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Sagara Kokoro - Hoshizora no Ima

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Lust
i hope you like it

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osu file format v12

[General]
AudioFilename: Sagara Kokoro-Hoshizora no Ima [myfreemp3.eu].mp3
AudioLeadIn: 0
PreviewTime: 30836
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31433,52189,72946,93703,114460,124838,145595,166352,187108,207865
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hoshizora no Ima
TitleUnicode:Hoshizora no Ima
Artist:Sagara Kokoro
ArtistUnicode:Sagara Kokoro
Creator:Asphyxia
Version:Lust's Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"EV_SEI_N_01_a.jpg",0,0
//Break Periods
2,52441,61180
2,114712,123450
2,135468,144207
2,166322,175342
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\Bright.jpg",320,240
S,0,52241,,0.8
F,0,52241,53539,1,0
F,0,54512,54836,0,1
F,0,54836,56133,1,0
F,0,57114,57431,0,1
F,0,57431,58728,1,0
F,0,59701,60025,0,1
F,0,60025,61322,1,0
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F,0,214404,215052,1,0
F,0,215377,215701,0,1
F,0,215701,216349,1,0
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F,0,218295,218944,1,0
Sprite,Background,Centre,"SB\4 (2).jpg",320,240
S,0,10728,,0.8
F,0,10728,15917,1
F,0,15917,17214,1,0
Sprite,Background,Centre,"SB\4 (3).jpg",320,240
F,0,14620,15917,0,1
S,0,15917,,0.8
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Sprite,Background,Centre,"SB\4 (1).jpg",320,240
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S,0,21106,,0.8
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Sprite,Background,Centre,"SB\4 (4).jpg",320,240
F,0,24998,26295,0,1
S,0,26295,,0.8
F,0,26295,27593,1
F,0,27593,30187,1
F,0,30187,31485,1
Sprite,Background,Centre,"SB\5 (1).jpg",320,240
F,0,31485,,1
S,0,31485,,0.8
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Sprite,Background,Centre,"SB\5 (4).jpg",320,240
S,0,36674,,0.8
F,0,36674,39268,0,1
F,0,39268,43160,1
Sprite,Background,Centre,"SB\5 (3).jpg",320,240
F,0,40566,43160,0,1
S,0,41863,,0.8
F,0,43160,48349,1
Sprite,Background,Centre,"SB\5 (2).jpg",320,240
F,0,45755,48349,0,1
S,0,47052,,0.8
F,0,48349,50944,1
F,0,50944,51268,1,0
Sprite,Background,Centre,"SB\6 (1).jpg",320,240
F,0,62620,,1
S,0,62620,,0.9
M,0,62620,72998,359,270,283,208
Sprite,Background,Centre,"SB\6 (2).jpg",320,240
M,0,72998,,320,240
F,0,72998,78187,1
S,0,72998,83377,0.95,0.8
F,0,78187,79485,1,0
Sprite,Background,Centre,"SB\6 (3).jpg",320,240
M,0,72998,,320,240
S,0,72998,83377,0.95,0.8
F,0,76890,78187,0,1
F,0,78187,83377,1
Sprite,Background,Centre,"SB\9 (1).jpg",320,240
S,0,83377,,0.8
F,0,83377,85971,1
Sprite,Background,Centre,"SB\9 (2).jpg",320,240
S,0,83377,,0.8
F,0,84674,85971,0,1
F,0,85971,87268,1
F,0,87268,88566,1
Sprite,Background,Centre,"SB\9 (3).jpg",320,240
S,0,83377,,0.8
F,0,84674,,0
F,0,87268,88565,0,1
F,0,88565,91160,1
Sprite,Background,Centre,"SB\9 (6).jpg",320,240
F,0,83377,,0
S,0,83377,,0.8
F,0,89863,91160,0,1
F,0,91160,93755,1
Sprite,Background,Centre,"SB\9 (5).jpg",320,240
F,0,83377,,0
S,0,83377,,0.8
F,0,92458,93106,0,1
F,0,93106,93755,1
Sprite,Background,Centre,"SB\20 (2).jpg",320,240
F,0,114512,124890,1
S,0,114512,124890,0.9,0.8
Sprite,Background,Centre,"SB\20 (1).jpg",320,240
F,0,114512,,0
S,0,114512,124890,0.9,0.8
F,0,119052,120349,0,1
F,0,120349,124890,1
Sprite,Background,Centre,"SB\7 (1).jpg",320,240
F,0,124890,130079,1
S,0,124890,135268,0.8,0.9
Sprite,Background,Centre,"SB\7 (2).jpg",320,240
F,0,124890,,0
S,0,124890,135268,0.8,0.9
F,0,127485,128782,0,1
F,0,128782,133971,1
Sprite,Background,Centre,"SB\7 (3).jpg",320,240
F,0,124890,,0
S,0,124890,135268,0.8,0.9
F,0,131377,132674,0,1
F,0,132674,135268,1
Sprite,Background,Centre,"SB\29 (1).jpg",320,240
M,0,218295,,320,240
F,0,218295,222187,1
S,0,218295,228674,0.9,0.8
Sprite,Background,Centre,"SB\29 (3).jpg",320,240
M,0,218295,,320,240
F,0,218295,,0
S,0,218295,228674,0.9,0.8
F,0,220890,222187,0,1
F,0,222187,226079,1
Sprite,Background,Centre,"SB\29 (2).jpg",320,240
M,0,218295,,320,240
S,0,218295,228674,0.9,0.8
F,0,224782,226079,0,1
F,0,226079,228674,1
Sprite,Background,Centre,"SB\23 (2).jpg",320,240
S,0,228674,,0.8
F,0,228674,233863,1
F,0,233863,236458,1
F,0,236458,237755,1,0
Sprite,Background,Centre,"SB\23 (1).jpg",320,240
S,0,228674,,0.8
F,0,228674,233863,0,1
F,0,233863,235160,1
F,0,235160,236458,1,0
Sprite,Background,Centre,"SB\30 (1).jpg",320,240
F,0,135268,141755,1
S,0,135268,150836,1,0.8
Sprite,Background,Centre,"SB\30 (2).jpg",320,240
S,0,135268,150836,1,0.8
F,0,139809,141106,0,1
F,0,141106,146944,1
Sprite,Background,Centre,"SB\30 (3).jpg",320,240
S,0,135268,150836,1,0.8
F,0,144998,146295,0,1
F,0,146295,150836,1
Sprite,Background,Centre,"SB\13 (1).jpg",320,240
S,0,150836,,0.8
F,0,150836,156025,1
Sprite,Background,Centre,"SB\13 (2).jpg",320,240
S,0,150836,,0.8
F,0,150836,151485,0
F,0,151485,152782,0,1
F,0,152782,154079,1
F,0,154079,155377,1,0
F,0,155377,156025,0
Sprite,Background,Centre,"SB\16 (1).jpg",320,240
F,0,156025,158620,1
S,0,156025,166404,0.9,0.8
F,0,158620,159917,1
Sprite,Background,Centre,"SB\16 (2).jpg",320,240
F,0,156025,,0
S,0,156025,166404,0.9,0.8
F,0,157971,158620,0,1
F,0,158620,162512,1
Sprite,Background,Centre,"SB\16 (4).jpg",320,240
F,0,156025,,0
S,0,156025,166404,0.9,0.8
F,0,160566,161214,0,1
F,0,161214,165106,1
Sprite,Background,Centre,"SB\16 (3).jpg",320,240
F,0,156025,,0
S,0,156025,166404,0.9,0.8
F,0,163160,163809,0,1
F,0,163809,166404,1
Sprite,Background,Centre,"SB\15 (1).jpg",320,240
S,0,166404,,0.9
M,0,166404,176782,281,206,363,266
Sprite,Background,Centre,"SB\15 (2).jpg",320,240
S,0,166404,,0.9
M,0,166404,176782,281,206,363,266
F,0,166404,176782,0,1
Sprite,Background,Centre,"SB\18 (3).jpg",320,240
F,0,176782,,1
M,0,176782,187160,320,240,320,265
S,0,176782,187160,0.8,0.9
Sprite,Background,Centre,"SB\18 (1).jpg",320,240
F,0,176782,,0
M,0,176782,187160,320,240,320,265
S,0,176782,187160,0.8,0.9
F,0,178079,179377,0,1
F,0,179377,184566,1
F,0,184566,184890,1,0
Sprite,Background,Centre,"SB\18 (2).jpg",320,240
F,0,176782,,0
M,0,176782,187160,320,240,320,265
S,0,176782,187160,0.8,0.9
F,0,181971,183268,0,1
F,0,183268,187160,1
Sprite,Background,Centre,"SB\22 (1).jpg",320,240
F,0,187160,192349,1
M,0,187160,206620,402,295,320,240
S,0,187160,206620,1,0.8
Sprite,Background,Centre,"SB\22 (2).jpg",320,240
F,0,187160,,0
M,0,187160,206620,402,295,320,240
S,0,187160,206620,1,0.8
F,0,191052,192349,0,1
F,0,192349,197539,1
Sprite,Background,Centre,"SB\22 (3).jpg",320,240
F,0,187160,,0
M,0,187160,206620,402,295,320,240
S,0,187160,206620,1,0.8
F,0,196241,197539,0,1
F,0,197539,202728,1
Sprite,Background,Centre,"SB\22 (4).jpg",320,240
F,0,187160,,0
M,0,187160,206620,402,295,320,240
S,0,187160,206620,1,0.8
F,0,201431,202728,0,1
F,0,202728,206620,1
Sprite,Background,Centre,"SB\12 (1).jpg",320,240
F,0,93755,,1
S,0,93755,104133,0.9,0.8
Sprite,Background,Centre,"SB\12 (2).jpg",320,240
F,0,93755,,0
F,0,93755,,0
S,0,93755,104133,0.9,0.8
F,0,97647,98944,0,1
F,0,98944,,1
F,0,98944,102836,1
Sprite,Background,Centre,"SB\12 (3).jpg",320,240
F,0,93755,,0
S,0,93755,104133,0.9,0.8
F,0,101214,101863,0,1
F,0,101863,104133,1
Sprite,Background,Centre,"SB\10 (1).jpg",320,240
S,0,104133,,0.8
F,0,104133,109322,1
Sprite,Background,Centre,"SB\10 (2).jpg",320,240
F,0,104133,,0
S,0,104133,,0.8
F,0,106079,107052,0,1
F,0,107052,109322,1
Sprite,Background,Centre,"SB\14 (1).jpg",320,240
F,0,109322,110620,1
S,0,109322,113214,0.8,0.85
Sprite,Background,Centre,"SB\14 (2).jpg",320,240
F,0,109322,,0
S,0,109322,113214,0.8,0.85
F,0,109971,110620,0,1
F,0,110620,111917,1
Sprite,Background,Centre,"SB\14 (4).jpg",320,240
F,0,109322,,0
S,0,109322,113214,0.8,0.85
F,0,111268,111917,0,1
F,0,111917,113214,1
Sprite,Background,Centre,"SB\14 (3).jpg",320,240
F,0,109322,,0
S,0,109322,113214,0.8,0.85
F,0,111917,112566,0,1
Sprite,Background,Centre,"SB\14 (5).jpg",320,240
F,0,109322,,0
S,0,109322,113214,0.8,0.85
F,0,112566,113214,0,1
F,0,113214,113863,1
F,0,113863,114512,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Pulse.jpg",320,240
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S,0,350,674,0.8,0.85
F,0,2944,3268,1,0
S,0,2944,3268,0.8,0.85
F,0,5539,5863,1,0
S,0,5539,5863,0.8,0.85
M,0,8133,,320,240
F,0,8133,8457,1,0
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F,0,57431,57756,1,0
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F,0,207917,208242,1,0
S,0,207917,208242,0.8,0.864
F,0,213106,213431,1,0
S,0,213106,213431,0.8,0.864
Sprite,Foreground,Centre,"SB\Light (2).png",320,240
M,0,350,,207,220
F,0,350,998,1,0
S,0,350,998,0.4319999,0.7214816
F,0,2944,3593,1,0
S,0,2944,3593,0.4325881,0.736588
F,0,5539,6187,1,0
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F,0,15917,16566,1,0
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M,0,15917,21106,181,256,447,254
F,0,21106,21755,1,0
S,0,21106,21755,0.3827137,0.7347137
Sprite,Foreground,Centre,"SB\snow (3).png",320,240
F,0,28618,28942,0,1
R,0,28942,31537,0,-4.13362
M,0,28942,36726,64,61,270,396
F,0,28942,36726,1
R,0,31537,34131,-4.13362,-7.810564
R,0,34131,36726,-7.810564,-18.624
F,0,36726,37050,1,0
Sprite,Foreground,Centre,"SB\snow (3).png",320,240
F,0,28942,29266,0,1
R,0,29266,31861,0,-4.13362
F,0,29266,36726,1
M,0,29266,37050,420,26,141,407
R,0,31861,34455,-4.13362,-7.810564
R,0,34455,37050,-7.810564,-18.624
F,0,36726,37050,1,0
Sprite,Foreground,Centre,"SB\snow (3).png",320,240
F,0,28942,29266,0,1
S,0,29266,,1.504
R,0,29266,31861,0,-4.13362
F,0,29266,36726,1
M,0,29266,37050,267,92,445,333
R,0,31861,34455,-4.13362,-7.810564
R,0,34455,37050,-7.810564,-18.624
F,0,36726,37050,1,0
Sprite,Foreground,Centre,"SB\snow (2).png",320,240
F,0,28942,29266,0,1
S,0,29266,,0.5119998
R,0,29266,34131,0,5.822349
M,0,29266,36726,561,65,375,431
F,0,29266,36726,1
R,0,34131,36726,5.822349,15.632
F,0,36726,37050,1,0
Sprite,Foreground,Centre,"SB\snow (2).png",320,240
F,0,28942,29266,0,1
S,0,29266,,0.4079998
R,0,29266,34131,-0.8159999,5.822349
M,0,29266,36726,142,20,511,419
F,0,29266,36726,1
R,0,34131,36726,5.822349,15.632
F,0,36726,37050,1,0
Sprite,Foreground,Centre,"SB\snow (2).png",320,240
F,0,28942,29266,0,1
S,0,29266,,0.3999998
R,0,29266,34131,-1.152,5.822349
M,0,29266,36726,426,83,320,339
F,0,29266,36726,1
R,0,34131,36726,5.822349,15.632
F,0,36726,37050,1,0
Sprite,Foreground,Centre,"SB\snow (2).png",320,240
F,0,29915,30239,0,1
S,0,30239,,0.3919999
R,0,30239,34131,0,3.580616
F,0,30239,36401,1
M,0,30239,36726,640,0,420,250
R,0,34131,36726,3.580616,10.848
F,0,36401,36726,1,0
Sprite,Foreground,Centre,"SB\snow (2).png",320,240
F,0,29915,30239,0,1
S,0,30239,,0.3119999
R,0,30239,34131,0,3.580616
F,0,30239,36401,1
M,0,30239,36726,143,25,206,293
R,0,34131,36726,3.580616,10.848
F,0,36401,36726,1,0
Sprite,Foreground,Centre,"SB\snow (2).png",320,240
F,0,29996,30320,0,1
S,0,30320,,0.3919999
R,0,30320,34212,0,3.580616
F,0,30320,36482,1
M,0,30320,36807,347,126,610,422
R,0,34212,36807,3.580616,10.848
F,0,36482,36807,1,0
Sprite,Foreground,Centre,"SB\snow (2).png",320,240
F,0,29996,30320,0,1
S,0,30320,,0.3919999
R,0,30320,34212,0,3.580616
F,0,30320,36482,1
M,0,30320,36807,471,-2,99,282
R,0,34212,36807,3.580616,10.848
F,0,36482,36807,1,0
Sprite,Foreground,Centre,"SB\snow (3).png",320,240
F,0,31212,31537,0,1
F,0,31537,36401,1
M,0,31537,36726,296,14,15,347
R,0,31537,36726,0,8.928
F,0,36401,36726,1,0.01200011
Sprite,Foreground,Centre,"SB\snow (3).png",320,240
F,0,31537,31862,0,1
M,0,31861,31862,317,18,296,14
F,0,31862,36726,1
M,0,31862,37050,296,14,620,106
R,0,31862,37051,0,8.928
F,0,36726,37051,1,0.01200011
M,0,37050,37051,620,106,15,347
Sprite,Foreground,Centre,"SB\snow (3).png",320,240
F,0,31537,31862,0,1
M,0,31861,31862,151,0,296,14
F,0,31862,36726,1
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R,0,31862,37051,0,8.928
F,0,36726,37051,1,0.01200011
M,0,37050,37051,85,153,15,347
Sprite,Foreground,Centre,"SB\snow (2).png",320,240
F,0,33807,34131,0,1
S,0,34131,,0.5999998
F,0,34131,36401,1
M,0,34131,36726,555,0,341,172
R,0,34131,36726,0,-6.48
F,0,36401,36726,1,0
Sprite,Foreground,Centre,"SB\snow (2).png",320,240
F,0,33807,34131,0,1
S,0,34131,,0.4159998
F,0,34131,36401,1
M,0,34131,36726,91,18,171,149
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F,0,36401,36726,1,0
Sprite,Foreground,Centre,"SB\snow (2).png",320,240
F,0,33807,34131,0,1
S,0,34131,,0.2719998
F,0,34131,36401,1
M,0,34131,36726,289,18,253,156
R,0,34131,36726,0,-6.48
F,0,36401,36726,1,0
Sprite,Foreground,Centre,"SB\Light (2).png",320,240
F,0,31212,31537,0,1
M,0,31537,36726,291,-372,317,228
F,0,31537,36726,1
R,0,31537,36726,0,1.056
F,0,36726,37050,1,0
Sprite,Foreground,Centre,"SB\SNOW.png",320,240
F,0,26023,26347,0,0.712
S,0,26347,,0.3039999
R,0,26347,,-1.536
F,0,26347,27645,0.712,1
M,0,26347,28942,337,-84,329,0
F,0,27645,36726,1
M,0,28942,31537,329,0,319,153
M,0,31537,36726,319,153,313,580
F,0,36726,37050,1,0
Sprite,Foreground,Centre,"SB\1 (1).png",320,240
S,0,10728,,0.735742
F,0,10728,13322,1
M,0,10728,15917,455,240,439,242
F,0,13322,13647,1,0
F,0,14295,14944,0,1
F,0,14944,15917,1
Sprite,Foreground,Centre,"SB\1 (2).png",320,240
S,0,10728,,0.735742
M,0,10728,15917,455,240,439,242
F,0,11701,12025,0,1
F,0,12025,13323,1,0.9567901
F,0,13323,13971,0.9567901,0
F,0,13323,13971,0.9567901,1
Sprite,Foreground,Centre,"SB\1 (3).png",320,240
M,0,10728,15917,455,240,439,242
F,0,12998,13322,0,1
F,0,13322,14620,1
S,0,14620,,0.735742
F,0,14620,15268,1,0
Sprite,Foreground,Centre,"SB\1.png",320,240
S,0,12025,,0.5705804
F,0,12025,12349,0,1
M,0,12025,15917,239,137,249,138
F,0,12349,15593,1
F,0,15593,15917,1,0
Sprite,Foreground,Centre,"SB\2 (1).png",320,240
S,0,15917,,0.6861935
F,0,15917,17214,1
M,0,15917,21106,137,239,151,240
F,0,17214,17863,1,0
Sprite,Foreground,Centre,"SB\2 (2).png",320,240
S,0,15917,,0.6861935
M,0,15917,21106,137,239,151,240
F,0,16890,17214,0,1
F,0,17214,18512,1
F,0,18512,19160,1,0
F,0,19485,19809,0,1
F,0,19809,21106,1
Sprite,Foreground,Centre,"SB\2 (3).png",320,240
S,0,15917,,0.6861935
M,0,15917,21106,137,239,151,240
F,0,18187,18512,0,1
F,0,18512,19809,1
F,0,19809,20458,1,0
Sprite,Foreground,Centre,"SB\2.png",320,240
S,0,17214,,0.6366452
F,0,17214,17539,0,1
M,0,17214,21106,480,166,471,166
F,0,17539,20782,1
F,0,20782,21106,1,0
Sprite,Foreground,Centre,"SB\3 (1).png",320,240
S,0,21106,,0.6861935
F,0,21106,21431,0,1
M,0,21106,26295,457,240,443,240
F,0,21431,22404,1
F,0,22404,23052,1,0
Sprite,Foreground,Centre,"SB\3 (2).png",320,240
S,0,21106,,0.6861935
M,0,21106,26295,457,240,443,240
F,0,22079,22404,0,1
F,0,22404,23701,1
F,0,23701,24349,1,0
F,0,24674,24998,0,1
F,0,24998,26295,1
Sprite,Foreground,Centre,"SB\3 (3).png",320,240
S,0,21106,,0.6861935
M,0,21106,26295,457,240,443,240
F,0,23377,23701,0,1
F,0,23701,24998,1
F,0,24998,25647,1,0
Sprite,Foreground,Centre,"SB\3.png",320,240
S,0,22404,,0.6366449
F,0,22404,22728,0,1
M,0,22404,26295,225,166,232,167
F,0,22728,25971,1
F,0,25971,26295,1,0
Sprite,Foreground,Centre,"SB\Light Boarder.png",320,240
F,0,52241,,0
S,0,52241,,0.8
F,0,52566,52890,1,0
F,0,53214,53539,1,0
F,0,53863,54187,1,0
F,0,54512,54836,1,0
F,0,55160,55485,1,0
F,0,55809,56133,1,0
F,0,56458,56782,1,0
F,0,57106,57431,1,0
F,0,57755,58079,1,0
F,0,58404,58728,1,0
F,0,59052,59377,1,0
F,0,59701,60025,1,0
F,0,60349,60674,1,0
F,0,60998,62620,1,0
Sprite,Foreground,Centre,"SB\26.png",320,240
S,0,156025,,0.6
F,0,156025,156349,1
M,0,156025,158620,115,256,117,246
F,0,156349,158295,1
F,0,158295,158620,1,0
F,0,163809,164133,0,1
M,0,163809,166404,120,260,120,250
F,0,164133,166079,1
F,0,166079,166404,1,0
Sprite,Foreground,Centre,"SB\28.png",320,240
S,0,158620,,0.6
F,0,158620,158944,0,1
M,0,158620,161215,320,250,320,260
F,0,158944,160890,1
F,0,160890,161215,1,0
F,0,163809,164133,0,1
M,0,163809,166404,320,250,320,260
F,0,164133,166079,1
F,0,166079,166404,1,0
Sprite,Foreground,Centre,"SB\27.png",320,240
S,0,161214,,0.6
F,0,161214,161538,0,1
M,0,161214,166404,530,270,530,250
P,0,161214,166404,H
F,0,161538,163484,1
F,0,163484,166079,1
F,0,166079,166404,1,0
Sprite,Foreground,Centre,"SB\Storyboard-By.png",320,240
S,0,117430,,0.7192261
M,0,119377,119701,529,350,479,350
F,0,119377,119701,0,1
M,0,119701,123268,479,350,470,350
F,0,119701,123269,1
M,0,123268,123269,470,350,453,350
M,0,123269,123593,453,350,401,350
F,0,123269,123593,1,0
Sprite,Foreground,Centre,"SB\Crystal.png",320,240
S,0,118404,,0.7192261
M,0,119377,119701,386,400,452,400
F,0,119377,119701,0,1
M,0,119701,123269,452,400,458,400
F,0,119701,123269,1
M,0,123269,123593,458,400,514,400
F,0,123269,123593,1,0
Sprite,Foreground,Centre,"SB\White (2).png",320,240
M,0,207917,,319,401
S,0,207917,,1.074323
F,0,208241,208565,1,0
F,0,208890,209214,1,0
F,0,209538,209863,1,0
F,0,210187,210511,1,0
F,0,210836,211160,1,0
F,0,211484,211809,1,0
F,0,212133,212457,1,0
F,0,212782,213106,1,0
F,0,213430,213755,1,0
F,0,214079,214403,1,0
F,0,214728,215052,1,0
F,0,215376,215701,1,0
F,0,216025,216349,1,0
F,0,216673,216998,1,0
F,0,217322,217646,1,0
F,0,217971,218295,1,0
Sprite,Foreground,Centre,"SB\White (2).png",320,240
S,0,207917,,1.074323
P,0,207917,218295,V
M,0,208241,,323,75
F,0,208241,208565,1,0
F,0,208890,209214,1,0
F,0,209538,209863,1,0
F,0,210187,210511,1,0
F,0,210836,211160,1,0
F,0,211484,211809,1,0
F,0,212133,212457,1,0
F,0,212782,213106,1,0
F,0,213430,213755,1,0
F,0,214079,214403,1,0
F,0,214728,215052,1,0
F,0,215376,215701,1,0
F,0,216025,216349,1,0
F,0,216673,216998,1,0
F,0,217322,217646,1,0
F,0,217971,218295,1,0
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,114512,,528,99
R,0,114512,124890,3.138064,-0.7267098
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,114512,,319,44
S,0,114512,,0.5953548
R,0,114512,124890,-5.929291,-0.7267098
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,114512,,50,429
S,0,114512,,0.3806452
R,0,114512,124890,3.138064,-0.7267098
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,114512,,34,289
S,0,114512,,0.5870968
R,0,114512,124890,-11.11535,-0.7267098
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,114512,,570,247
S,0,114512,,0.5127741
R,0,114512,124890,3.138064,-0.7267098
Sprite,Foreground,Centre,"SB\Light.png",320,240
M,0,114512,,615,23
S,0,114512,,0.364129
R,0,114512,124890,-7.38271,-0.7267098
Sprite,Foreground,Centre,"SB\SNOW.png",320,240
S,0,114512,,0.3558714
R,0,114512,,-1.536
M,0,114512,124890,428,421,312,343
Sprite,Foreground,Centre,"SB\White.png",320,240
F,0,26,350,0,1
M,0,350,,320,240
F,0,350,674,1,0
F,0,2620,2944,0,1
F,0,2944,3268,1,0
F,0,5214,5539,0,1
F,0,5539,5863,1,0
F,0,7809,8133,0,1
F,0,8133,8458,1,0
F,0,10404,10728,0,1
F,0,10728,11052,1,0
F,0,15593,15917,0,1
F,0,15917,16241,1,0
F,0,20782,21106,0,1
F,0,21106,21431,1,0
F,0,25971,26295,0,1
F,0,26295,26620,1,0
F,0,31160,31485,0,1
F,0,31485,31809,1,0
F,0,36349,36674,0,0.7935484
F,0,36674,36998,0.7935484,0
F,0,37647,37971,0,0.8018065
F,0,37971,38295,0.8018065,0
F,0,38944,39268,0,0.8018065
F,0,39268,39593,0.8018065,0
F,0,41539,41863,0,0.7811614
F,0,41863,42187,0.7811614,0
F,0,42836,43160,0,0.8141935
F,0,43160,43485,0.8141935,0
F,0,44133,44458,0,0.7935484
F,0,44458,44782,0.7935484,0
F,0,46728,47052,0,0.8059355
F,0,47052,47377,0.8059355,0
F,0,47377,47701,0,0.5912259
F,0,47701,48025,0.5912259,0
F,0,48025,48349,0,0.8018065
F,0,48349,48674,0.8018065,0
F,0,48674,48998,0,0.6201291
F,0,48998,49322,0.6201291,0
F,0,49322,49647,0,0.7894194
F,0,49647,49971,0.7894194,0
F,0,49971,50295,0,0.6118711
F,0,50295,50620,0.6118711,0
F,0,50620,50944,0,1
F,0,50944,51268,1,0
F,0,51917,52241,0,1
F,0,52241,52566,1,0
F,0,62295,62620,0,1
F,0,62620,62944,1,0
F,0,72674,72998,0,1
F,0,72998,73322,1,0
F,0,83052,83377,0,1
F,0,83377,83701,1,0
F,0,93431,93755,0,1
F,0,93755,94079,1,0
F,0,103809,104133,0,1
F,0,104133,104458,1,0
F,0,108998,109322,0,1
F,0,109322,109647,1,0
F,0,114187,114512,0,1
F,0,114512,,1
F,0,114512,117106,1,0
F,0,124566,124890,0,1
F,0,124890,125214,1,0
F,0,134944,135268,0,1
F,0,135268,135593,1,0
F,0,150512,150836,0,1
F,0,150836,151160,1,0
F,0,155701,156025,0,1
F,0,156025,156349,1,0
F,0,166079,166404,0,1
F,0,166404,166728,1,0
F,0,176458,176782,0,1
F,0,176782,177106,1,0
F,0,186836,187160,0,1
F,0,187160,187485,1,0
F,0,206295,206620,0,1
F,0,206620,206944,1,0
F,0,207593,207917,0,1
F,0,207917,208241,1,0
F,0,217971,218295,0,1
F,0,218295,218620,1,0
F,0,218620,,0
F,0,228025,228674,0,1
F,0,228674,,1
F,0,228674,228998,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
350,324.324324324324,4,2,1,45,1,0
350,-100,4,2,1,45,0,0
10728,-100,4,2,1,55,0,0
26295,-100,4,2,1,45,0,0
28890,-100,4,2,1,65,0,0
31485,-100,4,2,1,70,0,1
47052,-100,4,2,1,70,0,1
49647,-100,4,2,1,70,0,1
51431,-100,4,2,1,50,0,1
51917,-100,4,2,1,70,0,1
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62620,-100,4,2,1,35,0,0
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87917,-100,4,2,1,65,0,0
88566,-100,4,2,1,45,0,0
90512,-100,4,2,1,45,0,0
90836,-100,4,2,1,45,0,0
91160,-100,4,2,1,55,0,0
93755,-100,4,2,1,70,0,1
113701,-100,4,2,1,50,0,1
114512,-100,4,2,1,70,0,0
123593,-100,4,2,1,50,0,0
156025,-100,4,2,1,65,0,0
163809,-100,4,2,1,65,0,0
166404,-100,4,2,1,65,0,0
187160,-100,4,2,1,70,0,1
207106,-100,4,2,1,50,0,1
207593,-100,4,2,1,70,0,1
207917,-100,4,2,1,65,0,0
229971,-100,4,2,1,50,0,0
231268,-100,4,2,1,30,0,0
232566,-100,4,2,1,10,0,0
233782,-100,4,2,1,5,0,0


[Colours]
Combo1 : 69,77,163
Combo2 : 192,165,250
Combo3 : 174,188,206
Combo4 : 251,226,130

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256,248,130566,1,0,0:0:0:0:
209,258,130728,2,0,P|162:240|94:156,1,160
129,67,131701,1,0,0:0:0:0:
189,141,132025,2,0,P|233:140|283:143,1,80
256,192,132674,12,0,135268,0:0:0:0:
352,306,145647,6,0,P|374:270|372:145,1,160
288,116,146620,1,0,0:0:0:0:
195,142,146944,2,0,P|104:149|28:116,2,160
218,48,148566,1,0,0:0:0:0:
288,116,148890,2,0,P|289:154|279:207,1,80
256,288,149539,5,0,0:0:0:0:
117,325,150025,1,0,0:0:0:0:
155,185,150512,1,0,0:0:0:0:
250,190,150836,2,0,P|319:214|354:297,2,160
256,288,152458,5,0,0:0:0:0:
308,368,152782,2,0,P|361:377|403:366,1,80
472,332,153431,1,0,0:0:0:0:
364,235,153917,5,0,0:0:0:0:
308,368,154404,1,0,0:0:0:0:
221,253,154890,1,0,0:0:0:0:
164,383,155377,2,0,P|118:344|85:248,1,160
256,165,156674,5,0,0:0:0:0:
383,232,157160,1,0,0:0:0:0:
426,251,157322,2,0,P|462:218|474:182,2,80
256,165,158458,1,0,0:0:0:0:
208,155,158620,6,0,P|172:188|163:300,2,160
279,219,160241,1,0,0:0:0:0:
266,265,160404,1,0,0:0:0:0:
253,311,160566,2,0,P|322:340|398:298,1,160
449,120,161863,5,0,0:0:0:0:
256,120,162512,1,0,0:0:0:0:
63,120,163160,1,0,0:0:0:0:
41,162,163322,1,0,0:0:0:0:
161,241,163809,2,0,P|228:280|251:355,2,160
256,192,176782,5,0,0:0:0:0:
120,327,177431,1,0,0:0:0:0:
256,192,178079,1,0,0:0:0:0:
391,56,178728,1,0,0:0:0:0:
391,151,179052,1,0,0:0:0:0:
391,247,179377,6,0,P|401:277|514:351,2,160
298,136,181160,2,0,P|261:157|222:172,1,80
130,175,181809,1,0,0:0:0:0:
82,172,181971,6,0,P|49:196|18:306,2,160
166,218,183593,1,0,0:0:0:0:
203,306,183917,2,0,P|250:304|297:306,1,80
367,350,184566,6,0,P|412:336|462:226,2,160
60,119,187160,6,0,P|127:95|212:130,1,160
256,207,188133,1,0,0:0:0:0:
304,125,188458,2,0,P|377:95|452:119,1,160
489,207,189431,1,0,0:0:0:0:
445,292,189755,6,0,P|372:322|297:298,1,160
256,207,190728,1,0,0:0:0:0:
214,298,191052,2,0,P|139:322|67:292,1,160
50,197,192025,1,0,0:0:0:0:
68,102,192349,6,0,P|151:90|225:35,1,160
256,134,193322,1,0,0:0:0:0:
298,48,193647,2,0,P|365:91|444:102,1,160
411,192,194620,1,0,0:0:0:0:
443,281,194944,6,0,P|365:292|298:335,2,160
505,208,196566,1,0,0:0:0:0:
411,192,196890,2,0,P|364:199|323:215,1,80
242,240,197539,6,0,P|178:254|80:259,1,160
15,191,198512,1,0,0:0:0:0:
68,111,198836,2,0,P|132:97|230:92,1,160
297,155,199809,1,0,0:0:0:0:
275,248,200133,6,0,P|353:237|393:171,2,160
144,187,201917,2,0,P|121:238|103:271,1,80
228,177,202728,2,0,P|251:126|269:93,1,80
357,118,203377,2,0,P|334:169|316:202,1,80
318,286,204025,6,0,P|376:298|472:247,1,160
489,163,204998,1,0,0:0:0:0:
256,192,205322,12,0,207917,0:0:0:0:
256,192,209214,5,0,0:0:0:0:
119,328,210512,1,0,0:0:0:0:
390,56,211809,1,0,0:0:0:0:
31,192,213106,6,0,P|83:138|87:46,2,160
84,271,214728,2,0,P|134:272|178:271,1,80
256,297,215377,1,0,0:0:0:0:
346,327,215701,6,0,P|385:326|425:327,1,80
468,241,216349,2,0,P|428:240|388:241,1,80,0|0,0:0|0:0,0:0:0:0:
305,192,216998,1,0,0:0:0:0:
256,109,217322,1,0,0:0:0:0:
207,192,217647,1,0,0:0:0:0:
256,274,217971,1,0,0:0:0:0:
351,276,218295,6,0,P|396:263|454:164,2,160
305,192,219917,1,0,0:0:0:0:
256,274,220241,2,0,P|192:273|159:277,1,80
91,320,220890,2,0,P|79:294|145:183,2,160
172,370,222512,6,0,P|211:367|251:369,1,80
347,366,223160,1,0,0:0:0:0:
436,331,223485,1,0,0:0:0:0:
317,180,224133,1,0,0:0:0:0:
256,105,224458,1,0,0:0:0:0:
195,180,224782,6,0,P|97:158|68:106,2,160
256,105,226404,1,0,0:0:0:0:
161,89,226728,1,0,0:0:0:0:
161,89,227052,1,0,0:0:0:0:
79,37,227377,6,0,P|72:91|45:209,2,160
256,192,228998,12,0,234512,0:0:0:0:
Topic Starter
Asphyxia
Thanks for the mod guys!

@Kei: I fixed pretty much everything except the NC's and 1/3 patterns and the one spinner, I did not fix the vocal NC's due to the reason I follow stanzas and adding a NC there would be wrong for me, I did follow the piano NC's along with drum ones and SV change NC's tho.

@Habi: I added source and tags (with few extra ones), fixed the last suggestion on normal. The reason why I denied everything else was because I like how the beginning sounds like, so I don't want to add whistles and adding them only to normal diff would make it inconsistent. Also in hard, I want to have few streams too, so I don't want to turn those into repeat sliders. :s

~
Oyatsu
Hi M4M mod.
Nice map, Nice song!

General

  1. Source: Hoshizora e Kakaru Hashi AA
  2. Tags: ending 星空へ架かる橋 visual novel hinsvar lust kyshiro xXCrystalMoonAnimeXx full ver feng
  3. Turn on Widescreen Support because your map is using SB
  4. I don't sure but I hope you can change BG, Because BG isn't really clear, only for 16+ my mean is pantsu desu =w=
  5. Better, you can change into using S:C1 and N:C1 to be able to use soft-sliderslide and normal-sliderslide to silence moving-slider sound

Hinsvar's Insane

  1. 00:02:133 (2) - I think it stacked 00:01:485 (4) - isn't nice. So I prefer mine
    Example

    184,272,2133,2,0,P|168:240|148:208,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
  2. 00:09:106 (3,4,1) - I think pattern isn't nice. I want (3) is stacked completely with 00:07:971 (4) and 00:09:268 (4) - is at 412/112
  3. 00:09:431 (1) - it is a random slider? I prefer like this. Hope it will be nicer for you.
    Example

    262,204,9431,6,0,L|278:56,1,120.000004577637,0|2,0:0|0:0,0:0:0:0:
  4. 00:10:241 (1,1) - You forgot that this is Insane diff, so 00:10:728 (1) - move to 240/120, Don't worry about distance :P
  5. 00:12:349 (2) - Ctrl+G for better flow and pattern
  6. 00:14:295 (4) - ^
  7. 00:18:187 (1) - NC here for what? It isn't really needed
  8. 00:21:674 (3) - Remove plz, don't overmap if there wasn't. Instrument or both vocal didn't have 1/4 here
  9. 00:28:566 (5) - Make a slider 1/8 and add repeats, follow piano, why not?
  10. 00:36:674 (1) - tail is at 336/212 to blanket plz. fix both (2) if you used copied-pattern
  11. 00:39:917 (1) - Remove NC, it isn't needed
  12. 00:44:944 (3) - 64/196, nicer pattern
  13. 00:55:809 (4) - Move to right 1 grid (456/244) to be opposite
  14. 00:59:052 (2) - How about moving to 284/136?
  15. 01:03:755 (4) - 472/220 to improve flow
  16. 01:12:755 - Here still has drum sound, I sugguest to you add note and creat stream instead
  17. 01:21:431 (1) - Remove NC, NC at 01:22:890 (4) - instead
  18. 01:26:620 (1) - Here has 3-1/4 piano and you didn't use, but 01:27:106 (3,4,1) - you want to over it, I only can hear "du-can", right? I also checked 25% and no sound here. My rhythm for these:
    Example

    336,248,86620,5,0,0:0:0:0:
    336,248,86701,1,0,0:0:0:0:
    336,248,86782,1,0,0:0:0:0:
    208,108,86944,1,8,0:0:0:0:
    236,324,87106,1,0,0:0:0:0:
  19. 01:27:917 (1) - Remove NC because no reason
  20. 01:36:349 (1) - 168/44, 01:35:052 (1) - will round it and next it will be 01:36:998 (1) - . Nice?
  21. 01:43:160 (3) - A strong beat, NC?
  22. 01:46:404 (4) - Wanna better stack? I think it should be at 88/144
  23. 01:47:782 - Miss note here
  24. 01:53:863 (3,1) - Abit bored because near finish, so Stack with slider played will no creat a special pattern. My way is 168/252, straight with (4) and (2)
  25. 02:33:917 (2,3) - Ctrrl+G to repeat rhythm, you don't hear strong beat first? Change placement afterward.
  26. 03:00:512 (5,6,1) - Again 1/4 rhythm, remove (6) plz
  27. 02:18:349 (2,3) - As above, Ctrl+G, I think guitar is stronger than piano, slider first after that is note. Change placement afterward
  28. 02:40:404 - I can hear a small drum, check 25% you can hear it, add note if you can hear =w=
  29. 03:21:917 (3) - tail is at 340/24 to blanket
  30. 03:26:620 (5) - I remember you always NC this beat as previous rhythm times?
  31. 03:32:782 (5) - Slider should be ended at 1/2 ( 03:32:944 ) and add note at 03:33:025. Just drum is small, you can hear carefully again?
  32. 03:37:809 (4) - move to 252/92 to stack completely with tail of 03:38:620 (1) -
  33. 03:48:187 (2) - Move to 212/40 to creat trigle pattern with other circles
  34. 03:48:349 (3) - Sorry but this didn't follow something. 3 drums 1/4 runs at 03:48:512 - . So I want to try this rhythm:

Kysphyxia's Hard

  1. HP+1. This one could make diff run normally
  2. The opening of you, there aren't any-hitsound? Why? So bored
  3. 00:02:295 (3) - Tail is at 440/376 to blanket with 00:01:647 (1) -
  4. 00:15:917 (6) - NC to be sensible with previous rhythm times
  5. 00:19:809 (6) - NC because strong beat
  6. 00:19:971 (7,8) - I feel this rhyhm, there is anything, no fine =w=. Seems it is ignored a drum here 00:20:295 . If I'm you, I will move shorter to 1/2 slider 00:20:133 (8) and add a note at 00:20:458 -
  7. 00:26:944 (2) - I prefer opposite slider here. My mean is- copy (1) and paste, use Ctrl+G and move to 140/132
  8. 00:34:566 (2) - I think blanket distance here will be better for jump, in order not to make wrong understand about rhythm. How about moving to 412/132?
  9. 00:37:890 (5) - I sugguest removing it, let see you use 1/2 here 00:39:106 (4,1) - , but this you used 1/4
  10. 00:45:431 (5,6,7,8,1) - I really don't understand, it is quite difficult for hard diff, While that, 00:29:539 (3) - you don't use 1/4? Ignore here and double there? So bad :(
  11. 01:14:782 (7) - NC
  12. 01:32:458 (1) - Change into 1/2 slider and add a note plz. You ignore drum again
  13. 01:40:241 (1) - tail is at 76/48 to blanket
  14. 02:16:566 (1) - No need NC here, it is so corlorful =w=
  15. 02:29:214 (4,1,2) - How about moving (1,2) to be straight with (4)? To better flow
  16. 03:11:052 (5,1) - NC at (5) because big tick, not at 1 plz
  17. 03:12:349 (5) - NC
  18. 03:17:539 (7) - NC plz @@
  19. 03:26:620 (5) - NC
  20. 03:48:674 (1) - Make a 1/4 slider, you can hear double drum, right?

Normal

  1. 00:09:431 (2,3,1) - Bad, What are you thinking? This stack isn't nice anyway, it is difficult for noob player, you know?
  2. 01:16:890 (3,4,5,6,1) - Drum is strong and your note didn't follow anything. Try my rhythm for these:
  3. 02:03:593 - This greenline is useful? If not, delete plz
  4. 02:19:809 (5,1) - Wanna blanket it?
  5. 02:46:404 (2) - NC
  6. 03:03:268 (5,1) - NC should be at (5)
  7. 03:36:998 (3,4) - I can hear violin, change into slider better
  8. 03:48:998 (6) - NC for strong beat
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!! :)
Topic Starter
Asphyxia

Oyatsu wrote:

Hi M4M mod.
Nice map, Nice song! Thx c:

General

  1. Source: Hoshizora e Kakaru Hashi AA MM yea already added
  2. Tags: ending 星空へ架かる橋 visual novel hinsvar lust kyshiro xXCrystalMoonAnimeXx full ver feng added
  3. Turn on Widescreen Support because your map is using SB ^
  4. I don't sure but I hope you can change BG, Because BG isn't really clear, only for 16+ my mean is pantsu desu =w= Mm, I think it's fine. We'll see
  5. Better, you can change into using S:C1 and N:C1 to be able to use soft-sliderslide and normal-sliderslide to silence moving-slider sound

Kysphyxia's Hard

  1. HP+1. This one could make diff run normally I'll discuss with Kyshiro about this.
  2. The opening of you, there aren't any-hitsound? Why? So bored How come? I think it might be better that way, we'll see if more people complain tho
  3. 00:02:295 (3) - Tail is at 440/376 to blanket with 00:01:647 (1) -
  4. 00:15:917 (6) - NC to be sensible with previous rhythm times
  5. 00:19:809 (6) - NC because strong beat
  6. 00:19:971 (7,8) - I feel this rhyhm, there is anything, no fine =w=. Seems it is ignored a drum here 00:20:295 . If I'm you, I will move shorter to 1/2 slider 00:20:133 (8) and add a note at 00:20:458 -
  7. 00:26:944 (2) - I prefer opposite slider here. My mean is- copy (1) and paste, use Ctrl+G and move to 140/132
  8. 00:34:566 (2) - I think blanket distance here will be better for jump, in order not to make wrong understand about rhythm. How about moving to 412/132? It could work, but my intention wasn't to have a jump between 2-3, only at 1-2 and this plays better for me
  9. 00:37:890 (5) - I sugguest removing it, let see you use 1/2 here 00:39:106 (4,1) - , but this you used 1/4 I added a note to the 1/2 thingy instead
  10. 00:45:431 (5,6,7,8,1) - I really don't understand, it is quite difficult for hard diff, While that, 00:29:539 (3) - you don't use 1/4? Ignore here and double there? So bad :( I'll change the stream into something else if more people suggest it, but it's quite dull to play with 1/4 repeat sliders only though.
  11. 01:14:782 (7) - NC Done
  12. 01:32:458 (1) - Change into 1/2 slider and add a note plz. You ignore drum again Done
  13. 01:40:241 (1) - tail is at 76/48 to blanket
  14. 02:16:566 (1) - No need NC here, it is so corlorful =w= Well I want that NC so pls ? ;-;
  15. 02:29:214 (4,1,2) - How about moving (1,2) to be straight with (4)? To better flow
  16. 03:11:052 (5,1) - NC at (5) because big tick, not at 1 plz
  17. 03:12:349 (5) - NC
  18. 03:17:539 (7) - NC plz @@
  19. 03:26:620 (5) - NC
  20. 03:48:674 (1) - Make a 1/4 slider, you can hear double drum, right? Yes, but I still think note > note is better here

Normal

  1. 00:09:431 (2,3,1) - Bad, What are you thinking? This stack isn't nice anyway, it is difficult for noob player, you know? There's an easy diff too, and this isn't bad really (?) And I bet newbies can play this.
  2. 01:16:890 (3,4,5,6,1) - Drum is strong and your note didn't follow anything. Try my rhythm for these: Mm, I prefer mine to go for more simple rhythm and it follows the music as well as yours imho
  3. 02:03:593 - This greenline is useful? If not, delete plz It doesn't affect on anything so it's kinda pointless
  4. 02:19:809 (5,1) - Wanna blanket it? Done
  5. 02:46:404 (2) - NC Mm, done
  6. 03:03:268 (5,1) - NC should be at (5) Prefer mine though >:
  7. 03:36:998 (3,4) - I can hear violin, change into slider better I think notes cover this part as well as a slider would so there's not really a must using a slider
  8. 03:48:998 (6) - NC for strong beat Added on the other one, thx
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!! :)
Thanks for the mod!
Avena
M4M me irl no condom

Extra
  1. Rename to Expert bcuz ye
  2. 00:03:917 (3,2) - assFIX this stack pls.
  3. 00:11:701 (4,1) - Stack is a bit off, Move 00:11:701 (4) - to x:9 y:188 to fix it.
  4. 00:39:917 (3) - Maybe Ctrl + G this? At the moment this combo plays really odd so this might help it.
  5. 01:17:214 (2,3,4) - This looks kinda bad ingame, stack leniency only moves the circle so it's just slopslopslop.
  6. 01:17:539 (4,5) - These sliders kinda ignore the rhythm, there are blunt triplet sounds, yet you used 3/4 sliders? ._.
  7. 01:23:377 (1) - hi HanzeR
  8. 01:26:620 (3) - This ignores a really strong 1/4 sound, maybe map a stream instead of this?
  9. 01:27:917 (1,2,3,1,2,3,1) - This is really confusing, you used similiar spacing for 1/4 triples but you use such spacing for 1/3, Maybe just do a consistent spacing high spacing stream that might be easier to read?
  10. 01:29:701 (3,4,5,1) - This 1/6 quad is really questionable, maybe just use a kickslider instead of it so it's not as strange to play and out of place?
  11. 01:35:052 (1,2,3) - I really don't like the current movements on this, You could possibly Ctrl + G 01:35:377 (2) - To make the pattern a bit more interesting and fun to play.
  12. 01:43:160 (2) - Move to x:299 y:89 for a perfected stack with 01:42:836 (1) - 's tail.
  13. 01:46:079 (3,4,5,6,1) - Wtf, this is so strange to play, a player would expect a star jump here but instead there are some really odd spacing changes in this. Please consider turning this into a star.
  14. 01:47:863 (5,6,1) - Straight-line-phyxia pls.
  15. 02:08:458 (6,1) - Maybe blanket these while maintaining the perfect stack?
  16. 02:40:566 (1,2,3,1,2,3,1) - As previously pointed, these 1/3's spacing is really tough to read as 1/3, Making people just tap these as two 1/4 triples. Consider doing a consistent spacing 1/3 stream instead so it's easier to read.
  17. 02:45:755 (1) - Shouldn't this start at 02:45:431 - To match the odd hold sound there is in the song?
  18. 03:14:944 (1,2) - I really don't like this blanket due to the fact that there's a small part of it that isn't really well done due to the red point, I'm talking about the left side, which makes it look a bit sloppy. Consider reshaping the slider a bit to fix this.
  19. 03:20:133 (1,2,3,4) - Massive jumps in a kiai is one thing, but this is just strange.. In the middle of a tense kiai part with massive jumps and fast sliders, you suddenly put an antijump that isn't really readable due to the triple there is under (1), Causing it to just feel out of place with the whole intensity of the section. Please consider redoing this somehow so it isn't stacked and isn't annoying to play.
  20. 03:37:809 (6,7,8,9,10,11,1) - Straight-line-phyxia strikes back! Learn to make straight streams bby this is painful for my inner nazi.

Hinsvar's Insane
  1. -1 HP for better spread? Extra is already HP7 and Hard is HP5, so it would make sense for this to be HP6.
  2. To be honest, I really don't like the usage of normal claps here, maybe get some nice sample that isn't as strong but still gives the effect that you want? Alternatively, use soft claps instead.
  3. 00:10:728 (1) - I'd say a soft finish will fit pretty well on head.
  4. 00:30:836 (3) - Add finish on tail to match the heavy drum sound in the song?
  5. 00:51:593 (2) - There's nothing but vocals that backs this up, which makes this feel strange considering the vocal starts on 00:51:431 - Consider starting the mapping from either 00:51:431 - Or 00:51:755
  6. 01:12:998 (1) - Missing a soft finish on head?
  7. 01:13:971 (2,1) - Blanket is kinda off, Ctrl + G 01:13:971 (2) - To be able to see the sliderball track on the sliderborder so you can perfect it.
  8. 01:39:268 (2,1) - Blanket is a bit off, curve 01:39:593 (1) - a tiny bit more to perfect it.
  9. 01:46:728 (1,3) - Maybe blanket these two? Looks a bit strange at the moment.
  10. 01:54:512 (1) - Volume is really low, consider using around 55% volume for this note for better impact.
  11. 02:04:890 (1,2) - Blanket is a bit off, not much else to say.
  12. 02:22:728 (4,5,6) - The actual sound is 1/6, so maybe use a 1/6 slider that repeats twice instead of this?
  13. 03:43:485 (1,2) - Blanket is off.

Kysphyxia's Hard
  1. There's no Preview Point set for this diff
  2. Some of the comboing is inconsistent, sometimes you put a new combo on every big white line, sometimes on every two, make up yer minds!
  3. What's up with the combo colors on this diff? ._.
  4. Maybe make the hitsound volumes identical to Extra? most of the sections are really loud compared to it.
  5. 00:00:350 - It's unrankable to have two points at the same time if they don't have the same volume and sampleset.
  6. 00:04:241 (1,2,3) - Stack leniency causes the spacing to be lower than it actually seems in editor, consider manually unstacking to be able to fix the spacing. Try to apply this to the rest of the stacks in the map.
  7. 00:08:133 (1,2,3) - Current flow feels a bit broken, maybe Ctrl + G 00:08:620 (2) - and 00:08:944 (3) - for nicer and more intuitive movements?
  8. 00:33:431 (3,4,1) - Something in the current movement feels unintuitive, It's a jump into odd drop-off flow, which causes for some wonky movements and really likely misses. Consider doing Ctrl + G on 00:33:755 (4) - So the movements are nicer and work better for the player.
  9. 00:36:674 (1,3) - do u guys evn blankt.
  10. 00:38:620 (3) - Move this to x:127 y:160 So the stack with the sliderbody of 00:39:268 (1) - is perfected.
  11. 00:42:998 (4) - Move this to x:42 y:294 to be able to have both consistent spacing and a perfect blanket.
  12. 00:54:512 (4) - y u do dis.
  13. 01:14:782 (1) - This is probably the weirdest wave I've ever seen, maybe try something like this?
  14. 01:18:187 (1,2) - Blanket could be a bit better, at the moment the curve isn't really fitting the approach circle well.
  15. 02:03:593 - Make the break end here?
  16. 02:04:890 - Please disable grid snap and respace this whole section properly, at spacing like this, the different between x1.2 and x1.14 is really visible, causing the section to look sloppy.
  17. 02:36:025 - This section just needs redoing, these stacks are incredibly ridicilous to read even for Insane players, so in a Hard this is just crazy hard and will probably cause unfair fails.
  18. 02:41:863 (3,4,5,1,2,1,2,3) - This sorta relates to the previous section, this spacing is extremely strange to read and play, gimmicks like this are just not acceptable in a Hard.
  19. 03:07:809 (3,4,1) - I personally find movements like this really boring to play, maybe Ctrl + G 03:08:133 (4) - For nicer and more interesting movements?
  20. 03:24:025 (1,2,3,4,5,6,7,8,1) - Consider incorporating atleast one slider here, this is extremely dense due to this BPM being reletively high, which might make this too hard for a Hard diff.
  21. 03:29:863 (2,3,1) - Spacing pls.
  22. 03:35:701 (1) - Hi Kiiwa. Plsno.

Normal
  1. 00:04:241 (4,5,1) - Make a perfect triangle out of these? You know how to do these so I don't really think I should explain it to you.
  2. 00:10:079 (3,1) - Blankot pls.
  3. 00:13:322 (1,2) - Blanket is a bit off due to (1)'s curve not really being a good fit to the approach circle.
  4. 00:31:485 - Best kiai ever who the fuck mapped it omg they should give this guy Elite Mapper title.
  5. 00:41:539 (7,4) - Stack pls.
  6. 01:12:998 (1,3) - Blanket is really off, Ctrl + G 01:12:998 (1) - To be able to see the sliderball track on top of the slider border.
  7. 01:24:025 (2) - This slider is really ugly. I can't really explain it, but it just is.
  8. 01:31:160 (1) - You obviously didn't go to thunder sliders academy. I'll explain to you ingame how to create these well if ye want.
  9. 01:41:539 (1) - Relocate the red anchor so it's exactly on the slidertick.
  10. 01:46:728 (1) - Consider reshaping the slider so the tick doesn't overlap the tail.
  11. 02:16:566 (1) - Is this NC really needed? ._.
  12. 02:25:647 (1,2) - ahuehuehue I found a flaw in your blanket, If you Ctrl + G 02:26:944 (2) - You can see that it isn't blanketed properly. I know you'd probably not fix this, but just to ruin your life I pointed this out :3
  13. 02:32:133 (3) - Move this to x:204 y:305 for a perfect stack with the tail of (1)
  14. 02:39:755 (6,1) - Maybe stack these to be consistent with the rest of the section?
  15. 02:56:782 (1,2,3,4) - This might sound rude (Well, it is rude), But did you take crack while you made this combo? idk why, but this whole combo just doesn't look nice, the next one is just fine, but this whole combo is just SLOPSLOPSLOP, I'd suggest you to just remake it.

Lust's Easy
  1. Why do you have 1/2 in a high BPM Easy wtf is wrong with you Lust.
  2. Anything else is fien I'm actually just super tired and I want to sleep

Really nice mapset~
There's one big issue that might make this unrankable but might not, depending on the BATs who rank it and what they think:
The gap between Normal and Hard is REALLY big.
This is mainly due to the excessive usage of jumps and streams in Hard and the really big settings gap between the two diffs. I'd suggest you either nerf the Hard or add a new diff.
Topic Starter
Asphyxia

Priti wrote:

M4M me irl no condom

Extra
  1. Rename to Expert bcuz ye NO
  2. 00:03:917 (3,2) - assFIX this stack pls. fix'd
  3. 00:11:701 (4,1) - Stack is a bit off, Move 00:11:701 (4) - to x:9 y:188 to fix it. sure
  4. 00:39:917 (3) - Maybe Ctrl + G this? At the moment this combo plays really odd so this might help it. That would make it rather awkward to play so I do not want to change it.
  5. 01:17:214 (2,3,4) - This looks kinda bad ingame, stack leniency only moves the circle so it's just slopslopslop. MMMMMMM fixed
  6. 01:17:539 (4,5) - These sliders kinda ignore the rhythm, there are blunt triplet sounds, yet you used 3/4 sliders? ._. They fit ;-;
  7. 01:23:377 (1) - hi HanzeR Hi, no unranks plz
  8. 01:26:620 (3) - This ignores a really strong 1/4 sound, maybe map a stream instead of this? huh?
  9. 01:27:917 (1,2,3,1,2,3,1) - This is really confusing, you used similiar spacing for 1/4 triples but you use such spacing for 1/3, Maybe just do a consistent spacing high spacing stream that might be easier to read? I added more spacing, hope it's better
  10. 01:29:701 (3,4,5,1) - This 1/6 quad is really questionable, maybe just use a kickslider instead of it so it's not as strange to play and out of place? I used a 1/6 slider
  11. 01:35:052 (1,2,3) - I really don't like the current movements on this, You could possibly Ctrl + G 01:35:377 (2) - To make the pattern a bit more interesting and fun to play. Intentionally done, obviously and I want to keep it like this, plays good.
  12. 01:43:160 (2) - Move to x:299 y:89 for a perfected stack with 01:42:836 (1) - 's tail. Ok
  13. 01:46:079 (3,4,5,6,1) - Wtf, this is so strange to play, a player would expect a star jump here but instead there are some really odd spacing changes in this. Please consider turning this into a star. Ohhhh, nice catch, fixed
  14. 01:47:863 (5,6,1) - Straight-line-phyxia pls. Yes
  15. 02:08:458 (6,1) - Maybe blanket these while maintaining the perfect stack? Did something similar iirc
  16. 02:40:566 (1,2,3,1,2,3,1) - As previously pointed, these 1/3's spacing is really tough to read as 1/3, Making people just tap these as two 1/4 triples. Consider doing a consistent spacing 1/3 stream instead so it's easier to read. mmmmmmmm gave more spacingu
  17. 02:45:755 (1) - Shouldn't this start at 02:45:431 - To match the odd hold sound there is in the song? Sure, I wanted it to follow the vocals there but this makes it longer so yeah, fixed
  18. 03:14:944 (1,2) - I really don't like this blanket due to the fact that there's a small part of it that isn't really well done due to the red point, I'm talking about the left side, which makes it look a bit sloppy. Consider reshaping the slider a bit to fix this. Ehh, looks fine to me, sorry
  19. 03:20:133 (1,2,3,4) - Massive jumps in a kiai is one thing, but this is just strange.. In the middle of a tense kiai part with massive jumps and fast sliders, you suddenly put an antijump that isn't really readable due to the triple there is under (1), Causing it to just feel out of place with the whole intensity of the section. Please consider redoing this somehow so it isn't stacked and isn't annoying to play. It actually plays damn awesome, I want to keep it
  20. 03:37:809 (6,7,8,9,10,11,1) - Straight-line-phyxia strikes back! Learn to make straight streams bby this is painful for my inner nazi. ~

Kysphyxia's Hard
  1. There's no Preview Point set for this diff
  2. Some of the comboing is inconsistent, sometimes you put a new combo on every big white line, sometimes on every two, make up yer minds!
  3. What's up with the combo colors on this diff? ._.
  4. Maybe make the hitsound volumes identical to Extra? most of the sections are really loud compared to it. ^ Done everything above except the nc'ing, we will see about that
  5. 00:00:350 - It's unrankable to have two points at the same time if they don't have the same volume and sampleset. yeeee
  6. 00:04:241 (1,2,3) - Stack leniency causes the spacing to be lower than it actually seems in editor, consider manually unstacking to be able to fix the spacing. Try to apply this to the rest of the stacks in the map. mby bby
  7. 00:08:133 (1,2,3) - Current flow feels a bit broken, maybe Ctrl + G 00:08:620 (2) - and 00:08:944 (3) - for nicer and more intuitive movements?
  8. 00:33:431 (3,4,1) - Something in the current movement feels unintuitive, It's a jump into odd drop-off flow, which causes for some wonky movements and really likely misses. Consider doing Ctrl + G on 00:33:755 (4) - So the movements are nicer and work better for the player. Sure
  9. 00:36:674 (1,3) - do u guys evn blankt. yes
  10. 00:38:620 (3) - Move this to x:127 y:160 So the stack with the sliderbody of 00:39:268 (1) - is perfected. yes
  11. 00:42:998 (4) - Move this to x:42 y:294 to be able to have both consistent spacing and a perfect blanket. yes
  12. 00:54:512 (4) - y u do dis.
  13. 01:14:782 (1) - This is probably the weirdest wave I've ever seen, maybe try something like this? it's not weird??
  14. 01:18:187 (1,2) - Blanket could be a bit better, at the moment the curve isn't really fitting the approach circle well. kkkk
  15. 02:03:593 - Make the break end here? yeah
  16. 02:04:890 - Please disable grid snap and respace this whole section properly, at spacing like this, the different between x1.2 and x1.14 is really visible, causing the section to look sloppy. uhhhh fixed
  17. 02:36:025 - This section just needs redoing, these stacks are incredibly ridicilous to read even for Insane players, so in a Hard this is just crazy hard and will probably cause unfair fails.
  18. 02:41:863 (3,4,5,1,2,1,2,3) - This sorta relates to the previous section, this spacing is extremely strange to read and play, gimmicks like this are just not acceptable in a Hard.
  19. 03:07:809 (3,4,1) - I personally find movements like this really boring to play, maybe Ctrl + G 03:08:133 (4) - For nicer and more interesting movements?
  20. 03:24:025 (1,2,3,4,5,6,7,8,1) - Consider incorporating atleast one slider here, this is extremely dense due to this BPM being reletively high, which might make this too hard for a Hard diff.
  21. 03:29:863 (2,3,1) - Spacing pls. yes
  22. 03:35:701 (1) - Hi Kiiwa. Plsno. yes

Normal
  1. 00:04:241 (4,5,1) - Make a perfect triangle out of these? You know how to do these so I don't really think I should explain it to you.
  2. 00:10:079 (3,1) - Blankot pls.
  3. 00:13:322 (1,2) - Blanket is a bit off due to (1)'s curve not really being a good fit to the approach circle.
  4. 00:31:485 - Best kiai ever who the fuck mapped it omg they should give this guy Elite Mapper title.
  5. 00:41:539 (7,4) - Stack pls.
  6. 01:12:998 (1,3) - Blanket is really off, Ctrl + G 01:12:998 (1) - To be able to see the sliderball track on top of the slider border.
  7. 01:24:025 (2) - This slider is really ugly. I can't really explain it, but it just is.
  8. 01:31:160 (1) - You obviously didn't go to thunder sliders academy. I'll explain to you ingame how to create these well if ye want.
  9. 01:41:539 (1) - Relocate the red anchor so it's exactly on the slidertick.
  10. 01:46:728 (1) - Consider reshaping the slider so the tick doesn't overlap the tail.
  11. 02:16:566 (1) - Is this NC really needed? ._.
  12. 02:25:647 (1,2) - ahuehuehue I found a flaw in your blanket, If you Ctrl + G 02:26:944 (2) - You can see that it isn't blanketed properly. I know you'd probably not fix this, but just to ruin your life I pointed this out :3
  13. 02:32:133 (3) - Move this to x:204 y:305 for a perfect stack with the tail of (1)
  14. 02:39:755 (6,1) - Maybe stack these to be consistent with the rest of the section?
  15. 02:56:782 (1,2,3,4) - This might sound rude (Well, it is rude), But did you take crack while you made this combo? idk why, but this whole combo just doesn't look nice, the next one is just fine, but this whole combo is just SLOPSLOPSLOP, I'd suggest you to just remake it.
Told you in-game

Really nice mapset~
There's one big issue that might make this unrankable but might not, depending on the BATs who rank it and what they think:
The gap between Normal and Hard is REALLY big.
This is mainly due to the excessive usage of jumps and streams in Hard and the really big settings gap between the two diffs. I'd suggest you either nerf the Hard or add a new diff.
Thank you Priti! And I think the gap is fine, although there's some streams in hard that I can nerf if it needs it.
Secretpipe
Hello !

I promise a mod~

Let's go!

[General]
Two timing points in same moment sometimes !

[Lust's Easy]
00:00:350 (1) - Maybe you can change this slider like this for increase flow ! Click
00:36:025 (2) - Maybe curv it a biiiiiit C:
00:39:268 (1,2) - I'd blanket these
01:08:295 (4) - NC
02:04:890 (1,2,3) - Kind of random circles ! Make a triangle ? or stack the first note with 02:08:782 (1) -
02:26:620 (2,3,5) - Blanket ?
02:34:890 (3,4) - ^ → Click
02:46:404 - Add a note on the centre !
03:01:971 (1,2) - Blanket these ! It can be good :D
03:04:566 (1) - Remove NC !
03:12:349 (1,2,3) - I don't sure if it's consistent !
03:19:809 (4,1) - Guess what I'm pointing actually :D (blanket)
03:47:052 (4) - Stack at next slider !
03:47:377 (1) - Remove NC

[Normal]
00:00:350 (1,2) - Maybe put the same slider ?
01:23:052 (3) - Curv it !
02:16:566 (1) - Remove NC
02:37:160 (2) - NC
03:01:971 (3,4) - Curv thse like (5)
03:07:160 (1,3) - Make (3) like (1)
03:19:485 (6,1) - Bad overlap

[Kysphyxia's Hard]
00:15:917 (6) - NC
00:16:890 (9) - Blanket !
00:24:998 (1,2,3) - ^
00:40:728 (2,4,5,6,7) - Dat weird spacing !
00:45:431 (5,6,7,8,1) - This is a bit hard for a Hard!
00:51:917 (2) - NC
01:27:917 (3,4,1) - Weird flow here !
02:36:025 (1,2,1,2,3,1) - These notes makes me feel akward !
03:03:593 (3,4) - Fix bad overlap
03:10:728 (4) - Ctrl G ?
03:27:593 (6) - NC
03:48:998 (2) - x:256 y:192 + NC

Also , too busy for mod the Insane and the Extra ! Call me tomorrow !
Topic Starter
Asphyxia

Secretpipe wrote:

Hello ! Hey!

I promise a mod~

Let's go!

[General]
Two timing points in same moment sometimes ! Mm, since Priti pointed this out, I fixed this the way it should.

[Normal]
00:00:350 (1,2) - Maybe put the same slider ? Adjusted it a bit
01:23:052 (3) - Curv it ! K
02:16:566 (1) - Remove NC I can't because they totally belong to a separate combo, removing NC here would be pretty bad for me
02:37:160 (2) - NC Doesn't fit for me :/
03:01:971 (3,4) - Curv thse like (5) yes
03:07:160 (1,3) - Make (3) like (1) sure
03:19:485 (6,1) - Bad overlap It's not bad...?

[Kysphyxia's Hard]
00:15:917 (6) - NC
00:16:890 (9) - Blanket !
00:24:998 (1,2,3) - ^
00:40:728 (2,4,5,6,7) - Dat weird spacing ! It isn't weird, I just made the spacing smaller in order to players to catch that stream easily
00:45:431 (5,6,7,8,1) - This is a bit hard for a Hard! Nerfed it
00:51:917 (2) - NC nope
01:27:917 (3,4,1) - Weird flow here ! It isn't? :s
02:36:025 (1,2,1,2,3,1) - These notes makes me feel akward !
03:03:593 (3,4) - Fix bad overlap This is obviously intentional and it fits. ;:s
03:10:728 (4) - Ctrl G ?
03:27:593 (6) - NC
03:48:998 (2) - x:256 y:192 + NC No.. would make it inconsistent and the note is stacked with 3's start

Also , too busy for mod the Insane and the Extra ! Call me tomorrow !
Thanks a lot!!
Kyshiro
Thanks guys, fixed everything xcept for a few blanket suggestions
AruOtta
Hello, as requested :D

Story Board

03:38:295 - I think it'll be nicer to do the same thing as before with the flashes
Maybe you can add Asphyxia and Kyshiro's name for the collab ?

Easy

00:21:431 (2) - I suggest to reverse the curve to increase the flow
00:22:241 (3) - In my opinion, this circle isn't needed, it makes the diff. harder, it'll be a problem for beginners I think. You can choose to delete them or not... Every circles like that :
Same problem as above
00:23:539 (2) - ^
00:32:620 (2) - ^
00:34:566 (4) - ^
00:42:998 (2) - ^
00:44:944 (4) - ^
00:47:377 (2) - ^
01:03:106 (2) - ^
01:08:295 (4) - ^
01:10:728 (2) - ^
01:13:485 (2) - ^
01:25:809 (3) - ^
01:34:890 (2) - ^
01:36:836 (4) - ^
01:45:268 (2) - ^
01:47:214 (4) - ^
01:49:647 (2) - ^
02:10:566 (2) - ^
02:38:458 (4) - ^
02:40:404 (3) - ^
03:01:809 (3) - ^

The last kiai time feels perfect about this, so I don't understand why there's circles like that everywhere xD
00:26:295 - Maybe you should start a break here ?
01:03:268 (3) - I think it's better to increase the curve, so the slider will point around the next slider.
01:08:457 (5) - ^
01:21:755 (4,1) - Here there is a problem about the distance snap. I think you should change 01:20:133 (3)'s curve then (1) will blanket and the distance snap will be respected : (don't forget to change 01:17:863 (3,1))
01:30:512 - 01:30:836 - These inherited points aren't needed =P
02:43:322 (4) - This circle is really not needed (more than above). I really suggest you to delete it because it doesn't follow the vocal (Add another one at 02:43:485)

Normal

00:23:052 (4) - The drum-hitnormal feels weird here on the tail of this slider =/
00:51:431 - Inherited point not needed =P
00:57:431 (1) - I suggest to move the 2nd red anchor a bit down, then it'll be softer :
01:07:809 (1,3) - I don't really like this overlap, I think you should move it above (1) :
01:15:593 (1) - I think a 3/4 slider isn't needed here, add a 1/1 slider instead ?
01:36:349 - This little part feels empty compared with the 1st kiai time.
01:53:701 - Inherited point not needed
02:07:485 (3) - Maybe you should try to blanket with (2) ?
02:10:079 (1) - You may reverse the 2nd curve ? It's just a suggestion, I also like the way you made it (I don't even know why I suggest this xDD)
02:38:458 - I think you should add a 1/2 slider with a reverse here to follow the voice and the song. It's a bit vicious because it doesn't follow the vocal here, instead of 02:37:160 (2)
02:58:079 (2,4) - It's quite overlapping here, try to move up 02:58:079 (2)'s 3rd anchor ?
03:09:755 (1) - This curve looks a bit strange... Try to fix it maybe ? (move the 2nd anchor around 232|56)
03:27:106 - Inherited point not needed

Kysphyxia's Hard

00:40:728 (2) - I think this circle should be around 316|144 to respect the distance snap a bit
00:50:620 (7) - You should move it around 368|348 to be logical with the distance snap =P
01:13:647 (4,5) - I don't really like this overlap, try to make (5) as a curve ? \:D/
01:15:512 (3) - Move this circle a bit down ? It feels weird =/
01:53:701 - This inherited point isn't needed.
02:09:431 (3,4) - They seems really close, maybe there's a problem with the distance snap ?
02:57:268 (2) - This circle doesn't feel stacked with 02:57:431 (3)
03:27:106 - Inherited point not needed.
03:38:944 (5,6) - I think (5) and (6)'s head are too close, it's quite annoying

Hinsvar's Insane

00:05:214 (4,1) - This distance seems quite equal as 00:05:052 (3,4)'s one. Try to decrease the distance between (3) and (4)
00:23:701 (1) - The red anchor doesn't seems aligned with the 2 other anchors. Try to fix it please
00:26:944 (2) - Make it like 00:26:295 (1)
00:44:944 (3) - I think you should move it around 72|204 to create the "illusion" that it doesn't overlap =P
00:51:431 - I feel like it's a bit empty here. Btw it's just a suggestion
01:09:431 (3) - The red anchor doesn't looks at the middle of the slider (or it's the 1st curve which is increase compared to the 2nd curve)
02:20:458 (1,3) - Try to avoid this overlap please :o (stack it on 02:20:458 (1)'s tail)
02:44:701 - Maybe you should add a circle here ?
03:06:512 (4) - Use a 3/4 here and add a circle at 03:06:836

Extra

00:10:241 (5) - I think this slider should end at 00:10:566 (or you can silence the end of the slider)
01:06:349 (3) - I think it's better to unstack it (because I'll rage with hidden xD)

Wow this diff. is quite perfect \:D/

I hope my mod was helpful. I'd like to have your opinion, it'll help me a lot =D
Good luck for rank ;3
Topic Starter
Asphyxia

Kenterz wrote:

Hello, as requested :D

Story Board

03:38:295 - I think it'll be nicer to do the same thing as before with the flashes
Maybe you can add Asphyxia and Kyshiro's name for the collab ?
Maybe for the SB names, although I want people to keep their eye on the SB more instead of seeing some names to bother it

Normal

00:23:052 (4) - The drum-hitnormal feels weird here on the tail of this slider =/ But it's consistent with everything else
00:51:431 - Inherited point not needed =P Even if I would remove it, it doesn't affect on anything so kinda pointless
00:57:431 (1) - I suggest to move the 2nd red anchor a bit down, then it'll be softer : sure
01:07:809 (1,3) - I don't really like this overlap, I think you should move it above (1) : sure
01:15:593 (1) - I think a 3/4 slider isn't needed here, add a 1/1 slider instead ? It's not a 3/4 slider, it's 1/2 and it fits so why not though?
01:36:349 - This little part feels empty compared with the 1st kiai time. Might be because another person mapped the first one, but I prefer to keep it like this ;-;
01:53:701 - Inherited point not needed explained
02:07:485 (3) - Maybe you should try to blanket with (2) ? That's quite impossible to do, the waveslider's waves aren't capable of doing that properly and I don't want to turn this into a basic curved slider.
02:10:079 (1) - You may reverse the 2nd curve ? It's just a suggestion, I also like the way you made it (I don't even know why I suggest this xDD) gg
02:38:458 - I think you should add a 1/2 slider with a reverse here to follow the voice and the song. It's a bit vicious because it doesn't follow the vocal here, instead of 02:37:160 (2) I wanted to catch the main beats there and I suppose I did that? Even so, it's completely fine and it plays nicely, some variety
02:58:079 (2,4) - It's quite overlapping here, try to move up 02:58:079 (2)'s 3rd anchor ? intentional
03:09:755 (1) - This curve looks a bit strange... Try to fix it maybe ? (move the 2nd anchor around 232|56) looks fine to me though
03:27:106 - Inherited point not needed Explained

Kysphyxia's Hard

00:40:728 (2) - I think this circle should be around 316|144 to respect the distance snap a bit kk
00:50:620 (7) - You should move it around 368|348 to be logical with the distance snap =P intentionalllllll
01:13:647 (4,5) - I don't really like this overlap, try to make (5) as a curve ? \:D/ I like it very much though.. ;-;
01:15:512 (3) - Move this circle a bit down ? It feels weird =/ sure
01:53:701 - This inherited point isn't needed. explained
02:09:431 (3,4) - They seems really close, maybe there's a problem with the distance snap ? I used 1.2 distance snap in this section, some of the objects are 1.22x and some 1.19, can't help it due to grid snap
02:57:268 (2) - This circle doesn't feel stacked with 02:57:431 (3) fix'd
03:27:106 - Inherited point not needed. ~
03:38:944 (5,6) - I think (5) and (6)'s head are too close, it's quite annoying I don't think so, leaving it as it is

Extra

00:10:241 (5) - I think this slider should end at 00:10:566 (or you can silence the end of the slider) If you listen carefully at 25%, it actually ends on the blue tick
01:06:349 (3) - I think it's better to unstack it (because I'll rage with hidden xD) sure

Wow this diff. is quite perfect \:D/

I hope my mod was helpful. I'd like to have your opinion, it'll help me a lot =D Your mod was useful, even though I denied a lot due to personal preferences, you can ask for more details in-game if you wish to do so. Thank you!!! 8-)
Good luck for rank ;3
Lust
Secretpipe

Secretpipe wrote:

[Lust's Easy]
00:00:350 (1) - Maybe you can change this slider like this for increase flow ! Click its fine how it is
00:36:025 (2) - Maybe curv it a biiiiiit C: doesnt matter
00:39:268 (1,2) - I'd blanket these not the flow that im intending, itll break it
01:08:295 (4) - NC no, itll make the combo short and i nc to the music
02:04:890 (1,2,3) - Kind of random circles ! Make a triangle ? or stack the first note with 02:08:782 (1) - its fine how it is
02:26:620 (2,3,5) - Blanket ? fine how it is
02:34:890 (3,4) - ^ → Click [/color]
02:46:404 - Add a note on the centre ! no
03:01:971 (1,2) - Blanket these ! It can be good :D this will ruin the sling effect i have set up, plus itll make the pattern look more messy
03:04:566 (1) - Remove NC ! no
03:12:349 (1,2,3) - I don't sure if it's consistent ! what ?
03:19:809 (4,1) - Guess what I'm pointing actually :D (blanket) its fine
03:47:052 (4) - Stack at next slider ! stacks are a no no
03:47:377 (1) - Remove NC no

Kenterz

Kenterz wrote:

Easy

00:21:431 (2) - I suggest to reverse the curve to increase the flow flows fine
00:22:241 (3) - In my opinion, this circle isn't needed, it makes the diff. harder, it'll be a problem for beginners I think. You can choose to delete them or not... Every circles like that : see my reply below
00:23:539 (2) - ^
00:32:620 (2) - ^
00:34:566 (4) - ^
00:42:998 (2) - ^
00:44:944 (4) - ^
00:47:377 (2) - ^
01:03:106 (2) - ^
01:08:295 (4) - ^
01:10:728 (2) - ^
01:13:485 (2) - ^
01:25:809 (3) - ^
01:34:890 (2) - ^
01:36:836 (4) - ^
01:45:268 (2) - ^
01:47:214 (4) - ^
01:49:647 (2) - ^
02:10:566 (2) - ^
02:38:458 (4) - ^
02:40:404 (3) - ^
03:01:809 (3) - ^

no, that ruins my vision of the song and how it is meant to be mapped, the reason why there are so many of them is because i wanted them to be there...

The last kiai time feels perfect about this, so I don't understand why there's circles like that everywhere xD
00:26:295 - Maybe you should start a break here ? itll make the break too short, so a player will expect there is a longer time in the break, readjust themselves, but drop combo because it comes back so fast. if they want a break, they can wait for the breaks later on in the map
01:03:268 (3) - I think it's better to increase the curve, so the slider will point around the next slider. stylistic difference, no change
01:08:457 (5) - ^ ^
01:21:755 (4,1) - Here there is a problem about the distance snap. I think you should change 01:20:133 (3)'s curve then (1) will blanket and the distance snap will be respected : (don't forget to change 01:17:863 (3,1)) that ruins the pattern i had going, it doesnt really matter, its just ONE very MINOR inconsistency
01:30:512 - 01:30:836 - These inherited points aren't needed =P removed
02:43:322 (4) - This circle is really not needed (more than above). I really suggest you to delete it because it doesn't follow the vocal (Add another one at 02:43:485) its fine how it is

Asphyxia applied my change over irc

Thank you for taking your time to mod, even though I didn't accept your suggestions! I'll keep them in mind though :)
Hinsvar
Reserving this post to reply to mods.

HabiHolic wrote:

[Hinsvar's Insane]

00:40:566 (1) - Don't need NC Okay.
00:59:701 (2) - http://osu.ppy.sh/ss/1617555 Placing (2) below (1) makes for a better flow, IMO.

Oyatsu wrote:

Hinsvar's Insane

  1. 00:02:133 (2) - I think it stacked 00:01:485 (4) - isn't nice. So I prefer mine The objects won't interfere each other while playing, and the flow of that pattern is just not really good compared to the current pattern.
    Example

    184,272,2133,2,0,P|168:240|148:208,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
  2. 00:09:106 (3,4,1) - I think pattern isn't nice. I want (3) is stacked completely with 00:07:971 (4) and 00:09:268 (4) - is at 412/112 ^
  3. 00:09:431 (1) - it is a random slider? I prefer like this. Hope it will be nicer for you. Made it symmetrical with 00:08:620 (2).
    Example

    262,204,9431,6,0,L|278:56,1,120.000004577637,0|2,0:0|0:0,0:0:0:0:
  4. 00:10:241 (1,1) - You forgot that this is Insane diff, so 00:10:728 (1) - move to 240/120, Don't worry about distance :P Uh, there is no rule that you have to space an object from a slider like 00:10:241 (1) to the point where they won't touch each other. I prefer the current pattern.
  5. 00:12:349 (2) - Ctrl+G for better flow and pattern Unfortunately, this actually broke the flow.
  6. 00:14:295 (4) - ^ ^
  7. 00:18:187 (1) - NC here for what? It isn't really needed Removed.
  8. 00:21:674 (3) - Remove plz, don't overmap if there wasn't. Instrument or both vocal didn't have 1/4 here wtf? There's very clearly an instrument sound here.
  9. 00:28:566 (5) - Make a slider 1/8 and add repeats, follow piano, why not? I don't want to make the rhythm too complicated.
  10. 00:36:674 (1) - tail is at 336/212 to blanket plz. fix both (2) if you used copied-pattern I'm sure the blanket is better as is.
  11. 00:39:917 (1) - Remove NC, it isn't needed Removed.
  12. 00:44:944 (3) - 64/196, nicer pattern (64,276) instead.
  13. 00:55:809 (4) - Move to right 1 grid (456/244) to be opposite Ah okay.
  14. 00:59:052 (2) - How about moving to 284/136? Why so? I can't see any point of doing this.
  15. 01:03:755 (4) - 472/220 to improve flow It creates an inconsistency in spacing, and I don't think the flow improved...
  16. 01:12:755 - Here still has drum sound, I sugguest to you add note and creat stream instead I didn't hear anything that resembles a sound.
  17. 01:21:431 (1) - Remove NC, NC at 01:22:890 (4) - instead This is the beginning of another pattern, so...
  18. 01:26:620 (1) - Here has 3-1/4 piano and you didn't use, but 01:27:106 (3,4,1) - you want to over it, I only can hear "du-can", right? I also checked 25% and no sound here. My rhythm for these: Hmm... but I'd like to emphasize the vocal here instead since the vocal is far more dominant. But okay, removed 01:27:187 (4).
    Example

    336,248,86620,5,0,0:0:0:0:
    336,248,86701,1,0,0:0:0:0:
    336,248,86782,1,0,0:0:0:0:
    208,108,86944,1,8,0:0:0:0:
    236,324,87106,1,0,0:0:0:0:
  19. 01:27:917 (1) - Remove NC because no reason Yep.
  20. 01:36:349 (1) - 168/44, 01:35:052 (1) - will round it and next it will be 01:36:998 (1) - . Nice? Uh, are you sure about the coordinate?
  21. 01:43:160 (3) - A strong beat, NC? The music itself is still a part of the stanza that starts from 01:42:836, so I think this object should stay as a part of its current combo.
  22. 01:46:404 (4) - Wanna better stack? I think it should be at 88/144 I never intended to make a stack or anything. Adjusted 01:46:079 (3,4), though.
  23. 01:47:782 - Miss note here I don't think it can be mapped...
  24. 01:53:863 (3,1) - Abit bored because near finish, so Stack with slider played will no creat a special pattern. My way is 168/252, straight with (4) and (2) Let's try (36,148) instead.
  25. 02:33:917 (2,3) - Ctrrl+G to repeat rhythm, you don't hear strong beat first? Change placement afterward. Umm, I'm sure it's better to emphasize a strong beat with a circle.
  26. 03:00:512 (5,6,1) - Again 1/4 rhythm, remove (6) plz I can feel an instrument's sound there, so uh...
  27. 02:18:349 (2,3) - As above, Ctrl+G, I think guitar is stronger than piano, slider first after that is note. Change placement afterward While the part about the stronger instrument is correct, the instrument at 02:18:512 is still pretty strong to the point where it needs to be emphasized. And then again, there's nothing to accentuate at 02:18:674...
  28. 02:40:404 - I can hear a small drum, check 25% you can hear it, add note if you can hear =w= Sure.
  29. 03:21:917 (3) - tail is at 340/24 to blanket ^
  30. 03:26:620 (5) - I remember you always NC this beat as previous rhythm times? Ah yep.
  31. 03:32:782 (5) - Slider should be ended at 1/2 ( 03:32:944 ) and add note at 03:33:025. Just drum is small, you can hear carefully again? Umm, but the drum at 03:33:025 is stronger, and the instrument at 03:32:944 is almost unnoticeable.
  32. 03:37:809 (4) - move to 252/92 to stack completely with tail of 03:38:620 (1) - Did... stuff.
  33. 03:48:187 (2) - Move to 212/40 to creat trigle pattern with other circles Nope, for spacing consistency.
  34. 03:48:349 (3) - Sorry but this didn't follow something. 3 drums 1/4 runs at 03:48:512 - . So I want to try this rhythm: Okay.

Priti wrote:

Hinsvar's Insane
  1. -1 HP for better spread? Extra is already HP7 and Hard is HP5, so it would make sense for this to be HP6. Okay.
  2. To be honest, I really don't like the usage of normal claps here, maybe get some nice sample that isn't as strong but still gives the effect that you want? Alternatively, use soft claps instead. Hmm, I'll figure out something later... No change for now since I think it's quite good as is, but I do think that something is... off.
  3. 00:10:728 (1) - I'd say a soft finish will fit pretty well on head. Added.
  4. 00:30:836 (3) - Add finish on tail to match the heavy drum sound in the song? ^
  5. 00:51:593 (2) - There's nothing but vocals that backs this up, which makes this feel strange considering the vocal starts on 00:51:431 - Consider starting the mapping from either 00:51:431 - Or 00:51:755 The vocalist was only starting to pick up the lyrics there; it reaches the peak at 00:51:552, a yellow tick. But yep, it feels awkward to start here, so... let's use that yellow tick for 101% accuracy instead.
  6. 01:12:998 (1) - Missing a soft finish on head? Oops.
  7. 01:13:971 (2,1) - Blanket is kinda off, Ctrl + G 01:13:971 (2) - To be able to see the sliderball track on the sliderborder so you can perfect it. Done.
  8. 01:39:268 (2,1) - Blanket is a bit off, curve 01:39:593 (1) - a tiny bit more to perfect it. ^
  9. 01:46:728 (1,3) - Maybe blanket these two? Looks a bit strange at the moment. ^
  10. 01:54:512 (1) - Volume is really low, consider using around 55% volume for this note for better impact. 50% should do.
  11. 02:04:890 (1,2) - Blanket is a bit off, not much else to say. This is why I should using grid snap. Done.
  12. 02:22:728 (4,5,6) - The actual sound is 1/6, so maybe use a 1/6 slider that repeats twice instead of this? Used one that repeats four times instead.
  13. 03:43:485 (1,2) - Blanket is off. Fixed.

Kenterz wrote:

Hinsvar's Insane

00:05:214 (4,1) - This distance seems quite equal as 00:05:052 (3,4)'s one. Try to decrease the distance between (3) and (4) Done.
00:23:701 (1) - The red anchor doesn't seems aligned with the 2 other anchors. Try to fix it please ^
00:26:944 (2) - Make it like 00:26:295 (1) It's intentional. At 00:26:295 (1,2,3), I intentionally made the sliders more curved the later it is in the map.
00:44:944 (3) - I think you should move it around 72|204 to create the "illusion" that it doesn't overlap =P Sure.
00:51:431 - I feel like it's a bit empty here. Btw it's just a suggestion There's nothing I can really map here but the vocalist's vocal pick-up breath lol
01:09:431 (3) - The red anchor doesn't looks at the middle of the slider (or it's the 1st curve which is increase compared to the 2nd curve) Fixed, I think.
02:20:458 (1,3) - Try to avoid this overlap please :o (stack it on 02:20:458 (1)'s tail) I personally feel that this overlap is cool, and I just don't feel like stacking them like that... It just feels wrong.
02:44:701 - Maybe you should add a circle here ? There's nothing to follow.
03:06:512 (4) - Use a 3/4 here and add a circle at 03:06:836 I'd rather use the slider to follow the vocal in the beginning and the end. Feels better that way, IMO.
Thanks guys!

http://puu.sh/8WrW9.rar

.rar @ puush because:
Topic Starter
Asphyxia
Updated!
Melophobia
[General]
  1. Add audio lead-in manually? There's an epilepsy warning enabled so currently it feels too fast to start. 2000ms or so would be nice imo.
  2. Tags in Kysphyxia's Hard is like wtf.
  3. Mute the soft-sliderslide at least, it's pretty noisy especially at the very beginning of the song.
  4. No pantsu in the BG please. ;_______;

you wrote:

Normal - Me (Priti mapped only the first chorus so I think it's better to rename it to normal only)
  • Why don't you tag his name then? :<
[SB]
  1. Do you have any reason to add diff-specific SB codes into Extra and Normal? If not please remove all the codes from the difficulties, some elements are overlapping each other.
  2. Disable Widescreen Support, it sometimes makes images appear strangely, most notably at 02:36:025 - . lol
  3. Unused files;
    1. 9 (4).jpg
    2. 11 (1).jpg
    3. 11 (2).jpg
  4. The file size of few images is much larger than they need to be. It's still rankable but please consider turning them down, it helps people play them more comfortably.
    1. 10 (1).jpg
    2. 29 (3).jpg
[Extra]
  1. 00:00:350 ~ 00:10:728 - Add some whistles? Honestly not adding any hitsounds makes this section really plain and boring imo.
  2. 00:49:647 (1) - You might as well add a finish here. The same goes for 01:51:917 -
  3. 01:43:160 - Add a finish here for the sake of consistency with the previous kiai part.
irc part
14:34 *Melophobia is editing [http://osu.ppy.sh/b/391228 Sagara Kokoro - Hoshizora no Ima [Extra]]
14:34 Melophobia: why dont you try lyric sb
14:35 Asphyxia: because Kanari didn't want to?
14:35 Asphyxia: idk
14:35 *Asphyxia is editing [http://osu.ppy.sh/b/176708 Sagara Kokoro - Hoshizora no Ima [Insane]]
14:35 Asphyxia: it's from here
14:35 Asphyxia: but the VN SB is pretty cool even without the lyrics
14:36 Melophobia: ok
14:36 Asphyxia: also
14:36 Asphyxia: 01:23:377 (1,3) - pls no unrankable
14:36 Asphyxia: :(((((
14:36 Melophobia: it's fine imo
14:36 Asphyxia: YES
14:36 Asphyxia: WOHOOO
14:36 Melophobia: 01:27:917 (1,2,3,1,2,3,1) -
14:37 Melophobia: This is rather not
14:37 Asphyxia: well idk what to do with those, since I obviously want to keep them as notes
14:37 Asphyxia: because this is an extra
14:37 Asphyxia: and people were complaining about the spacing
14:37 Asphyxia: so I made the spacing bigger
14:37 Melophobia: rofl
14:38 Asphyxia: so <.<
14:38 Asphyxia: also
14:38 Asphyxia: 01:46:728 (1) - made this curve less curvy so it doesn't touch the hp bar
14:38 Asphyxia: 01:47:377 (4) - and turned this into more fitting one
14:39 Melophobia: 01:46:079 (3,1) - are not stacked properly fyi
14:39 Melophobia: 01:49:322 - Finish
14:39 Asphyxia: k
14:39 Melophobia: hm
14:40 Asphyxia: all fix'd
14:40 Asphyxia: lemme see if other diffs have the finish too
14:40 Asphyxia: if not, gonna add
14:40 Asphyxia: 01:49:322 -
14:40 Melophobia: i think i will just throw my bubble away
14:40 Melophobia: im lazy
14:40 Melophobia: as fuck
14:41 Asphyxia: updated
14:41 Melophobia: oh wait
14:41 Melophobia: 00:47:052 (1) -
14:41 Asphyxia: yeah?
14:41 Melophobia: finiiish
14:42 Asphyxia: extra?
14:42 Asphyxia: ahhh
14:42 Asphyxia: ok
14:42 Asphyxia: 00:47:052 -
14:43 Asphyxia: ok
14:43 Asphyxia: can I update or is there more
14:43 Melophobia: 01:17:539 (4) - im not a fan of this 1/4 usage
14:43 Melophobia: shorten it by 1/4
14:44 Melophobia: 01:27:593 (2) - you might as well add a finish here
14:44 Asphyxia: http://puu.sh/908sb.jpg
14:44 Asphyxia: how bout that oattern?
14:44 Asphyxia: pattern*
14:44 Asphyxia: does it look good
14:44 Melophobia: i dont care about pattern but rhythm
14:45 Melophobia: it flows nicely imo
14:45 Asphyxia: uhh
14:45 Asphyxia: yeah lemme add the finish on all diffs again then
14:45 Asphyxia: 01:27:593 -
14:46 Asphyxia: done
14:46 Melophobia: 02:21:431 (3,1) -
14:46 Melophobia: dont you think the spacing is too large
14:46 Melophobia: 5.47x wtf
14:46 Asphyxia: I mean every testplayer I've had got the hang of this in their first try
14:46 Asphyxia: but I can make the spacing less big
14:46 Asphyxia: http://puu.sh/908z7.jpg
14:47 Asphyxia: now it's like 4.58
14:47 Melophobia: ok
14:48 Melophobia: 00:28:890 (1) - 02:43:809 -
14:48 Melophobia: finish!
14:49 Melophobia: 03:22:728 (1) -
14:49 Asphyxia: finish?
14:49 Asphyxia: ok
14:49 Asphyxia: 03:22:728 -
14:50 Asphyxia: k done

[Insane]
  1. I'm not a fan of whistle usage in kiai sections, they just come every 2 beats and it's somehow uninspiring to me.
  2. 00:05:052 (3,4) - I personally think this jump doesn't fit with melody, considering there's not heavy beat or something special here. And by normalizing the spacing you can emphasis the next (1) in a better way imo. http://osu.ppy.sh/ss/1642036
  3. 01:54:512 (1) - This is truly optional but I'd place this note closer to the middle of the screen if I were you; http://osu.ppy.sh/ss/1641979
  4. 02:35:701 (1) - I think this newcombo is totally pointless and make the stream pattern look worse. Consider removing it. Same for 03:36:674 (1) - .
  5. 02:45:755 (1) - I kind of dislike this slider because there's no background music so i find it unfitting. I'd rather remove it and add a spinner here like Extra diff.
[Hard]
  1. This difficulty is way too hard for what the difficulty name shows cosindering the BPM. And it makes the difficulty gap between hard and normal really bad. Consider removing some notes/ streams to ease it.
  2. 00:00:350 ~ 00:10:728 - Same as Extra, you might as well add some whistles to vivify this part.
  3. 00:28:890 (1) - Add a finish here.
  4. 00:47:052 (1) - ^
  5. 00:49:647 (1) - ^
  6. 00:50:944 (1,2) - Does this REALLY need such a large spacing? Considering how calm the background music is you really shouldn't use it imo.
  7. 01:27:593 (2) - Add a finish here.
  8. 01:49:322 - ^
  9. 01:51:917 - ^
  10. 02:42:836 (1,2) - This spacing is totally nonsense and just leads to unreadablities.
  11. 02:43:809 - Add a finish here.
  12. 03:37:809 (5,6,7,1,2,3,4) - No.
[Normal]
  1. Next time please try to use a larger spacing when you decide to use a lot of 1/2. Closer spacing makes things look complex and turns out even harder.
  2. 00:28:890 (1) - Add a finish here.
  3. 00:30:187 (3) - Feels like there should be a pause here, how about trying this rhythm? http://puu.sh/90eoS.jpg
  4. 00:49:647 - Add a finish here.
  5. 01:01:322 - ^
  6. 01:49:322 (1) - ^
  7. 02:17:863 (3) - Shorten this slider by 1/2 beat so it fits better with the melody (piano sound) ?
  8. 02:43:809 - Add a finish here.
  9. 02:58:079 (2,4) - Avoid overlapping the end of (2) with the beginning of (4), since it probably causes beginners to misread the rhythm. You can rearrange it like this; http://osu.ppy.sh/ss/1642222
  10. 03:38:620 - This heavy beat is totally ignored and i find it really strange. :<
[Easy]
  1. In easier difficulties you cannot put claps constantly due to long sliders and empty beats, so i suggest you use another hitsound logic (for example putting claps on every 1st and 3rd whitetick).
  2. 00:00:350 ~ 00:10:728 - Consider adding some whistles. Currently the part feels really empty, considering easier difficulties contain less notes than others.
  3. 00:19:809 - Add a finish here.
  4. 00:26:295 - Fill in here? :<
  5. 00:28:890 - Add a finish here.
  6. 00:49:647 - ^
  7. 01:18:187 - ^
  8. 01:49:322 - ^
  9. 01:51:917 (1) - ^
  10. 02:43:160 (3,4) - I'm fine with all other 1/2 in this difficulty since they're reasonable enough and indeed makes sense, but this one is completely off with the melody and i think it causes beginners to misread the rhythm. Please move it toward by 1/2 beat so it fits better with the vocal.
  11. 02:43:809 - Add a finish here.
  12. 03:09:755 (1,3) - (1)'s end is too close to (3)'s beginning imo, and I don't think it looks that great. http://osu.ppy.sh/ss/1642255
  13. 03:22:728 - Add a finish here.
  14. 03:38:620 - Map the middle of the slider? There's a heavy beat at 03:38:620 - and i want you to follow it.
  15. 03:44:782 (1) - ^
    Awesome job. :3
Avena
Because I don't want :3
Topic Starter
Asphyxia
Thank you very much Melo! Everything was applied EXCEPT ''Mute the soft-sliderslide at least, it's pretty noisy especially at the very beginning of the song.'' I don't think it's noisy at all so there's no need for it? Also in Hard difficulty; 00:50:944 (1,2) - Does this REALLY need such a large spacing? Considering how calm the background music is you really shouldn't use it imo. It's just a normal 1.2 spacing? And besides, there's a break that lets players catch it so there really isn't a need to reduce the spacing. ''No pantsu in the BG please. ;_______;'' I asked few BATs on their opinion on this background and they said that it's rankable and I like this BG very much so I'd like to keep it.

I fixed the code thingy on the SB (hopefully), I also removed the unused images. I'll let Kanari decide wether she wants to turn those images down.

Waiting for Lust, Hinsvar, Kyshiro and Kanari now, updated on my side!
riffy
Yo, re-checkin' this.

[General]
  1. Add Kanari to the tags, that's a new username of the storyboarder. She deserves a credit for it.
  2. Please, disable the letterboxes, perhaps, you'll have to do it manually. (open .osu file and set LetterboxesinBreaks to 0). It may confllict with this amazing SB.
[Lust's Easy]
  1. I would set OD a bit lower since the diff uses 2/1 beats and the rhythm itself is quite choppy. It will help beginners to stay alive and make the diff a bit friendlier.
  2. 00:14:295 (1) - I would remove this NC snce it feels a bit out of your pattern and llooks extra here. It also hurts your comboing
  3. 00:26:295 - insert a break here? Thqat long gap may be stressful for the beginners. Also, starting the break at 00:26:295 - will hlp you to emphasize the beat there!
  4. 01:07:809 (3) - ahh, well, a new combo here would fit perfectly and make your comboing more consistent. It'll also fit better with themusic!
  5. 03:09:755 (1,2,3) - minor - having a perfect triangle like you did it with 03:07:160 (1,2,3) - would be awesome. Try to fix the pattern, I bet it won't take too much of your precious time :)
  6. 03:29:214 (1,2,3) - looks a bit confusing, consider fixing the DS if it's possible here. You can also contact me in-game if you want some help.
  7. 03:46:728 (3,4) - felt a bit out of your pattern, I would try to avoid that stack since you didn't use them earlier.

    Well, the diff is fine, although OD or HP sould be reduced in order to make the diff a bit more playable.
[Normal]
  1. Higher AR would fit better with the Sv. But higher AR also means higher Od and HP, so, consider that!
  2. 00:20:458 (4) - consider replacing this slider with two 1/2 sliders. This one s too short and it'll be hard to notice the second reverse-arrow! This should be much more playable
    Note: well, 01:01:322 (3,4) - kinda the sam here. Look for an alternative way, because these sliders are too hard to read and they look really messy/confusing.
    Note2: 01:33:106 (2) - yup. The same for all these sliders.
  3. 00:29:863 (2,4) - minor - this overlap looks quite messy, I'd recommend you to avoid that, if it's possible!
  4. 01:26:944 (2,3,4,5,1,2,3,4,5) - the calm part is meant to be relaxing, but it is rather hard to relax when you're supposed to click so many circles in a row! Consider adding a few sliders to make the pattern a bit easier!
  5. 02:28:241 (3) - according to your combo pattern the object should have a new combo. Also, it will fit with the song, so add here a new combo, please.

    The diff is fine. I did not really like the 1/1 part but it's okay, I guess. Anyway, the diff seems pretty cool.
[Kysphyxia's Hard]
  1. Both OD and HP Drain are too low, imo. Setting them a bit higher would make the spread a bit more balanced and add some challenge to the diff. Try it uin action, I promise, you'll like that!
  2. 01:29:863 (1) - minor - oh, this little overlap looks so messy, it spoils the impression of a neat map, so hurry up and fix it, if it's possible!
  3. 02:29:458 (1,2,3,4) - having both 1/4 and 1/2 stacks at the same combo is quite confusing. Consider unstacking either 1/2 or 1/4 pattern to make the diff a bit more readable :)

    The diff is fine, you did a good job, although the flow feels confusing in some parts.
[Hinsvar's Insane]
  1. 02:35:701 (1) - this NC feels a bit unnecessary and doesn't sounds really fitting to me. I would remove that to keep your comboing more consistent.

    Oh my gosh, it's Hinsvar! Do I really need to comment how awesome that diff is?
[Extra]
  1. 00:25:647 (3) - a new combo here would reflect the antijump pattern proerly. Please, do it to make the diff more readable.
  2. 00:46:566 (5,6,7,8,9,10,1) - either add a new combo to emphasize the switch from stack to stream or replace the stacked circles with a slider, that'd make the pattern much more readable, imo. :)
  3. 01:53:214 (1,2) - consider swapping the NCs or adding a new combo to (2) since the beat at 01:53:701 - needs to be emphasized, imo.

    Impressive mapping, man! You've improved a lot and the diff was quite cool even when I've checked it first!
Although Easy seems a bit tricky, the mapset is cool. Good job, everyone!

~~~~~~~~~~~~~~~~~~~

Best of luck!
Myxo
[Lust's Easy]

  1. 00:14:295 (1) - Move it more into the middle of the playfield? I know it would break your spacing but it should be ok since the gaps are pretty high. Right now the slider looks a bit cornered. http://puu.sh/90m02.jpg
  2. 00:25:647 (5) - 2/1-slider starting here? Because I think you should map this beat 00:26:295 -
  3. 00:41:214 (3) - Make it less curvy for a better transition. The blanket is not perfect anyways. http://puu.sh/90mHK.jpg
  4. 01:23:377 (1) - Rotate 10° so it is more away from 01:24:998 (2) -
  5. 02:43:322 (4) - Delete and add circle at 02:43:485. I guess this was unintentional, and if not, plz xD This is an Easy and the beat is much more emphasized
  6. 03:22:728 (3) - Start is near to 03:21:917 (2)'s start -> confusing for newbies. I dunno how to fix it easily though
    The diff is fine, though the extensive use of 1/2 might be difficult to play for newbies in my opinion.
[Normal]

  1. 00:29:863 (2,3) - Change these so that 00:29:863 (2,4) - don't overlap? Might be a little bit confusing for newbies. http://puu.sh/90mPY.jpg
  2. 00:57:431 (1) - I think the slidershape doesn't look good. The slight curves are not really recognizable. Why not flip this 00:56:133 (3) and use here? http://puu.sh/90mY2.jpg
  3. 00:59:377 (8,1) - Transition could be better imo. http://puu.sh/90n0d.jpg
  4. 01:45:431 (4) - The rhythm feels strange. You are mapping so many beats but here you suddenly use a 2/1-slider.. Change like this? http://puu.sh/90n8k.jpg
  5. 03:28:890 (2,3) - Make a blanket?
    The Normal diff is ok. I don't like how you are mapping so many 1/2-beats there. Everything looks a bit cramped, as they all touch each other due to that. It's also difficult to play for newbies. In my opinion, you should get rid of some 1/2 here, especially outside of the kiai-times.
[Hinsvar's Insane]

  1. 01:35:701 (3) - Plays better if you use ctrl+g on this slider.
Welp. You told me to do a quick check of this mapset, because it's almost ready for rank o: In my opinion the Hard, Insane and Extra are quite perfect, everything that popped out to me waas the one flow issue in Hinsvar's Insane which might be me. I think the spacing in Hinsvar's Insane looks a bit untidy, but that's due to his style. Your Extra is really awesome ^-^
Topic Starter
Asphyxia
Thank you very much you guys! :oops: I fixed everything except the last suggestion in -Bakari-'s mod on the NC, it just feels way too weird if I add a NC there so I can't :/

And for Desperate-kun, I applied everything except the slider shape, I think having atleast some changes in slider shapes is k, also that slider is beautiful :--)

Thank you!!!!!!
Hinsvar

Melophobia wrote:

[Insane]
  1. I'm not a fan of whistle usage in kiai sections, they just come every 2 beats and it's somehow uninspiring to me. Well, I can't really come up with anything innovative because of the music lol
  2. 00:05:052 (3,4) - I personally think this jump doesn't fit with melody, considering there's not heavy beat or something special here. And by normalizing the spacing you can emphasis the next (1) in a better way imo. http://osu.ppy.sh/ss/1642036 Sure.
  3. 01:54:512 (1) - This is truly optional but I'd place this note closer to the middle of the screen if I were you; http://osu.ppy.sh/ss/1641979 Pretty much impossible since it means I'll have to remap the few seconds before it lol
  4. 02:35:701 (1) - I think this newcombo is totally pointless and make the stream pattern look worse. Consider removing it. Same for 03:36:674 (1) - . Done.
  5. 02:45:755 (1) - I kind of dislike this slider because there's no background music so i find it unfitting. I'd rather remove it and add a spinner here like Extra diff. But how about that sound which becomes gradually louder? Made this a 2/1 slider instead.

-Bakari- wrote:

[Hinsvar's Insane]
  1. 02:35:701 (1) - this NC feels a bit unnecessary and doesn't sounds really fitting to me. I would remove that to keep your comboing more consistent. Done!

    Oh my gosh, it's Hinsvar! Do I really need to comment how awesome that diff is? \o/

Desperate-kun wrote:

[Hinsvar's Insane]

  1. 01:35:701 (3) - Plays better if you use ctrl+g on this slider. It'll break the flow to 01:36:025 (4).
Thanks guys!

http://puu.sh/90z4K.rar
Kanari
removed specific sb codes from each diff and reduced the file size of images ~
Lust
thanks for the mods guys, fixed a lot!

diff
osu file format v12

[General]
AudioFilename: Sagara Kokoro-Hoshizora no Ima [myfreemp3.eu].mp3
AudioLeadIn: 2000
PreviewTime: 30836
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31433,52189,72946,93703,114460,124838,145595,166352,187108,207865
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hoshizora no Ima
TitleUnicode:星空のいま
Artist:Sagara Kokoro
ArtistUnicode:相良心
Creator:Asphyxia
Version:Lust's Easy
Source:Hoshizora e Kakaru Hashi AA
Tags:Kyshiro Hinsvar Lust ending kemu eroge 星空へ架かる橋 visual novel xXCrystalMoonAnimeXx full ver feng Kanari
BeatmapID:425403
BeatmapSetID:160145

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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2,114712,123450
2,135468,144207
2,166404,175342
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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391,151,179052,1,0,0:0:0:0:
391,247,179377,6,0,P|401:277|514:351,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
298,136,181160,2,0,P|261:157|222:172,1,80,0|0,0:0|0:0,0:0:0:0:
130,175,181809,1,0,0:0:0:0:
82,172,181971,6,0,P|49:196|18:306,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
166,218,183593,1,0,0:0:0:0:
203,306,183917,2,0,P|250:304|297:306,1,80,0|0,0:0|0:0,0:0:0:0:
367,350,184566,6,0,P|412:336|462:226,2,160,0|0|0,0:0|3:0|3:0,0:0:0:0:
60,119,187160,6,0,P|127:95|212:130,1,160,4|0,3:2|3:0,0:0:0:0:
256,207,188133,1,0,1:0:0:0:
304,125,188458,2,0,P|377:95|452:119,1,160,0|0,3:0|3:0,0:0:0:0:
489,207,189431,1,0,1:0:0:0:
445,292,189755,6,0,P|372:322|297:298,1,160,0|0,3:0|3:0,0:0:0:0:
256,207,190728,1,0,1:0:0:0:
214,298,191052,2,0,P|139:322|67:292,1,160,0|0,3:0|3:0,0:0:0:0:
50,197,192025,1,0,1:0:0:0:
68,102,192349,6,0,P|151:90|225:35,1,160,2|0,3:2|3:0,0:0:0:0:
256,134,193322,1,0,1:0:0:0:
298,48,193647,2,0,P|365:91|444:102,1,160,2|0,3:2|3:0,0:0:0:0:
411,192,194620,1,0,1:0:0:0:
443,281,194944,6,0,P|365:292|298:335,2,160,2|0|2,3:2|3:0|3:2,0:0:0:0:
505,208,196566,1,2,1:2:0:0:
411,192,196890,2,0,P|364:199|323:215,1,80,0|0,3:0|1:0,0:0:0:0:
242,240,197539,6,0,P|178:254|80:259,1,160,4|0,3:2|3:0,0:0:0:0:
15,191,198512,1,0,1:0:0:0:
68,111,198836,2,0,P|132:97|230:92,1,160,0|0,3:0|3:0,0:0:0:0:
297,155,199809,1,0,1:0:0:0:
275,248,200133,6,0,P|353:237|393:171,2,160,0|0|0,3:0|3:0|3:0,0:0:0:0:
144,187,201917,2,0,P|121:238|103:271,1,80,0|0,3:0|3:0,0:0:0:0:
228,177,202728,2,0,P|251:126|269:93,1,80,4|0,3:2|1:0,0:0:0:0:
357,118,203377,2,0,P|334:169|316:202,1,80,0|0,3:0|1:0,0:0:0:0:
318,286,204025,6,0,P|376:298|472:247,1,160,0|0,3:0|3:0,0:0:0:0:
489,163,204998,1,0,1:0:0:0:
256,192,205322,12,6,207917,3:2:0:0:
502,311,209214,5,2,0:0:0:0:
119,328,210512,1,2,0:0:0:0:
390,56,211809,1,2,0:0:0:0:
31,192,213106,6,0,P|83:138|87:46,2,160,6|0|2,3:2|0:0|0:0,0:0:0:0:
84,271,214728,2,0,P|134:272|178:271,1,80,2|2,0:0|0:0,0:0:0:0:
256,297,215377,1,2,0:0:0:0:
346,327,215701,6,0,P|385:326|425:327,1,80,2|0,0:0|0:0,0:0:0:0:
468,241,216349,2,0,P|428:240|388:241,1,80,2|2,0:0|3:2,0:0:0:0:
305,192,216998,1,0,3:0:0:0:
256,109,217322,1,4,3:2:0:0:
207,192,217647,1,0,3:0:0:0:
256,274,217971,1,0,3:0:0:0:
351,276,218295,5,0,0:0:0:0:
337,371,218620,2,0,P|433:323|415:205,1,240,4|2,0:0|0:0,0:0:0:0:
305,192,219917,1,0,0:0:0:0:
256,274,220241,2,0,P|192:273|159:277,1,80,0|2,0:0|0:0,0:0:0:0:
91,320,220890,2,0,P|79:294|145:183,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
172,370,222512,6,0,P|211:367|251:369,1,80,4|0,0:0|0:0,0:0:0:0:
347,366,223160,1,0,3:0:0:0:
436,331,223485,1,6,3:2:0:0:
317,180,224133,1,0,0:0:0:0:
256,105,224458,1,2,0:0:0:0:
195,180,224782,5,0,0:0:0:0:
195,180,225106,2,0,P|163:237|131:286,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
256,105,226404,1,0,3:0:0:0:
161,89,226728,1,0,3:0:0:0:
161,89,227052,1,0,3:0:0:0:
79,37,227377,6,0,P|72:91|45:209,2,160,0|0|2,3:0|3:0|3:0,0:0:0:0:
256,192,228998,12,0,233863,0:0:0:0:
Secretpipe
Gogogo bubble u faggots <3
Kyshiro

Melophobia wrote:

[Hard]
  1. 02:42:836 (1,2) - This spacing is totally nonsense and just leads to unreadablities. It's not nonsense, it's a calm part and the approach rate really makes this simple to read

-Bakari- wrote:

[Kysphyxia's Hard]
  1. 02:29:458 (1,2,3,4) - having both 1/4 and 1/2 stacks at the same combo is quite confusing. Consider unstacking either 1/2 or 1/4 pattern to make the diff a bit more readable :) Unstacked the 1/4
Thanks guys
Melophobia
Bubbled.
Hinsvar
lol I'm really late to the party now; sorry D:

And yay just one more step \o/
Topic Starter
Asphyxia

Melophobia wrote:

Bubbled.
Thanks a lot Melo for your help! :)
Irreversible
Ranked~

fancy sb!
Topic Starter
Asphyxia

Irreversible wrote:

Ranked~

fancy sb!
Thanks a lot Irre <3
Meg
gratz!!
ritsu-tanaika
congrats!
Xinely
grats, nice map here :3
Satellite
congratz :3
Skystar
/me late
Congrats!
Secretpipe
Gratz :D
Liiraye
hnnnnnnnnnnnnnnnng this song

congratS!!
Koiyuki
gratz, full ver is nice!
Cloudchaser
Congratulations :3
P o M u T a
happy
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