extract ".text"Shavit-sama wrote:
nah I just tested
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
Genius, thanksReddScorn wrote:
Don't add anything in the same line after the command ends. It will break that line. You don't need to write the colourname.Shavit-sama wrote:
I'm trying to get combo colors to be yellow, red and green (remaking Niko's skin from the live stream videos) and doesn't matter what I do, I just can't get them to work.[Colours]
//Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want
Combo1: 255,255,0
Combo2: 255,0,0
Combo3: 0,255,0
I don't know why not work on you but this method work on meShavit-sama wrote:
Still can't open it, tried with both WinRAR and 7-Zip[cocoa] wrote:
extract ".text"
[General]
version: 1
Name: User
Author: Shapy
SliderBallFlip: 1
CursorRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderBallFrames: 15
HitCircleOverlayAboveNumer: 1
SliderStyle: 2
[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
Combo3: 255,255,255
Combo4: 255,255,255
//Combo1: 225,0,0
//Combo2: 0,200,0
//Combo3: 200,0,200
//Combo4: 255,255,0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
//SpinnerApproachCircle: 77,139,217
[Fonts]
HitCirclePrefix: default
MenuGlow: 234,255,0
hit300.png - a visible oney36 wrote:
Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
just add animated hit300 hidden to your skin folder with name "hit300- (number).png" and make it only 1px to make hit300 hidden and add visible one "hit300.png" to you skin folder for exy36 wrote:
Is there a way to make the hit300's visible on the scoreboard but stay hidden while playing?
i have the same issue[cocoa] wrote:
extract ".text"Shavit-sama wrote:
nah I just tested
thx for helpvahn10 wrote:
It is related to skin versioning,
the 1st screenshot uses "Version: 2" and 2nd Screenshot uses "Version:1"
use combo1 & combo2 only in the skin.ini (but with the same RGB formulas)... like :ashketchum1234 wrote:
A little help here...
What will I do to make hitcircles appear in only one/single color?
[Colours]no?
Combo1: 255,255,255
Combo2: 255,255,255
That's it. Thanks a bunchsatriobp wrote:
use combo1 & combo2 only in the skin.ini (but with the same RGB formulas)... like :ashketchum1234 wrote:
A little help here...
What will I do to make hitcircles appear in only one/single color?[Colours]no?
Combo1: 255,255,255
Combo2: 255,255,255
//Mania skin config
ColumnLineWidth: 0.7
ColumnStart: 115
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 1
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 50,24,28,24,28,24,28,24
ColumnLine: 1,0,0,0,0,0,0,0,1
//Colours
Colour1: 0,0,0,185
Colour2: 0,0,0,185
Colour3: 0,0,0,185
Colour4: 0,0,0,185
Colour5: 0,0,0,185
Colour6: 0,0,0,185
Colour7: 0,0,0,185
Colour8: 0,0,0,185
//images
KeyImage0: mania-keyS
KeyImage1: mania-key1
KeyImage2: mania-key2
KeyImage3: mania-key1
KeyImage4: mania-keyS
KeyImage5: mania-key1
KeyImage6: mania-key2
KeyImage7: mania-key1
KeyImage0D: mania-keySD
KeyImage1D: mania-key1D
KeyImage2D: mania-key2D
KeyImage3D: mania-key1D
KeyImage4D: mania-keySD
KeyImage5D: mania-key1D
KeyImage6D: mania-key2D
KeyImage7D: mania-key1D
NoteImage0: mania-noteS
NoteImage1: mania-note1
NoteImage2: mania-note2
NoteImage3: mania-note1
NoteImage4: mania-noteS
NoteImage5: mania-note1
NoteImage6: mania-note2
NoteImage7: mania-note1
NoteImage0H: mania-noteSH
NoteImage1H: mania-note1H
NoteImage2H: mania-note2H
NoteImage3H: mania-note1H
NoteImage4H: mania-noteSH
NoteImage5H: mania-note1H
NoteImage6H: mania-note2H
NoteImage7H: mania-note1H
//Keys
Key0: LeftControl
Key1: LeftShift
Key2: Z
Key3: X
Key4: Space
Key5: U
Key6: I
Key7: O
I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)ishimaru94 wrote:
Help pl0x.
Why do I get this kind of mania-noteS?
How can I change it to yellow on key4?
Also, here's my 8K.ini settings :SPOILER//images
KeyImage4: mania-key2
KeyImage4D: mania-key2D
NoteImage4: mania-note2
NoteImage4H: mania-note2H
Sorry, if my previous post misleading but I want to change the blue(?) holds on Key4 to be yellow. Not yellow to be blue. Sorry again. .__.ReddScorn wrote:
I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)
Read it again and I misread it, sry.ishimaru94 wrote:
Sorry, if my previous post misleading but I want to change the blue(?) holds on Key4 to be yellow. Not yellow to be blue. Sorry again. .__.ReddScorn wrote:
I assume you like to play with SpecialStyle on left lane and want your other yellow key to be blue. Just change the lines I filtered to this (or simply substitute S with 2 on these)
Probably. I use -Kamui- skin. Maybe you're right. It does loads the default holds since my skin doesn't have it. It's called mania-notexL, right?ReddScorn wrote:
Read it again and I misread it, sry.
Is that part of the saucerwide skin? That skin has some missing mania elements. It doesn't have the hold notes. It just loads the default holds and I don't know if you can assign them without having the elements themselves.
ishimaru94 wrote:
Probably. I use -Kamui- skin. Maybe you're right. It does loads the default holds since my skin doesn't have it. It's called mania-notexL, right?ReddScorn wrote:
Read it again and I misread it, sry.
Is that part of the saucerwide skin? That skin has some missing mania elements. It doesn't have the hold notes. It just loads the default holds and I don't know if you can assign them without having the elements themselves.
Alright, thanks for the help and the tips. ^_^ReddScorn wrote:
Yes.
If any further questions about mania occur feel fre to check out the Mania skinning section in my "guide": http://osu.ppy.sh/forum/t/186787
Also got some proofreading from an experienced mania skinner on it and should cover almost any aspect.
No since version 1 spinners are version 1, and the new beatmap panels are version 2.2.fantazyjny wrote:
Hi !
Probably somebody else asked for that but there is 100+ pages......
IS there a way to use Version 1 spinners with new beatmap panel layout ?
Now you can:TouchFluffyTail wrote:
IS there a way to use Version 1 spinners with new beatmap panel layout ?
well make sure the file is *.png not *.jpg next the name must be "pause-replay.png" for replay "pause-retry.png" for retry and for the back you no need this since is there no element using "ranking-back" again, if still not work addFahe wrote:
Hello everyone,
I have a little problem with my current skin, on the ranking panel, can't seem to make the three buttons (ranking-"replay", "retry" and "back")appear for some reason, everytime I change them it doesn't change anything and I have the default ones instead.
Any ideas ?
Version: latestor
Version: 2.2or
Version: 2.1or
Version: 2.0in the skin.ini
well did you check the name of file??? you know on v2.2 "ranking-replay,retry & back.png" it's not working again so you should re-naming the file to "pause-replay" for replay and "pause-retry" for retry, anyway can you provide the screenshot of the element who not working pls.Fahe wrote:
Thank you cocoa,
checked the files type and they are .png, tried to change the skin.ini as you suggested, none of them worked (it was already set to 2.2).
I'm really puzzled as these two buttons are the only thing not working in the skin...
I only use photoshop so I can only advise on that, but to do that easily you can create a mask on the layer (button on the bottom bar of the layers window), then select the mask and use the gradient tool with it set to reflected gradient with 'reverse' checked, then you just set the gradient horizontally and you should have it.[ Zan ] wrote:
I'm trying to get the same type of blur as this:
on this:
Can someone explain how?
I don't know if you can answer this since it's gimp but I assume it's similar to PS:TouchFluffyTail wrote:
I only use photoshop so I can only advise on that, but to do that easily you can create a mask on the layer (button on the bottom bar of the layers window), then select the mask and use the gradient tool with it set to reflected gradient with 'reverse' checked, then you just set the gradient horizontally and you should have it.[ Zan ] wrote:
I'm trying to get the same type of blur as this:
on this:
Can someone explain how?
Just a quick explanation so feel free to ask if I need to elaborate on anything.
You can change it in the skin.ini filemrgkevin wrote:
I can't figure out how to change my slider colors
Halp
Chaoslitz wrote:
You can change it in the skin.ini filemrgkevin wrote:
I can't figure out how to change my slider colors
Halp
By adding SliderTrackOverride: 'The colour you want'
SliderTrackOverride: R,G,B
Can anyone explain these steps with pictureTouchFluffyTail wrote:
I only use photoshop so I can only advise on that, but to do that easily you can create a mask on the layer (button on the bottom bar of the layers window), then select the mask and use the gradient tool with it set to reflected gradient with 'reverse' checked, then you just set the gradient horizontally and you should have it.[ Zan ] wrote:
I'm trying to get the same type of blur as this:
on this:
Can someone explain how?
Just a quick explanation so feel free to ask if I need to elaborate on anything.
Chaoslitz wrote:
Can anyone explain these steps with picture
(Bad at English
yay thats awesomeTouchFluffyTail wrote:
Chaoslitz wrote:
Can anyone explain these steps with picture
(Bad at English
HitCircleOverlapin the [Fonts] section of the skin.ini. The exact value you have to use it dependent on your element size so you're going to have to trial and error the exact value.
I sort of know about the HitCircleOverlap value, and how it affects the hitcircles. However, the best I can come up with is this:TouchFluffyTail wrote:
You have to useHitCircleOverlapin the [Fonts] section of the skin.ini. The exact value you have to use it dependent on your element size so you're going to have to trial and error the exact value.
Add thisAsdran wrote:
hi,
Can you help me how to make a little picture in my skin too? :O
http://puu.sh/9k3wF/e93880dcdd.jpg
like this:
http://puu.sh/9k3z9/ed2a40f6bf.jpg
Version: 2.2or
Version: latestto your skin.ini in [General] section.
Thank you very much *.*[cocoa] wrote:
Add thisAsdran wrote:
hi,
Can you help me how to make a little picture in my skin too? :O
http://puu.sh/9k3wF/e93880dcdd.jpg
like this:
http://puu.sh/9k3z9/ed2a40f6bf.jpgVersion: 2.2orVersion: latestto your skin.ini in [General] section.
Request it in Feature Request subforum then.Asdran wrote:
And is it possible to play the background video in it? :O
That would be awesome!
The answer is simple, you must rename your hitcircleoverlay to hitcircleoverlay-0, the hitcircle and hitcircleoverlay must be transparent.Keanulaszlo wrote:
Could someone explain how to remove slider ends (I know how to do this) and not break 10+ combos?
Here is what I mean:
This is from Legendre's latest video, https://www.youtube.com/watch?v=5kD2JFYOqjQ.
He has the slider ends removed, which I know you edit the default numbers to look like hitcircles, but how isn't it broken for 10+ combos?
It's okay if You keep It personally (not publishing It)STYNGY wrote:
Hi there peoples.I have a question.Is it okay that i'm using parts of map's skin in my skin? (Sorry for bad English ^_^)
well it's solve my problem now thanks vahn10vahn10 wrote:
The answer is simple, you must rename your hitcircleoverlay to hitcircleoverlay-0, the hitcircle and hitcircleoverlay must be transparent.
^see combo number 10 to show that it worked
Proof Skin
What will be if i'll publicate it?satriobp wrote:
It's okay if You keep It personally (not publishing It)STYNGY wrote:
Hi there peoples.I have a question.Is it okay that i'm using parts of map's skin in my skin? (Sorry for bad English ^_^)
I mean You can mix your skin by using some elements from other skins, but since It's not Yours... You're not allowed to posting/publishing Your mixed skin in the Skinning SF (but You can keep the link in Your userpage or signature though)STYNGY wrote:
What will be if i wanna publicate it?
Please don't use other people's skin elements in your skin without the creator's permission.
Nobody likes it when people take your hard work and claim it for themselves, so make sure you ask permission from the original skinner and credit them in your skin when you use their skin elements.
Ask the mapper if you're allowed to use the files.STYNGY wrote:
What will be if i'll publicate it?
Thanks for replysatriobp wrote:
I mean You can mix your skin by using some elements from other skins, but since It's not Yours... You're not allowed to posting/publishing Your mixed skin in the Skinning SF (but You can keep the link in Your userpage or signature though)STYNGY wrote:
What will be if i wanna publicate it?Please don't use other people's skin elements in your skin without the creator's permission.
Nobody likes it when people take your hard work and claim it for themselves, so make sure you ask permission from the original skinner and credit them in your skin when you use their skin elements.
Thanks for replyComet wrote:
Ask the mapper if you're allowed to use the files.STYNGY wrote:
What will be if i'll publicate it?
Let's take an example:STYNGY wrote:
But who shall i ask permission for if skin were doing by 3 peoples?
Thanks,but what if i don't know who did each element?Comet wrote:
Let's take an example:STYNGY wrote:
But who shall i ask permission for if skin were doing by 3 peoples?
1. shavit made cursor.png
2. Shavit-sama made hitcircle.png
3. Comet made sliderb-0.png until sliderb-9.png
If shavit allows you to use his elements, you can use cursor.png.
If Shavit-sama allows you to use his elements, you can use hitcircle.png.
If Comet allows you to use his elements, you can use the slider ball animation.
Ask the mapper, if he won't answer in 3 days then I think you can post with saying that you can't contact the elements' creators and that you will remove their elements if they will contact you about that.STYNGY wrote:
Thanks,but what if i don't know who did each element?
Thanks,i'll do thatComet wrote:
Ask the mapper, if he won't answer in 3 days then I think you can post with saying that you can't contact the elements' creators and that you will remove their elements if they will contact you about that.STYNGY wrote:
Thanks,but what if i don't know who did each element?
Download the updated default template here, it has all the newer mod icons like Cinema and Target Practice.dws123 wrote:
Can someone please list all the mod files and where they are when you go to the mod selection screen? (thanks in advance)
I'm having trouble finfong out what "target" is reference here
What color are you trying to change it to? From your .ini your slider should be black.mrgkevin wrote:
I still can't change my slider color
My skin.ini looks like this http://puu.sh/9kkYL/8225954feb.png
Actually when I go into a map my slider is not black. Im trying to make the slider inside black and red on the outsideTouchFluffyTail wrote:
What color are you trying to change it to? From your .ini your slider should be black.mrgkevin wrote:
I still can't change my slider color
My skin.ini looks like this http://puu.sh/9kkYL/8225954feb.png
maybe this can help? put it in colours sectionmrgkevin wrote:
Actually when I go into a map my slider is not black. Im trying to make the slider inside black and red on the outside
SliderBorder: 255,0,0
SliderTrackOverride: 0,0,0
SliderTrackOverride: 0,0,0Yours looks correct but maybe try copy-pasting my line in there and see if anything changes.