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Tom-H@ck featuring Oishi Masayoshi - Go EXCEED!! [OsuMania|O

posted
Total Posts
152
Topic Starter
R801
This beatmap was submitted using in-game submission on jueves, 31 de diciembre de 2015 at 04:01:34 p.m.

Artist: Tom-H@ck featuring Oishi Masayoshi
Title: Go EXCEED!!
Source: Ace of Diamond
Tags: Spokon Opening TV Size Hassou_Tobii Remillion_Cross Atsuro ffstar0716 DakeDekaane ダイヤのA エース Daiya no Ace Sports Baseball Ooishi
BPM: 185
Filesize: 14042kb
Play Time: 01:29
Difficulties Available:
  1. 7K HD - 7Key (2.5 stars, 650 notes)
  2. 7K NM - 7Key (1.78 stars, 429 notes)
  3. Atsuro's Insane (4.81 stars, 373 notes)
  4. Dekaane's Hard (3.2 stars, 222 notes)
  5. ffstar's Normal (1.96 stars, 124 notes)
  6. HTobii's 4K HD - 4Key (2.56 stars, 646 notes)
  7. HTobii's 4K NM - 4Key (1.77 stars, 429 notes)
  8. Million's 7K MX - 7Key (3.83 stars, 970 notes)


Download: Tom-H@ck featuring Oishi Masayoshi - Go EXCEED!!
Download: Tom-H@ck featuring Oishi Masayoshi - Go EXCEED!! (no video)
Information: Scores/Beatmap Listing
---------------
I'm so foolish orz
4K NM by Hassou Tobii. (11/02/14 - 11/08/15).
7K NM. (Needs mod).
4K HD by Hassou Tobii. (11/02/14 - 11/08/15).
7K HD. (Needs mod).
7K MX by Remillion Cross.
:
Insane by Atsuro.
Hard by DakeDekaane.
Normal by ffstar0716.

Hassou Tobii, thanks again for the help and patience (only we knew how difficult it was to add "HTobii's 4K HD" in the mapset).

Remillion Cross, thanks for the help and hitsounds ("soft-hitclap", "soft-hitfinish" and "soft-hitwhistle"). Sorry for the inconvenience.

It was great work of both.


Atsuro, no sabes lo bonito que fue poder jugar esta canción en Standard ("Relax", "Autopilot"), CTB y Taiko ;u;.
Tenía tiempo pensando pedirle a alguien que me hiciera favor de ayudar con esto y entonces llegó tu mapa de Samurai Flamenco y el de One Piece... En serio, muchas gracias por aceptar ayudarme ;u; (con dos diff).

(Acabo de verla ya con los hitsounds y ... no tengo palabras).


ffstar0716, thanks for the help. Thanks also for giving your time to my map! :).
ffstar0716, also participated in another map whose song is the opening theme of another baseball anime. You can find it here.


DakeDekaane, tardé cerca de doce horas en decidirme si postear en tu queue o no, lo digo porque la canción de mi mapa ni es "kawaii", ni tiene lolis como algunos otros (que son los que "normalmente suelen gustar"); por eso, cuando aceptaste, la emoción me dejó "sin voz" (?).

Creo que valió la pena. Gracias.
Special thanks:

Robb_IV.
☆ Skalim (Offset/Testing).
♦ [Shi-Ra] (First Mod/Kiai Time/Re-Check ♥).
☆ DS.
☆ Deif.
♦ Yuutosan (Second Mod).
♦ arcwinolivirus (Third Mod).
♦ [Shana Lesus] (Fourth Mod/Star).
♦ yoshilove (Fifth Mod).
♦ eeezzzeee (First mod [Standard]).
☆ Gens.
♦ Reikosaka (Sixth Mod).
♦ RandomEffect (Second Mod [Standard]).
♦ Shinnzan (Seventh Mod).
♦ IamKwaN (Third Mod [Standard]).
☆ akosileh.
☆ oskry2k.
♦ [GraveChaos] (Eighth mod).
♦ imoutosan (Fourth Mod [Standard]).
♦ Desperate-kun (Fifth Mod [Standard]).
☆ Ringating.
♦_Stan (Sixth Mod [Standard]).
♦ Mako Sakata (Seventh Mod [Standard]).
♦ Ichigaki (Ninth mod).
♦ Xellie (Eighth mod [Standard]).
♦ hhkkyy (Ninth mod [Standard]).
♦ ts8zs (Tenth mod [Standard]).
♦ Blocko (Tenth mod).
♦ KawaEE (Eleventh mod).
♦ Raose (Eleventh mod [Standard]).
♦ Gray Veyron (Twelfth mod [Standard] and ).
♦ Frim4503 (Twelfth mod).
♦ Kruzon (Thirteenth mod).
Kiviman (Fourteenth mod) {In process.}
. . .
[Shi-Ra]
Hi, there are mods for your mania chart ^w^

Shi-Ra's Patterns Review:

(notice that columns are following like 0 1 2 3 4 5)
EZ 6K
HP drain: 6
Overall diff: 7

00:13:887 (13887|3) - I suggest you to move this note to 2nd column, it'll be more comfortable to catch this note with distance in one note between columns

00:20:373 (20373|5) - this one I recommend you to move to 2nd column again, it'll be more suitable with your previous and next going patterns here

00:27:184 (27184|3) - you can move this note to 0 column, it'll be comfortable pattern transition here with distance in 3 columns between notes

00:27:833 (27833|2) - if you've followed my previous suggestion, you can move this note to 1st column and finish here previous pattern correctly

Here 00:43:076 - I suggest you to use this pattern, it'll be more hand balanced and comfortable for novice player coz of such note layer

00:44:130 (44130|0) - misplaced note, place this note correctly to 00:44:211 - if you follow the beat transition

00:49:238 - you can add one more note here to 5th column according to the strong beat which goes here, it'll be comfortable to catch this chord after your previous note

00:51:022 (51022|0) - I suggest you to delete this note, there's no strong beat or same and then turn 00:51:022 (51022|3) - this note into LN (slider) and end it here 00:51:508 - following the violin back sound

00:53:130 (53130|5) - delete this note to, there's no suitable sound to place it here, or you can move it to 00:53:292 - it'll be correct position according to the music, check it

00:53:779 - I see your intention to follow vocal road here, so I recommend you to add one more note here to 5th column according to the syllable here

01:28:157 - ending part looks awkward, you need to place all notes according to the beat correctly, you can use this suggestion and re-check this part

NM 6K
HP drain: 6
Overall diff: 7

00:05:941 (5941|2) - you can move this note to 3rd column, it'll be more comfortable position to catch note in this four note transition and it'll make your pattern more balanced here too

00:08:535 (8535|3) - I highly recommend you to avoid such situations when you place two notes in same column without any suitable double sounds for them in the song, so I suggest you to move this note to 2nd or 4th column to make your pattern here more correct

00:11:941 (11941|5) - delete this note, I can't see intention to perform three note chord here coz there's no strong beat and also three notes are hard to press for usual player at NM level

00:20:211 (20211|4) - doublenoting again, move this note to 0 column to make this part more comfortable to play, use previous rule of placing double notes to perform such transitions correctly

00:45:184 (45184|0) - I suggest you to move this note to 2nd column, it'll be more comfortable transition between your previous and next going LN here

From 00:46:481 to 00:47:454 - I recommend you to re-arrange this part, some notes here are placed incorrectly and there's a problem with double notes, you can use this pattern, it'll be more correct and comfortable to play here

01:25:725 (85725|5) - there's no need to place this note here coz no suitable sound for it, I suggest you to delete it

Finally I need to say about major problems of your patterns in both diffs. You can see that there's a lot of misplaced notes and double notes which aren't follow the song and unnecessary, simply they are ruin your patterns. I see you intention to follow mostly vocal road, but I need to tell you that it isn't good idea. I suggest you to remap your chart following the beat and music as well, it'll be much better for you and for players. Listen to the music carefully and place all notes correctly, there are some rules, which will help you:

1. Place mostly single notes when you follow weak beat and one instrument in your song and place chords, when you need to accent strong beat according to the song.

2. Don't place double notes when there's no suitable sounds for them, place such notes only when you hear two identical sound in the song.

3. You main priority in chart should be rhythm and musical instruments, so you need to follow them firstly, follow vocals only when you can't follow other instruments (in solo vocal parts for example).

Hope it'll help you and you can make awesome rankable chart and you can improve you mapping techniques ^w^

General
Mapset: to make your mapset rankable you need at least HD diff. Also you need to write all diff names correctly like: "key amount+difficulty", so your mapset will looks like "6K EZ+6K NM+6K HD"
________________________

Hitsounding: I see that you have special HSes for your diffs and they sounds funny xD But to make your map rankable you need to place all of them correctly. You need to accent low and strong beats according to the song, it'll be enough but now these sounds are placed a little awkward x.x
________________________

Kiai: there's no kiai time in your chart, to make it rankable I suggest you to place next kiai section:

From 01:07:400 to 01:20:373 - according to the chorus part

Good luck :3/
Hehoooh
but you have made 7K HD ?
maybe i can make 4K HD and NM if you want ?? :)
Topic Starter
R801

Hassou_Tobii wrote:

but you have made 7K HD ?
maybe i can make 4K HD and NM if you want ?? :)
I have a 7K HD, of course, but I thought it would be ok other from the perspective of someone else xD.

I gladly accept the difficulties you propose :)

Thank you very much :)

Hehoooh
okay~~
if i have time i will make 7K too :)
soon~
Hehoooh
This 4K HD by your Request :)
how to take this diff :
1. open your diff (whatever just open)
2. then open file, next click save as new difficulty..
3.song setup will appear,, change difficulty to 4k HD ok then clear all object.. then
4. ( ctrl + c ) this all in spilerbox / in your inbox ( because i pm you too)
5. still in the new diff you make open file, next click (open .osu in notepad) then
6. ( ctrl + v ) in the notepad then overwrite and save :)
then you can update ._.

osu file format v12

[General]
AudioFilename: Go EXCEED!!.mp3
AudioLeadIn: 0
PreviewTime: 55887
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 89394
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Go EXCEED!! (TV Size)
TitleUnicode:Go EXCEED!! (TV Size)
Artist:Tom-H@ck Ft. Oishi Masayoshi
ArtistUnicode:Tom-H@ck Ft. 大石昌良
Creator:R801
Version:HTobii's 4k HD
Source:Diamond no Ace
Tags:ダイヤの A Diamond no Ace Opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DnA II.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
590,324.324324324324,4,1,1,60,1,0
67400,-100,4,1,1,60,0,1
80373,-100,4,1,1,60,0,0


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448,192,83130,1,0,0:0:0:0:
448,192,83292,1,0,0:0:0:0:
192,192,83454,1,0,0:0:0:0:
320,192,83454,1,0,0:0:0:0:
192,192,83617,1,0,0:0:0:0:
192,192,83779,1,0,0:0:0:0:
64,192,83941,1,0,0:0:0:0:
320,192,83941,1,0,0:0:0:0:
448,192,84103,1,0,0:0:0:0:
448,192,84265,1,0,0:0:0:0:
320,192,84427,1,0,0:0:0:0:
192,192,84508,1,0,0:0:0:0:
64,192,84589,1,0,0:0:0:0:
320,192,84752,1,0,0:0:0:0:
192,192,84914,1,0,0:0:0:0:
64,192,84914,1,0,0:0:0:0:
320,192,85076,1,0,0:0:0:0:
448,192,85238,1,0,0:0:0:0:
448,192,85400,1,0,0:0:0:0:
320,192,85562,1,0,0:0:0:0:
64,192,85562,1,0,0:0:0:0:
192,192,85562,1,0,0:0:0:0:
320,192,85725,1,0,0:0:0:0:
192,192,85887,1,0,0:0:0:0:
192,192,86049,1,0,0:0:0:0:
320,192,86049,1,0,0:0:0:0:
448,192,86049,1,0,0:0:0:0:
448,192,86211,1,0,0:0:0:0:
64,192,86373,1,0,0:0:0:0:
64,192,86535,1,0,0:0:0:0:
192,192,86535,1,0,0:0:0:0:
320,192,86535,1,0,0:0:0:0:
448,192,86535,1,0,0:0:0:0:
192,192,86698,1,0,0:0:0:0:
320,192,86860,1,0,0:0:0:0:
64,192,87022,128,0,87995:0:0:0:0:
448,192,87022,128,0,87995:0:0:0:0:
192,192,87508,1,0,0:0:0:0:
320,192,87671,1,0,0:0:0:0:
192,192,87833,1,0,0:0:0:0:
64,192,88157,1,0,0:0:0:0:
448,192,88157,1,0,0:0:0:0:
64,192,88319,1,0,0:0:0:0:
448,192,88319,1,0,0:0:0:0:
64,192,88644,1,0,0:0:0:0:
320,192,88644,1,0,0:0:0:0:
192,192,88968,1,0,0:0:0:0:
448,192,88968,1,0,0:0:0:0:
320,192,89292,1,0,0:0:0:0:
Hehoooh
here 4K NM :)
sorry for late xD

just download it and put it in the folder :)
oh wrong xD
https://www.dropbox.com/s/pmc0lyz6uh17mdp/Tom-H%40ck%20Ft.%20Oishi%20Masayoshi%20-%20Go%20EXCEED!!%20%28TV%20Size%29%20%28R801%29%20%5B7K%20NM%5D.osu


here my fix 4k NM
https://www.dropbox.com/s/30nlm8yz7jjrz ... 0NM%5D.osu
Topic Starter
R801

Hassou_Tobii wrote:

here 4K NM :)
sorry for late xD

just download it and put it in the folder :)
oh wrong xD
https://www.dropbox.com/s/pmc0lyz6uh17mdp/Tom-H%40ck%20Ft.%20Oishi%20Masayoshi%20-%20Go%20EXCEED!!%20%28TV%20Size%29%20%28R801%29%20%5B7K%20NM%5D.osu


here my fix 4k NM
https://www.dropbox.com/s/30nlm8yz7jjrz ... 0NM%5D.osu
I'll take care of the rest of the work :D

Thank you very much for your help :)
Hehoooh

R801 wrote:

Hassou_Tobii wrote:

here 4K NM :)
sorry for late xD

just download it and put it in the folder :)
oh wrong xD
https://www.dropbox.com/s/pmc0lyz6uh17mdp/Tom-H%40ck%20Ft.%20Oishi%20Masayoshi%20-%20Go%20EXCEED!!%20%28TV%20Size%29%20%28R801%29%20%5B7K%20NM%5D.osu


here my fix 4k NM
https://www.dropbox.com/s/30nlm8yz7jjrz ... 0NM%5D.osu
I'll take care of the rest of the work :D

Thank you very much for your help :)
Okay,, Good Luck ~~ :)
- Yuuto -
Hi, modd by request from queue

Alrighty then
Coloumn 1/2/3/4/5/6/7

[General]
HTobii's 4K NM , HTobii's 4K HD, 7K NM, RC's 7K MX : Audio preview time conflicts with 7K HD diff. | Fix Audio preview 7K HD

[HTobii's 4K NM]
00:23:292 (23292|1) - this hold. should be end at 00:23:617 , instead move 00:23:779 (23779|0) to 00:23:617 at 1
00:23:779 (23779|2) - move to 00:23:617 at 3 end extend this hold up to 00:23:941
00:24:914 - add note
00:25:400 - ^
00:25:562 - ^
00:26:211 - ^
01:29:292 - add note at 1
This is diff just like HD

[HTobii's 4K HD]
00:23:292 (23292|1,23779|0,23779|2) - just like HTobbi's 4k NM, 00:23:292 (23292|1) - this hold. should be end at 00:23:617 nstead move 00:23:779 (23779|0) to 00:23:617 at 1 and move this to 00:23:617 and extend up to 00:23:941
00:55:562 (55562|3) - change to hold end at 00:56:373
01:26:535 (86535|3) - remove..
00:06:265 (6265|2,6346|3) - remove
00:32:211 - add note

[7K NM]
00:01:562 - add note at 1
00:01:725 (1725|1,2049|3) - delete . instead add note to 00:02:211 at
00:02:373 (2373|2) - this hold should be end at 00:02:698
00:02:698 - add note to 2
00:03:995 (3995|4) - delete
00:04:157 - add note
00:23:779 (23779|3) - delete
00:30:589 - add note
00:30:752 - add note
00:31:718 - add note to 7
00:43:887 (43887|3) - move to 5
00:45:022 - add note at 7
00:45:184 - add note at 4
00:55:400 - add note
00:56:698 - ^
00:56:860 - add 2 note
00:57:022 (57022|3,57022|0) - delete
00:58:157 - add note
00:58:319 (58319|4) - delete
00:58:644 (58644|3) - delete
00:58:481 - add note
00:58:806 - add 2 note
00:58:968 (58968|0,58968|5) - delete
01:01:407 - add note
01:02:049 - add note
01:02:211 (62211|6) - delete
01:04:157 - add note at 4
01:04:481 - add note
01:04:644 - add note
01:11:130 (71130|1) - this hold should be end at 01:11:941
01:11:941 - add hold end at 01:12:427
01:23:292 - add note
01:23:454 - add note
01:23:617 (83617|2) - move to 01:23:779 end at 01:23:941
01:24:265 - add note
01:24:427 - add note
01:29:292 (89292|4,89292|2) - move to 5 & 7
01:27:022 - add hold end at 01:27:508

[7K HD]
00:09:022 (9022|1) - this hold should be end at 00:09:508
00:09:671 (9671|4) - move to 00:09:508 and extend up to 00:10:319
00:09:671 (9671|5) - delete
00:23:617 - add note at 6
00:51:508 - add note
01:28:157 (88157|1) - move to 1

[RC's 7K MX]
As my expected, this diff is good already, i have some suggest.

00:22:644 - add note at 3 & 5
00:24:427 (24427|0,24427|6) - extend to hold end at 00:25:076
00:25:725 (25725|0) - extend to hold end at 00:26:373

Thats it.. good luck for ranked :D
Topic Starter
R801

Yuutosan wrote:

Hi, modd by request from queue

Alrighty then
Coloumn 1/2/3/4/5/6/7

[General]
HTobii's 4K NM , HTobii's 4K HD, 7K NM, RC's 7K MX : Audio preview time conflicts with 7K HD diff. | Fix Audio preview 7K HD
Not done yet :o ; but I'll see how to solve.


Yuutosan wrote:

[HTobii's 4K NM]
00:23:292 (23292|1) - this hold. should be end at 00:23:617 , instead move 00:23:779 (23779|0) to 00:23:617 at 1
00:23:779 (23779|2) - move to 00:23:617 at 3 end extend this hold up to 00:23:941
00:24:914 - add note
00:25:400 - ^
00:25:562 - ^
00:26:211 - ^
01:29:292 - add note at 1
This is diff just like HD

[HTobii's 4K HD]
00:23:292 (23292|1,23779|0,23779|2) - just like HTobbi's 4k NM, 00:23:292 (23292|1) - this hold. should be end at 00:23:617 nstead move 00:23:779 (23779|0) to 00:23:617 at 1 and move this to 00:23:617 and extend up to 00:23:941
00:55:562 (55562|3) - change to hold end at 00:56:373
01:26:535 (86535|3) - remove..
00:06:265 (6265|2,6346|3) - remove
00:32:211 - add note

[7K NM]
00:01:562 - add note at 1
00:01:725 (1725|1,2049|3) - delete . instead add note to 00:02:211 at
00:02:373 (2373|2) - this hold should be end at 00:02:698
00:02:698 - add note to 2
00:03:995 (3995|4) - delete
00:04:157 - add note
00:23:779 (23779|3) - delete
00:30:589 - add note
00:30:752 - add note
00:31:718 - add note to 7
00:43:887 (43887|3) - move to 5
00:45:022 - add note at 7
00:45:184 - add note at 4
00:55:400 - add note
00:56:698 - ^
00:56:860 - add 2 note
00:57:022 (57022|3,57022|0) - delete
00:58:157 - add note
00:58:319 (58319|4) - delete
00:58:644 (58644|3) - delete
00:58:481 - add note
00:58:806 - add 2 note
00:58:968 (58968|0,58968|5) - delete
01:01:407 - add note
01:02:049 - add note
01:02:211 (62211|6) - delete
01:04:157 - add note at 4
01:04:481 - add note
01:04:644 - add note
01:11:130 (71130|1) - this hold should be end at 01:11:941
01:11:941 - add hold end at 01:12:427
01:23:292 - add note
01:23:454 - add note
01:23:617 (83617|2) - move to 01:23:779 end at 01:23:941
01:24:265 - add note
01:24:427 - add note
01:29:292 (89292|4,89292|2) - move to 5 & 7
01:27:022 - add hold end at 01:27:508

[7K HD]
00:09:022 (9022|1) - this hold should be end at 00:09:508
00:09:671 (9671|4) - move to 00:09:508 and extend up to 00:10:319
00:09:671 (9671|5) - delete
00:23:617 - add note at 6
00:51:508 - add note
01:28:157 (88157|1) - move to 1

[RC's 7K MX]
As my expected, this diff is good already, i have some suggest.

00:22:644 - add note at 3 & 5
00:24:427 (24427|0,24427|6) - extend to hold end at 00:25:076
00:25:725 (25725|0) - extend to hold end at 00:26:373
7K NM - 7K HD Done :)


Yuutosan wrote:

Thats it.. good luck for ranked :D
Thank you very much for the help :D
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• Audio Preview Time conflicts. Please fix those. All difficulties should have the same preview time.


Column:
_ _ _ _
4K - |1|2|3|4|


[HTobii's 4K NM]
I suggest not to use too much long note to avoid long note abuse. Also this is just 4K NM. And for some reason, I find this kinda hard for NM because of 1/4 notes and the long notes at the last part.
00:01:076 (1076|3) - change it to short note. Then add note to 1. The start has strong sound so its better to be 2-noted.
00:18:103 (18103|1,18103|0,18427|2,18427|3,18752|0,18752|1) - remove these notes and renote for the beatsound, guitar or the trumphet-like sound for long note. Like this: 00:20:211 (20211|1,20373|2,20698|0,20860|3)
00:23:292 (23292|1,23617|2,23941|3,24265|2) - change to short notes. Inconsistent long notes that leads to LN abuse.
00:23:292 (23292|1,23617|2,23941|3,24265|2) - ^
00:29:130 (29130|3,29454|1,30265|3) - ^
00:29:130 (29130|3,29454|1,30265|3,44373|3,45022|3,45671|3,46319|0,46968|0) - ^
00:49:562 (49562|3,50211|3,50860|3,51508|3) - ^
00:54:914 (54914|0) - ^
00:56:860 - add note to 1
01:01:562 (61562|2,61644|3,61725|2,61806|1,61887|0,61968|1,62049|2,62130|3,62211|2) - Too hard for NM, I suggest to reduce some notes like removing 1/4 notes.
01:02:698 (62698|2) - move to 1 for more comfortable pattern.
01:03:508 (63508|1) - move to 4 ^
01:05:292 (65292|2) - mote to 1 ^
01:07:157 (67157|2,67319|2) - remove. not included in drum roll.
01:07:157 (67157|2,67319|2) - I recommend remove these long notes in this part onwards. This is too hard for NM.
01:16:481 (76481|0,76562|1,76644|2,76725|3,76806|2,76887|1,76968|0,77049|1,77130|2) - off drum roll. It should be 1/3 or 1/6 violet lines

[HTobii's 4K HD]
I'll just point out some things here. Also apply some changes from the NM especially the long notes.

00:01:725 (1725|1) - mini-long notes like these should be changed into short notes to avoid long note abuse. Apply to similar mini-holds.
00:12:103 (12103|3,12427|1,12752|1) - remove this as its not strong as snares. The notes here should be single-double-single-double. double for snares. Apply to the notes until 00:15:508
00:41:454 (41454|0,41535|1,41617|0,41698|1,41779|0,41860|1,41941|0,42103|3,42184|2,42265|3,42346|2,42427|3,42508|2,42589|3,42752|1,42833|2,42914|1,42995|2,43076|1,43157|2,43238|1) - are off. use 1/3 beat snap
00:48:103 (48103|2,48103|3,48265|1,48265|2,48427|0,48427|1,48589|1,48589|2,48752|2,48752|3,48914|1,48914|2,49076|1,49076|0,49238|1,49238|2) - dont use 2-noted notes for vocal consistency. Use them if there are strong instruments with that vocal. Follow the beat and percussion instead.
00:57:671 (57671|1,57833|1,57995|1) - dont stack notes on a single column. make them atleast balance on all 4 fin gers. Apply to all similar note patterns onwards.
01:07:400 (67400|0) - this kind of long notes are now acceptable since this is HD
01:07:562 (67562|3) - and this kind of mini-long note is still a no-no. change all similar notes to short notes.
Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|


[7K NM]
I suggest to note most beat sounds here because this is ony NM. Do not note the vocals here especially its just NM. The song has good percussion and use that to create more consistent notes.. I'll just point out some things here.
00:01:076 (1076|4) - make this short then add note to 3. 2-noted note is a good start since the song starts with impact.
00:01:887 - beat sound here. add note to 4
00:02:373 (2373|2) - make it short note. inconsistent long note.
00:02:535 - add note to 5
00:02:698 (2698|1,3022|4,3346|5) - remove. some are vocal note and some are hithat which is not good for NM atm.
00:02:860 - add note to 6
00:03:833 - add note to 5
00:04:319 (4319|3,4481|6,4644|2) - remove. and no noeed to make the 00:04:481 2-noted since there's no strong sound there.
00:06:103 - add note to 2
00:07:400 (7400|4) - move to 6
00:07:562 (7562|6,7887|5) - remove
00:08:698 - add note to 6
00:08:860 (8860|1) - remove
00:16:157 (16157|2) - move to 00:16:481
00:24:914 (24914|5) - remove
00:24:427 (24427|3) - extend this guitar sound until 00:25:238
00:25:562 (25562|4) - remove. vocal note. no beat sound here.
00:26:211 (26211|3) - ^
00:26:698 (26698|0) - ^
00:27:508 (27508|1) - ^
*just remove all not consistent sound like hithats and vocal* /me got lazy
00:33:995 (33995|4,34968|2) - remove. no reason to make these 2-noted. no strong sound.
00:39:346 (39346|6,39671|4,40319|2,40644|2) - ^ and rearrange patterns.

[7K HD]
I suggest to follow the percussion more. And do not just put random 2-noted notes either if the reason is for the vocal. Its unnecessary to put notes for vocal in this song. I'll just fix few here..
00:01:562 (1562|1) - move to 4 then..
00:01:076 (1076|2) - move to 2
00:02:373 (2373|4) - remove. is not as strong as 00:01:076 (1076|3,1076|5,1076|2) - anymore.
00:03:022 (3022|6) - remove
00:04:968 to 00:07:157 - renote this part and follow the percussion instead. Do not double long note.
00:11:941 (11941|5,12103|4,12103|6,12265|2,12427|5,12427|1) - as for these notes, it should be the white lines who have 2-noted notes since its more consistent beatsound + snare drum. Rearrange all similar notes if applied.
00:22:644 (22644|3,22806|6,22806|0,22968|6,22968|4,22968|2,22968|0,23130|0,23130|6,23292|3) - rearrange. and the first and last note should be 2-noted.
00:38:698 (38698|4) - change these kind of mini holds. They are inconsistent and not necessary to be a long note. note for the percussions.
[7K MX]
Surprisingly this is good compared to the HD. I recommend not to double long note a vocal. Use it wisely for bass or any instrument that has long sound
00:01:076 - add note to 4
00:20:860 - is where the long sound started. remove the 00:20:860 (20860|3) and move 00:21:346 (21346|3) to 00:20:860
00:43:400 (43400|6,43400|0) - remove
*and fix other notes by the previous diff mod*

[Overall]
Cool song~! it has the motivating feeling. Thank you for requesting and good luck :)
Topic Starter
R801

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[General]
Audio: 128kbps. It is recommended to convert your mp3 file into 192kbps. Need fix.
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• Audio Preview Time conflicts. Please fix those. All difficulties should have the same preview time.

Column:
_ _ _ _
4K - |1|2|3|4|


[HTobii's 4K NM]
I suggest not to use too much long note to avoid long note abuse. Also this is just 4K NM. And for some reason, I find this kinda hard for NM because of 1/4 notes and the long notes at the last part.
00:01:076 (1076|3) - change it to short note. Then add note to 1. The start has strong sound so its better to be 2-noted.
00:18:103 (18103|1,18103|0,18427|2,18427|3,18752|0,18752|1) - remove these notes and renote for the beatsound, guitar or the trumphet-like sound for long note. Like this: 00:20:211 (20211|1,20373|2,20698|0,20860|3)
00:23:292 (23292|1,23617|2,23941|3,24265|2) - change to short notes. Inconsistent long notes that leads to LN abuse.
00:23:292 (23292|1,23617|2,23941|3,24265|2) - ^
00:29:130 (29130|3,29454|1,30265|3) - ^
00:29:130 (29130|3,29454|1,30265|3,44373|3,45022|3,45671|3,46319|0,46968|0) - ^
00:49:562 (49562|3,50211|3,50860|3,51508|3) - ^
00:54:914 (54914|0) - ^
00:56:860 - add note to 1
01:01:562 (61562|2,61644|3,61725|2,61806|1,61887|0,61968|1,62049|2,62130|3,62211|2) - Too hard for NM, I suggest to reduce some notes like removing 1/4 notes.
01:02:698 (62698|2) - move to 1 for more comfortable pattern.
01:03:508 (63508|1) - move to 4 ^
01:05:292 (65292|2) - mote to 1 ^
01:07:157 (67157|2,67319|2) - remove. not included in drum roll.
01:07:157 (67157|2,67319|2) - I recommend remove these long notes in this part onwards. This is too hard for NM.
01:16:481 (76481|0,76562|1,76644|2,76725|3,76806|2,76887|1,76968|0,77049|1,77130|2) - off drum roll. It should be 1/3 or 1/6 violet lines

[HTobii's 4K HD]
I'll just point out some things here. Also apply some changes from the NM especially the long notes.

00:01:725 (1725|1) - mini-long notes like these should be changed into short notes to avoid long note abuse. Apply to similar mini-holds.
00:12:103 (12103|3,12427|1,12752|1) - remove this as its not strong as snares. The notes here should be single-double-single-double. double for snares. Apply to the notes until 00:15:508
00:41:454 (41454|0,41535|1,41617|0,41698|1,41779|0,41860|1,41941|0,42103|3,42184|2,42265|3,42346|2,42427|3,42508|2,42589|3,42752|1,42833|2,42914|1,42995|2,43076|1,43157|2,43238|1) - are off. use 1/3 beat snap
00:48:103 (48103|2,48103|3,48265|1,48265|2,48427|0,48427|1,48589|1,48589|2,48752|2,48752|3,48914|1,48914|2,49076|1,49076|0,49238|1,49238|2) - dont use 2-noted notes for vocal consistency. Use them if there are strong instruments with that vocal. Follow the beat and percussion instead.
00:57:671 (57671|1,57833|1,57995|1) - dont stack notes on a single column. make them atleast balance on all 4 fin gers. Apply to all similar note patterns onwards.
01:07:400 (67400|0) - this kind of long notes are now acceptable since this is HD
01:07:562 (67562|3) - and this kind of mini-long note is still a no-no. change all similar notes to short notes.
Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|


[7K NM]
I suggest to note most beat sounds here because this is ony NM. Do not note the vocals here especially its just NM. The song has good percussion and use that to create more consistent notes.. I'll just point out some things here.
00:01:076 (1076|4) - make this short then add note to 3. 2-noted note is a good start since the song starts with impact.
00:01:887 - beat sound here. add note to 4
00:02:373 (2373|2) - make it short note. inconsistent long note.
00:02:535 - add note to 5
00:02:698 (2698|1,3022|4,3346|5) - remove. some are vocal note and some are hithat which is not good for NM atm.
00:02:860 - add note to 6
00:03:833 - add note to 5
00:04:319 (4319|3,4481|6,4644|2) - remove. and no noeed to make the 00:04:481 2-noted since there's no strong sound there.
00:06:103 - add note to 2
00:07:400 (7400|4) - move to 6
00:07:562 (7562|6,7887|5) - remove
00:08:698 - add note to 6
00:08:860 (8860|1) - remove
00:16:157 (16157|2) - move to 00:16:481
00:24:914 (24914|5) - remove
00:24:427 (24427|3) - extend this guitar sound until 00:25:238
00:25:562 (25562|4) - remove. vocal note. no beat sound here.
00:26:211 (26211|3) - ^
00:26:698 (26698|0) - ^
00:27:508 (27508|1) - ^
*just remove all not consistent sound like hithats and vocal* /me got lazy
00:33:995 (33995|4,34968|2) - remove. no reason to make these 2-noted. no strong sound.
00:39:346 (39346|6,39671|4,40319|2,40644|2) - ^ and rearrange patterns.

[7K HD]
I suggest to follow the percussion more. And do not just put random 2-noted notes either if the reason is for the vocal. Its unnecessary to put notes for vocal in this song. I'll just fix few here..
00:01:562 (1562|1) - move to 4 then..
00:01:076 (1076|2) - move to 2
00:02:373 (2373|4) - remove. is not as strong as 00:01:076 (1076|3,1076|5,1076|2) - anymore.
00:03:022 (3022|6) - remove
00:04:968 to 00:07:157 - renote this part and follow the percussion instead. Do not double long note.
00:11:941 (11941|5,12103|4,12103|6,12265|2,12427|5,12427|1) - as for these notes, it should be the white lines who have 2-noted notes since its more consistent beatsound + snare drum. Rearrange all similar notes if applied.
00:22:644 (22644|3,22806|6,22806|0,22968|6,22968|4,22968|2,22968|0,23130|0,23130|6,23292|3) - rearrange. and the first and last note should be 2-noted.
00:38:698 (38698|4) - change these kind of mini holds. They are inconsistent and not necessary to be a long note. note for the percussions.
[7K MX]
Surprisingly this is good compared to the HD. I recommend not to double long note a vocal. Use it wisely for bass or any instrument that has long sound
00:01:076 - add note to 4
00:20:860 - is where the long sound started. remove the 00:20:860 (20860|3) and move 00:21:346 (21346|3) to 00:20:860
00:43:400 (43400|6,43400|0) - remove
*and fix other notes by the previous diff mod*

[Overall]
Cool song~! it has the motivating feeling. Thank you for requesting and good luck :)
1) Mp3: Done :D
2) Audio Preview: Done :D
3) "HTobii's 4K NM": Done
4) "HTobii's 4K HD": Done
5) "7K NM": Done (I think) :D
6) "7K HD": "Done" :?
7) "RC's 7K MX":"Done" ... Except:

arcwinolivirus wrote:

*and fix other notes by the previous diff mod*
I did not understand that part, I think. I do not know if you did or if I should do :(

I'll edit the rest soon :D. Thank You very much, arcwinolivirus :)


arcwinolivirus wrote:

Cool song~! it has the motivating feeling.
♥ ~
arcwinolivirus

R801 wrote:

arcwinolivirus wrote:

*and fix other notes by the previous diff mod*
I did not understand that part, I think. I do not know if you did or if I should do :(

I'll edit the rest soon :D. Thank You very much, arcwinolivirus :)


arcwinolivirus wrote:

Cool song~! it has the motivating feeling.
♥ ~
What I mean there is to apply some mod I suggested in HD for the MX (like changing inconsistent long notes into shorter ones, etc.)
It seems you're really on to it~! Go go go! Good luck! :)
- Yuuto -
Not done yet :o ; but I'll see how to solve.
You can solve easily by re-timing all diff. when you point the timing, don't make any move (keep on your decided offset) , other word, you should give timing in one diff (example:you give first timing to 4K NM). then ctrl+o (open other diff) and give the same point.
Topic Starter
R801

arcwinolivirus wrote:

What I mean there is to apply some mod I suggested in HD for the MX (like changing inconsistent long notes into shorter ones, etc.)
It seems you're really on to it~! Go go go! Good luck! :)
Now I understood > . < I just hope to do well :(
:) I will strive.
;) Thanks for responding! :D


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Yuutosan wrote:

Not done yet :o ; but I'll see how to solve.
You can solve easily by re-timing all diff. when you point the timing, don't make any move (keep on your decided offset) , other word, you should give timing in one diff (example:you give first timing to 4K NM). then ctrl+o (open other diff) and give the same point.
Done :D

I do not know if I did exactly what you told me; but I solved it. Thank you! :)

Remillion Cross

Yuutosan wrote:

Hi, modd by request from queue

Alrighty then
Coloumn 1/2/3/4/5/6/7

[RC's 7K MX]
As my expected, this diff is good already, i have some suggest.

00:22:644 - add note at 3 & 5 ok
00:24:427 (24427|0,24427|6) - extend to hold end at 00:25:076 ok, but extend to hold end at 00:24:914 - is better
00:25:725 (25725|0) - extend to hold end at 00:26:373 fixed

Thats it.. good luck for ranked :D
thank you Yuuto :3

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue!
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).

[7K MX]
Surprisingly this is good compared to the HD. I recommend not to double long note a vocal. Use it wisely for bass or any instrument that has long sound okay...
00:01:076 - add note to 4 added
00:20:860 - is where the long sound started. remove the 00:20:860 (20860|3) and move 00:21:346 (21346|3) to 00:20:860 ok
00:43:400 (43400|6,43400|0) - remove ok
*and fix other notes by the previous diff mod*ok, sorry if forgot to update the previous diff mod =w=

[Overall]
Cool song~! it has the motivating feeling. Thank you for requesting and good luck :)
Thanks for mod :3

R801, Update diff : http://puu.sh/7vIXZ.rar
Topic Starter
R801

Remillion Cross wrote:

R801, Update diff : http://puu.sh/7vIXZ.rar
Done :D

Thank You :)
Hehoooh
this updated after mods

4K HD =
https://www.dropbox.com/s/7a5wa71uv4yhh ... 0HD%5D.osu

4K NM =
https://www.dropbox.com/s/qgupmjawoo1lh ... 0NM%5D.osu

tell me if there still something wrong xD
Topic Starter
R801

Hassou_Tobii wrote:

this updated after mods

4K HD =
https://www.dropbox.com/s/7a5wa71uv4yhh ... 0HD%5D.osu

4K NM =
https://www.dropbox.com/s/qgupmjawoo1lh ... 0NM%5D.osu

tell me if there still something wrong xD
When I play them, I got an A (I'm not very good at 4K xD), but I noticed a difference in both difficulties :D

Thank You again :)
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