<333Winek wrote:
Pls Rank This
HabiHolic wrote:
[Easy]
00:22:786 (1) - 스피너 바로 앞에 노트가 있으면 치기 힘들어요 그냥 박자를 짜맞추는게 좋을것 같아요 음 리턴을 없애고 뒤로 밀었는데 괜찮은지 모르겠네욤
01:05:536 (1) - 담요https://osu.ppy.sh/ss/1350273 fixed
01:16:598 (3) - 흠.. 이거 그냥 삭제하시고 01:15:848 (2) - 이걸 01:16:598 - 여기까지 늘리는게 좋을것 같아요 만약 저상태로 둔다면 초보자 기준으로 치기도 힘들것 같아요 그러면 클랩 틱에 못넣게돼서 그냥 박자를 바꿔보았습니다
01:22:598 (1) - 스피너 길이 01:23:536 - 여기까지 fixed
[Normal]
00:20:348 (2) - 겹치지 마세요 겹치지않고 걸쳤습니다
[Hard]
00:13:411 (4) - Ctrl + g? fixed
00:19:411 (7) - ^ fixed
00:33:661 (2) ~ 00:34:598 - 힛사 없으니까 어색한데 그 휘슬이라도 넣어보시는게 어떠세요 fixed
00:38:348 (6,7,8) - 리듬 제안http://osu.ppy.sh/ss/1350313 보컬도 좋지만 음.. 지금것도 괜찮은거 같아서 not fixed
Thanks for mod! and sorry for my crappy m4m, I really couldn't find anyYoeri wrote:
[General]
Change the brown combo colour. It blends in with the background too much.
It does with the BG, but not with the Video. So idk
[Easy]
00:25:411 (1) - Doesn't make much sense to me to start it here instead of the big tick. fixed it my own way
00:27:286 (3,1,2) - Do this the other way around. Slider slider circle instead of circle slider slider. not fixed
00:30:661 (1,2) - Kind of same thing here. If you started a slider at 00:31:036 instead, the track would emphasize the vocals. not fixed
00:46:036 (2,3) - Blanket pls. fixed
00:48:286 (1) - Move this up for better flow. fixed
01:00:286 (2,3) - Blanket plssss. not fixed
01:05:536 (1,2) - ^ fixed it my own way
01:06:286 (2,3) - ^ not fixed
01:17:911 (2) - The slider ends on a stronger beat than it starts. fixed
[Normal]
00:24:286 (1,2) - Jump??? twf how did this happen LOL
00:34:223 (2,4) - Blanket plsssssssss. fixed
00:58:411 (3,4) - Looks kind of squished. fixed
01:00:286 (1,2,3) - Blankets plsssssssssssssss. fixed
01:06:286 (2) - Put (2) above (1) for better flow.fixed
01:10:411 (3,4) - Blanket pls. T~T fixed
01:15:661 (1,2,3) - Feels empty in between these, especially since the vocals are held here. maybe, but no change
01:26:911 (5) - Two circles? no change
[Hard]
Cool diff.
00:03:286 (1,2) - Why not make this a slider instead of the (2) before it? good, fixed
00:13:036 (3) - Ctrl+g maybe. And then (4) as well. It's better to play with flow after a slider than after a circle. only 3
00:47:161 (2) - Put it under or right from (1) for better flow. I think it has better flow now
00:47:911 (4) - Same here. Above or right from (3).^
01:03:286 (1) - idk about the bezier. lol
[Insane]
00:03:286 (1,2) - Same as Hard.I think i'll keep insane this way
00:11:536 (3,1) - Avoid the start and end overlapping? no change
00:11:911 (1,1) - .......................blanket pls :-) no change
00:20:161 (2) - Flow badly. I think it's fine
00:30:848 (3) - Passive slider, you should switch it with (2) or (4). I dunno what you mean so no change :p
00:41:161 (6) - Put this on the left of (5) for better flow. no change
00:58:786 (1,2) - Would make more sense if these were the other way around. The 1/2 slider first and the 3/4 slider after, or even two 1/2 sliders and then a circle. this was fixed during S.S's IRC mod
01:13:598 (5,6) - To end this mod on the of course most important note: BLANKET PLS. 8) Never lol!
Thanks for mod~~10crystalmask01 wrote:
Oh joy, a yuri song...that certainly isn't awkward for me, lol. \o/[Easy]
01:00:286 (2) - Should be NC instead of 00:59:911 (1) - , because it is the first object appearing in Kai time. I'm surprised no one's pointed this out? fixed
01:16:036 (2,1) - Try switching these notes, on the timing point. Sonuds better imo, because, when the slider is at 01:16:411, it will follow the ' da yo', and 01:17:161 (1) - on 01:16:036 will hit the finishing syllable 'to' in koto. fixed
01:22:598 (1) - Start at 01:22:786. New players may react too early upon seeing how soon this slider comes in, and will lose hold on the previous slider
01:21:286 (3) - completely, just to catch this spinner. I don't know what "this" slider is, so can't fix
[Normal]
00:15:286 (4) - Move a bit higher so it's tail isn't attached to the previous object 00:14:161 (2) - fixed
01:20:536 (3,1) - Move a bit more farther apart. Similar reason as the suggestion above. fixed
01:26:161 (4,5) - Move them lower, mainly so that 01:26:911 (5) - isn't attached to 01:25:411 (3) - fixed
[Hard]
00:19:411 (7,3) - Stack under the head? fixed if you meant 00:20:911 (3) -
00:36:661 (1) - Remove NC, it's not needed here. oops
01:02:161 (5) - NC here, or remove the one at 01:14:161 (1) - I put nc 01:14:161 (1) - here to indicate that its a different pattern
01:04:786 (5) - NC here, or remove the one at01:17:161 (1) - same as above
[Insane]
00:06:286 (1,2,3,4) - Should form a more square-like formation, instead of the triangle. Something like this: mm I tried.Except more neater of course.
Right now, 00:08:536 (4) - looks more like the fall-out slider in this rhythm lol.
00:12:286 (1) - add finish on the head. ixed
01:03:848 (3) - The flow...it's just weird here. I find it unappealing how it's reverse arrow is faced towards the previous object. Please flip horizontally, and position it so that its head is still under 01:02:723 (4) - , like this: fixed
Nice mapset. Have a star ~
Good luck!
Omg, sorry I meant to say spinner not sliderNo Dap wrote:
Oh joy, a yuri song...that certainly isn't awkward for me, lol. \o/[Easy]
01:22:598 (1) - Start at 01:22:786. New players may react too early upon seeing how soon thissliderspinner comes in, and will lose hold on the previous slider 01:21:286 (3) - completely, just to catch this spinner. I don't know what "this" slider is, so can't fix
mm. The spinner should appear when the slider ends, so I think it will be fine.10crystalmask01 wrote:
Omg, sorry I meant to say spinner not sliderNo Dap wrote:
Oh joy, a yuri song...that certainly isn't awkward for me, lol. \o/[Easy]
01:22:598 (1) - Start at 01:22:786. New players may react too early upon seeing how soon thissliderspinner comes in, and will lose hold on the previous slider 01:21:286 (3) - completely, just to catch this spinner. I don't know what "this" slider is, so can't fix
14:53 Underflow: IRC 모딩을 위한 채팅!
14:54 No Dap: 엔피는 코랸에다가 쳣어용
14:54 No Dap: 잠시만 화장실좀..
14:55 No Dap: ㄱㄱ!
14:55 Underflow: 90%
14:55 No Dap: 90%??
14:56 No Dap: 아다운로드
14:56 Underflow: 어느 난이도먼저 해드릴까요?
14:56 No Dap: 인센위주로
14:56 Underflow: Yes, sir!
14:57 Underflow: 비디오를 끄고 봐야겠네..
14:57 No Dap: ㅋㅋㅋ
14:58 Underflow: 00:12:661 (2,3) - 솔직하게 말해서 이거 흐름이 그닥 좋진 않네요
14:58 Underflow: Reverse Section 하는게 나아 보임 흐름은..
14:59 No Dap: 그게 무슨뜻이죠
14:59 No Dap: reverse section
14:59 No Dap: 리버스 슬라이더??
14:59 Underflow: CTrl + G요
15:00 No Dap: 흠
15:00 No Dap: 345가 직선점프가 돼버리는데
15:00 No Dap: 괜찮겟죠
15:00 Underflow: 상관없어요
15:03 Underflow: 00:20:161 (2) - 은근 실수 많이할것같은 위치...
15:03 Underflow: 뭐 심각하게 하기 어려운건 아니니 이건 패스하고..
15:04 Underflow: 00:28:036 (4,5) - 개인적인 의견입니다만, How about change to slider?
15:04 Underflow: 00:28:223 (5) - 여기에 강한음이 있는것도 아니고, 가사가 이어지는것도 아니라
15:04 Underflow: 솔직하게 그냥 4번을 슬라이더로 하는게 더 나아보여요
15:04 No Dap: 흠
15:04 No Dap: 배치를 좀 손봐야겠네요 그럼
15:06 Underflow: 00:30:848 (3,4) - 여기도 앞이랑 비슷한...
15:06 No Dap: http://osu.ppy.sh/ss/1380744 이건 흐름이 이상할까요?
15:07 Underflow: 4번 위치가 너무 가깝지 않음?
15:07 Underflow: 2, 3번 거리 좀 줄이고 4번 거리를 늘리면 괜찮을것 같은데..
15:08 No Dap: 음 http://osu.ppy.sh/ss/1380752
15:08 No Dap: 요정도??
15:08 Underflow: 저건 괜찮네요
15:09 No Dap: 다음거는 http://osu.ppy.sh/ss/1380754 요렇게 해봤어요
15:09 Underflow: 00:44:161 (5) - 4번 슬라이더가 안쪽으로 꺽이는데 5번 위치가 바깥쪽에 있네요
15:10 Underflow: 보기에 좀 안좋으니 안쪽으로 하는건 어떰?
15:10 Underflow: http://osu.ppy.sh/ss/1380757
15:11 No Dap: http://osu.ppy.sh/ss/1380759
15:11 No Dap: 음 5번을 좀더 안쪽으로 하는게 좋아보이겠죠?
15:11 Underflow: 네
15:12 Underflow: 00:59:536 (1,2,3,4,5,6,7,8) - 이 연타말인데요 사실상 들리는건 1 / 8 슬라이더로 두는게 더 나아보이긴 한데
15:12 Underflow: 그러면 패턴이 바뀌려나요?
15:13 Underflow: 그렇다고 연타 하나하나를 전부 1 / 8 슬라로 바꿀수도 없는 노릇이고..
15:13 No Dap: 흠
15:13 No Dap: 파이쵸는 중간부터 1/8로 바꾸던데
15:13 Underflow: 뭐 일단 이상하진 않으니 보류
15:14 No Dap: 1/8볼륨도 그다지 크지도않아서
15:14 No Dap: 묻히는 느낌이네요
15:16 Underflow: 그 후 흐름은 괜찮네요
15:16 No Dap: 굳!
15:17 Underflow: 힛사를 잡으려 해도 빼먹은건 없는것 같고..
15:17 No Dap: 힛사하니 생각나는데
15:17 No Dap: 00:59:911 (5) - 요기다 피니쉬 넣는게 좋아보이는데 어떤가요
15:18 Underflow: 저긴 그 뭐였더라 울리는 듯한 박수 넣는게 낫지 않음?
15:18 Underflow: 피니쉬보다는..
15:18 Underflow: 잠깐만요..
15:19 No Dap: 근대 그거하나넣자고 힛사 추가하기조 좀 그래서
15:19 Underflow: 그럼 그냥 안넣는게 나을듯 해요
15:19 Underflow: 괜히 넣는것보단..
15:19 Underflow: 피니쉬넣기엔 음이 좀 약함..
15:20 No Dap: 흠... ㅇㅋ
15:21 Underflow: 01:19:786 (6) - New combo
15:21 No Dap: 오호
15:21 No Dap: 굿캐치!
15:23 Underflow: 이건 개인적인 의견인데..
15:23 Underflow: 01:25:036 (4) - 01:25:786 (7) - 패턴상 뉴콤보 해도 괜찮을것 같아요
15:23 Underflow: 대신 01:25:768 (7)에 뉴콤넣을땐 01:26:348 (1) - 뉴콤 해제
15:24 No Dap: ㅇㅋ
15:24 Underflow: 01:26:536 (4) - 그리고 여기에 넣으면 될듯..
15:24 Underflow: http://osu.ppy.sh/ss/1380785 이런느낌이 되버리는...
15:24 *Underflow runs
15:24 No Dap: 헉
15:25 Underflow: 이러는게 음악하고는 좀 맞는것 같음..
15:25 No Dap: 음 그러네요
15:25 No Dap: 확실히 음악에는 맞는듯
15:26 Underflow: 아 아까 00:59:911 (5) - 말인데요 Whistle 넣어보시는게 어떰?
15:27 No Dap: 흠 거의 안들리는데 그럼
15:27 Underflow: 그냥 넣어보는거죠 뭐 XD
15:27 No Dap: 전 역시 피니쉬가 어울리는듯
15:27 Underflow: 뭐 그건 자유니까요 XD
15:28 Underflow: 일단 인센은 대충 훑어봐서 이정도네요
15:28 Underflow: 괜찮은것 같아요
15:28 No Dap: 오케이
15:28 Underflow: 이제 Hard XD
15:28 No Dap: 으 사람마다 의견이 너무 달라서
15:29 No Dap: 모르겠음... 아까는 누구 테스트플레이하더니 못만들었다고..
15:29 Underflow: 뭐 못만든건 아님..
15:29 Underflow: 플레이 하는데 지장이 있을정도로 흐름이 나쁜것도 아니고
15:29 Underflow: 그러핟고 패턴이 완전 이상한것도 아니잖음?
15:30 Underflow: *그렇다고
15:30 No Dap: 넹
15:30 Underflow: 그런부분은 사람마다 다 다르다고 생각함
15:30 Underflow: 너무 심각하게는 생각하지 않으셔도 되요
15:30 No Dap: 그래서 무시했어요
15:30 No Dap: ㅋㅋ.
15:31 Underflow: 무시는 하지 마시고, 참고로만 쓰면 됨
15:31 No Dap: 자 이제 하드!
15:31 Underflow: 00:19:036 (6) - 뭔가 좀...?
15:32 No Dap: 컨트롤g할까요?
15:32 Underflow: 갑자기 흐름을 역으로 하는 슬라?
15:32 Underflow: 그런데 저걸 Ctrl G하면 7번이 좀..
15:32 Underflow: 해보니까 흐름이 이상하진 않으니 일단 참고만 해두세요
15:34 Underflow: 하드는 지적할게 많진 않네요..
15:35 Underflow: 00:34:411 (4) - 이거 슬라이더 앞부분에 휘슬이 있는데, 의도하신건가요?
15:35 No Dap: 네
15:35 Underflow: 휘슬이 들릴만한 위치는 아니라..
15:35 No Dap: 다른난이도도 다 그렇게했는데
15:35 No Dap: 이상한가요?
15:35 Underflow: 아뇨
15:35 Underflow: 뭐 그냥 이건 기계적(?) 견해?
15:37 Underflow: 01:05:536 (7,8) - 인센에서도 말했던거지만, 안쪽으로 꺾이는 슬라이더에 바깥쪽 노트는 그리 잘 어울리지는 않네요
15:37 No Dap: 흠
15:38 Underflow: 이 난이도 말인데요
15:38 Underflow: 1블록 단위로 뉴콤보 하는것 같은데...
15:38 Underflow: 아닌것도 있어서 좀 헷갈리네요
15:38 Underflow: 일단 잡아볼께요 XD
15:38 Underflow: 00:13:786 (5) - New combo
15:38 No Dap: 넵
15:39 No Dap: 그부분은
15:39 No Dap: 헉
15:39 No Dap: 아니엥ㅛ
15:40 Underflow: 키아이 부분 뉴콤보도 좀 애매하네요
15:40 Underflow: 초반에는 2블록마다 뉴콤주던게 갑자기 1블록으로 바뀌고
15:40 Underflow: 01:01:598 (4) - New combo
15:40 Underflow: 01:04:786 (5) - New combo
15:41 Underflow: 01:18:286 (5) - New combo
15:41 No Dap: 블록마다 나눈게아니라
15:41 No Dap: 보컬에맞춰서 한거로 기억해요 저는
15:42 Underflow: 그런데 그렇게 따지자면
15:42 Underflow: 뒷부분도 비슷한 느낌으로 가야하는게 정상인데
15:42 Underflow: 갑자기 주기가 짧아졌다 길어졌다 그래서 지적해본거에요
15:42 No Dap: 아하
15:42 No Dap: 뉴콤 더 많아졌으니 HP+1해도 돼겟죠 ? XD
15:42 Underflow: XD
15:43 Underflow: 네 괜찮아요
15:43 Underflow: 막 HP 8같은거 아니면 괜찮음..
15:43 Underflow: <- 하드에 OD 9하던 놈
15:43 Underflow: 일단 하드는 그리 지적할게 많진 않네요
15:44 Underflow: Normal로 넘어갑시다
15:44 No Dap: 헉
15:44 No Dap: 01:05:911 (4,5) - 여기는 4만옮기고
15:44 No Dap: 깜짝 미니 점프로 냅둬도 돼겟죠
15:44 No Dap: 아니면 다옮길까요
15:45 Underflow: 문제 없어보이네요
15:45 No Dap: 오케이
15:46 Underflow: 제일 모딩하기 힘든게 노말인건가..
15:46 Underflow: 솔직하게 말해서 노말은 뭔짓을해도 퀄리티가 안나옴..
15:46 No Dap: ㅋㅋㅋ
15:46 Underflow: 그렇다고 노말에 이것처럼 스페이싱 다 무시하고 찍을순 없잖음?
15:46 *Underflow is editing [http://osu.ppy.sh/b/225505 Sagara Kokoro - Hoshizora no Ima [Ufw's Normal]]
15:46 No Dap: 전 담요 복붙..
15:47 Underflow: 저렇게 찍으면 욕먹음..
15:47 No Dap: 헉
15:47 Underflow: 플라하는사람이 욕하더군요..
15:47 No Dap: ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
15:48 Underflow: 00:15:286 (4) - New combo and 00:16:036 (1) - Remove new combo
15:48 Underflow: 00:16:786 (3) - New combo
15:49 No Dap: 00:16:786 (4) - NC?
15:49 No Dap: XD
15:49 Underflow: XD
15:49 Underflow: 그게 더 나아보이네요
15:49 Underflow: 1, 2, 3, 4 부분이잖음
15:49 Underflow: 아니 1, 2, 3구나
15:49 Underflow: 쨌든간에..
15:51 Underflow: 솔직히 말해서 노말은 모딩할게..
15:51 No Dap: 헉
15:51 Underflow: 일단 잡아봅시다
15:53 Underflow: 00:31:598 (3,4,5,6) - 이거 말인데요 박자가 좀 애매하네요
15:53 Underflow: http://osu.ppy.sh/ss/1380851 이렇게 해보시는건 어떰?
15:54 No Dap: 헉
15:54 No Dap: 타임라인을 늘려주실수있나요
15:54 No Dap: 잘안보여서
15:54 Underflow: ?
15:54 No Dap: 타임라인 줌인
15:54 Underflow: http://osu.ppy.sh/ss/1380855 이렇게
15:57 No Dap: 보컬에 맞춘거라서 http://osu.ppy.sh/ss/1380861 이게더 어울릴듯싶네요
15:57 Underflow: 그럼 그렇게 XD
15:59 Underflow: 01:05:536 (1) - Remove new combo and 01:06:286 (2) - New combo
15:59 Underflow: 01:07:786 (1) - Remove new combo
16:00 No Dap: fixed
16:00 Underflow: 흐음...
16:00 Underflow: 느낌은 나쁘지 않으니 이 난이도는 여기까지
16:01 Underflow: 노말하고 이지에서 생각한건데 초반 브레이크 타임 3개가 좀...
16:01 No Dap: 흠
16:01 No Dap: 브레이크타임을 뺴기엔 그렇고
16:01 No Dap: 채우기엔 귀찮아서...
16:01 No Dap: ???????????????
16:01 Underflow: ㅋㅋㅋㅋㅋㅋ
16:01 Underflow: 그럼 그냥 둬보고, 나중에 뱃같은 사람이 지적하면 건들여보면 됨
16:02 Underflow: 건들이고도 영 아니다 싶으면 우기면됨!
16:02 *Underflow runs
16:02 No Dap: ㅋㅋㅋㅋㅋ
16:02 No Dap: 넵
16:02 Underflow: 생각해보니 저도 하드 찍기 귀찮아서 브레이크타임 도배해둔게 있었었음..
16:02 Underflow: 이지로 넘어갑시다
16:02 No Dap: 헉
16:02 No Dap: 네
16:02 Underflow: 허...
16:03 Underflow: 진짜 이지는 전체적으로 보면 지적할거 없어보이네요
16:03 No Dap: 복붙해서..
16:03 Underflow: 이지는 진짜 흐름이 완전 이상한거 아니면 지적 안해도 문제가 안되니
16:03 Underflow: 흐름은 대충 보고..
16:04 Underflow: 일단 첫번째 지적입니다만..
16:05 Underflow: 00:22:786 (1,1) - 이거 사이 왜 2개나 띄어져 있는거죠?
16:05 Underflow: 01:22:598 (1,1) - 뒤에서는 한개만 띄어져 있는데.,..
16:05 Underflow: 일단 스피너 거리하고 그닥 안멀게 하려고 그런것 같긴 한데..
16:05 Underflow: 아니 안가깝게 하려고 그런것 같은데
16:05 No Dap: 뒷부분은
16:06 No Dap: 박자못찾아서 저렇게했고 앞부분은 너무 가깝다고 태클와서..
16:06 No Dap: 뒷부분도왔는데 뒷부분은 어떻게 고칠지 모르겠네요 XD
16:06 Underflow: 일단 첫번째 부분 해결법 말인데요
16:06 Underflow: 00:22:786 (1) - 이거 굳이 스피너로 둘 필요 있나요?
16:07 No Dap: 지익 끄는거라서 넣었어요
16:07 No Dap: 보컬이
16:07 Underflow: 이럴땐 꼼수를 쓰면 편해요
16:08 No Dap: 헉 꼼수
16:08 Underflow: 잠시만요..
16:08 Underflow: 업로드가 안된다..
16:09 Underflow: https://drive.google.com/file/d/0B8OSXWtfUMTGdW01bFJjQ21pZUE/edit?usp=sharing 이렇게 하면 박자를 맞추는게 가능하죠
16:10 Underflow: 굳이 길게 늘어지는 음을 다 할필요는 없음
16:10 Underflow: 뒷부분의 경우엔 스피너 길이를 01:24:286 - 여기까지 늘리고
16:11 Underflow: 그다음 오는 1번 슬라이더 지우고 01:25:036 - 여기에 서클 하나 두면 되요
16:12 No Dap: http://osu.ppy.sh/ss/1380900 요거는 좀 이상하죠
16:12 Underflow: 하하하하 잠깐만요..
16:12 Underflow: 일단 savelog하고 재접좀 할께요
16:12 Underflow: 오스 클라가 망함..
16:13 Underflow: 흐음..
16:13 No Dap: XD
16:13 Underflow: 어느거였죠?
16:13 No Dap: http://osu.ppy.sh/ss/1380900
16:13 No Dap: 00:22:786 (3,4,1) -
16:13 Underflow: 거기엔 음이 없지 않음?
16:13 Underflow: 솔직히 거기서 멈추는 느낌도 안들고..
16:14 No Dap: 어디에요?
16:14 No Dap: 3번슬라?
16:14 Underflow: 네
16:14 No Dap: 아예 4번까지 끌까요
16:14 Underflow: ㅋㅋㅋㅋㅋㅋ
16:14 No Dap: 배치를 바꿔서
16:14 Underflow: 스피너를 아예 슬라이더로 바꾸자는 의미인건가요?
16:14 Underflow: "
16:14 Underflow: 확실히 그러면 배치가 되긴 하겠네요
16:15 No Dap: 네
16:15 Underflow: 괜찮을듯 해요
16:15 Underflow: 굳이 스피너로 하라는 규칙이 있는것도 아니고 XD
16:15 Underflow: 뒤에 스피너는 아까 설명한대로 하시면 됨
16:17 Underflow: 01:02:911 (1) - Remove new combo and 01:03:286 (2) - New combo
16:17 Underflow: 01:05:536 (1,2) - Same as above
16:18 Underflow: 01:05:536 (1) - Remove new combo and 01:06:286 (2) - New combo
16:18 No Dap: 오호
16:18 Underflow: 일단 처음껀 그 뒤에 비슷한 부분에서 그렇게 했기 때문이고
16:19 Underflow: 두번째꺼는 패턴 및 박자상
16:19 Underflow: 일단 이지는 저게 전부네요
16:19 No Dap: 이제 앞부분 스피너..
16:20 Underflow: ㅋ
16:20 Underflow: 뒷부분 스피너는 해결됬지만 아직도 해결이 안된 앞부분 스피너?
16:20 No Dap: 슬라 어떻게 해야할지
16:21 No Dap: 감이안오네요
16:21 No Dap: http://osu.ppy.sh/ss/1380909 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
16:21 Underflow: 그냥 무난하게 이렇게 하면 되지 않을까요? http://osu.ppy.sh/ss/1380912
16:21 Underflow: (패턴은 보지 마시고 박자만 보세요)
16:23 No Dap: 그렇게하면
16:23 No Dap: 3슬라와 1슬라사이에
16:23 No Dap: 두두두두두두소리가 있어서 뭔가 어색한듯
16:23 Underflow: http://osu.ppy.sh/ss/1380917 이렇게? 아 이것도 비슷하려나..
16:24 No Dap: 네
16:24 Underflow: 저렇게 하면 중간에 음에도 걸리니까
16:24 Underflow: 두두두두 소리는 그닥 신경 안쓸거라 생각했는데..
16:25 No Dap: 헉 http://osu.ppy.sh/ss/1380920 이거 어떨가요
16:25 Underflow: 그럼 애초에 포커스를 두두두두 소리로 잡아보죠
16:25 Underflow: http://osu.ppy.sh/ss/1380924 이렇게
16:26 Underflow: 저 긴슬라 멋지네요
16:26 No Dap: 제거요?
16:26 Underflow: 내
16:26 Underflow: 네
16:26 No Dap: ㅋㅋㅋ
16:26 Underflow: 저대로 가도 될듯 해요
16:27 No Dap: 오케이!
16:27 Underflow: 좀 개조해서 http://osu.ppy.sh/ss/1380927 이렇게 가면 더 나을것 같긴 한데..
16:27 No Dap: 모딩 감사합니다 :DDDD
16:27 Underflow: 선택은 No Dap님이 하는거니 XD
16:27 No Dap: 누군가 다음 모딩할때 패턴을 생각해내길 기원하며..
16:27 *No Dap runs
16:27 Underflow: ㅋㅋㅋㅋㅋㅋㅋ
16:27 Underflow: 일단 모딩은 적어둘께요
16:28 No Dap: 넵!
Blank = not fixedYes Dap wrote:
insane00:00:286 (1,2) - 2 지우고 1복붙한다음 ctrl+> >(아니면 180도 회전) 힛사 다시 집어넣는것도 잊지 마시고
00:00:286 (1,2,1,2,1,2) - 사이사이 좀더 매핑 할 수 있을텐데요
00:06:286 (1,2) - 00:06:942여기에 2슬라 머리에 노트 놓으시고(http://puu.sh/7gpwd.jpg) 1슬라 복붙 후 ctrl+>(http://puu.sh/7gpAK.jpg), 2슬라 머리를 그 노트 있는 곳에 옮기시고 노트 제거(http://puu.sh/7gpCT.jpg) (3,4슬라도 같은 방법으로 제대로 90도씩 돌리세요)
00:17:911 (1,2,3) - 01:06:286 (4,5,6) - 01:07:786 (1,2,3) - 지금 보기 전까지 한 박자 쉬고 치는 건줄... 님 리딩이 안돼시는겁니다
00:31:786 (1) - NC
00:33:192 (1) - NC
00:33:286 (2) - remove NC
00:37:786 (1) - NC
00:40:786 (1) - NC
01:06:286 (1) - NC
01:13:598 (5,6) - http://puu.sh/7gpSZ.jpg 이렇게 하시고 6슬라 다시 ctrl+g
01:16:786 (1) - NC
Thanks for mod!iNickel wrote:
I tried to mod your map, but I couldn't find anything wrong xD
Here are some suggestions:
[Easy]
00:00:286 (1) - I don't like these breaks at the beginning. Try this : http://puu.sh/7labA.jpg (End here: 00:03:286 (1) I might try this on Normal, but I think easy is fine as it is.
00:06:286 (1) - ^ (End here: 00:09:286 (1) ^
00:22:786 (3) - Maybe a better shape? http://puu.sh/7lamV.jpg rearranged that part
[Normal]
Same as easy for the beginning. I'm still thinking about
OD - 3 Then my will have lower OD than my Easy.. So not fixed.
That's all. Sorry for so short :/
Blank = fixedByakugan249 wrote:
hey~ i'm here from your in-game request.
Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.
[General]
CLEAR~!
[Easy]
00:16:786 (2) - it'll be more fun if you follow the vocals by adding 2 1/1 sliders since i feel that the vocals stand out more than the guitar. i feel that following the guitar here feels uncomfortable for beginners during gameplay.
00:22:786 (3) - make some sliderart with this slider. i find that curving it regularly doesn't make the diff more exciting for beginners during gameplay. try something like this. it stands out more and more fun to follow during gameplay IMO
00:46:786 (3) - i don't see anything that stands out here that follows this repeat slider. stick to the 1/1 rhythm so that it'll follow the vocals nicely during gameplay.
00:54:286 (1) - i think you're forgetting a finish at the beginning of this slider. add it for emphasis in the cymbals.
00:58:786 (3) - this part is separate. if you don't understand it follows the BGM, and then the vocals. for this one replace this for a circle and a 1/1 slider to follow the music more properly during gameplay. No, I think it plays very fine. It's supposed to be a 3/4 reverse and a circle, but I didn't want to use 3/4 in Easy diff, so i replaced them with 1/1 reverse
01:17:536 (4) - i think you can make this slider look like (2) for symmetry and for an even smoother transition.
i really think you can make this diff more creative during gameplay, that's all.
[Normal]
00:15:286 (1,2,3) - move this combo like this. the difference between yours and mine is that mine is perfectly stacked on certain notes for neatness and a smoother transition during gameplay.
00:16:786 (1) - replace this for 2 circles to follow the vocals more properly during gameplay. as well as there's no hold in the vocals like the next slider since the next slider follows "kiss~"
00:46:411 (3) - stack this note on the end of 00:44:911 (4) -. same reason as 00:15:286.
00:48:286 (1,2) - consider spacing this out to the default spacing and that's 1.3x. my concern is that players might hit this a lot sooner than usual since the spacing is this close during gameplay.
00:49:786 (1,2) - ^
00:58:786 (4) - make this a NC. this follows a different part in the BGM. if this was together, the vocals would be in the same pitch.
01:15:286 (4) - maybe a whistle here to emphasize that dinging sound in the BGM?
01:24:286 (1) - i really want you to consider removing this note. even though it's a normal diff, players might get surprised over this when they play during gameplay. giving a 1/1 gap should be enough for them to recover. I don't see why it would surprise them, and they should be able to play through here just fine.
[Hard]
00:03:286 (1) - same as 00:54:286 on easy.
00:04:786 (2) - in order to be consistent, space this note out like you did between 00:00:286 (1,2) - .
01:01:598 (1) - think you can make this slider more symmetrical so that it'll flow more nicely during gameplay?
01:21:849 (2) - i really think you can space this out for more emphasis in the cymbals. i find it more exciting to follow for players during gameplay. I had it like that, but someone was like wtf spacing.. I guess i'll fix it
[Insane]
00:17:911 (1,2,3) - this might cause a lot of problems for players since the triplet appears too sudden for players to react to during gameplay. think you can reduce the spacing so that it'd be more readable for players during gameplay. This is something I see a lot or often in insane maps, and was very playable to me. But I guess I'll reduce the DS a little bit.
00:28:692 (6) - delete this note. yes it follows the BGM, but it breaks consistency with 00:26:161 (6,7) - since there's no note here.
00:30:848 (3,4) - think you can make this jump more comfortable to follow because i really feel that this jump breaks the general flow of the song during gameplay. something like this would flow a lot smoother and it'll feel more comfortable for players during gameplay.
00:48:848 (2) - i felt that the flow suddenly stopped when it's stacked. stacking it on (3) instead feels more comfortable during gameplay. I think the stacked note plays fine here with the slower SV
00:51:942 (3) - i really think the 1/4 note breaks the calmness of this part of the song even though it follows the BGM. consider removing this note to keep the calmness steady during gameplay.
01:01:411 (6,7) - the jump here feels too sudden for players to react in time during gameplay. consider stacking this on one of these notes(01:01:411 (6,7) - ). it'll keep the flow steady and it's something players would enjoy and more comfortable for players to follow during gameplay.
01:06:286 (4,5,6) - same as 00:17:911. I think its fine, and players should be able to read this pattern. and it actually is readable
01:07:786 (1,2,3) - ^ ^
the only concern i really have are those spaced out triplets. they're too far out during gameplay.
and that's all i got. your easy can be more creative, and consider fixing that problem for the insane. if it was an extra diff, i'd leave it alone. anyways GL and don't give up on the map.
Consider blank = fixedAyu wrote:
hello~Easy
- 00:29:161 (3) - Blanket could be a bit improved here, middle point one up?!!?!
- 00:36:661 (2) - This one too, the slider end is too close to the hitcircle.
- 00:40:786 (3) - Same thing here, slider end too.
- 00:48:286 (1,2) - Could also be improved, slider starts are too close. Meh, I think i'll keep it this way
Normal
- 00:49:036 (2) - Could put this a little bit up, for some extra design points. No, I want to keep them aligned
- 00:50:536 (2) - This one too. ^
- 01:00:286 (1,3) - These blankets could really be improved, slider starts are slightly too close. No, I think it's fine
Hard
- 00:21:286 (1) - Slider is too tight here to blanket (4) nicely. I think it's fine. Not everything needs to be perfect blanket
- 00:44:161 (6) - I'd either stack this or put it on 0,5x distance for consistency. I think it's fine. I don't want to follow the DS all the time in harder diffs.
- 01:03:661 (2) - same here. ^
Insane
- 00:11:911 (1) - This should be spaced 1,70x from the previous object, instead of 1,20x. They actually are pretty much (not exactly) the same DS because there is an SV change here.
- 00:12:286 (1) - Could curve a little bit better around (1)'s end. I'll take this as "improve blanket" and fixed
- 00:30:286 (1,2,3) - Spacing here looks and feels weird, I'd put 1,7x ds between (1) and (2). Why is it weird? :3
- 00:44:161 (5) - 00:47:161 (2) - Those 2 are inconsistent with the patterns used before, so I'd stack them because they wouldn't look good with 1,3x ds. I think it plays very fine during game play.
- 00:58:786 (1) - I'd rather have this made into a repeat slider instead, so it follows the more dominant beat of the song It'd be too boring for players then. I think this works fine here.
- 01:13:598 (5) - This blanket could reaaally be improved No change
- 01:20:161 (2,3) - This anti-jump doesn't really make sense here. I agree. Fixed
~ Pretty fun map and also pretty solid. Great work!
Thank you for mod!!Thor wrote:
Easy01:09:286 (1,2,3,4) - Neaten this please good catch. Fixed
Over all Pretty nice diffNormalHARD --- Nothing wrong in my eyes01:11:911 (5) - I personally think you should start the new combo here I don't think so, that would ruin the NC consistency
Over all nice diff nothing really bad about thisInsane00:51:848 (2) - Blanket is a bit off fixed
01:07:036 (7,8,9) - I think this could be a bit neaterI think it's fine as it is
* Just going to point out that I think in my opinion this map i great. I love it and I just spotted a few little things. :3
Good luck :3
Thanks for mod and star!Lapis Aoki wrote:
From Night Hotel~TROLLMOD
00:10:786 (1,2,3,4) -The shape isn't pretty, please make it like this: I like squares o.o
01:19:786 (1) -Straight slider, it'll be easier for easy players~ owoI don't think it will make any differenceActually, fixed
01:24:286 -How dare you not add a circle ~ ? </3 because the circle will appear while spinning and cause confusion to beginners
[Normal]
00:28:598 (3) -Why is this a straight slider? Make it like this for good~ B ) it's straight to keep it consistent with the previous sliders
00:38:911 (5) -I do believe that this slider doesn't look like the slider which is at 00:38:161 (4) make them the same please~ ;w; ah.. ok
00:59:536 (2,3) -These 2 sliders look very difficult for normal players, change better~ I think it plays fine.
GL ~ Star ~ Nothing else ~ : )
Fixed otherwise I said somethingSylith wrote:
here is lazy mod as your request
[Insane]
- 00:01:786 (2) - 끝에 휘슬삭제
- 00:04:036 (2) - 휘슬 that would ruin the consistency
- 00:15:098 (5,6,1) - 이런 휘슬 잘 안어울리는거 같아요. 넣으실거면 00:13:223 (5,6,7) - 나 00:18:661 (4,7,8,9) - 도 넣어주시는게 맞다고 봄.
- 00:21:286 (1) - 슬라 시작에 피니시 슬라 끝에 휘슬 넣어보시는건?
- 00:26:348 (7,1) - 뉴콤 스왑 I'm following the music, if you actually listen to it closely, you will hear it
- 00:30:286 (1,2) - 뉴콤 스왑 ^
- 00:30:661 (2) - 나지는 어지간하면 많이 안잡는 편인데 굳이 겹칠 필요가 있을까요? 슬라가 없어지기 전에 노트가 나옴 ㅜㅜ have you testplayed? It's visible
- 00:32:348 (9,1) - 뉴콤 스왑 as i said earlier
- 00:34:411 (7) - 휘슬 빼보세요 I'll consider
- 00:52:786 (1,2,3,4) - 1번슬라를 00:51:286 (1) - 여기에 스택 시켜보시는게 어때요? 이런식으로 that way 2->3 jump will be gone, I want to keep this jump
- 00:59:348 (3) - 피니시? sounds awkward imo
- 00:59:536 (1) - 휘슬 강추
- 01:03:286 (1) - 머리에 피니시 추천 (01:09:286 (1) - 여기처럼 2마디마다 피니시 있는게 허전하지 않고 좋을듯 해요)
- 01:03:661 (2,3) - 느낌이 너무 붕 뜨는거 같아요. 거리 좀 줄여보시는게 어때요? I think it's fine
- 01:10:786 - 볼륨조절 한번 해보세요 I don't really see a reason to add these green lines
01:10:786 - 70퍼
01:11:161 - 60퍼
01:11:536 - 70퍼
01:11:911 - 80퍼- 01:15:286 (1) - 머리에 피니시
- 01:26:348 (3) - 클랩 does not follow the pattern i put them in
- 01:26:911 (3) - 피니시 해보심이?
[Hard]
- 00:16:411 (4) - 휘슬 지우는게 더 깔끔한듯 해요
- 00:19:036 (6,7) - 배치모딩 안하려구 했는데....
이런식의 배치는 어떠세요? 강조 될 음이 아닌데 00:18:848 (5,6) - 사이 디스턴스가 너무 크다고 생각해요. I think it plays fine. The concept of jump should be in somewhat introduced in hard diffSPOILER이게 아니더라도 한번 다른 배치 고민 해 보셨으면 해요.[img]00:19:036%20(6,7)%20-[/img]- 00:30:286 (1) - 인센에서도 언급 했는데 이런 뉴콤은 불필요하다고 생각해요. 오히려 커서 트레일? 이 생겨서 플레이할때 미워지기만 할듯... as i mentioned in insane
- 00:37:786 (6) - 머리에 휘슬 no change
- 00:56:161 (4) - 휘슬삭제? no, I'm emphasizing the vocal
- 00:56:911 (6) - 클랩으로 바꾸세여
- 00:59:161 (2) - 머리 휘슬 삭제 maybe
- 01:03:286 (1) - 머리에 피니시
- 01:11:911 (1) - 끝에 휘슬 삭제가 더 자연스러운듯 해요 I don't see a whistle though...
- 01:15:286 (4) - 피니시
- 01:18:848 (2) - 이왕 대칭으로 하시는거 그 전 슬라이더랑 복붙으로 ㅋㅋㅋ
- 01:26:348 (2) - 클랩 as insane
- 01:26:536 (3) - 인센처럼 끝을 피니시로?
[Normal]
- 00:19:411 (3) - 휘슬삭제 that would ruin the consistency..
- 00:19:786 (1) - 머리에 휘슬
- 00:21:286 (1) - 그 전 슬라랑 일직선 되게 놔보세요 (나지 ㅎㅎㅎ) no change, and want to make it flow better with 2
- 00:32:911 - 노트추가하시는게 어때요? no change, I don't want to fill the entire map with 1/2 that would be boring
00:31:973 - 00:33:473 - 이부분이 전체적으로 너무 텅 빈 느낌 ㅜ- 00:38:911 (5) - 다른난이도랑 똑같이 여기 피니시 I don't think other diffs have finish here?
- 00:47:536 (5,6) - 머리에 각각 클랩 넣어보세요
- 00:58:411 (3) - 삭제하시고 노트로 대체하시는게 어때요? 동선이 너무 안좋아요 I don't see why the flow is bad here, ur cursor does not move ike "Auto"
- 00:59:536 (2,3) - 이런거 진짜 처음하시는 분들은 치기 어려워요 ㅜㅜ좀 일자로 더 펴서 배치해보세요 i think normal diff should be somewhat challenging imo. this is not an easy diff
- 01:03:848 - 이런리듬은 어떠세요? Don't really see a difference, except a clap will be gone with your pattern
- 01:24:661 (2,3) - 대칭좀 ㅜㅜ noooooooooooooooo
- 01:26:161 (1,2,3) - 전 흔적들이랑 안겹치게 배치 다시 해보세영ㅋㅋ 간단할듯 they will be gone by the time they see this note..
[Easy]이지좋아요 ㅋㅋ단순하긴 한데 좋은듯귀찮
배치 모딩은 최대한 피해서 했어요.
드럼 킥도 힛사로 있었으면 정말 좋았을텐데 ㅠ 좀 아쉽네요
Good luck :>
Thanks for mod!!!Jethh wrote:
Hi, little suggestions.Easydon't really know what's wrong with my current shape. care to elaborate??Really nice job there
00:58:786 - i ll prefer something like this :good, I like this
01:26:161 - maybe try to find out a way to get a better look ?NormalNo chage here. I want to keep the spacing consistent in easier diff.Once again really nice !
00:55:786 (2) - move X294 Y174 ? could look better and emphasize spacing transition ?Hardog yes, this blanket was awfully terrible XD Thank you.Really good
01:22:411 (3) - move X197 Y239 tip : you can move elements in time to get a better positionInsaneNothing to say, really O_O great !
Get this ranked !!!!
hueNo Dap wrote:
Teach me the secret of getting BAT mod
Thank you for mod!popner wrote:
From my New Mapper Searching Queue.
[Insane]
00:11:536 (3,1) - keep the spacing consistent with 00:11:161 (2,3) - I did this on purpose, because 00:11:911 (1) - has SV an change, so I wanted to make it a bit easier for players to reach this note
00:12:848 (3) - try stacking it on head of 00:11:911 (1) - . It make 00:12:848 (3,4,5,6,7) - flow better fixed
00:17:161 (2,3) - the spacing of this blanket is too big, considering 00:16:036 (4,1) - and 00:16:786 (1,2) - I'm a little confused, I think you missed this note 00:16:411 (5) - when you mentioned 00:16:036 (4,1) - And I think 00:16:786 (1,2,3) - has consistent spacing
00:19:786 (1,2) - same as 00:11:536 (3,1) -I will keep this too. I wanted to add a jump here
00:21:286 (1,3) - make a blanket? no change, I want to keep 00:20:161 (2) - 00:21:286 (1) - stacked, and also 00:22:411 (3,1) - flow
00:25:036 (3,4) - spacing issue fixed
00:37:598 (5,8) - not stack properly fixed
00:51:286 (1,2,3) - spacing issue00:51:848 (2,3) - had the same problem so fixed
00:53:536 (3,4,1) - keep the spacing between them same, like moved 00:53:911 (4) - a bit to left, I think they are about even now
00:55:223 (4,3) - not stack properly fixed
00:59:161 (2,3,1) - spacing issue this is on purpose because I don't want to have this note 00:59:348 (3) - overlapped with 00:58:786 (1) - And I'm sure experienced players will play this without a problem because I did.
01:04:598 (5) - to make a better pattern out of 01:03:848 (3,4,5) - , you can change to a position like: Here I was trying to use consistent spacing :3 but I think yours looks better. so fixed
[Hard]
00:39:286 (1,2) - spacing? fixed
00:45:286 (1,2,3,4) - enlarge the spacing between them: ok
01:08:348 (2,3,4) - same suggestion as 01:04:598 (5) - in Insane. Move to (96,252)
01:10:036 (3) - move to (404,184) (the same reason as 00:45:286 (1,2,3,4) -) ok
01:21:286 (1,2,3) - how about: Magic?
[Normal]
00:48:286 (1,2,3,1,2,3,1,2,3,1,2,3,1) - avoid switching the spacing between 1.2x and 1.3x in this section how did this happen.. fiexed
00:50:536 (2) - missed whistle according to 00:49:036 (2) - fixed
[Easy]
00:17:536 (3) - missed clap on slider end fixed
00:46:786 (3) - missed clap on reverse point. Also remove the clap on the end. this slider was originally a 3/2 reverse, then i fixed to this and forgot about hitsounding DX fixed
You should ask some modders to check the consistency of hitsounds and spacings, then call me back.
11:59 Kodora: by your soul
11:59 Kodora: well
11:59 Kodora: i can teach you something what i learned about hitsounds
11:59 Kodora: and show some examples
12:00 Kodora: you see how many times i spend at hitsounds!
12:00 Kodora: with moe girls
12:00 Kodora: *time
12:00 Kodora: not because of hentai video
12:00 Kodora: but because of effort
12:00 No Dap: lol
12:00 No Dap: im gonna need normal sliderslide
12:01 Kodora: so
12:01 Kodora: yes
12:01 Kodora: also, other diffs (especially low diffs) may use way different rhythm
12:01 Kodora: so my hitsounds on insane won't work
12:02 Kodora: on them
12:02 Kodora: pls let me teach you some basics then you do this by your own at other diss x.x
12:02 Kodora: *diffs
12:02 No Dap: ok D:
12:02 No Dap: :D
12:04 Kodora: first example
12:04 *Kodora is editing [http://osu.ppy.sh/b/73709 Ayakura Mei + mican* - Saigetsu [Hard]]
12:04 Kodora: do you have this map?
12:04 No Dap: I do now
12:04 Kodora: first of all
12:04 No Dap: omg green points
12:04 Kodora: listen to the music carefully
12:05 Kodora: if it sounds too fast or hard to understand, use 75% speed
12:05 Kodora: or even slower
12:05 Kodora: depends how fast is bgm
12:06 Kodora: it is veey important to clearly understand rhythm
12:06 No Dap: yeah
12:06 No Dap: very nice rhythm and consistent
12:06 Kodora: now look
12:06 Kodora: 00:00:413 - 00:13:256 -
12:06 Kodora: look at this section
12:06 Kodora: if bgm is very quiet
12:06 Kodora: or noisy
12:06 Kodora: like here
12:07 Kodora: whistles on every red tick works just perfect
12:08 No Dap: but he has whistles on every other white tick
12:08 Kodora: 00:13:270 - 00:25:270 - now look here
12:08 Kodora: oops sorry i linked you wrong part
12:09 Kodora: XD
12:09 No Dap: lol
12:11 Kodora: 00:13:270 - 00:25:270 - look at this part
12:11 No Dap: ok
12:12 Kodora: this section have quiet drums
12:12 Kodora: it works perfectly if you will use normal-sampleset on them
12:12 Kodora: like here
12:13 No Dap: I see
12:13 No Dap: he followed the bgm pretty much
12:13 Kodora: 00:53:127 - 00:54:842 -
12:13 Kodora: look here
12:13 Kodora: it is very important to understand how tempo changed thought the song
12:14 Kodora: and when some instruments goes more quiet
12:14 Kodora: if something like this happens, change volume accordingly
12:14 No Dap: ok
12:14 Kodora: like here
12:15 Kodora: 01:08:556 - 01:15:244 -
12:15 Kodora: most common technique of whistle placement
12:15 Kodora: follow lyrics
12:15 No Dap: I see
12:16 Kodora: remember: don't just spam whistles
12:17 Kodora: place them follow strongest parts in lyrics
12:18 No Dap: ok
12:18 No Dap: and have pattern ofc
12:18 Kodora: 04:06:842 - 04:33:949 -
12:18 Kodora: follow strongest parts of music may works too
12:20 Kodora: about red ticks
12:21 Kodora: 03:11:985 - 03:39:520 -
12:21 Kodora: ^ this part
12:22 Kodora: also you may see on it that normal-sampleset here was used for strongest part at lyrics
12:22 No Dap: yeah
12:22 Kodora: James pro at hitsounds <3
12:23 *Kodora is editing [http://osu.ppy.sh/b/69017 fripSide - only my railgun [Hard]]
12:24 Kodora: best example for red tick usage
12:24 Kodora: pls check it
12:24 Kodora: it is amazing
12:24 Kodora: 01:03:699 - 01:15:971 -
12:24 Kodora: 01:10:412 (1) - baka James missed finish ahaha
12:25 No Dap: lol
12:25 No Dap: `k now
12:26 No Dap: time to mess up my map
12:26 No Dap: or make it better
12:26 Kodora: don't be shy to ask me for hitsounds help
12:26 Kodora: i did one whole diff for you
12:26 Kodora: do others by yourself
12:26 Kodora: let it be your kind of exam
12:26 No Dap: :D ok
12:27 No Dap: 00:27:286 (1) - you wouldn't have whislte here?
12:27 No Dap: I thought it was a good idea to emphasize this
12:28 Kodora: nope
12:28 Kodora: because follow lyrics
12:29 Kodora: 2 whistles in a row would be kinda noisy and doesn't fit
12:29 No Dap: mm ok
13:02 No Dap: ok i tried hard
13:02 No Dap: hard diff
13:02 No Dap: i mean i actually tried hard
13:03 No Dap: can you take a look?
13:03 Kodora: wanna upload?
13:03 No Dap: is it working?
13:05 No Dap: BSS still broken D:
13:05 Kodora: what?
13:05 Kodora: DD:
13:05 Kodora: oh no
13:06 No Dap: http://puu.sh/7ScUP.osz
13:08 Kodora: argh
13:08 Kodora: finishing collab for Rika
13:08 No Dap: lol
13:08 Kodora: so fun to map eheh
13:09 *Kodora is listening to [http://osu.ppy.sh/b/353622 Cyphers - Theme of Characters]
13:09 Kodora: so interesting song
13:09 No Dap: I've never played that game
13:09 No Dap: but apparently its famous
13:10 Kodora: Rika played it
13:10 Kodora: and Where if i'm not wrong
13:10 No Dap: yeah he does too
13:14 Kodora: 00:23:536 (3) -
13:14 Kodora: better use normal sampleset here
13:14 No Dap: oh yeah
13:15 Kodora: 00:28:786 (5) - whistle to tail
13:15 No Dap: ok
13:16 Kodora: 00:45:286 (1,2,3,4,1,2,3,4) - better use just normal-sampleset here, they placed follow drums anyway
13:16 No Dap: should i take out whisltes too
13:16 Kodora: yes
13:17 No Dap: gonna use soft additions to keep the other hitsounds
13:18 Kodora: good too
13:18 Kodora: 00:14:536 (3) - whistle to head
13:19 No Dap: ok
13:19 Kodora: 00:16:786 (1,2,3) - i prefer them with normal sampleset, keep finishes
13:19 Kodora: 00:34:036 (3) - whistle to head maybe?
13:20 Kodora: or better no
13:20 No Dap: yeah i messed up that part
13:20 No Dap: i fixed that already DX
13:20 Kodora: let's do this:
13:20 Kodora: 00:33:286 (1) - whistle
13:20 No Dap: that too
13:20 Kodora: 00:34:036 (3) - whistle to head
13:20 Kodora: 00:34:411 (4) - and remove from here
13:21 No Dap: ok
13:21 No Dap: what about on tail?
13:21 No Dap: 00:34:411 (4) -
13:21 Kodora: no need
13:21 No Dap: mm ok
13:21 Kodora: 00:44:348 (7) - whistle to head
13:21 No Dap: ok
13:22 No Dap: I should add you to tags for doing hitsound on insane
13:22 No Dap: lol
13:22 Kodora: 01:08:348 (2) - whistle to heead
13:22 Kodora: no need please
13:22 No Dap: lolok
13:22 No Dap: it already has it
13:22 Kodora: 01:12:848 (3) - whistle to head
13:22 No Dap: or maybe i fixed it after giving it to you
13:22 Kodora: 01:14:536 (2) - whistle
13:23 Kodora: 01:15:661 (1) - whistle to tail
13:23 No Dap: 01:18:848 (2) - i added whilte on both tail and head
13:23 Kodora: 01:16:411 (3) - ^
13:23 Kodora: 01:18:848 (2) - to head
13:23 No Dap: it kinda sounds bad to hear clap and whistle together
13:23 Kodora: overral you learned it quickly
13:23 No Dap: 01:15:661 (1,3) -
13:23 Kodora: wait
13:24 Kodora: to tail
13:24 Kodora: no to head
13:24 Kodora: -.-
13:24 No Dap: oh you said tail
13:24 No Dap: DX
13:24 Kodora: yes don't mix whistles & claps together
13:25 No Dap: bss is finally fixed
13:25 Kodora: nice work at hitsounds
13:25 No Dap: according to people!
13:25 No Dap: thank you :D ad thank you for teaching me also
13:25 Kodora: well done
13:25 Kodora: also
13:25 Kodora: if you learned hitsounds well
13:25 Kodora: you will understand rhythm of song better
13:26 No Dap: definitely
13:26 No Dap: :D
13:26 Kodora: that's why it's important to know hitsounds
13:26 No Dap: whistle makes so much difference
13:28 Kodora: yeah
13:28 *Kodora is editing [http://osu.ppy.sh/b/284230 Tristam - Truth (Dabin Remix) [Hard]]
13:29 Kodora: check this map please
13:29 Kodora: tieff best russian mapper
13:29 Kodora: :DDDD
13:29 Kodora: one of his best hitsounds works
13:29 No Dap: lol ok
13:30 No Dap: let me try to add on normal first
13:30 Kodora: ok
13:33 No Dap: i dont think i can do anyting on easy lol everything as clap or finish
13:34 Kodora: now you got this problem
13:34 Kodora: how 2 hitsound easy diffs
13:34 No Dap: XD
13:37 Kodora: let me restart osu
13:41 Kodora: 00:00:286 (1,1,1) - boooooooooooooooooooooooooooooooooooooooooooring
13:41 *Kodora is editing [http://osu.ppy.sh/b/367507 Tomatsu Haruka & Iguchi Yuka - Kiss(and)Love (TV Size) [Easy]]
13:41 No Dap: lololol
13:41 Kodora: i understand that it's easy, but make it interesing
13:41 Kodora: this is simple boring to play
13:41 No Dap: i totally copied that from fychos map
13:42 No Dap: except he put spinner
13:42 Kodora: Fycho should be slapped
13:42 No Dap: hahaha
13:42 Kodora: so sad that i didn't get to it
13:42 Kodora: *into
13:42 Kodora: that's just bad
13:43 Kodora: 10 sec of single notes with breaks?
13:43 No Dap: yeah a lot of people complained that thi was boring
13:43 No Dap: I could try in normal
13:43 No Dap: but i want to keep easy this way
13:43 No Dap: cuz normal is like this too :3
13:44 Kodora: there are 999999999999999999999999999999 ways to make this part interesting anf keep it easy
13:44 Kodora: wanna see example?
13:44 No Dap: i know but too lazy
13:44 Kodora: i'd never bubble stuff like this, heh
13:44 *Kodora hides
13:45 No Dap: D:
13:45 *No Dap slaps kodora
13:45 Kodora: QAQ
13:45 No Dap: lol
13:45 Kodora: hentai!
13:45 Kodora: anyway
13:45 Kodora: there are lots of part of whistles
13:45 No Dap: never mind the pattern
13:45 No Dap: ok
13:45 Kodora: so fun that it actually sounds nice for me as it now
13:45 Kodora: just some suggestions
13:45 No Dap: ok
13:46 Kodora: 00:12:286 (1) - whistle to tail
13:46 Kodora: 00:13:786 (3) - to head
13:46 No Dap: what about on tail
13:46 Kodora: 00:13:786 (3) - to tail (yes it is same slider)
13:46 No Dap: lol
13:47 Kodora: 00:15:286 (1) - to head and to repeat
13:47 Kodora: 00:18:286 (1) - to tail
13:47 No Dap: and ame thing here 00:18:286 (1,3) -
13:47 No Dap: same*
13:47 Kodora: 00:19:786 (3) - ^
13:47 Kodora: 00:24:661 (1) - to head
13:48 Kodora: 00:29:161 (3) - to repeat
13:48 Kodora: 00:38:536 (3) - to head
13:49 Kodora: 00:40:036 (2) - ^
13:49 No Dap: on head and reverse?
13:49 No Dap: 00:40:786 (3) -
13:49 Kodora: 00:40:786 (3) - to head, repeat & tail
13:49 Kodora: yes
13:49 Kodora: 00:46:036 (2) - to head
13:50 No Dap: 00:47:911 (4) - do i have whistle here?
13:50 No Dap: i cant tell if i added it or it was there
13:50 Kodora: 00:47:911 (4) - here should be clap
13:50 Kodora: w
13:50 No Dap: oh yeah
13:51 No Dap: wtf... DX
13:51 No Dap: stupid no dap
13:51 Kodora: 00:58:786 (3) - make 3/4 slider instead and add note, 1/2 just sounds wrong
13:51 Kodora: *1/1 i mean
13:51 Kodora: http://puu.sh/7SfYp.jpg
13:52 No Dap: 3/4 reverse and a circle right?
13:52 Kodora: yes
13:52 No Dap: ok let me find this post
13:52 Kodora: what post? o_o
13:53 No Dap: there were 2 people who said that was too hard and suggested me that i should use this D:
13:53 No Dap: I was prettty noob back then so I accepted whatever they said lol
13:54 Kodora: Weird people. That's easy, not a tutorial. Even easy should follows music
13:54 Kodora: and how 1/2 circle can be too hard?
13:54 No Dap: i know
13:55 No Dap: oh forgot NC here too..
13:55 No Dap: 00:58:786 (3) -
13:59 Kodora: XD
13:59 Kodora: 01:00:286 (1) - whistle to tail
13:59 Kodora: 01:01:786 (3) - ^
14:00 No Dap: I tried doing it on my own
14:00 Kodora: 01:04:036 (2) - to head
14:00 No Dap: uploading at the moment
14:00 Kodora: ok
14:00 No Dap: BECAUSE ITS FIXED!
14:00 No Dap: :DDD
14:00 Kodora: oh lol finally
14:00 No Dap: hope i get this buubled :3
14:00 No Dap: since popner only mentioned things about hitsound
14:01 *No Dap is listening to [http://osu.ppy.sh/b/367507 Tomatsu Haruka & Iguchi Yuka - Kiss(and)Love (TV Size)]
14:01 Kodora: he said about spacing too
14:02 Kodora: did you fixed whistles what i said?
14:03 No Dap: yeah
14:03 No Dap: I already did that XD
14:03 No Dap: I think I learned
14:03 No Dap: well the spacing nazi is gone now (hopefully DX)
14:04 Kodora: i hope you will fix rest on Easy then?
14:04 No Dap: I already did
14:04 Kodora: i mean by your own
14:04 Kodora: ahh then nice
14:04 No Dap: yay
14:04 Kodora: i kinda hate mods like that, to only mentiore whistles what should be added
14:04 No Dap: XD
14:05 No Dap: are you going to post this so i can award you kudosu?
14:05 Kodora: i restarted osu sooo many times and lost all logs orz
14:05 No Dap: oh
14:05 No Dap: I will give you
18:11 Gabe: I'll look at the hitsounds consistency
18:11 No Dap: okie
18:12 Gabe: 00:26:723 - On Hard, it would be nice if you could add a whislte here to follow the vocals
18:13 Gabe: and these two points: 00:26:348 - 00:27:098 -
18:13 Gabe: 00:32:723 - Should be the same for this one too, I guess
18:14 No Dap: okie added
18:15 Gabe: 01:17:161 - is there missing a clap here?
18:15 No Dap: oop yeah
18:21 Gabe: On Easy
18:21 Gabe: yes, I understand what you did, how ever, it's better if you keep going logically. 01:19:786 (1) - Delete this new combo and add a new combo on the last slider. It's going to keep the consistency.
18:21 No Dap: o3o
18:22 No Dap: oh yeah your right
18:22 No Dap: https://osu.ppy.sh/ss/1513100 like this right?
18:22 Gabe: yup
18:22 No Dap: okie fixed
18:23 Gabe: you can update
18:24 No Dap: updated
Thanks Gabe. Means alot for No DapGabe wrote:
Well basically, I wasn't able to find anything, I so looked at the hitsound consistency ._.bSavelog18:11 Gabe: I'll look at the hitsounds consistency
18:11 No Dap: okie
18:12 Gabe: 00:26:723 - On Hard, it would be nice if you could add a whislte here to follow the vocals
18:13 Gabe: and these two points: 00:26:348 - 00:27:098 -
18:13 Gabe: 00:32:723 - Should be the same for this one too, I guess
18:14 No Dap: okie added
18:15 Gabe: 01:17:161 - is there missing a clap here?
18:15 No Dap: oop yeah
18:21 Gabe: On Easy
18:21 Gabe: yes, I understand what you did, how ever, it's better if you keep going logically. 01:19:786 (1) - Delete this new combo and add a new combo on the last slider. It's going to keep the consistency.
18:21 No Dap: o3o
18:22 No Dap: oh yeah your right
18:22 No Dap: https://osu.ppy.sh/ss/1513100 like this right?
18:22 Gabe: yup
18:22 No Dap: okie fixed
18:23 Gabe: you can update
18:24 No Dap: updated
-hugs Gabe-Gabe wrote:
Congratz Darling (;
헉... 이 글을 5일만에 보네요 ㅋㅋ 기분 나쁘다뇨 그럴리가 ㅡㅜNo Dap wrote:
헐.. 기분 안좋으셧다면 죄송합니다... 그리고 감사해요W h i t e wrote:
축하드려요~ 저한테 매핑 가르쳐 달라하지 말아주세요 ㅋㅋ;
( ・´ー・`)No Dap wrote:
lol too late too change, and probably no one searches with that tag anyway :p Thanks for correcting though!Horo wrote:
I don't think it really matters but I noticed that shoujo is spelled wrong in the tags lol