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Pendulum - Watercolour (Radio Edit) [Osu|Taiko]

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Krfawy
Hello! ^^ It's Krfawy, witch! XDDDD

At first I want to say simply I CAN'T mod taiko diffs, because I don't even play taiko or map it, so I will mod standard only. Sorry! D:

Normal

  1. 00:17:926 (5) - it's cool I can see a slider, but maybe it will be better to listen up if it could be a slider without

    reversing? : o

Hard

  1. 00:03:788 (2,3) - I would delete (3) and make 1/2 slider instead of (2). I know it's hard, but it's only a beginning of

    the map, so... let's get easy. XDDD

Insane

  1. 00:08:271 (4) - Maybe make (4) a new combo too? : o XD
  2. 01:02:236 (1,2) - Maybe delete (2) and make the slider reversed? I think it will fit better. :3
  3. 01:14:995 (2,3,4) - I'll try to explain as well as I can XD I think it looks a little like 2010 (If you know, what I mean :D )

    so why not to move circles a little? Maybe move (2) to be placed on the third circle, and move (3) to stuck it with the beginning

    of the slider? I wish I am understandable ;_; If not, here is an image: CLICK O3O
  4. 01:17:754 (2,3,4) - The same as over here. :3
  5. 01:23:271 (2,3,4) - And the same. xD
  6. 01:28:788 (2,3,4) - Again the same. XDDD Plz don't hate me ;_;
  7. 02:06:029 (2,3,4) - maybe stack (2,3) on the beginning of the slider (4)? I guess it will be simpler and better to click even if it is Insane and it has to be hard to FC. D:
  8. 02:42:409 (2) - I'm not sure, it's a pure theoretical thinking: NC here? :o

MAYBE it will help anything *wondering mood*

And thank you so much for helping me with my mapset. Love! <3
Topic Starter
AlexaBM

Krfawy wrote:

Hello! ^^ It's Krfawy, witch! XDDDD

At first I want to say simply I CAN'T mod taiko diffs, because I don't even play taiko or map it, so I will mod standard only. Sorry! D: don't worry about it :3

Normal

  1. 00:17:926 (5) - it's cool I can see a slider, but maybe it will be better to listen up if it could be a slider without good idea, changed

    reversing? : o

Hard

  1. 00:03:788 (2,3) - I would delete (3) and make 1/2 slider instead of (2). I know it's hard, but it's only a beginning of

    the map, so... let's get easy. XDDDchanged

Insane

  1. 00:08:271 (4) - Maybe make (4) a new combo too? : o XD
  2. 01:02:236 (1,2) - Maybe delete (2) and make the slider reversed? I think it will fit better. :3 good idea
  3. 01:14:995 (2,3,4) - I'll try to explain as well as I can XD I think it looks a little like 2010 (If you know, what I mean :D )

    so why not to move circles a little? Maybe move (2) to be placed on the third circle, and move (3) to stuck it with the beginning

    of the slider? I wish I am understandable ;_; If not, here is an image: CLICK O3O no, I want to keep this
  4. 01:17:754 (2,3,4) - The same as over here. :3 ^
  5. 01:23:271 (2,3,4) - And the same. xD ^
  6. 01:28:788 (2,3,4) - Again the same. XDDD Plz don't hate me ;_; ^ no problem. LOL
  7. 02:06:029 (2,3,4) - maybe stack (2,3) on the beginning of the slider (4)? I guess it will be simpler and better to click even if it is Insane and it has to be hard to FC. D: no changes
  8. 02:42:409 (2) - I'm not sure, it's a pure theoretical thinking: NC here? :o no

MAYBE it will help anything *wondering mood*

And thank you so much for helping me with my mapset. Love! <3
It was hepful, thank you!~
quiz-chan_DELETED
what.

why is there a Watercolour set without me?
Topic Starter
AlexaBM

Lizzy wrote:

what.

why is there a Watercolour set without me?
sry I want to do this mapset on my own. I'll call you next time \:D/
happy623
yea I am finally here \:D/

General

  1. yeayea, Since you have a video, so you dont need to use Letterbox, just simply remove it from your mapset
  2. hmm, idk if I havent redl the mapset xD there is a .osb file, if you dont do sb, remove it

EASY!

  1. 00:14:822 - try to add a note here! Since you did add a note at 00:03:788 (2) - , a slider at 00:08:960 (1) - , 00:14:822 - is just a bit same in rhythm, so, add a note here to consist what you did!
  2. 00:12:409 (5) - ;w; idk if this slider is waay too off-screen, but if you find its okay, just keep it
  3. 00:15:167 (1) - nazi, since this slider is not in a nice appearance with 00:16:547 (2) - , I'd twist it a bit and place like the following, it seems much better for the outlook! Moreover, the slider after twisting like under the pic, can also emphasize vocal which is going up :D What do you say? :
  4. 00:26:547 (2) - super nazi, move the last anchor one grid down for a prefect blanket! :
  5. 00:28:960 (1) - a whistle at the tail I supposed?
  6. 00:44:822 (2) - drag the middle anchor a bit, for a better a blanket as well :
  7. 00:45:512 (3) - try to add a clap at the reverse sign, apart from showing the music behind, it will also avoid from being empty :D
  8. 01:00:685 (3) - add a NC here, it could consist your NC pattern in the kiai part (you placed NC on every 2 big white ticks during kiai)
  9. 01:41:374 (4,1) - this overlap seems not really good, how about this? : (make sure to snap the following objects!)
  10. 01:44:822 (3) - add NC for consistency as well
  11. 02:28:960 (1) - try to move the second-last anchor one grid down, and your slider will look much rounded
  12. 03:02:064 (3) - NC for same reason, as it is pretty nice to have the same NC pattern during the kiai parts
  13. 03:13:098 (3) - ^

    NICE EASY

Normal

  1. 00:30:340 (3) - hmm, as I saw you seems to following the vocal in 00:28:616 (1,2,3) - , so, add a whistle on this slider head, to show the vocal's strong beat
  2. 02:02:754 (3,4,5,6,1) - well, it might be a bit troublesome, but I suggest you arrange these into a pentagon (need to snap the following objs too ;w;) :
  3. 02:43:788 (1) - remove NC for a consistency

    nothing much to say \o\

Hard

  1. 00:22:064 (1) - spinner seems not enough to show the hard beat, try this out? :
  2. 02:13:788 (1) - idk but try to make some reversing sliders like 01:29:650 (4,5) in this part?

    ;w; pro

Insane

  1. 00:46:547 (3,4) - these two sliders are overlapped, consider moving 00:46:719 (4) - one to two grids up
  2. 01:08:271 (1,2,3,4) - try to consist their ds, or it will ruin the nice placement QwQ
  3. 02:14:995 (9) - it would be better to add a NC here, because you put NC in other diffs, how about applying to this one too? :D
  4. 03:03:443 (1,2,3,4) - this flows seems not really nice here, if I were you, I'd put it like this, how about you?

That should be all I suppose, pro mappu, shoot star o/
GL!
Topic Starter
AlexaBM

happy623 wrote:

yea I am finally here \:D/

General

  1. yeayea, Since you have a video, so you dont need to use Letterbox, just simply remove it from your mapset fixed
  2. hmm, idk if I havent redl the mapset xD there is a .osb file, if you dont do sb, remove it removed

EASY!

  1. 00:14:822 - try to add a note here! Since you did add a note at 00:03:788 (2) - , a slider at 00:08:960 (1) - , 00:14:822 - is just a bit same in rhythm, so, add a note here to consist what you did! okay, added!
  2. 00:12:409 (5) - ;w; idk if this slider is waay too off-screen, but if you find its okay, just keep it it's okay using 4:3 screen, so I'll keep it
  3. 00:15:167 (1) - nazi, since this slider is not in a nice appearance with 00:16:547 (2) - , I'd twist it a bit and place like the following, it seems much better for the outlook! Moreover, the slider after twisting like under the pic, can also emphasize vocal which is going up :D What do you say? : I
    ll keep that

  4. 00:26:547 (2) - super nazi, move the last anchor one grid down for a prefect blanket! done :
  5. 00:28:960 (1) - a whistle at the tail I supposed? yes
  6. 00:44:822 (2) - drag the middle anchor a bit, for a better a blanket as well : done
  7. 00:45:512 (3) - try to add a clap at the reverse sign, apart from showing the music behind, it will also avoid from being empty :D okay c:
  8. 01:00:685 (3) - add a NC here, it could consist your NC pattern in the kiai part (you placed NC on every 2 big white ticks during kiai) added
  9. 01:41:374 (4,1) - this overlap seems not really good, how about this? : (make sure to snap the following objects!) sure, changed
  10. 01:44:822 (3) - add NC for consistency as well yes
  11. 02:28:960 (1) - try to move the second-last anchor one grid down, and your slider will look much rounded changed
  12. 03:02:064 (3) - NC for same reason, as it is pretty nice to have the same NC pattern during the kiai parts done
  13. 03:13:098 (3) - ^ ^

    NICE EASY

Normal

  1. 00:30:340 (3) - hmm, as I saw you seems to following the vocal in 00:28:616 (1,2,3) - , so, add a whistle on this slider head, to show the vocal's strong beat added
  2. 02:02:754 (3,4,5,6,1) - well, it might be a bit troublesome, but I suggest you arrange these into a pentagon (need to snap the following objs too ;w;) : maybe I missunderstood something, but I already have a pentagon here
  3. 02:43:788 (1) - remove NC for a consistency

    nothing much to say \o\

Hard

  1. 00:22:064 (1) - spinner seems not enough to show the hard beat, try this out? : done
  2. 02:13:788 (1) - idk but try to make some reversing sliders like 01:29:650 (4,5) in this part? no, Ill keep it

    ;w; pro

Insane

  1. 00:46:547 (3,4) - these two sliders are overlapped, consider moving 00:46:719 (4) - one to two grids up yes
  2. 01:08:271 (1,2,3,4) - try to consist their ds, or it will ruin the nice placement QwQ fixed!
  3. 02:14:995 (9) - it would be better to add a NC here, because you put NC in other diffs, how about applying to this one too? :D I'll put NC on (10)
  4. 03:03:443 (1,2,3,4) - this flows seems not really nice here, if I were you, I'd put it like this, how about you? good idea!

That should be all I suppose, pro mappu, shoot star o/
GL!
Thanks for modding <3
ZekeyHache
You should put a wide BG. Here is one.

Topic Starter
AlexaBM
Cool, thank you! <3
Shiro
Hello AlexaBM,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Priti
-GN
Stefan
Nwolf
Hula
Lust
-kevincela-
DakeDekaane

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
normal-hitnormal.wav is nearly inaudible, Mainly noticeable in the kiai sections but it’s quite a bother in general. | Priti, Jenny
adding on, skinning the hitnormal sounds more often than not lead to people disabling all hitsounds because they’re not used to it. keep this in mind when using them | -GN
also, while they’re basically not noticable during kiai/high sections of the song, they’re feeling too harsh and sudden in the intro and calm parts, so you might lower the volume there or just stick to defaults | Jenny
hitsounds might also be a bit too quiet, you might want to make them louder - Lust
02:26:202 - The usage of the drum-hitfinish is really unfitting on this part, it created a cool feeling on the previous times it was used, but it’s too loud and impactful for a quiet section like this, I’d suggest you to just not use it at all on this part. | Priti
02:52:409 - Shouldn’t the break start here? works better considering it’s a start of a measure. | Priti

Please remember that people are probably not pointing out every occurance of every issue/improvement suggestion they have with your map, so keep out for reoccurances of the same or similar issues when going through the mod as some things repeat a lot within a map(-set) when not aware of it (such as skipping important beats with sliders). | Jenny


Easy
00:03:788 (2,3) - Blanket can be improved, use the approach circle to assist you in fixing this, and disable grid snap | Lust
00:14:822 (6) - The New Combo should be moved from 00:15:167 (1) - to this note, considering how it fits good with the vocals, and it also starts the pattern in a pretty nice way, so I’d see it quite better here :D - -kevincela-
00:14:822 (6,1) - Blanket can be improved, the end is a bit too far from the circle | Lust
00:21:719 (2,3) - Not a fan of such a strong beat landing on a passive slider end, maybe you can change up the rhythm here so that an active object like a circle of slider start lands on them | Lust
00:41:719 (3) - Again a new combo should be added here, since you used this before and it also marks your rhythm change where you follow these 1/1 drums! - -kevincela-
00:44:822 (2,3) - (Nazi) Blanket can be improved | Lust
01:02:064 (2,3) - Maybe have (2) blanket (3) so that the repeat slings it around the pattern better | Lust
01:06:202 (1) - Spinner doesn’t really fit here IMO, maybe you should map this out ~ Lust
01:09:995 (1) - missing clap ! - Shiro
01:46:891 (4,1) - Blanket can be improved, the slider is too “straight” and needs a bit more curve ~ Lust
01:50:340 (1) - Another spinner that could be mapped out ~ Lust
01:54:133 (1,2) - Instead of this 1/1 pattern, why don’t you instead make this pattern begin 1/1 before by using a 3/2 repeated slider, starting at 01:53:788 - ? It would just fit perfectly the vocals which are being played right in that way, varying a bit the rhythm you have there. About the pattern, you can make something like this http://puu.sh/8pYLG.jpg - -kevincela-
01:54:133 (1) - Starting from here up to the break, you will have to rethink the hitsounding. You do not have a beat on every white tick for this part, which means you miss A LOT of clap hitsounds (mainly), and this creates massive holes in your hitsounding, which feel and play bad. Try to focus on the vocals instead to make this part’s hitsounding more consistent. - Shiro
02:28:960 (1) - Not a big thing, but following all the beats there imo could be a pretty nice thing to do here, so reducing this whole slider by 1/1 and adding a note instead at 02:31:719 - would work quite better than your actual pattern. Here’s what I mean http://puu.sh/8pZ06.jpg - -kevincela-


Normal
00:05:512 (4,5) - Just a little thing here: since in the current state these slider don’t follow up that well with 00:08:271 (1) - , why don’t you make a pattern instead with the curves of these sliders reversed? It’s not that easy to explain, though i believe it would really play good especially with the next pattern! Here’s what I’ve been thinking about http://puu.sh/8pZov.jpg http://puu.sh/8pZqo.txt - -kevincela-
00:17:926 (5) - maybe this slider could be moved or otherwise edited to expand on the symmetry (2,3,4) has and make it vertically symmetrical | -GN
00:32:236 (3) - this goes outside the playfield a bit, i’m not sure how it works in 4:3 or anything like that but i wouldn’t recommend keeping it that way | -GN
00:39:995 (4,5,1) - I’d really like to see a “returning-back” here since it would work really good, by moving 00:41:029 (5) - at x:384 y:280 and 00:41:374 (1) - at x:292 y:244, as it just follows perfectly the oval flow started by 00:39:995 (4) - , which plays really good! - -kevincela-
00:42:754 (3,1,2,3) - This introduces a massive hole in the hitsounding that basically ruins the effect you did with the drum finishes. You need to find a way to add a beat at least on 00:43:098 - 00:44:478 - 00:45:857 | Shiro
00:45:512 (2) - Frankly I expected something more powerful here, since there is a transition to the kiai time and the music almost asks for that… imo a 3/2 slider won’t work that great there alone :\ I’d personally make something with two 1/1 sliders and a note, which would follow perfectly the pace in this pattern. Here’s an example http://puu.sh/8pZTz.jpg - -kevincela-
00:49:650 (1,2,3) - I really don’t like the way this pattern looks, consider something that looks a bit cleaner, maybe something like http://puu.sh/8pTDn.png | Priti
01:04:822 (2,3,4) - Again, this looks a bit sloppy and doesn’t flow visually, Consider something like what I suggested on 00:49:650 (1,2,3) | Priti
01:14:478 (1,2,3) - Adding on to Priti’s notes, do something like what he put on 00:49:650 (1,2,3) here | -GN
01:25:512 (1,2,3) - Adding on to Priti’s notes, do something like what he put on 00:49:650 (1,2,3) here | -GN
01:26:891 (4) - in case you don’t change around (1,2,3) here, blanket (4) around 2 or something | -GN
02:28:960 (1) - this slider is pretty cool, but maybe the beginning should be a bit more curved | -GN


Hard
00:02:754 - I really don’t like the spacing that was used for the ½ here, It looks a bit too cramped and sloppy due to how the objects almost touch each other but don’t actually overlap. | Priti
00:20:685 (3) - i don’t find this slider goes well with the rest of the pattern, maybe something like that is better http://osu.ppy.sh/ss/1553174 | Ovoui
00:59:305 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
01:33:788 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
02:09:650 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
03:00:685 (3,4,5,6) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti


Insane
¼ feel rather randomly grouped in terms of spacing; sometimes they’re stacked and sometimes they’re slightly spaced on the same sound patterns which is somewhat confusing - make this more steady and consistent, perhaps? | Jenny

00:18:271 (6,7) - you used 0.9x before, why’s it 0.8x now? | Jenny
00:21:029 (5) - due to this being a slider, you’re not emphasizing both vocals but only one of them which feels rather bleh since they’re about equally strong here; I suggest you either make 4 an 1/1 slider or replace this with two circles | Jenny
00:30:857 (6) - jump feels very sudden, specifically considering there’s no pressured vocals here, just basically background echoing noises | Jenny
00:32:926 (6) - reaches into the HP bar which is rather ugly | Jenny
00:35:512 (5,6) - same as 00:30:857; it’d feel better to have 5,6 on a normal spacing and just have a sharp turn on 1 as that gives a rather strong shift in tone and sections of the song here | Jenny
00:37:236 (1,2) - this jump is troublesome: firstly, it’s ½ late since the strong vocal point is on where your slider ends, so you’re jumping after the strongest point - secondly, people won’t even complete the slider but stop at where the redpoint is since there is no reason to follow it to the end as the map continues downwards from it, not upwards as the slider is suggesting. thirdly, I don’t see why 2-6 are compressed like this; you spaced ½ out before and this is very sudden and rather confusing | Jenny
00:38:616 (1,2) - similarly, I don’t understand why those 1/1 are so super compressed either; your hitsounding feels rather impactful so this contrasts a fair lot | Jenny
00:42:754 (1,2,3,4,1,2,3,4) - nothing really changes in the music but suddenly, we’re playing sharp-angled half-jumpy ½ circles instead of sliders which is an entirely different playing rhythm; while the hitsounding may stay the same, it’s played entirely different and there’s no apparent reason why this should be the case here | Jenny
00:45:512 (1,2,3,4,5,6,7,8,1) - this stream is quite hard due to its spacing, as well as looking a bit ugly since it bends more at the end - maybe make it more round, and reduce spacing to 0.9x or something would work better, as well as being more consistent with the other longer streams in the map | -GN
00:48:616 (2,3,4) - you had a rather strong emphasis on the ¼ before but due to 2 being a slider, you take the first hit from the triple; those things feel a bit off and disrupt playing rhythm a fair bit (at least for me), so please consider changing those things (and future occurances) | Jenny
00:51:029 (1,2,3,4) - those should be part of the same pattern judging by the music; the triangle looks nice and stuff but it doesn’t make sense with how the song goes - a square would do better http://osu.ppy.sh/ss/1553382 | Jenny
00:52:926 (5,6) - these sliders start on weaker beats than they end on, making for a confusing playing rhythm that doesn’t go with the song’s beatline; their starts feel entirely impactless while on their ends, there’s destinct strong beats in the song | Jenny
00:54:305 (4,5) - ^
00:57:926 (1,2,3,4) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti
01:00:685 (1,2,3,4,5,6,7,8,9) - This pattern feels really forced since the music doesn’t work well when you split them in groups of three. Squares could work really well and fit the rhythm much better, and will also allow you to fix the combo mistake since it should be on 01:02:064 (9) - Instead of 01:02:236 (1) | Priti, Jenny
01:02:236 (1) - Missing clap on the reverse arrow. | Priti
01:02:754 (2) - this slider skips an important beat on the red tick, feeling rather weird to hold it down | Jenny
01:04:478 (4) - spacing is weird here; it’s 1.95x to 3 but 1.8x to 5 which is messing the triangle up - move it to 414|45 to fix that | Jenny
01:04:822 (1,2,3) - as mentioned before, you’re taking pressure from the ¼ here by using a slider; also this doesn’t really go well with the way the flow from the previous triangle is going - you basically play 2-3-1 as a straight line and then turn to a curve which is rather bleh since it misses the turn on the new combo. you should try to bring some directional change for the new combo as that accentuates it much better http://puu.sh/8pYNC.png | Jenny
01:06:547 (2,3,4,5) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti
01:08:788 (4,1) - Blanket these two properly? at the moment the blanket is off so it looks sloppy. | Priti
01:10:512 (2) - another slider that ends on a stronger beat than it starts on; please consider changing those (leaving it at that here, you get the idea of what I mean by those, I hope) | Jenny
01:11:719 (1,2,3,4) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti
01:17:236 (1) - awfully close to 3, move it a bit farther away to be entirely safe of weird overlap things | Jenny
01:26:891 (1) - Pretty nazi, but this should be on x:82 y:286 for a perfect overlap. | Priti
01:29:995 (5,6,7,8,9,10,11,12,13,14,15,16) - the 1/2 claps on this stream seem unnecessary, replace them with another hitsound, a whistle to go with the vocals for example | -GN, Lust
01:50:340 (1,1,1,1) - I can’t see any reason for these slowdowns, the back sounds MIGHT somewhat emphasise it, but there isn’t anything that really calls for lower SV, I’d suggest you to just rework this and make something that is normal, this is just way out of place, especially considering that you didn’t do the same on the other two kiai parts. | Priti
01:52:322 - there should be a circle here, as well as hitsounds for the stream matching 01:29:995 - | -GN
01:54:478 (1,2,3) - Increase spacing between 1 and 2, so it matches 2 to 3, this is weird | -GN
02:07:926 (7,2,3,4) - the (2,3,4) stack should be moved 8 pixels down and 8 pixels right so the end of (7) and (2) stack, i think - the auto stacking makes the triple look misaligned with the sliderend | -GN
02:13:788 (1,2,3,4,5,6,7,8,1) - Again, these should be squares to work better with the music, at the moment this doesn’t make sense since the beats split into groups of 4, not of 3, which means that grouping them into groups of 4 visually will make more sense. | Priti
02:31:374 (2,3,1) - are you sure these shouldn’t be curved instead of being a line? the (3,1) overlap could be done without imo | -GN
03:19:995 (1,2,3,4,5,6,7,8,9) - Again, these should be squares to work better with the music, at the moment this doesn’t make sense since the beats split into groups of 4, not of 3, which means that grouping them into groups of 4 visually will make more sense. | Priti
03:13:098 (1,2,3,4,5,6) - i would suggest to construct these in a way more like http://osu.ppy.sh/ss/1553204, so you get nice flowing triangles instead of the weird angles you get in this pattern, and then rearrange your 03:14:478 (1,1,1,1) - sliders around this instead | -GN


Muzukashii
00:06:202 (6) - personally I think this circle is kinda redundant and shouldn’t be put here, it doesn’t follow the vocals although you’ve been following them so far. | Stefan
00:07:581 (9) - Remove this note, there’s literally nothing to hit there | DakeDekaane
00:16:202 (24) - You’ve mainly mapped on the vocals until 00:24:822 but this one is a bit of of place. I consider removing it. | Stefan
00:17:236 (26,27,28,29,30) - Also the same issue as 00:16:202: It’d be better if you only focus here on the vocals (or at least more fitting to them). You should remove (26) and (29) and change then 00:18:616 - as d which fits much better here. | Stefan
00:19:305 (31) - By following the previous suggestion from me change this circle into k. As you did at 00:16:547 (25) or 00:08:271 (10). | Stefan
00:21:374 (37) - How about changing this to k? Fits to me better if you ask me, it follows the high-pitched vocal note. | Stefan
00:27:581 (10) - This kat should be a don instead, seeing that you mostly mapped this sound as don (00:26:202 (5) - ). It also sounds a bit weird, seeing that your kat placement is mostly on the 3rd white tick. | Nwolf
00:29:133 - Seeing that you mapped the vocal again you should probably add a note (kat?) here, it also feels quite empty compared to previous patterns. Also add a note 00:32:064 - here if you added the first one. | Nwolf
00:35:857 - the green line should actually be moved to 00:36:202 because 00:35:857 (41) is divided from 00:35:512 (39,40) due the speed change. | Stefan
00:36:719 (44) - I think it sounds nicer to play 1 / 2 on 00:37:064 instead of this here. | Stefan
00:38:098 (50,52) - I find this should be splitted that (52) is removed and (50) becomes to k for a simpler pattern. | Stefan
00:39:478 (56) - Move to 00:39:822? Similar to 00:36:719 (44). | Stefan
00:40:857 (62,64) - Same as 00:38:098 (50,52). | Stefan
00:42:409 (69,75) - Both parts sounds a bit higher and should be emphasized so. Change them into k. | Stefan
00:50:512 (102) - I think d k to play seems much more appropriately as k k. | Stefan
00:51:547 (107,108,109) - This ddk doesn’t fit too much at all, considering this is quite similar to previous pattern, keep using ddd here | DakeDekaane
00:51:719 (111) - Change this to a kat, a muzu normally should not have ddk triplets in ½ patterns. | Nwolf
00:55:512 (128,129,130,131,132,133,134,135,136,137,138,139,140,141) - This definitely should be splitted for at least two less circles. I suggest to remove (136) and (138). | Stefan
01:00:167 (153) - I would use (like I did said on 00:50:512 (102) ) d k pattern instead k k. | Stefan
01:09:564 (2) - You’re probably better off deleting this, it’s the only time here where you used dd. It also doesn’t really fit into the song or into a muzu. | Nwolf
01:14:478 (26,27,28,29,30,31,32,33) - I think the emphasis is missing here. You could try to follow the vocals here directly; that would mean to remove everything except (26,30,33). These emphasize the vocal perfectly and be kept here. Otherwise if you perfer to map it because of the background then don’t use this suggestion. | Stefan
01:14:736 (27) - Either move this to 01:15:081 - for consistency or delete it, ddk pattern again. | Nwolf
01:16:374 (36,37,38,39) - Again a long 1 / 2 circle pattern which easily can be splitted without ruining anything important: Except of 01:16:547 (38) I recommend to remove. | Stefan
01:17:409 (42) - Hm it’s a quite long ½ note stream you have here, with ¼ triplets… might wanna delete this note to shorten it. | Nwolf
01:19:478 (55,57) - From personal sight I would let (55,57) out because they do not take much part on the song. | Stefan
01:22:754 (72) - Maybe a k? d sounds really really weird and unfitting to me. | Stefan
01:25:512 (85,86,87,88,89,90,91,92,93,94,95) - As I suggested for the pattern at 01:14:478 I I would also recommend to follow the voice here if you’re fine with it. You’ve got to remove (88,89,92,93,96) then. | Stefan
01:25:771 (87) - ddk pattern again, you should delete this note for a little bit of consistency and to avoid having too many triplets in muzu. | Nwolf
01:25:857 (90,91) - You should swap them, sounds much better after that. | Stefan
01:27:495 (100,101,102) - You should remove (100,102) here and change (101) as k. | Stefan
01:28:443 (106,110) - remove both to make a more suitable break time for a Muzukashii Level
01:34:047 (130) - Same as 01:14:736 (27) - | Nwolf
02:13:788 (119,120,121,122,123,124,125,126,127) - Maybe turn this into a drum roll (slider), all ¼ streams in the drums are mapped as sliders or spinners in muzu.
I would suggest removing a few ¼ triplets completely. Most of them do not fit the music and, as mentioned, ddk is not really good for a muzukashii and two triplets (ddk ddd) shouldn’t be used as well. It’s a muzukashii - keep ¼ triplets at a minimum and avoid having too long ½ streams (try to keep ½ streams at a maximum of 7 notes). | Nwolf
The rest of the map got the same issues I (and the other modders here) have named and it’s practically the same at all. From now this needs less circles and density. Another thing I also recommend to avoid is ddk pattern; a ddd triplet is absolutely enough for a Muzukashii and should only be used if it fits to 100% which doesn’t do here. | Stefan


Oni
Change HP and OD to 6 | Nwolf
You need more break phases. For the moment this never ever can be ranked with that less break parts you’ve got in the Difficulty at the moment. The meant parts are from 00:46:891 -
01:31:029 and 01:31:029 - 02:15:167. It’s because also Oni Player needs their short breaks and it’s not even recommend to do such long parts without any 1 / 2 breaks in Inner/Ura Oni Difficulties. You may could do that at the last Kiai since 22 seconds are fine to play in one row, however my personal taste wouldn’t recommend it. | Stefan
00:07:581 (10) - Remove this note, there’s literally nothing to hit here. | DakeDekaane
00:16:891 (30,31) - Remove both notes, there’s literally nothing to hit here. | DakeDekaane
00:18:271 (33,34) - Remove both notes, there’s literally nothing to hit here. | DakeDekaane
00:45:512 (142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157) - This stream is quite harsh for an Oni level, it’d be okay for a high tier one, but considering the nature of the song, this one doesn’t fit too much, try k ddddd k ddkkd K (http://puu.sh/8pYfS.png) | DakeDekaane
01:29:650 (460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476) - Ah.. I would recommend kdddkdkdkdddkdk K. | Stefan
01:30:167 (466) - Alternatively of what Stefan put above, you can make a this a don, the constant kdkdkdkdkd doesn’t fit too much, but with a small change it could play nicely. | DakeDekaane
02:26:202 - 02:45:512 - Keep the kats only in 3rd beat on this part, it’d go along nicely with drums, so better changing to don/remove the kats that aren’t in the 3rd beat. | DakeDekaane
02:57:926 (32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - Try ddddkkkkddddkkd, the drums are somehow regular there so better having a regular stream. | DakeDekaane
Topic Starter
AlexaBM
Thank you all so much! I can't check the mod at the moment 'cause of my broken keyboard ._. When I'll have a new one I'll check all suggestions immediately!
Topic Starter
AlexaBM

Shiro wrote:

Hello AlexaBM,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Priti
-GN
Stefan
Nwolf
Hula
Lust
-kevincela-
DakeDekaane

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
normal-hitnormal.wav is nearly inaudible, Mainly noticeable in the kiai sections but it’s quite a bother in general. | Priti, Jenny deleted
adding on, skinning the hitnormal sounds more often than not lead to people disabling all hitsounds because they’re not used to it. keep this in mind when using them | -GN
also, while they’re basically not noticable during kiai/high sections of the song, they’re feeling too harsh and sudden in the intro and calm parts, so you might lower the volume there or just stick to defaults | Jenny
hitsounds might also be a bit too quiet, you might want to make them louder - Lust
02:26:202 - The usage of the drum-hitfinish is really unfitting on this part, it created a cool feeling on the previous times it was used, but it’s too loud and impactful for a quiet section like this, I’d suggest you to just not use it at all on this part. | Priti fixed
02:52:409 - Shouldn’t the break start here? works better considering it’s a start of a measure. | Priti no

Please remember that people are probably not pointing out every occurance of every issue/improvement suggestion they have with your map, so keep out for reoccurances of the same or similar issues when going through the mod as some things repeat a lot within a map(-set) when not aware of it (such as skipping important beats with sliders). | Jenny


Easy
00:03:788 (2,3) - Blanket can be improved, use the approach circle to assist you in fixing this, and disable grid snap | Lust done!
00:14:822 (6) - The New Combo should be moved from 00:15:167 (1) - to this note, considering how it fits good with the vocals, and it also starts the pattern in a pretty nice way, so I’d see it quite better here :D - -kevincela- yes, changed
00:14:822 (6,1) - Blanket can be improved, the end is a bit too far from the circle | Lust fixed
00:21:719 (2,3) - Not a fan of such a strong beat landing on a passive slider end, maybe you can change up the rhythm here so that an active object like a circle of slider start lands on them | Lust I don't really understand what do you mean, but I changed it a bit, I think it's what do you want
00:41:719 (3) - Again a new combo should be added here, since you used this before and it also marks your rhythm change where you follow these 1/1 drums! - -kevincela- fixed
00:44:822 (2,3) - (Nazi) Blanket can be improved | Lust done
01:02:064 (2,3) - Maybe have (2) blanket (3) so that the repeat slings it around the pattern better | Lust ok fixed
01:06:202 (1) - Spinner doesn’t really fit here IMO, maybe you should map this out ~ Lust no, I want to keep it
01:09:995 (1) - missing clap ! - Shiro really o.o
01:46:891 (4,1) - Blanket can be improved, the slider is too “straight” and needs a bit more curve ~ Lust fixed
01:50:340 (1) - Another spinner that could be mapped out ~ Lust no, I want to keep it
01:54:133 (1,2) - Instead of this 1/1 pattern, why don’t you instead make this pattern begin 1/1 before by using a 3/2 repeated slider, starting at 01:53:788 - ? It would just fit perfectly the vocals which are being played right in that way, varying a bit the rhythm you have there. About the pattern, you can make something like this http://puu.sh/8pYLG.jpg - -kevincela- good idea, thanks~
01:54:133 (1) - Starting from here up to the break, you will have to rethink the hitsounding. You do not have a beat on every white tick for this part, which means you miss A LOT of clap hitsounds (mainly), and this creates massive holes in your hitsounding, which feel and play bad. Try to focus on the vocals instead to make this part’s hitsounding more consistent. - Shiro yeah I keep it in mind
02:28:960 (1) - Not a big thing, but following all the beats there imo could be a pretty nice thing to do here, so reducing this whole slider by 1/1 and adding a note instead at 02:31:719 - would work quite better than your actual pattern. Here’s what I mean http://puu.sh/8pZ06.jpg - -kevincela- changed!


Normal
00:05:512 (4,5) - Just a little thing here: since in the current state these slider don’t follow up that well with 00:08:271 (1) - , why don’t you make a pattern instead with the curves of these sliders reversed? It’s not that easy to explain, though i believe it would really play good especially with the next pattern! Here’s what I’ve been thinking about http://puu.sh/8pZov.jpg http://puu.sh/8pZqo.txt - -kevincela- changed!
00:17:926 (5) - maybe this slider could be moved or otherwise edited to expand on the symmetry (2,3,4) has and make it vertically symmetrical | -GN moved
00:32:236 (3) - this goes outside the playfield a bit, i’m not sure how it works in 4:3 or anything like that but i wouldn’t recommend keeping it that way | -GN ok, moved a bit
00:39:995 (4,5,1) - I’d really like to see a “returning-back” here since it would work really good, by moving 00:41:029 (5) - at x:384 y:280 and 00:41:374 (1) - at x:292 y:244, as it just follows perfectly the oval flow started by 00:39:995 (4) - , which plays really good! - -kevincela- such a good ideas you suggest omg fixed!
00:42:754 (3,1,2,3) - This introduces a massive hole in the hitsounding that basically ruins the effect you did with the drum finishes. You need to find a way to add a beat at least on 00:43:098 - 00:44:478 - 00:45:857 | Shiro fixed
00:45:512 (2) - Frankly I expected something more powerful here, since there is a transition to the kiai time and the music almost asks for that… imo a 3/2 slider won’t work that great there alone :\ I’d personally make something with two 1/1 sliders and a note, which would follow perfectly the pace in this pattern. Here’s an example http://puu.sh/8pZTz.jpg - -kevincela- This moment was changed 'cause the suggestion above
00:49:650 (1,2,3) - I really don’t like the way this pattern looks, consider something that looks a bit cleaner, maybe something like http://puu.sh/8pTDn.png | Priti sry, i don't want to change it
01:04:822 (2,3,4) - Again, this looks a bit sloppy and doesn’t flow visually, Consider something like what I suggested on 00:49:650 (1,2,3) | Priti ^
01:14:478 (1,2,3) - Adding on to Priti’s notes, do something like what he put on 00:49:650 (1,2,3) here | -GN ^
01:25:512 (1,2,3) - Adding on to Priti’s notes, do something like what he put on 00:49:650 (1,2,3) here | -GN ^
01:26:891 (4) - in case you don’t change around (1,2,3) here, blanket (4) around 2 or something | -GN I did a better blanket
02:28:960 (1) - this slider is pretty cool, but maybe the beginning should be a bit more curved | -GN changed a bit


Hard
00:02:754 - I really don’t like the spacing that was used for the ? here, It looks a bit too cramped and sloppy due to how the objects almost touch each other but don’t actually overlap. | Priti changed
00:20:685 (3) - i don’t find this slider goes well with the rest of the pattern, maybe something like that is better http://osu.ppy.sh/ss/1553174 | Ovoui done
00:59:305 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
01:33:788 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
02:09:650 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
03:00:685 (3,4,5,6) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
all fixed


Insane
¼ feel rather randomly grouped in terms of spacing; sometimes they’re stacked and sometimes they’re slightly spaced on the same sound patterns which is somewhat confusing - make this more steady and consistent, perhaps? | Jenny I'll try to do something with it

00:18:271 (6,7) - you used 0.9x before, why’s it 0.8x now? | Jenny fixed
00:21:029 (5) - due to this being a slider, you’re not emphasizing both vocals but only one of them which feels rather bleh since they’re about equally strong here; I suggest you either make 4 an 1/1 slider or replace this with two circles | Jenny changed with 2 circles
00:30:857 (6) - jump feels very sudden, specifically considering there’s no pressured vocals here, just basically background echoing noises | Jenny fixed
00:32:926 (6) - reaches into the HP bar which is rather ugly | Jenny fixed
00:35:512 (5,6) - same as 00:30:857; it’d feel better to have 5,6 on a normal spacing and just have a sharp turn on 1 as that gives a rather strong shift in tone and sections of the song here | Jenny I don't want to change it now. if some more people will say about it, I'll change
00:37:236 (1,2) - this jump is troublesome: firstly, it’s ½ late since the strong vocal point is on where your slider ends, so you’re jumping after the strongest point - secondly, people won’t even complete the slider but stop at where the redpoint is since there is no reason to follow it to the end as the map continues downwards from it, not upwards as the slider is suggesting. thirdly, I don’t see why 2-6 are compressed like this; you spaced ½ out before and this is very sudden and rather confusing | Jenny changed
00:38:616 (1,2) - similarly, I don’t understand why those 1/1 are so super compressed either; your hitsounding feels rather impactful so this contrasts a fair lot | Jenny I want to leave it at that
00:42:754 (1,2,3,4,1,2,3,4) - nothing really changes in the music but suddenly, we’re playing sharp-angled half-jumpy ½ circles instead of sliders which is an entirely different playing rhythm; while the hitsounding may stay the same, it’s played entirely different and there’s no apparent reason why this should be the case here | Jenny ^
00:45:512 (1,2,3,4,5,6,7,8,1) - this stream is quite hard due to its spacing, as well as looking a bit ugly since it bends more at the end - maybe make it more round, and reduce spacing to 0.9x or something would work better, as well as being more consistent with the other longer streams in the map | -GN fixed
00:48:616 (2,3,4) - you had a rather strong emphasis on the ¼ before but due to 2 being a slider, you take the first hit from the triple; those things feel a bit off and disrupt playing rhythm a fair bit (at least for me), so please consider changing those things (and future occurances) | Jenny sry, I want to leave it at that
00:51:029 (1,2,3,4) - those should be part of the same pattern judging by the music; the triangle looks nice and stuff but it doesn’t make sense with how the song goes - a square would do better http://osu.ppy.sh/ss/1553382 | Jenny fixed
00:52:926 (5,6) - these sliders start on weaker beats than they end on, making for a confusing playing rhythm that doesn’t go with the song’s beatline; their starts feel entirely impactless while on their ends, there’s destinct strong beats in the song | Jenny fixed
00:54:305 (4,5) - ^ ^
00:57:926 (1,2,3,4) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti changed
01:00:685 (1,2,3,4,5,6,7,8,9) - This pattern feels really forced since the music doesn’t work well when you split them in groups of three. Squares could work really well and fit the rhythm much better, and will also allow you to fix the combo mistake since it should be on 01:02:064 (9) - Instead of 01:02:236 (1) | Priti, Jenny fixed
01:02:236 (1) - Missing clap on the reverse arrow. | Priti done
01:02:754 (2) - this slider skips an important beat on the red tick, feeling rather weird to hold it down | Jenny I changed a bit the slider's shape, it'll help, I hope
01:04:478 (4) - spacing is weird here; it’s 1.95x to 3 but 1.8x to 5 which is messing the triangle up - move it to 414|45 to fix that | Jenny fixed
01:04:822 (1,2,3) - as mentioned before, you’re taking pressure from the ¼ here by using a slider; also this doesn’t really go well with the way the flow from the previous triangle is going - you basically play 2-3-1 as a straight line and then turn to a curve which is rather bleh since it misses the turn on the new combo. you should try to bring some directional change for the new combo as that accentuates it much better http://puu.sh/8pYNC.png | Jenny no, I'll leave it at that
01:06:547 (2,3,4,5) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Pritino
01:08:788 (4,1) - Blanket these two properly? at the moment the blanket is off so it looks sloppy. | Priti done
01:10:512 (2) - another slider that ends on a stronger beat than it starts on; please consider changing those (leaving it at that here, you get the idea of what I mean by those, I hope) | Jenny fixed
01:11:719 (1,2,3,4) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti no
01:17:236 (1) - awfully close to 3, move it a bit farther away to be entirely safe of weird overlap things | Jenny fixed
01:26:891 (1) - Pretty nazi, but this should be on x:82 y:286 for a perfect overlap. | Priti Priti nazi, fixed
01:29:995 (5,6,7,8,9,10,11,12,13,14,15,16) - the 1/2 claps on this stream seem unnecessary, replace them with another hitsound, a whistle to go with the vocals for example | -GN, Lust fixed
01:50:340 (1,1,1,1) - I can’t see any reason for these slowdowns, the back sounds MIGHT somewhat emphasise it, but there isn’t anything that really calls for lower SV, I’d suggest you to just rework this and make something that is normal, this is just way out of place, especially considering that you didn’t do the same on the other two kiai parts. | Priti changed
01:52:322 - there should be a circle here, as well as hitsounds for the stream matching 01:29:995 - | -GN no
01:54:478 (1,2,3) - Increase spacing between 1 and 2, so it matches 2 to 3, this is weird | -GN fixed
02:07:926 (7,2,3,4) - the (2,3,4) stack should be moved 8 pixels down and 8 pixels right so the end of (7) and (2) stack, i think - the auto stacking makes the triple look misaligned with the sliderend | -GN no
02:13:788 (1,2,3,4,5,6,7,8,1) - Again, these should be squares to work better with the music, at the moment this doesn’t make sense since the beats split into groups of 4, not of 3, which means that grouping them into groups of 4 visually will make more sense. | Priti changed
02:31:374 (2,3,1) - are you sure these shouldn’t be curved instead of being a line? the (3,1) overlap could be done without imo | -GN
03:19:995 (1,2,3,4,5,6,7,8,9) - Again, these should be squares to work better with the music, at the moment this doesn’t make sense since the beats split into groups of 4, not of 3, which means that grouping them into groups of 4 visually will make more sense. | Priti no
03:13:098 (1,2,3,4,5,6) - i would suggest to construct these in a way more like http://osu.ppy.sh/ss/1553204, so you get nice flowing triangles instead of the weird angles you get in this pattern, and then rearrange your 03:14:478 (1,1,1,1) - sliders around this instead | -GN changed


Muzukashii
00:06:202 (6) - personally I think this circle is kinda redundant and shouldn’t be put here, it doesn’t follow the vocals although you’ve been following them so far. | Stefan
00:07:581 (9) - Remove this note, there’s literally nothing to hit there | DakeDekaane
00:16:202 (24) - You’ve mainly mapped on the vocals until 00:24:822 but this one is a bit of of place. I consider removing it. | Stefan
00:17:236 (26,27,28,29,30) - Also the same issue as 00:16:202: It’d be better if you only focus here on the vocals (or at least more fitting to them). You should remove (26) and (29) and change then 00:18:616 - as d which fits much better here. | Stefan
00:19:305 (31) - By following the previous suggestion from me change this circle into k. As you did at 00:16:547 (25) or 00:08:271 (10). | Stefan
00:21:374 (37) - How about changing this to k? Fits to me better if you ask me, it follows the high-pitched vocal note. | Stefan
00:27:581 (10) - This kat should be a don instead, seeing that you mostly mapped this sound as don (00:26:202 (5) - ). It also sounds a bit weird, seeing that your kat placement is mostly on the 3rd white tick. | Nwolf
00:29:133 - Seeing that you mapped the vocal again you should probably add a note (kat?) here, it also feels quite empty compared to previous patterns. Also add a note 00:32:064 - here if you added the first one. | Nwolf
00:35:857 - the green line should actually be moved to 00:36:202 because 00:35:857 (41) is divided from 00:35:512 (39,40) due the speed change. | Stefan
00:36:719 (44) - I think it sounds nicer to play 1 / 2 on 00:37:064 instead of this here. | Stefan
00:38:098 (50,52) - I find this should be splitted that (52) is removed and (50) becomes to k for a simpler pattern. | Stefan
00:39:478 (56) - Move to 00:39:822? Similar to 00:36:719 (44). | Stefan
00:40:857 (62,64) - Same as 00:38:098 (50,52). | Stefan
00:42:409 (69,75) - Both parts sounds a bit higher and should be emphasized so. Change them into k. | Stefan
00:50:512 (102) - I think d k to play seems much more appropriately as k k. | Stefan
00:51:547 (107,108,109) - This ddk doesn’t fit too much at all, considering this is quite similar to previous pattern, keep using ddd here | DakeDekaane
00:51:719 (111) - Change this to a kat, a muzu normally should not have ddk triplets in ½ patterns. | Nwolf
00:55:512 (128,129,130,131,132,133,134,135,136,137,138,139,140,141) - This definitely should be splitted for at least two less circles. I suggest to remove (136) and (138). | Stefan
01:00:167 (153) - I would use (like I did said on 00:50:512 (102) ) d k pattern instead k k. | Stefan
01:09:564 (2) - You’re probably better off deleting this, it’s the only time here where you used dd. It also doesn’t really fit into the song or into a muzu. | Nwolf
01:14:478 (26,27,28,29,30,31,32,33) - I think the emphasis is missing here. You could try to follow the vocals here directly; that would mean to remove everything except (26,30,33). These emphasize the vocal perfectly and be kept here. Otherwise if you perfer to map it because of the background then don’t use this suggestion. | Stefan
01:14:736 (27) - Either move this to 01:15:081 - for consistency or delete it, ddk pattern again. | Nwolf
01:16:374 (36,37,38,39) - Again a long 1 / 2 circle pattern which easily can be splitted without ruining anything important: Except of 01:16:547 (38) I recommend to remove. | Stefan
01:17:409 (42) - Hm it’s a quite long ½ note stream you have here, with ¼ triplets… might wanna delete this note to shorten it. | Nwolf
01:19:478 (55,57) - From personal sight I would let (55,57) out because they do not take much part on the song. | Stefan
01:22:754 (72) - Maybe a k? d sounds really really weird and unfitting to me. | Stefan
01:25:512 (85,86,87,88,89,90,91,92,93,94,95) - As I suggested for the pattern at 01:14:478 I I would also recommend to follow the voice here if you’re fine with it. You’ve got to remove (88,89,92,93,96) then. | Stefan
01:25:771 (87) - ddk pattern again, you should delete this note for a little bit of consistency and to avoid having too many triplets in muzu. | Nwolf
01:25:857 (90,91) - You should swap them, sounds much better after that. | Stefan
01:27:495 (100,101,102) - You should remove (100,102) here and change (101) as k. | Stefan
01:28:443 (106,110) - remove both to make a more suitable break time for a Muzukashii Level
01:34:047 (130) - Same as 01:14:736 (27) - | Nwolf
02:13:788 (119,120,121,122,123,124,125,126,127) - Maybe turn this into a drum roll (slider), all ¼ streams in the drums are mapped as sliders or spinners in muzu.
I would suggest removing a few ¼ triplets completely. Most of them do not fit the music and, as mentioned, ddk is not really good for a muzukashii and two triplets (ddk ddd) shouldn’t be used as well. It’s a muzukashii - keep ¼ triplets at a minimum and avoid having too long ½ streams (try to keep ½ streams at a maximum of 7 notes). | Nwolf
The rest of the map got the same issues I (and the other modders here) have named and it’s practically the same at all. From now this needs less circles and density. Another thing I also recommend to avoid is ddk pattern; a ddd triplet is absolutely enough for a Muzukashii and should only be used if it fits to 100% which doesn’t do here. | Stefan
Accepted almost all!


Oni
Change HP and OD to 6 | Nwolf
You need more break phases. For the moment this never ever can be ranked with that less break parts you’ve got in the Difficulty at the moment. The meant parts are from 00:46:891 -
01:31:029 and 01:31:029 - 02:15:167. It’s because also Oni Player needs their short breaks and it’s not even recommend to do such long parts without any 1 / 2 breaks in Inner/Ura Oni Difficulties. You may could do that at the last Kiai since 22 seconds are fine to play in one row, however my personal taste wouldn’t recommend it. | Stefan
00:07:581 (10) - Remove this note, there’s literally nothing to hit here. | DakeDekaane
00:16:891 (30,31) - Remove both notes, there’s literally nothing to hit here. | DakeDekaane
00:18:271 (33,34) - Remove both notes, there’s literally nothing to hit here. | DakeDekaane
00:45:512 (142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157) - This stream is quite harsh for an Oni level, it’d be okay for a high tier one, but considering the nature of the song, this one doesn’t fit too much, try k ddddd k ddkkd K (http://puu.sh/8pYfS.png) | DakeDekaane
01:29:650 (460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476) - Ah.. I would recommend kdddkdkdkdddkdk K. | Stefan
01:30:167 (466) - Alternatively of what Stefan put above, you can make a this a don, the constant kdkdkdkdkd doesn’t fit too much, but with a small change it could play nicely. | DakeDekaane
02:26:202 - 02:45:512 - Keep the kats only in 3rd beat on this part, it’d go along nicely with drums, so better changing to don/remove the kats that aren’t in the 3rd beat. | DakeDekaane
02:57:926 (32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - Try ddddkkkkddddkkd, the drums are somehow regular there so better having a regular stream. | DakeDekaane
Accpeted almost all
That was the greatest mod I ever received! Thanks very much for your time! :)
captin1
hi

[General]
  1. Offset 2760 (+6) might be a bit better, check it out
[Easy]
Placement/Rhythm/Nazi Patterning
  1. 00:24:133 (4) - might be best to change this into two circles, so that there's a click on the downbeat where the music changes 00:24:822 -
  2. 00:35:512 (4) - same as before, would be good to see two circles here to have a click on the strong downbeat
  3. 01:11:719 (4) - should have a NC here, and then 01:17:236 (4) - as well to keep consistency
Hitsounding
  1. 02:53:788 (1,2) - not sure what you were going for for the hitsounding here, should double check that it's how you want it cause it seems a bit random at the moment
[Normal]
Placement/Rhythm/Nazi Patterning
  1. 00:11:029 (4) - NC? this seems like a very long combo phrase compared to the ones around it
  2. 00:40:857 - add a note? seems like you stopped using 1/2 after a certain point in this section, might be best to add a few more notes like this with the vocal
  3. 00:43:616 - ^
  4. 00:46:202 (4,5) - you could turn these into two 1/2 sliders, would be a nice effect building into the kiai
  5. 02:39:995 (1,2) - this would look better if you rotated 2 into a perfect overlap (-6 works)
Hitsounding
  1. nice
[Hard]
Placement/Rhythm/Nazi Patterning
  1. 00:06:202 (4) - NC? would be consistent with Insane
  2. 00:16:547 (5) - NC here would be cool
  3. 00:19:305 (8,1) - Swap NC? would be consistent with Insane
  4. 00:22:236 (1) - this is the only diff with a spinner here, I would map this out like you did in the rest of them for consistency
  5. 02:39:995 (1) - remove NC from here, put it on 02:42:754 (4) - instead, so that it keeps your pattern from before.
  6. 02:52:581 - don't see the reason for the delayed break being here, why not drag to 02:52:409 - instead? could do for Normal and Insane as well
Hitsounding
  1. 02:28:960 (4) - clap on end?
[Insane]
Placement/Rhythm/Nazi Patterning
  1. 00:11:719 (5) - would be nice to see a NC here so the combo doesn't get too long
  2. 00:16:547 (5) - NC here would be cool too
  3. 00:21:374 (6) - I would place this at x352 y200, to give it consistent spacing around it. will be more comfortable to play and read
  4. 00:23:098 (3) - x76 y96 would be better for the triangle pattern
  5. 00:25:512 (3) - would look neater if the end was moved left like this, so that the overlap splits it in half evenly
  6. 00:27:581 (1) - x256 y148, for more even spacing again
  7. 00:53:788 (1,2,3) - check your stack here
  8. 01:23:443 (4,5) - these sliders look a bit odd to me, since you haven't used 1/2 sliders this curved before, I think you should make them more similar to other sliders in the map
  9. 01:47:581 (1,2,3) - check your stack here
  10. 02:02:236 (7) - try x108 y192, to improve the curve of this stream
  11. 03:17:581 (2) - the placement of this is making the curve of the stream after look wrong, so x388 y52 should help fix that
Hitsounding
  1. 00:18:616 (7) - remove whistle? I don't think it fits here, I think it sounds better on 00:19:305 (1) -
  2. 00:37:236 (1) - missing drum finish on the end?
  3. 00:39:995 (5) - remove drum clap from end?
  4. 02:14:650 (2) - I think this would sound better as a whistle, not a clap
  5. 02:26:202 - I would have used soft sampleset for this section, personal opinion
pretty nice, I'd recommend about 2 more mods though, some things played a little odd in the Insane. gotta get that taiko icon too ;) call me back when you get them.
Topic Starter
AlexaBM
Thank you, accepted all!
riffy
Yo, as requested.

[General]
  1. Bright colours look really strange on the video. Since you've decided to add the video, consider making colours more fitting with it.
  2. Your timing is inconsistent. The [insane] diff has a different offset, guess that's happened when you tried to fix the offset from the previous mod. Anyway, hurry up and fix it, it is unrankable!
[Easy]
  1. I'd recommend you to reduce HP Drain to 1, due to some patterns (e.g. 00:03:277 - long gaps) HP2 may feel a bit too stressful for beginners.
  2. 00:16:553 (3) - thee way, how the transition plays here is not bad, but I thoink that it can be improved a bit. Example shows you how you can make the transition a bit softer without hurting your original idea. :)
  3. 00:24:139 (4,1) - the DS here is obviously lower, try to keep it consistent here since such changes are quite confusing for beginners.
    Note: Perhaps, you did it to emphasize the beginning of the next section of the song, but it doesn't fit here, imo.
  4. 00:36:553 (1) - I guess it was not done on purpose. It feels out of your pattern, it does not match with the song and having 2 NCs in a row is quite confusing for beginners.
  5. 00:44:139 (1,2) - speaking about the flow, it can be improved in some of the patterns. Personally, I do believe that transitions in Easy/Normal diffs should be as smooth, as possible, so beginners won't have any problems with reading. Here, the awesome flow you've had before feels broken, so I recommend you to fix it somehow. Something like this flows better, imo.
  6. 00:57:242 (3,1) - and one more flow suggestion. I see that you're trying to focus on blanketing and curves, but the transition between (3) and (1) feels forced. Something like moving (1) a bit lower may help.
    Note: same happens a few more times, so you might need to check the diff or contact me in-game if you want a detailed flow-mod. Anyway, just keep in mind, that all these flow-suggestions are based JUST on my opinion and you're not obligated to apply them at all. :)
  7. 02:07:932 - the beat here sounds quite strong and previously you had all these beats mapped, so I recommend you to place a circle here. It will help you to keep consistency in the rhythm and follow the music closer!
    Note: 03:01:725 - whoops, sounds like the same happens here
  8. 02:12:415 (1) - the spinner sounds quite off, I recommend you to map the part and start the spinner at 02:13:794 - to emphasize the drums at this part of the song.
  9. 02:38:622 (3) - previously, sliders were STRONGLY matching with the vocals and it was really awesome, but this one sounds off the vocals and it feels unpleasant. Try to replace it with just two circles and you'll improve your rhythm greately!

    I would recommend you to make some patterns a bit more intuitively understandable for the beginners, everything else seems quite alright. Pretty nice diff. :)
[Normal]
  1. As I've mentioned in the Easy, some flow improvements could be done there as well. Only if you agree with what I'm saying, of course. :)
  2. 00:05:518 (1,2) - I am not sure, but I can't hear anything at and 00:05:863 - and 00:07:242 - therefore, having slider-reverses at these points sounds quite awkward to me. Consider replacing them with 2/1 sliders? :)
    Note: that's a great changce to show us some creativity with your awesome sliders :)
  3. 00:37:760 (5) - 00:40:863 (5) - 00:43:622 (4) - I see what you're trying to follow there, but the beats are really quite and it is hard to hear/understand them. Consider removing this circles to make your rhythm a bit more obvious. Don't worry, I think it is quite alright for a Normal.
  4. 01:56:380 (2) - sounds a little bit off. Try to replace it with just One circle at 01:56:553 - which will work wth the vocals pretty good, imo.
    Note: the same applies for a few similar patterns like 03:19:311 - so, make sure you'll have them all fixed to keep consistency :)
  5. 02:31:380 (1) - this one almost touches the default HP-Bar and will probably be overlapped with the custom ones. Consider moving it a bit down, so the map will look neater.

    That's a really, really good diff. I liked it a lot!
[Hard]
  1. Set AR to 8 and perhaps increase HP Drain as well. The current AR seems way too low duruing kiais and setting it to 8 will make the diff look neater and more playable. As for HP Drain, do it to keep the mapset a bit better balanced :)
  2. 00:40:518 (4,5) - I see what you're trying to do with placing a jump on the "take me OUT of there" but thejump feels way too big and doesn't fit with your patterns and the jump feels exaggerated. Try to get rid of the jump here or reduce it to make it more playable, please!
  3. 01:10:173 - a circle here would make your rhythm a bit more consistent and would fit with the drums better. I was testing the map, missed here, cheecked it and it felt like you've missed a circle here. :(
  4. 01:21:897 (5,6,7) -try to avoid the triplets, they feel quite ouf of your style and don't really work with what you've done earlier. Try to use 1/4 sliders with repeats, since they're much more playable and give the same effect.
    Note: it's alright to keep them during kiais since the rhythm gets harder, but not in the calm parts of the song!
  5. 01:43:622 (2) - a minor overlap with the scores, not a big deal, but stll, it can be improved. :)
  6. 02:14:484 (3) - perhaps, you could use a new combo there to emphasize the drums and your jumps/spacing change. NC will help us to read it and will also fit with the song.
  7. 02:34:139 (3) - sounds a bit overmapped, again. Consider removing it to make the rhythm more fitting!

    The diff is not bad, but low AR made me a bit confuied during kiais. It felt unbalanced, imo.
[Insane]
  1. 00:05:512 (1) - when we can clearly hear "dooown" in the vocals, I expect slider to go down as well. :) Use Ctrl+G on this one, if you agree with me. :)
  2. 01:33:443 (5,1) - minor - a blanket here would flow awesome. It is not a big deal, but such patterns are more readable when they follow some patterns.
  3. 02:06:891 (1) - minor - that overlap is not a big deal, but with some big skin elements it will look really untidy. So, I'd move it a bit lower, if it's possible.
  4. 02:09:305 (6,1) - the jump was quite out of your stly. Previously you didn't had any flow-breaking jumps, so this one feels quite unexpected and tricky. Consider changing to consistent spacing there.
  5. 03:08:960 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - that was impressing! ♥ Great job!

    That's something really well done! Great job!
You need to pay some more attention to the easier diffs when you map them, otherwise the mapset is quite alright.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
AlexaBM

-Bakari- wrote:

Reserved for a post.

btw, hi :3/
hi hi~ o/
Topic Starter
AlexaBM

-Bakari- wrote:

Yo, as requested.

[General]
  1. Bright colours look really strange on the video. Since you've decided to add the video, consider making colours more fitting with it.
  2. Your timing is inconsistent. The [insane] diff has a different offset, guess that's happened when you tried to fix the offset from the previous mod. Anyway, hurry up and fix it, it is unrankable!
    fixed all!
[Easy]
  1. I'd recommend you to reduce HP Drain to 1, due to some patterns (e.g. 00:03:277 - long gaps) HP2 may feel a bit too stressful for beginners.
  2. 00:16:553 (3) - thee way, how the transition plays here is not bad, but I thoink that it can be improved a bit. Example shows you how you can make the transition a bit softer without hurting your original idea. :)
  3. 00:24:139 (4,1) - the DS here is obviously lower, try to keep it consistent here since such changes are quite confusing for beginners.
    Note: Perhaps, you did it to emphasize the beginning of the next section of the song, but it doesn't fit here, imo.
  4. 00:36:553 (1) - I guess it was not done on purpose. It feels out of your pattern, it does not match with the song and having 2 NCs in a row is quite confusing for beginners.
  5. 00:44:139 (1,2) - speaking about the flow, it can be improved in some of the patterns. Personally, I do believe that transitions in Easy/Normal diffs should be as smooth, as possible, so beginners won't have any problems with reading. Here, the awesome flow you've had before feels broken, so I recommend you to fix it somehow. Something like this flows better, imo.
  6. 00:57:242 (3,1) - and one more flow suggestion. I see that you're trying to focus on blanketing and curves, but the transition between (3) and (1) feels forced. Something like moving (1) a bit lower may help.
    Note: same happens a few more times, so you might need to check the diff or contact me in-game if you want a detailed flow-mod. Anyway, just keep in mind, that all these flow-suggestions are based JUST on my opinion and you're not obligated to apply them at all. :)
  7. 02:07:932 - the beat here sounds quite strong and previously you had all these beats mapped, so I recommend you to place a circle here. It will help you to keep consistency in the rhythm and follow the music closer!
    Note: 03:01:725 - whoops, sounds like the same happens here
  8. 02:12:415 (1) - the spinner sounds quite off, I recommend you to map the part and start the spinner at 02:13:794 - to emphasize the drums at this part of the song.
  9. 02:38:622 (3) - previously, sliders were STRONGLY matching with the vocals and it was really awesome, but this one sounds off the vocals and it feels unpleasant. Try to replace it with just two circles and you'll improve your rhythm greately!
    Accepted all!
    I would recommend you to make some patterns a bit more intuitively understandable for the beginners, everything else seems quite alright. Pretty nice diff. :)
[Normal]
  1. As I've mentioned in the Easy, some flow improvements could be done there as well. Only if you agree with what I'm saying, of course. :)
  2. 00:05:518 (1,2) - I am not sure, but I can't hear anything at and 00:05:863 - and 00:07:242 - therefore, having slider-reverses at these points sounds quite awkward to me. Consider replacing them with 2/1 sliders? :)
    Note: that's a great changce to show us some creativity with your awesome sliders :)
  3. 00:37:760 (5) - 00:40:863 (5) - 00:43:622 (4) - I see what you're trying to follow there, but the beats are really quite and it is hard to hear/understand them. Consider removing this circles to make your rhythm a bit more obvious. Don't worry, I think it is quite alright for a Normal.
  4. 01:56:380 (2) - sounds a little bit off. Try to replace it with just One circle at 01:56:553 - which will work wth the vocals pretty good, imo.
    Note: the same applies for a few similar patterns like 03:19:311 - so, make sure you'll have them all fixed to keep consistency :)
  5. 02:31:380 (1) - this one almost touches the default HP-Bar and will probably be overlapped with the custom ones. Consider moving it a bit down, so the map will look neater.
    fixed all!
    That's a really, really good diff. I liked it a lot!
[Hard]
  1. Set AR to 8 and perhaps increase HP Drain as well. The current AR seems way too low duruing kiais and setting it to 8 will make the diff look neater and more playable. As for HP Drain, do it to keep the mapset a bit better balanced :) I dunno, I increased HP Drain, but AR seems well for me
  2. 00:40:518 (4,5) - I see what you're trying to do with placing a jump on the "take me OUT of there" but thejump feels way too big and doesn't fit with your patterns and the jump feels exaggerated. Try to get rid of the jump here or reduce it to make it more playable, please!
  3. 01:10:173 - a circle here would make your rhythm a bit more consistent and would fit with the drums better. I was testing the map, missed here, cheecked it and it felt like you've missed a circle here. :(
  4. 01:21:897 (5,6,7) -try to avoid the triplets, they feel quite ouf of your style and don't really work with what you've done earlier. Try to use 1/4 sliders with repeats, since they're much more playable and give the same effect.
    Note: it's alright to keep them during kiais since the rhythm gets harder, but not in the calm parts of the song!
  5. 01:43:622 (2) - a minor overlap with the scores, not a big deal, but stll, it can be improved. :)
  6. 02:14:484 (3) - perhaps, you could use a new combo there to emphasize the drums and your jumps/spacing change. NC will help us to read it and will also fit with the song.
  7. 02:34:139 (3) - sounds a bit overmapped, again. Consider removing it to make the rhythm more fitting!
    Accepted all!
    The diff is not bad, but low AR made me a bit confuied during kiais. It felt unbalanced, imo.
[Insane]
  1. 00:05:512 (1) - when we can clearly hear "dooown" in the vocals, I expect slider to go down as well. :) Use Ctrl+G on this one, if you agree with me. :)
  2. 01:33:443 (5,1) - minor - a blanket here would flow awesome. It is not a big deal, but such patterns are more readable when they follow some patterns.
  3. 02:06:891 (1) - minor - that overlap is not a big deal, but with some big skin elements it will look really untidy. So, I'd move it a bit lower, if it's possible.
  4. 02:09:305 (6,1) - the jump was quite out of your stly. Previously you didn't had any flow-breaking jumps, so this one feels quite unexpected and tricky. Consider changing to consistent spacing there.
  5. 03:08:960 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - that was impressing! ♥ Great job!
    Aaaand again fixed all!
    That's something really well done! Great job!
You need to pay some more attention to the easier diffs when you map them, otherwise the mapset is quite alright.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you pro o/
Love
Popping in!

[General]
  1. All of the inheriting sections could be removed for maximum readability on the Taiko difficulties. There's no reason to change the SV multiplier unless on slow parts.
    This is what it should look like:
    http://puu.sh/8IsLN/308ba14c5f.png
    Resnap the sliders on the Muzukashii manually after this.
[Oni]
  1. 00:46:208 (150,152) - Change these to k d respectively. From upbeat to the next upbeat (00:46:035 - 00:46:380 -), these break flow really easily. When you switch to kdkkd, you match the downbeat with the upbeat. The problem with kddkk on this part is you're switching on a 1/4 beat, which could be awkward to play.
  2. 01:03:449 (274) - Add a finish to this to make it K. This will keep consistent with the earlier ones you've used.
  3. 02:58:535 - 02:58:966 - The triple notes also break quite a bit of flow. This is a general roll but this is placed really advanced. Try using a k on 02:58:535 (39) and a d on 02:58:966 (44). This plays a lot better.
[Muzukashii]
  1. 01:26:122 (79) - Change this to a k for better flow.
  2. 01:36:380 - Remove this note for a quick 1/1 break.
  3. 01:58:449 - ^
  4. 02:09:484 - ^
  5. 02:52:760 (13,14) - Invert these two notes to d k for a variety pattern instead of going d k d k constantly.
  6. 02:53:794 (16) - Finish this for variety as well and to emphasize the trumpet.
Topic Starter
AlexaBM
Thank you, all fixed!
Love
Change the multiplier for all the inherit sections to x1.0 on both taiko difficulties.

Edit: Boop
Topic Starter
AlexaBM
Thanks!
Secretpipe
Hello C:

Here's my mod as promise ! :)

[Easy]
00:35:863 (1) - Maybe stack it ?
01:35:173 (2) - I think it's better to do like this : x:288 y:80
01:53:794 (1,2) - Curv these !
02:45:518 (1) - Same as 01:35:173 (2) -but : x:164 y:140

[Normal]
00:35:691 (3) - I'm pretty sure you can delete it but make what you want :D
01:11:380 (3) - I'd like to blanket this !
01:43:449 (3,4) - Bad overlap !
01:59:311 (2,4) - Blanket ! :)
02:07:932 (4,5) - ^ (REALLY NAZI)
03:08:966 (2,3,1) - ^:D

Very busy orz
Call me tomorrow for the end of the mod !
Topic Starter
AlexaBM

Secretpipe wrote:

Hello C: hi hi~~

Here's my mod as promise ! :)

[Easy]
00:35:863 (1) - Maybe stack it ? I always try to avoid stacks in Easy diff, so no changes
01:35:173 (2) - I think it's better to do like this : x:288 y:80 it looks better
01:53:794 (1,2) - Curv these ! done
02:45:518 (1) - Same as 01:35:173 (2) -but : x:164 y:140 I replaced it but another way

[Normal]
00:35:691 (3) - I'm pretty sure you can delete it but make what you want :D removed
01:11:380 (3) - I'd like to blanket this ! done
01:43:449 (3,4) - Bad overlap ! I want this to be so
01:59:311 (2,4) - Blanket ! :)done
02:07:932 (4,5) - ^ (REALLY NAZI) it looks well for me
03:08:966 (2,3,1) - ^:D done

Very busy orz
Call me tomorrow for the end of the mod !
thanks~
/me waits C:
Alarido
Modding as requested (:
Song is AMAZING :3 Fully Amazing! These kind of songs that deserved (and should) be there on MBC !!! No more dubsteps, [I would prefer songs like this and also some like Daft Punk too].
Song is really Amazing :3 I found a version by Larto (where Ephemeral made a Normal diff).

[Insane]
01:08:277 (1,2,3,4) - Cosmetic: move 01:08:449 (2) - to x:400, then move 01:08:622 (3) - to x:364 y:188 for a better curve of sliderheads (:

[Hard]
00:49:311 (5) - Flow: why not do Ctrl-G here?
01:00:346 (5) - ^
03:01:725 (7) - ^

[Normal]
00:09:656 (3,1,2,3) - Flow and placement: it's possible harmonize the slider pair (3,1) by doing Ctrl-G at 00:11:035 (1) - and then moving 00:12:070 (2) - to x:323 y:264.

[Easy]
* Nothing wrong.

That's all (:

poke me back ;)
Topic Starter
AlexaBM

Alarido wrote:

Modding as requested (:
Song is AMAZING :3 Fully Amazing! These kind of songs that deserved (and should) be there on MBC !!! No more dubsteps, [I would prefer songs like this and also some like Daft Punk too].
Song is really Amazing :3 I found a version by Larto (where Ephemeral made a Normal diff). I know that map. Larto was so pro.. unlike some mappers in 2010-2011

[Insane]
01:08:277 (1,2,3,4) - Cosmetic: move 01:08:449 (2) - to x:400, then move 01:08:622 (3) - to x:364 y:188 for a better curve of sliderheads (: fixed

[Hard]
00:49:311 (5) - Flow: why not do Ctrl-G here? why not
01:00:346 (5) - ^ it doesn't look fine here IMO
03:01:725 (7) - ^ ^

[Normal]
00:09:656 (3,1,2,3) - Flow and placement: it's possible harmonize the slider pair (3,1) by doing Ctrl-G at 00:11:035 (1) - and then moving 00:12:070 (2) - to x:323 y:264. fixed!

[Easy]
* Nothing wrong. that's good c:

That's all (:

poke me back ;)
Thaanks~~ :)
captin1
some weird spacings, should fix them up
[Easy]
  1. 00:26:553 (3) -
[Normal]
  1. 00:46:553 (5) -
  2. 01:05:346 (3) -
  3. 01:21:380 (3) -
  4. 01:44:484 (5) -
  5. 02:13:104 (3) -
  6. 02:42:070 (3) -
no kds
Topic Starter
AlexaBM
Fixed and updated!
captin1
cool, taiko icon here p/3077057 so bubbled!
Topic Starter
AlexaBM
Thank you o3o
Secretpipe
YES
Topic Starter
AlexaBM

Secretpipe wrote:

YES
Not yet. It will be "YES" when I'll rank it :3
/me waits for the BAT
Krfawy
BATs please. This map should be ranked since it was submitted, so rank it now, please. : /
Topic Starter
AlexaBM

Krfawy wrote:

BATs please. This map should be ranked since it was submitted, so rank it now, please. : /
It will be ranked soon, so stay calm a bit please o3o
KSHR
Let me throw in only minor things.

[Easy]
  1. Inconsistent video offset
  2. 00:02:760 - This volume change can be set with the red line right? Same goes for Normal.
  3. 00:40:001 (2,2,3) - Just a design suggestion: This might be just me, but it looks like paralleled patterns are overused here. It'd be more fun and neater if you rearrange this pattern. e.g. https://osu.ppy.sh/ss/1691761
    300,304,40001,2,0,P|376:288|456:304,2,160,8|8|8,3:0|3:0|3:0,0:0:0:0:
[Normal]
  1. Seems fine to me.
[Hard]
  1. I think HP7 is a bit too high considering the difficulty spread. Consider reducing it by 1.
  2. 01:37:156 - Add a note here as the drum goes. You can make the rhythm more natural by doing this imo.
  3. 03:10:173 (4) - I wonder why you placed a 1/4 slider only here. I'm sure it'd be better to place 2 notes instead of it like what you did at 03:04:656 (7,8,1) - 03:15:691 (8,9,1) - in order to make a pattern more friendly.
[Insane]
  1. 00:38:449 (6) - Remove this note. By doing this you can make more consistent with the rhythm of 00:35:863 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - imo.
mancuso_JM_
Just giving a quick testplay here in Insane, and I'm wondering a little thing.. Is the pattern in 00:47:415 (2,3,4,5,6) - intentional?
I mean, all the pattern is in 1/4 but the jump between (5,6) is really big and almost impredictable, in addition you don't have that kind of stuff in the rest of the map so it became really inconsistent.
Removing (5) you'll be fixing this issue, but please, make sure to change that!
KSHR

mancuso_JM_ wrote:

Just giving a quick testplay here in Insane, and I'm wondering a little thing.. Is the pattern in 00:47:415 (2,3,4,5,6) - intentional?
I mean, all the pattern is in 1/4 but the jump between (5,6) is really big and almost impredictable, in addition you don't have that kind of stuff in the rest of the map so it became really inconsistent.
Removing (5) you'll be fixing this issue, but please, make sure to change that!
Yea, I noticed that as well and told the mapper to remove (5) on a forum pm before throwing in my suggestions. The fixed version hasn't been submitted yet, but I'm sure s/he already fixed that! Thanks for mentioning, senpai :3
Topic Starter
AlexaBM

KSHR wrote:

Let me throw in only minor things.

[Easy]
  1. Inconsistent video offset Oh, yes, my fault. Fixed!
  2. 00:02:760 - This volume change can be set with the red line right? Same goes for Normal. Fixed
  3. 00:40:001 (2,2,3) - Just a design suggestion: This might be just me, but it looks like paralleled patterns are overusing here. It'd be more fun and neater if you rearrange this pattern. e.g. https://osu.ppy.sh/ss/1691761 okay, why not?
    300,304,40001,2,0,P|376:288|456:304,2,160,8|8|8,3:0|3:0|3:0,0:0:0:0:
[Normal]
  1. Seems fine to me.
[Hard]
  1. I think HP7 is a bit too high considering the difficulty spread. Consider reducing it by 1. Okay, fixed
  2. 01:37:156 - Add a note here as the drum goes. You can make the rhythm more natural by doing this imo.
  3. 03:10:173 (4) - I wonder why you placed a 1/4 slider only here. I'm sure it'd be better to place 2 notes instead of it like what you did at 03:04:656 (7,8,1) - 03:15:691 (8,9,1) - in order to make a pattern more friendly. Hm.. yes, it's better. Changed!
[Insane]
  1. 00:38:449 (6) - Remove this note. By doing this you can make more consistent with the rhythm of 00:35:863 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - imo. Removed
All updated!
KSHR
dede~n
SapphireGhost
DexFrild
УРРРААААААА!! ПОЗДРАВЛЯШКИ XD
Krfawy
Congratulations Darling! <3 I'm glad to see your 4th ranked map. ;3 Now let's go and bake some cake with me... or cupcakes maybe? 83

L! U! V! Alexa! o3o
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