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Tom-H@ck featuring Oishi Masayoshi - Go EXCEED!! [OsuMania|O

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Topic Starter
R801

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• Audio Preview Time conflicts. Please fix those. All difficulties should have the same preview time.

Column:
_ _ _ _
4K - |1|2|3|4|


[HTobii's 4K NM]
I suggest not to use too much long note to avoid long note abuse. Also this is just 4K NM. And for some reason, I find this kinda hard for NM because of 1/4 notes and the long notes at the last part.
SPOILER
00:01:076 (1076|3) - change it to short note. Then add note to 1. The start has strong sound so its better to be 2-noted.
00:18:103 (18103|1,18103|0,18427|2,18427|3,18752|0,18752|1) - remove these notes and renote for the beatsound, guitar or the trumphet-like sound for long note. Like this: 00:20:211 (20211|1,20373|2,20698|0,20860|3)
00:23:292 (23292|1,23617|2,23941|3,24265|2) - change to short notes. Inconsistent long notes that leads to LN abuse.
00:23:292 (23292|1,23617|2,23941|3,24265|2) - ^
00:29:130 (29130|3,29454|1,30265|3) - ^
00:29:130 (29130|3,29454|1,30265|3,44373|3,45022|3,45671|3,46319|0,46968|0) - ^
00:49:562 (49562|3,50211|3,50860|3,51508|3) - ^
00:54:914 (54914|0) - ^
00:56:860 - add note to 1
01:01:562 (61562|2,61644|3,61725|2,61806|1,61887|0,61968|1,62049|2,62130|3,62211|2) - Too hard for NM, I suggest to reduce some notes like removing 1/4 notes.
01:02:698 (62698|2) - move to 1 for more comfortable pattern.
01:03:508 (63508|1) - move to 4 ^
01:05:292 (65292|2) - mote to 1 ^
01:07:157 (67157|2,67319|2) - remove. not included in drum roll.
01:07:157 (67157|2,67319|2) - I recommend remove these long notes in this part onwards. This is too hard for NM.
01:16:481 (76481|0,76562|1,76644|2,76725|3,76806|2,76887|1,76968|0,77049|1,77130|2) - off drum roll. It should be 1/3 or 1/6 violet lines

[HTobii's 4K HD]
I'll just point out some things here. Also apply some changes from the NM especially the long notes.

SPOILER
00:01:725 (1725|1) - mini-long notes like these should be changed into short notes to avoid long note abuse. Apply to similar mini-holds.
00:12:103 (12103|3,12427|1,12752|1) - remove this as its not strong as snares. The notes here should be single-double-single-double. double for snares. Apply to the notes until 00:15:508
00:41:454 (41454|0,41535|1,41617|0,41698|1,41779|0,41860|1,41941|0,42103|3,42184|2,42265|3,42346|2,42427|3,42508|2,42589|3,42752|1,42833|2,42914|1,42995|2,43076|1,43157|2,43238|1) - are off. use 1/3 beat snap
00:48:103 (48103|2,48103|3,48265|1,48265|2,48427|0,48427|1,48589|1,48589|2,48752|2,48752|3,48914|1,48914|2,49076|1,49076|0,49238|1,49238|2) - dont use 2-noted notes for vocal consistency. Use them if there are strong instruments with that vocal. Follow the beat and percussion instead.
00:57:671 (57671|1,57833|1,57995|1) - dont stack notes on a single column. make them atleast balance on all 4 fin gers. Apply to all similar note patterns onwards.
01:07:400 (67400|0) - this kind of long notes are now acceptable since this is HD
01:07:562 (67562|3) - and this kind of mini-long note is still a no-no. change all similar notes to short notes.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|


[7K NM]
I suggest to note most beat sounds here because this is ony NM. Do not note the vocals here especially its just NM. The song has good percussion and use that to create more consistent notes.. I'll just point out some things here.
SPOILER
00:01:076 (1076|4) - make this short then add note to 3. 2-noted note is a good start since the song starts with impact.
00:01:887 - beat sound here. add note to 4
00:02:373 (2373|2) - make it short note. inconsistent long note.
00:02:535 - add note to 5
00:02:698 (2698|1,3022|4,3346|5) - remove. some are vocal note and some are hithat which is not good for NM atm.
00:02:860 - add note to 6
00:03:833 - add note to 5
00:04:319 (4319|3,4481|6,4644|2) - remove. and no noeed to make the 00:04:481 2-noted since there's no strong sound there.
00:06:103 - add note to 2
00:07:400 (7400|4) - move to 6
00:07:562 (7562|6,7887|5) - remove
00:08:698 - add note to 6
00:08:860 (8860|1) - remove
00:16:157 (16157|2) - move to 00:16:481
00:24:914 (24914|5) - remove
00:24:427 (24427|3) - extend this guitar sound until 00:25:238
00:25:562 (25562|4) - remove. vocal note. no beat sound here.
00:26:211 (26211|3) - ^
00:26:698 (26698|0) - ^
00:27:508 (27508|1) - ^
*just remove all not consistent sound like hithats and vocal* /me got lazy
00:33:995 (33995|4,34968|2) - remove. no reason to make these 2-noted. no strong sound.
00:39:346 (39346|6,39671|4,40319|2,40644|2) - ^ and rearrange patterns.

[7K HD]
I suggest to follow the percussion more. And do not just put random 2-noted notes either if the reason is for the vocal. Its unnecessary to put notes for vocal in this song. I'll just fix few here..
SPOILER
00:01:562 (1562|1) - move to 4 then..
00:01:076 (1076|2) - move to 2
00:02:373 (2373|4) - remove. is not as strong as 00:01:076 (1076|3,1076|5,1076|2) - anymore.
00:03:022 (3022|6) - remove
00:04:968 to 00:07:157 - renote this part and follow the percussion instead. Do not double long note.
00:11:941 (11941|5,12103|4,12103|6,12265|2,12427|5,12427|1) - as for these notes, it should be the white lines who have 2-noted notes since its more consistent beatsound + snare drum. Rearrange all similar notes if applied.
00:22:644 (22644|3,22806|6,22806|0,22968|6,22968|4,22968|2,22968|0,23130|0,23130|6,23292|3) - rearrange. and the first and last note should be 2-noted.
00:38:698 (38698|4) - change these kind of mini holds. They are inconsistent and not necessary to be a long note. note for the percussions.
[7K MX]
Surprisingly this is good compared to the HD. I recommend not to double long note a vocal. Use it wisely for bass or any instrument that has long sound
SPOILER
00:01:076 - add note to 4
00:20:860 - is where the long sound started. remove the 00:20:860 (20860|3) and move 00:21:346 (21346|3) to 00:20:860
00:43:400 (43400|6,43400|0) - remove
*and fix other notes by the previous diff mod*

[Overall]
Cool song~! it has the motivating feeling. Thank you for requesting and good luck :)
1) Mp3: Done :D
2) Audio Preview: Done :D
3) "HTobii's 4K NM": Done
4) "HTobii's 4K HD": Done
5) "7K NM": Done (I think) :D
6) "7K HD": "Done" :?
7) "RC's 7K MX":"Done" ... Except:

arcwinolivirus wrote:

*and fix other notes by the previous diff mod*
I did not understand that part, I think. I do not know if you did or if I should do :(

I'll edit the rest soon :D. Thank You very much, arcwinolivirus :)


o 3 o

arcwinolivirus wrote:

Cool song~! it has the motivating feeling.

♥ ~
arcwinolivirus

R801 wrote:

arcwinolivirus wrote:

*and fix other notes by the previous diff mod*
I did not understand that part, I think. I do not know if you did or if I should do :(

I'll edit the rest soon :D. Thank You very much, arcwinolivirus :)


o 3 o

arcwinolivirus wrote:

Cool song~! it has the motivating feeling.

♥ ~
What I mean there is to apply some mod I suggested in HD for the MX (like changing inconsistent long notes into shorter ones, etc.)
It seems you're really on to it~! Go go go! Good luck! :)
- Yuuto -
Not done yet :o ; but I'll see how to solve.
You can solve easily by re-timing all diff. when you point the timing, don't make any move (keep on your decided offset) , other word, you should give timing in one diff (example:you give first timing to 4K NM). then ctrl+o (open other diff) and give the same point.
Topic Starter
R801

arcwinolivirus wrote:

What I mean there is to apply some mod I suggested in HD for the MX (like changing inconsistent long notes into shorter ones, etc.)
It seems you're really on to it~! Go go go! Good luck! :)
Now I understood > . < I just hope to do well :(
:) I will strive.
;) Thanks for responding! :D


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Yuutosan wrote:

Not done yet :o ; but I'll see how to solve.
You can solve easily by re-timing all diff. when you point the timing, don't make any move (keep on your decided offset) , other word, you should give timing in one diff (example:you give first timing to 4K NM). then ctrl+o (open other diff) and give the same point.
Done :D

I do not know if I did exactly what you told me; but I solved it. Thank you! :)

Remillion Cross

Yuutosan wrote:

Hi, modd by request from queue

Alrighty then
Coloumn 1/2/3/4/5/6/7

[RC's 7K MX]
As my expected, this diff is good already, i have some suggest.

00:22:644 - add note at 3 & 5 ok
00:24:427 (24427|0,24427|6) - extend to hold end at 00:25:076 ok, but extend to hold end at 00:24:914 - is better
00:25:725 (25725|0) - extend to hold end at 00:26:373 fixed

Thats it.. good luck for ranked :D
thank you Yuuto :3

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[7K MX]
Surprisingly this is good compared to the HD. I recommend not to double long note a vocal. Use it wisely for bass or any instrument that has long sound okay...
SPOILER
00:01:076 - add note to 4 added
00:20:860 - is where the long sound started. remove the 00:20:860 (20860|3) and move 00:21:346 (21346|3) to 00:20:860 ok
00:43:400 (43400|6,43400|0) - remove ok
*and fix other notes by the previous diff mod*ok, sorry if forgot to update the previous diff mod =w=

[Overall]
Cool song~! it has the motivating feeling. Thank you for requesting and good luck :)
Thanks for mod :3

R801, Update diff : http://puu.sh/7vIXZ.rar
Topic Starter
R801

Remillion Cross wrote:

R801, Update diff : http://puu.sh/7vIXZ.rar
Done :D

Thank You :)
Hehoooh
this updated after mods

4K HD =
https://www.dropbox.com/s/7a5wa71uv4yhh ... 0HD%5D.osu

4K NM =
https://www.dropbox.com/s/qgupmjawoo1lh ... 0NM%5D.osu

tell me if there still something wrong xD
Topic Starter
R801

Hassou_Tobii wrote:

this updated after mods

4K HD =
https://www.dropbox.com/s/7a5wa71uv4yhh ... 0HD%5D.osu

4K NM =
https://www.dropbox.com/s/qgupmjawoo1lh ... 0NM%5D.osu

tell me if there still something wrong xD
When I play them, I got an A (I'm not very good at 4K xD), but I noticed a difference in both difficulties :D

Thank You again :)
Deep Sea
Hi R801
mod ready

[7K NM]

00:26:049 - add note to 5
01:00:265 - add note to 7
01:20:373 - Suggesting : http://puu.sh/7GraC.jpg

[HTobii's 4K NM]

00:23:617 (23617|0) - remove
00:55:562 - add hold to 1 and extend to 00:56:130

probably a HD diff, not NM

[HTobii's 4K HD]

00:54:589 - delete this http://puu.sh/7HnqJ.jpg and add http://puu.sh/7HnuP.jpg

[7K HD]
no critical problems

[RC's 7K MX]
no critical problems

good luck :)
Topic Starter
R801
Topic Starter
R801

[Shana Lesus] wrote:

Hi R801
mod ready

[7K NM]

00:26:049 - add note to 5
01:00:265 - add note to 7
01:20:373 - Suggesting : http://puu.sh/7GraC.jpg
Done :D


Thank You very much for the !! That made me feel very happy :)
Hehoooh
hi.. this after mod =
maybe you should change the diff's name of NM to HD and HD to MX ?? xD

4k NM = https://www.dropbox.com/s/qgupmjawoo1lh ... %5D.osu?m=

4k HD = https://www.dropbox.com/s/7a5wa71uv4yhh ... %5D.osu?m=
Topic Starter
R801

Hassou_Tobii wrote:

hi.. this after mod =

4k NM = https://www.dropbox.com/s/qgupmjawoo1lh ... %5D.osu?m=

4k HD = https://www.dropbox.com/s/7a5wa71uv4yhh ... %5D.osu?m=
Thank You :)


Hassou_Tobii wrote:

maybe you should change the diff's name of NM to HD and HD to MX ?? xD
Really? o_o
yoshilove
hi~ from queue
Coloumn 1 2 3 4 5 6 7

4K
[HTobii's 4K NM]
  • 00:09:022 (9022|1) - move to 4
    00:09:184 (9184|0) - move to 3
[HTobii's 4K HD]
00:06:265 - Add note
  • 00:26:373 - Add note (Coloumn:4)
    00:26:535 - Add note (Coloumn:1)




7K
[7K NM]
00:34:806 - Add note
00:35:779 - ^
00:36:103 - ^
00:40:319 (40319|3) - Remove
00:50:211 - Add note
00:51:184 (51184|1,51184|5) - Remove one note
01:00:589 (60589|2) - change LN end 01:01:238
01:01:400 (61400|1) - move to 01:01:238
01:01:562 - Add note
01:02:049 - ^
01:12:427 (72427|6) - change LN end 01:12:914
01:13:076 (73076|5) - move to 01:12:914
01:13:238 - Add note
01:13:562 - ^

[7K HD]
00:04:319 (4319|1) - Remove
00:19:076 - Add note
00:34:806 - ^
00:35:779 - ^
00:39:995 - ^
00:40:968 - ^
00:41:292 - ^

[RC's 7K MX]
01:09:265 - Add note Coloumn:5
;)
Topic Starter
R801

yoshilove wrote:

hi~ from queue
Coloumn 1 2 3 4 5 6 7

7K
[7K NM]
00:34:806 - Add note
00:35:779 - ^
00:36:103 - ^
00:40:319 (40319|3) - Remove
00:50:211 - Add note
00:51:184 (51184|1,51184|5) - Remove one note
01:00:589 (60589|2) - change LN end 01:01:238
01:01:400 (61400|1) - move to 01:01:238
01:01:562 - Add note
01:02:049 - ^
01:12:427 (72427|6) - change LN end 01:12:914
01:13:076 (73076|5) - move to 01:12:914
01:13:238 - Add note
01:13:562 - ^

[7K HD]
00:04:319 (4319|1) - Remove
00:19:076 - Add note
00:34:806 - ^
00:35:779 - ^
00:39:995 - ^
00:40:968 - ^
00:41:292 - ^
;)
Done :D


Thank You :)
Hehoooh
Topic Starter
R801

Hassou_Tobii wrote:

here sorry i didn't notice the mod >.<

4K NM = https://www.dropbox.com/s/qgupmjawoo1lh ... 0NM%5D.osu

4K HD = https://www.dropbox.com/s/7a5wa71uv4yhh ... %5D.osu?m=
Added to mapset :D
eeezzzeee
Hi, from modding queue.

Mod on osu!std difficulties.

[General]
The volume for combobreak.wav is too low compared to hitsounds.

[ffstar's Normal]
00:00:590 - 00:00:914 - try adding a 1/2 reverse slider here
00:03:022 (5,1) - try a pattern like this
00:10:319 (2,3) - try to make this a single 2/1 slider from 00:10:319 - 00:10:968
00:32:211 (6) - nc
00:53:779 (7) - ^
00:59:292 (5,1) - try a pattern like this

[Dekaane's Hard]
00:14:211 - 00:21:833 - Nice design! :D

Maybe try to map the drum beat to make less long empty space like 00:06:265 (7,1,2,1) - 00:25:725 (6,1) - 00:29:130 (7,1) - 00:36:103 (6,1) - 00:38:698 (5,1) -

00:55:076 (5,6,7) - i think (6,7) should have closer spacing to show the timing difference from (5)
00:56:698 (2,3,4) - try to make (2,3) should be a little closer to (4)

[Atsuro0's Insane]
In general I think this should be easier since you have another higher difficulty already. 2.14 star -> 3.25 star
00:32:049 - i think this part would be better if you stay with .8 sv.
00:33:184 (5,6,7) - make these closer
00:59:130 (9) - nc
01:07:400 - try 1.3 sv here
01:22:968 (5) - nc

[Atsuro0's eXceed]
Very nice extra difficulty. Super hard!

Try HP = 7
00:09:184 (4,5,6,7,8,9,10,11,12,13,14,15,16,17) - fix this pattern 00:09:832 (12,13,14) - is very sharp
00:36:265 (8) - nc
00:38:698 (8) - ^
01:04:319 (7) - ^
01:16:481 (1,2,3,4,5,6,7,8,9,10,11,12,13) - fix this pattern 01:16:967 (7,8) - is too close

That's all. Best of luck :)
Topic Starter
R801

eeezzzeee wrote:

Hi, from modding queue.

Mod on osu!std difficulties.

[General]
The volume for combobreak.wav is too low compared to hitsounds*.

[ffstar's Normal]
00:00:590 - 00:00:914 - try adding a 1/2 reverse slider here
00:03:022 (5,1) - try a pattern like this
00:10:319 (2,3) - try to make this a single 2/1 slider from 00:10:319 - 00:10:968
00:32:211 (6) - nc
00:53:779 (7) - ^
00:59:292 (5,1) - try a pattern like this

[Dekaane's Hard]
00:14:211 - 00:21:833 - Nice design! :D

Maybe try to map the drum beat to make less long empty space like 00:06:265 (7,1,2,1) - 00:25:725 (6,1) - 00:29:130 (7,1) - 00:36:103 (6,1) - 00:38:698 (5,1) -

00:55:076 (5,6,7) - i think (6,7) should have closer spacing to show the timing difference from (5)
00:56:698 (2,3,4) - try to make (2,3) should be a little closer to (4)

[Atsuro0's Insane]
In general I think this should be easier since you have another higher difficulty already. 2.14 star -> 3.25 star
00:32:049 - i think this part would be better if you stay with .8 sv.
00:33:184 (5,6,7) - make these closer
00:59:130 (9) - nc
01:07:400 - try 1.3 sv here
01:22:968 (5) - nc

[Atsuro0's eXceed]
Very nice extra difficulty. Super hard!

Try HP = 7
00:09:184 (4,5,6,7,8,9,10,11,12,13,14,15,16,17) - fix this pattern 00:09:832 (12,13,14) - is very sharp
00:36:265 (8) - nc
00:38:698 (8) - ^
01:04:319 (7) - ^
01:16:481 (1,2,3,4,5,6,7,8,9,10,11,12,13) - fix this pattern 01:16:967 (7,8) - is too close

That's all. Best of luck :)
I know how busy you are with all those maps, thank you very much for reviewing my map :)

I appreciate it
:D

*I'll find a way to fix it.
Atsuro

eeezzzeee wrote:

Hi, from modding queue.

Mod on osu!std difficulties.

[Atsuro0's Insane]
In general I think this should be easier since you have another higher difficulty already. 2.14 star -> 3.25 star
00:32:049 - i think this part would be better if you stay with .8 sv.
00:33:184 (5,6,7) - make these closer
00:59:130 (9) - nc
01:07:400 - try 1.3 sv here
01:22:968 (5) - nc

[Atsuro0's eXceed]
Very nice extra difficulty. Super hard!

Try HP = 7
00:09:184 (4,5,6,7,8,9,10,11,12,13,14,15,16,17) - fix this pattern 00:09:832 (12,13,14) - is very sharp
00:36:265 (8) - nc
00:38:698 (8) - ^
01:04:319 (7) - ^
01:16:481 (1,2,3,4,5,6,7,8,9,10,11,12,13) - fix this pattern 01:16:967 (7,8) - is too close

That's all. Best of luck :)
Tried to make insane easier by shortening some jumps
Fixed everything :)

UPDATE:
Insane: http://puu.sh/8e3ev.rar
Extra: http://puu.sh/8e3i9.rar
Topic Starter
R801

atsuro0 wrote:

Tried to make insane easier by shortening some jumps
Fixed everything :)

UPDATE:
Insane: http://puu.sh/8e3ev.rar
Extra: http://puu.sh/8e3i9.rar
Qué eficiente de tu parte. Muchas gracias :)

Ya me encargo de añadirlas o 3 o
ffstar

eeezzzeee wrote:

Hi, from modding queue.

Mod on osu!std difficulties.

[General]
The volume for combobreak.wav is too low compared to hitsounds.

[ffstar's Normal]
00:00:590 - 00:00:914 - try adding a 1/2 reverse slider here hmm, nope, i will leave it first
00:03:022 (5,1) - try a pattern like this ok
00:10:319 (2,3) - try to make this a single 2/1 slider from 00:10:319 - 00:10:968 no, (2) has a heavy sound, i would like to seperate them
00:32:211 (6) - nc ok
00:53:779 (7) - ^ no
00:59:292 (5,1) - try a pattern like this ok

That's all. Best of luck :)
thanks for the mod!

updated
osu file format v12

[General]
AudioFilename: Go EXCEED!!.mp3
AudioLeadIn: 0
PreviewTime: 55644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 89394
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Go EXCEED!! (TV Size)
TitleUnicode:Go EXCEED!! (TV Size)
Artist:Tom-H@ck Ft. Oishi Masayoshi
ArtistUnicode:Tom-H@ck Ft. 大石昌良
Creator:R801
Version:ffstar's Normal
Source:Diamond no Ace
Tags:Spokon Opening Hassou_Tobii Remillion Cross Atsuro0 ffstar0716 DakeDekaane
BeatmapID:393057
BeatmapSetID:135497

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Diamond no Ace OP.avi"
0,0,"DnA.png",0,0
//Break Periods
2,14411,15486
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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also to R801, please create a soft-slidertick2 using soft-hitclap for me, that's part of my hitsound and you didn't add it :o
Topic Starter
R801

ffstar0716 wrote:

also to R801, please create a soft-slidertick2 using soft-hitclap for me, that's part of my hitsound and you didn't add it :o
I had not noticed that hitsound :? Sorry! D: But I already added to the folder :D

By the way, you could send me the file ".osu" of the diff made ​​by you? I have tried to add the diff in the format you wrote the post and has never worked (if you want you can review previous post). Please :<




*Edit:

ffstar0716 wrote:

http://puu.sh/8euuu.rar
here, sorry for the inconvenient ><
Done :D
Thanks again :)
[Shi-Ra]
Hi again, there are mods for your mania chart ^w^
Since the mania diffs have been changed, here's my re-check for 7K diffs~

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
7K NM
Inside :3
00:02:860 (2860|6) - I think you can move this note to 5th column, it'll be more comfortable to play here with your pattern and previous note onto 1st column

00:03:671 (3671|5,3833|4) - move these notes to 3rd and 5th columns accordingly, it'll be more suitable transition here with your next going pattern

00:06:265 (6265|6,6427|4) - hm...I think you can replace these notes with one short LN into 4th column, it's more correct according to the fast sound here

00:26:373 (26373|5,26535|2) - I suggest you to swith positions for these notes vice versa to 2nd and 5th columns accordingly, it'll be more balanced pattern in this way

00:30:914 (30914|4) - turn this note into LN and end it here 00:31:400 - according to the giutar correctly

00:37:562 (37562|0) - I recommend you to move this note to 4th or 5th column here to make your pattern more balanced

00:41:454 (41454|3,41779|5) - combine these LNs into one LN, there are no two different long sounds, only one for vocals

00:51:833 (51833|6,51995|0) - I suggest you to delete these extra notes, you've accented the same next going sounds using only one notes, there are the same sounds, so accent them correctly too

00:57:022 (57022|6) - this LN should stars here 00:56:860 - according to the song, check it

7K HD
Inside :3
Check the AiMod firstly - there's a tags conflict and you need to fix it~

00:09:022 (9022|3) - why are you using closed chord here? I suggest you to open it by moving this note to 5th column, make it more comfortable to play here

00:21:995 (21995|5) - you can open this chord too by moving this note to 4th column it'll be more suitable with your previous pattern

00:26:049 (26049|6) - I can't find correct sound to use short LN here only, turn it into single note please, no need to use LN here

00:43:887 - you may place here one more note to 2nd column according to the song, it fits well here

00:47:941 (47941|2) - and this one you need to delete coz there's no suitable sound for it, here goes little pause

00:48:914 - add note to 4th column according to the voicals, fiollow them correctly

00:50:535 (50535|5,51184|5) - turn these notes into LN here, it'll be better according to the long vocal sound here

01:28:644 (88644|0) - finally move this note to 1st column, it's more suitable position for it in this chord

No problems for MX diff~
Good luck :3/
Topic Starter
R801

[Shi-Ra] wrote:

Hi again, there are mods for your mania chart ^w^
Since the mania diffs have been changed, here's my re-check for 7K diffs~

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
7K NM
Inside :3
00:02:860 (2860|6) - I think you can move this note to 5th column, it'll be more comfortable to play here with your pattern and previous note onto 1st column

00:03:671 (3671|5,3833|4) - move these notes to 3rd and 5th columns accordingly, it'll be more suitable transition here with your next going pattern

00:06:265 (6265|6,6427|4) - hm...I think you can replace these notes with one short LN into 4th column, it's more correct according to the fast sound here

00:26:373 (26373|5,26535|2) - I suggest you to swith positions for these notes vice versa to 2nd and 5th columns accordingly, it'll be more balanced pattern in this way

00:30:914 (30914|4) - turn this note into LN and end it here 00:31:400 - according to the giutar correctly

00:37:562 (37562|0) - I recommend you to move this note to 4th or 5th column here to make your pattern more balanced

00:41:454 (41454|3,41779|5) - combine these LNs into one LN, there are no two different long sounds, only one for vocals

00:51:833 (51833|6,51995|0) - I suggest you to delete these extra notes, you've accented the same next going sounds using only one notes, there are the same sounds, so accent them correctly too

00:57:022 (57022|6) - this LN should stars here 00:56:860 - according to the song, check it

7K HD
Inside :3
Check the AiMod firstly - there's a tags conflict and you need to fix it~

00:09:022 (9022|3) - why are you using closed chord here? I suggest you to open it by moving this note to 5th column, make it more comfortable to play here

00:21:995 (21995|5) - you can open this chord too by moving this note to 4th column it'll be more suitable with your previous pattern

00:26:049 (26049|6) - I can't find correct sound to use short LN here only, turn it into single note please, no need to use LN here

00:43:887 - you may place here one more note to 2nd column according to the song, it fits well here

00:47:941 (47941|2) - and this one you need to delete coz there's no suitable sound for it, here goes little pause

00:48:914 - add note to 4th column according to the voicals, fiollow them correctly

00:50:535 (50535|5,51184|5) - turn these notes into LN here, it'll be better according to the long vocal sound here

01:28:644 (88644|0) - finally move this note to 1st column, it's more suitable position for it in this chord

No problems for MX diff~
Good luck :3/
Hello again, [Shi-Ra]-senpai :)

First, sorry for the delay :(

I did everything you told me. After that, the patterns seemed best :D
I still have much to learn :P

I know you and the rest of the BAT are busy, thank you for re-check my map! :)
Sorry for the inconvenience. :(
DakeDekaane

eeezzzeee wrote:

[Dekaane's Hard]
00:14:211 - 00:21:833 - Nice design! :D /*Thanks :3

Maybe try to map the drum beat to make less long empty space like 00:06:265 (7,1,2,1) - 00:25:725 (6,1) - 00:29:130 (7,1) - 00:36:103 (6,1) - 00:38:698 (5,1) - /*I'm focusing on vocals here so I'm skipping this.

00:55:076 (5,6,7) - i think (6,7) should have closer spacing to show the timing difference from (5) /*I don't think this tiny jump would be a big issue as the spacing is already different, I'll consider it though.
00:56:698 (2,3,4) - try to make (2,3) should be a little closer to (4) /*Not closer but stacked now
Thanks for the mod :3
Update
osu file format v12

[General]
AudioFilename: Go EXCEED!!.mp3
AudioLeadIn: 0
PreviewTime: 55644
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 89394
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Go EXCEED!! (TV Size)
TitleUnicode:Go EXCEED!! (TV Size)
Artist:Tom-H@ck Ft. Oishi Masayoshi
ArtistUnicode:Tom-H@ck Ft. 大石昌良
Creator:R801
Version:Dekaane's Hard
Source:Diamond no Ace
Tags:Spokon Opening Hassou_Tobii Remillion Cross Atsuro0 ffstar0716 DakeDekaane
BeatmapID:399440
BeatmapSetID:135497

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.425
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Diamond no Ace OP.avi"
0,0,"DnA.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Edit: .osu file here
Topic Starter
R801

DakeDekaane wrote:

eeezzzeee wrote:

[Dekaane's Hard]
00:14:211 - 00:21:833 - Nice design! :D /*Thanks :3

Maybe try to map the drum beat to make less long empty space like 00:06:265 (7,1,2,1) - 00:25:725 (6,1) - 00:29:130 (7,1) - 00:36:103 (6,1) - 00:38:698 (5,1) - /*I'm focusing on vocals here so I'm skipping this.

00:55:076 (5,6,7) - i think (6,7) should have closer spacing to show the timing difference from (5) /*I don't think this tiny jump would be a big issue as the spacing is already different, I'll consider it though.
00:56:698 (2,3,4) - try to make (2,3) should be a little closer to (4) /*Not closer but stacked now
Thanks for the mod :3
Update
osu file format v12

[General]
AudioFilename: Go EXCEED!!.mp3
AudioLeadIn: 0
PreviewTime: 55644
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 89394
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Go EXCEED!! (TV Size)
TitleUnicode:Go EXCEED!! (TV Size)
Artist:Tom-H@ck Ft. Oishi Masayoshi
ArtistUnicode:Tom-H@ck Ft. 大石昌良
Creator:R801
Version:Dekaane's Hard
Source:Diamond no Ace
Tags:Spokon Opening Hassou_Tobii Remillion Cross Atsuro0 ffstar0716 DakeDekaane
BeatmapID:399440
BeatmapSetID:135497

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.425
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Diamond no Ace OP.avi"
0,0,"DnA.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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249,260,88968,1,0,0:2:0:0:
313,124,89292,1,0,0:2:0:0:

Edit: .osu file here
Listo :D

Otra vez, muchísimas gracias :)

Cuando tengas un tiempo, ¿podrías checarlo? Para ver si no me equivoqué o algo así. Por favor :D
Sorarei
Hi i'm here for modding request

[General]

:arrow: your mp3 file have low sound and it doesn't look 192kbps, better you replace that with good quality mp3.

:arrow: normal-hitfinish.wav looks weird, in this song they were not having such like that kind. it does match with the video you have. but it doesn't match with the song itself

:arrow: normal-hitwhistle.wav it's not fit through overall song. the song itself is natural rock without have any Japanese oriental sound (maybe that), better to not use that

:arrow: recommended to copy Remillion Cross diff using hitsound copier, you can find it here :arrow: t/131540

[7K NM]

00:04:968 (4968|3) - move this to 2nd column then move 00:05:779 (5779|2) - to 5th column. this can make good flow on next pattern

00:24:427 (24427|3) - move this to 6th column, same as above to make good flow

00:28:319 (28319|3) - move this to 7th column, good flow

00:24:265 (24265|1) - move to 5th column then 00:24:427 (24427|3) - to 2nd column, you need good flow

00:34:319 (34319|4) - move to 2nd column.

00:31:400 (31400|3) - remove this LN's, there's no long sound here, and better add note at 2nd column to keep single sound

00:32:211 - add note, there's beat here

00:32:698 - add note too

00:32:860 (32860|1,33184|4) - this doesn't look following beat, move them to 1/1 (white line)

From 00:45:346 - until 00:49:400 - too much 1/2 note with LN's because this is normal difficult, reduce the 1/2 note so there's only a few 1/2 note.

and From 00:56:860 - until 01:22:968 - better move all LN's to place that have guitar string. it make more sense rather than following vocal

you should follow the pitch, and the beat placement properly

[7K HD]

nice Speed change.

From 00:16:806 - until 00:20:535 - remove all LN's and add 1/1 LN's into 00:16:806 - 00:17:292 - 00:17:779 - 00:18:265 - 00:19:400 - 00:19:887 - 00:20:373 - this make sense that you're following guitar string. don't use LN's for useless things

follow the pitch

important things : your LN's doesn't follow any long sound, consider that

[Overall]

Hassou_Tobii & Remillion Cross difficult are great for you to see their pattern & beat placement.
Topic Starter
R801

Reikosaka wrote:

Hi i'm here for modding request

[General]

:arrow: your mp3 file have low sound and it doesn't look 192kbps, better you replace that with good quality mp3.

(Finally) Fixed (I think :?).


:arrow: normal-hitfinish.wav looks weird, in this song they were not having such like that kind. it does match with the video you have. but it doesn't match with the song itself

I'll fix that.


:arrow: normal-hitwhistle.wav it's not fit through overall song. the song itself is natural rock without have any Japanese oriental sound (maybe that), better to not use that

I'll fix that too.


:arrow: recommended to copy Remillion Cross diff using hitsound copier, you can find it here :arrow: t/131540

I tried using the hitsound copier; but in all the times I tried, the antivirus would not let me open the program. (I guess eventually I shall find another way to copy hitsounds).


[7K NM]

* 00:04:968 (4968|3) - move this to 2nd column then move 00:05:779 (5779|2) - to 5th column. this can make good flow on next pattern

* 00:24:427 (24427|3) - move this to 6th column, same as above to make good flow

* 00:28:319 (28319|3) - move this to 7th column, good flow

* 00:24:265 (24265|1) - move to 5th column then 00:24:427 (24427|3) - to 2nd column, you need good flow

* 00:34:319 (34319|4) - move to 2nd column.

* 00:31:400 (31400|3) - remove this LN's, there's no long sound here, and better add note at 2nd column to keep single sound

* 00:32:211 - add note, there's beat here

* 00:32:698 - add note too

*Ok.


00:32:860 (32860|1,33184|4) - this doesn't look following beat, move them to 1/1 (white line)

I think I did not understand that part. I moved the note to next white line located in 00:33:022


From 00:45:346 - until 00:49:400 - too much 1/2 note with LN's because this is normal difficult, reduce the 1/2 note so there's only a few 1/2 note.

00:45:833 (45833|5) - Erased.
00:46:644 (46644|0) - ^
00:47:130 (47130|1) - :arrow: 00:47:130 (47130|0) -
00:47:292 (47292|2) - :arrow: 00:47:292 (47292|1) -
00:47:454 (47454|5) - Short note.


and From 00:56:860 - until 01:22:968 - better move all LN's to place that have guitar string. it make more sense rather than following vocal

I have advanced this part; but I'm still not sure it is well done. I will continue devoting attention.


you should follow the pitch, and the beat placement properly

orz.

[7K HD]

nice Speed change.

Thank you~.

From 00:16:806 - until 00:20:535 - remove all LN's and add 1/1 LN's into 00:16:806 - 00:17:292 - 00:17:779 - 00:18:265 - 00:19:400 - 00:19:887 - 00:20:373 - this make sense that you're following guitar string*. don't use LN's for useless things

* I think those notes are now; but I do not know how well are the patterns.


follow the pitch

orz.

important things : your LN's doesn't follow any long sound, consider that

orz.
Checking the map I noticed that you said is true. I tried to delete some of those notes.


[Overall]

Hassou_Tobii & Remillion Cross difficult are great for you to see their pattern & beat placement.

I'll take a look at them carefully orz
Soon I'll edit this post~. (Edit:29/04). (Edit:11/05). (Edit:28/05).


Thank you very much for the mod :)
RandF
From my queue~
only osu-standard mod ;)

[General]
  1. source: "Ace of Diamond" or "ダイヤのA"
  2. Romanised Title: Tom-H@ck Ft. Ooishi Masayoshi
[ffstar's Normal]
  1. 00:04:968 (4,5) - avoid overlap
  2. 00:11:292 (4,1) - I suggest the following pattern
  3. 00:46:644 (1,2) - difficult for normal. I suggest to avoid twice reverse slider
  4. 00:49:562 (7,8) - I prefer to combine into 1slider
  5. 00:56:860- start kiai time?
  6. 01:17:454 (7,1) - same as 00:11:292 (4,1) -
[Dekaane's Hard]
  1. 00:21:995 (1) - I prefer to end at 00:22:481
[Atsuro0's Insane]
  1. 00:11:779 (1,2,3,4) - I prefer the pattern starting from white line. it's easy to find rhythm, imo
  2. 00:18:752 (8) - I suggest to move to x:256 y:192
  3. 00:20:373 (3,7) - it is better to stack correctly
  4. 00:44:049- move finish to 00:43:887
  5. 00:45:184 (7) - move to x:364 y:211 , and you can make symmetric star~
  6. 00:51:671 (1,2) - swap NC
  7. 00:55:562 (10) - end at 00:56:049
  8. 00:59:130 (1,5) - stack correctly
  9. 01:08:860 (7,8) - avoid overlap
  10. 01:14:373 (2) - x:360 y:248 (stack correctly)
  11. 01:17:617 (2,3) - it is better not to overlap
  12. 01:22:968 (5) - NC
[Atsuro0's eXceed]
  1. 00:01:076 (4) - NC?
  2. 00:09:022 (3) - NC
  3. 00:10:644 (20) - ^
  4. 00:19:400 (1,2,3,4,5) - I highly recommend the same rhythm as 00:16:806 (1,2,3,4,5,6) -
  5. 00:37:562 (1,2,3,4,5,6,7) - you can make neater
    SPOILER

    260,32,37562,5,0,0:0:0:0:
    221,205,37725,1,0,0:0:0:0:
    331,66,37887,1,8,0:0:0:0:
    172,144,38049,1,0,0:0:0:0:
    348,144,38211,1,0,0:0:0:0:
    189,66,38373,1,0,0:0:0:0:
    299,205,38535,1,8,0:0:0:0:
  6. 00:44:049- move finish to 00:43:887
  7. 00:46:481 (1,4) - stack correctly
  8. 00:55:562 (14) - NC
  9. 00:56:860 (7) - ^
  10. 01:15:184 (4) - ^
  11. 01:16:481 (8) - ^
  12. 01:22:968 (1,2,3,4,5) - rhythm suggetion
  13. 01:25:562 (1,2,3,4,5) - ^
Seidou's call in a circle is fine! \\王者青道!!//

~Good Luck~
ffstar

RandomEffect wrote:

From my queue~
only osu-standard mod ;)

[ffstar's Normal]
  1. 00:04:968 (4,5) - avoid overlap no, it actually doesn't matter at all
  2. 00:11:292 (4,1) - I suggest the following pattern not sure if i tried the correct pattern you suggested but no i don't like
  3. 00:46:644 (1,2) - difficult for normal. I suggest to avoid twice reverse slider ok, i changed the pattern
  4. 00:49:562 (7,8) - I prefer to combine into 1slider hmm, i will keep it first
  5. 00:56:860- start kiai time? i follow the insane difficult
  6. 01:17:454 (7,1) - same as 00:11:292 (4,1) - no
Seidou's call in a circle is fine! \\王者青道!!//

~Good Luck~
thanks for the mod!

updated : http://puu.sh/8wWJb.rar
btw, R801, you can delete the slidertick2 already, i heard from many people it will be really confuse for beginner player to play, sorry about that ><
Topic Starter
R801

RandomEffect wrote:

From my queue~
only osu-standard mod ;)

[General]
  1. source: "Ace of Diamond" or "ダイヤのA"
  2. Romanised Title: Tom-H@ck Ft. Ooishi Masayoshi
(Hello :))

Done ~ ;) . Thanks for that information :D

RandomEffect wrote:

[ffstar's Normal]
  1. 00:04:968 (4,5) - avoid overlap
  2. 00:11:292 (4,1) - I suggest the following pattern
  3. 00:46:644 (1,2) - difficult for normal. I suggest to avoid twice reverse slider
  4. 00:49:562 (7,8) - I prefer to combine into 1slider
  5. 00:56:860- start kiai time?
  6. 01:17:454 (7,1) - same as 00:11:292 (4,1) -
[Dekaane's Hard]
  1. 00:21:995 (1) - I prefer to end at 00:22:481
[Atsuro0's Insane]
  1. 00:11:779 (1,2,3,4) - I prefer the pattern starting from white line. it's easy to find rhythm, imo
  2. 00:18:752 (8) - I suggest to move to x:256 y:192
  3. 00:20:373 (3,7) - it is better to stack correctly
  4. 00:44:049- move finish to 00:43:887
  5. 00:45:184 (7) - move to x:364 y:211 , and you can make symmetric star~
  6. 00:51:671 (1,2) - swap NC
  7. 00:55:562 (10) - end at 00:56:049
  8. 00:59:130 (1,5) - stack correctly
  9. 01:08:860 (7,8) - avoid overlap
  10. 01:14:373 (2) - x:360 y:248 (stack correctly)
  11. 01:17:617 (2,3) - it is better not to overlap
  12. 01:22:968 (5) - NC
[Atsuro0's eXceed]
  1. 00:01:076 (4) - NC?
  2. 00:09:022 (3) - NC
  3. 00:10:644 (20) - ^
  4. 00:19:400 (1,2,3,4,5) - I highly recommend the same rhythm as 00:16:806 (1,2,3,4,5,6) -
  5. 00:37:562 (1,2,3,4,5,6,7) - you can make neater
    SPOILER

    260,32,37562,5,0,0:0:0:0:
    221,205,37725,1,0,0:0:0:0:
    331,66,37887,1,8,0:0:0:0:
    172,144,38049,1,0,0:0:0:0:
    348,144,38211,1,0,0:0:0:0:
    189,66,38373,1,0,0:0:0:0:
    299,205,38535,1,8,0:0:0:0:
  6. 00:44:049- move finish to 00:43:887
  7. 00:46:481 (1,4) - stack correctly
  8. 00:55:562 (14) - NC
  9. 00:56:860 (7) - ^
  10. 01:15:184 (4) - ^
  11. 01:16:481 (8) - ^
  12. 01:22:968 (1,2,3,4,5) - rhythm suggetion
  13. 01:25:562 (1,2,3,4,5) - ^
Seidou's call in a circle is fine! \\王者青道!!//

~Good Luck~
Thank you very much for the mod you did to my map~ :) :)
Topic Starter
R801

ffstar0716 wrote:

updated : http://puu.sh/8wWJb.rar
btw, R801, you can delete the slidertick2 already, i heard from many people it will be really confuse for beginner player to play, sorry about that ><
Done~ :D
I already deleted the hitsound. You do not worry about that :D

Thank you for reviewing the thread map :)

Atsuro

RandomEffect wrote:

From my queue~

[Atsuro0's Insane]
  1. 00:11:779 (1,2,3,4) - I prefer the pattern starting from white line. it's easy to find rhythm, imo
  2. 00:18:752 (8) - I suggest to move to x:256 y:192
  3. 00:20:373 (3,7) - it is better to stack correctly
  4. 00:44:049- move finish to 00:43:887
  5. 00:45:184 (7) - move to x:364 y:211 , and you can make symmetric star~
  6. 00:51:671 (1,2) - swap NC
  7. 00:55:562 (10) - end at 00:56:049
  8. 00:59:130 (1,5) - stack correctly
  9. 01:08:860 (7,8) - avoid overlap
  10. 01:14:373 (2) - x:360 y:248 (stack correctly)
  11. 01:17:617 (2,3) - it is better not to overlap
  12. 01:22:968 (5) - NC
[Atsuro0's eXceed]
  1. 00:01:076 (4) - NC?
  2. 00:09:022 (3) - NC
  3. 00:10:644 (20) - ^
  4. 00:19:400 (1,2,3,4,5) - I highly recommend the same rhythm as 00:16:806 (1,2,3,4,5,6) -
  5. 00:37:562 (1,2,3,4,5,6,7) - you can make neater
    SPOILER

    260,32,37562,5,0,0:0:0:0:
    221,205,37725,1,0,0:0:0:0:
    331,66,37887,1,8,0:0:0:0:
    172,144,38049,1,0,0:0:0:0:
    348,144,38211,1,0,0:0:0:0:
    189,66,38373,1,0,0:0:0:0:
    299,205,38535,1,8,0:0:0:0:
  6. 00:44:049- move finish to 00:43:887
  7. 00:46:481 (1,4) - stack correctly
  8. 00:55:562 (14) - NC
  9. 00:56:860 (7) - ^
  10. 01:15:184 (4) - ^
  11. 01:16:481 (8) - ^
  12. 01:22:968 (1,2,3,4,5) - rhythm suggetion
  13. 01:25:562 (1,2,3,4,5) - ^
Seidou's call in a circle is fine! \\王者青道!!//

~Good Luck~
Thanks for your mod!

http://puu.sh/8xNzR.rar extra
http://puu.sh/8xNBz.rar insane
Topic Starter
R801

atsuro0 wrote:

RandomEffect wrote:

From my queue~

[Atsuro0's Insane]
  1. 00:11:779 (1,2,3,4) - I prefer the pattern starting from white line. it's easy to find rhythm, imo
  2. 00:18:752 (8) - I suggest to move to x:256 y:192
  3. 00:20:373 (3,7) - it is better to stack correctly
  4. 00:44:049- move finish to 00:43:887
  5. 00:45:184 (7) - move to x:364 y:211 , and you can make symmetric star~
  6. 00:51:671 (1,2) - swap NC
  7. 00:55:562 (10) - end at 00:56:049
  8. 00:59:130 (1,5) - stack correctly
  9. 01:08:860 (7,8) - avoid overlap
  10. 01:14:373 (2) - x:360 y:248 (stack correctly)
  11. 01:17:617 (2,3) - it is better not to overlap
  12. 01:22:968 (5) - NC
[Atsuro0's eXceed]
  1. 00:01:076 (4) - NC?
  2. 00:09:022 (3) - NC
  3. 00:10:644 (20) - ^
  4. 00:19:400 (1,2,3,4,5) - I highly recommend the same rhythm as 00:16:806 (1,2,3,4,5,6) -
  5. 00:37:562 (1,2,3,4,5,6,7) - you can make neater
    SPOILER

    260,32,37562,5,0,0:0:0:0:
    221,205,37725,1,0,0:0:0:0:
    331,66,37887,1,8,0:0:0:0:
    172,144,38049,1,0,0:0:0:0:
    348,144,38211,1,0,0:0:0:0:
    189,66,38373,1,0,0:0:0:0:
    299,205,38535,1,8,0:0:0:0:
  6. 00:44:049- move finish to 00:43:887
  7. 00:46:481 (1,4) - stack correctly
  8. 00:55:562 (14) - NC
  9. 00:56:860 (7) - ^
  10. 01:15:184 (4) - ^
  11. 01:16:481 (8) - ^
  12. 01:22:968 (1,2,3,4,5) - rhythm suggetion
  13. 01:25:562 (1,2,3,4,5) - ^
Seidou's call in a circle is fine! \\王者青道!!//

~Good Luck~
Thanks for your mod!

http://puu.sh/8xNzR.rar extra
http://puu.sh/8xNBz.rar insane
Listo o 3 o

Gracias :D
DakeDekaane
@RandomEffect: I really find the slider a bit odd ending where you suggested, so I'm keeping it as I have it now, I may change it if more people points it though, thanks for checking
Topic Starter
R801

DakeDekaane wrote:

@RandomEffect: I really find the slider a bit odd ending where you suggested, so I'm keeping it as I have it now, I may change it if more people points it though, thanks for checking
DakeDekaane, gracias por venir a revisar el hilo del mapa :J
Zan-
Hello!
mod from queue Luckman's Osu!mania Modding Team [Mod, GD & Keysound req]

[HTobii's NM]
Here ._.
  • 00:21:995 - add note to 3?
    00:27:346 - add note to 2?
    00:27:508 - add note to 3?
    00:35:454 (35454|2,35617|1) - how about ctrl+H? ._.
    00:43:887 ~ 00:44:373 - how about to add some Hold in here? ._. (if you mind to follow the vocal)
    00:45:184 (45184|1,45346|2) - ctrl+H? for variative
    01:00:995 (60995|2) - delete? i think it has no high sound to do 2-notes ._.
    01:03:671 (63671|0) - delete? ^

[HTobii's HD]
Here ._.
  • 00:16:319 (16319|2) - delete? no high sound? ._.
    00:22:806 (22806|3) - move to 3 then 00:22:968 (22968|0) move to 2, avoid same placement the previous notes, will be more variative? ._.
    00:24:752 - add note to 4
    00:24:914 - add note to 3
    00:36:265 (36265|1) - move to 3
    00:44:860 (44860|0) - move to 2
    00:46:157 (46157|2) - move to 2
    00:46:806 (46806|3) - move to 3
    00:46:806 (46806|2) - add note , has high sound ._.
    00:54:589 (54589|1) - move to 3
    01:00:752 (60752|0) - move to 4
    01:05:779 ~ 01:06:752 - suggestion http://puu.sh/8yL3d.png , it will be more fun playing instead of waiting to next notes ._.
    01:20:698 ~ 01:21:508 - suggestion http://puu.sh/8yLdi.png , more variative ._.
    01:22:157 - add notes
    01:22:319 ~ 01:22:806 - suggestion http://puu.sh/8yLjk.png ^
    01:24:103 (84103|3) - move to 2

HTobii's diff sure has good pattern and i had fun playing, so these are mostly suggestion :)
Good Luck! ;)
Remillion Cross
hello, R801. sorry for being inactive so long time....
anyway, may i re-map some part of my MX guest diff ?
finally find some mistakes in some part of this, so i must re-map it before this mapset is bubble.
Topic Starter
R801

Shinnzan wrote:

Hello!
mod from queue Luckman's Osu!mania Modding Team [Mod, GD & Keysound req]

[HTobii's NM]
Here ._.
  • 00:21:995 - add note to 3?
    00:27:346 - add note to 2?
    00:27:508 - add note to 3?
    00:35:454 (35454|2,35617|1) - how about ctrl+H? ._.
    00:43:887 ~ 00:44:373 - how about to add some Hold in here? ._. (if you mind to follow the vocal)
    00:45:184 (45184|1,45346|2) - ctrl+H? for variative
    01:00:995 (60995|2) - delete? i think it has no high sound to do 2-notes ._.
    01:03:671 (63671|0) - delete? ^

[HTobii's HD]
Here ._.
  • 00:16:319 (16319|2) - delete? no high sound? ._.
    00:22:806 (22806|3) - move to 3 then 00:22:968 (22968|0) move to 2, avoid same placement the previous notes, will be more variative? ._.
    00:24:752 - add note to 4
    00:24:914 - add note to 3
    00:36:265 (36265|1) - move to 3
    00:44:860 (44860|0) - move to 2
    00:46:157 (46157|2) - move to 2
    00:46:806 (46806|3) - move to 3
    00:46:806 (46806|2) - add note , has high sound ._.
    00:54:589 (54589|1) - move to 3
    01:00:752 (60752|0) - move to 4
    01:05:779 ~ 01:06:752 - suggestion http://puu.sh/8yL3d.png , it will be more fun playing instead of waiting to next notes ._.
    01:20:698 ~ 01:21:508 - suggestion http://puu.sh/8yLdi.png , more variative ._.
    01:22:157 - add notes
    01:22:319 ~ 01:22:806 - suggestion http://puu.sh/8yLjk.png ^
    01:24:103 (84103|3) - move to 2

HTobii's diff sure has good pattern and i had fun playing, so these are mostly suggestion :)
Good Luck! ;) ♥ ~
Hello :D

Thank you very much for your mod :)
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