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Pendulum - Watercolour (Radio Edit) [Osu|Taiko]

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Total Posts
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Topic Starter
AlexaBM
This beatmap was submitted using in-game submission on 14 июня 2014 г. at 2:17:31

Artist: Pendulum
Title: Watercolour (Radio Edit)
Tags: immersion dnb drum and bass
BPM: 174
Filesize: 14883kb
Play Time: 03:21
Difficulties Available:
  1. Easy (1,41 stars, 176 notes)
  2. Hard (3,11 stars, 404 notes)
  3. Insane (4,65 stars, 707 notes)
  4. Muzukashii (3,26 stars, 731 notes)
  5. Normal (2,04 stars, 262 notes)
  6. Oni (4,17 stars, 1077 notes)
Download: Pendulum - Watercolour (Radio Edit)
Download: Pendulum - Watercolour (Radio Edit) (no video)
Information: Scores/Beatmap Listing
---------------
All diffs by me. Also first trying to map Taiko diffs, omg
Modders :3
1. meiikyuu (osu)
2. Naryuga (osu | Taiko)
3. P o M u T a (osu)
4. lZenxl (Taiko)
5. Neta (osu)
6. CoroQuetz (Taiko)
7. Kurodragon (Taiko)
8. taiko_maniac1811 (Taiko)
9. Natsu (osu)
10. Jerry (Taiko)
11. Krfawy (osu)
12. happy623 (osu)
13. Community Modding Session (osu | Taiko)
14. captin1 (osu)
15. -Bakari- (osu)
16. Love
17. Secretpipe (osu)
18. Alarido (osu)
19. captin1
20. KSHR
meiikyuu

hi thanks for requesting in my queue

Easy
  1. 00:31:719 (1) - whistle at end
  2. 00:37:581 (3) - this note might be a little high lol
  3. 00:53:788 (2,3) - you should make these 2 same shape ^^
Normal
  1. 00:08:271 (6) - NC, and remove on next note (keep consistent with previous& future pattern)
sorry not much on this diff xd

Hard
  1. 01:50:340 (1) - you should get rid of the unecessary green ticks in this spinner
  2. 01:54:305 - i want to play something here somehow, flows better in my ears
  3. 02:28:960 (4) - try drum finish on reverse
  4. 02:56:547 (1) - same as first mod
  5. 02:56:547 (1) - same as 01:54:305 -
Insane
  1. 00:48:271 (1) - move to x:114 y:291 , so that note is in center of 00:47:754 (5,6,7) -
  2. 00:58:788 (5,6,7) - change to this distance? so that (6) stacks at slider tail
    SPOILER

    440,288,58788,1,2,0:0:0:0:
    444,109,58960,1,8,0:0:0:0:
    300,196,59133,1,0,0:0:0:0:
  3. 02:44:133 (5) - keep same angle as 02:43:788 (4) -
alexa pro (:

sorry if the mod is short, i just got back into modding...but i think this is a good start for you
i like it, good luck!
Topic Starter
AlexaBM

meiikyuu wrote:


hi thanks for requesting in my queue

Easy
  1. 00:31:719 (1) - whistle at end added
  2. 00:37:581 (3) - this note might be a little high lol okay, I put it down a bit
  3. 00:53:788 (2,3) - you should make these 2 same shape ^^ done
Normal
  1. 00:08:271 (6) - NC, and remove on next note (keep consistent with previous& future pattern) okay, done
sorry not much on this diff xd

Hard
  1. 01:50:340 (1) - you should get rid of the unecessary green ticks in this spinner removed
  2. 01:54:305 - i want to play something here somehow, flows better in my ears I add a note here
  3. 02:28:960 (4) - try drum finish on reverse no changes
  4. 02:56:547 (1) - same as first mod removed
  5. 02:56:547 (1) - same as 01:54:305 - I add a note here
Insane
  1. 00:48:271 (1) - move to x:114 y:291 , so that note is in center of 00:47:754 (5,6,7) - moved
  2. 00:58:788 (5,6,7) - change to this distance? so that (6) stacks at slider tail good idea, changed
    SPOILER

    440,288,58788,1,2,0:0:0:0:
    444,109,58960,1,8,0:0:0:0:
    300,196,59133,1,0,0:0:0:0:
  3. 02:44:133 (5) - keep same angle as 02:43:788 (4) - fixed
alexa pro (:

sorry if the mod is short, i just got back into modding...but i think this is a good start for you
i like it, good luck!
No problem, any feedback is welcome (: Thank you :)
Naryuga
Hello, I came from my Google Docs queue.

[General]
  1. Unique and nice hitsounds ;)
  2. Inconsistency of Slider Tick Rate on [Easy] diff. Set it 1, not 2
[Easy]
  1. 00:33:443 (2) - whistle in the tail? owo
  2. 03:11:719 (2,3) - Shift+Ctrl+R 15' with Anti-Clockwize each notes? I believe you can get some nice flow by this http://osu.ppy.sh/ss/1448597
[Normal]
  1. 02:28:960 (4) - luv this <3 gj
  2. 02:39:995 (1) - clap in the tail?
[Hard]
  1. None!
[Insane]
  1. 00:13:443 - how about adding a note here? It makes some natural flow with 00:11:719 (4,5,6) -
Taikos

d = don (red)
k = kat (blue)
CAPITAL D / K = Big notes

[Muzukashii]
  1. Avoid using custom sample when you don't use custom sounds for Taiko.
  2. I don't know why you use whistles while you are using claps on some places... :3
  3. 00:27:064 - add k? // it fits the vocal very well and you can have a nice mirror with 00:25:167 (1,2,3) -
  4. 00:46:891 (83) - I recommend starting this with D, because of strong bass sound
  5. 00:48:271 (88) - I like d here very much, the reason is almost same to the above ^... yea I suggest replacing such kats that is near this pattern into dons such as 00:49:650 (96) - , 00:51:029 (103) - , 00:52:409 (111) - and so on
  6. 01:09:822 (4) - d?
  7. 01:21:547 (68,69,70,71,72,73) - I think this pattern is a bit too much for a Muzu diff, I suggest reducing notes by deleting 01:21:547 (68,69) - that sounds excessive
  8. 01:29:995 (113) - please reduce the slider at least by 1/4 tick. // Hard players cannot solve such big note use while solving the 1/4 slider.
  9. 01:40:512 (170) - and 01:41:891 (180) - : remove them? // the density of notes around 01:40:857 (172,173,174,175,176,177) - is just too much for a Hard diff, I recommend reduce some notes around there
  10. 01:50:340 (1) - The spinner use is not good. Shorten it by 1/2 or 1/1 and add D circle here instead. // As you can know by testplaying, spinners end faster than the time you set as the "end" so most time there will be nothing while a big sound is heard at 01:53:098 - .
  11. 02:04:305 (65,66) - remove the 2 notes? the density is very large
  12. 02:27:926 (5) - oh god don please for the bass drum
  13. 02:28:960 (7) - Don will fit here
  14. 02:34:478 (19) - umm drumroll here doesn't fit very well, it's better to map here with don/kat notes instead in my opinion
  15. 02:39:995 (26) - ^
  16. 02:44:478 (32) - d?
  17. 02:45:512 (1) - shorten it and put a circle (maybe D sounds good) at 02:48:271 -
  18. 02:56:547 (1) - ^
  19. 03:04:822 (33) - Remove finisher please. Using big note in 1/4 (like ddK) is not recommended if you don't have some special reason...
  20. 03:10:340 (67) - ^
  21. 03:10:512 (68,69) - 3 triples in a raw are fairly hard as a Hard diff, I'll recommend reducing some.
  22. 03:15:771 (102) - and 03:16:029 (104,105) - : remove them, too hard
[Oni]
  1. 00:57:840 (242) - o_o remove this note for the next big note?
  2. 01:08:960 (325) - If you still want to use the big Kat here it's better to remove 01:08:874 (324) - to let players solve the big note...
  3. 01:31:202 (484) - remove this note here? sounds a bit overmapped. And if you remove it the effect of 01:31:029 (483) - this big note become better
  4. 01:48:788 (609) - d?
  5. 01:53:012 (641) - ... remove this or the next finisher please?
  6. 01:58:529 (682) - delete?
  7. 02:45:512 (1) - as I said at [Muzukashii] you should get this spinner shorten and add a note here instead
  8. 03:21:202 (210) - d or even remove it? just my preference though
ok that's all from me, thank you for requesting and good luck to your mapset
Topic Starter
AlexaBM

Naryuga wrote:

Hello, I came from my Google Docs queue. Thanks for coming~

[General]
  1. Unique and nice hitsounds ;) Thanks c:
  2. Inconsistency of Slider Tick Rate on [Easy] diff. Set it 1, not 2 changed
[Easy]
  1. 00:33:443 (2) - whistle in the tail? owo okay
  2. 03:11:719 (2,3) - Shift+Ctrl+R 15' with Anti-Clockwize each notes? I believe you can get some nice flow by this http://osu.ppy.sh/ss/1448597 why not, changed
[Normal]
  1. 02:28:960 (4) - luv this <3 gj thank you :3
  2. 02:39:995 (1) - clap in the tail? yes
[Hard]
  1. None!
[Insane]
  1. 00:13:443 - how about adding a note here? It makes some natural flow with 00:11:719 (4,5,6) - Sounds nice, added
Taikos first taiko mod omg xD

d = don (red)
k = kat (blue)
CAPITAL D / K = Big notes

[Muzukashii]
  1. Avoid using custom sample when you don't use custom sounds for Taiko. ok, changed to default
  2. I don't know why you use whistles while you are using claps on some places... :3 hm.. I'll change whistles to claps
  3. 00:27:064 - add k? // it fits the vocal very well and you can have a nice mirror with 00:25:167 (1,2,3) - okay
  4. 00:46:891 (83) - I recommend starting this with D, because of strong bass sound yes
  5. 00:48:271 (88) - I like d here very much, the reason is almost same to the above ^... yea I suggest replacing such kats that is near this pattern into dons such as 00:49:650 (96) - , 00:51:029 (103) - , 00:52:409 (111) - and so on changed
  6. 01:09:822 (4) - d ok?
  7. 01:21:547 (68,69,70,71,72,73) - I think this pattern is a bit too much for a Muzu diff, I suggest reducing notes by deleting 01:21:547 (68,69) - that sounds excessive deleted
  8. 01:29:995 (113) - please reduce the slider at least by 1/4 tick. // Hard players cannot solve such big note use while solving the 1/4 slider. done
  9. 01:40:512 (170) - and 01:41:891 (180) - : remove them? // the density of notes around 01:40:857 (172,173,174,175,176,177) - is just too much for a Hard diff, I recommend reduce some notes around there ok, I made it easier
  10. 01:50:340 (1) - The spinner use is not good. Shorten it by 1/2 or 1/1 and add D circle here instead. // As you can know by testplaying, spinners end faster than the time you set as the "end" so most time there will be nothing while a big sound is heard at 01:53:098 - . really. I understand, changed
  11. 02:04:305 (65,66) - remove the 2 notes? the density is very large okay
  12. 02:27:926 (5) - oh god don please for the bass drum changed
  13. 02:28:960 (7) - Don will fit here changed
  14. 02:34:478 (19) - umm drumroll here doesn't fit very well, it's better to map here with don/kat notes instead in my opinion I'll map this part
  15. 02:39:995 (26) - ^ ^
  16. 02:44:478 (32) - d? yes
  17. 02:45:512 (1) - shorten it and put a circle (maybe D sounds good) at 02:48:271 - changed
  18. 02:56:547 (1) - ^ ^
  19. 03:04:822 (33) - Remove finisher please. Using big note in 1/4 (like ddK) is not recommended if you don't have some special reason... understand, fixed
  20. 03:10:340 (67) - ^
  21. 03:10:512 (68,69) - 3 triples in a raw are fairly hard as a Hard diff, I'll recommend reducing some. okay
  22. 03:15:771 (102) - and 03:16:029 (104,105) - : remove them, too hard done
[Oni]
  1. 00:57:840 (242) - o_o remove this note for the next big note? removed
  2. 01:08:960 (325) - If you still want to use the big Kat here it's better to remove 01:08:874 (324) - to let players solve the big note... I'll delete finish
  3. 01:31:202 (484) - remove this note here? sounds a bit overmapped. removed And if you remove it the effect of 01:31:029 (483) - this big note become better I delete the finish here
  4. 01:48:788 (609) - d? yes
  5. 01:53:012 (641) - ... remove this or the next finisher please? delete finish
  6. 01:58:529 (682) - delete? yes
  7. 02:45:512 (1) - as I said at [Muzukashii] you should get this spinner shorten and add a note here instead done
  8. 03:21:202 (210) - d or even remove it? just my preference though I think don is better
ok that's all from me, thank you for requesting and good luck to your mapset
Thank you so much C:
P o M u T a
hi. (poor mod)

[General]
  1. should add tag 'drum and bass'
  2. remove widescreen support all diff.
  3. This title is 'Watercolour (Radio Edit)'. I have this album. try listen this. this is normal Watercoluour. http://puu.sh/7IFiX.mp3 Also, http://www.youtube.com/watch?v=Mpzrl_LQEfI
[Easy]

  • Nothing.
[Normal]
  1. 01:22:064 (4,1) - perfect symmetry more cool imo. (1) end point 2grid up try.
[Hard]
  1. 00:14:822 (1) - why this red combo color part only use 1.00x spacing? 1.20x keep better imo.
  2. 00:51:891 (5,1) - next 2.35 spacing. bit huge imo.
[Insane]
  1. 01:30:857 (15) - add clap?
  2. 01:52:064 (3) - add clap?
good luck
Evening
Mod from Quehuehue

The Words on the BG of Taiko can't be see in Taiko itself, I'm not sure if it's intended, I'm just going to point that out
I'm not sure but these BGs with bars on the top and bottom are not rankable according to one of my modded maps

[Oni]

01:09:047 - I testplayed it and found out that the note 01:08:960 (324) - is quite hard to read, i suggest to change 01:08:960 to a 1.1x inheriting point while adding a x1.00 inheriting point here so that it is better to read
01:53:098 -^
02:29:650 (13) - d > k | There is a lack of kats here, the kat rhythm is slow but this really lacks in kats since there's so many dons in succession
02:37:926 (42) - d > k | Same here
02:40:685 (52) - ^
02:43:443 (63) - ^
02:42:064 (58) - There is a soft clap in the music here I suggest to change this to a kat to fit the music

Really nice rhythm here, I like consistent kat rhythms o/

[Muzu]

01:10:340 (6) - k > d | Three consecutive kats in this long time frame feels like there's a lack of dons, I suggest to change this to a don
01:22:754 (75) - I'm not sure about this significance of this slider, it feels a bit out of place, I suggest to replace it with notes instead

No Other problems, I really like the kat rhythm whew
Topic Starter
AlexaBM
P o M u T a

P o M u T a wrote:

hi. (poor mod) hi~

[General]
  1. should add tag 'drum and bass' added
  2. remove widescreen support all diff. removed
  3. This title is 'Watercolour (Radio Edit)'. I have this album. try listen this. this is normal Watercoluour. ok,changed http://puu.sh/7IFiX.mp3 Also, http://www.youtube.com/watch?v=Mpzrl_LQEfI
[Easy]

  • Nothing.
[Normal]
  1. 01:22:064 (4,1) - perfect symmetry more cool imo. (1) end point 2grid up try. done
[Hard]
  1. 00:14:822 (1) - why this red combo color part only use 1.00x spacing? 1.20x keep better imo. fixed
  2. 00:51:891 (5,1) - next 2.35 spacing. bit huge imo. no changes
[Insane]
  1. 01:30:857 (15) - add clap? yes
  2. 01:52:064 (3) - add clap? yes
Thank you both C:

good luck
Thanks~

lZenxl

lZenxl wrote:

Mod from Quehuehue

The Words on the BG of Taiko can't be see in Taiko itself, I'm not sure if it's intended, I'm just going to point that out
I'm not sure but these BGs with bars on the top and bottom are not rankable according to one of my modded maps

[Oni]

01:09:047 - I testplayed it and found out that the note 01:08:960 (324) - is quite hard to read, i suggest to change 01:08:960 to a 1.1x inheriting point while adding a x1.00 inheriting point here so that it is better to read fixed
01:53:098 -^
02:29:650 (13) - d > k | There is a lack of kats here, the kat rhythm is slow but this really lacks in kats since there's so many dons in succession changed
02:37:926 (42) - d > k | Same here yes
02:40:685 (52) - ^ ^
02:43:443 (63) - ^ ^
02:42:064 (58) - There is a soft clap in the music here I suggest to change this to a kat to fit the music changed

Really nice rhythm here, I like consistent kat rhythms o/

[Muzu]

01:10:340 (6) - k > d | Three consecutive kats in this long time frame feels like there's a lack of dons, I suggest to change this to a don done
01:22:754 (75) - I'm not sure about this significance of this slider, it feels a bit out of place, I suggest to replace it with notes instead fixed

No Other problems, I really like the kat rhythm whew
Neta
Hello~ from my modding queue

[Easy]
  1. 01:57:926 (5,1) - swap NC?
  2. 02:55:167 (2,3,1) - just suggestion how about this pattern?
  3. 03:07:581 (1) - move slider's middle tick to 60, 80

[Normal]
  1. 00:19:995 (2) - remove whistle on the slider's end
  2. 00:21:029 (3) - add whistle on the slider's start if you accepted 00:19:995 (2)
  3. 00:46:891 (1) - move slider's end to 340,96 will be nice blanket
  4. 01:00:685 (1) - ^ 444, 212
  5. 01:32:409 (3) - ^ 300, 216
  6. 02:39:995 (1) - ^ 352, 268

[Hard]
  1. 00:17:926 (7) - remove whistle end of slider
  2. 01:21:029 (3) - better move to 196, 256
  3. nice job

[Insane]
  1. 00:28:960 (1,2) - make these two's shape same will be nice
  2. 00:55:685 (2) - how about 184, 216?
  3. 01:53:098 (1) - just this distance is different (others are x0.67) move to 232, 220 will be clear
nice map!

GOOD LUCK~
Topic Starter
AlexaBM
Thanks very much, fixed the most part of your suggestions C:
Coro
Called here via PM request~
All are suggestions unless in red.

[General]
kay~ first things first, you'll have to disable letterboxing during breaks.
secondly, you'll have to remove unnecessary timing points. Basically, you don't really need that many timing points, so use the ones below~
2754,344.827586206897,4,1,0,100,1,0
2754,-133.333333333333,4,1,0,67,0,0
24822,-111.111111111111,4,1,0,70,0,0
35857,-100,4,1,0,80,0,0
44478,-95.2380952380952,4,1,0,84,0,0
45167,-90.9090909090909,4,1,0,92,0,0
46891,-90.9090909090909,4,1,0,100,0,1
68960,-90.9090909090909,4,1,0,80,0,0
69047,-100,4,1,0,80,0,0
91029,-90.9090909090909,4,1,0,100,0,1
113098,-90.9090909090909,4,1,0,90,0,0
113185,-95.2380952380952,4,1,0,90,0,0
146202,-200,4,1,0,67,0,0
168271,-111.111111111111,4,1,0,67,0,0
173788,-100,4,1,0,67,0,0
179305,-76.9230769230769,4,1,0,100,0,1
201374,-76.9230769230769,4,1,0,100,0,0

[Muzukashii]
wow, can't find anything~ good job~

[Oni]
00:48:271 (173) - change to d to fit drum rhythm better
wow, this is really polished already o_o

nice map~
good luck for rank~
Topic Starter
AlexaBM
Thank you, changed all :3
Kurodragon_old
Muzukashii
00:32:926 (28) - Don
00:33:098 (29) - Kat
02:50:512 - Kat Kat Kat please :D
02:53:271 - ^

I dont mod onis :D, STAR!!!
taiko_maniac1811
Hihi :3
finally got my time back to mod ww
and sorry for being late .w.

MOD
  • [Muzukashii]

    - HP 5?
  1. 00:49:822 (98) - move this to 00:50:254 instead? plays better for me
  2. 00:58:098 (143) - delete? a little break here is nice o3o
  3. 01:01:288 - add don?
  4. 01:11:719 (13,14) - change (13) into don and delete (14) plays better imo
  5. 01:15:857 (35,36) - change (35) to don and delete (36) ^
  6. 01:20:598 - add don?
  7. 01:34:736 (139) - change to kat pls, (kdk) is abit too advanced for a muzu
  8. 01:46:029 (202) - delete? have a little break here is nice
  9. 01:50:167 (1) - move this spinner to 01:50:340 , current placing is a bit early
  10. 03:08:529 (56) - change to kat pls, same as 01:34:736 (139)
  11. 03:13:271 (83) - delete? a little pause here is nice oso


    [Oni]

    - HP and OD lowered to 5/6 , 7 is abit harsh lol
    - So many big notes at the end of a long stream ;w; I suggest deleting the note right before it.. (just suggestion, coz i'm not a fan of big notes at the end of a stream lol)

  12. 00:32:581 (83) - kat? follows the same pattern as 00:30:512 (74) which plays nicely with the vocals
  13. 00:46:805 (163) - delete? a little pause before the finisher is nice
  14. 00:59:995 (258) - don instead? follows the previous patterns (ddk ddd) which plays nicely
  15. 01:00:943 - add don pls, follows the previous pattern nicely (ddk ddd)
  16. 01:02:322 - add don ^
  17. 01:03:357 (280) - delete? a little break before a finisher is nice
  18. 01:07:581 (312) - don? follows the low tone drum better
  19. 01:20:254 - add don? follows previous pattern
  20. 01:21:978 - add don ^
  21. 01:29:822 (468) - don instead? not suitable for a kat here
  22. 01:30:167 (472) - don? ^
  23. 01:30:943 (481) - delete? a little pause here is nice
  24. 01:48:185 - add don? can make this part abit tense than the others
  25. 01:50:254 - add don? feels empty without it for me lol
  26. 02:35:167 (33) - kat?
  27. 02:36:547 (38) - ^
  28. 02:37:926 (42) - ^
  29. 02:57:926 (32) - start this stream with a don instead? flows better with the 1/1 (d d k d d d k) pattern before it
  30. 02:59:219 (47) - delete? a little pause before the finisher is nice
  31. 03:09:650 (125) - kat? feels lonely with just dons here lol
  32. 03:10:254 (132) - delete?
  33. 03:21:374 (211) - Big Don instead? plays better imo

that's all from me
good luck :3
Topic Starter
AlexaBM
Thanks, changed all~
Natsu
Hi hi hi ~


[General]
  1. Inconsistency in LetterboxInBreaks

[Insane]
  1. mmm 01:00:685 (1,2,3,4,5,6,7,8,9) - patterns like this one are really hard to play with AR8, also you have more like this one and some overlaps that will play better with AR9
  2. HP8 is really evil :/, if you fail a stream, you're dead, try HP7 instead, for example you will die here 02:26:202 (1,2,3,4,5,6,7,1) -
  3. 00:05:512 (5) - missing NC I suppose
  4. 00:08:271 (8,1) - swap NC, following your stanzas pattern
  5. 00:16:202 (4) - remove this circle, since it doesn't fit with your vocal mapping at the start, also is not consistent with 00:05:167
  6. 00:31:719 (3,4,5) - you're going for a symmetrical pattern, so yeah try to move 5 at the middle of the sliders, like:
  7. 00:34:995 (4,5,6) - this play really not comfortable, but should be easy to improve the cursor movement here, just CTRL-G 00:35:512 (5,6) -
  8. 00:37:754 (2) - try to don't end sliders on heavy beats, also 2 circles will fit better the vocal stress there
  9. 00:39:995 (5) - missing NC
  10. 00:42:754 (1,2,3,4,1,2,3,4) - cool
  11. 00:47:667 you're missing a circle here, since it's a 5 circles stream
  12. 00:48:616 (2,3,4) - stack this properly
  13. 00:51:719 (3,4) - this doesn't play nicely, use a properly distance pls, 1,40 like you was using in this pattern 00:51:029 (1,2,3) -
  14. 00:52:926 (5,6) - mmm try to don't end sliders on heavy beats <:
  15. 00:54:305 (4,5) - ^
  16. 01:09:995 (5) - mmm try to stack this in the tail of 01:08:960 (1) -
  17. 01:21:374 (1,2,3) - you have some bad stacks like this one, will be cool if you take a look to fix them
  18. 01:44:305 (5) - same as 00:52:926
  19. 02:04:133 (1,2,3,4,5,6,7) - this flow really not natural <:, try to make the stream curved instead?
  20. 02:24:995 I don't see a musical cue to delay the break
  21. 02:42:754 (3) - missing NC
  22. 02:53:788 (1,2,3,4,5,6,7,8) - nice idea you have here, but 0,20 is really hard to notice your idea in first try, I thing 0,10 will be more noticeable
  23. 03:08:960 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I can't hear a clearly 1/4, since I listen just a 1/2 rhythm with some triplets, also in the whole diff some streams and triplets doesn't fit the music, I suggest you to check your rhythms again <:

[Hard]
  1. Is just me or your NC should be in 00:06:891 (7) - but not in 00:08:271 (1) -
  2. 00:27:581 (1,2,3) - stack this properly, there are more similars hue
  3. 00:44:478 (2,3,4) - this volume changes look a bit random IMO, remove those lines better
  4. 00:46:202 (6,1) - use a properly distance here, stacking 1/4 sliders in another slider is not a good idea in hard diffs IMO, since you can't know how many repeats it have, just spacing 00:46:202 (6,1) like you did with 00:45:512 (5,6) -
  5. 00:48:271 (4) - missing NC, since in the kiai you are using 1 every 1 stanza
  6. 00:51:633 (3) - nothing in the music here, I suggest you to remove this beat, also the pattern is a bit questionable for a hard diff imo, and you didn't add any beats on insane here too
  7. 00:53:012 (3) - same here, there are more beats like this one in the whole diff, I'll like if you check your rhythms, and keep consistent with the music and your others diffs
  8. 00:59:305 (4) - missing NC
  9. 01:04:822 (4) - same as above ^, will be nice if you check your diff to fix some inconsistencies with combos
  10. 01:09:305 (1,2,3) - same as 00:51:633
  11. 01:29:995 (6,1) - here you ave the same issue as 00:46:202 -, also for consistency 01:29:995 (6) - this should have 2 repeats instead of 1
  12. 01:31:029 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - In previous kiai you was using combos every 1 stanza, but here you're using them every 2, I'll like to see more consistency here
  13. 02:24:995 same as insane
  14. 02:56:547 (5) - this should be NC too
  15. 02:56:719 (1) - starting the chorus of the song in a spinner end doesn't represent the music nicely, I suggest you to start it with a circle or a slider head like you did in previous two
  16. I have the same feeling about triplets, some of they are not in the music, probably will be nice if you take a look again at your rhythms
[Normal]
  1. 00:32:064 (2,3) - you are using a 1/2 stacks here, but also you are using 1/1 stacks 00:21:719 (4,5) - , I'll suggest you to use the same gap in the stacks in the whole diff, since they are pretty hard to be notice by new players
  2. 00:34:478 (2,3,1,2,3,4,5,6) - this rhythm is pretty questionable for a normal diff, will be nice if you can use a simple one here
  3. 00:44:133 (4) - mising NC, I suppose
  4. 00:55:167 (3) - same as above, also same as the others diffs I feel your combos pattern are not consistent in the whole diff, and yes you should take a look at this inconsistency, IMO
  5. 01:09:305 (1) - too soon after a spinner for a normal diff, <:
  6. 01:53:443 (1) - same as above
  7. 02:06:029 (3,2) - try to avoid the overlap
  8. 02:24:995 I prefer if you keep the break like this in the others diffs too
  9. 02:26:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3) - your combing is not consistent here too
  10. 02:56:547 (1) - same as hard, I really suggest you to remove the spinner and map this part properly, you'll improve the rhythm here if you do
  11. 03:10:340 (1,2,3) - this look too hard for a normal diff, consider to remove this circle 03:11:202 (2) -
  12. nice diff, but your combo usage is pretty inconsistent
[Easy]
  1. 00:27:581 (3,4) - use a slider instead, since you are following just the vocals in the intro, then the circle at 00:28:271 (4) - will be really not comfortable to play for newbies, since it is breaking your vocal mapping there
  2. 00:37:581 (3,1) - can you avoid this small overlap ?
  3. 00:46:891 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2) - and yeah, again your comboing get inconsistent, for example this 00:49:650 (3) - should be NC
  4. 01:09:650 (1) - this come too soon after a spinner for an easy, try to leave a 2 downbeats gap
  5. 01:53:788 (1) - ^
  6. 02:56:719 (1) - same as hard <:
  7. 02:59:995 (1) - too soon after a spinner for an easy diff
  8. nice diff, but your combo usage is pretty inconsistent
GL hope this help you ;)
Topic Starter
AlexaBM
Thank you very much! This was very helpful, fixed the most part of suggestions (:
Jerry
Hey there~ Here's the taiko mod that you requested from me the other day :3

Sorry for being late! Internet was down for a few days orz

  • [Muzukashii]
  1. 00:49:133 (95) - the pitch of the beat in the music at this part is significantly lower than 00:49:305 So how about changing this to don?

  2. 01:36:116 - I suggest adding a kat here for the sake of consistency since you have a kkk at 01:34:650 as well

  3. 02:15:167 (127) - a big don here would have more impact imo

  4. 02:26:202 (1) - this beat sounds heavy here, change to big don?

  5. 02:31:719 (13) - heavy beat, change to big don?

  6. 02:33:443 (16) - heavy beat, don?

  7. 02:37:236 (25) - heavy beat, big don?

  8. 02:38:960 (29) - heavy beat, don?

  9. 02:42:754 (38) - heavy beat, big don?

  10. 03:08:529 (55) - delete this, the kkk sounds too "forced" for this part of the music


  • [Oni]
  1. 00:39:995 until 00:46:719 - This buildup towards the kiai time is fantastic, but it starts too early. I suggest repeating the pattern at 00:37:581 one more time before starting the k d d d k d d d k buildup. So, you'll need to delete these notes : 00:40:167 (116,124,126,130,132) -

  2. 01:59:909 - move this note to 02:00:254 so that it flows better with the music :3

  3. 02:15:167 - a big don has more impact on this part in my opinion.. give it a try ? o3o

  4. 02:29:822 (14) - move to 02:29474 ? Matches the music's rhythm better imo

  5. 02:26:202 (1) - the beat sounds kinda heavy here, change it to a big don?

  6. 02:31:719 (21) - ^ same for this one, heavy beat here, change to big don?

  7. 02:33:443 (27) - ^ same for this one, heavy beat here, change to don

  8. 02:34:478 (30) - ^ same, change to big don

  9. 02:37:236 (40) - ^ same, change to big don

  10. 02:38:616 (45) - a cymbal sound can be heard here, change this note to kat?

  11. 02:38:960 (47) - heavy beat here, change to don

  12. 02:39:995 (50) - big don, heavy beat

  13. 02:41:374 (55) - same as one of the suggestions before, cymbal sound can be heard here, change it to kat?

  14. 02:41:719 (57) - heavy beat, change to don

  15. 02:42:754 (61) - heavy beat, change to big don

  16. 02:44:133 (66) - cymbal sound in music, change to kat

  17. 02:44:478 (68) - heavy beat, change to don

This is your first time trying to map a taiko map? Seriously? :o It's really well made considering the fact that it's your first time! ><
The patterns are really simple but they flow ridiculously well with the music, so great job on that! xD
Hopefully, my mod is helpful and also, good luck on getting this ranked! ~
Topic Starter
AlexaBM
Thank you very much, Jerry :3 Changd ALL!
Krfawy
Hello! ^^ It's Krfawy, witch! XDDDD

At first I want to say simply I CAN'T mod taiko diffs, because I don't even play taiko or map it, so I will mod standard only. Sorry! D:

Normal

  1. 00:17:926 (5) - it's cool I can see a slider, but maybe it will be better to listen up if it could be a slider without

    reversing? : o

Hard

  1. 00:03:788 (2,3) - I would delete (3) and make 1/2 slider instead of (2). I know it's hard, but it's only a beginning of

    the map, so... let's get easy. XDDD

Insane

  1. 00:08:271 (4) - Maybe make (4) a new combo too? : o XD
  2. 01:02:236 (1,2) - Maybe delete (2) and make the slider reversed? I think it will fit better. :3
  3. 01:14:995 (2,3,4) - I'll try to explain as well as I can XD I think it looks a little like 2010 (If you know, what I mean :D )

    so why not to move circles a little? Maybe move (2) to be placed on the third circle, and move (3) to stuck it with the beginning

    of the slider? I wish I am understandable ;_; If not, here is an image: CLICK O3O
  4. 01:17:754 (2,3,4) - The same as over here. :3
  5. 01:23:271 (2,3,4) - And the same. xD
  6. 01:28:788 (2,3,4) - Again the same. XDDD Plz don't hate me ;_;
  7. 02:06:029 (2,3,4) - maybe stack (2,3) on the beginning of the slider (4)? I guess it will be simpler and better to click even if it is Insane and it has to be hard to FC. D:
  8. 02:42:409 (2) - I'm not sure, it's a pure theoretical thinking: NC here? :o

MAYBE it will help anything *wondering mood*

And thank you so much for helping me with my mapset. Love! <3
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