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Tomatsu Haruka & Iguchi Yuka - Kiss(and)Love (TV Size)

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Topic Starter
DeletedUser_3044645

Ayu wrote:

hello~

Easy

  1. 00:29:161 (3) - Blanket could be a bit improved here, middle point one up?!!?!
  2. 00:36:661 (2) - This one too, the slider end is too close to the hitcircle.
  3. 00:40:786 (3) - Same thing here, slider end too.
  4. 00:48:286 (1,2) - Could also be improved, slider starts are too close. Meh, I think i'll keep it this way

Normal

  1. 00:49:036 (2) - Could put this a little bit up, for some extra design points. No, I want to keep them aligned
  2. 00:50:536 (2) - This one too. ^
  3. 01:00:286 (1,3) - These blankets could really be improved, slider starts are slightly too close. No, I think it's fine

Hard

  1. 00:21:286 (1) - Slider is too tight here to blanket (4) nicely. I think it's fine. Not everything needs to be perfect blanket
  2. 00:44:161 (6) - I'd either stack this or put it on 0,5x distance for consistency. I think it's fine. I don't want to follow the DS all the time in harder diffs.
  3. 01:03:661 (2) - same here. ^

Insane

  1. 00:11:911 (1) - This should be spaced 1,70x from the previous object, instead of 1,20x. They actually are pretty much (not exactly) the same DS because there is an SV change here.
  2. 00:12:286 (1) - Could curve a little bit better around (1)'s end. I'll take this as "improve blanket" and fixed
  3. 00:30:286 (1,2,3) - Spacing here looks and feels weird, I'd put 1,7x ds between (1) and (2). Why is it weird? :3
  4. 00:44:161 (5) - 00:47:161 (2) - Those 2 are inconsistent with the patterns used before, so I'd stack them because they wouldn't look good with 1,3x ds. I think it plays very fine during game play.
  5. 00:58:786 (1) - I'd rather have this made into a repeat slider instead, so it follows the more dominant beat of the song It'd be too boring for players then. I think this works fine here.
  6. 01:13:598 (5) - This blanket could reaaally be improved No change
  7. 01:20:161 (2,3) - This anti-jump doesn't really make sense here. I agree. Fixed

~ Pretty fun map and also pretty solid. Great work!
Consider blank = fixed

Thanks for mod!!
Eni
Hm....
Topic Starter
DeletedUser_3044645

Project Railgun wrote:

Hm....
mmm??
Jaxalotl
Easy
01:09:286 (1,2,3,4) - Neaten this please
Over all Pretty nice diff
Normal
01:11:911 (5) - I personally think you should start the new combo here
Over all nice diff nothing really bad about this
HARD --- Nothing wrong in my eyes
Insane
00:51:848 (2) - Blanket is a bit off
01:07:036 (7,8,9) - I think this could be a bit neater

* Just going to point out that I think in my opinion this map i great. I love it and I just spotted a few little things. :3
Good luck :3
Topic Starter
DeletedUser_3044645

Thor wrote:

Easy
01:09:286 (1,2,3,4) - Neaten this please good catch. Fixed
Over all Pretty nice diff
Normal
01:11:911 (5) - I personally think you should start the new combo here I don't think so, that would ruin the NC consistency
Over all nice diff nothing really bad about this
HARD --- Nothing wrong in my eyes
Insane
00:51:848 (2) - Blanket is a bit off fixed
01:07:036 (7,8,9) - I think this could be a bit neaterI think it's fine as it is

* Just going to point out that I think in my opinion this map i great. I love it and I just spotted a few little things. :3
Good luck :3
Thank you for mod!!
Xiaolin
From Night Hotel~ TROLL MOD
00:10:786 (1,2,3,4) -The shape isn't pretty, please make it like this:
01:19:786 (1) -Straight slider, it'll be easier for easy players~ owo
01:24:286 -How dare you not add a circle ~ ? </3
[Normal]
00:28:598 (3) -Why is this a straight slider? Make it like this for good~ B )
00:38:911 (5) -I do believe that this slider doesn't look like the slider which is at 00:38:161 (4) make them the same please~ ;w;
00:59:536 (2,3) -These 2 sliders look very difficult for normal players, change better~

GL ~ Star ~ Nothing else ~ : )
Topic Starter
DeletedUser_3044645

Lapis Aoki wrote:

From Night Hotel~ TROLL MOD
00:10:786 (1,2,3,4) -The shape isn't pretty, please make it like this: I like squares o.o
01:19:786 (1) -Straight slider, it'll be easier for easy players~ owo I don't think it will make any difference Actually, fixed :D
01:24:286 -How dare you not add a circle ~ ? </3 because the circle will appear while spinning and cause confusion to beginners
[Normal]
00:28:598 (3) -Why is this a straight slider? Make it like this for good~ B ) it's straight to keep it consistent with the previous sliders
00:38:911 (5) -I do believe that this slider doesn't look like the slider which is at 00:38:161 (4) make them the same please~ ;w; ah.. ok
00:59:536 (2,3) -These 2 sliders look very difficult for normal players, change better~ I think it plays fine.

GL ~ Star ~ Nothing else ~ : )
Thanks for mod and star!
Sylith
here is lazy mod as your request

[Insane]
  1. 00:01:786 (2) - 끝에 휘슬삭제

  2. 00:04:036 (2) - 휘슬

  3. 00:15:098 (5,6,1) - 이런 휘슬 잘 안어울리는거 같아요. 넣으실거면 00:13:223 (5,6,7) - 나 00:18:661 (4,7,8,9) - 도 넣어주시는게 맞다고 봄.

  4. 00:21:286 (1) - 슬라 시작에 피니시 슬라 끝에 휘슬 넣어보시는건?

  5. 00:26:348 (7,1) - 뉴콤 스왑

  6. 00:30:286 (1,2) - 뉴콤 스왑

  7. 00:30:661 (2) - 나지는 어지간하면 많이 안잡는 편인데 굳이 겹칠 필요가 있을까요? 슬라가 없어지기 전에 노트가 나옴 ㅜㅜ

  8. 00:32:348 (9,1) - 뉴콤 스왑

  9. 00:34:411 (7) - 휘슬 빼보세요

  10. 00:52:786 (1,2,3,4) - 1번슬라를 00:51:286 (1) - 여기에 스택 시켜보시는게 어때요? 이런식으로

  11. 00:59:348 (3) - 피니시?

  12. 00:59:536 (1) - 휘슬 강추

  13. 01:03:286 (1) - 머리에 피니시 추천 (01:09:286 (1) - 여기처럼 2마디마다 피니시 있는게 허전하지 않고 좋을듯 해요)

  14. 01:03:661 (2,3) - 느낌이 너무 붕 뜨는거 같아요. 거리 좀 줄여보시는게 어때요?

  15. 01:10:786 - 볼륨조절 한번 해보세요
    01:10:786 - 70퍼
    01:11:161 - 60퍼
    01:11:536 - 70퍼
    01:11:911 - 80퍼

  16. 01:15:286 (1) - 머리에 피니시

  17. 01:26:348 (3) - 클랩

  18. 01:26:911 (3) - 피니시 해보심이?



[Hard]
  1. 00:16:411 (4) - 휘슬 지우는게 더 깔끔한듯 해요

  2. 00:19:036 (6,7) - 배치모딩 안하려구 했는데....
    이런식의 배치는 어떠세요? 강조 될 음이 아닌데 00:18:848 (5,6) - 사이 디스턴스가 너무 크다고 생각해요.
    SPOILER
    [img]00:19:036%20(6,7)%20-[/img]
    이게 아니더라도 한번 다른 배치 고민 해 보셨으면 해요.

  3. 00:30:286 (1) - 인센에서도 언급 했는데 이런 뉴콤은 불필요하다고 생각해요. 오히려 커서 트레일? 이 생겨서 플레이할때 미워지기만 할듯...

  4. 00:37:786 (6) - 머리에 휘슬

  5. 00:56:161 (4) - 휘슬삭제?

  6. 00:56:911 (6) - 클랩으로 바꾸세여

  7. 00:59:161 (2) - 머리 휘슬 삭제

  8. 01:03:286 (1) - 머리에 피니시

  9. 01:11:911 (1) - 끝에 휘슬 삭제가 더 자연스러운듯 해요

  10. 01:15:286 (4) - 피니시

  11. 01:18:848 (2) - 이왕 대칭으로 하시는거 그 전 슬라이더랑 복붙으로 ㅋㅋㅋ

  12. 01:26:348 (2) - 클랩

  13. 01:26:536 (3) - 인센처럼 끝을 피니시로?

[Normal]
  1. 00:19:411 (3) - 휘슬삭제

  2. 00:19:786 (1) - 머리에 휘슬

  3. 00:21:286 (1) - 그 전 슬라랑 일직선 되게 놔보세요 (나지 ㅎㅎㅎ)

  4. 00:32:911 - 노트추가하시는게 어때요?
    00:31:973 - 00:33:473 - 이부분이 전체적으로 너무 텅 빈 느낌 ㅜ

  5. 00:38:911 (5) - 다른난이도랑 똑같이 여기 피니시

  6. 00:47:536 (5,6) - 머리에 각각 클랩 넣어보세요

  7. 00:58:411 (3) - 삭제하시고 노트로 대체하시는게 어때요? 동선이 너무 안좋아요

  8. 00:59:536 (2,3) - 이런거 진짜 처음하시는 분들은 치기 어려워요 ㅜㅜ좀 일자로 더 펴서 배치해보세요

  9. 01:03:848 - 이런리듬은 어떠세요?

  10. 01:24:661 (2,3) - 대칭좀 ㅜㅜ

  11. 01:26:161 (1,2,3) - 전 흔적들이랑 안겹치게 배치 다시 해보세영ㅋㅋ 간단할듯


[Easy]
이지좋아요 ㅋㅋ단순하긴 한데 좋은듯 귀찮


배치 모딩은 최대한 피해서 했어요.

드럼 킥도 힛사로 있었으면 정말 좋았을텐데 ㅠ 좀 아쉽네요

Good luck :>
Topic Starter
DeletedUser_3044645

Sylith wrote:

here is lazy mod as your request

[Insane]
  1. 00:01:786 (2) - 끝에 휘슬삭제

  2. 00:04:036 (2) - 휘슬 that would ruin the consistency

  3. 00:15:098 (5,6,1) - 이런 휘슬 잘 안어울리는거 같아요. 넣으실거면 00:13:223 (5,6,7) - 나 00:18:661 (4,7,8,9) - 도 넣어주시는게 맞다고 봄.

  4. 00:21:286 (1) - 슬라 시작에 피니시 슬라 끝에 휘슬 넣어보시는건?

  5. 00:26:348 (7,1) - 뉴콤 스왑 I'm following the music, if you actually listen to it closely, you will hear it

  6. 00:30:286 (1,2) - 뉴콤 스왑 ^

  7. 00:30:661 (2) - 나지는 어지간하면 많이 안잡는 편인데 굳이 겹칠 필요가 있을까요? 슬라가 없어지기 전에 노트가 나옴 ㅜㅜ have you testplayed? It's visible

  8. 00:32:348 (9,1) - 뉴콤 스왑 as i said earlier

  9. 00:34:411 (7) - 휘슬 빼보세요 I'll consider

  10. 00:52:786 (1,2,3,4) - 1번슬라를 00:51:286 (1) - 여기에 스택 시켜보시는게 어때요? 이런식으로 that way 2->3 jump will be gone, I want to keep this jump

  11. 00:59:348 (3) - 피니시? sounds awkward imo

  12. 00:59:536 (1) - 휘슬 강추

  13. 01:03:286 (1) - 머리에 피니시 추천 (01:09:286 (1) - 여기처럼 2마디마다 피니시 있는게 허전하지 않고 좋을듯 해요)
  14. 01:03:661 (2,3) - 느낌이 너무 붕 뜨는거 같아요. 거리 좀 줄여보시는게 어때요? I think it's fine

  15. 01:10:786 - 볼륨조절 한번 해보세요 I don't really see a reason to add these green lines
    01:10:786 - 70퍼
    01:11:161 - 60퍼
    01:11:536 - 70퍼
    01:11:911 - 80퍼

  16. 01:15:286 (1) - 머리에 피니시

  17. 01:26:348 (3) - 클랩 does not follow the pattern i put them in

  18. 01:26:911 (3) - 피니시 해보심이?



[Hard]
  1. 00:16:411 (4) - 휘슬 지우는게 더 깔끔한듯 해요

  2. 00:19:036 (6,7) - 배치모딩 안하려구 했는데....
    이런식의 배치는 어떠세요? 강조 될 음이 아닌데 00:18:848 (5,6) - 사이 디스턴스가 너무 크다고 생각해요. I think it plays fine. The concept of jump should be in somewhat introduced in hard diff
    SPOILER
    [img]00:19:036%20(6,7)%20-[/img]
    이게 아니더라도 한번 다른 배치 고민 해 보셨으면 해요.

  3. 00:30:286 (1) - 인센에서도 언급 했는데 이런 뉴콤은 불필요하다고 생각해요. 오히려 커서 트레일? 이 생겨서 플레이할때 미워지기만 할듯... as i mentioned in insane

  4. 00:37:786 (6) - 머리에 휘슬 no change

  5. 00:56:161 (4) - 휘슬삭제? no, I'm emphasizing the vocal

  6. 00:56:911 (6) - 클랩으로 바꾸세여

  7. 00:59:161 (2) - 머리 휘슬 삭제 maybe

  8. 01:03:286 (1) - 머리에 피니시

  9. 01:11:911 (1) - 끝에 휘슬 삭제가 더 자연스러운듯 해요 I don't see a whistle though...

  10. 01:15:286 (4) - 피니시

  11. 01:18:848 (2) - 이왕 대칭으로 하시는거 그 전 슬라이더랑 복붙으로 ㅋㅋㅋ

  12. 01:26:348 (2) - 클랩 as insane

  13. 01:26:536 (3) - 인센처럼 끝을 피니시로?

[Normal]
  1. 00:19:411 (3) - 휘슬삭제 that would ruin the consistency..

  2. 00:19:786 (1) - 머리에 휘슬

  3. 00:21:286 (1) - 그 전 슬라랑 일직선 되게 놔보세요 (나지 ㅎㅎㅎ) no change, and want to make it flow better with 2

  4. 00:32:911 - 노트추가하시는게 어때요? no change, I don't want to fill the entire map with 1/2 that would be boring
    00:31:973 - 00:33:473 - 이부분이 전체적으로 너무 텅 빈 느낌 ㅜ

  5. 00:38:911 (5) - 다른난이도랑 똑같이 여기 피니시 I don't think other diffs have finish here?

  6. 00:47:536 (5,6) - 머리에 각각 클랩 넣어보세요

  7. 00:58:411 (3) - 삭제하시고 노트로 대체하시는게 어때요? 동선이 너무 안좋아요 I don't see why the flow is bad here, ur cursor does not move ike "Auto"

  8. 00:59:536 (2,3) - 이런거 진짜 처음하시는 분들은 치기 어려워요 ㅜㅜ좀 일자로 더 펴서 배치해보세요 i think normal diff should be somewhat challenging imo. this is not an easy diff

  9. 01:03:848 - 이런리듬은 어떠세요? Don't really see a difference, except a clap will be gone with your pattern

  10. 01:24:661 (2,3) - 대칭좀 ㅜㅜ noooooooooooooooo

  11. 01:26:161 (1,2,3) - 전 흔적들이랑 안겹치게 배치 다시 해보세영ㅋㅋ 간단할듯 they will be gone by the time they see this note..


[Easy]
이지좋아요 ㅋㅋ단순하긴 한데 좋은듯 귀찮


배치 모딩은 최대한 피해서 했어요.

드럼 킥도 힛사로 있었으면 정말 좋았을텐데 ㅠ 좀 아쉽네요

Good luck :>
Fixed otherwise I said something

Thanks for mod!!
Jethh
Hi, little suggestions.

Easy
Really nice job there
00:58:786 - i ll prefer something like this :
01:26:161 - maybe try to find out a way to get a better look ?

Normal
Once again really nice !
00:55:786 (2) - move X294 Y174 ? could look better and emphasize spacing transition ?

Hard
Really good
01:22:411 (3) - move X197 Y239 tip : you can move elements in time to get a better position

Insane
Nothing to say, really O_O great !

Get this ranked !!!! :)
Topic Starter
DeletedUser_3044645

Jethh wrote:

Hi, little suggestions.

Easy
Really nice job there
00:58:786 - i ll prefer something like this : good, I like this :D
01:26:161 - maybe try to find out a way to get a better look ?
don't really know what's wrong with my current shape. care to elaborate??

Normal
Once again really nice !
00:55:786 (2) - move X294 Y174 ? could look better and emphasize spacing transition ?
No chage here. I want to keep the spacing consistent in easier diff.

Hard
Really good
01:22:411 (3) - move X197 Y239 tip : you can move elements in time to get a better position
og yes, this blanket was awfully terrible XD Thank you.

Insane
Nothing to say, really O_O great !

Get this ranked !!!! :)
Thanks for mod!!!
BeatofIke

No Dap wrote:

Teach me the secret of getting BAT mod
hue
Topic Starter
DeletedUser_3044645

BeatofIke wrote:

No Dap wrote:

Teach me the secret of getting BAT mod
hue
QAQ
Kibbleru
Rank this BATs
or at least star it?
popner
From my New Mapper Searching Queue.

[Insane]
00:11:536 (3,1) - keep the spacing consistent with 00:11:161 (2,3) -
00:12:848 (3) - try stacking it on head of 00:11:911 (1) - . It make 00:12:848 (3,4,5,6,7) - flow better
00:17:161 (2,3) - the spacing of this blanket is too big, considering 00:16:036 (4,1) - and 00:16:786 (1,2) -
00:19:786 (1,2) - same as 00:11:536 (3,1) -
00:21:286 (1,3) - make a blanket?
00:25:036 (3,4) - spacing issue
00:37:598 (5,8) - not stack properly
00:51:286 (1,2,3) - spacing issue
00:53:536 (3,4,1) - keep the spacing between them same, like
00:55:223 (4,3) - not stack properly
00:59:161 (2,3,1) - spacing issue
01:04:598 (5) - to make a better pattern out of 01:03:848 (3,4,5) - , you can change to a position like:

[Hard]
00:39:286 (1,2) - spacing?
00:45:286 (1,2,3,4) - enlarge the spacing between them:
01:08:348 (2,3,4) - same suggestion as 01:04:598 (5) - in Insane. Move to (96,252)
01:10:036 (3) - move to (404,184) (the same reason as 00:45:286 (1,2,3,4) -)
01:21:286 (1,2,3) - how about:

[Normal]
00:48:286 (1,2,3,1,2,3,1,2,3,1,2,3,1) - avoid switching the spacing between 1.2x and 1.3x in this section
00:50:536 (2) - missed whistle according to 00:49:036 (2) -

[Easy]
00:17:536 (3) - missed clap on slider end
00:46:786 (3) - missed clap on reverse point. Also remove the clap on the end.

You should ask some modders to check the consistency of hitsounds and spacings, then call me back.
Topic Starter
DeletedUser_3044645

popner wrote:

From my New Mapper Searching Queue.

[Insane]
00:11:536 (3,1) - keep the spacing consistent with 00:11:161 (2,3) - I did this on purpose, because 00:11:911 (1) - has SV an change, so I wanted to make it a bit easier for players to reach this note
00:12:848 (3) - try stacking it on head of 00:11:911 (1) - . It make 00:12:848 (3,4,5,6,7) - flow better fixed
00:17:161 (2,3) - the spacing of this blanket is too big, considering 00:16:036 (4,1) - and 00:16:786 (1,2) - I'm a little confused, I think you missed this note 00:16:411 (5) - when you mentioned 00:16:036 (4,1) - And I think 00:16:786 (1,2,3) - has consistent spacing
00:19:786 (1,2) - same as 00:11:536 (3,1) -I will keep this too. I wanted to add a jump here
00:21:286 (1,3) - make a blanket? no change, I want to keep 00:20:161 (2) - 00:21:286 (1) - stacked, and also 00:22:411 (3,1) - flow
00:25:036 (3,4) - spacing issue fixed
00:37:598 (5,8) - not stack properly fixed
00:51:286 (1,2,3) - spacing issue00:51:848 (2,3) - had the same problem so fixed
00:53:536 (3,4,1) - keep the spacing between them same, like moved 00:53:911 (4) - a bit to left, I think they are about even now
00:55:223 (4,3) - not stack properly fixed
00:59:161 (2,3,1) - spacing issue this is on purpose because I don't want to have this note 00:59:348 (3) - overlapped with 00:58:786 (1) - And I'm sure experienced players will play this without a problem because I did.
01:04:598 (5) - to make a better pattern out of 01:03:848 (3,4,5) - , you can change to a position like: Here I was trying to use consistent spacing :3 but I think yours looks better. so fixed

[Hard]
00:39:286 (1,2) - spacing? fixed
00:45:286 (1,2,3,4) - enlarge the spacing between them: ok
01:08:348 (2,3,4) - same suggestion as 01:04:598 (5) - in Insane. Move to (96,252)
01:10:036 (3) - move to (404,184) (the same reason as 00:45:286 (1,2,3,4) -) ok
01:21:286 (1,2,3) - how about: Magic?

[Normal]
00:48:286 (1,2,3,1,2,3,1,2,3,1,2,3,1) - avoid switching the spacing between 1.2x and 1.3x in this section how did this happen.. fiexed
00:50:536 (2) - missed whistle according to 00:49:036 (2) - fixed

[Easy]
00:17:536 (3) - missed clap on slider end fixed
00:46:786 (3) - missed clap on reverse point. Also remove the clap on the end. this slider was originally a 3/2 reverse, then i fixed to this and forgot about hitsounding DX fixed

You should ask some modders to check the consistency of hitsounds and spacings, then call me back.
Thank you for mod!
Kodora
Did carefull hitsounds check for all diffs as was requested via IRC and re-hitsounded Insane.

No Dap have logs, i lost them due to lags.
Topic Starter
DeletedUser_3044645
Thank you Kodora for best and awesome lecture XD

IRC mod
11:59 Kodora: by your soul
11:59 Kodora: well
11:59 Kodora: i can teach you something what i learned about hitsounds
11:59 Kodora: and show some examples
12:00 Kodora: you see how many times i spend at hitsounds!
12:00 Kodora: with moe girls
12:00 Kodora: *time
12:00 Kodora: not because of hentai video
12:00 Kodora: but because of effort
12:00 No Dap: lol
12:00 No Dap: im gonna need normal sliderslide
12:01 Kodora: so
12:01 Kodora: yes
12:01 Kodora: also, other diffs (especially low diffs) may use way different rhythm
12:01 Kodora: so my hitsounds on insane won't work
12:02 Kodora: on them
12:02 Kodora: pls let me teach you some basics then you do this by your own at other diss x.x
12:02 Kodora: *diffs
12:02 No Dap: ok D:
12:02 No Dap: :D
12:04 Kodora: first example
12:04 *Kodora is editing [http://osu.ppy.sh/b/73709 Ayakura Mei + mican* - Saigetsu [Hard]]
12:04 Kodora: do you have this map?
12:04 No Dap: I do now
12:04 Kodora: first of all
12:04 No Dap: omg green points
12:04 Kodora: listen to the music carefully
12:05 Kodora: if it sounds too fast or hard to understand, use 75% speed
12:05 Kodora: or even slower
12:05 Kodora: depends how fast is bgm
12:06 Kodora: it is veey important to clearly understand rhythm
12:06 No Dap: yeah
12:06 No Dap: very nice rhythm and consistent
12:06 Kodora: now look
12:06 Kodora: 00:00:413 - 00:13:256 -
12:06 Kodora: look at this section
12:06 Kodora: if bgm is very quiet
12:06 Kodora: or noisy
12:06 Kodora: like here
12:07 Kodora: whistles on every red tick works just perfect
12:08 No Dap: but he has whistles on every other white tick
12:08 Kodora: 00:13:270 - 00:25:270 - now look here
12:08 Kodora: oops sorry i linked you wrong part
12:09 Kodora: XD
12:09 No Dap: lol
12:11 Kodora: 00:13:270 - 00:25:270 - look at this part
12:11 No Dap: ok
12:12 Kodora: this section have quiet drums
12:12 Kodora: it works perfectly if you will use normal-sampleset on them
12:12 Kodora: like here
12:13 No Dap: I see
12:13 No Dap: he followed the bgm pretty much
12:13 Kodora: 00:53:127 - 00:54:842 -
12:13 Kodora: look here
12:13 Kodora: it is very important to understand how tempo changed thought the song
12:14 Kodora: and when some instruments goes more quiet
12:14 Kodora: if something like this happens, change volume accordingly
12:14 No Dap: ok
12:14 Kodora: like here
12:15 Kodora: 01:08:556 - 01:15:244 -
12:15 Kodora: most common technique of whistle placement
12:15 Kodora: follow lyrics
12:15 No Dap: I see
12:16 Kodora: remember: don't just spam whistles
12:17 Kodora: place them follow strongest parts in lyrics
12:18 No Dap: ok
12:18 No Dap: and have pattern ofc
12:18 Kodora: 04:06:842 - 04:33:949 -
12:18 Kodora: follow strongest parts of music may works too
12:20 Kodora: about red ticks
12:21 Kodora: 03:11:985 - 03:39:520 -
12:21 Kodora: ^ this part
12:22 Kodora: also you may see on it that normal-sampleset here was used for strongest part at lyrics
12:22 No Dap: yeah
12:22 Kodora: James pro at hitsounds <3
12:23 *Kodora is editing [http://osu.ppy.sh/b/69017 fripSide - only my railgun [Hard]]
12:24 Kodora: best example for red tick usage
12:24 Kodora: pls check it
12:24 Kodora: it is amazing
12:24 Kodora: 01:03:699 - 01:15:971 -
12:24 Kodora: 01:10:412 (1) - baka James missed finish ahaha
12:25 No Dap: lol
12:25 No Dap: `k now
12:26 No Dap: time to mess up my map
12:26 No Dap: or make it better
12:26 Kodora: don't be shy to ask me for hitsounds help
12:26 Kodora: i did one whole diff for you
12:26 Kodora: do others by yourself
12:26 Kodora: let it be your kind of exam
12:26 No Dap: :D ok
12:27 No Dap: 00:27:286 (1) - you wouldn't have whislte here?
12:27 No Dap: I thought it was a good idea to emphasize this
12:28 Kodora: nope
12:28 Kodora: because follow lyrics
12:29 Kodora: 2 whistles in a row would be kinda noisy and doesn't fit
12:29 No Dap: mm ok
13:02 No Dap: ok i tried hard
13:02 No Dap: hard diff
13:02 No Dap: i mean i actually tried hard
13:03 No Dap: can you take a look?
13:03 Kodora: wanna upload?
13:03 No Dap: is it working?
13:05 No Dap: BSS still broken D:
13:05 Kodora: what?
13:05 Kodora: DD:
13:05 Kodora: oh no
13:06 No Dap: http://puu.sh/7ScUP.osz
13:08 Kodora: argh
13:08 Kodora: finishing collab for Rika
13:08 No Dap: lol
13:08 Kodora: so fun to map eheh
13:09 *Kodora is listening to [http://osu.ppy.sh/b/353622 Cyphers - Theme of Characters]
13:09 Kodora: so interesting song
13:09 No Dap: I've never played that game
13:09 No Dap: but apparently its famous
13:10 Kodora: Rika played it
13:10 Kodora: and Where if i'm not wrong
13:10 No Dap: yeah he does too
13:14 Kodora: 00:23:536 (3) -
13:14 Kodora: better use normal sampleset here
13:14 No Dap: oh yeah
13:15 Kodora: 00:28:786 (5) - whistle to tail
13:15 No Dap: ok
13:16 Kodora: 00:45:286 (1,2,3,4,1,2,3,4) - better use just normal-sampleset here, they placed follow drums anyway
13:16 No Dap: should i take out whisltes too
13:16 Kodora: yes
13:17 No Dap: gonna use soft additions to keep the other hitsounds
13:18 Kodora: good too
13:18 Kodora: 00:14:536 (3) - whistle to head
13:19 No Dap: ok
13:19 Kodora: 00:16:786 (1,2,3) - i prefer them with normal sampleset, keep finishes
13:19 Kodora: 00:34:036 (3) - whistle to head maybe?
13:20 Kodora: or better no
13:20 No Dap: yeah i messed up that part
13:20 No Dap: i fixed that already DX
13:20 Kodora: let's do this:
13:20 Kodora: 00:33:286 (1) - whistle
13:20 No Dap: that too
13:20 Kodora: 00:34:036 (3) - whistle to head
13:20 Kodora: 00:34:411 (4) - and remove from here
13:21 No Dap: ok
13:21 No Dap: what about on tail?
13:21 No Dap: 00:34:411 (4) -
13:21 Kodora: no need
13:21 No Dap: mm ok
13:21 Kodora: 00:44:348 (7) - whistle to head
13:21 No Dap: ok
13:22 No Dap: I should add you to tags for doing hitsound on insane
13:22 No Dap: lol
13:22 Kodora: 01:08:348 (2) - whistle to heead
13:22 Kodora: no need please
13:22 No Dap: lolok
13:22 No Dap: it already has it
13:22 Kodora: 01:12:848 (3) - whistle to head
13:22 No Dap: or maybe i fixed it after giving it to you
13:22 Kodora: 01:14:536 (2) - whistle
13:23 Kodora: 01:15:661 (1) - whistle to tail
13:23 No Dap: 01:18:848 (2) - i added whilte on both tail and head
13:23 Kodora: 01:16:411 (3) - ^
13:23 Kodora: 01:18:848 (2) - to head
13:23 No Dap: it kinda sounds bad to hear clap and whistle together
13:23 Kodora: overral you learned it quickly
13:23 No Dap: 01:15:661 (1,3) -
13:23 Kodora: wait
13:24 Kodora: to tail
13:24 Kodora: no to head
13:24 Kodora: -.-
13:24 No Dap: oh you said tail
13:24 No Dap: DX
13:24 Kodora: yes don't mix whistles & claps together
13:25 No Dap: bss is finally fixed
13:25 Kodora: nice work at hitsounds
13:25 No Dap: according to people!
13:25 No Dap: thank you :D ad thank you for teaching me also
13:25 Kodora: well done
13:25 Kodora: also
13:25 Kodora: if you learned hitsounds well
13:25 Kodora: you will understand rhythm of song better
13:26 No Dap: definitely
13:26 No Dap: :D
13:26 Kodora: that's why it's important to know hitsounds
13:26 No Dap: whistle makes so much difference
13:28 Kodora: yeah
13:28 *Kodora is editing [http://osu.ppy.sh/b/284230 Tristam - Truth (Dabin Remix) [Hard]]
13:29 Kodora: check this map please
13:29 Kodora: tieff best russian mapper
13:29 Kodora: :DDDD
13:29 Kodora: one of his best hitsounds works
13:29 No Dap: lol ok
13:30 No Dap: let me try to add on normal first
13:30 Kodora: ok
13:33 No Dap: i dont think i can do anyting on easy lol everything as clap or finish
13:34 Kodora: now you got this problem
13:34 Kodora: how 2 hitsound easy diffs
13:34 No Dap: XD
13:37 Kodora: let me restart osu
13:41 Kodora: 00:00:286 (1,1,1) - boooooooooooooooooooooooooooooooooooooooooooring
13:41 *Kodora is editing [http://osu.ppy.sh/b/367507 Tomatsu Haruka & Iguchi Yuka - Kiss(and)Love (TV Size) [Easy]]
13:41 No Dap: lololol
13:41 Kodora: i understand that it's easy, but make it interesing
13:41 Kodora: this is simple boring to play
13:41 No Dap: i totally copied that from fychos map
13:42 No Dap: except he put spinner
13:42 Kodora: Fycho should be slapped
13:42 No Dap: hahaha
13:42 Kodora: so sad that i didn't get to it
13:42 Kodora: *into
13:42 Kodora: that's just bad
13:43 Kodora: 10 sec of single notes with breaks?
13:43 No Dap: yeah a lot of people complained that thi was boring
13:43 No Dap: I could try in normal
13:43 No Dap: but i want to keep easy this way
13:43 No Dap: cuz normal is like this too :3
13:44 Kodora: there are 999999999999999999999999999999 ways to make this part interesting anf keep it easy
13:44 Kodora: wanna see example?
13:44 No Dap: i know but too lazy
13:44 Kodora: i'd never bubble stuff like this, heh
13:44 *Kodora hides
13:45 No Dap: D:
13:45 *No Dap slaps kodora
13:45 Kodora: QAQ
13:45 No Dap: lol
13:45 Kodora: hentai!
13:45 Kodora: anyway
13:45 Kodora: there are lots of part of whistles
13:45 No Dap: never mind the pattern
13:45 No Dap: ok
13:45 Kodora: so fun that it actually sounds nice for me as it now
13:45 Kodora: just some suggestions
13:45 No Dap: ok
13:46 Kodora: 00:12:286 (1) - whistle to tail
13:46 Kodora: 00:13:786 (3) - to head
13:46 No Dap: what about on tail
13:46 Kodora: 00:13:786 (3) - to tail (yes it is same slider)
13:46 No Dap: lol
13:47 Kodora: 00:15:286 (1) - to head and to repeat
13:47 Kodora: 00:18:286 (1) - to tail
13:47 No Dap: and ame thing here 00:18:286 (1,3) -
13:47 No Dap: same*
13:47 Kodora: 00:19:786 (3) - ^
13:47 Kodora: 00:24:661 (1) - to head
13:48 Kodora: 00:29:161 (3) - to repeat
13:48 Kodora: 00:38:536 (3) - to head
13:49 Kodora: 00:40:036 (2) - ^
13:49 No Dap: on head and reverse?
13:49 No Dap: 00:40:786 (3) -
13:49 Kodora: 00:40:786 (3) - to head, repeat & tail
13:49 Kodora: yes
13:49 Kodora: 00:46:036 (2) - to head
13:50 No Dap: 00:47:911 (4) - do i have whistle here?
13:50 No Dap: i cant tell if i added it or it was there
13:50 Kodora: 00:47:911 (4) - here should be clap
13:50 Kodora: w
13:50 No Dap: oh yeah
13:51 No Dap: wtf... DX
13:51 No Dap: stupid no dap
13:51 Kodora: 00:58:786 (3) - make 3/4 slider instead and add note, 1/2 just sounds wrong
13:51 Kodora: *1/1 i mean
13:51 Kodora: http://puu.sh/7SfYp.jpg
13:52 No Dap: 3/4 reverse and a circle right?
13:52 Kodora: yes
13:52 No Dap: ok let me find this post
13:52 Kodora: what post? o_o
13:53 No Dap: there were 2 people who said that was too hard and suggested me that i should use this D:
13:53 No Dap: I was prettty noob back then so I accepted whatever they said lol
13:54 Kodora: Weird people. That's easy, not a tutorial. Even easy should follows music
13:54 Kodora: and how 1/2 circle can be too hard?
13:54 No Dap: i know
13:55 No Dap: oh forgot NC here too..
13:55 No Dap: 00:58:786 (3) -
13:59 Kodora: XD
13:59 Kodora: 01:00:286 (1) - whistle to tail
13:59 Kodora: 01:01:786 (3) - ^
14:00 No Dap: I tried doing it on my own
14:00 Kodora: 01:04:036 (2) - to head
14:00 No Dap: uploading at the moment
14:00 Kodora: ok
14:00 No Dap: BECAUSE ITS FIXED!
14:00 No Dap: :DDD
14:00 Kodora: oh lol finally
14:00 No Dap: hope i get this buubled :3
14:00 No Dap: since popner only mentioned things about hitsound
14:01 *No Dap is listening to [http://osu.ppy.sh/b/367507 Tomatsu Haruka & Iguchi Yuka - Kiss(and)Love (TV Size)]
14:01 Kodora: he said about spacing too
14:02 Kodora: did you fixed whistles what i said?
14:03 No Dap: yeah
14:03 No Dap: I already did that XD
14:03 No Dap: I think I learned
14:03 No Dap: well the spacing nazi is gone now (hopefully DX)
14:04 Kodora: i hope you will fix rest on Easy then?
14:04 No Dap: I already did
14:04 Kodora: i mean by your own
14:04 Kodora: ahh then nice
14:04 No Dap: yay
14:04 Kodora: i kinda hate mods like that, to only mentiore whistles what should be added
14:04 No Dap: XD
14:05 No Dap: are you going to post this so i can award you kudosu?
14:05 Kodora: i restarted osu sooo many times and lost all logs orz
14:05 No Dap: oh
14:05 No Dap: I will give you
Aurele
Well basically, I wasn't able to find anything, I so looked at the hitsound consistency ._.b
Savelog
18:11 Gabe: I'll look at the hitsounds consistency
18:11 No Dap: okie
18:12 Gabe: 00:26:723 - On Hard, it would be nice if you could add a whislte here to follow the vocals
18:13 Gabe: and these two points: 00:26:348 - 00:27:098 -
18:13 Gabe: 00:32:723 - Should be the same for this one too, I guess
18:14 No Dap: okie added
18:15 Gabe: 01:17:161 - is there missing a clap here?
18:15 No Dap: oop yeah
18:21 Gabe: On Easy
18:21 Gabe: yes, I understand what you did, how ever, it's better if you keep going logically. 01:19:786 (1) - Delete this new combo and add a new combo on the last slider. It's going to keep the consistency.
18:21 No Dap: o3o
18:22 No Dap: oh yeah your right
18:22 No Dap: https://osu.ppy.sh/ss/1513100 like this right?
18:22 Gabe: yup
18:22 No Dap: okie fixed
18:23 Gabe: you can update
18:24 No Dap: updated



Kibbleru
GGGGG
GRATZ GRATZ


BATS, RANK THIS!

Yay first to post after bubble
Watch this get popped tomorrow Jk i don't want to jinx you
Piine

Gabe wrote:

Well basically, I wasn't able to find anything, I so looked at the hitsound consistency ._.b
Savelog
18:11 Gabe: I'll look at the hitsounds consistency
18:11 No Dap: okie
18:12 Gabe: 00:26:723 - On Hard, it would be nice if you could add a whislte here to follow the vocals
18:13 Gabe: and these two points: 00:26:348 - 00:27:098 -
18:13 Gabe: 00:32:723 - Should be the same for this one too, I guess
18:14 No Dap: okie added
18:15 Gabe: 01:17:161 - is there missing a clap here?
18:15 No Dap: oop yeah
18:21 Gabe: On Easy
18:21 Gabe: yes, I understand what you did, how ever, it's better if you keep going logically. 01:19:786 (1) - Delete this new combo and add a new combo on the last slider. It's going to keep the consistency.
18:21 No Dap: o3o
18:22 No Dap: oh yeah your right
18:22 No Dap: https://osu.ppy.sh/ss/1513100 like this right?
18:22 Gabe: yup
18:22 No Dap: okie fixed
18:23 Gabe: you can update
18:24 No Dap: updated



Thanks Gabe. Means alot for No Dap
Topic Starter
DeletedUser_3044645
:D Thank you Sulker and Gabe!!
Squigly
No Dap pls

mod my map man im serious kluvyugratzonbubbletho
Faan
no dap senpai congrats for bubble
BeatofIke
Ranked!
Topic Starter
DeletedUser_3044645
Thank you ike!!
pkk
CONGRATS ON RANK MOM, \O/ too bad I didn't make a movie poster for this one LOOL
Piine
Oh my god. Gratz No Dap~
Kibbleru
ohh my gawddd grattzzz now hopefuly time for me to rank a map t-t

IM PROUD OF YOU MOMA
Lust
congratulations!
Raisa12
Gratz No Dap :) I love this ending ~
Topic Starter
DeletedUser_3044645
Thank you everyone!!
Aurele
Congratz Darling (;
Piine

Gabe wrote:

Congratz Darling (;
-hugs Gabe-
Topic Starter
DeletedUser_3044645

Sulker wrote:

Gabe wrote:

Congratz Darling (;
-hugs Gabe-
Don't bite me pls ;w;
alacat
???!!! xD

congrats No Dap :P
Topic Starter
DeletedUser_3044645

alacat wrote:

???!!! xD

congrats No Dap :P
XD ikr!?

Thanks ~~
Kodora
wow, gratz!
Lari
노답님 랭크 축하~
Topic Starter
DeletedUser_3044645
Thank you Kodora!!

감사해요 카렌님!!
Sapphiire_old_1
Gratz ~
HabiHolic
노답님 랭크 축하드리여 ㅋㅋㅋㅋㅋㅋ
Topic Starter
DeletedUser_3044645
Thanks ~~
Beige
축하드려요~ 저한테 매핑 가르쳐 달라하지 말아주세요 ㅋㅋ;
Topic Starter
DeletedUser_3044645

W h i t e wrote:

축하드려요~ 저한테 매핑 가르쳐 달라하지 말아주세요 ㅋㅋ;
헐.. 기분 안좋으셧다면 죄송합니다... 그리고 감사해요
Beige

No Dap wrote:

W h i t e wrote:

축하드려요~ 저한테 매핑 가르쳐 달라하지 말아주세요 ㅋㅋ;
헐.. 기분 안좋으셧다면 죄송합니다... 그리고 감사해요
헉... 이 글을 5일만에 보네요 ㅋㅋ 기분 나쁘다뇨 그럴리가 ㅡㅜ
Horo
I don't think it really matters but I noticed that shoujo is spelled wrong in the tags lol
Topic Starter
DeletedUser_3044645

Horo wrote:

I don't think it really matters but I noticed that shoujo is spelled wrong in the tags lol
lol too late too change, and probably no one searches with that tag anyway :p Thanks for correcting though!
Horo

No Dap wrote:

Horo wrote:

I don't think it really matters but I noticed that shoujo is spelled wrong in the tags lol
lol too late too change, and probably no one searches with that tag anyway :p Thanks for correcting though!
( ・´ー・`)
Winek
stop ranking map or i will kill you
Xiaolin
Yay ranked ~ ^w^
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