on that, but to do that easily you can create a mask on the layer (button on the bottom bar of the layers window), then select the mask and use the gradient tool with it set to reflected gradient with 'reverse' checked, then you just set the gradient horizontally and you should have it.[ Zan ] wrote:
I'm trying to get the same type of blur as this:
on this:
Can someone explain how?
I don't know if you can answer this since it's gimp but I assume it's similar to PS:TouchFluffyTail wrote:
I only use photoshop so I can only advise on that, but to do that easily you can create a mask on the layer (button on the bottom bar of the layers window), then select the mask and use the gradient tool with it set to reflected gradient with 'reverse' checked, then you just set the gradient horizontally and you should have it.[ Zan ] wrote:
I'm trying to get the same type of blur as this:
on this:
Can someone explain how?
Just a quick explanation so feel free to ask if I need to elaborate on anything.
You can change it in the skin.ini filemrgkevin wrote:
I can't figure out how to change my slider colors
Halp
Chaoslitz wrote:
You can change it in the skin.ini filemrgkevin wrote:
I can't figure out how to change my slider colors
Halp
By adding SliderTrackOverride: 'The colour you want'
SliderTrackOverride: R,G,B
Can anyone explain these steps with pictureTouchFluffyTail wrote:
I only use photoshop so I can only advise on that, but to do that easily you can create a mask on the layer (button on the bottom bar of the layers window), then select the mask and use the gradient tool with it set to reflected gradient with 'reverse' checked, then you just set the gradient horizontally and you should have it.[ Zan ] wrote:
I'm trying to get the same type of blur as this:
on this:
Can someone explain how?
Just a quick explanation so feel free to ask if I need to elaborate on anything.
Chaoslitz wrote:
Can anyone explain these steps with picture![]()
(Bad at English
yay thats awesomeTouchFluffyTail wrote:
Chaoslitz wrote:
Can anyone explain these steps with picture![]()
(Bad at English
HitCircleOverlapin the [Fonts] section of the skin.ini. The exact value you have to use it dependent on your element size so you're going to have to trial and error the exact value.
I sort of know about the HitCircleOverlap value, and how it affects the hitcircles. However, the best I can come up with is this:TouchFluffyTail wrote:
You have to useHitCircleOverlapin the [Fonts] section of the skin.ini. The exact value you have to use it dependent on your element size so you're going to have to trial and error the exact value.