¼ feel rather randomly grouped in terms of spacing; sometimes they’re stacked and sometimes they’re slightly spaced on the same sound patterns which is somewhat confusing - make this more steady and consistent, perhaps? | Jenny
I'll try to do something with it00:18:271 (6,7) - you used 0.9x before, why’s it 0.8x now? | Jenny
fixed00:21:029 (5) - due to this being a slider, you’re not emphasizing both vocals but only one of them which feels rather bleh since they’re about equally strong here; I suggest you either make 4 an 1/1 slider or replace this with two circles | Jenny
changed with 2 circles00:30:857 (6) - jump feels very sudden, specifically considering there’s no pressured vocals here, just basically background echoing noises | Jenny
fixed00:32:926 (6) - reaches into the HP bar which is rather ugly | Jenny
fixed00:35:512 (5,6) - same as 00:30:857; it’d feel better to have 5,6 on a normal spacing and just have a sharp turn on 1 as that gives a rather strong shift in tone and sections of the song here | Jenny
I don't want to change it now. if some more people will say about it, I'll change00:37:236 (1,2) - this jump is troublesome: firstly, it’s ½ late since the strong vocal point is on where your slider ends, so you’re jumping
after the strongest point - secondly, people won’t even complete the slider but stop at where the redpoint is since there is no reason to follow it to the end as the map continues downwards from it, not upwards as the slider is suggesting. thirdly, I don’t see why 2-6 are compressed like this; you spaced ½ out before and this is very sudden and rather confusing | Jenny
changed00:38:616 (1,2) - similarly, I don’t understand why those 1/1 are so super compressed either; your hitsounding feels rather impactful so this contrasts a fair lot | Jenny
I want to leave it at that00:42:754 (1,2,3,4,1,2,3,4) - nothing really changes in the music but suddenly, we’re playing sharp-angled half-jumpy ½ circles instead of sliders which is an entirely different playing rhythm; while the hitsounding may stay the same, it’s played entirely different and there’s no apparent reason why this should be the case here | Jenny
^00:45:512 (1,2,3,4,5,6,7,8,1) - this stream is quite hard due to its spacing, as well as looking a bit ugly since it bends more at the end - maybe make it more round, and reduce spacing to 0.9x or something would work better, as well as being more consistent with the other longer streams in the map | -GN
fixed00:48:616 (2,3,4) - you had a rather strong emphasis on the ¼ before but due to 2 being a slider, you take the first hit from the triple; those things feel a bit off and disrupt playing rhythm a fair bit (at least for me), so please consider changing those things (and future occurances) | Jenny
sry, I want to leave it at that00:51:029 (1,2,3,4) - those should be part of the same pattern judging by the music; the triangle looks nice and stuff but it doesn’t make sense with how the song goes - a square would do better
http://osu.ppy.sh/ss/1553382 | Jenny
fixed00:52:926 (5,6) - these sliders start on weaker beats than they end on, making for a confusing playing rhythm that doesn’t go with the song’s beatline; their starts feel entirely impactless while on their ends, there’s destinct strong beats in the song | Jenny
fixed00:54:305 (4,5) - ^
^00:57:926 (1,2,3,4) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti
changed01:00:685 (1,2,3,4,5,6,7,8,9) - This pattern feels really forced since the music doesn’t work well when you split them in groups of three. Squares could work really well and fit the rhythm much better, and will also allow you to fix the combo mistake since it should be on 01:02:064 (9) - Instead of 01:02:236 (1) | Priti, Jenny
fixed01:02:236 (1) - Missing clap on the reverse arrow. | Priti
done01:02:754 (2) - this slider skips an important beat on the red tick, feeling rather weird to hold it down | Jenny
I changed a bit the slider's shape, it'll help, I hope01:04:478 (4) - spacing is weird here; it’s 1.95x to 3 but 1.8x to 5 which is messing the triangle up - move it to 414|45 to fix that | Jenny
fixed01:04:822 (1,2,3) - as mentioned before, you’re taking pressure from the ¼ here by using a slider; also this doesn’t really go well with the way the flow from the previous triangle is going - you basically play 2-3-1 as a straight line and then turn to a curve which is rather bleh since it misses the turn on the new combo. you should try to bring some directional change for the new combo as that accentuates it much better
http://puu.sh/8pYNC.png | Jenny
no, I'll leave it at that01:06:547 (2,3,4,5) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti
no01:08:788 (4,1) - Blanket these two properly? at the moment the blanket is off so it looks sloppy. | Priti
done01:10:512 (2) - another slider that ends on a stronger beat than it starts on; please consider changing those (leaving it at that here, you get the idea of what I mean by those, I hope) | Jenny
fixed01:11:719 (1,2,3,4) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti
no01:17:236 (1) - awfully close to 3, move it a bit farther away to be entirely safe of weird overlap things | Jenny
fixed01:26:891 (1) - Pretty nazi, but this should be on x:82 y:286 for a perfect overlap. | Priti
Priti nazi, fixed01:29:995 (5,6,7,8,9,10,11,12,13,14,15,16) - the 1/2 claps on this stream seem unnecessary, replace them with another hitsound, a whistle to go with the vocals for example | -GN, Lust
fixed01:50:340 (1,1,1,1) - I can’t see any reason for these slowdowns, the back sounds MIGHT somewhat emphasise it, but there isn’t anything that really calls for lower SV, I’d suggest you to just rework this and make something that is normal, this is just way out of place, especially considering that you didn’t do the same on the other two kiai parts. | Priti
changed01:52:322 - there should be a circle here, as well as hitsounds for the stream matching 01:29:995 - | -GN
no01:54:478 (1,2,3) - Increase spacing between 1 and 2, so it matches 2 to 3, this is weird | -GN
fixed02:07:926 (7,2,3,4) - the (2,3,4) stack should be moved 8 pixels down and 8 pixels right so the end of (7) and (2) stack, i think - the auto stacking makes the triple look misaligned with the sliderend | -GN
no02:13:788 (1,2,3,4,5,6,7,8,1) - Again, these should be squares to work better with the music, at the moment this doesn’t make sense since the beats split into groups of 4, not of 3, which means that grouping them into groups of 4 visually will make more sense. | Priti
changed02:31:374 (2,3,1) - are you sure these shouldn’t be curved instead of being a line? the (3,1) overlap could be done without imo | -GN
03:19:995 (1,2,3,4,5,6,7,8,9) - Again, these should be squares to work better with the music, at the moment this doesn’t make sense since the beats split into groups of 4, not of 3, which means that grouping them into groups of 4 visually will make more sense. | Priti
no03:13:098 (1,2,3,4,5,6) - i would suggest to construct these in a way more like
http://osu.ppy.sh/ss/1553204, so you get nice flowing triangles instead of the weird angles you get in this pattern, and then rearrange your 03:14:478 (1,1,1,1) - sliders around this instead | -GN
changed