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Pendulum - Watercolour (Radio Edit) [Osu|Taiko]

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meiikyuu

hi thanks for requesting in my queue

Easy
  1. 00:31:719 (1) - whistle at end
  2. 00:37:581 (3) - this note might be a little high lol
  3. 00:53:788 (2,3) - you should make these 2 same shape ^^
Normal
  1. 00:08:271 (6) - NC, and remove on next note (keep consistent with previous& future pattern)
sorry not much on this diff xd

Hard
  1. 01:50:340 (1) - you should get rid of the unecessary green ticks in this spinner
  2. 01:54:305 - i want to play something here somehow, flows better in my ears
  3. 02:28:960 (4) - try drum finish on reverse
  4. 02:56:547 (1) - same as first mod
  5. 02:56:547 (1) - same as 01:54:305 -
Insane
  1. 00:48:271 (1) - move to x:114 y:291 , so that note is in center of 00:47:754 (5,6,7) -
  2. 00:58:788 (5,6,7) - change to this distance? so that (6) stacks at slider tail
    SPOILER

    440,288,58788,1,2,0:0:0:0:
    444,109,58960,1,8,0:0:0:0:
    300,196,59133,1,0,0:0:0:0:
  3. 02:44:133 (5) - keep same angle as 02:43:788 (4) -
alexa pro (:

sorry if the mod is short, i just got back into modding...but i think this is a good start for you
i like it, good luck!
Topic Starter
AlexaBM

meiikyuu wrote:


hi thanks for requesting in my queue

Easy
  1. 00:31:719 (1) - whistle at end added
  2. 00:37:581 (3) - this note might be a little high lol okay, I put it down a bit
  3. 00:53:788 (2,3) - you should make these 2 same shape ^^ done
Normal
  1. 00:08:271 (6) - NC, and remove on next note (keep consistent with previous& future pattern) okay, done
sorry not much on this diff xd

Hard
  1. 01:50:340 (1) - you should get rid of the unecessary green ticks in this spinner removed
  2. 01:54:305 - i want to play something here somehow, flows better in my ears I add a note here
  3. 02:28:960 (4) - try drum finish on reverse no changes
  4. 02:56:547 (1) - same as first mod removed
  5. 02:56:547 (1) - same as 01:54:305 - I add a note here
Insane
  1. 00:48:271 (1) - move to x:114 y:291 , so that note is in center of 00:47:754 (5,6,7) - moved
  2. 00:58:788 (5,6,7) - change to this distance? so that (6) stacks at slider tail good idea, changed
    SPOILER

    440,288,58788,1,2,0:0:0:0:
    444,109,58960,1,8,0:0:0:0:
    300,196,59133,1,0,0:0:0:0:
  3. 02:44:133 (5) - keep same angle as 02:43:788 (4) - fixed
alexa pro (:

sorry if the mod is short, i just got back into modding...but i think this is a good start for you
i like it, good luck!
No problem, any feedback is welcome (: Thank you :)
Naryuga
Hello, I came from my Google Docs queue.

[General]
  1. Unique and nice hitsounds ;)
  2. Inconsistency of Slider Tick Rate on [Easy] diff. Set it 1, not 2
[Easy]
  1. 00:33:443 (2) - whistle in the tail? owo
  2. 03:11:719 (2,3) - Shift+Ctrl+R 15' with Anti-Clockwize each notes? I believe you can get some nice flow by this http://osu.ppy.sh/ss/1448597
[Normal]
  1. 02:28:960 (4) - luv this <3 gj
  2. 02:39:995 (1) - clap in the tail?
[Hard]
  1. None!
[Insane]
  1. 00:13:443 - how about adding a note here? It makes some natural flow with 00:11:719 (4,5,6) -
Taikos

d = don (red)
k = kat (blue)
CAPITAL D / K = Big notes

[Muzukashii]
  1. Avoid using custom sample when you don't use custom sounds for Taiko.
  2. I don't know why you use whistles while you are using claps on some places... :3
  3. 00:27:064 - add k? // it fits the vocal very well and you can have a nice mirror with 00:25:167 (1,2,3) -
  4. 00:46:891 (83) - I recommend starting this with D, because of strong bass sound
  5. 00:48:271 (88) - I like d here very much, the reason is almost same to the above ^... yea I suggest replacing such kats that is near this pattern into dons such as 00:49:650 (96) - , 00:51:029 (103) - , 00:52:409 (111) - and so on
  6. 01:09:822 (4) - d?
  7. 01:21:547 (68,69,70,71,72,73) - I think this pattern is a bit too much for a Muzu diff, I suggest reducing notes by deleting 01:21:547 (68,69) - that sounds excessive
  8. 01:29:995 (113) - please reduce the slider at least by 1/4 tick. // Hard players cannot solve such big note use while solving the 1/4 slider.
  9. 01:40:512 (170) - and 01:41:891 (180) - : remove them? // the density of notes around 01:40:857 (172,173,174,175,176,177) - is just too much for a Hard diff, I recommend reduce some notes around there
  10. 01:50:340 (1) - The spinner use is not good. Shorten it by 1/2 or 1/1 and add D circle here instead. // As you can know by testplaying, spinners end faster than the time you set as the "end" so most time there will be nothing while a big sound is heard at 01:53:098 - .
  11. 02:04:305 (65,66) - remove the 2 notes? the density is very large
  12. 02:27:926 (5) - oh god don please for the bass drum
  13. 02:28:960 (7) - Don will fit here
  14. 02:34:478 (19) - umm drumroll here doesn't fit very well, it's better to map here with don/kat notes instead in my opinion
  15. 02:39:995 (26) - ^
  16. 02:44:478 (32) - d?
  17. 02:45:512 (1) - shorten it and put a circle (maybe D sounds good) at 02:48:271 -
  18. 02:56:547 (1) - ^
  19. 03:04:822 (33) - Remove finisher please. Using big note in 1/4 (like ddK) is not recommended if you don't have some special reason...
  20. 03:10:340 (67) - ^
  21. 03:10:512 (68,69) - 3 triples in a raw are fairly hard as a Hard diff, I'll recommend reducing some.
  22. 03:15:771 (102) - and 03:16:029 (104,105) - : remove them, too hard
[Oni]
  1. 00:57:840 (242) - o_o remove this note for the next big note?
  2. 01:08:960 (325) - If you still want to use the big Kat here it's better to remove 01:08:874 (324) - to let players solve the big note...
  3. 01:31:202 (484) - remove this note here? sounds a bit overmapped. And if you remove it the effect of 01:31:029 (483) - this big note become better
  4. 01:48:788 (609) - d?
  5. 01:53:012 (641) - ... remove this or the next finisher please?
  6. 01:58:529 (682) - delete?
  7. 02:45:512 (1) - as I said at [Muzukashii] you should get this spinner shorten and add a note here instead
  8. 03:21:202 (210) - d or even remove it? just my preference though
ok that's all from me, thank you for requesting and good luck to your mapset
Topic Starter
AlexaBM

Naryuga wrote:

Hello, I came from my Google Docs queue. Thanks for coming~

[General]
  1. Unique and nice hitsounds ;) Thanks c:
  2. Inconsistency of Slider Tick Rate on [Easy] diff. Set it 1, not 2 changed
[Easy]
  1. 00:33:443 (2) - whistle in the tail? owo okay
  2. 03:11:719 (2,3) - Shift+Ctrl+R 15' with Anti-Clockwize each notes? I believe you can get some nice flow by this http://osu.ppy.sh/ss/1448597 why not, changed
[Normal]
  1. 02:28:960 (4) - luv this <3 gj thank you :3
  2. 02:39:995 (1) - clap in the tail? yes
[Hard]
  1. None!
[Insane]
  1. 00:13:443 - how about adding a note here? It makes some natural flow with 00:11:719 (4,5,6) - Sounds nice, added
Taikos first taiko mod omg xD

d = don (red)
k = kat (blue)
CAPITAL D / K = Big notes

[Muzukashii]
  1. Avoid using custom sample when you don't use custom sounds for Taiko. ok, changed to default
  2. I don't know why you use whistles while you are using claps on some places... :3 hm.. I'll change whistles to claps
  3. 00:27:064 - add k? // it fits the vocal very well and you can have a nice mirror with 00:25:167 (1,2,3) - okay
  4. 00:46:891 (83) - I recommend starting this with D, because of strong bass sound yes
  5. 00:48:271 (88) - I like d here very much, the reason is almost same to the above ^... yea I suggest replacing such kats that is near this pattern into dons such as 00:49:650 (96) - , 00:51:029 (103) - , 00:52:409 (111) - and so on changed
  6. 01:09:822 (4) - d ok?
  7. 01:21:547 (68,69,70,71,72,73) - I think this pattern is a bit too much for a Muzu diff, I suggest reducing notes by deleting 01:21:547 (68,69) - that sounds excessive deleted
  8. 01:29:995 (113) - please reduce the slider at least by 1/4 tick. // Hard players cannot solve such big note use while solving the 1/4 slider. done
  9. 01:40:512 (170) - and 01:41:891 (180) - : remove them? // the density of notes around 01:40:857 (172,173,174,175,176,177) - is just too much for a Hard diff, I recommend reduce some notes around there ok, I made it easier
  10. 01:50:340 (1) - The spinner use is not good. Shorten it by 1/2 or 1/1 and add D circle here instead. // As you can know by testplaying, spinners end faster than the time you set as the "end" so most time there will be nothing while a big sound is heard at 01:53:098 - . really. I understand, changed
  11. 02:04:305 (65,66) - remove the 2 notes? the density is very large okay
  12. 02:27:926 (5) - oh god don please for the bass drum changed
  13. 02:28:960 (7) - Don will fit here changed
  14. 02:34:478 (19) - umm drumroll here doesn't fit very well, it's better to map here with don/kat notes instead in my opinion I'll map this part
  15. 02:39:995 (26) - ^ ^
  16. 02:44:478 (32) - d? yes
  17. 02:45:512 (1) - shorten it and put a circle (maybe D sounds good) at 02:48:271 - changed
  18. 02:56:547 (1) - ^ ^
  19. 03:04:822 (33) - Remove finisher please. Using big note in 1/4 (like ddK) is not recommended if you don't have some special reason... understand, fixed
  20. 03:10:340 (67) - ^
  21. 03:10:512 (68,69) - 3 triples in a raw are fairly hard as a Hard diff, I'll recommend reducing some. okay
  22. 03:15:771 (102) - and 03:16:029 (104,105) - : remove them, too hard done
[Oni]
  1. 00:57:840 (242) - o_o remove this note for the next big note? removed
  2. 01:08:960 (325) - If you still want to use the big Kat here it's better to remove 01:08:874 (324) - to let players solve the big note... I'll delete finish
  3. 01:31:202 (484) - remove this note here? sounds a bit overmapped. removed And if you remove it the effect of 01:31:029 (483) - this big note become better I delete the finish here
  4. 01:48:788 (609) - d? yes
  5. 01:53:012 (641) - ... remove this or the next finisher please? delete finish
  6. 01:58:529 (682) - delete? yes
  7. 02:45:512 (1) - as I said at [Muzukashii] you should get this spinner shorten and add a note here instead done
  8. 03:21:202 (210) - d or even remove it? just my preference though I think don is better
ok that's all from me, thank you for requesting and good luck to your mapset
Thank you so much C:
P o M u T a
hi. (poor mod)

[General]
  1. should add tag 'drum and bass'
  2. remove widescreen support all diff.
  3. This title is 'Watercolour (Radio Edit)'. I have this album. try listen this. this is normal Watercoluour. http://puu.sh/7IFiX.mp3 Also, http://www.youtube.com/watch?v=Mpzrl_LQEfI
[Easy]

  • Nothing.
[Normal]
  1. 01:22:064 (4,1) - perfect symmetry more cool imo. (1) end point 2grid up try.
[Hard]
  1. 00:14:822 (1) - why this red combo color part only use 1.00x spacing? 1.20x keep better imo.
  2. 00:51:891 (5,1) - next 2.35 spacing. bit huge imo.
[Insane]
  1. 01:30:857 (15) - add clap?
  2. 01:52:064 (3) - add clap?
good luck
Evening
Mod from Quehuehue

The Words on the BG of Taiko can't be see in Taiko itself, I'm not sure if it's intended, I'm just going to point that out
I'm not sure but these BGs with bars on the top and bottom are not rankable according to one of my modded maps

[Oni]

01:09:047 - I testplayed it and found out that the note 01:08:960 (324) - is quite hard to read, i suggest to change 01:08:960 to a 1.1x inheriting point while adding a x1.00 inheriting point here so that it is better to read
01:53:098 -^
02:29:650 (13) - d > k | There is a lack of kats here, the kat rhythm is slow but this really lacks in kats since there's so many dons in succession
02:37:926 (42) - d > k | Same here
02:40:685 (52) - ^
02:43:443 (63) - ^
02:42:064 (58) - There is a soft clap in the music here I suggest to change this to a kat to fit the music

Really nice rhythm here, I like consistent kat rhythms o/

[Muzu]

01:10:340 (6) - k > d | Three consecutive kats in this long time frame feels like there's a lack of dons, I suggest to change this to a don
01:22:754 (75) - I'm not sure about this significance of this slider, it feels a bit out of place, I suggest to replace it with notes instead

No Other problems, I really like the kat rhythm whew
Topic Starter
AlexaBM
P o M u T a

P o M u T a wrote:

hi. (poor mod) hi~

[General]
  1. should add tag 'drum and bass' added
  2. remove widescreen support all diff. removed
  3. This title is 'Watercolour (Radio Edit)'. I have this album. try listen this. this is normal Watercoluour. ok,changed http://puu.sh/7IFiX.mp3 Also, http://www.youtube.com/watch?v=Mpzrl_LQEfI
[Easy]

  • Nothing.
[Normal]
  1. 01:22:064 (4,1) - perfect symmetry more cool imo. (1) end point 2grid up try. done
[Hard]
  1. 00:14:822 (1) - why this red combo color part only use 1.00x spacing? 1.20x keep better imo. fixed
  2. 00:51:891 (5,1) - next 2.35 spacing. bit huge imo. no changes
[Insane]
  1. 01:30:857 (15) - add clap? yes
  2. 01:52:064 (3) - add clap? yes
Thank you both C:

good luck
Thanks~

lZenxl

lZenxl wrote:

Mod from Quehuehue

The Words on the BG of Taiko can't be see in Taiko itself, I'm not sure if it's intended, I'm just going to point that out
I'm not sure but these BGs with bars on the top and bottom are not rankable according to one of my modded maps

[Oni]

01:09:047 - I testplayed it and found out that the note 01:08:960 (324) - is quite hard to read, i suggest to change 01:08:960 to a 1.1x inheriting point while adding a x1.00 inheriting point here so that it is better to read fixed
01:53:098 -^
02:29:650 (13) - d > k | There is a lack of kats here, the kat rhythm is slow but this really lacks in kats since there's so many dons in succession changed
02:37:926 (42) - d > k | Same here yes
02:40:685 (52) - ^ ^
02:43:443 (63) - ^ ^
02:42:064 (58) - There is a soft clap in the music here I suggest to change this to a kat to fit the music changed

Really nice rhythm here, I like consistent kat rhythms o/

[Muzu]

01:10:340 (6) - k > d | Three consecutive kats in this long time frame feels like there's a lack of dons, I suggest to change this to a don done
01:22:754 (75) - I'm not sure about this significance of this slider, it feels a bit out of place, I suggest to replace it with notes instead fixed

No Other problems, I really like the kat rhythm whew
Neta
Hello~ from my modding queue

[Easy]
  1. 01:57:926 (5,1) - swap NC?
  2. 02:55:167 (2,3,1) - just suggestion how about this pattern?
  3. 03:07:581 (1) - move slider's middle tick to 60, 80

[Normal]
  1. 00:19:995 (2) - remove whistle on the slider's end
  2. 00:21:029 (3) - add whistle on the slider's start if you accepted 00:19:995 (2)
  3. 00:46:891 (1) - move slider's end to 340,96 will be nice blanket
  4. 01:00:685 (1) - ^ 444, 212
  5. 01:32:409 (3) - ^ 300, 216
  6. 02:39:995 (1) - ^ 352, 268

[Hard]
  1. 00:17:926 (7) - remove whistle end of slider
  2. 01:21:029 (3) - better move to 196, 256
  3. nice job

[Insane]
  1. 00:28:960 (1,2) - make these two's shape same will be nice
  2. 00:55:685 (2) - how about 184, 216?
  3. 01:53:098 (1) - just this distance is different (others are x0.67) move to 232, 220 will be clear
nice map!

GOOD LUCK~
Topic Starter
AlexaBM
Thanks very much, fixed the most part of your suggestions C:
Coro
Called here via PM request~
All are suggestions unless in red.

[General]
kay~ first things first, you'll have to disable letterboxing during breaks.
secondly, you'll have to remove unnecessary timing points. Basically, you don't really need that many timing points, so use the ones below~
2754,344.827586206897,4,1,0,100,1,0
2754,-133.333333333333,4,1,0,67,0,0
24822,-111.111111111111,4,1,0,70,0,0
35857,-100,4,1,0,80,0,0
44478,-95.2380952380952,4,1,0,84,0,0
45167,-90.9090909090909,4,1,0,92,0,0
46891,-90.9090909090909,4,1,0,100,0,1
68960,-90.9090909090909,4,1,0,80,0,0
69047,-100,4,1,0,80,0,0
91029,-90.9090909090909,4,1,0,100,0,1
113098,-90.9090909090909,4,1,0,90,0,0
113185,-95.2380952380952,4,1,0,90,0,0
146202,-200,4,1,0,67,0,0
168271,-111.111111111111,4,1,0,67,0,0
173788,-100,4,1,0,67,0,0
179305,-76.9230769230769,4,1,0,100,0,1
201374,-76.9230769230769,4,1,0,100,0,0

[Muzukashii]
wow, can't find anything~ good job~

[Oni]
00:48:271 (173) - change to d to fit drum rhythm better
wow, this is really polished already o_o

nice map~
good luck for rank~
Topic Starter
AlexaBM
Thank you, changed all :3
Kurodragon_old
Muzukashii
00:32:926 (28) - Don
00:33:098 (29) - Kat
02:50:512 - Kat Kat Kat please :D
02:53:271 - ^

I dont mod onis :D, STAR!!!
taiko_maniac1811
Hihi :3
finally got my time back to mod ww
and sorry for being late .w.

MOD
  • [Muzukashii]

    - HP 5?
  1. 00:49:822 (98) - move this to 00:50:254 instead? plays better for me
  2. 00:58:098 (143) - delete? a little break here is nice o3o
  3. 01:01:288 - add don?
  4. 01:11:719 (13,14) - change (13) into don and delete (14) plays better imo
  5. 01:15:857 (35,36) - change (35) to don and delete (36) ^
  6. 01:20:598 - add don?
  7. 01:34:736 (139) - change to kat pls, (kdk) is abit too advanced for a muzu
  8. 01:46:029 (202) - delete? have a little break here is nice
  9. 01:50:167 (1) - move this spinner to 01:50:340 , current placing is a bit early
  10. 03:08:529 (56) - change to kat pls, same as 01:34:736 (139)
  11. 03:13:271 (83) - delete? a little pause here is nice oso


    [Oni]

    - HP and OD lowered to 5/6 , 7 is abit harsh lol
    - So many big notes at the end of a long stream ;w; I suggest deleting the note right before it.. (just suggestion, coz i'm not a fan of big notes at the end of a stream lol)

  12. 00:32:581 (83) - kat? follows the same pattern as 00:30:512 (74) which plays nicely with the vocals
  13. 00:46:805 (163) - delete? a little pause before the finisher is nice
  14. 00:59:995 (258) - don instead? follows the previous patterns (ddk ddd) which plays nicely
  15. 01:00:943 - add don pls, follows the previous pattern nicely (ddk ddd)
  16. 01:02:322 - add don ^
  17. 01:03:357 (280) - delete? a little break before a finisher is nice
  18. 01:07:581 (312) - don? follows the low tone drum better
  19. 01:20:254 - add don? follows previous pattern
  20. 01:21:978 - add don ^
  21. 01:29:822 (468) - don instead? not suitable for a kat here
  22. 01:30:167 (472) - don? ^
  23. 01:30:943 (481) - delete? a little pause here is nice
  24. 01:48:185 - add don? can make this part abit tense than the others
  25. 01:50:254 - add don? feels empty without it for me lol
  26. 02:35:167 (33) - kat?
  27. 02:36:547 (38) - ^
  28. 02:37:926 (42) - ^
  29. 02:57:926 (32) - start this stream with a don instead? flows better with the 1/1 (d d k d d d k) pattern before it
  30. 02:59:219 (47) - delete? a little pause before the finisher is nice
  31. 03:09:650 (125) - kat? feels lonely with just dons here lol
  32. 03:10:254 (132) - delete?
  33. 03:21:374 (211) - Big Don instead? plays better imo

that's all from me
good luck :3
Topic Starter
AlexaBM
Thanks, changed all~
Natsu
Hi hi hi ~


[General]
  1. Inconsistency in LetterboxInBreaks

[Insane]
  1. mmm 01:00:685 (1,2,3,4,5,6,7,8,9) - patterns like this one are really hard to play with AR8, also you have more like this one and some overlaps that will play better with AR9
  2. HP8 is really evil :/, if you fail a stream, you're dead, try HP7 instead, for example you will die here 02:26:202 (1,2,3,4,5,6,7,1) -
  3. 00:05:512 (5) - missing NC I suppose
  4. 00:08:271 (8,1) - swap NC, following your stanzas pattern
  5. 00:16:202 (4) - remove this circle, since it doesn't fit with your vocal mapping at the start, also is not consistent with 00:05:167
  6. 00:31:719 (3,4,5) - you're going for a symmetrical pattern, so yeah try to move 5 at the middle of the sliders, like:
  7. 00:34:995 (4,5,6) - this play really not comfortable, but should be easy to improve the cursor movement here, just CTRL-G 00:35:512 (5,6) -
  8. 00:37:754 (2) - try to don't end sliders on heavy beats, also 2 circles will fit better the vocal stress there
  9. 00:39:995 (5) - missing NC
  10. 00:42:754 (1,2,3,4,1,2,3,4) - cool
  11. 00:47:667 you're missing a circle here, since it's a 5 circles stream
  12. 00:48:616 (2,3,4) - stack this properly
  13. 00:51:719 (3,4) - this doesn't play nicely, use a properly distance pls, 1,40 like you was using in this pattern 00:51:029 (1,2,3) -
  14. 00:52:926 (5,6) - mmm try to don't end sliders on heavy beats <:
  15. 00:54:305 (4,5) - ^
  16. 01:09:995 (5) - mmm try to stack this in the tail of 01:08:960 (1) -
  17. 01:21:374 (1,2,3) - you have some bad stacks like this one, will be cool if you take a look to fix them
  18. 01:44:305 (5) - same as 00:52:926
  19. 02:04:133 (1,2,3,4,5,6,7) - this flow really not natural <:, try to make the stream curved instead?
  20. 02:24:995 I don't see a musical cue to delay the break
  21. 02:42:754 (3) - missing NC
  22. 02:53:788 (1,2,3,4,5,6,7,8) - nice idea you have here, but 0,20 is really hard to notice your idea in first try, I thing 0,10 will be more noticeable
  23. 03:08:960 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I can't hear a clearly 1/4, since I listen just a 1/2 rhythm with some triplets, also in the whole diff some streams and triplets doesn't fit the music, I suggest you to check your rhythms again <:

[Hard]
  1. Is just me or your NC should be in 00:06:891 (7) - but not in 00:08:271 (1) -
  2. 00:27:581 (1,2,3) - stack this properly, there are more similars hue
  3. 00:44:478 (2,3,4) - this volume changes look a bit random IMO, remove those lines better
  4. 00:46:202 (6,1) - use a properly distance here, stacking 1/4 sliders in another slider is not a good idea in hard diffs IMO, since you can't know how many repeats it have, just spacing 00:46:202 (6,1) like you did with 00:45:512 (5,6) -
  5. 00:48:271 (4) - missing NC, since in the kiai you are using 1 every 1 stanza
  6. 00:51:633 (3) - nothing in the music here, I suggest you to remove this beat, also the pattern is a bit questionable for a hard diff imo, and you didn't add any beats on insane here too
  7. 00:53:012 (3) - same here, there are more beats like this one in the whole diff, I'll like if you check your rhythms, and keep consistent with the music and your others diffs
  8. 00:59:305 (4) - missing NC
  9. 01:04:822 (4) - same as above ^, will be nice if you check your diff to fix some inconsistencies with combos
  10. 01:09:305 (1,2,3) - same as 00:51:633
  11. 01:29:995 (6,1) - here you ave the same issue as 00:46:202 -, also for consistency 01:29:995 (6) - this should have 2 repeats instead of 1
  12. 01:31:029 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - In previous kiai you was using combos every 1 stanza, but here you're using them every 2, I'll like to see more consistency here
  13. 02:24:995 same as insane
  14. 02:56:547 (5) - this should be NC too
  15. 02:56:719 (1) - starting the chorus of the song in a spinner end doesn't represent the music nicely, I suggest you to start it with a circle or a slider head like you did in previous two
  16. I have the same feeling about triplets, some of they are not in the music, probably will be nice if you take a look again at your rhythms
[Normal]
  1. 00:32:064 (2,3) - you are using a 1/2 stacks here, but also you are using 1/1 stacks 00:21:719 (4,5) - , I'll suggest you to use the same gap in the stacks in the whole diff, since they are pretty hard to be notice by new players
  2. 00:34:478 (2,3,1,2,3,4,5,6) - this rhythm is pretty questionable for a normal diff, will be nice if you can use a simple one here
  3. 00:44:133 (4) - mising NC, I suppose
  4. 00:55:167 (3) - same as above, also same as the others diffs I feel your combos pattern are not consistent in the whole diff, and yes you should take a look at this inconsistency, IMO
  5. 01:09:305 (1) - too soon after a spinner for a normal diff, <:
  6. 01:53:443 (1) - same as above
  7. 02:06:029 (3,2) - try to avoid the overlap
  8. 02:24:995 I prefer if you keep the break like this in the others diffs too
  9. 02:26:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3) - your combing is not consistent here too
  10. 02:56:547 (1) - same as hard, I really suggest you to remove the spinner and map this part properly, you'll improve the rhythm here if you do
  11. 03:10:340 (1,2,3) - this look too hard for a normal diff, consider to remove this circle 03:11:202 (2) -
  12. nice diff, but your combo usage is pretty inconsistent
[Easy]
  1. 00:27:581 (3,4) - use a slider instead, since you are following just the vocals in the intro, then the circle at 00:28:271 (4) - will be really not comfortable to play for newbies, since it is breaking your vocal mapping there
  2. 00:37:581 (3,1) - can you avoid this small overlap ?
  3. 00:46:891 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2) - and yeah, again your comboing get inconsistent, for example this 00:49:650 (3) - should be NC
  4. 01:09:650 (1) - this come too soon after a spinner for an easy, try to leave a 2 downbeats gap
  5. 01:53:788 (1) - ^
  6. 02:56:719 (1) - same as hard <:
  7. 02:59:995 (1) - too soon after a spinner for an easy diff
  8. nice diff, but your combo usage is pretty inconsistent
GL hope this help you ;)
Topic Starter
AlexaBM
Thank you very much! This was very helpful, fixed the most part of suggestions (:
Jerry
Hey there~ Here's the taiko mod that you requested from me the other day :3

Sorry for being late! Internet was down for a few days orz

  • [Muzukashii]
  1. 00:49:133 (95) - the pitch of the beat in the music at this part is significantly lower than 00:49:305 So how about changing this to don?

  2. 01:36:116 - I suggest adding a kat here for the sake of consistency since you have a kkk at 01:34:650 as well

  3. 02:15:167 (127) - a big don here would have more impact imo

  4. 02:26:202 (1) - this beat sounds heavy here, change to big don?

  5. 02:31:719 (13) - heavy beat, change to big don?

  6. 02:33:443 (16) - heavy beat, don?

  7. 02:37:236 (25) - heavy beat, big don?

  8. 02:38:960 (29) - heavy beat, don?

  9. 02:42:754 (38) - heavy beat, big don?

  10. 03:08:529 (55) - delete this, the kkk sounds too "forced" for this part of the music


  • [Oni]
  1. 00:39:995 until 00:46:719 - This buildup towards the kiai time is fantastic, but it starts too early. I suggest repeating the pattern at 00:37:581 one more time before starting the k d d d k d d d k buildup. So, you'll need to delete these notes : 00:40:167 (116,124,126,130,132) -

  2. 01:59:909 - move this note to 02:00:254 so that it flows better with the music :3

  3. 02:15:167 - a big don has more impact on this part in my opinion.. give it a try ? o3o

  4. 02:29:822 (14) - move to 02:29474 ? Matches the music's rhythm better imo

  5. 02:26:202 (1) - the beat sounds kinda heavy here, change it to a big don?

  6. 02:31:719 (21) - ^ same for this one, heavy beat here, change to big don?

  7. 02:33:443 (27) - ^ same for this one, heavy beat here, change to don

  8. 02:34:478 (30) - ^ same, change to big don

  9. 02:37:236 (40) - ^ same, change to big don

  10. 02:38:616 (45) - a cymbal sound can be heard here, change this note to kat?

  11. 02:38:960 (47) - heavy beat here, change to don

  12. 02:39:995 (50) - big don, heavy beat

  13. 02:41:374 (55) - same as one of the suggestions before, cymbal sound can be heard here, change it to kat?

  14. 02:41:719 (57) - heavy beat, change to don

  15. 02:42:754 (61) - heavy beat, change to big don

  16. 02:44:133 (66) - cymbal sound in music, change to kat

  17. 02:44:478 (68) - heavy beat, change to don

This is your first time trying to map a taiko map? Seriously? :o It's really well made considering the fact that it's your first time! ><
The patterns are really simple but they flow ridiculously well with the music, so great job on that! xD
Hopefully, my mod is helpful and also, good luck on getting this ranked! ~
Topic Starter
AlexaBM
Thank you very much, Jerry :3 Changd ALL!
Krfawy
Hello! ^^ It's Krfawy, witch! XDDDD

At first I want to say simply I CAN'T mod taiko diffs, because I don't even play taiko or map it, so I will mod standard only. Sorry! D:

Normal

  1. 00:17:926 (5) - it's cool I can see a slider, but maybe it will be better to listen up if it could be a slider without

    reversing? : o

Hard

  1. 00:03:788 (2,3) - I would delete (3) and make 1/2 slider instead of (2). I know it's hard, but it's only a beginning of

    the map, so... let's get easy. XDDD

Insane

  1. 00:08:271 (4) - Maybe make (4) a new combo too? : o XD
  2. 01:02:236 (1,2) - Maybe delete (2) and make the slider reversed? I think it will fit better. :3
  3. 01:14:995 (2,3,4) - I'll try to explain as well as I can XD I think it looks a little like 2010 (If you know, what I mean :D )

    so why not to move circles a little? Maybe move (2) to be placed on the third circle, and move (3) to stuck it with the beginning

    of the slider? I wish I am understandable ;_; If not, here is an image: CLICK O3O
  4. 01:17:754 (2,3,4) - The same as over here. :3
  5. 01:23:271 (2,3,4) - And the same. xD
  6. 01:28:788 (2,3,4) - Again the same. XDDD Plz don't hate me ;_;
  7. 02:06:029 (2,3,4) - maybe stack (2,3) on the beginning of the slider (4)? I guess it will be simpler and better to click even if it is Insane and it has to be hard to FC. D:
  8. 02:42:409 (2) - I'm not sure, it's a pure theoretical thinking: NC here? :o

MAYBE it will help anything *wondering mood*

And thank you so much for helping me with my mapset. Love! <3
Topic Starter
AlexaBM

Krfawy wrote:

Hello! ^^ It's Krfawy, witch! XDDDD

At first I want to say simply I CAN'T mod taiko diffs, because I don't even play taiko or map it, so I will mod standard only. Sorry! D: don't worry about it :3

Normal

  1. 00:17:926 (5) - it's cool I can see a slider, but maybe it will be better to listen up if it could be a slider without good idea, changed

    reversing? : o

Hard

  1. 00:03:788 (2,3) - I would delete (3) and make 1/2 slider instead of (2). I know it's hard, but it's only a beginning of

    the map, so... let's get easy. XDDDchanged

Insane

  1. 00:08:271 (4) - Maybe make (4) a new combo too? : o XD
  2. 01:02:236 (1,2) - Maybe delete (2) and make the slider reversed? I think it will fit better. :3 good idea
  3. 01:14:995 (2,3,4) - I'll try to explain as well as I can XD I think it looks a little like 2010 (If you know, what I mean :D )

    so why not to move circles a little? Maybe move (2) to be placed on the third circle, and move (3) to stuck it with the beginning

    of the slider? I wish I am understandable ;_; If not, here is an image: CLICK O3O no, I want to keep this
  4. 01:17:754 (2,3,4) - The same as over here. :3 ^
  5. 01:23:271 (2,3,4) - And the same. xD ^
  6. 01:28:788 (2,3,4) - Again the same. XDDD Plz don't hate me ;_; ^ no problem. LOL
  7. 02:06:029 (2,3,4) - maybe stack (2,3) on the beginning of the slider (4)? I guess it will be simpler and better to click even if it is Insane and it has to be hard to FC. D: no changes
  8. 02:42:409 (2) - I'm not sure, it's a pure theoretical thinking: NC here? :o no

MAYBE it will help anything *wondering mood*

And thank you so much for helping me with my mapset. Love! <3
It was hepful, thank you!~
quiz-chan_DELETED
what.

why is there a Watercolour set without me?
Topic Starter
AlexaBM

Lizzy wrote:

what.

why is there a Watercolour set without me?
sry I want to do this mapset on my own. I'll call you next time \:D/
happy623
yea I am finally here \:D/

General

  1. yeayea, Since you have a video, so you dont need to use Letterbox, just simply remove it from your mapset
  2. hmm, idk if I havent redl the mapset xD there is a .osb file, if you dont do sb, remove it

EASY!

  1. 00:14:822 - try to add a note here! Since you did add a note at 00:03:788 (2) - , a slider at 00:08:960 (1) - , 00:14:822 - is just a bit same in rhythm, so, add a note here to consist what you did!
  2. 00:12:409 (5) - ;w; idk if this slider is waay too off-screen, but if you find its okay, just keep it
  3. 00:15:167 (1) - nazi, since this slider is not in a nice appearance with 00:16:547 (2) - , I'd twist it a bit and place like the following, it seems much better for the outlook! Moreover, the slider after twisting like under the pic, can also emphasize vocal which is going up :D What do you say? :
  4. 00:26:547 (2) - super nazi, move the last anchor one grid down for a prefect blanket! :
  5. 00:28:960 (1) - a whistle at the tail I supposed?
  6. 00:44:822 (2) - drag the middle anchor a bit, for a better a blanket as well :
  7. 00:45:512 (3) - try to add a clap at the reverse sign, apart from showing the music behind, it will also avoid from being empty :D
  8. 01:00:685 (3) - add a NC here, it could consist your NC pattern in the kiai part (you placed NC on every 2 big white ticks during kiai)
  9. 01:41:374 (4,1) - this overlap seems not really good, how about this? : (make sure to snap the following objects!)
  10. 01:44:822 (3) - add NC for consistency as well
  11. 02:28:960 (1) - try to move the second-last anchor one grid down, and your slider will look much rounded
  12. 03:02:064 (3) - NC for same reason, as it is pretty nice to have the same NC pattern during the kiai parts
  13. 03:13:098 (3) - ^

    NICE EASY

Normal

  1. 00:30:340 (3) - hmm, as I saw you seems to following the vocal in 00:28:616 (1,2,3) - , so, add a whistle on this slider head, to show the vocal's strong beat
  2. 02:02:754 (3,4,5,6,1) - well, it might be a bit troublesome, but I suggest you arrange these into a pentagon (need to snap the following objs too ;w;) :
  3. 02:43:788 (1) - remove NC for a consistency

    nothing much to say \o\

Hard

  1. 00:22:064 (1) - spinner seems not enough to show the hard beat, try this out? :
  2. 02:13:788 (1) - idk but try to make some reversing sliders like 01:29:650 (4,5) in this part?

    ;w; pro

Insane

  1. 00:46:547 (3,4) - these two sliders are overlapped, consider moving 00:46:719 (4) - one to two grids up
  2. 01:08:271 (1,2,3,4) - try to consist their ds, or it will ruin the nice placement QwQ
  3. 02:14:995 (9) - it would be better to add a NC here, because you put NC in other diffs, how about applying to this one too? :D
  4. 03:03:443 (1,2,3,4) - this flows seems not really nice here, if I were you, I'd put it like this, how about you?

That should be all I suppose, pro mappu, shoot star o/
GL!
Topic Starter
AlexaBM

happy623 wrote:

yea I am finally here \:D/

General

  1. yeayea, Since you have a video, so you dont need to use Letterbox, just simply remove it from your mapset fixed
  2. hmm, idk if I havent redl the mapset xD there is a .osb file, if you dont do sb, remove it removed

EASY!

  1. 00:14:822 - try to add a note here! Since you did add a note at 00:03:788 (2) - , a slider at 00:08:960 (1) - , 00:14:822 - is just a bit same in rhythm, so, add a note here to consist what you did! okay, added!
  2. 00:12:409 (5) - ;w; idk if this slider is waay too off-screen, but if you find its okay, just keep it it's okay using 4:3 screen, so I'll keep it
  3. 00:15:167 (1) - nazi, since this slider is not in a nice appearance with 00:16:547 (2) - , I'd twist it a bit and place like the following, it seems much better for the outlook! Moreover, the slider after twisting like under the pic, can also emphasize vocal which is going up :D What do you say? : I
    ll keep that

  4. 00:26:547 (2) - super nazi, move the last anchor one grid down for a prefect blanket! done :
  5. 00:28:960 (1) - a whistle at the tail I supposed? yes
  6. 00:44:822 (2) - drag the middle anchor a bit, for a better a blanket as well : done
  7. 00:45:512 (3) - try to add a clap at the reverse sign, apart from showing the music behind, it will also avoid from being empty :D okay c:
  8. 01:00:685 (3) - add a NC here, it could consist your NC pattern in the kiai part (you placed NC on every 2 big white ticks during kiai) added
  9. 01:41:374 (4,1) - this overlap seems not really good, how about this? : (make sure to snap the following objects!) sure, changed
  10. 01:44:822 (3) - add NC for consistency as well yes
  11. 02:28:960 (1) - try to move the second-last anchor one grid down, and your slider will look much rounded changed
  12. 03:02:064 (3) - NC for same reason, as it is pretty nice to have the same NC pattern during the kiai parts done
  13. 03:13:098 (3) - ^ ^

    NICE EASY

Normal

  1. 00:30:340 (3) - hmm, as I saw you seems to following the vocal in 00:28:616 (1,2,3) - , so, add a whistle on this slider head, to show the vocal's strong beat added
  2. 02:02:754 (3,4,5,6,1) - well, it might be a bit troublesome, but I suggest you arrange these into a pentagon (need to snap the following objs too ;w;) : maybe I missunderstood something, but I already have a pentagon here
  3. 02:43:788 (1) - remove NC for a consistency

    nothing much to say \o\

Hard

  1. 00:22:064 (1) - spinner seems not enough to show the hard beat, try this out? : done
  2. 02:13:788 (1) - idk but try to make some reversing sliders like 01:29:650 (4,5) in this part? no, Ill keep it

    ;w; pro

Insane

  1. 00:46:547 (3,4) - these two sliders are overlapped, consider moving 00:46:719 (4) - one to two grids up yes
  2. 01:08:271 (1,2,3,4) - try to consist their ds, or it will ruin the nice placement QwQ fixed!
  3. 02:14:995 (9) - it would be better to add a NC here, because you put NC in other diffs, how about applying to this one too? :D I'll put NC on (10)
  4. 03:03:443 (1,2,3,4) - this flows seems not really nice here, if I were you, I'd put it like this, how about you? good idea!

That should be all I suppose, pro mappu, shoot star o/
GL!
Thanks for modding <3
ZekeyHache
You should put a wide BG. Here is one.

Topic Starter
AlexaBM
Cool, thank you! <3
Shiro
Hello AlexaBM,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Priti
-GN
Stefan
Nwolf
Hula
Lust
-kevincela-
DakeDekaane

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
normal-hitnormal.wav is nearly inaudible, Mainly noticeable in the kiai sections but it’s quite a bother in general. | Priti, Jenny
adding on, skinning the hitnormal sounds more often than not lead to people disabling all hitsounds because they’re not used to it. keep this in mind when using them | -GN
also, while they’re basically not noticable during kiai/high sections of the song, they’re feeling too harsh and sudden in the intro and calm parts, so you might lower the volume there or just stick to defaults | Jenny
hitsounds might also be a bit too quiet, you might want to make them louder - Lust
02:26:202 - The usage of the drum-hitfinish is really unfitting on this part, it created a cool feeling on the previous times it was used, but it’s too loud and impactful for a quiet section like this, I’d suggest you to just not use it at all on this part. | Priti
02:52:409 - Shouldn’t the break start here? works better considering it’s a start of a measure. | Priti

Please remember that people are probably not pointing out every occurance of every issue/improvement suggestion they have with your map, so keep out for reoccurances of the same or similar issues when going through the mod as some things repeat a lot within a map(-set) when not aware of it (such as skipping important beats with sliders). | Jenny


Easy
00:03:788 (2,3) - Blanket can be improved, use the approach circle to assist you in fixing this, and disable grid snap | Lust
00:14:822 (6) - The New Combo should be moved from 00:15:167 (1) - to this note, considering how it fits good with the vocals, and it also starts the pattern in a pretty nice way, so I’d see it quite better here :D - -kevincela-
00:14:822 (6,1) - Blanket can be improved, the end is a bit too far from the circle | Lust
00:21:719 (2,3) - Not a fan of such a strong beat landing on a passive slider end, maybe you can change up the rhythm here so that an active object like a circle of slider start lands on them | Lust
00:41:719 (3) - Again a new combo should be added here, since you used this before and it also marks your rhythm change where you follow these 1/1 drums! - -kevincela-
00:44:822 (2,3) - (Nazi) Blanket can be improved | Lust
01:02:064 (2,3) - Maybe have (2) blanket (3) so that the repeat slings it around the pattern better | Lust
01:06:202 (1) - Spinner doesn’t really fit here IMO, maybe you should map this out ~ Lust
01:09:995 (1) - missing clap ! - Shiro
01:46:891 (4,1) - Blanket can be improved, the slider is too “straight” and needs a bit more curve ~ Lust
01:50:340 (1) - Another spinner that could be mapped out ~ Lust
01:54:133 (1,2) - Instead of this 1/1 pattern, why don’t you instead make this pattern begin 1/1 before by using a 3/2 repeated slider, starting at 01:53:788 - ? It would just fit perfectly the vocals which are being played right in that way, varying a bit the rhythm you have there. About the pattern, you can make something like this http://puu.sh/8pYLG.jpg - -kevincela-
01:54:133 (1) - Starting from here up to the break, you will have to rethink the hitsounding. You do not have a beat on every white tick for this part, which means you miss A LOT of clap hitsounds (mainly), and this creates massive holes in your hitsounding, which feel and play bad. Try to focus on the vocals instead to make this part’s hitsounding more consistent. - Shiro
02:28:960 (1) - Not a big thing, but following all the beats there imo could be a pretty nice thing to do here, so reducing this whole slider by 1/1 and adding a note instead at 02:31:719 - would work quite better than your actual pattern. Here’s what I mean http://puu.sh/8pZ06.jpg - -kevincela-


Normal
00:05:512 (4,5) - Just a little thing here: since in the current state these slider don’t follow up that well with 00:08:271 (1) - , why don’t you make a pattern instead with the curves of these sliders reversed? It’s not that easy to explain, though i believe it would really play good especially with the next pattern! Here’s what I’ve been thinking about http://puu.sh/8pZov.jpg http://puu.sh/8pZqo.txt - -kevincela-
00:17:926 (5) - maybe this slider could be moved or otherwise edited to expand on the symmetry (2,3,4) has and make it vertically symmetrical | -GN
00:32:236 (3) - this goes outside the playfield a bit, i’m not sure how it works in 4:3 or anything like that but i wouldn’t recommend keeping it that way | -GN
00:39:995 (4,5,1) - I’d really like to see a “returning-back” here since it would work really good, by moving 00:41:029 (5) - at x:384 y:280 and 00:41:374 (1) - at x:292 y:244, as it just follows perfectly the oval flow started by 00:39:995 (4) - , which plays really good! - -kevincela-
00:42:754 (3,1,2,3) - This introduces a massive hole in the hitsounding that basically ruins the effect you did with the drum finishes. You need to find a way to add a beat at least on 00:43:098 - 00:44:478 - 00:45:857 | Shiro
00:45:512 (2) - Frankly I expected something more powerful here, since there is a transition to the kiai time and the music almost asks for that… imo a 3/2 slider won’t work that great there alone :\ I’d personally make something with two 1/1 sliders and a note, which would follow perfectly the pace in this pattern. Here’s an example http://puu.sh/8pZTz.jpg - -kevincela-
00:49:650 (1,2,3) - I really don’t like the way this pattern looks, consider something that looks a bit cleaner, maybe something like http://puu.sh/8pTDn.png | Priti
01:04:822 (2,3,4) - Again, this looks a bit sloppy and doesn’t flow visually, Consider something like what I suggested on 00:49:650 (1,2,3) | Priti
01:14:478 (1,2,3) - Adding on to Priti’s notes, do something like what he put on 00:49:650 (1,2,3) here | -GN
01:25:512 (1,2,3) - Adding on to Priti’s notes, do something like what he put on 00:49:650 (1,2,3) here | -GN
01:26:891 (4) - in case you don’t change around (1,2,3) here, blanket (4) around 2 or something | -GN
02:28:960 (1) - this slider is pretty cool, but maybe the beginning should be a bit more curved | -GN


Hard
00:02:754 - I really don’t like the spacing that was used for the ½ here, It looks a bit too cramped and sloppy due to how the objects almost touch each other but don’t actually overlap. | Priti
00:20:685 (3) - i don’t find this slider goes well with the rest of the pattern, maybe something like that is better http://osu.ppy.sh/ss/1553174 | Ovoui
00:59:305 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
01:33:788 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
02:09:650 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
03:00:685 (3,4,5,6) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti


Insane
¼ feel rather randomly grouped in terms of spacing; sometimes they’re stacked and sometimes they’re slightly spaced on the same sound patterns which is somewhat confusing - make this more steady and consistent, perhaps? | Jenny

00:18:271 (6,7) - you used 0.9x before, why’s it 0.8x now? | Jenny
00:21:029 (5) - due to this being a slider, you’re not emphasizing both vocals but only one of them which feels rather bleh since they’re about equally strong here; I suggest you either make 4 an 1/1 slider or replace this with two circles | Jenny
00:30:857 (6) - jump feels very sudden, specifically considering there’s no pressured vocals here, just basically background echoing noises | Jenny
00:32:926 (6) - reaches into the HP bar which is rather ugly | Jenny
00:35:512 (5,6) - same as 00:30:857; it’d feel better to have 5,6 on a normal spacing and just have a sharp turn on 1 as that gives a rather strong shift in tone and sections of the song here | Jenny
00:37:236 (1,2) - this jump is troublesome: firstly, it’s ½ late since the strong vocal point is on where your slider ends, so you’re jumping after the strongest point - secondly, people won’t even complete the slider but stop at where the redpoint is since there is no reason to follow it to the end as the map continues downwards from it, not upwards as the slider is suggesting. thirdly, I don’t see why 2-6 are compressed like this; you spaced ½ out before and this is very sudden and rather confusing | Jenny
00:38:616 (1,2) - similarly, I don’t understand why those 1/1 are so super compressed either; your hitsounding feels rather impactful so this contrasts a fair lot | Jenny
00:42:754 (1,2,3,4,1,2,3,4) - nothing really changes in the music but suddenly, we’re playing sharp-angled half-jumpy ½ circles instead of sliders which is an entirely different playing rhythm; while the hitsounding may stay the same, it’s played entirely different and there’s no apparent reason why this should be the case here | Jenny
00:45:512 (1,2,3,4,5,6,7,8,1) - this stream is quite hard due to its spacing, as well as looking a bit ugly since it bends more at the end - maybe make it more round, and reduce spacing to 0.9x or something would work better, as well as being more consistent with the other longer streams in the map | -GN
00:48:616 (2,3,4) - you had a rather strong emphasis on the ¼ before but due to 2 being a slider, you take the first hit from the triple; those things feel a bit off and disrupt playing rhythm a fair bit (at least for me), so please consider changing those things (and future occurances) | Jenny
00:51:029 (1,2,3,4) - those should be part of the same pattern judging by the music; the triangle looks nice and stuff but it doesn’t make sense with how the song goes - a square would do better http://osu.ppy.sh/ss/1553382 | Jenny
00:52:926 (5,6) - these sliders start on weaker beats than they end on, making for a confusing playing rhythm that doesn’t go with the song’s beatline; their starts feel entirely impactless while on their ends, there’s destinct strong beats in the song | Jenny
00:54:305 (4,5) - ^
00:57:926 (1,2,3,4) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti
01:00:685 (1,2,3,4,5,6,7,8,9) - This pattern feels really forced since the music doesn’t work well when you split them in groups of three. Squares could work really well and fit the rhythm much better, and will also allow you to fix the combo mistake since it should be on 01:02:064 (9) - Instead of 01:02:236 (1) | Priti, Jenny
01:02:236 (1) - Missing clap on the reverse arrow. | Priti
01:02:754 (2) - this slider skips an important beat on the red tick, feeling rather weird to hold it down | Jenny
01:04:478 (4) - spacing is weird here; it’s 1.95x to 3 but 1.8x to 5 which is messing the triangle up - move it to 414|45 to fix that | Jenny
01:04:822 (1,2,3) - as mentioned before, you’re taking pressure from the ¼ here by using a slider; also this doesn’t really go well with the way the flow from the previous triangle is going - you basically play 2-3-1 as a straight line and then turn to a curve which is rather bleh since it misses the turn on the new combo. you should try to bring some directional change for the new combo as that accentuates it much better http://puu.sh/8pYNC.png | Jenny
01:06:547 (2,3,4,5) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti
01:08:788 (4,1) - Blanket these two properly? at the moment the blanket is off so it looks sloppy. | Priti
01:10:512 (2) - another slider that ends on a stronger beat than it starts on; please consider changing those (leaving it at that here, you get the idea of what I mean by those, I hope) | Jenny
01:11:719 (1,2,3,4) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti
01:17:236 (1) - awfully close to 3, move it a bit farther away to be entirely safe of weird overlap things | Jenny
01:26:891 (1) - Pretty nazi, but this should be on x:82 y:286 for a perfect overlap. | Priti
01:29:995 (5,6,7,8,9,10,11,12,13,14,15,16) - the 1/2 claps on this stream seem unnecessary, replace them with another hitsound, a whistle to go with the vocals for example | -GN, Lust
01:50:340 (1,1,1,1) - I can’t see any reason for these slowdowns, the back sounds MIGHT somewhat emphasise it, but there isn’t anything that really calls for lower SV, I’d suggest you to just rework this and make something that is normal, this is just way out of place, especially considering that you didn’t do the same on the other two kiai parts. | Priti
01:52:322 - there should be a circle here, as well as hitsounds for the stream matching 01:29:995 - | -GN
01:54:478 (1,2,3) - Increase spacing between 1 and 2, so it matches 2 to 3, this is weird | -GN
02:07:926 (7,2,3,4) - the (2,3,4) stack should be moved 8 pixels down and 8 pixels right so the end of (7) and (2) stack, i think - the auto stacking makes the triple look misaligned with the sliderend | -GN
02:13:788 (1,2,3,4,5,6,7,8,1) - Again, these should be squares to work better with the music, at the moment this doesn’t make sense since the beats split into groups of 4, not of 3, which means that grouping them into groups of 4 visually will make more sense. | Priti
02:31:374 (2,3,1) - are you sure these shouldn’t be curved instead of being a line? the (3,1) overlap could be done without imo | -GN
03:19:995 (1,2,3,4,5,6,7,8,9) - Again, these should be squares to work better with the music, at the moment this doesn’t make sense since the beats split into groups of 4, not of 3, which means that grouping them into groups of 4 visually will make more sense. | Priti
03:13:098 (1,2,3,4,5,6) - i would suggest to construct these in a way more like http://osu.ppy.sh/ss/1553204, so you get nice flowing triangles instead of the weird angles you get in this pattern, and then rearrange your 03:14:478 (1,1,1,1) - sliders around this instead | -GN


Muzukashii
00:06:202 (6) - personally I think this circle is kinda redundant and shouldn’t be put here, it doesn’t follow the vocals although you’ve been following them so far. | Stefan
00:07:581 (9) - Remove this note, there’s literally nothing to hit there | DakeDekaane
00:16:202 (24) - You’ve mainly mapped on the vocals until 00:24:822 but this one is a bit of of place. I consider removing it. | Stefan
00:17:236 (26,27,28,29,30) - Also the same issue as 00:16:202: It’d be better if you only focus here on the vocals (or at least more fitting to them). You should remove (26) and (29) and change then 00:18:616 - as d which fits much better here. | Stefan
00:19:305 (31) - By following the previous suggestion from me change this circle into k. As you did at 00:16:547 (25) or 00:08:271 (10). | Stefan
00:21:374 (37) - How about changing this to k? Fits to me better if you ask me, it follows the high-pitched vocal note. | Stefan
00:27:581 (10) - This kat should be a don instead, seeing that you mostly mapped this sound as don (00:26:202 (5) - ). It also sounds a bit weird, seeing that your kat placement is mostly on the 3rd white tick. | Nwolf
00:29:133 - Seeing that you mapped the vocal again you should probably add a note (kat?) here, it also feels quite empty compared to previous patterns. Also add a note 00:32:064 - here if you added the first one. | Nwolf
00:35:857 - the green line should actually be moved to 00:36:202 because 00:35:857 (41) is divided from 00:35:512 (39,40) due the speed change. | Stefan
00:36:719 (44) - I think it sounds nicer to play 1 / 2 on 00:37:064 instead of this here. | Stefan
00:38:098 (50,52) - I find this should be splitted that (52) is removed and (50) becomes to k for a simpler pattern. | Stefan
00:39:478 (56) - Move to 00:39:822? Similar to 00:36:719 (44). | Stefan
00:40:857 (62,64) - Same as 00:38:098 (50,52). | Stefan
00:42:409 (69,75) - Both parts sounds a bit higher and should be emphasized so. Change them into k. | Stefan
00:50:512 (102) - I think d k to play seems much more appropriately as k k. | Stefan
00:51:547 (107,108,109) - This ddk doesn’t fit too much at all, considering this is quite similar to previous pattern, keep using ddd here | DakeDekaane
00:51:719 (111) - Change this to a kat, a muzu normally should not have ddk triplets in ½ patterns. | Nwolf
00:55:512 (128,129,130,131,132,133,134,135,136,137,138,139,140,141) - This definitely should be splitted for at least two less circles. I suggest to remove (136) and (138). | Stefan
01:00:167 (153) - I would use (like I did said on 00:50:512 (102) ) d k pattern instead k k. | Stefan
01:09:564 (2) - You’re probably better off deleting this, it’s the only time here where you used dd. It also doesn’t really fit into the song or into a muzu. | Nwolf
01:14:478 (26,27,28,29,30,31,32,33) - I think the emphasis is missing here. You could try to follow the vocals here directly; that would mean to remove everything except (26,30,33). These emphasize the vocal perfectly and be kept here. Otherwise if you perfer to map it because of the background then don’t use this suggestion. | Stefan
01:14:736 (27) - Either move this to 01:15:081 - for consistency or delete it, ddk pattern again. | Nwolf
01:16:374 (36,37,38,39) - Again a long 1 / 2 circle pattern which easily can be splitted without ruining anything important: Except of 01:16:547 (38) I recommend to remove. | Stefan
01:17:409 (42) - Hm it’s a quite long ½ note stream you have here, with ¼ triplets… might wanna delete this note to shorten it. | Nwolf
01:19:478 (55,57) - From personal sight I would let (55,57) out because they do not take much part on the song. | Stefan
01:22:754 (72) - Maybe a k? d sounds really really weird and unfitting to me. | Stefan
01:25:512 (85,86,87,88,89,90,91,92,93,94,95) - As I suggested for the pattern at 01:14:478 I I would also recommend to follow the voice here if you’re fine with it. You’ve got to remove (88,89,92,93,96) then. | Stefan
01:25:771 (87) - ddk pattern again, you should delete this note for a little bit of consistency and to avoid having too many triplets in muzu. | Nwolf
01:25:857 (90,91) - You should swap them, sounds much better after that. | Stefan
01:27:495 (100,101,102) - You should remove (100,102) here and change (101) as k. | Stefan
01:28:443 (106,110) - remove both to make a more suitable break time for a Muzukashii Level
01:34:047 (130) - Same as 01:14:736 (27) - | Nwolf
02:13:788 (119,120,121,122,123,124,125,126,127) - Maybe turn this into a drum roll (slider), all ¼ streams in the drums are mapped as sliders or spinners in muzu.
I would suggest removing a few ¼ triplets completely. Most of them do not fit the music and, as mentioned, ddk is not really good for a muzukashii and two triplets (ddk ddd) shouldn’t be used as well. It’s a muzukashii - keep ¼ triplets at a minimum and avoid having too long ½ streams (try to keep ½ streams at a maximum of 7 notes). | Nwolf
The rest of the map got the same issues I (and the other modders here) have named and it’s practically the same at all. From now this needs less circles and density. Another thing I also recommend to avoid is ddk pattern; a ddd triplet is absolutely enough for a Muzukashii and should only be used if it fits to 100% which doesn’t do here. | Stefan


Oni
Change HP and OD to 6 | Nwolf
You need more break phases. For the moment this never ever can be ranked with that less break parts you’ve got in the Difficulty at the moment. The meant parts are from 00:46:891 -
01:31:029 and 01:31:029 - 02:15:167. It’s because also Oni Player needs their short breaks and it’s not even recommend to do such long parts without any 1 / 2 breaks in Inner/Ura Oni Difficulties. You may could do that at the last Kiai since 22 seconds are fine to play in one row, however my personal taste wouldn’t recommend it. | Stefan
00:07:581 (10) - Remove this note, there’s literally nothing to hit here. | DakeDekaane
00:16:891 (30,31) - Remove both notes, there’s literally nothing to hit here. | DakeDekaane
00:18:271 (33,34) - Remove both notes, there’s literally nothing to hit here. | DakeDekaane
00:45:512 (142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157) - This stream is quite harsh for an Oni level, it’d be okay for a high tier one, but considering the nature of the song, this one doesn’t fit too much, try k ddddd k ddkkd K (http://puu.sh/8pYfS.png) | DakeDekaane
01:29:650 (460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476) - Ah.. I would recommend kdddkdkdkdddkdk K. | Stefan
01:30:167 (466) - Alternatively of what Stefan put above, you can make a this a don, the constant kdkdkdkdkd doesn’t fit too much, but with a small change it could play nicely. | DakeDekaane
02:26:202 - 02:45:512 - Keep the kats only in 3rd beat on this part, it’d go along nicely with drums, so better changing to don/remove the kats that aren’t in the 3rd beat. | DakeDekaane
02:57:926 (32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - Try ddddkkkkddddkkd, the drums are somehow regular there so better having a regular stream. | DakeDekaane
Topic Starter
AlexaBM
Thank you all so much! I can't check the mod at the moment 'cause of my broken keyboard ._. When I'll have a new one I'll check all suggestions immediately!
Topic Starter
AlexaBM

Shiro wrote:

Hello AlexaBM,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Priti
-GN
Stefan
Nwolf
Hula
Lust
-kevincela-
DakeDekaane

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
normal-hitnormal.wav is nearly inaudible, Mainly noticeable in the kiai sections but it’s quite a bother in general. | Priti, Jenny deleted
adding on, skinning the hitnormal sounds more often than not lead to people disabling all hitsounds because they’re not used to it. keep this in mind when using them | -GN
also, while they’re basically not noticable during kiai/high sections of the song, they’re feeling too harsh and sudden in the intro and calm parts, so you might lower the volume there or just stick to defaults | Jenny
hitsounds might also be a bit too quiet, you might want to make them louder - Lust
02:26:202 - The usage of the drum-hitfinish is really unfitting on this part, it created a cool feeling on the previous times it was used, but it’s too loud and impactful for a quiet section like this, I’d suggest you to just not use it at all on this part. | Priti fixed
02:52:409 - Shouldn’t the break start here? works better considering it’s a start of a measure. | Priti no

Please remember that people are probably not pointing out every occurance of every issue/improvement suggestion they have with your map, so keep out for reoccurances of the same or similar issues when going through the mod as some things repeat a lot within a map(-set) when not aware of it (such as skipping important beats with sliders). | Jenny


Easy
00:03:788 (2,3) - Blanket can be improved, use the approach circle to assist you in fixing this, and disable grid snap | Lust done!
00:14:822 (6) - The New Combo should be moved from 00:15:167 (1) - to this note, considering how it fits good with the vocals, and it also starts the pattern in a pretty nice way, so I’d see it quite better here :D - -kevincela- yes, changed
00:14:822 (6,1) - Blanket can be improved, the end is a bit too far from the circle | Lust fixed
00:21:719 (2,3) - Not a fan of such a strong beat landing on a passive slider end, maybe you can change up the rhythm here so that an active object like a circle of slider start lands on them | Lust I don't really understand what do you mean, but I changed it a bit, I think it's what do you want
00:41:719 (3) - Again a new combo should be added here, since you used this before and it also marks your rhythm change where you follow these 1/1 drums! - -kevincela- fixed
00:44:822 (2,3) - (Nazi) Blanket can be improved | Lust done
01:02:064 (2,3) - Maybe have (2) blanket (3) so that the repeat slings it around the pattern better | Lust ok fixed
01:06:202 (1) - Spinner doesn’t really fit here IMO, maybe you should map this out ~ Lust no, I want to keep it
01:09:995 (1) - missing clap ! - Shiro really o.o
01:46:891 (4,1) - Blanket can be improved, the slider is too “straight” and needs a bit more curve ~ Lust fixed
01:50:340 (1) - Another spinner that could be mapped out ~ Lust no, I want to keep it
01:54:133 (1,2) - Instead of this 1/1 pattern, why don’t you instead make this pattern begin 1/1 before by using a 3/2 repeated slider, starting at 01:53:788 - ? It would just fit perfectly the vocals which are being played right in that way, varying a bit the rhythm you have there. About the pattern, you can make something like this http://puu.sh/8pYLG.jpg - -kevincela- good idea, thanks~
01:54:133 (1) - Starting from here up to the break, you will have to rethink the hitsounding. You do not have a beat on every white tick for this part, which means you miss A LOT of clap hitsounds (mainly), and this creates massive holes in your hitsounding, which feel and play bad. Try to focus on the vocals instead to make this part’s hitsounding more consistent. - Shiro yeah I keep it in mind
02:28:960 (1) - Not a big thing, but following all the beats there imo could be a pretty nice thing to do here, so reducing this whole slider by 1/1 and adding a note instead at 02:31:719 - would work quite better than your actual pattern. Here’s what I mean http://puu.sh/8pZ06.jpg - -kevincela- changed!


Normal
00:05:512 (4,5) - Just a little thing here: since in the current state these slider don’t follow up that well with 00:08:271 (1) - , why don’t you make a pattern instead with the curves of these sliders reversed? It’s not that easy to explain, though i believe it would really play good especially with the next pattern! Here’s what I’ve been thinking about http://puu.sh/8pZov.jpg http://puu.sh/8pZqo.txt - -kevincela- changed!
00:17:926 (5) - maybe this slider could be moved or otherwise edited to expand on the symmetry (2,3,4) has and make it vertically symmetrical | -GN moved
00:32:236 (3) - this goes outside the playfield a bit, i’m not sure how it works in 4:3 or anything like that but i wouldn’t recommend keeping it that way | -GN ok, moved a bit
00:39:995 (4,5,1) - I’d really like to see a “returning-back” here since it would work really good, by moving 00:41:029 (5) - at x:384 y:280 and 00:41:374 (1) - at x:292 y:244, as it just follows perfectly the oval flow started by 00:39:995 (4) - , which plays really good! - -kevincela- such a good ideas you suggest omg fixed!
00:42:754 (3,1,2,3) - This introduces a massive hole in the hitsounding that basically ruins the effect you did with the drum finishes. You need to find a way to add a beat at least on 00:43:098 - 00:44:478 - 00:45:857 | Shiro fixed
00:45:512 (2) - Frankly I expected something more powerful here, since there is a transition to the kiai time and the music almost asks for that… imo a 3/2 slider won’t work that great there alone :\ I’d personally make something with two 1/1 sliders and a note, which would follow perfectly the pace in this pattern. Here’s an example http://puu.sh/8pZTz.jpg - -kevincela- This moment was changed 'cause the suggestion above
00:49:650 (1,2,3) - I really don’t like the way this pattern looks, consider something that looks a bit cleaner, maybe something like http://puu.sh/8pTDn.png | Priti sry, i don't want to change it
01:04:822 (2,3,4) - Again, this looks a bit sloppy and doesn’t flow visually, Consider something like what I suggested on 00:49:650 (1,2,3) | Priti ^
01:14:478 (1,2,3) - Adding on to Priti’s notes, do something like what he put on 00:49:650 (1,2,3) here | -GN ^
01:25:512 (1,2,3) - Adding on to Priti’s notes, do something like what he put on 00:49:650 (1,2,3) here | -GN ^
01:26:891 (4) - in case you don’t change around (1,2,3) here, blanket (4) around 2 or something | -GN I did a better blanket
02:28:960 (1) - this slider is pretty cool, but maybe the beginning should be a bit more curved | -GN changed a bit


Hard
00:02:754 - I really don’t like the spacing that was used for the ? here, It looks a bit too cramped and sloppy due to how the objects almost touch each other but don’t actually overlap. | Priti changed
00:20:685 (3) - i don’t find this slider goes well with the rest of the pattern, maybe something like that is better http://osu.ppy.sh/ss/1553174 | Ovoui done
00:59:305 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
01:33:788 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
02:09:650 (1,2,3,4) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
03:00:685 (3,4,5,6) - Due to stack leniency, the actual spacing ingame is really low, do a manual unstack (using the grids) to be able to space it properly. | Priti
all fixed


Insane
¼ feel rather randomly grouped in terms of spacing; sometimes they’re stacked and sometimes they’re slightly spaced on the same sound patterns which is somewhat confusing - make this more steady and consistent, perhaps? | Jenny I'll try to do something with it

00:18:271 (6,7) - you used 0.9x before, why’s it 0.8x now? | Jenny fixed
00:21:029 (5) - due to this being a slider, you’re not emphasizing both vocals but only one of them which feels rather bleh since they’re about equally strong here; I suggest you either make 4 an 1/1 slider or replace this with two circles | Jenny changed with 2 circles
00:30:857 (6) - jump feels very sudden, specifically considering there’s no pressured vocals here, just basically background echoing noises | Jenny fixed
00:32:926 (6) - reaches into the HP bar which is rather ugly | Jenny fixed
00:35:512 (5,6) - same as 00:30:857; it’d feel better to have 5,6 on a normal spacing and just have a sharp turn on 1 as that gives a rather strong shift in tone and sections of the song here | Jenny I don't want to change it now. if some more people will say about it, I'll change
00:37:236 (1,2) - this jump is troublesome: firstly, it’s ½ late since the strong vocal point is on where your slider ends, so you’re jumping after the strongest point - secondly, people won’t even complete the slider but stop at where the redpoint is since there is no reason to follow it to the end as the map continues downwards from it, not upwards as the slider is suggesting. thirdly, I don’t see why 2-6 are compressed like this; you spaced ½ out before and this is very sudden and rather confusing | Jenny changed
00:38:616 (1,2) - similarly, I don’t understand why those 1/1 are so super compressed either; your hitsounding feels rather impactful so this contrasts a fair lot | Jenny I want to leave it at that
00:42:754 (1,2,3,4,1,2,3,4) - nothing really changes in the music but suddenly, we’re playing sharp-angled half-jumpy ½ circles instead of sliders which is an entirely different playing rhythm; while the hitsounding may stay the same, it’s played entirely different and there’s no apparent reason why this should be the case here | Jenny ^
00:45:512 (1,2,3,4,5,6,7,8,1) - this stream is quite hard due to its spacing, as well as looking a bit ugly since it bends more at the end - maybe make it more round, and reduce spacing to 0.9x or something would work better, as well as being more consistent with the other longer streams in the map | -GN fixed
00:48:616 (2,3,4) - you had a rather strong emphasis on the ¼ before but due to 2 being a slider, you take the first hit from the triple; those things feel a bit off and disrupt playing rhythm a fair bit (at least for me), so please consider changing those things (and future occurances) | Jenny sry, I want to leave it at that
00:51:029 (1,2,3,4) - those should be part of the same pattern judging by the music; the triangle looks nice and stuff but it doesn’t make sense with how the song goes - a square would do better http://osu.ppy.sh/ss/1553382 | Jenny fixed
00:52:926 (5,6) - these sliders start on weaker beats than they end on, making for a confusing playing rhythm that doesn’t go with the song’s beatline; their starts feel entirely impactless while on their ends, there’s destinct strong beats in the song | Jenny fixed
00:54:305 (4,5) - ^ ^
00:57:926 (1,2,3,4) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti changed
01:00:685 (1,2,3,4,5,6,7,8,9) - This pattern feels really forced since the music doesn’t work well when you split them in groups of three. Squares could work really well and fit the rhythm much better, and will also allow you to fix the combo mistake since it should be on 01:02:064 (9) - Instead of 01:02:236 (1) | Priti, Jenny fixed
01:02:236 (1) - Missing clap on the reverse arrow. | Priti done
01:02:754 (2) - this slider skips an important beat on the red tick, feeling rather weird to hold it down | Jenny I changed a bit the slider's shape, it'll help, I hope
01:04:478 (4) - spacing is weird here; it’s 1.95x to 3 but 1.8x to 5 which is messing the triangle up - move it to 414|45 to fix that | Jenny fixed
01:04:822 (1,2,3) - as mentioned before, you’re taking pressure from the ¼ here by using a slider; also this doesn’t really go well with the way the flow from the previous triangle is going - you basically play 2-3-1 as a straight line and then turn to a curve which is rather bleh since it misses the turn on the new combo. you should try to bring some directional change for the new combo as that accentuates it much better http://puu.sh/8pYNC.png | Jenny no, I'll leave it at that
01:06:547 (2,3,4,5) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Pritino
01:08:788 (4,1) - Blanket these two properly? at the moment the blanket is off so it looks sloppy. | Priti done
01:10:512 (2) - another slider that ends on a stronger beat than it starts on; please consider changing those (leaving it at that here, you get the idea of what I mean by those, I hope) | Jenny fixed
01:11:719 (1,2,3,4) - This looks fine in editor, but ingame the spacing is lower than it should be due to stack leniency. Due a manual unstack (Move the circles by grids) to be able to space this correctly. | Priti no
01:17:236 (1) - awfully close to 3, move it a bit farther away to be entirely safe of weird overlap things | Jenny fixed
01:26:891 (1) - Pretty nazi, but this should be on x:82 y:286 for a perfect overlap. | Priti Priti nazi, fixed
01:29:995 (5,6,7,8,9,10,11,12,13,14,15,16) - the 1/2 claps on this stream seem unnecessary, replace them with another hitsound, a whistle to go with the vocals for example | -GN, Lust fixed
01:50:340 (1,1,1,1) - I can’t see any reason for these slowdowns, the back sounds MIGHT somewhat emphasise it, but there isn’t anything that really calls for lower SV, I’d suggest you to just rework this and make something that is normal, this is just way out of place, especially considering that you didn’t do the same on the other two kiai parts. | Priti changed
01:52:322 - there should be a circle here, as well as hitsounds for the stream matching 01:29:995 - | -GN no
01:54:478 (1,2,3) - Increase spacing between 1 and 2, so it matches 2 to 3, this is weird | -GN fixed
02:07:926 (7,2,3,4) - the (2,3,4) stack should be moved 8 pixels down and 8 pixels right so the end of (7) and (2) stack, i think - the auto stacking makes the triple look misaligned with the sliderend | -GN no
02:13:788 (1,2,3,4,5,6,7,8,1) - Again, these should be squares to work better with the music, at the moment this doesn’t make sense since the beats split into groups of 4, not of 3, which means that grouping them into groups of 4 visually will make more sense. | Priti changed
02:31:374 (2,3,1) - are you sure these shouldn’t be curved instead of being a line? the (3,1) overlap could be done without imo | -GN
03:19:995 (1,2,3,4,5,6,7,8,9) - Again, these should be squares to work better with the music, at the moment this doesn’t make sense since the beats split into groups of 4, not of 3, which means that grouping them into groups of 4 visually will make more sense. | Priti no
03:13:098 (1,2,3,4,5,6) - i would suggest to construct these in a way more like http://osu.ppy.sh/ss/1553204, so you get nice flowing triangles instead of the weird angles you get in this pattern, and then rearrange your 03:14:478 (1,1,1,1) - sliders around this instead | -GN changed


Muzukashii
00:06:202 (6) - personally I think this circle is kinda redundant and shouldn’t be put here, it doesn’t follow the vocals although you’ve been following them so far. | Stefan
00:07:581 (9) - Remove this note, there’s literally nothing to hit there | DakeDekaane
00:16:202 (24) - You’ve mainly mapped on the vocals until 00:24:822 but this one is a bit of of place. I consider removing it. | Stefan
00:17:236 (26,27,28,29,30) - Also the same issue as 00:16:202: It’d be better if you only focus here on the vocals (or at least more fitting to them). You should remove (26) and (29) and change then 00:18:616 - as d which fits much better here. | Stefan
00:19:305 (31) - By following the previous suggestion from me change this circle into k. As you did at 00:16:547 (25) or 00:08:271 (10). | Stefan
00:21:374 (37) - How about changing this to k? Fits to me better if you ask me, it follows the high-pitched vocal note. | Stefan
00:27:581 (10) - This kat should be a don instead, seeing that you mostly mapped this sound as don (00:26:202 (5) - ). It also sounds a bit weird, seeing that your kat placement is mostly on the 3rd white tick. | Nwolf
00:29:133 - Seeing that you mapped the vocal again you should probably add a note (kat?) here, it also feels quite empty compared to previous patterns. Also add a note 00:32:064 - here if you added the first one. | Nwolf
00:35:857 - the green line should actually be moved to 00:36:202 because 00:35:857 (41) is divided from 00:35:512 (39,40) due the speed change. | Stefan
00:36:719 (44) - I think it sounds nicer to play 1 / 2 on 00:37:064 instead of this here. | Stefan
00:38:098 (50,52) - I find this should be splitted that (52) is removed and (50) becomes to k for a simpler pattern. | Stefan
00:39:478 (56) - Move to 00:39:822? Similar to 00:36:719 (44). | Stefan
00:40:857 (62,64) - Same as 00:38:098 (50,52). | Stefan
00:42:409 (69,75) - Both parts sounds a bit higher and should be emphasized so. Change them into k. | Stefan
00:50:512 (102) - I think d k to play seems much more appropriately as k k. | Stefan
00:51:547 (107,108,109) - This ddk doesn’t fit too much at all, considering this is quite similar to previous pattern, keep using ddd here | DakeDekaane
00:51:719 (111) - Change this to a kat, a muzu normally should not have ddk triplets in ½ patterns. | Nwolf
00:55:512 (128,129,130,131,132,133,134,135,136,137,138,139,140,141) - This definitely should be splitted for at least two less circles. I suggest to remove (136) and (138). | Stefan
01:00:167 (153) - I would use (like I did said on 00:50:512 (102) ) d k pattern instead k k. | Stefan
01:09:564 (2) - You’re probably better off deleting this, it’s the only time here where you used dd. It also doesn’t really fit into the song or into a muzu. | Nwolf
01:14:478 (26,27,28,29,30,31,32,33) - I think the emphasis is missing here. You could try to follow the vocals here directly; that would mean to remove everything except (26,30,33). These emphasize the vocal perfectly and be kept here. Otherwise if you perfer to map it because of the background then don’t use this suggestion. | Stefan
01:14:736 (27) - Either move this to 01:15:081 - for consistency or delete it, ddk pattern again. | Nwolf
01:16:374 (36,37,38,39) - Again a long 1 / 2 circle pattern which easily can be splitted without ruining anything important: Except of 01:16:547 (38) I recommend to remove. | Stefan
01:17:409 (42) - Hm it’s a quite long ½ note stream you have here, with ¼ triplets… might wanna delete this note to shorten it. | Nwolf
01:19:478 (55,57) - From personal sight I would let (55,57) out because they do not take much part on the song. | Stefan
01:22:754 (72) - Maybe a k? d sounds really really weird and unfitting to me. | Stefan
01:25:512 (85,86,87,88,89,90,91,92,93,94,95) - As I suggested for the pattern at 01:14:478 I I would also recommend to follow the voice here if you’re fine with it. You’ve got to remove (88,89,92,93,96) then. | Stefan
01:25:771 (87) - ddk pattern again, you should delete this note for a little bit of consistency and to avoid having too many triplets in muzu. | Nwolf
01:25:857 (90,91) - You should swap them, sounds much better after that. | Stefan
01:27:495 (100,101,102) - You should remove (100,102) here and change (101) as k. | Stefan
01:28:443 (106,110) - remove both to make a more suitable break time for a Muzukashii Level
01:34:047 (130) - Same as 01:14:736 (27) - | Nwolf
02:13:788 (119,120,121,122,123,124,125,126,127) - Maybe turn this into a drum roll (slider), all ¼ streams in the drums are mapped as sliders or spinners in muzu.
I would suggest removing a few ¼ triplets completely. Most of them do not fit the music and, as mentioned, ddk is not really good for a muzukashii and two triplets (ddk ddd) shouldn’t be used as well. It’s a muzukashii - keep ¼ triplets at a minimum and avoid having too long ½ streams (try to keep ½ streams at a maximum of 7 notes). | Nwolf
The rest of the map got the same issues I (and the other modders here) have named and it’s practically the same at all. From now this needs less circles and density. Another thing I also recommend to avoid is ddk pattern; a ddd triplet is absolutely enough for a Muzukashii and should only be used if it fits to 100% which doesn’t do here. | Stefan
Accepted almost all!


Oni
Change HP and OD to 6 | Nwolf
You need more break phases. For the moment this never ever can be ranked with that less break parts you’ve got in the Difficulty at the moment. The meant parts are from 00:46:891 -
01:31:029 and 01:31:029 - 02:15:167. It’s because also Oni Player needs their short breaks and it’s not even recommend to do such long parts without any 1 / 2 breaks in Inner/Ura Oni Difficulties. You may could do that at the last Kiai since 22 seconds are fine to play in one row, however my personal taste wouldn’t recommend it. | Stefan
00:07:581 (10) - Remove this note, there’s literally nothing to hit here. | DakeDekaane
00:16:891 (30,31) - Remove both notes, there’s literally nothing to hit here. | DakeDekaane
00:18:271 (33,34) - Remove both notes, there’s literally nothing to hit here. | DakeDekaane
00:45:512 (142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157) - This stream is quite harsh for an Oni level, it’d be okay for a high tier one, but considering the nature of the song, this one doesn’t fit too much, try k ddddd k ddkkd K (http://puu.sh/8pYfS.png) | DakeDekaane
01:29:650 (460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476) - Ah.. I would recommend kdddkdkdkdddkdk K. | Stefan
01:30:167 (466) - Alternatively of what Stefan put above, you can make a this a don, the constant kdkdkdkdkd doesn’t fit too much, but with a small change it could play nicely. | DakeDekaane
02:26:202 - 02:45:512 - Keep the kats only in 3rd beat on this part, it’d go along nicely with drums, so better changing to don/remove the kats that aren’t in the 3rd beat. | DakeDekaane
02:57:926 (32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - Try ddddkkkkddddkkd, the drums are somehow regular there so better having a regular stream. | DakeDekaane
Accpeted almost all
That was the greatest mod I ever received! Thanks very much for your time! :)
captin1
hi

[General]
  1. Offset 2760 (+6) might be a bit better, check it out
[Easy]
Placement/Rhythm/Nazi Patterning
  1. 00:24:133 (4) - might be best to change this into two circles, so that there's a click on the downbeat where the music changes 00:24:822 -
  2. 00:35:512 (4) - same as before, would be good to see two circles here to have a click on the strong downbeat
  3. 01:11:719 (4) - should have a NC here, and then 01:17:236 (4) - as well to keep consistency
Hitsounding
  1. 02:53:788 (1,2) - not sure what you were going for for the hitsounding here, should double check that it's how you want it cause it seems a bit random at the moment
[Normal]
Placement/Rhythm/Nazi Patterning
  1. 00:11:029 (4) - NC? this seems like a very long combo phrase compared to the ones around it
  2. 00:40:857 - add a note? seems like you stopped using 1/2 after a certain point in this section, might be best to add a few more notes like this with the vocal
  3. 00:43:616 - ^
  4. 00:46:202 (4,5) - you could turn these into two 1/2 sliders, would be a nice effect building into the kiai
  5. 02:39:995 (1,2) - this would look better if you rotated 2 into a perfect overlap (-6 works)
Hitsounding
  1. nice
[Hard]
Placement/Rhythm/Nazi Patterning
  1. 00:06:202 (4) - NC? would be consistent with Insane
  2. 00:16:547 (5) - NC here would be cool
  3. 00:19:305 (8,1) - Swap NC? would be consistent with Insane
  4. 00:22:236 (1) - this is the only diff with a spinner here, I would map this out like you did in the rest of them for consistency
  5. 02:39:995 (1) - remove NC from here, put it on 02:42:754 (4) - instead, so that it keeps your pattern from before.
  6. 02:52:581 - don't see the reason for the delayed break being here, why not drag to 02:52:409 - instead? could do for Normal and Insane as well
Hitsounding
  1. 02:28:960 (4) - clap on end?
[Insane]
Placement/Rhythm/Nazi Patterning
  1. 00:11:719 (5) - would be nice to see a NC here so the combo doesn't get too long
  2. 00:16:547 (5) - NC here would be cool too
  3. 00:21:374 (6) - I would place this at x352 y200, to give it consistent spacing around it. will be more comfortable to play and read
  4. 00:23:098 (3) - x76 y96 would be better for the triangle pattern
  5. 00:25:512 (3) - would look neater if the end was moved left like this, so that the overlap splits it in half evenly
  6. 00:27:581 (1) - x256 y148, for more even spacing again
  7. 00:53:788 (1,2,3) - check your stack here
  8. 01:23:443 (4,5) - these sliders look a bit odd to me, since you haven't used 1/2 sliders this curved before, I think you should make them more similar to other sliders in the map
  9. 01:47:581 (1,2,3) - check your stack here
  10. 02:02:236 (7) - try x108 y192, to improve the curve of this stream
  11. 03:17:581 (2) - the placement of this is making the curve of the stream after look wrong, so x388 y52 should help fix that
Hitsounding
  1. 00:18:616 (7) - remove whistle? I don't think it fits here, I think it sounds better on 00:19:305 (1) -
  2. 00:37:236 (1) - missing drum finish on the end?
  3. 00:39:995 (5) - remove drum clap from end?
  4. 02:14:650 (2) - I think this would sound better as a whistle, not a clap
  5. 02:26:202 - I would have used soft sampleset for this section, personal opinion
pretty nice, I'd recommend about 2 more mods though, some things played a little odd in the Insane. gotta get that taiko icon too ;) call me back when you get them.
Topic Starter
AlexaBM
Thank you, accepted all!
riffy
Yo, as requested.

[General]
  1. Bright colours look really strange on the video. Since you've decided to add the video, consider making colours more fitting with it.
  2. Your timing is inconsistent. The [insane] diff has a different offset, guess that's happened when you tried to fix the offset from the previous mod. Anyway, hurry up and fix it, it is unrankable!
[Easy]
  1. I'd recommend you to reduce HP Drain to 1, due to some patterns (e.g. 00:03:277 - long gaps) HP2 may feel a bit too stressful for beginners.
  2. 00:16:553 (3) - thee way, how the transition plays here is not bad, but I thoink that it can be improved a bit. Example shows you how you can make the transition a bit softer without hurting your original idea. :)
  3. 00:24:139 (4,1) - the DS here is obviously lower, try to keep it consistent here since such changes are quite confusing for beginners.
    Note: Perhaps, you did it to emphasize the beginning of the next section of the song, but it doesn't fit here, imo.
  4. 00:36:553 (1) - I guess it was not done on purpose. It feels out of your pattern, it does not match with the song and having 2 NCs in a row is quite confusing for beginners.
  5. 00:44:139 (1,2) - speaking about the flow, it can be improved in some of the patterns. Personally, I do believe that transitions in Easy/Normal diffs should be as smooth, as possible, so beginners won't have any problems with reading. Here, the awesome flow you've had before feels broken, so I recommend you to fix it somehow. Something like this flows better, imo.
  6. 00:57:242 (3,1) - and one more flow suggestion. I see that you're trying to focus on blanketing and curves, but the transition between (3) and (1) feels forced. Something like moving (1) a bit lower may help.
    Note: same happens a few more times, so you might need to check the diff or contact me in-game if you want a detailed flow-mod. Anyway, just keep in mind, that all these flow-suggestions are based JUST on my opinion and you're not obligated to apply them at all. :)
  7. 02:07:932 - the beat here sounds quite strong and previously you had all these beats mapped, so I recommend you to place a circle here. It will help you to keep consistency in the rhythm and follow the music closer!
    Note: 03:01:725 - whoops, sounds like the same happens here
  8. 02:12:415 (1) - the spinner sounds quite off, I recommend you to map the part and start the spinner at 02:13:794 - to emphasize the drums at this part of the song.
  9. 02:38:622 (3) - previously, sliders were STRONGLY matching with the vocals and it was really awesome, but this one sounds off the vocals and it feels unpleasant. Try to replace it with just two circles and you'll improve your rhythm greately!

    I would recommend you to make some patterns a bit more intuitively understandable for the beginners, everything else seems quite alright. Pretty nice diff. :)
[Normal]
  1. As I've mentioned in the Easy, some flow improvements could be done there as well. Only if you agree with what I'm saying, of course. :)
  2. 00:05:518 (1,2) - I am not sure, but I can't hear anything at and 00:05:863 - and 00:07:242 - therefore, having slider-reverses at these points sounds quite awkward to me. Consider replacing them with 2/1 sliders? :)
    Note: that's a great changce to show us some creativity with your awesome sliders :)
  3. 00:37:760 (5) - 00:40:863 (5) - 00:43:622 (4) - I see what you're trying to follow there, but the beats are really quite and it is hard to hear/understand them. Consider removing this circles to make your rhythm a bit more obvious. Don't worry, I think it is quite alright for a Normal.
  4. 01:56:380 (2) - sounds a little bit off. Try to replace it with just One circle at 01:56:553 - which will work wth the vocals pretty good, imo.
    Note: the same applies for a few similar patterns like 03:19:311 - so, make sure you'll have them all fixed to keep consistency :)
  5. 02:31:380 (1) - this one almost touches the default HP-Bar and will probably be overlapped with the custom ones. Consider moving it a bit down, so the map will look neater.

    That's a really, really good diff. I liked it a lot!
[Hard]
  1. Set AR to 8 and perhaps increase HP Drain as well. The current AR seems way too low duruing kiais and setting it to 8 will make the diff look neater and more playable. As for HP Drain, do it to keep the mapset a bit better balanced :)
  2. 00:40:518 (4,5) - I see what you're trying to do with placing a jump on the "take me OUT of there" but thejump feels way too big and doesn't fit with your patterns and the jump feels exaggerated. Try to get rid of the jump here or reduce it to make it more playable, please!
  3. 01:10:173 - a circle here would make your rhythm a bit more consistent and would fit with the drums better. I was testing the map, missed here, cheecked it and it felt like you've missed a circle here. :(
  4. 01:21:897 (5,6,7) -try to avoid the triplets, they feel quite ouf of your style and don't really work with what you've done earlier. Try to use 1/4 sliders with repeats, since they're much more playable and give the same effect.
    Note: it's alright to keep them during kiais since the rhythm gets harder, but not in the calm parts of the song!
  5. 01:43:622 (2) - a minor overlap with the scores, not a big deal, but stll, it can be improved. :)
  6. 02:14:484 (3) - perhaps, you could use a new combo there to emphasize the drums and your jumps/spacing change. NC will help us to read it and will also fit with the song.
  7. 02:34:139 (3) - sounds a bit overmapped, again. Consider removing it to make the rhythm more fitting!

    The diff is not bad, but low AR made me a bit confuied during kiais. It felt unbalanced, imo.
[Insane]
  1. 00:05:512 (1) - when we can clearly hear "dooown" in the vocals, I expect slider to go down as well. :) Use Ctrl+G on this one, if you agree with me. :)
  2. 01:33:443 (5,1) - minor - a blanket here would flow awesome. It is not a big deal, but such patterns are more readable when they follow some patterns.
  3. 02:06:891 (1) - minor - that overlap is not a big deal, but with some big skin elements it will look really untidy. So, I'd move it a bit lower, if it's possible.
  4. 02:09:305 (6,1) - the jump was quite out of your stly. Previously you didn't had any flow-breaking jumps, so this one feels quite unexpected and tricky. Consider changing to consistent spacing there.
  5. 03:08:960 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - that was impressing! ♥ Great job!

    That's something really well done! Great job!
You need to pay some more attention to the easier diffs when you map them, otherwise the mapset is quite alright.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
AlexaBM

-Bakari- wrote:

Reserved for a post.

btw, hi :3/
hi hi~ o/
Topic Starter
AlexaBM

-Bakari- wrote:

Yo, as requested.

[General]
  1. Bright colours look really strange on the video. Since you've decided to add the video, consider making colours more fitting with it.
  2. Your timing is inconsistent. The [insane] diff has a different offset, guess that's happened when you tried to fix the offset from the previous mod. Anyway, hurry up and fix it, it is unrankable!
    fixed all!
[Easy]
  1. I'd recommend you to reduce HP Drain to 1, due to some patterns (e.g. 00:03:277 - long gaps) HP2 may feel a bit too stressful for beginners.
  2. 00:16:553 (3) - thee way, how the transition plays here is not bad, but I thoink that it can be improved a bit. Example shows you how you can make the transition a bit softer without hurting your original idea. :)
  3. 00:24:139 (4,1) - the DS here is obviously lower, try to keep it consistent here since such changes are quite confusing for beginners.
    Note: Perhaps, you did it to emphasize the beginning of the next section of the song, but it doesn't fit here, imo.
  4. 00:36:553 (1) - I guess it was not done on purpose. It feels out of your pattern, it does not match with the song and having 2 NCs in a row is quite confusing for beginners.
  5. 00:44:139 (1,2) - speaking about the flow, it can be improved in some of the patterns. Personally, I do believe that transitions in Easy/Normal diffs should be as smooth, as possible, so beginners won't have any problems with reading. Here, the awesome flow you've had before feels broken, so I recommend you to fix it somehow. Something like this flows better, imo.
  6. 00:57:242 (3,1) - and one more flow suggestion. I see that you're trying to focus on blanketing and curves, but the transition between (3) and (1) feels forced. Something like moving (1) a bit lower may help.
    Note: same happens a few more times, so you might need to check the diff or contact me in-game if you want a detailed flow-mod. Anyway, just keep in mind, that all these flow-suggestions are based JUST on my opinion and you're not obligated to apply them at all. :)
  7. 02:07:932 - the beat here sounds quite strong and previously you had all these beats mapped, so I recommend you to place a circle here. It will help you to keep consistency in the rhythm and follow the music closer!
    Note: 03:01:725 - whoops, sounds like the same happens here
  8. 02:12:415 (1) - the spinner sounds quite off, I recommend you to map the part and start the spinner at 02:13:794 - to emphasize the drums at this part of the song.
  9. 02:38:622 (3) - previously, sliders were STRONGLY matching with the vocals and it was really awesome, but this one sounds off the vocals and it feels unpleasant. Try to replace it with just two circles and you'll improve your rhythm greately!
    Accepted all!
    I would recommend you to make some patterns a bit more intuitively understandable for the beginners, everything else seems quite alright. Pretty nice diff. :)
[Normal]
  1. As I've mentioned in the Easy, some flow improvements could be done there as well. Only if you agree with what I'm saying, of course. :)
  2. 00:05:518 (1,2) - I am not sure, but I can't hear anything at and 00:05:863 - and 00:07:242 - therefore, having slider-reverses at these points sounds quite awkward to me. Consider replacing them with 2/1 sliders? :)
    Note: that's a great changce to show us some creativity with your awesome sliders :)
  3. 00:37:760 (5) - 00:40:863 (5) - 00:43:622 (4) - I see what you're trying to follow there, but the beats are really quite and it is hard to hear/understand them. Consider removing this circles to make your rhythm a bit more obvious. Don't worry, I think it is quite alright for a Normal.
  4. 01:56:380 (2) - sounds a little bit off. Try to replace it with just One circle at 01:56:553 - which will work wth the vocals pretty good, imo.
    Note: the same applies for a few similar patterns like 03:19:311 - so, make sure you'll have them all fixed to keep consistency :)
  5. 02:31:380 (1) - this one almost touches the default HP-Bar and will probably be overlapped with the custom ones. Consider moving it a bit down, so the map will look neater.
    fixed all!
    That's a really, really good diff. I liked it a lot!
[Hard]
  1. Set AR to 8 and perhaps increase HP Drain as well. The current AR seems way too low duruing kiais and setting it to 8 will make the diff look neater and more playable. As for HP Drain, do it to keep the mapset a bit better balanced :) I dunno, I increased HP Drain, but AR seems well for me
  2. 00:40:518 (4,5) - I see what you're trying to do with placing a jump on the "take me OUT of there" but thejump feels way too big and doesn't fit with your patterns and the jump feels exaggerated. Try to get rid of the jump here or reduce it to make it more playable, please!
  3. 01:10:173 - a circle here would make your rhythm a bit more consistent and would fit with the drums better. I was testing the map, missed here, cheecked it and it felt like you've missed a circle here. :(
  4. 01:21:897 (5,6,7) -try to avoid the triplets, they feel quite ouf of your style and don't really work with what you've done earlier. Try to use 1/4 sliders with repeats, since they're much more playable and give the same effect.
    Note: it's alright to keep them during kiais since the rhythm gets harder, but not in the calm parts of the song!
  5. 01:43:622 (2) - a minor overlap with the scores, not a big deal, but stll, it can be improved. :)
  6. 02:14:484 (3) - perhaps, you could use a new combo there to emphasize the drums and your jumps/spacing change. NC will help us to read it and will also fit with the song.
  7. 02:34:139 (3) - sounds a bit overmapped, again. Consider removing it to make the rhythm more fitting!
    Accepted all!
    The diff is not bad, but low AR made me a bit confuied during kiais. It felt unbalanced, imo.
[Insane]
  1. 00:05:512 (1) - when we can clearly hear "dooown" in the vocals, I expect slider to go down as well. :) Use Ctrl+G on this one, if you agree with me. :)
  2. 01:33:443 (5,1) - minor - a blanket here would flow awesome. It is not a big deal, but such patterns are more readable when they follow some patterns.
  3. 02:06:891 (1) - minor - that overlap is not a big deal, but with some big skin elements it will look really untidy. So, I'd move it a bit lower, if it's possible.
  4. 02:09:305 (6,1) - the jump was quite out of your stly. Previously you didn't had any flow-breaking jumps, so this one feels quite unexpected and tricky. Consider changing to consistent spacing there.
  5. 03:08:960 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - that was impressing! ♥ Great job!
    Aaaand again fixed all!
    That's something really well done! Great job!
You need to pay some more attention to the easier diffs when you map them, otherwise the mapset is quite alright.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you pro o/
Love
Popping in!

[General]
  1. All of the inheriting sections could be removed for maximum readability on the Taiko difficulties. There's no reason to change the SV multiplier unless on slow parts.
    This is what it should look like:
    http://puu.sh/8IsLN/308ba14c5f.png
    Resnap the sliders on the Muzukashii manually after this.
[Oni]
  1. 00:46:208 (150,152) - Change these to k d respectively. From upbeat to the next upbeat (00:46:035 - 00:46:380 -), these break flow really easily. When you switch to kdkkd, you match the downbeat with the upbeat. The problem with kddkk on this part is you're switching on a 1/4 beat, which could be awkward to play.
  2. 01:03:449 (274) - Add a finish to this to make it K. This will keep consistent with the earlier ones you've used.
  3. 02:58:535 - 02:58:966 - The triple notes also break quite a bit of flow. This is a general roll but this is placed really advanced. Try using a k on 02:58:535 (39) and a d on 02:58:966 (44). This plays a lot better.
[Muzukashii]
  1. 01:26:122 (79) - Change this to a k for better flow.
  2. 01:36:380 - Remove this note for a quick 1/1 break.
  3. 01:58:449 - ^
  4. 02:09:484 - ^
  5. 02:52:760 (13,14) - Invert these two notes to d k for a variety pattern instead of going d k d k constantly.
  6. 02:53:794 (16) - Finish this for variety as well and to emphasize the trumpet.
Topic Starter
AlexaBM
Thank you, all fixed!
Love
Change the multiplier for all the inherit sections to x1.0 on both taiko difficulties.

Edit: Boop
Topic Starter
AlexaBM
Thanks!
Secretpipe
Hello C:

Here's my mod as promise ! :)

[Easy]
00:35:863 (1) - Maybe stack it ?
01:35:173 (2) - I think it's better to do like this : x:288 y:80
01:53:794 (1,2) - Curv these !
02:45:518 (1) - Same as 01:35:173 (2) -but : x:164 y:140

[Normal]
00:35:691 (3) - I'm pretty sure you can delete it but make what you want :D
01:11:380 (3) - I'd like to blanket this !
01:43:449 (3,4) - Bad overlap !
01:59:311 (2,4) - Blanket ! :)
02:07:932 (4,5) - ^ (REALLY NAZI)
03:08:966 (2,3,1) - ^:D

Very busy orz
Call me tomorrow for the end of the mod !
Topic Starter
AlexaBM

Secretpipe wrote:

Hello C: hi hi~~

Here's my mod as promise ! :)

[Easy]
00:35:863 (1) - Maybe stack it ? I always try to avoid stacks in Easy diff, so no changes
01:35:173 (2) - I think it's better to do like this : x:288 y:80 it looks better
01:53:794 (1,2) - Curv these ! done
02:45:518 (1) - Same as 01:35:173 (2) -but : x:164 y:140 I replaced it but another way

[Normal]
00:35:691 (3) - I'm pretty sure you can delete it but make what you want :D removed
01:11:380 (3) - I'd like to blanket this ! done
01:43:449 (3,4) - Bad overlap ! I want this to be so
01:59:311 (2,4) - Blanket ! :)done
02:07:932 (4,5) - ^ (REALLY NAZI) it looks well for me
03:08:966 (2,3,1) - ^:D done

Very busy orz
Call me tomorrow for the end of the mod !
thanks~
/me waits C:
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