hey~ i'm here from your in-game request.
Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.
[General]
CLEAR~!
[Easy]
00:16:786 (2) - it'll be more fun if you follow the vocals by adding 2 1/1 sliders since i feel that the vocals stand out more than the guitar. i feel that following the guitar here feels uncomfortable for beginners during gameplay.
00:22:786 (3) - make some sliderart with this slider. i find that curving it regularly doesn't make the diff more exciting for beginners during gameplay. try something like this. it stands out more and more fun to follow during gameplay IMO
00:46:786 (3) - i don't see anything that stands out here that follows this repeat slider. stick to the 1/1 rhythm so that it'll follow the vocals nicely during gameplay.
00:54:286 (1) - i think you're forgetting a finish at the beginning of this slider. add it for emphasis in the cymbals.
00:58:786 (3) - this part is separate. if you don't understand it follows the BGM, and then the vocals. for this one replace this for a circle and a 1/1 slider to follow the music more properly during gameplay.
01:17:536 (4) - i think you can make this slider look like (2) for symmetry and for an even smoother transition.
i really think you can make this diff more creative during gameplay, that's all.
[Normal]
00:15:286 (1,2,3) - move this combo like this. the difference between yours and mine is that mine is perfectly stacked on certain notes for neatness and a smoother transition during gameplay.
00:16:786 (1) - replace this for 2 circles to follow the vocals more properly during gameplay. as well as there's no hold in the vocals like the next slider since the next slider follows "kiss~"
00:46:411 (3) - stack this note on the end of 00:44:911 (4) -. same reason as 00:15:286.
00:48:286 (1,2) - consider spacing this out to the default spacing and that's 1.3x. my concern is that players might hit this a lot sooner than usual since the spacing is this close during gameplay.
00:49:786 (1,2) - ^
00:58:786 (4) - make this a NC. this follows a different part in the BGM. if this was together, the vocals would be in the same pitch.
01:15:286 (4) - maybe a whistle here to emphasize that dinging sound in the BGM?
01:24:286 (1) - i really want you to consider removing this note. even though it's a normal diff, players might get surprised over this when they play during gameplay. giving a 1/1 gap should be enough for them to recover.
[Hard]
00:03:286 (1) - same as 00:54:286 on easy.
00:04:786 (2) - in order to be consistent, space this note out like you did between 00:00:286 (1,2) - .
01:01:598 (1) - think you can make this slider more symmetrical so that it'll flow more nicely during gameplay?
01:21:849 (2) - i really think you can space this out for more emphasis in the cymbals. i find it more exciting to follow for players during gameplay.
[Insane]
00:17:911 (1,2,3) - this might cause a lot of problems for players since the triplet appears too sudden for players to react to during gameplay. think you can reduce the spacing so that it'd be more readable for players during gameplay.
00:28:692 (6) - delete this note. yes it follows the BGM, but it breaks consistency with 00:26:161 (6,7) - since there's no note here.
00:30:848 (3,4) - think you can make this jump more comfortable to follow because i really feel that this jump breaks the general flow of the song during gameplay. something like this would flow a lot smoother and it'll feel more comfortable for players during gameplay.
00:48:848 (2) - i felt that the flow suddenly stopped when it's stacked. stacking it on (3) instead feels more comfortable during gameplay.
00:51:942 (3) - i really think the 1/4 note breaks the calmness of this part of the song even though it follows the BGM. consider removing this note to keep the calmness steady during gameplay.
01:01:411 (6,7) - the jump here feels too sudden for players to react in time during gameplay. consider stacking this on one of these notes(01:01:411 (6,7) - ). it'll keep the flow steady and it's something players would enjoy and more comfortable for players to follow during gameplay.
01:06:286 (4,5,6) - same as 00:17:911.
01:07:786 (1,2,3) - ^
the only concern i really have are those spaced out triplets. they're too far out during gameplay.
and that's all i got. your easy can be more creative, and consider fixing that problem for the insane. if it was an extra diff, i'd leave it alone. anyways GL and don't give up on the map
.
Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.
[General]
CLEAR~!
[Easy]
00:16:786 (2) - it'll be more fun if you follow the vocals by adding 2 1/1 sliders since i feel that the vocals stand out more than the guitar. i feel that following the guitar here feels uncomfortable for beginners during gameplay.
00:22:786 (3) - make some sliderart with this slider. i find that curving it regularly doesn't make the diff more exciting for beginners during gameplay. try something like this. it stands out more and more fun to follow during gameplay IMO
00:46:786 (3) - i don't see anything that stands out here that follows this repeat slider. stick to the 1/1 rhythm so that it'll follow the vocals nicely during gameplay.
00:54:286 (1) - i think you're forgetting a finish at the beginning of this slider. add it for emphasis in the cymbals.
00:58:786 (3) - this part is separate. if you don't understand it follows the BGM, and then the vocals. for this one replace this for a circle and a 1/1 slider to follow the music more properly during gameplay.
01:17:536 (4) - i think you can make this slider look like (2) for symmetry and for an even smoother transition.
i really think you can make this diff more creative during gameplay, that's all.
[Normal]
00:15:286 (1,2,3) - move this combo like this. the difference between yours and mine is that mine is perfectly stacked on certain notes for neatness and a smoother transition during gameplay.
00:16:786 (1) - replace this for 2 circles to follow the vocals more properly during gameplay. as well as there's no hold in the vocals like the next slider since the next slider follows "kiss~"
00:46:411 (3) - stack this note on the end of 00:44:911 (4) -. same reason as 00:15:286.
00:48:286 (1,2) - consider spacing this out to the default spacing and that's 1.3x. my concern is that players might hit this a lot sooner than usual since the spacing is this close during gameplay.
00:49:786 (1,2) - ^
00:58:786 (4) - make this a NC. this follows a different part in the BGM. if this was together, the vocals would be in the same pitch.
01:15:286 (4) - maybe a whistle here to emphasize that dinging sound in the BGM?
01:24:286 (1) - i really want you to consider removing this note. even though it's a normal diff, players might get surprised over this when they play during gameplay. giving a 1/1 gap should be enough for them to recover.
[Hard]
00:03:286 (1) - same as 00:54:286 on easy.
00:04:786 (2) - in order to be consistent, space this note out like you did between 00:00:286 (1,2) - .
01:01:598 (1) - think you can make this slider more symmetrical so that it'll flow more nicely during gameplay?
01:21:849 (2) - i really think you can space this out for more emphasis in the cymbals. i find it more exciting to follow for players during gameplay.
[Insane]
00:17:911 (1,2,3) - this might cause a lot of problems for players since the triplet appears too sudden for players to react to during gameplay. think you can reduce the spacing so that it'd be more readable for players during gameplay.
00:28:692 (6) - delete this note. yes it follows the BGM, but it breaks consistency with 00:26:161 (6,7) - since there's no note here.
00:30:848 (3,4) - think you can make this jump more comfortable to follow because i really feel that this jump breaks the general flow of the song during gameplay. something like this would flow a lot smoother and it'll feel more comfortable for players during gameplay.
00:48:848 (2) - i felt that the flow suddenly stopped when it's stacked. stacking it on (3) instead feels more comfortable during gameplay.
00:51:942 (3) - i really think the 1/4 note breaks the calmness of this part of the song even though it follows the BGM. consider removing this note to keep the calmness steady during gameplay.
01:01:411 (6,7) - the jump here feels too sudden for players to react in time during gameplay. consider stacking this on one of these notes(01:01:411 (6,7) - ). it'll keep the flow steady and it's something players would enjoy and more comfortable for players to follow during gameplay.
01:06:286 (4,5,6) - same as 00:17:911.
01:07:786 (1,2,3) - ^
the only concern i really have are those spaced out triplets. they're too far out during gameplay.
and that's all i got. your easy can be more creative, and consider fixing that problem for the insane. if it was an extra diff, i'd leave it alone. anyways GL and don't give up on the map
