Quickie~
[General]
Tags: I don't think ED4 is really needed for a tag. When people search for this. I think they would just use "Ending" like you already have to find it easy enough.
Combo color 7: how about a lighter shade of red instead of brown? Maybe something close to this:
Combo7 : 64,193,255
[Tsukuyomi]
Good luck. Have a
[General]
Tags: I don't think ED4 is really needed for a tag. When people search for this. I think they would just use "Ending" like you already have to find it easy enough.
Combo color 7: how about a lighter shade of red instead of brown? Maybe something close to this:
Combo7 : 64,193,255
[Tsukuyomi]
- 00:08:406 (3,4) - How about following the chimes a bit better? Try something like this. Since this is a low 111bpm song. Red ticks won't be much of an issue for newer players. http://puu.sh/8KYwf.jpg | If you don't want to follow the red tick, a 3/2 slider would even fit nicely. Note the first slider starts where the (3) circle was.
- 00:17:055 (4) - Move this to x495 y188 so it properly matches the slider from (2).
- 00:19:217 (1,2) - I highly recommend a pattern change here. Try making a slider from (1) to 00:20:298 - (where the reverse is) and leaving 00:20:838 - empty.
- 00:21:379 (3) - You should consider breaking your Consistency on combos here. This part marks the start of a new rhythm and is obviously very different. Because of doing this. you'll have to change ALL of the NCs on the upcoming notes (such as NCing on 00:25:703 (3) - and removing the NC from 00:23:541 (1) - ). Please consider this, as I really recommend it.
- 00:43:001 (3) - Consider changing this to a slider that lasts until 00:43:811 - ?
- 00:45:163 (1) - Maybe move this with distance snap to the left a bit to flow better? If you draw a slider with the same curve as the previous, it's pretty far off. | Try somewhere around x264 y171 or near it.
- 00:47:865 (2,3,4) - If you do the above, consider curving these a bit more as well. Instead of stacking (2) where the tail of (4) was, put it off to the left more, then adjust the (3,4) to fit.
- 00:50:568 (2) - A bit nazi, but you should consider moving this up a bit to accommodate the curve from the previous slider.
- 00:53:811 (1) - extend this by 1/2? Since nothing plays on the tail but there is some noticable lyric and music sounds on 00:54:622 -
- 01:19:757 (5) - Missing NC.
- 01:17:595 (3,7) - Consider removing the whistle from the end of (3) and the reverse of (7) as these aren't really powerful parts compared to the other whistles. It breaks consistency but I think it overall supports the song better (mostly because of following vocals I guess)
- 00:08:946 (2,3) - TWO NOTES PLACED IN THE SAME SPOT. REMOVE THE CIRCLE! I think Akemi mentioned this, but I can't read Korean ;_;
- 00:14:622 (3) - I think this circle supports the music much better at 00:13:541- Consider moving it there!
- 00:18:947 (4) - Consider lowering the volume of this normal hit. Maybe by about 20%?
- 00:21:379 (1,2,1,3) - I find it a little strange you start with a drum sampleset but immediately go to the Normal sampleset on the next combo. Maybe stick to the drums for a little longer? Not really sure how you decided to use this.
- 00:26:784 (3) - I believe you are missing a whistle here. According to your patterns anyways.
- 00:38:676 (1,2) - You should consider making this a 3/4 slider instead of two 1/1 notes. http://puu.sh/8L0Sa.jpg
- 00:40:838 (5) - Another possible rhythm idea. Try reducing the length of this slider so that the reverse happens on 3/4 instead of 1/1. Then add a circle (or join to (6) with a slider) | http://puu.sh/8L10t.jpg | PS. NC here
- 00:52:460 - maybe consider adding a circle? There is a bit of a beat here, and the lyrics are pretty heavy. It just seems to be a perfect spot for one.
- 00:53:811 (3) - NC to keep your NC every big white tick patterns?
- 01:00:028 (5) - Maybe try x145 y269 for better flow?
- 01:06:784 (1) - move to x454 y206 for a better tail stack.
- 00:10:433 (2) - Try moving this (2) to 00:10:163 - so it adapts the drums better instead of a lead-in which I don't think it really exists at this point.
- 00:14:082 (5) - How about a curve so it flows smoothly into (6)? It feels like it would match up with the nice slider you had at 00:12:730 (1) - for looks. Since the next section is mostly straight sharp sliders.
- 00:17:055 (1) - Add a finish on the head here? It fits well with the cymbal crash in the background.
- 00:26:649 (3) - It might be fine, but I really don't feel anything playing or singing at this note. It might suit the song better with this deleted.
- 00:32:190 (1) - hit control+g twice on this since the shape got changed slightly when you used control+G on the (3)
- 00:27:865 (7) - and 00:36:514 (7) - Optional NC's depends if you want to maintain consistency or not.
- 00:40:838 (1) - Consder moving the red tick a bit to the left. So that it the ball hits clean in the center when you are at 00:41:109 - | Example: http://puu.sh/8L3nR.jpg
- 00:48:947 (4) - Blanket? | Right now you have http://puu.sh/8L3wr.jpg (I just dragged the (4) back a bit so I could use the approach circles to show. make sure to move it back if you decide to do something similar XD)
- 00:53:271 (1) - Normal sample, and soft addition? It just sounds kind of strange the normal hits start 1/4 later instead of on this key.
- 01:04:622 (9) - Same as 27 seconds. This combo actually does get a bit long, so consider doing it here, even if you didn't on the previous ones.
- 01:17:595 (6) - ^
- 01:21:920 (1) - consider removing this whistle. Since the bell chime happens 1/4 later, or extend this spinner by 1/4 and shorten the next by 1/4.
Good luck. Have a