WellStarbursts wrote:
Mitsunori Ikeda ft. Aimee B - Fallen Angel (El Poco Maro Remix)
"Rebirth"Foreword:
This is my first mod ever. I hope that my input is appreciated! Over all, this is a very strong map with a song that I quite enjoy. There are only a few weaker spots within the map that are not consistent with the formatting and method that I saw used in the rest of the it. This kind of inconsistency can be used correctly if meant to emphasize certain parts of the song, but in the times that these inconsistencies appear, I could not find what was trying to be put forth and emphasized. More on that later.Critique: I'm not sure but I think you're talking about an old update. Let me know.
- 01:16:576 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - I think that this series of notes is a little bit too jumpy. The flow of the map is broken too frequently and that break in flow is not used to emphasize any point or hit-sound on the map. During the majority of your map, you will only break the flow like this if there is a part of the map that is worth emphasizing. For example, during most of the sequence 01:26:122 (1) - 02:32:599 (2) you will vary the spacing of jumps between notes or break the flow between a series of notes in order to emphasize the clap hit-sound that you use. This doesn't all mean that the section in question here has to be slowed down or anything. I understand that you wanted a sort of build up to 01:27:485 (1) . But I think the breaking of flow could have been done in a way which either matches the hit-sounds you use or matches the song.
It often happens when you pick up a map you left aside 2 years ago, players are bound to notice changes in mapping flow during some parts. Tried my best to have something consistent throughout the whole song though.
- 01:02:258 (1,2,3,4,5,6,7,8,1) - This specific series of notes was very well executed in that it matched both the vocal and instrumental tracks of the song which seemed to have equal power in that part of the song. This is not to say that you matched both parts perfectly, but you transitioned from one to another flawlessly. There is another part of the song where this same equivalence between vocal and instrumental strength is reached, and I believe that it was not mapped as well as this series.
Yeah, I mapped more to the vocals now. This is actually a part I left unchanged from 2011. I did remap the whole thing days ago but thought that the old version played betterl even though it didn't follow the vocals as well.
- 02:54:758 (7) - From this point until the break in the song, there are moments in which it is hard to tell what you are trying to map to. (Examples: 03:05:667 (1,2,3,4,5) - 03:05:667 (1,2,3) - )At some points you are going purely for vocals, which is fine, but then other times you seem to switch off of it. I think its much harder to incorporate both components of the song, but if you can pull it off then that would probably turn out amazing. I have a few suggestions to clean things up a bit, but I'm sure you can figure a way to work out any remaining kinks.
Personal Preferences:
- 04:08:224 (4,5,1) - It seemed odd that there was no whistle anywhere in these three notes. I think the sound from the song kind of overpowered the default hit-sounds, so there was nothing to really make that triplet stand out from the rest of the map.
Hmm I'd rather leave that unchanged.- 04:56:803 (1,2,3,4,5,6) - These two triplets just seemed out of place to me. Having one of the two there probably would have been fine, but I didn't feel that the whole "stop, jump, stop, jump" motion that they invoked really worked in this context.
Yeah, I'll change that in the future.