Consider blank = fixedAyu wrote:
hello~Easy
- 00:29:161 (3) - Blanket could be a bit improved here, middle point one up?!!?!
- 00:36:661 (2) - This one too, the slider end is too close to the hitcircle.
- 00:40:786 (3) - Same thing here, slider end too.
- 00:48:286 (1,2) - Could also be improved, slider starts are too close. Meh, I think i'll keep it this way
Normal
- 00:49:036 (2) - Could put this a little bit up, for some extra design points. No, I want to keep them aligned
- 00:50:536 (2) - This one too. ^
- 01:00:286 (1,3) - These blankets could really be improved, slider starts are slightly too close. No, I think it's fine
Hard
- 00:21:286 (1) - Slider is too tight here to blanket (4) nicely. I think it's fine. Not everything needs to be perfect blanket
- 00:44:161 (6) - I'd either stack this or put it on 0,5x distance for consistency. I think it's fine. I don't want to follow the DS all the time in harder diffs.
- 01:03:661 (2) - same here. ^
Insane
- 00:11:911 (1) - This should be spaced 1,70x from the previous object, instead of 1,20x. They actually are pretty much (not exactly) the same DS because there is an SV change here.
- 00:12:286 (1) - Could curve a little bit better around (1)'s end. I'll take this as "improve blanket" and fixed
- 00:30:286 (1,2,3) - Spacing here looks and feels weird, I'd put 1,7x ds between (1) and (2). Why is it weird? :3
- 00:44:161 (5) - 00:47:161 (2) - Those 2 are inconsistent with the patterns used before, so I'd stack them because they wouldn't look good with 1,3x ds. I think it plays very fine during game play.
- 00:58:786 (1) - I'd rather have this made into a repeat slider instead, so it follows the more dominant beat of the song It'd be too boring for players then. I think this works fine here.
- 01:13:598 (5) - This blanket could reaaally be improved No change
- 01:20:161 (2,3) - This anti-jump doesn't really make sense here. I agree. Fixed
~ Pretty fun map and also pretty solid. Great work!
Thanks for mod!!