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Groove Coverage - Runaway (Nightcore Mix)

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Darky
WARNING. it's my 2nd mod. I'm not so skilled. :)

Pie's Insane:

about similar moment with nc: nc like 00:32:864 (6) - and 00:38:316 (1) - , 00:43:769 (1) and others - it's strange D:

00:57:230 (3,1) - 00:59:957 (9,1) - 01:01:320 (7,1) - and others.. Dont like

00:29:967 (1) - - nc? O_o NO! D:
00:30:989 (1) - nc.
00:31:500 (1) - remove nc
00:32:182 (7) - nc.
00:36:272 (6) - rounds 00:35:931 (4) - ? bad rounds, or it seemed to
00:47:347 (4) - nc i guess
mb 01:24:835 (2) - nc better then 01:24:664 (1) - . I know, 01:24:664 (1) - main note, but.. oh, dont know..



Oh, about nc: nc like 00:32:864 (6) - and 00:38:316 (1) - , 00:43:769 (1) - It's strange D:

Insane:
With the location of circle all good

00:02:874 (2) :

- I like this

00:13:012 (7) - delete. Not in a voice.
00:20:254 (3) - mb there must be something. and 00:19:743 (2,4) - Revise it somehow.

agian D: i think nc 00:29:796 (2) - better then 00:29:456 (1) -.
00:40:361 (3,4) - ^
01:19:041 (5) - nc?
01:31:821 (1) - i said in Pie's diff, dont like this nc.

Xin's Normal:

00:04:237 (4) - rework on this
00:08:327 (1,2) - bad round
00:33:545 (5) - down, like this:


00:36:953 (1,2) - bad round. Here for example:


00:40:702 (3,4) - ^
00:50:244 (2) - i said, more straighter please
00:53:311 (1,2) - bad round

Easy:

Nice diff :)
but..
01:21:256 (4) - for begginer it's hard.



Oh, forgot Kyshiro's Hard:

AR 6 or 7.
01:24:920 (2) - mb there must be something.
and.. Thats all o_O

Nice mapset :3
Good luck :)
Topic Starter
Asphyxia

Darky wrote:

WARNING. it's my 2nd mod. I'm not so skilled. :)

Pie's Insane:

about similar moment with nc: nc like 00:32:864 (6) - and 00:38:316 (1) - , 00:43:769 (1) and others - it's strange D:

00:57:230 (3,1) - 00:59:957 (9,1) - 01:01:320 (7,1) - and others.. Dont like

00:29:967 (1) - - nc? O_o NO! D:
00:30:989 (1) - nc.
00:31:500 (1) - remove nc
00:32:182 (7) - nc.
00:36:272 (6) - rounds 00:35:931 (4) - ? bad rounds, or it seemed to
00:47:347 (4) - nc i guess
mb 01:24:835 (2) - nc better then 01:24:664 (1) - . I know, 01:24:664 (1) - main note, but.. oh, dont know..



Oh, about nc: nc like 00:32:864 (6) - and 00:38:316 (1) - , 00:43:769 (1) - It's strange D:

Insane:
With the location of circle all good

00:02:874 (2) :

- I like this No change on this.

00:13:012 (7) - delete. Not in a voice. Done
00:20:254 (3) - mb there must be something. and 00:19:743 (2,4) - Revise it somehow. I think it's fine?

agian D: i think nc 00:29:796 (2) - better then 00:29:456 (1) -. No change.
00:40:361 (3,4) - ^ ^
01:19:041 (5) - nc? No.
01:31:821 (1) - i said in Pie's diff, dont like this nc. Okay.

Xin's Normal:

00:04:237 (4) - rework on this
00:08:327 (1,2) - bad round
00:33:545 (5) - down, like this:


00:36:953 (1,2) - bad round. Here for example:


00:40:702 (3,4) - ^
00:50:244 (2) - i said, more straighter please
00:53:311 (1,2) - bad round

Easy:

Nice diff :) ty :3
but..
01:21:256 (4) - for begginer it's hard. Changed into something else.



Oh, forgot Kyshiro's Hard:

AR 6 or 7.
01:24:920 (2) - mb there must be something.
and.. Thats all o_O

Nice mapset :3
Good luck :)
Ty for mod!! :)
Topic Starter
Asphyxia
Updated Easy, Xin's Normal and Insane.
Poggo
Sorry, no changes for my diff~
XinCrin

Darky wrote:

Xin's Normal:

00:04:237 (4) - rework on this why ? lol
00:08:327 (1,2) - bad round
00:33:545 (5) - down, like this: Hmm , no . I prefer a straight blanket , flows better imo


00:36:953 (1,2) - bad round. Here for example: Fixed


00:40:702 (3,4) - ^ Fixed
00:50:244 (2) - i said, more straighter please Hmm , As i said
00:53:311 (1,2) - bad round
Well . . Thanks for modding

SPOILER
osu file format v12

[General]
AudioFilename: Nightcore - Runaway.mp3
AudioLeadIn: 2000
PreviewTime: 34227
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Runaway (Nightcore Mix)
TitleUnicode:Runaway (Nightcore Mix)
Artist:Groove Coverage
ArtistUnicode:Groove Coverage
Creator:Asphyxia
Version:Xin's Normal
Source:
Tags:Brian Sid Remix Katty Pie Kyshiro XinCrin axel konrad dj novus melanie munch
BeatmapID:281669
BeatmapSetID:103862

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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Raging Bull
Hi. Mods are suggestions. Feel free to ignore them. Please explain if you disagree instead of just "no"

General:
Like Bakari said. Slider slide is too loud. Perhaps use slider silence?

Easy:
01:01:831 (3) - I'm not usually the one to like these sliders. It starts on a weak part of the music and the slider slides over the stronger part of it. Perhaps you should do ctrl+G kind of pattern? That way you can click on the downbeat instead of completely missing over it.
01:04:898 (2) - Not really tick hitsound fan, but perhaps add the tick hitsound here? I don't see why you stopped doing it here honestly.
01:24:323 (1) - Same. Perhaps ctrl+G with 8 and arrange from there?
01:28:413 (3) - :(

Normal:
00:08:327 (1) - Perhaps make blanket little neater?
00:11:053 (1) - ^?
00:21:277 (1) - Personally I think slider starting here seems better. The lyrics fade into the background well so instead of a click into a spinner, I think spinner here is even better.
00:38:998 (4) - Minus 1 repeat and then add note on downbeat? Feels much more powerful to begin the kiai again than just letting slider end on downbeat.
00:50:585 (1,2,3,4) - Maybe do this? http://puu.sh/3XBtN.jpg That stop between 3,4 is awkward. I think putting notes like in screenshot remove the awkwardness and improves flow.
00:54:334 (x) - Add note? Feels empty here especially since there is a prominent sound at this spot.
01:01:490 (1) - Make blanket little neater?
01:18:530 (5,6) - Personally I think ctrl+G timeline pattern would play much better. The sound on 5 seems to have a good "carry" sound to me which makes it ideal for a slider. Plus 6 on downbeat is awesome for me instead of dragging slider end there :D
01:19:552 (1) - Not usually a fan of sliders starting on tick 2/4. Weak area emphasized. Strong area ignored. Perhaps readjust this pattern?
01:30:117 (1) - Make blanket little neater?
01:33:525 (2,3) - I rather you remove repeat on 2 and add note on downbeat. But if you do keep that. Can you at least add a note on 01:34:547 (x) and start slider at 01:34:888 (x) instead? Same thing with weak part emphasized strong part deemphasized

Hard:
I found it funny how hard is between the two insanes.
weeeellll I really actually liked it. Great job.

Insane:
00:01:340 (1,2) - Perhaps you can do something with these two notes instead? Feels weird the notes are close and then a jump afterwards.
00:14:972 (4,5,6,7,8,9) - Hmm not sure why, but here seems rather boring for me. Although it's probably because I'm not a fan of back and forth jumps (especially if they are small jumps) Perhaps you can move the notes around for a different jump pattern?
00:17:698 (4,5,6,7,8,9) - Same thing?
01:00:809 (1,2,3,4) - I feel like the anti jumps here are rather flow breaking. You've been mapping with big spacing and then the music doesn't exactly have a slow down to me imo, but stronger beats for these. Maybe make these a jump instead?
01:16:656 (1) - I would probably move the note to x424 y36 or something similar. After a star jump, I usually make sure at the end of the star, it should still jump to the next pattern. So basically instead of after 5,1 to normal spacing. I think 5,1 jump 1,2 normal spacing would be better. Hope you can understand it orz haha.
You seem very inconsistent in NC pattern. Starting from 01:17:848 (1) - . Maybe NC at every stanza? Because the NCs after this are very inconsistent. Basically 01:19:211 (6) - NC
01:19:893 (1) - Remove NC
01:20:575 (1) - NC
01:21:256 (1) - Remove NC
01:21:938 (1) - NC.
etcetc
01:32:162 (1,2,3,4,5) - Same thing with the anti jump. Maybe make it regular jump instead?

Pie Insane:
00:20:765 (1,2,3) - Personally if you shorten 5 and move 1,2,3 to 00:20:595 (x) it would seem much better. It just seems so awkward to start on a red tick and end on white tick. 00:19:232 (1,2,3,4,1,2,3) - Maybe this? http://puu.sh/3XCaQ.jpg Follows the lyrics better imo.
00:38:316 (1) - x.5 such a strong slowdown. (God I hate the tick changes still) perhaps make it .75 instead?
00:43:769 (1) - Even this one perhaps. Especially since you made 00:43:258 (4,5,6,7) a jump, players might move too fast on this slider.
00:47:347 (4,1,1) - Just make these a jump? Don't see the point of these anti jumps since I don't think it builds up to anything. (At least that's how I would use anti jumps, if it builds up something)


Good luck.
Topic Starter
Asphyxia

Raging Bull wrote:

Hi. Mods are suggestions. Feel free to ignore them. Please explain if you disagree instead of just "no"

General:
Like Bakari said. Slider slide is too loud. Perhaps use slider silence? Slider slide doesn't sound loud at all to me, so no change.

Easy:
01:01:831 (3) - I'm not usually the one to like these sliders. It starts on a weak part of the music and the slider slides over the stronger part of it. Perhaps you should do ctrl+G kind of pattern? That way you can click on the downbeat instead of completely missing over it. I thought about it but I think it's better without it, sorry.
01:04:898 (2) - Not really tick hitsound fan, but perhaps add the tick hitsound here? I don't see why you stopped doing it here honestly.I think I fixed it :)
01:24:323 (1) - Same. Perhaps ctrl+G with 8 and arrange from there? ^
01:28:413 (3) - :( I don't understand? edit: no change
Normal:
00:08:327 (1) - Perhaps make blanket little neater?
00:11:053 (1) - ^?
00:21:277 (1) - Personally I think slider starting here seems better. The lyrics fade into the background well so instead of a click into a spinner, I think spinner here is even better.
00:38:998 (4) - Minus 1 repeat and then add note on downbeat? Feels much more powerful to begin the kiai again than just letting slider end on downbeat.
00:50:585 (1,2,3,4) - Maybe do this? http://puu.sh/3XBtN.jpg That stop between 3,4 is awkward. I think putting notes like in screenshot remove the awkwardness and improves flow.
00:54:334 (x) - Add note? Feels empty here especially since there is a prominent sound at this spot.
01:01:490 (1) - Make blanket little neater?
01:18:530 (5,6) - Personally I think ctrl+G timeline pattern would play much better. The sound on 5 seems to have a good "carry" sound to me which makes it ideal for a slider. Plus 6 on downbeat is awesome for me instead of dragging slider end there :D
01:19:552 (1) - Not usually a fan of sliders starting on tick 2/4. Weak area emphasized. Strong area ignored. Perhaps readjust this pattern?
01:30:117 (1) - Make blanket little neater?
01:33:525 (2,3) - I rather you remove repeat on 2 and add note on downbeat. But if you do keep that. Can you at least add a note on 01:34:547 (x) and start slider at 01:34:888 (x) instead? Same thing with weak part emphasized strong part deemphasized

Hard:
I found it funny how hard is between the two insanes.
weeeellll I really actually liked it. Great job.

Insane:
00:01:340 (1,2) - Perhaps you can do something with these two notes instead? Feels weird the notes are close and then a jump afterwards. I think it's fine just this way, tried to change the place of (2) but I think it fits there.
00:14:972 (4,5,6,7,8,9) - Hmm not sure why, but here seems rather boring for me. Although it's probably because I'm not a fan of back and forth jumps (especially if they are small jumps) Perhaps you can move the notes around for a different jump pattern? I honestly like this, imo something new?
00:17:698 (4,5,6,7,8,9) - Same thing? ^
01:00:809 (1,2,3,4) - I feel like the anti jumps here are rather flow breaking. You've been mapping with big spacing and then the music doesn't exactly have a slow down to me imo, but stronger beats for these. Maybe make these a jump instead? I personally love antijumps and I think they're fun, so I do not want to change my antijumps, sorry. (I don't think it kills the flow either)
01:16:656 (1) - I would probably move the note to x424 y36 or something similar. After a star jump, I usually make sure at the end of the star, it should still jump to the next pattern. So basically instead of after 5,1 to normal spacing. I think 5,1 jump 1,2 normal spacing would be better. Hope you can understand it orz haha. Yeah I undertand :D But I feel like that it isn't necessary to jump to the next pattern, you get it? >.< sorry I can't explain very well~
You seem very inconsistent in NC pattern. Starting from 01:17:848 (1) - . Maybe NC at every stanza? Because the NCs after this are very inconsistent. Basically 01:19:211 (6) - NC
01:19:893 (1) - Remove NC
01:20:575 (1) - NC
01:21:256 (1) - Remove NC
01:21:938 (1) - NC.
etcetc I think I fixed this, thanks!
01:32:162 (1,2,3,4,5) - Same thing with the anti jump. Maybe make it regular jump instead? See answer ^

Pie Insane:
00:20:765 (1,2,3) - Personally if you shorten 5 and move 1,2,3 to 00:20:595 (x) it would seem much better. It just seems so awkward to start on a red tick and end on white tick. 00:19:232 (1,2,3,4,1,2,3) - Maybe this? http://puu.sh/3XCaQ.jpg Follows the lyrics better imo.
00:38:316 (1) - x.5 such a strong slowdown. (God I hate the tick changes still) perhaps make it .75 instead?
00:43:769 (1) - Even this one perhaps. Especially since you made 00:43:258 (4,5,6,7) a jump, players might move too fast on this slider.
00:47:347 (4,1,1) - Just make these a jump? Don't see the point of these anti jumps since I don't think it builds up to anything. (At least that's how I would use anti jumps, if it builds up something)


Good luck.
Thanks for your mod!!! :)
Topic Starter
Asphyxia
Updated Easy, Xin's Normal and Insane.
XinCrin

Raging Bull wrote:

Normal:
00:08:327 (1) - Perhaps make blanket little neater? Fixed
00:11:053 (1) - ^? Ok
00:21:277 (1) - Personally I think slider starting here seems better. The lyrics fade into the background well so instead of a click into a spinner, I think spinner here is even better. Hmm , I prefer follow the music lol
00:38:998 (4) - Minus 1 repeat and then add note on downbeat? Feels much more powerful to begin the kiai again than just letting slider end on downbeat. The voice sounds a bit repeat in this pace . So , this repeat flows good with this slider
00:50:585 (1,2,3,4) - Maybe do this? http://puu.sh/3XBtN.jpg That stop between 3,4 is awkward. I think putting notes like in screenshot remove the awkwardness and improves flow. Imo , that suggestion doesn't follow very well the music . So , i will no change it
00:54:334 (x) - Add note? Feels empty here especially since there is a prominent sound at this spot. Ok
01:01:490 (1) - Make blanket little neater? . . . Okay
01:18:530 (5,6) - Personally I think ctrl+G timeline pattern would play much better. The sound on 5 seems to have a good "carry" sound to me which makes it ideal for a slider. Plus 6 on downbeat is awesome for me instead of dragging slider end there :D Ok
01:19:552 (1) - Not usually a fan of sliders starting on tick 2/4. Weak area emphasized. Strong area ignored. Perhaps readjust this pattern? Nope , it's a normal diff , not a hard or insane diff . This could do a bit hard to read to beginners imo
01:30:117 (1) - Make blanket little neater? Ok
01:33:525 (2,3) - I rather you remove repeat on 2 and add note on downbeat. But if you do keep that. Can you at least add a note on 01:34:547 (x) and start slider at 01:34:888 (x) instead? Same thing with weak part emphasized strong part deemphasized That idea will do a bit strange this pattern imo . I will not change it
Thank you for modding :)

SPOILER
osu file format v12

[General]
AudioFilename: Nightcore - Runaway.mp3
AudioLeadIn: 2000
PreviewTime: 34227
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Runaway (Nightcore Mix)
TitleUnicode:Runaway (Nightcore Mix)
Artist:Groove Coverage
ArtistUnicode:Groove Coverage
Creator:Asphyxia
Version:Xin's Normal
Source:
Tags:Brian Sid Remix Katty Pie Kyshiro XinCrin axel konrad dj novus melanie munch
BeatmapID:281669
BeatmapSetID:103862

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
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Topic Starter
Asphyxia
BPM & Offset fixed (ty Charles :3), snapped everything in every diff etcetc!

edit: also fixed some stuff that frostmourne pointed out.
UnitedWeSin
Hey!
Sorry so late. =w=

[Insane]

  1. You could try increasing HP-drain to 8 which would put your diff at 5 stars and place it below the hard diff in song select. Up to you.
  2. 00:00:157 (1,2,3,4,5) - Kinda nazi, your star formations are a bit off. Remember you can use the "Create Polygon Circle" function under the "Compose" tab in order to create perfect shapes like stars. Try it out!
  3. 00:08:164 (1,2,3) - Try symmetry. Place the 2 directly opposite the grid from the 1's head and then the 3 in the center under the next pattern.
  4. 00:19:749 (2) - I don't really like this, I feel it's not following the vocals nicely like we were. Try deleting it and replacing with two circles. A rhythm like this might be nice:
  5. 00:32:697 (1,2,3,1,2,3) - I really don't see how these anti-jumps are fitting to the music at all here. I hear nothing in the song that suggests something like this, especially not starting on the red tick 00:32:697. I suggest replace this with some nice 1/2 sliders like so:
    Image

    00:32:697(7) to 00:34:231(1)
    If you really want to do anti-jumps here, then split the 1/2 sliders there into two circles and have each set of two be an anti jump. Just example:
  6. 00:34:231 (1) - Finish on the head seems nice.
  7. 00:39:683 (1) - ^
  8. 00:49:053 (1,2) - NC seems more better on the 2 which would follow your combo patterns in this section.
  9. 00:49:053 (1,2,3,4) - How about add a nice triplet in here and instead of a gap at 00:49:735 have a 1/2 slider with a jump to the 00:49:905 (1)? I don't really like this pattern/placement as it is.
    Image

    That is with previous combo suggestion included.
  10. 00:53:312 (8,9,1,2,3) - I think the jumping would fit the song nicer if you move the NC to the 8 and then had your jumps towards the bottom of the screen there on that downbeat. Right now you have the jump between 00:53:312 (8,9,1) not fitting well with much in the song imo.
  11. 00:56:038 (1) - Try a finish here.
  12. 01:11:712 (5) - Try reducing SV here to like .75 and then extend the slider to end at 01:12:053. That has a nice effect imo. Your setup right now feels awkward imo.
  13. 01:08:987 (1) - Give this slider less of a curve. Make it more consistent with the 01:06:942 (5) sliders, it will have a nicer flow.
  14. 01:27:386 (1) - Finish on the head is nice.
Placements a bit messy, but mostly fine, it's a fun map. Also the hitsounds in this diff get a little bit loud for my tastes, I can't hear the music as well as I'd like to. 90% is kind of crazy for normal sample set imo. You could try reducing the volume at some spots.

[Pie's Insane]

  1. 00:17:023 (1,2,3) - Try to move these 1/2 forward to follow the music better. The way you place this large jump is really strange because the music calls for a jump 1/2 later than you map it.
  2. 00:20:260 (5) - Pretty awkward imo. The slider is not following a hold in the piano, nor the vocals. If you placed it at 00:20:431 which is 1/2 later, then you could follow the vocals nicely. You could place a circle at 00:20:260 stacked on its head, and then alter the rhythm after it a bit. Try this and see if you like:
  3. 00:47:349 (4) - NC here makes a nicer pattern imo. Seems strange to me when one of the three circles centered here is not a NC.
  4. 00:48:542 (3,4,5) - Feels strange in play. You misplaced this triplet, try to move it 1/2 forward so that it follows the music.
[Kyshiro's Hard]

  1. 00:45:475 (1,2,3) - Missing claps on offbeats here? Seems strange that it wouldn't start until the second measure.
[Xin's Normal]

  1. 00:00:497 (2,4) - Made these slider angled the same way for a nice echo effect.
  2. 00:05:438 (5,1) - Swap NC's seems much nicer to follow melody.
  3. 00:08:334 (1) - Seems lonely without some whistles here, try one on the head, maybe on the tail also to follow in your whistle pattern from before.
  4. 00:09:356 (2,3,4,5,6) - The pattern is kind of not so great imo. Try placing the circles so that there is similar distance between all of them. Right now the 00:09:697 (3,5) are closer together than normal spacing and it looks bad.
  5. 00:10:379 (5,6) - Swap the whistles seems nicer here imo. The three whistles in a row 00:09:697 (3,4,5) fits the melody better than the lone offbeat whistle at 00:10:720 (6) when the melody changes.
  6. 00:11:060 (1) - A bit ugly and unfitting when the whole bottom portion is without a curve. Try curving it a bit, here's an example:
    Image

    Seems to fit your mapping better imo.
  7. 01:22:275 - If you want the slidertick clap to sound, you'll need to switch to sample set 2 here. But you didn't do this for other sliders, so why have these green lines here?
  8. 01:32:327 - Lots of useless green lines in here.
Same as Insane about hitsounds. I feel they can get too loud. Try reducing at least the loudest section below 90% orz.

[Easy]

  1. 00:02:882 (3) - I'd rotate it like 45 degrees or so. That way you could avoid this bad overlap with the 00:05:608 (1,2).
  2. 00:16:512 (3) - It would be ideal if you could shorten this to end at 00:17:875. It follows the music better for the Easy here. When it ends at 00:18:216 on the offbeat, the rhythm on the 4 is difficult to understand.
  3. 00:19:238 (1,2) - Try to equalize spacing here to .8. The anti-jump is pretty difficult to understand.
  4. 00:33:890 (4) - Delete this seems nicer. Try not to use so much consecutive 1/2 in an Easy diff. It can start to feel like a Normal really fast.
  5. 00:34:231 (1) - Clap on repeat.
  6. 00:40:705 (4) - Delete seems nicer. It's not necessary, you can follow vocals without it.
  7. 00:48:201 (5,6) - Try deleting the 6 and moving the 5 to 00:48:542 for a more fitting rhythm here. You could add a circle to 00:48:201 then if you wanted to.
  8. 00:49:905 (1) - Remove the finish from the end and make it soft sample set like your Insane diff. That sounds much better.
  9. 00:52:972 (4) - I suggest delete this and switch the NC from the 00:54:336 (1) to the 00:53:313 (5).
  10. 00:54:675 (2) - Try a finish on the end.
  11. 00:58:423 (2,3,4,5,6,1,2) - Work more on your placements here. You overlap the same portion of the screen too much and it gets messy.
  12. 01:04:898 - This section sounds really strange since you're using two different claps. The sliderticks have a different clap than the circles that fall on offbeats...You should make each the same clap. You'll have to add another custom slidertick clap that is the default normal clap.
  13. 01:12:394 (3) - NC is nice.
  14. 01:15:802 (1) - Finish on the end is nice.
  15. 01:18:186 (4,5,1) - Try to equal this spacing out. It's not good to have large spacing increases like this in an Easy diff.
  16. 01:21:253 (4,5,6) - Large spacing inconsistencies here. I'm guessing you want to move the 5 down into a blanket.
  17. 01:23:639 (7,8) - Spacing.
  18. 01:27:386 (4) - Missing finish? ;_;
It's not bad for a first Easy. Honestly it feels much more like a Normal diff than an Easy because you use a nearly constant 1/2 rhythm. It's nice to try and have a smaller note density and to use more sliders. Using lots of circles in 1/2 in a row can be difficult for an Easy player.
Also hitsounds are too loud imo. 100% :O

Cool! Nice mapset! :D
Topic Starter
Asphyxia

UnitedWeSin wrote:

Hey!
Sorry so late. =w= <3

[Insane]

  1. You could try increasing HP-drain to 8 which would put your diff at 5 stars and place it below the hard diff in song select. Up to you. Lol okay, let's make it harder!
  2. 00:00:157 (1,2,3,4,5) - Kinda nazi, your star formations are a bit off. Remember you can use the "Create Polygon Circle" function under the "Compose" tab in order to create perfect shapes like stars. Try it out! I think I fixed it now...
  3. 00:08:164 (1,2,3) - Try symmetry. Place the 2 directly opposite the grid from the 1's head and then the 3 in the center under the next pattern.
    Done, thanks.
  4. 00:19:749 (2) - I don't really like this, I feel it's not following the vocals nicely like we were. Try deleting it and replacing with two circles. A rhythm like this might be nice: Yeah done, I like it more too :P
  5. 00:32:697 (1,2,3,1,2,3) - I really don't see how these anti-jumps are fitting to the music at all here. I hear nothing in the song that suggests something like this, especially not starting on the red tick 00:32:697. I suggest replace this with some nice 1/2 sliders like so:
    Image

    00:32:697(7) to 00:34:231(1)
    If you really want to do anti-jumps here, then split the 1/2 sliders there into two circles and have each set of two be an anti jump. Just example:
    Image
    I want to keep those as it is, sorry no change on the antijumps.
  6. 00:34:231 (1) - Finish on the head seems nice. Done
  7. 00:39:683 (1) - ^ ^
  8. 00:49:053 (1,2) - NC seems more better on the 2 which would follow your combo patterns in this section. K
  9. 00:49:053 (1,2,3,4) - How about add a nice triplet in here and instead of a gap at 00:49:735 have a 1/2 slider with a jump to the 00:49:905 (1)? I don't really like this pattern/placement as it is.
    Image
    I like it just the way it is, sorry no change.
    That is with previous combo suggestion included.
  10. 00:53:312 (8,9,1,2,3) - I think the jumping would fit the song nicer if you move the NC to the 8 and then had your jumps towards the bottom of the screen there on that downbeat. Right now you have the jump between 00:53:312 (8,9,1) not fitting well with much in the song imo.
    K done
  11. 00:56:038 (1) - Try a finish here. I like it, added :3
  12. 01:11:712 (5) - Try reducing SV here to like .75 and then extend the slider to end at 01:12:053. That has a nice effect imo. Your setup right now feels awkward imo. Done
  13. 01:08:987 (1) - Give this slider less of a curve. Make it more consistent with the 01:06:942 (5) sliders, it will have a nicer flow. Done.
  14. 01:27:386 (1) - Finish on the head is nice.
Done

Placements a bit messy, but mostly fine, it's a fun map. Also the hitsounds in this diff get a little bit loud for my tastes, I can't hear the music as well as I'd like to. 90% is kind of crazy for normal sample set imo. You could try reducing the volume at some spots. The problem is, I don't hear the hitsounds if I lower the volume, but since people keep complaining about it, I will change it, thanks.

[Pie's Insane]

  1. 00:17:023 (1,2,3) - Try to move these 1/2 forward to follow the music better. The way you place this large jump is really strange because the music calls for a jump 1/2 later than you map it.
  2. 00:20:260 (5) - Pretty awkward imo. The slider is not following a hold in the piano, nor the vocals. If you placed it at 00:20:431 which is 1/2 later, then you could follow the vocals nicely. You could place a circle at 00:20:260 stacked on its head, and then alter the rhythm after it a bit. Try this and see if you like:
  3. 00:47:349 (4) - NC here makes a nicer pattern imo. Seems strange to me when one of the three circles centered here is not a NC.
  4. 00:48:542 (3,4,5) - Feels strange in play. You misplaced this triplet, try to move it 1/2 forward so that it follows the music.
[Kyshiro's Hard]

  1. 00:45:475 (1,2,3) - Missing claps on offbeats here? Seems strange that it wouldn't start until the second measure.
[Xin's Normal] I fixed some stuff

  1. 00:00:497 (2,4) - Made these slider angled the same way for a nice echo effect. Done
  2. 00:05:438 (5,1) - Swap NC's seems much nicer to follow melody. Done
  3. 00:08:334 (1) - Seems lonely without some whistles here, try one on the head, maybe on the tail also to follow in your whistle pattern from before. K
  4. 00:09:356 (2,3,4,5,6) - The pattern is kind of not so great imo. Try placing the circles so that there is similar distance between all of them. Right now the 00:09:697 (3,5) are closer together than normal spacing and it looks bad. I can't change this, going to leave as it is.
  5. 00:10:379 (5,6) - Swap the whistles seems nicer here imo. The three whistles in a row 00:09:697 (3,4,5) fits the melody better than the lone offbeat whistle at 00:10:720 (6) when the melody changes. Done
  6. 00:11:060 (1) - A bit ugly and unfitting when the whole bottom portion is without a curve. Try curving it a bit, here's an example:
    Image

    Seems to fit your mapping better imo.
    Can't change.
  7. 01:22:275 - If you want the slidertick clap to sound, you'll need to switch to sample set 2 here. But you didn't do this for other sliders, so why have these green lines here? Idk here, no change tho
  8. 01:32:327 - Lots of useless green lines in here.
K removed green lines

Same as Insane about hitsounds. I feel they can get too loud. Try reducing at least the loudest section below 90% orz. K..

[Easy]

  1. 00:02:882 (3) - I'd rotate it like 45 degrees or so. That way you could avoid this bad overlap with the 00:05:608 (1,2).
    It doesn't overlap with those anymore.
  2. 00:16:512 (3) - It would be ideal if you could shorten this to end at 00:17:875. It follows the music better for the Easy here. When it ends at 00:18:216 on the offbeat, the rhythm on the 4 is difficult to understand. K
  3. 00:19:238 (1,2) - Try to equalize spacing here to .8. The anti-jump is pretty difficult to understand. I moved the 00:20:601 (2) - more up.
  4. 00:33:890 (4) - Delete this seems nicer. Try not to use so much consecutive 1/2 in an Easy diff. It can start to feel like a Normal really fast. K done
  5. 00:34:231 (1) - Clap on repeat. Ok
  6. 00:40:705 (4) - Delete seems nicer. It's not necessary, you can follow vocals without it. K
  7. 00:48:201 (5,6) - Try deleting the 6 and moving the 5 to 00:48:542 for a more fitting rhythm here. You could add a circle to 00:48:201 then if you wanted to. No change on this, sorry. I like it just the way it is now.
  8. 00:49:905 (1) - Remove the finish from the end and make it soft sample set like your Insane diff. That sounds much better. Ok
  9. 00:52:972 (4) - I suggest delete this and switch the NC from the 00:54:336 (1) to the 00:53:313 (5). Ok :P
  10. 00:54:675 (2) - Try a finish on the end. Doesn't sound that great for me, so no.
  11. 00:58:423 (2,3,4,5,6,1,2) - Work more on your placements here. You overlap the same portion of the screen too much and it gets messy. Ok :)
  12. 01:04:898 - This section sounds really strange since you're using two different claps. The sliderticks have a different clap than the circles that fall on offbeats...You should make each the same clap. You'll have to add another custom slidertick clap that is the default normal clap. I personally think it's fine just this way.
  13. 01:12:394 (3) - NC is nice. K
  14. 01:15:802 (1) - Finish on the end is nice. K
  15. 01:18:186 (4,5,1) - Try to equal this spacing out. It's not good to have large spacing increases like this in an Easy diff. I fixed a bit.
  16. 01:21:253 (4,5,6) - Large spacing inconsistencies here. I'm guessing you want to move the 5 down into a blanket. Done!
  17. 01:23:639 (7,8) - Spacing. :)))) oekay
  18. 01:27:386 (4) - Missing finish? ;_;
Oh noes, added :-D

It's not bad for a first Easy. Honestly it feels much more like a Normal diff than an Easy because you use a nearly constant 1/2 rhythm. It's nice to try and have a smaller note density and to use more sliders. Using lots of circles in 1/2 in a row can be difficult for an Easy player.
Also hitsounds are too loud imo. 100% :O Well, the point was that my easy would be maybe a bit harder since normal diff is a bit harder as well, so :) but yeah fixed some hitsounds etcetc

Cool! Nice mapset! :D
Thanks for your mod dude, very helpful and thanks for the star!
Kyshiro

UnitedWeSin wrote:

[Kyshiro's Hard]

  1. 00:45:475 (1,2,3) - Missing claps on offbeats here? Seems strange that it wouldn't start until the second measure.
Fixed it, Thanks

http://puu.sh/43r1G.txt
Frostmourne
adjusted something in Easy plus HP7 to make it easier on Insane.

Good luck for your first map!
Topic Starter
Asphyxia

Frostmourne wrote:

adjusted something in Easy plus HP7 to make it easier on Insane.

Good luck for your first map!
Thanks dude :3
BounceBabe
The mp3 needs a better fade-out
Topic Starter
Asphyxia

BounceBabe wrote:

The mp3 needs a better fade-out
I know :P
jericho2442
so you agree that the mp3 has a bad problem. if "you know :P" that it needs fixing then gogo fix, also try to find a better mp3, this is a bad quality youtube rip with a lossy encode

popping since....well the mapper agrees the mp3 needs improvements so popping for the mapper to fix what he/she wants to fix
Topic Starter
Asphyxia

jericho2442 wrote:

so you agree that the mp3 has a bad problem. if "you know :P" that it needs fixing then gogo fix, also try to find a better mp3, this is a bad quality youtube rip with a lossy encode

popping since....well the mapper agrees the mp3 needs improvements so popping for the mapper to fix what he/she wants to fix
Fixing asap.
jericho2442
i would advise you to start the fade out at the start of your last spinner, not too long or short, also make the spinnger get more silent with it. too sudden sounds bad and too long as well. here is a mod too since i rebubble checked

Pie´s Insane
00:14:468 (4,5) - this jump feels used for difficulty and not because the song asked for it, i would advise to remove the jump
00:16:852 (3,1) - this jump is just kinda nonsense, it follows nothing and doesnt suit your map at all, i heavily suggestion removing this jump
00:19:919 (3,4,5,1) - this part sounds out of time to the song, this is a major problem and needs a little remap. i would advise to move the 00:20:260 (5) - to start at 00:20:431 - and place a normal note at 00:20:260 then remap the small section after to follow the new timing, then it actually follows the song unlike right now it going against the song
00:29:801 (2) - works much better with thsi note removed
00:32:611 (6) - this too
00:47:349 (4,1,1) - no need to NC all these, just put a nc on the 4 if you have to and remove the other two, the combo spam is totally unneeded

Insane
have to admit this insane flows much better
00:53:483 (2,3,4) - this jump is not needed, i really advise normal spacing here
01:00:809 (1,1,1,1) - this newcombo spam is really not needed, one is enough.
01:06:942 (5) - should really have a new combo here for your pattern
01:07:794 (1) - combo removed here and put on 01:08:305 (5) - then follow that same rhythm for this section onwards, works much better
01:11:712 (5) - make this a repeat slider so it ends where the next note normally starts, you will notice it just follows the map and song much better
01:27:131 (7) - removing this note follows the song better too, creating a triple patterns instead of a quad
01:32:157 (1,1,1,1,1) - again so many newcombos just aint needed
Topic Starter
Asphyxia

jericho2442 wrote:

i would advise you to start the fade out at the start of your last spinner, not too long or short, also make the spinnger get more silent with it. too sudden sounds bad and too long as well. here is a mod too since i rebubble checked Ok, fixed the fade-in

Pie´s Insane
00:14:468 (4,5) - this jump feels used for difficulty and not because the song asked for it, i would advise to remove the jump
00:16:852 (3,1) - this jump is just kinda nonsense, it follows nothing and doesnt suit your map at all, i heavily suggestion removing this jump
00:19:919 (3,4,5,1) - this part sounds out of time to the song, this is a major problem and needs a little remap. i would advise to move the 00:20:260 (5) - to start at 00:20:431 - and place a normal note at 00:20:260 then remap the small section after to follow the new timing, then it actually follows the song unlike right now it going against the song
00:29:801 (2) - works much better with thsi note removed
00:32:611 (6) - this too
00:47:349 (4,1,1) - no need to NC all these, just put a nc on the 4 if you have to and remove the other two, the combo spam is totally unneeded

Insane
have to admit this insane flows much better
00:53:483 (2,3,4) - this jump is not needed, i really advise normal spacing here I want to keep it that way, so no change on this sorry.
01:00:809 (1,1,1,1) - this newcombo spam is really not needed, one is enough. Fix'd
01:06:942 (5) - should really have a new combo here for your pattern
01:07:794 (1) - combo removed here and put on 01:08:305 (5) - then follow that same rhythm for this section onwards, works much better Fixed ^ and also this.
01:11:712 (5) - make this a repeat slider so it ends where the next note normally starts, you will notice it just follows the map and song much better True, fixed.
01:27:131 (7) - removing this note follows the song better too, creating a triple patterns instead of a quad Ok fixed
01:32:157 (1,1,1,1,1) - again so many newcombos just aint needed
Fix'd

Ty for your mod!! :)
Topic Starter
Asphyxia
Updated Insane, waiting for Katty Pie.

Edit: also added the '' also make the spinnger get more silent with it. '' to every diff! Hope it's okay!

Edit2: Offset was off so I resnapped objects in every diff also timing points.
Sharpy_old
No stars, but amazing beatmap, I love it <3
Topic Starter
Asphyxia

Sharpy wrote:

No stars, but amazing beatmap, I love it <3
Thanks dude!
jonathanlfj
well seeing this at the edge of rebubbling im not sure if i should mod it or not, if you still want a mod from me feel free to pm me about it
jericho2442
ok me happy with it now :) perfected offset as well. katty pie had her diff removed due to point blank refusing to even check any more mods given to his/her diff, dissapointing but that is the guest dif mappers wish so yea. i still wish him/her best of luck on the next map eventhough it didnt work out positive here.

waiting on the mapper to remove katty pie from tags then will rebubble and thank you for helping to make the set better Asphyxia o/

EDIT. fixed, rebubbled
Topic Starter
Asphyxia

jericho2442 wrote:

ok me happy with it now :) perfected offset as well. katty pie had her diff removed due to point blank refusing to even check any more mods given to his/her diff, dissapointing but that is the guest dif mappers wish so yea. i still wish him/her best of luck on the next map eventhough it didnt work out positive here.

waiting on the mapper to remove katty pie from tags then will rebubble and thank you for helping to make the set better Asphyxia o/
Thanks dude! Done now :3
BounceBabe
(:
dkun
happy first ranked map. 8-)
Kyshiro
GRATS WITH YOUR FIRST RANKED MAP NIGGA
Topic Starter
Asphyxia
I-it's ranked!!!! Thanks dkun & kyshiro!!!!
Stefan
NICE NIGGA DESU
RikiH_
Where is Katty Pie's diff :<

Gratz for ranking anyway!
TicClick
Congratulations!
Topic Starter
Asphyxia
Thanks guys! :D
Gero
More Nightcore :3/ Congratz Guys :3
YunoFanatic
Asphyxia <3 Friend congrats for the rank i wish ill be soon to be up there ^^
Topic Starter
Asphyxia

Gero wrote:

More Nightcore :3/ Congratz Guys :3
Haa, thanks :3

YunoFanatic wrote:

Asphyxia <3 Friend congrats for the rank i wish ill be soon to be up there ^^
Thanks Yuno <3 You will :3
Oyatsu
Congratz! for first ranked :D
Topic Starter
Asphyxia

Oyatsu wrote:

Congratz! for first ranked :D
<3 Sankyu
riffy
YEAH CONGRATULATIONS

now map more nightcore!
Topic Starter
Asphyxia

-Bakari- wrote:

YEAH CONGRATULATIONS

now map more nightcore!
Thanks -Bakari- :)

Yeah will do!
ieb
congratulations
Konei
Oh cool, congratz :>
Topic Starter
Asphyxia

jebwizoscar wrote:

congratulations
Thanks!

Konei wrote:

Oh cool, congratz :>
:> ty
HelloSCV
cool :D, gratz~~
Topic Starter
Asphyxia

HelloSCV wrote:

cool :D, gratz~~
Thanks<3
XinCrin
Oh So pro :P

Grats !! ;)
Topic Starter
Asphyxia

XinCrin wrote:

Oh So pro :P

Grats !! ;)
<3333
Sword Hunter
im late
GRATZ
tehprvzy
nice map
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