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Mitsunori Ikeda ft. Aimee B - Fallen Angel (El Poco Maro Rem

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Topic Starter
galvenize

Cherry Blossom wrote:

Hello o/
Random mod.

Cette map on me l'avais passé en Multi il y avait 2 ans voire plus, et en la regardant de + près, je me demande si t'as tout remappé tellement la diff entière est cool x) ravi de voir la map en pending o/


Ascension

  1. 00:08:043 (6,1) - j'aurais préféré qu'il soit unstacked pour une question de fluidité dans la lecture de la map, après c'est pas grave si tu veux le garder ça reste cool.
    - pareil 00:09:407 (6,7) - ^
  2. 00:16:907 (2,3) - l'idée du slider qui fini sur un tick bleu me semble mauvais car tu dodge cette note 00:17:078 où le slider devrait finir normalement.
    - pareil 00:18:271 (2,3) - Eh, tu es le deuxième a m'avoir fait la remarque, peut être que je vais vraiment devoir changer.
  3. 00:22:873 (4,5) - je comprends pas trop l'antijump ici, c'est l'endroit idéal pour mettre un jump imo surtout pour une note entre 2 sliders, tu l'as mis le jump ici : 00:25:600 (5,6) - c'était intentionnel ou juste une négligence ? Difficile d'expliquer mes choix d'utiliser des anti jumps si ce n'est l'intention d'ajouter de la variation dans mes patterns.
  4. 00:50:316 (3,4) - pas trop fan du placement pour les 4 sliders, parce qu'on voit clairement que le spacing entre 2 et 3 est plus proche, ce donne un effet bizare d'antijump quand on joue, pourquoi pas les mettre tous avec le même spacing, je veux dire, jouer avec les rotate 90) etc. ? Techniquement, ces sliders partagent déja le meme spacing entre eux (2, 3 et 4)
  5. 01:41:112 (1) - me semble un peu bizare cet antijump par rapport à ce que tu as mis après, pourquoi pas le mettre plus vers le bas comme ça ?
  6. 02:53:384 (1,2,3,4) - *nazi* pourquoi pas décoller les sliders, je veux dire ne pas les overlap, je trouve ça un peu bizare de mettre des 1/4 sliders comme ça overlapped si tu veux les mettre en valeur avec la distance. Je suppose que je peux les séparer un peu plus
  7. 03:13:157 (6,7) - je vois que tu suis la vocal, mais ici il y a une polarity issue, c'est pas vraiment grave ni important grâce à l'AR, mais pourquoi ne pas faire ça à la place ? Je veux volontairement marquer une pause à ce moment la
  8. 03:40:600 (2) - Je l'aurais mis plus haut du genre y=44, pour une question d'espacement, je veux dire, de variation d'angle et de flow. Et il se joue mieux imo je l'ai poussé légèrement vers le haut

    (04:01:737 (1,2,3,4,5,6) - je crois que je vais te le piquer ce pattern /me runs far away)
  9. 04:59:862 (3,4) - J'aurais plutot vu ce stream avec 2 sliders 1/4 pour les wubwub.j'préfère mes notes!
  10. 05:03:953 (6) - *nazi* clap missing. Je porte de l'importance aux hitsounds donc merci beaucoup lol
  11. 05:06:509 (6) - Unstack le pour mettre en valeur le clap d'après comme tu l'as fait pour les patterns d'après. Un pti stack de temps à autres ne fait pas de mal!

Voilà j'espère que ce random mod t'aideras o/
Good Luck.
Merci et merci!
UnderminE
is this 3 years old already

oh god i remember it like yesterday
Jordan

UnderminE wrote:

is this 3 years old already

oh god i remember it like yesterday
p3n
This map is a little different from the old version I had ;)


Some quick things I noticed:

02:09:748 (1,2,3,4,5,6,1,2,3) - I'd love to see more of these transitional hitsound patterns throughout the map. ♥
02:14:350 (3) - reverse this slider to greatly improve cursor movement and flow
02:23:725 (2) - ^same
00:29:691 (5) - missed normal sampleset switch here?
03:26:793 (3) - I'd prefer a more consistent gap here, like this: http://osu.ppy.sh/ss/1627077 this way the transitions for this one and the following combo feel more natural
03:32:248 (4) - reversing this slider will improve the generall flow and the transition into the rectangle pattern 03:33:441 (5,6,7,8) -
04:14:180 (2) - missed clap?





The long 1/4 spam part is...something. It definetely mixes things up a bit for a map this long.

The slightly chaotic spacings used during KIAI seem like another nice way to change the pace.




Will recheck tomorrow or as soon as you catch me ingame.
Topic Starter
galvenize

p3n wrote:

This map is a little different from the old version I had . juuuuuust a little


Some quick things I noticed:

02:09:748 (1,2,3,4,5,6,1,2,3) - I'd love to see more of these transitional hitsound patterns throughout the map. ♥ I've only hitsounded to the song and sadly it's the only place where it does that. Unless you can show me otherwise.
02:14:350 (3) - reverse this slider to greatly improve cursor movement and flow. Yeah
02:23:725 (2) - ^same ok
00:29:691 (5) - missed normal sampleset switch here? yes
03:26:793 (3) - I'd prefer a more consistent gap here, like this: http://osu.ppy.sh/ss/1627077 this way the transitions for this one and the following combo feel more natural. I want to keep it the way it was
03:32:248 (4) - reversing this slider will improve the generall flow and the transition into the rectangle pattern 03:33:441 (5,6,7,8) - yeah
04:14:180 (2) - missed clap? yup
Thanks. Nothing to report on the SB I presume?

Other things I changed in the meantime: 01:22:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9)
Color set changed too, yellow could get a bit hard to see.
p3n

galvenize wrote:

Nothing to report on the SB I presume?
There are some problems with the SB elements. I didn't include this because I couldn't test the tweaks I wanted to suggest on my laptop:

Since the rule for SB element dimensions is still here you need to fix the resolution of your SB elements. Ignore the resolutions in that stupid rule for now because we will update them to widescreen soon™. You have to keep widescreen (16:10 or 16:9) dimensions for all your fullscreen elements if possible. Since the maximum right now is 800x600 (480.000 pixels) for 4:3 you can use 960x540 (1/2 HD @486.000 pixels) to be inside the expected resolution window. Simply:
  1. scale your 16:9 images to 960x540 (including your BG...because it is also used in the SB)
  2. use 0.9x scaling in the .osb for everything as standard size (S,0,<time of first appearance of the sprite>,,0.9)
  3. group your unnecessarily multiplicated sprites into one and use the key frames on the same image (fade to 0 if you don't use it for some time before ==> after
  4. remove sprites from your .osb that are not longer in the folder ("HalfFlash")
I know it is a lot of work but try to optimize your SB.......

....or use the fast optimized files here because I am a nice guy:
download scaled files here

and use this as your .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG1.jpg",320,240
F,0,-3877,,1
S,0,213,,0.9
S,0,213,349303,0.9
S,0,349303,354748,0.9
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"blackwhite.png",320,240
F,0,-3877,,1
S,0,-3877,,0.9
F,0,87486,,0
F,0,327475,349293,0,1
F,0,349293,354748,1
F,0,354749,,0
F,0,174748,196566,0,1
F,0,196566,,1
Sprite,Foreground,Centre,"Highlight2.png",320,240
S,0,131112,,0.9
F,0,131112,153612,1
S,0,218384,262021,0.9
Sprite,Foreground,Centre,"Highlight.png",320,240
S,0,152930,,0.9
F,0,152930,153271,0,1
F,0,153271,196566,1
Sprite,Foreground,Centre,"Half.png",320,240
S,0,43839,,0.9
F,0,43839,65657,0,0.5
F,0,65657,87475,0.5
F,0,87476,,0
F,0,305657,327475,0,1
F,0,327475,349293,1
Sprite,Foreground,Centre,"white.png",320,240
F,0,193839,196566,0,1
F,0,196566,218384,1
Sprite,Foreground,Centre,"Panty1.png",320,240
F,0,196566,,0
M,0,196566,218384,306,295,258,285
S,0,196566,,0.9
F,0,197248,199634,0,0.4
Sprite,Foreground,Centre,"black.png",320,240
F,0,87144,87475,0,1
F,0,87476,,0
F,0,215316,215657,0,1
F,0,215657,218384,1
F,0,218384,218385,1,0
Sprite,Foreground,Centre,"brightBG.png",320,240
F,0,87475,87816,1,0
S,0,87475,87816,0.9,1.2
F,0,87817,,0
S,0,87817,,0.9
F,0,131112,131453,1,0
S,0,131112,131453,0.9,1.2
F,0,131454,,0
S,0,131454,,0.9
F,0,218384,218725,1,0
S,0,218384,218725,0.9,1.2
F,0,218726,,0
S,0,218726,,0.9
F,0,240203,240543,1,0
S,0,240203,240543,0.9,1.2
F,0,240544,,0
S,0,240544,,0.9
F,0,262021,262362,1,0
S,0,262021,262362,0.9,1.2
//Storyboard Sound Samples


SB optimization service is 10€/h. I accept PayPal and cookies.
Topic Starter
galvenize

p3n wrote:

I know it is a lot of work but try to optimize your SB.......

....or use the fast optimized files here because I am a nice guy:
download scaled files here

and use this as your .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG1.jpg",320,240
F,0,-3877,,1
S,0,213,,0.9
S,0,213,349303,0.9
S,0,349303,354748,0.9
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"blackwhite.png",320,240
F,0,-3877,,1
S,0,-3877,,0.9
F,0,87486,,0
F,0,327475,349293,0,1
F,0,349293,354748,1
F,0,354749,,0
F,0,174748,196566,0,1
F,0,196566,,1
Sprite,Foreground,Centre,"Highlight2.png",320,240
S,0,131112,,0.9
F,0,131112,153612,1
S,0,218384,262021,0.9
Sprite,Foreground,Centre,"Highlight.png",320,240
S,0,152930,,0.9
F,0,152930,153271,0,1
F,0,153271,196566,1
Sprite,Foreground,Centre,"Half.png",320,240
S,0,43839,,0.9
F,0,43839,65657,0,0.5
F,0,65657,87475,0.5
F,0,87476,,0
F,0,305657,327475,0,1
F,0,327475,349293,1
Sprite,Foreground,Centre,"white.png",320,240
F,0,193839,196566,0,1
F,0,196566,218384,1
Sprite,Foreground,Centre,"Panty1.png",320,240
F,0,196566,,0
M,0,196566,218384,306,295,258,285
S,0,196566,,0.9
F,0,197248,199634,0,0.4
Sprite,Foreground,Centre,"black.png",320,240
F,0,87144,87475,0,1
F,0,87476,,0
F,0,215316,215657,0,1
F,0,215657,218384,1
F,0,218384,218385,1,0
Sprite,Foreground,Centre,"brightBG.png",320,240
F,0,87475,87816,1,0
S,0,87475,87816,0.9,1.2
F,0,87817,,0
S,0,87817,,0.9
F,0,131112,131453,1,0
S,0,131112,131453,0.9,1.2
F,0,131454,,0
S,0,131454,,0.9
F,0,218384,218725,1,0
S,0,218384,218725,0.9,1.2
F,0,218726,,0
S,0,218726,,0.9
F,0,240203,240543,1,0
S,0,240203,240543,0.9,1.2
F,0,240544,,0
S,0,240544,,0.9
F,0,262021,262362,1,0
S,0,262021,262362,0.9,1.2
//Storyboard Sound Samples


SB optimization service is 10€/h. I accept PayPal and cookies.
Good man p3n. I don't have any cookies (or money) but please accept this panty
p3n
I accept the offering.

Make sure to put a new re-download warning in the OP because the SB elements changed and it will be messed up otherwise.




FIRST bubble: (ノ 'ω')ノ
Frostmourne
Here you go for a second bubble :)
p3n
it is happening!
Loctav
[Ascension]

galv, I will never understand the way you use NCs, never. They never make sense to me. Therefore I posted a looong list of NC/remove NC stuff to fix the inconsistency in NC placement. I think these work well with your placed patterns.

00:41:453 (3,4) - well, I would either stack these ones because of (1,2) or unstack (1,2) to make it a entirely circular pattern. Right now, the stack looks to be out of place with the rest of the pattern so I suggest to change that one for consistency within the pattern self.
01:35:487 (7) - I would highly recommend you to put this one on the other side of the slider beginning. This jump is quite drastic and sudden, and this variation played way better for me: http://puu.sh/8X6t9/b4f5ab96b3.jpg - also it's more consistent with 01:38:043 (6,7) -
04:29:521 (1) - (if you place a new combo here) stack 04:29:350 (3,4,1) - like in 04:26:623 (4,5,1) - so it's less ugly

01:02:930 (3) - new combo
01:38:043 (1) - remove new combo
01:38:384 (1) - new combo
01:41:964 (6) - remove new combo
01:42:475 (1) - new combo

01:43:157 (5) - remove new combo
01:43:839 (1) - new combo
01:44:691 (1) - remove new combo
01:45:203 (1) - new combo
01:47:418 (6) - remove new combo

01:47:930 (9) - new combo
01:48:612 (1) - remove new combo
02:12:305 (1) - new combo
02:13:328 (5) - new combo
02:16:055 (6) - new combo

02:15:884 (1) - remove new combo
02:17:759 (6) - new combo
02:17:418 (1) - remove new combo
02:20:487 (6) - new combo
02:25:600 (1) - remove new combo

02:25:941 (5) - new combo
02:29:691 (5) - new combo
02:45:373 (2) - new combo
02:47:078 (7) - new combo
02:48:100 (7) - new combo

02:54:748 (1) - new combo
02:55:259 (2) - remove new combo
02:58:668 (1) - remove new combo
02:59:521 (1) - new combo
03:02:589 (3) - new combo

03:33:441 (5) - new combo
04:24:748 (5) - new combo
04:29:521 (5) - new combo
04:34:293 (1) - new combo
04:39:748 (1) - new combo

04:50:657 (6) - new combo
04:51:339 (6) - remove new combo
04:52:021 (1) - new combo
04:58:839 (6) - new combo
04:59:521 (1) - remove new combo

05:04:293 (6) - new combo
05:14:862 (1) - remove new combo
05:15:203 (1) - new combo
05:16:225 (1) - remove new combo
05:16:566 (1) - new combo

05:27:134 (1) - remove new combo
05:32:248 (1) - remove new combo
05:32:930 (7) - new combo
05:38:043 (1) - remove new combo
05:38:384 (9) - new combo

Rest seems fine to me. Call me back when fixed (but considering the bunch of NCs I mentioned, I am not sure if I can rank after this. We'll see...
dkun
If it's a re-bubble, I'll be more than willing to re-check.
Loctav
Weeeeeeeeeeeeee
Approved.
HabiHolic
Gratz!!!
caren_sk
congraz !!
Liiraye
Wow I've had this map since I like started with osu. Congratulations to see it finally ranked!
UnderminE
yaaaaay
Hula
Finally, the ideal map approved o/ gratz.
Secretpipe
Finally :D
ErunamoJAZZ
haha, nice approval (hell yeah new rule of 5min!!)
Congrats, galvenize pr0 ;)
p3n

Loctav wrote:

Weeeeeeeeeeeeee
.
Myxo
Congratz ^-^

EDIT: 300 posts <3
Mao
Wow finally, gratz <3
Leader
What a pity I couldn't rank this, I was going to mod over next week..

Congrats anyway, this is amazing to play
Love
No flame-koon this time :<

Grats tho, such an amazing map :D
[Seraphin]
yeay
Cydros
Yea
Grats bro ♥
Akiyama Mizuki
Mitsunori Ikeda is not rankable (metadata)
Makyu
nice map
yu1sT
best song in the Panty & Stocking OST 2
:) thank u galvenize!
Maeglwn
yo galvenize we should collab sometime I mean I have no idea if you're even active or not anymore but

your song choices are perfection and it makes me damn happy every single time I see a ranked map from you
Kelpo Flakey
I love galvenize <3
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