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sasakure.UK feat. Hatsune Miku - SeventH-HeaveN

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captin1

Winek wrote:


I warned everyone about my homo banner

captin's Hard

By the way someone else who requested another mod from me.. to another map with a GD with you. captin everywhere! ;p
00:33:195 (6) - I know i'll be repeating myself, but are you sure about that shape? I (think) i know that 00:21:029 (7) was meant to be a body blanket with 00:21:529 (1), and it doesn't look bad either, but for 00:33:195 (6), the anchor is so stuck and overlapped by the slider, I'd prefer these shape here 00:23:195 (5) . sure
00:25:195 (4,5,6) - Lemme give you a sugestion, just to make prettier, so it's kinda unuseful. i think it's fine as is Very clear diff, nice to play.

Dat is all for my crappy mod! Sorry if it's completely unuseful!
thanks~

SPOILER
osu file format v12

[General]
AudioFilename: SeventH-HeaveN.mp3
AudioLeadIn: 0
PreviewTime: 55665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SeventH-HeaveN
TitleUnicode:SeventH-HeaveN
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Loli -[Koinuri]
Version:captin's Hard
Source:セブンスドラゴン2020
Tags:Seventh Dragon 2020 Hatsune Miku Vocaloid captin1 Genjitsu Aesop
BeatmapID:384974
BeatmapSetID:154058

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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164,220,73526,2,0,P|204:256|212:308,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
160,380,73860,1,0,1:0:0:0:
264,380,74026,2,0,L|356:360,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
306,263,74360,2,0,P|291:222|300:180,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
380,108,74693,1,10,0:0:0:0:
300,180,74860,2,0,P|248:164|223:130,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
184,44,75193,6,0,P|160:116|68:148,1,176.000005371094,0|10,1:0|0:0,0:0:0:0:
80,44,75693,1,0,1:0:0:0:
184,44,75860,2,0,L|272:12,2,88.000002685547,0|8|0,0:0|0:0|1:0,0:0:0:0:
256,120,76360,1,0,0:0:0:0:
176,192,76526,2,0,P|192:248|224:276,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
320,272,76860,1,8,0:0:0:0:
256,356,77026,2,0,B|316:348|316:348|432:376,1,176.000005371094,2|8,1:2|0:0,0:0:0:0:
424,268,77526,1,0,1:0:0:0:
424,268,77610,1,0,1:0:0:0:
424,268,77693,1,0,1:0:0:0:
424,268,77776,1,0,1:0:0:0:
424,268,77860,6,0,P|440:224|384:148,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
304,164,78360,2,0,P|240:152|212:72,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
144,28,78860,2,0,L|120:108,1,71.9999978027344
40,116,79193,1,0,1:0:0:0:
96,180,79360,2,0,L|160:228,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
20,224,79860,6,0,B|32:268|32:268|124:336,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
196,308,80360,1,0,0:0:0:0:
196,308,80526,2,0,B|228:312|248:332|248:332|296:320|304:240,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
260,192,81026,2,0,L|252:116,2,71.9999978027344,0|0|0,0:0|1:0|0:0,0:0:0:0:
348,196,81526,1,8,0:0:0:0:
388,272,81693,1,0,0:0:0:0:
352,352,81860,6,0,P|420:356|468:292,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
460,216,82360,2,0,B|450:172|450:172|428:124|428:124|416:69,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
332,72,82860,2,0,P|312:112|284:136,1,71.9999978027344
208,116,83193,1,0,1:0:0:0:
232,200,83360,2,0,L|312:224,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,224,83860,6,0,P|92:216|56:128,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
108,76,84360,1,0,0:0:0:0:
108,76,84526,2,0,L|140:144,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
224,136,84860,1,0,0:0:0:0:
296,184,85026,2,0,P|348:152|356:72,1,143.999995605469,0|0,1:0|0:0,0:0:0:0:
272,56,85526,1,0,1:0:0:0:
272,56,85609,1,0,1:0:0:0:
272,56,85693,1,0,1:0:0:0:
272,56,85776,1,0,1:0:0:0:
56,52,86193,5,0,0:0:0:0:
128,96,86526,2,0,P|148:176|60:212,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
108,292,87359,2,0,L|180:264,1,60.0000022888184
[Seraphin]
hi fuck you
complexxxxxx

00:10:029 (8) - no pls this just feel weird
00:12:529 (6) - smth liek x448 y96
00:15:362 (7) - why increace spacing here? this is not a kick point or anything wwwww
00:18:029 (7) - ^
00:18:362 (8) - so earlier you used 0.2x spacing on this, now you use 1.3x?
00:19:362 (3,4,5,1) - redesign this pattern, plays awkward
00:21:029 (5) - come on you know you can do something creative and fun with this
00:23:362 (4,5,6) - weird
00:24:029 (1,2,3,4,5,6) - I know you're just trying to be symmetrical and shit but come on this looks weird as shit and is confusing
00:27:529 (4) - spacing
00:28:029 (6) - remove finish, way too hard for such a soft point in soft song
00:32:029 (1) - reposition this slider
00:37:362 (3) - same as earlier, or if not at least add to 00:37:862 (3) -
00:45:029 (9) - ctrl+g
00:45:029 (9) - ^
00:53:195 (1,2) - ew
01:12:526 (1) - reposition

this is 100% best mod ever
i know
i give amazing reason for suggest

no kd
Topic Starter
_koinuri

[Seraphin] wrote:

hi fuck you
complexxxxxx Hi

00:10:029 (8) - no pls this just feel weird Weird how? I don't really feel anything o:
00:12:529 (6) - smth liek x448 y96 ok
00:15:362 (7) - why increace spacing here? this is not a kick point or anything wwwww Spacing doesn't exist in my Complex difficulties. It's all about the pretty patterns.
00:18:029 (7) - ^
00:18:362 (8) - so earlier you used 0.2x spacing on this, now you use 1.3x? I changed it to .2x
00:19:362 (3,4,5,1) - redesign this pattern, plays awkward I thought it was because I removed a circle and I wasn't used to it. It's harder to read now though
00:21:029 (5) - come on you know you can do something creative and fun with this Maybe, but I don't really want to break anything here. They're all aligned all perfectly the way I want them to
00:23:362 (4,5,6) - weird My map is weird
00:24:029 (1,2,3,4,5,6) - I know you're just trying to be symmetrical and shit but come on this looks weird as shit and is confusing I like making my maps confusing. I think it looks cool
00:27:529 (4) - spacing I think I "taught" the players enough for them to know that it's a 1/4 jump from all the part before that, so it's readable. The jump isn't that hard either.
00:28:029 (6) - remove finish, way too hard for such a soft point in soft song Yay finally a mod about hitsounds. I'm terrible with hitsounds so I want more people to comment about them
00:32:029 (1) - reposition this slider But my stacks
00:37:362 (3) - same as earlier, or if not at least add to 00:37:862 (3) I think Easy diff is easier to visualize what I did at this part. No finish at 00:37:862 (3). I agree it's a bit loud though. I'll lower the volume.
00:45:029 (9) - ctrl+g
00:45:029 (9) - ^ So ctrl+g back to original slider?
00:53:195 (1,2) - ew Yeah, I really hate how I mapped 00:52:695 (2,1,2). I think I'll look for a way to map them nicer.
01:12:526 (1) - reposition Not sure what you wanted me to do here but I repositioned a bit so it looks better

this is 100% best mod ever
i know
i give amazing reason for suggest

no kd Here's your kd. You have enough blues replies from me for one, I think
Thanks for modding!
[Seraphin]

Loli -[Koinuri] wrote:

[Seraphin] wrote:

hi fuck you
complexxxxxx Hi

00:10:029 (8) - no pls this just feel weird Weird how? I don't really feel anything o: just snap l-r is weird mane
00:12:529 (6) - smth liek x448 y96 ok
00:15:362 (7) - why increace spacing here? this is not a kick point or anything wwwww Spacing doesn't exist in my Complex difficulties. It's all about the pretty patterns. stop trying to be kirby, your artmapping sucks
00:18:029 (7) - ^
00:18:362 (8) - so earlier you used 0.2x spacing on this, now you use 1.3x? I changed it to .2x
00:19:362 (3,4,5,1) - redesign this pattern, plays awkward I thought it was because I removed a circle and I wasn't used to it. It's harder to read now though
00:21:029 (5) - come on you know you can do something creative and fun with this Maybe, but I don't really want to break anything here. They're all aligned all perfectly the way I want them to :(
00:23:362 (4,5,6) - weird My map is weird so fix it
00:24:029 (1,2,3,4,5,6) - I know you're just trying to be symmetrical and shit but come on this looks weird as shit and is confusing I like making my maps confusing. I think it looks cool fuck off confusing is not good or cool
00:27:529 (4) - spacing I think I "taught" the players enough for them to know that it's a 1/4 jump from all the part before that, so it's readable. The jump isn't that hard either.
00:28:029 (6) - remove finish, way too hard for such a soft point in soft song Yay finally a mod about hitsounds. I'm terrible with hitsounds so I want more people to comment about them
00:32:029 (1) - reposition this slider But my stacks fuck your stacks, you can't even see them when playing too much
00:37:362 (3) - same as earlier, or if not at least add to 00:37:862 (3) I think Easy diff is easier to visualize what I did at this part. No finish at 00:37:862 (3). I agree it's a bit loud though. I'll lower the volume.
00:45:029 (9) - ctrl+g
00:45:029 (9) - ^ So ctrl+g back to original slider? ???
00:53:195 (1,2) - ew Yeah, I really hate how I mapped 00:52:695 (2,1,2). I think I'll look for a way to map them nicer.
01:12:526 (1) - reposition Not sure what you wanted me to do here but I repositioned a bit so it looks better

this is 100% best mod ever
i know
i give amazing reason for suggest

no kd Here's your kd. You have enough blues replies from me for one, I think NO ONE FUCKING ASKED YOU
Thanks for modding!
who told you earlier to use ar10
your map is even worse with ar10
no
Topic Starter
_koinuri

[Seraphin] wrote:

[Seraphin] wrote:

hi fuck you
complexxxxxx Hi

00:10:029 (8) - no pls this just feel weird Weird how? I don't really feel anything o: just snap l-r is weird mane Well now that the note after is at weird position, I should probably remap this part.
00:12:529 (6) - smth liek x448 y96 ok
00:15:362 (7) - why increace spacing here? this is not a kick point or anything wwwww Spacing doesn't exist in my Complex difficulties. It's all about the pretty patterns. stop trying to be kirby, your artmapping sucks How am I supposed to improve without trying to map them :/? I personally like maps that visually look cool rather than maps that flows nicely because osu standard mapping allows for so much freedom in note placement (and I also prefer playing taiko and mania for gameplay, so flow doesn't really affect me that much). I don't really know who kirby is, though. An old mapper or unranked only mapper? I should look him up if he maps artistically
00:18:029 (7) - ^
00:18:362 (8) - so earlier you used 0.2x spacing on this, now you use 1.3x? I changed it to .2x
00:19:362 (3,4,5,1) - redesign this pattern, plays awkward I thought it was because I removed a circle and I wasn't used to it. It's harder to read now though
00:21:029 (5) - come on you know you can do something creative and fun with this Maybe, but I don't really want to break anything here. They're all aligned all perfectly the way I want them to :(
00:23:362 (4,5,6) - weird My map is weird so fix it I like it weird.
00:24:029 (1,2,3,4,5,6) - I know you're just trying to be symmetrical and shit but come on this looks weird as shit and is confusing I like making my maps confusing. I think it looks cool fuck off confusing is not good or cool I didn't see anybody get confused here when I asked for testplay though. So it's a cool confusing.
00:27:529 (4) - spacing I think I "taught" the players enough for them to know that it's a 1/4 jump from all the part before that, so it's readable. The jump isn't that hard either.
00:28:029 (6) - remove finish, way too hard for such a soft point in soft song Yay finally a mod about hitsounds. I'm terrible with hitsounds so I want more people to comment about them
00:32:029 (1) - reposition this slider But my stacks fuck your stacks, you can't even see them when playing too much This one is somewhat obvious because they're only a note away. I also like the notes to be neatly aligned even if it's not visible while playing.
00:37:362 (3) - same as earlier, or if not at least add to 00:37:862 (3) I think Easy diff is easier to visualize what I did at this part. No finish at 00:37:862 (3). I agree it's a bit loud though. I'll lower the volume. *Easy -> Beginner*
00:45:029 (9) - ctrl+g
00:45:029 (9) - ^ So ctrl+g back to original slider? ??? You linked the same slider. I kind of guessed where you wanted me to ctrl+g though.
00:53:195 (1,2) - ew Yeah, I really hate how I mapped 00:52:695 (2,1,2). I think I'll look for a way to map them nicer.
01:12:526 (1) - reposition Not sure what you wanted me to do here but I repositioned a bit so it looks better

this is 100% best mod ever
i know
i give amazing reason for suggest

no kd Here's your kd. You have enough blues replies from me for one, I think NO ONE FUCKING ASKED YOU Thanks for star!

Thanks for modding!
who told you earlier to use ar10
your map is even worse with ar10
no It was the first mod
eeezzzeee
Hi, from modding queue.

Ive actually played this map before and I liked it a lot! Thanks to your friend Elephant_King for showing me! :D
Ok tiem 4 mod

[Beginner]
Two easy difficulties? :D
00:34:695 (3) - new combo

[Easy]
00:32:029 (1,3,1) - These three are overlapping due to the very slow AR, how about using a different pattern

[Normal]
Theres a bunch of minor distance snap problems, they dont affect gameplay much but you should fix because normal difficulty has a consistent distance snap
00:08:029 (1,2) - just a suggestion because i kinda dont like putting notes right under on a normal
00:10:695 (1,2) - ^, of course you might need to rearrange 00:10:029 (5,6) as well
00:17:529 (4,5) - distance snap
00:18:695 (1,2) - same as 00:08:029 (1,2)
00:21:362 (1,2) - ^
00:25:529 (4,5) - distance snap
00:27:695 (3,4) - this is confusing, considering that people usually wont follow a slider like (3) all the way to the end the distance snap doesnt really help. really think you should change this. how about just trying something standard like this
SPOILER
This is just a general idea, you should test to see what looks better
00:29:362 (1,2) - same as 00:08:029 (1,2)
00:37:029 (1,2) - distance snap
00:40:029 (1,2) - same as 00:08:029
00:58:193 (4,5) - distance snap
00:59:193 (1,2) - ^

[captin's Hard]
Nice difficulty! Nothing much to point out
00:27:529 (3) - instead of a slider here try just a circle at 00:27:695, i think this would match music better

[Complex]
Why is this called complex and not insane? :P
Some of these spacing problems i pointed out technically dont need to be fixed because its an insane, but i just think its not intuitive to play! So these are mostly suggestions
00:19:862 (1,2) - the rest of the 1/4 spacing for this section 00:18:695 - 00:28:029 is very small, make these two a little closer
00:27:195 (3,4) - ^
00:37:029 (1,2) - this is a kinda random jump
00:43:195 (3,4,5,6) - hmm such small spacing for these? the 1/4 space was a lot larger in earlier parts of this section
00:46:195 (3,4,5,6,7,8) - i kinda dont like how everything is so close together here, but idk how to fix this easily without changing the pattern.
01:05:026 (3,4) - this section the spacing difference is even more noticeable
01:27:859 (1) - this isnt on any of the other difficulties, i think it can be removed because there isnt really any music going on at 01:29:193 anyway

That's all! Nice song & map, best of luck :)
Topic Starter
_koinuri

eeezzzeee wrote:

Hi, from modding queue.

Ive actually played this map before and I liked it a lot! Thanks to your friend Elephant_King for showing me! :D :D Yay
Ok tiem 4 mod

[Beginner]
Two easy difficulties? :D Yeah
00:34:695 (3) - new combo I actually had some more nc error. I think I fixed them all

[Easy]
00:32:029 (1,3,1) - These three are overlapping due to the very slow AR, how about using a different pattern I know the overlap looks somewhat bad in editor, but the first overlap isn't that bad when playing. I'll fix the 2nd one a bit.

[Normal]
Theres a bunch of minor distance snap problems, they dont affect gameplay much but you should fix because normal difficulty has a consistent distance snap
This is on harder side of Normal, I don't think making it 100% 1.0x distance snap is necessary. Most of them is to avoid overlaps anyway. I fixed all the distance snap that was accidental though
00:08:029 (1,2) - just a suggestion because i kinda dont like putting notes right under on a normal Kept some
00:10:695 (1,2) - ^, of course you might need to rearrange 00:10:029 (5,6) as well
00:17:529 (4,5) - distance snap
00:18:695 (1,2) - same as 00:08:029 (1,2)
00:21:362 (1,2) - ^
00:25:529 (4,5) - distance snap
00:27:695 (3,4) - this is confusing, considering that people usually wont follow a slider like (3) all the way to the end the distance snap doesnt really help. really think you should change this. how about just trying something standard like this fixed
SPOILER
This is just a general idea, you should test to see what looks better
00:29:362 (1,2) - same as 00:08:029 (1,2)
00:37:029 (1,2) - distance snap
00:40:029 (1,2) - same as 00:08:029
00:58:193 (4,5) - distance snap
00:59:193 (1,2) - ^

[Complex]
Why is this called complex and not insane? :P Because reasons.
Some of these spacing problems i pointed out technically dont need to be fixed because its an insane, but i just think its not intuitive to play! So these are mostly suggestions
00:19:862 (1,2) - the rest of the 1/4 spacing for this section 00:18:695 - 00:28:029 is very small, make these two a little closer
00:27:195 (3,4) - ^ Nah, I know this one is sudden but it looks cooler this way
00:37:029 (1,2) - this is a kinda random jump But I like this pattern D:
00:43:195 (3,4,5,6) - hmm such small spacing for these? the 1/4 space was a lot larger in earlier parts of this section Yeah... My spacings constantly change from pattern to pattern because I focus more on the shapes of the patterns more than the emphasis on songs. I'm trying to balance these out though. I'll eventually get them perfect.
00:46:195 (3,4,5,6,7,8) - i kinda dont like how everything is so close together here, but idk how to fix this easily without changing the pattern. I think they're fine
01:05:026 (3,4) - this section the spacing difference is even more noticeable
01:27:859 (1) - this isnt on any of the other difficulties, i think it can be removed because there isnt really any music going on at 01:29:193 anyway

That's all! Nice song & map, best of luck :) Thanks
Thanks for modding!
RatedNC17
Hello~

[Beginner]
You should incorporate the clap sound to the slider ticks to keep beat going and go with the song (not sure if you did cause my hearing is crap)
00:18:695 (1) - here is a good example that the sound could be used in the middle of the slider.
01:26:859 (2) - (i think) this is a bit rotated or unaligned. rotate by 5 degrees and move the end point by 1 grid up

[Easy]
This Diff could definitely use the slider tick sound. Also don't you think the spacing is a bit much for a Easy.
00:20:029 (3) - on the slider bounce remove the clap. it doesn't really fit here since the music doesn't have the same sound here
00:21:362 (1) - ^
00:25:362 (2) - i think this slider would look much better if you removed it's second red point
00:28:028 (2) - ^

[Normal]
Nothing much to say. a bit challenging for a normal but nothing too groundbreaking and spacing is neat.

[Captin's Hard]
00:28:695 (1,2) - reduce volume by 35%. it's pretty loud here and it disrupts this part in music
01:22:360 (2) - remove both red points and make them normal and adjust them to make a wave slider. Like this
Fun! :D

[Complex]
Spacing here is awkward and notes like 00:18:695 (1,2) appear quite frequently in places where they do not fit. I know this is a insane but those notes sound completely wrong
00:19:862 (1,2) - the way you placed 2 on the timeline doesn't sound so good
00:37:029 (1,2) - i don't think the spacing here is really necessary
00:24:529 (3,4,5,6) - this is a good example of the 1/4 notes being unnecessary
This diff is pretty messy and could use more polishing. The other diffs are fine and the map has much potential. Good luck :D
Topic Starter
_koinuri

RatedNC17 wrote:

Hello~

[Beginner]
You should incorporate the clap sound to the slider ticks to keep beat going and go with the song (not sure if you did cause my hearing is crap)
00:18:695 (1) - here is a good example that the sound could be used in the middle of the slider. ok
01:26:859 (2) - (i think) this is a bit rotated or unaligned. rotate by 5 degrees and move the end point by 1 grid up Fixed, I think

[Easy]
This Diff could definitely use the slider tick sound. Also don't you think the spacing is a bit much for a Easy. I think the spacing is fine, Easy and Normal was designed to be on harder side to balance out the Beginner diff and difficult Hard diff.
00:20:029 (3) - on the slider bounce remove the clap. it doesn't really fit here since the music doesn't have the same sound here I didn't remove the claps but I added more clap around it to match my other diff's hitsound patterns
00:21:362 (1) - ^
00:25:362 (2) - i think this slider would look much better if you removed it's second red point I like it better with the red points :(
00:28:028 (2) - ^

[Normal]
Nothing much to say. a bit challenging for a normal but nothing too groundbreaking and spacing is neat.

[Captin's Hard]
00:28:695 (1,2) - reduce volume by 35%. it's pretty loud here and it disrupts this part in music
01:22:360 (2) - remove both red points and make them normal and adjust them to make a wave slider. Like this
Fun! :D

[Complex]
Spacing here is awkward and notes like 00:18:695 (1,2) appear quite frequently in places where they do not fit. I know this is a insane but those notes sound completely wrong This song has a lot of noise in it, and 3/4 sliders are the best way to map vocals and those little details at the same time imo. For example, 00:18:695 (1,2) is mapped to the long vocal "hi" in hibiita and the string (?) that plays at the same time, and the noise I put whistle to at 00:19:029 (whistle blends in pretty well with it, you can hear it better without any hitsounds). The noise kind of interrupts the long vocal, so shortening it to 3/4 instead of whole 1/1 maps represents that part well imo.
00:19:862 (1,2) - the way you placed 2 on the timeline doesn't sound so good Repeated 00:18:695 (1,2) because it's similar (vocal and string (?). The noise come later for this part though.)
00:37:029 (1,2) - i don't think the spacing here is really necessary I put some emphasis on this part because it sounds kind of like a turning point of the music. NC spam and somewhat difficult jump.
00:24:529 (3,4,5,6) - this is a good example of the 1/4 notes being unnecessary It may not be necessary, but I don't want to repeat 1/1 slider from before. The whole repeating part is faster in general.
This diff is pretty messy and could use more polishing . The other diffs are fine and the map has much potential. Good luck :D Thanks.
It's like people don't notice all my stuff I poured into this difficulty :(. I spent a lot of time with this difficulty, I just have odd style of mapping. And I think this odd mapping fits sasakure.UK pretty well because most of his songs are very different from others (look at those time signature changes in the middle, and that's considered small amount in most of his songs. Full version of this song actually sounds even weirder, a lot of noises.). Maybe I should go try learning generic mapping instead of trying to have unique mapping style.. >.>
Sorry for a lot of reds, thanks for modding though! I fixed some hitsounds in all diff except Normal following your suggestions.
captin1

eeezzzeee wrote:

Hi, from modding queue.

[captin's Hard]
Nice difficulty! Nothing much to point out
00:27:529 (3) - instead of a slider here try just a circle at 00:27:695, i think this would match music better nah, skips the sound at 00:27:529 -

That's all! Nice song & map, best of luck :)

RatedNC17 wrote:

Hello~

[Captin's Hard]
00:28:695 (1,2) - reduce volume by 35%. it's pretty loud here and it disrupts this part in music did a volume crescendo
01:22:360 (2) - remove both red points and make them normal and adjust them to make a wave slider. Like this no thanks i like the more angluar feel here
Fun! :D
thanks~

SPOILER
osu file format v12

[General]
AudioFilename: SeventH-HeaveN.mp3
AudioLeadIn: 0
PreviewTime: 55665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SeventH-HeaveN
TitleUnicode:SeventH-HeaveN
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Loli -[Koinuri]
Version:captin's Hard
Source:セブンスドラゴン2020
Tags:Seventh Dragon 2020 Hatsune Miku Vocaloid captin1 Genjitsu Aesop
BeatmapID:384974
BeatmapSetID:154058

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"notloveiswar.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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77860,333.333333333333,6,2,0,75,1,0
77860,-111.111111111111,6,2,0,75,0,0
86193,-133.333333333333,6,2,1,40,0,0


[Colours]
Combo1 : 0,147,73
Combo2 : 255,0,255
Combo3 : 255,26,19

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184,44,75193,6,0,P|160:116|68:148,1,176.000005371094,0|10,1:0|0:0,0:0:0:0:
80,44,75693,1,0,1:0:0:0:
184,44,75860,2,0,L|272:12,2,88.000002685547,0|8|0,0:0|0:0|1:0,0:0:0:0:
256,120,76360,1,0,0:0:0:0:
176,192,76526,2,0,P|192:248|224:276,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
320,272,76860,1,8,0:0:0:0:
256,356,77026,2,0,B|316:348|316:348|432:376,1,176.000005371094,2|8,1:2|0:0,0:0:0:0:
424,268,77526,1,0,1:0:0:0:
424,268,77610,1,0,1:0:0:0:
424,268,77693,1,0,1:0:0:0:
424,268,77776,1,0,1:0:0:0:
424,268,77860,6,0,P|440:224|384:148,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
304,164,78360,2,0,P|240:152|212:72,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
144,28,78860,2,0,L|120:108,1,71.9999978027344
40,116,79193,1,0,1:0:0:0:
96,180,79360,2,0,L|160:228,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
20,224,79860,6,0,B|32:268|32:268|124:336,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
196,308,80360,1,0,0:0:0:0:
196,308,80526,2,0,B|228:312|248:332|248:332|296:320|304:240,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
260,192,81026,2,0,L|252:116,2,71.9999978027344,0|0|0,0:0|1:0|0:0,0:0:0:0:
348,196,81526,1,8,0:0:0:0:
388,272,81693,1,0,0:0:0:0:
352,352,81860,6,0,P|420:356|468:292,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
460,216,82360,2,0,B|450:172|450:172|428:124|428:124|416:69,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
332,72,82860,2,0,P|312:112|284:136,1,71.9999978027344
208,116,83193,1,0,1:0:0:0:
232,200,83360,2,0,L|312:224,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,224,83860,6,0,P|92:216|56:128,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
108,76,84360,1,0,0:0:0:0:
108,76,84526,2,0,L|140:144,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
224,136,84860,1,0,0:0:0:0:
296,184,85026,2,0,P|348:152|356:72,1,143.999995605469,0|0,1:0|0:0,0:0:0:0:
272,56,85526,1,0,1:0:0:0:
272,56,85609,1,0,1:0:0:0:
272,56,85693,1,0,1:0:0:0:
272,56,85776,1,0,1:0:0:0:
56,52,86193,5,0,0:0:0:0:
128,96,86526,2,0,P|148:176|60:212,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
108,292,87359,2,0,L|180:264,1,60.0000022888184
Cyllinus
I'm new to this.
Good luck with your map.
[Normal]
00:33:695 (5) - add a circle on the white tick after this?
00:41:195 (4) - ^
00:44:529 (5) - ^
01:25:193 (4) - move forward to the red tick and remove one repeat
Topic Starter
_koinuri

Cyllinus wrote:

I'm new to this.
Good luck with your map.
[Normal]
00:33:695 (5) - add a circle on the white tick after this? It doesn't sound that great to me :(
00:41:195 (4) - ^ Ok
00:44:529 (5) - ^ Same here
01:25:193 (4) - move forward to the red tick and remove one repeat fixed
Thanks for modding Cyllinus! :)
Kiiwa
Cool song~ 8-)
Topic Starter
_koinuri
sasakure.UK best VocaloidP

osu! needs more sasakure.UK songs ranked
Kamio Misuzu
Hi~From #modreqs NO KDS, Just have a look :D

Kiiwa wrote:

Cool song~ 8-)
[General]

I'm not sure about the diff name (complex),maybe you should change it into (Insane)?

[Complex]
00:09:862 (7) - delete

00:14:362 (3) - remove finish

00:27:695 (5,6) - consolidate this to a slider

00:29:279 - add note

00:39:945 - ^

00:58:777 - ^

01:07:110 - ^

01:02:110 - ^

01:10:110 - ^

01:00:526 (1) - end this slider at 01:00:693 -

00:59:860 (4,5) - try this?
01:11:526 (2,4) - OH! I HATE THIS!

01:24:193 (2,4,5) - ^

01:06:443 (4,6) - delete

Good luck,nice song~
Topic Starter
_koinuri

Kamio Misuzu wrote:

Hi~From #modreqs NO KDS, Just have a look :D Oops, wasn't really paying attention and gave you a kudosu

Kiiwa wrote:

Cool song~ 8-)
[General]

I'm not sure about the diff name (complex),maybe you should change it into (Insane)? I think it describes the diff level fine, peppy made a compromise to allow the highest diff to be any name as long as it's not related to username anyway.

[Complex]
00:09:862 (7) - delete

00:14:362 (3) - remove finish

00:27:695 (5,6) - consolidate this to a slider

00:29:279 - add note

00:39:945 - ^ Doesn't really sound good to me

00:58:777 - ^ ^

01:07:110 - ^

01:02:110 - ^ I would put it for more triplets in this map, but then I would need to start adding it to the other part with the similar rhythm, and it would really break my pattern :(. I also don't really want that many extra sounds in the kiai part so all the notes sound strong.

01:10:110 - ^

01:00:526 (1) - end this slider at 01:00:693 - I'm about to go fix a lot of 3/4 sliders, but I think this one sounds okay

00:59:860 (4,5) - try this? Did something similar

01:11:526 (2,4) - OH! I HATE THIS! Fixed it a bit

01:24:193 (2,4,5) - ^ I don't think this one is that much of a problem :(

01:06:443 (4,6) - delete I think the stream works fine here.

Good luck,nice song~ Thanks!
Thanks for modding!
Natsu
Hi hi hi~


[General]
  1. Clean

[Complex]
  1. 00:08:029 (1,2,3,4) - I don't like this rhythm, mainly cuz I don't get what are you following here, I suggest you to follow the vocals instead, 00:08:695 (2) - this circle is not necesary and just confuse the players, removing it and extending 00:08:029 (1) - to 00:08:695 - like:
  2. 00:10:029 (7) - nothing in the music here, also that hitnormal just make it more obviously, if you really want to map that spot the better option is do a 1/1 slider with previous 00:09:695 (6) -
  3. 00:15:195 (6,7,8) - this beats doesn't have support from the music, Is better if you remove them
  4. 00:21:695 (2,5) - try to avoid the overlap, doesn't look nice IMO
  5. 00:30:360 slider tail is unsnapped
  6. 00:28:362 (2) - move this one some grids up to avoid the overlap with 00:27:695 (5) -
  7. 00:30:529 (5,7) - mm you have some more overlaps like this one and them doesn't look nice IMO, probably you'll improve this diff if you take a look and clean some nazi stuff, like blankets, stacks and some overlaps ;)
  8. 00:37:029 (1,2,3,1,2,3,1,2,3) - your comboing look pretty inconsistent here, at least remove the one at 00:37:529 (1) - is not necessary, since you're not doing a jump or anti jump there
  9. 00:48:029 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - this is great
  10. 00:51:195 (1) - with this slider I feel you are breaking the flow from the triangles pattern, I'll like if you do ctrl g in 00:51:195 (1) -
  11. 00:55:860 (1) - I thing reducing the volume here will represent better the vocals and your anti jump pattern
  12. 01:07:526 (2,3) - I feel this rhythm weird and not consistent with your others rhythms, when you are clearly following the vocals, try this to follow the vocals better:
  13. 01:07:860 (3,4,1) - stack this properly #nazi
  14. 01:16:360 you're missing a NC here, following your every 1 stanza pattern in this section, also I thing a NC will help to read the stream pattern there

[captin's Hard]
  1. 00:17:862 (5) - I feel this repeat doesn't fit with the song in this point, mainly because the strong sound + vocal is in 00:18:029 -, some others options:

  2. 00:21:029 (7) - mmm ending sliders on stanzas with such an important song doesn't represent the song nicely, since I believe the beat at 00:21:362 - is the place where the NC should be and need a click action due to the highest pitch there
  3. 00:27:029 maybe just me, but I feel this section really empty, maybe add a circle there?
  4. 00:47:362 (7) - Use a 1/2 repeat slider instead? to bring more emphasis to 00:47:529
  5. 00:55:860 (1) - same suggestion as complex, I thing reducing the volume maybe to 50% will fit better the song
  6. 01:06:360 (7) - you're mapping a triplet here for consistency you should map the other one in 01:06:693 (8) - too
  7. 01:16:526 (5,6,7,8,9,10,11,1) - mmm I thing will be better if you keep consistent with 01:06:360 (7,8,9,10,1) - the rhythms are really different in both spots and they have a similar music, thought

[Normal]
  1. 00:08:862 (3) - a repeat slider will fit better the vocals in this point, also will play more intuitive due to the music
  2. 00:10:029 (5) - same as complex, nothing in the music here, I suggest you to remove this circle
  3. 00:15:362 (5,6) - same as above
  4. 00:17:529 (4) - since I don't feel a repeat slider fit the music here <:, try this instead:
  5. 00:21:862 (2) - try to don't hidden circles under sliders tails in normal diffs, since most of normal diff players are beginners and they don't use transparent skins, and is really hard to notice with the default one
  6. 00:29:362 (1,2) - same as above
  7. 00:30:529 (4,5,6) - spacing~
  8. 00:33:695 (5) - add a repeat in this slider? since the sound at 00:34:029 is really important IMO
  9. 00:51:695 (2,1,2,3) - the stack + anti jump are making a difficult spike here, since most of players will break combo here, you should make this part more simple to follow o:
  10. 00:57:693 (3,4,5) - use the same spacing between them
  11. 01:19:026 (3) - this slider doesn't play nicely, is better if you start it in 01:18:860 - It will be more intuitive to play
  12. 01:21:026 (3) - ^
  13. 01:23:026 ^
  14. 01:25:026 (3) - ^
[Easy]
  1. OD -1 (2) for better diff spread
  2. 00:32:029 (1,2,3,4) - use a properly spacing instead <:
  3. 00:38:362 (2,2) - try to stack them just for better design
  4. 01:13:860 (3,4,5,6,1,2) - try to add some slider there, actually is so much single tap for an easy diff IMO
  5. not much to point out here, but try to fix some nazi stuff by yourself :)
[Beginner]
  1. OD-1 for better diff spread
  2. 00:51:195 (2) add NC , yup it's a bug
  3. same as easy :p
GL :)
Kibbleru
late mod via queue

[Complex]
  1. 00:08:695 (2) - overmap a bit here imo. you can just leave it out and put an antijump
  2. 00:09:695 (6,7) - again, these are a bit overmapped. i really cant hear anything, and, antijumps are great
  3. 00:18:695 (1,2) - i think you should find a way to overlap this more or don't overlap (increase or decrease ds). the way it just barely touches right now doesn't look so pretty
  4. 00:19:862 (1,2,4,5) - this part is just messy... they overlap badly and yah.. i can see that you're trying to stack things, which is good, but before considering stacking, be sure it looks neat.
  5. 00:27:695 (5,2) - yah space this out too
  6. 00:51:029 (4) - this here just seems like it'd catch ppl off lol. you have this offsetting triangle thing going then just putting a random circle in the middle. i think you can leave it in the pattern
  7. 00:56:527 (1,2) - bad overlap
  8. 01:03:026 (1,3) - ^
  9. 01:12:026 (4) - move this over a bit like this, looks better
  10. 01:21:026 (6) - i think this looks better if you ctrl j
[Captain's Hard]
  1. 00:41:695 (5,6) - ctrl g this, try using that rhythm
  2. 00:55:860 (1) - kinda sudden after spinner
  3. 01:15:193 (1) - space out a bit, they almost touch
    Nice difficulty, good job!
[Normal]
  1. SV a bit high imo
  2. 00:21:862 (2) - don't hide this under the slider, they're too hard to see
  3. 00:29:862 (2) - ^
  4. 00:21:362 (1,4) - this overlap not the best
  5. 00:27:195 (2,4,5) - ^don't overlap these either
  6. 00:38:029 (3,4) - ^
  7. 00:48:029 (1,2,1,2,1,2) - the pattern just doesn't really look nice. sry no suggestions, just look at some other ranked maps and get some ideas
  8. 00:52:195 (1) - u know why
  9. 01:23:026 (3,2) - eh idunno overlap all the way or don't
[Easy]
  1. 00:38:362 (2,2) - try to stack?
  2. 01:13:860 (3,4,5,6,1,2) - a bit too many consecutive circles
    This diff is pretty good
[Beginner]
  1. 00:16:029 (1) - try to center?
  2. 00:26:695 (1,1) - might be confusing for beginners, cuz they're overlapped
  3. 00:48:029 (1) - only repeat max once
Insane & Normal needs some work but overall good job!
Topic Starter
_koinuri
Natsu

Natsu wrote:

Hi hi hi~
Hi


[General]
  1. Clean

[Complex]
  1. 00:08:029 (1,2,3,4) - I don't like this rhythm, mainly cuz I don't get what are you following here, I suggest you to follow the vocals instead, 00:08:695 (2) - this circle is not necesary and just confuse the players, removing it and extending 00:08:029 (1) - to 00:08:695 - like:
  2. 00:10:029 (7) - nothing in the music here, also that hitnormal just make it more obviously, if you really want to map that spot the better option is do a 1/1 slider with previous 00:09:695 (6) -
  3. 00:15:195 (6,7,8) - this beats doesn't have support from the music, Is better if you remove them
  4. 00:21:695 (2,5) - try to avoid the overlap, doesn't look nice IMO
  5. 00:30:360 slider tail is unsnapped
  6. 00:28:362 (2) - move this one some grids up to avoid the overlap with 00:27:695 (5) -
  7. 00:30:529 (5,7) - mm you have some more overlaps like this one and them doesn't look nice IMO, probably you'll improve this diff if you take a look and clean some nazi stuff, like blankets, stacks and some overlaps ;) So many overlapss
  8. 00:37:029 (1,2,3,1,2,3,1,2,3) - your comboing look pretty inconsistent here, at least remove the one at 00:37:529 (1) - is not necessary, since you're not doing a jump or anti jump there I want to keep this combo pattern for lyrics and kind of mark the halfway point. Plus, it's kind of consistent if you look at the whole part together, like 3 normal combo pattern then combo every 3 note pattern, then back to normal patterns, or something like that *adds jump for more emphasis*
  9. 00:48:029 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - this is great | Woo
  10. 00:51:195 (1) - with this slider I feel you are breaking the flow from the triangles pattern, I'll like if you do ctrl g in 00:51:195 (1) - It feels a lot smoother :D
  11. 00:55:860 (1) - I thing reducing the volume here will represent better the vocals and your anti jump pattern
  12. 01:07:526 (2,3) - I feel this rhythm weird and not consistent with your others rhythms, when you are clearly following the vocals, try this to follow the vocals better:
  13. 01:07:860 (3,4,1) - stack this properly #nazi This part completely changed when I applied the rhythm one ^, no more stacks
  14. 01:16:360 you're missing a NC here, following your every 1 stanza pattern in this section, also I thing a NC will help to read the stream pattern there Oops forgot
[Normal]
  1. 00:08:862 (3) - a repeat slider will fit better the vocals in this point, also will play more intuitive due to the music
  2. 00:10:029 (5) - same as complex, nothing in the music here, I suggest you to remove this circle
  3. 00:15:362 (5,6) - same as above
  4. 00:17:529 (4) - since I don't feel a repeat slider fit the music here <:, try this instead:
  5. 00:21:862 (2) - try to don't hidden circles under sliders tails in normal diffs, since most of normal diff players are beginners and they don't use transparent skins, and is really hard to notice with the default one
  6. 00:29:362 (1,2) - same as above
  7. 00:30:529 (4,5,6) - spacing~ It should've been same spacing :( I guess I accidentally moved it somehow
  8. 00:33:695 (5) - add a repeat in this slider? since the sound at 00:34:029 is really important IMO I actually don't really hear any important sound here x_x. The repeat slider feels better flow wise so I'll change this to repeat slider though
  9. 00:51:695 (2,1,2,3) - the stack + anti jump are making a difficult spike here, since most of players will break combo here, you should make this part more simple to follow o:
  10. 00:57:693 (3,4,5) - use the same spacing between them Meh ok
  11. 01:19:026 (3) - this slider doesn't play nicely, is better if you start it in 01:18:860 - It will be more intuitive to play I want to follow the vocal here
  12. 01:21:026 (3) - ^
  13. 01:23:026 ^
  14. 01:25:026 (3) - ^
[Easy]
  1. OD -1 (2) for better diff spread It's already 2 though. (assuming the (2) means drop it to 2)
  2. 00:32:029 (1,2,3,4) - use a properly spacing instead <: 00:33:362 (3) moved itself :(
  3. 00:38:362 (2,2) - try to stack them just for better design
  4. 01:13:860 (3,4,5,6,1,2) - try to add some slider there, actually is so much single tap for an easy diff IMO
  5. not much to point out here, but try to fix some nazi stuff by yourself :) I'll try, I'm terrible at finding nazi stuff though x_x
[Beginner]
  1. OD-1 for better diff spread OD0? o_O
  2. 00:51:195 (2) add NC , yup it's a bug
  3. same as easy :p
GL :) Thanks!

Kibbleru

Kibbleru wrote:

late mod via queue

[Complex]
  1. 00:08:695 (2) - overmap a bit here imo. you can just leave it out and put an antijump Fixed from previous mod
  2. 00:09:695 (6,7) - again, these are a bit overmapped. i really cant hear anything, and, antijumps are great ^
  3. 00:18:695 (1,2) - i think you should find a way to overlap this more or don't overlap (increase or decrease ds). the way it just barely touches right now doesn't look so pretty Increased ds
  4. 00:19:862 (1,2,4,5) - this part is just messy... they overlap badly and yah.. i can see that you're trying to stack things, which is good, but before considering stacking, be sure it looks neat. I'll try :(.
  5. 00:27:695 (5,2) - yah space this out too I should look for more overlapping notes, fixed from previous mod too
  6. 00:51:029 (4) - this here just seems like it'd catch ppl off lol. you have this offsetting triangle thing going then just putting a random circle in the middle. i think you can leave it in the pattern I had different pattern here before and 00:51:195 (1) was blanketing the last pattern. I didn't know where to put the left over 4 so I kind of just put it there for the blanket. I don't think it should be part of the pattern because it's not part of the "Nani wo inoru, nani wo kaesu, nani wo utau" repeating lyric. I'll find a better place for it
  7. 00:56:527 (1,2) - bad overlap Intentional, it looks fine imo. I do it all the time o:, kind of like broken up arc stuff
  8. 01:03:026 (1,3) - ^ -waits for people to mod about the spacing-
  9. 01:12:026 (4) - move this over a bit like this, looks better
  10. 01:21:026 (6) - i think this looks better if you ctrl j

[Normal]
  1. SV a bit high imo captin told me to bring up the Normal diff so the spread will be more even. .65 -> .9 -> 1.2 -> 1.6 seems like a good spread imo.
  2. 00:21:862 (2) - don't hide this under the slider, they're too hard to see Fixed from prev (ry
  3. 00:29:862 (2) - ^ ^ Two mods at the same time yay
  4. 00:21:362 (1,4) - this overlap not the best
  5. 00:27:195 (2,4,5) - ^don't overlap these either
  6. 00:38:029 (3,4) - ^
  7. 00:48:029 (1,2,1,2,1,2) - the pattern just doesn't really look nice. sry no suggestions, just look at some other ranked maps and get some ideas Why not? I think they looks very nice :(
  8. 00:52:195 (1) - u know why Yes
  9. 01:23:026 (3,2) - eh idunno overlap all the way or don't
[Easy]
  1. 00:38:362 (2,2) - try to stack? Fixed (from previous mod)
  2. 01:13:860 (3,4,5,6,1,2) - a bit too many consecutive circles ^
    This diff is pretty good
[Beginner]
  1. 00:16:029 (1) - try to center? I should've done that from the beginning, now I don't think it's worth fixing it for moving everything else after for constant ds
  2. 00:26:695 (1,1) - might be confusing for beginners, cuz they're overlapped
  3. 00:48:029 (1) - only repeat max once I think they're fine. I want this part to be repetitive.
Insane & Normal needs some work but overall good job! :D

Thanks for modding!
Fixed every non-red mods
captin1

Natsu wrote:

Hi hi hi~

[captin's Hard]
  1. 00:17:862 (5) - I feel this repeat doesn't fit with the song in this point, mainly because the strong sound + vocal is in 00:18:029 -, some others options:
    did this one
  2. 00:21:029 (7) - mmm ending sliders on stanzas with such an important song doesn't represent the song nicely, since I believe the beat at 00:21:362 - is the place where the NC should be and need a click action due to the highest pitch there i like this pattern :<
  3. 00:27:029 maybe just me, but I feel this section really empty, maybe add a circle there?
  4. 00:47:362 (7) - Use a 1/2 repeat slider instead? to bring more emphasis to 00:47:529
  5. 00:55:860 (1) - same suggestion as complex, I thing reducing the volume maybe to 50% will fit better the song
  6. 01:06:360 (7) - you're mapping a triplet here for consistency you should map the other one in 01:06:693 (8) - too i like the short rhythmic break before the full triple
  7. 01:16:526 (5,6,7,8,9,10,11,1) - mmm I thing will be better if you keep consistent with 01:06:360 (7,8,9,10,1) - the rhythms are really different in both spots and they have a similar music, thought the vocal and music is clearly different, so keeping them different
GL :)

Kibbleru wrote:

late mod via queue

[Captain's Hard] that's not my name aldksfjsdlfjsdf
  1. 00:41:695 (5,6) - ctrl g this, try using that rhythm no thanks, i like the click being on 00:42:029 (6) -
  2. 00:55:860 (1) - kinda sudden after spinner imo it feels worse without that note there D:
  3. 01:15:193 (1) - space out a bit, they almost touch
    Nice difficulty, good job!
Insane & Normal needs some work but overall good job!
thanks~
SPOILER
osu file format v12

[General]
AudioFilename: SeventH-HeaveN.mp3
AudioLeadIn: 0
PreviewTime: 55665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SeventH-HeaveN
TitleUnicode:SeventH-HeaveN
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Loli -[Koinuri]
Version:captin's Hard
Source:セブンスドラゴン2020
Tags:Seventh Dragon 2020 Hatsune Miku Vocaloid captin1 Genjitsu Aesop
BeatmapID:384974
BeatmapSetID:154058

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"notloveiswar.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6696,333.333333333333,4,2,1,75,1,0
6696,-133.333333333333,4,2,1,50,0,0
18695,-111.111111111111,4,2,1,75,0,0
29362,-100,4,2,1,75,0,0
48029,333.333333333333,3,2,1,75,1,0
50029,333.333333333333,4,2,1,75,1,0
51195,333.333333333333,3,2,1,75,1,0
53694,333.333333333333,6,2,1,75,1,0
55694,-133.333333333333,6,2,1,50,0,0
56527,333.333333333333,4,2,1,75,1,0
56527,-90.9090909090909,4,2,0,75,0,1
77860,333.333333333333,6,2,0,75,1,0
77860,-111.111111111111,6,2,0,75,0,0
86193,-133.333333333333,6,2,1,40,0,0


[Colours]
Combo1 : 0,147,73
Combo2 : 255,0,255
Combo3 : 255,26,19

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320,272,76860,1,8,0:0:0:0:
256,356,77026,2,0,B|316:348|316:348|432:376,1,176.000005371094,2|8,1:2|0:0,0:0:0:0:
424,268,77526,1,0,1:0:0:0:
424,268,77610,1,0,1:0:0:0:
424,268,77693,1,0,1:0:0:0:
424,268,77776,1,0,1:0:0:0:
424,268,77860,6,0,P|440:224|384:148,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
304,164,78360,2,0,P|240:152|212:72,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
144,28,78860,2,0,L|120:108,1,71.9999978027344
40,116,79193,1,0,1:0:0:0:
96,180,79360,2,0,L|160:228,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
20,224,79860,6,0,B|32:268|32:268|124:336,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
196,308,80360,1,0,0:0:0:0:
196,308,80526,2,0,B|228:312|248:332|248:332|296:320|304:240,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
260,192,81026,2,0,L|252:116,2,71.9999978027344,0|0|0,0:0|1:0|0:0,0:0:0:0:
348,196,81526,1,8,0:0:0:0:
388,272,81693,1,0,0:0:0:0:
352,352,81860,6,0,P|420:356|468:292,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
460,216,82360,2,0,B|450:172|450:172|428:124|428:124|416:69,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
332,72,82860,2,0,P|312:112|284:136,1,71.9999978027344
208,116,83193,1,0,1:0:0:0:
232,200,83360,2,0,L|312:224,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,224,83860,6,0,P|92:216|56:128,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
108,76,84360,1,0,0:0:0:0:
108,76,84526,2,0,L|140:144,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
224,136,84860,1,0,0:0:0:0:
296,184,85026,2,0,P|348:152|356:72,1,143.999995605469,0|0,1:0|0:0,0:0:0:0:
272,56,85526,1,0,1:0:0:0:
272,56,85609,1,0,1:0:0:0:
272,56,85693,1,0,1:0:0:0:
272,56,85776,1,0,1:0:0:0:
56,52,86193,5,0,0:0:0:0:
128,96,86526,2,0,P|148:176|60:212,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
84,300,87359,2,0,L|160:286,1,60.0000022888184
P A N
from my m4m queue,

[Complex]

  • when I test play I found two tissue here:
  1. some spacing of 3/4 slider to 1/2 slider with 1/4 space are confusing since their spacing is looks same as 1/2 spacing. example,
    00:29:862 (3,4) -
    00:30:529 (5,6) -
  2. 01:16:693 (1,2) - why use slider :(( I want to stream, that slider made me combo break as well, and I think 01:17:109 (4) is no necessary. maybe remove it?
    -----------------------------------------------------
  3. 01:17:693 (11) - remove one reverse?
  4. 00:46:862 (5) - perfect stack.
  5. 00:47:862 (8) - ^
  6. 00:52:195 (1) - this slider need more jump too, since other sliders are jump.
    ok 2nd time testplay
  7. and yes, most of 100 are come from 01:25:276 (7,8,9,10,11,12,13) - the spacing you use are change suddenly, you didn't do like before, 01:06:360 (3).
    so It's surprise me. maybe I'm just a noob one.
  8. 01:08:026 (4) - move to 48|160 is better flow.
    that's all I guess, just check some perfect stack on slider's tail. they have some.
[Captin1]
  1. 00:17:862 (5,6,7,8) - I think these note still need to use 1.2x since the song still calm.
  2. 01:12:860 (2) - meh touch hp bar, move a bit down.
    I'm not sure about some note that touch a color bar but this diff looks fine. no problem.
[Normal]

  • look like a light hard.
    hmm looks fine but just some overlapped like 00:18:029 (5) / 00:34:362 (6) and more. I think overlapped on Normal diff is really hard.

    [Easy]
  1. since you already have beginner, 00:22:695 (3) - change to note and add 1/2 slider on 00:23:029 is more fit imo.
  2. 00:52:695 (4) - make it 1.2x spacing.
[Beginner]

  • oh god too slow
  1. 00:29:362 (1) - perfect stack.
  2. 00:34:695 (1) - really touch hp bar here
  3. 00:42:695 (1) - perfect stack.
  4. 01:11:193 (2) - hmmm this overlapped and force flow, I hope it's fine.
  5. 01:21:860 (1) - a bit touch hp bar, a bit down.
  6. 01:26:193 - this part is not fit with vocal well but I understand that it's beginner, so leave it like that
good luck
captin1

P A N wrote:

from my m4m queue,

[Captin1]
  1. 00:17:862 (5,6,7,8) - I think these note still need to use 1.2x since the song still calm. i like the spacing for the buildup
  2. 01:12:860 (2) - meh touch hp bar, move a bit down. http://osu.ppy.sh/ss/1501068
    I'm not sure about some note that touch a color bar but this diff looks fine. no problem.
good luck
thanks pan con queso
Topic Starter
_koinuri

P A N wrote:

from my m4m queue,

[Complex]

  • when I test play I found two tissue here: That tissue
  1. some spacing of 3/4 slider to 1/2 slider with 1/4 space are confusing since their spacing is looks same as 1/2 spacing. example,
    00:29:862 (3,4) -
    00:30:529 (5,6) -
  2. 01:16:693 (1,2) - why use slider :(( I want to stream, that slider made me combo break as well, and I think 01:17:109 (4) is no necessary. maybe remove it? I thought it would be better to kind of build up for stream but I guess it is uncomfortable, I sometimes miss here too. And lol, didn't know the sound had a small pause there.
    -----------------------------------------------------
  3. 01:17:693 (11) - remove one reverse?
  4. 00:46:862 (5) - perfect stack.
  5. 00:47:862 (8) - ^
  6. 00:52:195 (1) - this slider need more jump too, since other sliders are jump.
    ok 2nd time testplay
  7. and yes, most of 100 are come from 01:25:276 (7,8,9,10,11,12,13) - the spacing you use are change suddenly, you didn't do like before, 01:06:360 (3).
    so It's surprise me. maybe I'm just a noob one. It takes me bunch of tries to fc this map. I'm terrible at playing my own map x_x
  8. 01:08:026 (4) - move to 48|160 is better flow. So cool
    that's all I guess, just check some perfect stack on slider's tail. they have some. Ok
[Normal]

  • look like a light hard. I tried making it harder to balance out Beginner and difficult Hard
    hmm looks fine but just some overlapped like 00:18:029 (5) / 00:34:362 (6) and more. I think overlapped on Normal diff is really hard.

    [Easy]
  1. since you already have beginner, 00:22:695 (3) - change to note and add 1/2 slider on 00:23:029 is more fit imo.
  2. 00:52:695 (4) - make it 1.2x spacing. x_x More overlap
[Beginner]

  • oh god too slow lol
  1. 00:29:362 (1) - perfect stack.
  2. 00:34:695 (1) - really touch hp bar here
  3. 00:42:695 (1) - perfect stack.
  4. 01:11:193 (2) - hmmm this overlapped and force flow, I hope it's fine. I'll change if more people complain
  5. 01:21:860 (1) - a bit touch hp bar, a bit down.
  6. 01:26:193 - this part is not fit with vocal well but I understand that it's beginner, so leave it like that
good luck Thanks!
Thanks for modding! Pretty much everything fixed
P A N
lol issue! that typo, meaning change so much
Gexigamma
Wow i love this song <3

Just a little suggestion, so no kds.
In the beginner diff, I think that this 01:26:193 (1,2) doesnt follow the music well. Why dont you replace it with a long slider instead?
Topic Starter
_koinuri

Gexigamma wrote:

Wow i love this song <3

Just a little suggestion, so no kds.
In the beginner diff, I think that this 01:26:193 (1,2) doesnt follow the music well. Why dont you replace it with a long slider instead?
That's a great idea! Why didn't I come up with that earlier x_x
I was trying to come up with a better way to map this part because Beginner didn't allow me to put notes on all the vocal parts.

I guess I was too focused on mapping all the notes there individually and not as a whole.
Thanks for the suggestion :D
[Seraphin]

Loli -[Koinuri] wrote:

RatedNC17 wrote:

This diff is pretty messy and could use more polishing . The other diffs are fine and the map has much potential. Good luck :D Thanks.
It's like people don't notice all my stuff I poured into this difficulty :(. I spent a lot of time with this difficulty, I just have odd style of mapping. And I think this odd mapping fits sasakure.UK pretty well because most of his songs are very different from others (look at those time signature changes in the middle, and that's considered small amount in most of his songs. Full version of this song actually sounds even weirder, a lot of noises.). Maybe I should go try learning generic mapping instead of trying to have unique mapping style.. >.>
I'm sorry if this sounds rude (it probably is)

He does NOT mean that he does not like your mapping style or some shit like that. It's not your mapping style, or anything. He's saying you need to improve mapping skill some before it's ready for rank, and really, I agree.

sasakure.UK's songs timing is still easy anyway to compared to songs like https://osu.ppy.sh/b/203906

I know you spent a lot of time, and it shows, but you still need to work on mapping skill some, I think. 01:20:860 (5,6,7) -

You need to realize people are not talking about your mapping style, but mapping itself.

"You should clean up map" does not mean "your mapping style is bad", it means you should do some self-modding, is how I feel.

But maybe this is just me.
Topic Starter
_koinuri
Sorry, that message wasn't really directed to anyone, I was just starting to get tired of same things being pointed out.

I was going to delete it when I read it again a couple days later because it sounded stupid, but I got distracted and completely forgot about it

If anyone got offended by that, I'm sorry :(
[Seraphin]

Loli -[Koinuri] wrote:

Sorry, that message wasn't really directed to anyone, I was just starting to get tired of same things being pointed out.

I was going to delete it when I read it again a couple days later because it sounded stupid, but I got distracted and completely forgot about it

If anyone got offended by that, I'm sorry :(
meow
captin1
p/3031862 rule has been adjusted, so use the official metadata exactly how it's supposed to be, with feat. Hatsune Miku
Topic Starter
_koinuri

captin1 wrote:

http://osu.ppy.sh/forum/p/3031862 rule has been adjusted, so use the official metadata exactly how it's supposed to be, with feat. Hatsune Miku
Yay finally. Every album I know has feat. Vocaloid in artist (except for Kagerou Days by Jin on Hatsune Miku 5th Birthday Best ~Memories~ album, I hear people say something about conflict with where he works or something, but I'm not sure), so I always thought it was something that was required.
Squichu
hey there!
it's been a while, but here's the mod from my queue ~
I'm only making suggestions, feel free to disagree with me! :3

[General]
  1. those combocolours are soooo bright, consider choosing less bright ones!
    example

    [Colours]
    Combo1 : 195,195,195
    Combo2 : 201,138,253
    Combo3 : 148,176,243
    Combo4 : 140,251,218
    Combo5 : 153,238,166
[Beginner]
really nice Beginner diff, some minor stuff -
  1. 00:13:362 (1) - this is'nt 100% symmetrcial, try to refine the shape by using the grid!
    also, it overlaps harshly with 00:10:695 (1) - , which doesn't look good. in the beginning there are more of these overlaps.
    this could be solved by increasing AR, but that'd be too high for a Beginner diff, then..
    so I suggest moving all of those long slider so they don't overlap at all. they might just unnecessarily cause confusion. :c
  2. 00:20:695 (2) - movement is improved if you move this further to the right (~40|160)
    blanket with 00:18:695 (1,1) - really looks nice, but the humon eye can work with their shape and notices the perfect cirlce they create.
    therefore, your effort pays off while you still can improve the flow here!
  3. 00:29:362 (1,2) - flow is not nice here, try to improve it by letting them face each other! you'd mess up the following pattern, but if you could work out a way to change it up so it fits again, go for it!
  4. 01:05:860 (2,3,1) - overlap doesn't look good to me and might be confusing as well. try to place them differently, so they don't overlap.
    the same goes for 01:09:860 (1,2,3) -
  5. 01:25:859 - consider adding a cirlce here? it feels a bit empty atm.
    also, to match the vocals, think about extending 01:26:193 (1) - to the next long white tick
[Easy]
okay, so basically all my siggestions are to improve movement/flow, so I won't mention it each time.
if it's something else, I'll point that out. xD
  1. 00:16:029 (1) - bend this in the other direction
  2. 00:23:695 (5,1) - move 5 to 136|248 and reverse the slider
    if you do that, don't forget to change up 00:25:362 (2) - (and when you're at it, try to match it better with 00:26:695 (1) - as well, maybe?)
  3. 00:29:362 (1,2) - consider reversing each of them and move them to keep DS
    you could stack 00:29:362 (1) - 's tail above 00:30:695 (3) - for example
  4. 00:52:695 (4,5) - fix DS here, please. inconsistent spacing is too confusing for beginner players!
  5. 00:59:527 (2) - hmh, rotate this maybe (by 90°) and move to 160|32 (then it's symmetrical to 00:58:860 (5) - ), adjust 01:00:526 (3) -
    also, it's really confuding if you change between red/white ticks when there is a small gap between them, so consider extending the slider til 01:00:193 or add a circle at 01:00:360
    this also applies to any other part where you switch between red/white ticks!
  6. 01:10:193 (2,4) - they overlap slightly, consider moving 4 to 492|36 and adjust the following objects
  7. 01:16:526 (3,4) - first one indicates to have a downwards moviig follow-up, so move 4 further down (296|380)
    don't forget to place 01:17:860 (1) - at 104|352 then
[Normal]
  1. 00:14:362 (3,4) - you could blanket them really nicely (looks better to me)
  2. 00:16:029 (1,2,3) - i'd prefer if you make patterns like this perfectly circular.
    Idk, maybe the overall shape is intentional, but it looks definitely smoother if it's a circlealso, make sure that 00:17:029 (3) - doesn't overlap with 00:18:029 (5) - you could create a triangle pattern and stack 00:18:362 (6) - below 00:17:029 (3) - 's tail eg -
  3. 00:25:529 (4,5) - fix DS here, please
    even tho you have two lower difficulties, this is a Normal, so you can't use jumps here. (cuz that's too hard)
    same here: 00:29:862 (2,3,4) - and: 00:37:029 (1,2) - and: 00:38:029 (3,4) - and: 01:23:026 (3,1,2) -
  4. 00:43:862 (4,5,6,1) - those circles feel kinda off, cause they don't match 100% with vocals but not with the beat either, try something different here?
  5. 00:47:529 (5) - move to 476|188 (DS)
[captin's Hard]
really neat diff! it lacks a few jumps for my taste, but that's fine. :3
  1. 00:07:362 (1,2) - could look better if you use 90°/180° rotated versionsit looks more balanced and even if the DS is broken, it plays nicely cause of the easy to read pattern
    alternatively you can include 00:08:529 (3) - in the pattern and create a trianglesorry, I don't wanna mess up your style, but I have the feeling it works nicely here
  2. 00:13:362 (1,2) - these two overlap slightly, which looks unnecessarily "messy", try to avoid that!
    you could try something like this (they don't randomly touch each other that way, but overlap intentional) -
  3. 00:22:695 (4,5) - ^ similar thing here
  4. 00:39:195 (1,2,3) - feels more natural to play if you unstack them (dunno if you want it to play naturally, but pointing it out anyway)
    same here - 01:17:526 (8,9,10,11) - and here - 01:25:526 (6,7,8,9) - (that's just my opinion, I dunno why they feel weird and the other stacks don't.. x: )
  5. 00:56:527 (1,2,3) - roatate 1 a bit so it's tail creates a triangle with the other two? looks better, imo
  6. 01:10:526 (3) - reverse this to improve the movement, jump to 01:10:860 (4) - is totally fine, I think
can't mod Complex, sorry. died several times while playing it, so yah.. I don't get the diff. orz
anyway, good luck to you!
*squee* o/
Topic Starter
_koinuri

Squirrel wrote:

hey there!
it's been a while, but here's the mod from my queue ~ Yay I thought you forgot, thanks!
I'm only making suggestions, feel free to disagree with me! :3

[General]
  1. those combocolours are soooo bright, consider choosing less bright ones!
    example

    [Colours]
    Combo1 : 195,195,195
    Combo2 : 201,138,253
    Combo3 : 148,176,243
    Combo4 : 140,251,218
    Combo5 : 153,238,166
    I think the 2 colors fit the bg better. As for red, I added it to match the game it's from
[Beginner]
really nice Beginner diff, some minor stuff -
  1. 00:13:362 (1) - this is'nt 100% symmetrcial, try to refine the shape by using the grid!
    also, it overlaps harshly with 00:10:695 (1) - , which doesn't look good. in the beginning there are more of these overlaps.
    this could be solved by increasing AR, but that'd be too high for a Beginner diff, then..
    so I suggest moving all of those long slider so they don't overlap at all. they might just unnecessarily cause confusion. :c Okay, will figure out some ways to un-overlap them without breaking too much
  2. 00:20:695 (2) - movement is improved if you move this further to the right (~40|160)
    blanket with 00:18:695 (1,1) - really looks nice, but the humon eye can work with their shape and notices the perfect cirlce they create.
    therefore, your effort pays off while you still can improve the flow here!
  3. 00:29:362 (1,2) - flow is not nice here, try to improve it by letting them face each other! you'd mess up the following pattern, but if you could work out a way to change it up so it fits again, go for it!Fixed in different way
  4. 01:05:860 (2,3,1) - overlap doesn't look good to me and might be confusing as well. try to place them differently, so they don't overlap.
    the same goes for 01:09:860 (1,2,3) -
  5. 01:25:859 - consider adding a cirlce here? it feels a bit empty atm.
    also, to match the vocals, think about extending 01:26:193 (1) - to the next long white tick It follow vocal better this way imo. Also, I don't want to add any circle in between because it will raise the difficulty, I want at least 2 white ticks between each note for this diff.
[Easy]
okay, so basically all my siggestions are to improve movement/flow, so I won't mention it each time.
if it's something else, I'll point that out. xD
  1. 00:16:029 (1) - bend this in the other direction I like how this looks
  2. 00:23:695 (5,1) - move 5 to 136|248 and reverse the slider I didn't move the 5 but I reversed the slider
    if you do that, don't forget to change up 00:25:362 (2) - (and when you're at it, try to match it better with 00:26:695 (1) - as well, maybe?) Hmm, not sure if I want to fix a lot of things for it. I also like the flow here without the symmetry-ness. I'll think about it
  3. 00:29:362 (1,2) - consider reversing each of them and move them to keep DS
    you could stack 00:29:362 (1) - 's tail above 00:30:695 (3) - for example The stack with 3 there makes it difficult to read for Easy diff :(
  4. 00:52:695 (4,5) - fix DS here, please. inconsistent spacing is too confusing for beginner players! Oops, forgot to fix it after I moved 00:52:195 (3,4)
  5. 00:59:527 (2) - hmh, rotate this maybe (by 90°) and move to 160|32 (then it's symmetrical to 00:58:860 (5) - ), adjust 01:00:526 (3) -
    also, it's really confuding if you change between red/white ticks when there is a small gap between them, so consider extending the slider til 01:00:193 or add a circle at 01:00:360
    this also applies to any other part where you switch between red/white ticks! But I want it to follow the music better, and also increase difficulty to kind of raise the gap between Beginner and Easy
  6. 01:10:193 (2,4) - they overlap slightly, consider moving 4 to 492|36 and adjust the following objects
  7. 01:16:526 (3,4) - first one indicates to have a downwards moviig follow-up, so move 4 further down (296|380)
    don't forget to place 01:17:860 (1) - at 104|352 thenI don't think it's that much of a problem :(. I like this kind of pattern.
[Normal]
  1. 00:14:362 (3,4) - you could blanket them really nicely (looks better to me)
  2. 00:16:029 (1,2,3) - i'd prefer if you make patterns like this perfectly circular.
    Idk, maybe the overall shape is intentional, but it looks definitely smoother if it's a circlealso, make sure that 00:17:029 (3) - doesn't overlap with 00:18:029 (5) - you could create a triangle pattern and stack 00:18:362 (6) - below 00:17:029 (3) - 's tail eg - I like the rounded square ish shape better, and the reverse flow feels nicer than the triangle
  3. 00:25:529 (4,5) - fix DS here, please I think it's fine >.>
    even tho you have two lower difficulties, this is a Normal, so you can't use jumps here. (cuz that's too hard)
    same here: 00:29:862 (2,3,4) - and: 00:37:029 (1,2) - and: 00:38:029 (3,4) - and: 01:23:026 (3,1,2) -
  4. 00:43:862 (4,5,6,1) - those circles feel kinda off, cause they don't match 100% with vocals but not with the beat either, try something different here?
  5. 00:47:529 (5) - move to 476|188 (DS)
can't mod Complex, sorry. died several times while playing it, so yah.. I don't get the diff. orz Lol, good timing because I just remapped everything.
anyway, good luck to you! Thanks!
*squee* o/
Thanks for modding!
Fixed all I didn't reply
captin1

Squirrel wrote:

hey there!
it's been a while, but here's the mod from my queue ~
I'm only making suggestions, feel free to disagree with me! :3

[captin's Hard]
really neat diff! it lacks a few jumps for my taste, but that's fine. :3 went for more rhythmic difficulty than aim
  1. 00:07:362 (1,2) - could look better if you use 90°/180° rotated versionsit looks more balanced and even if the DS is broken, it plays nicely cause of the easy to read pattern
    alternatively you can include 00:08:529 (3) - in the pattern and create a trianglesorry, I don't wanna mess up your style, but I have the feeling it works nicely here I like how this is, sorry
  2. 00:13:362 (1,2) - these two overlap slightly, which looks unnecessarily "messy", try to avoid that! don't really overlap but i adjusted a little so that there's a bit more space
    you could try something like this (they don't randomly touch each other that way, but overlap intentional) -
  3. 00:22:695 (4,5) - ^ similar thing here this one is intentional
  4. 00:39:195 (1,2,3) - feels more natural to play if you unstack them (dunno if you want it to play naturally, but pointing it out anyway)
    same here - 01:17:526 (8,9,10,11) - and here - 01:25:526 (6,7,8,9) - (that's just my opinion, I dunno why they feel weird and the other stacks don't.. x: ) I think they're fine
  5. 00:56:527 (1,2,3) - roatate 1 a bit so it's tail creates a triangle with the other two? looks better, imo it is a triangle tho '^'
  6. 01:10:526 (3) - reverse this to improve the movement, jump to 01:10:860 (4) - is totally fine, I think sure
anyway, good luck to you!
*squee* o/
thanks!

SPOILER
osu file format v12

[General]
AudioFilename: SeventH-HeaveN.mp3
AudioLeadIn: 0
PreviewTime: 55665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SeventH-HeaveN
TitleUnicode:SeventH-HeaveN
Artist:sasakure.UK feat. Hatsune Miku
ArtistUnicode:sasakure.UK feat. 初音ミク
Creator:Loli -[Koinuri]
Version:captin's Hard
Source:セブンスドラゴン2020
Tags:Seventh Dragon 2020 Hatsune Miku Vocaloid captin1 Genjitsu Aesop
BeatmapID:384974
BeatmapSetID:154058

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"notloveiswar.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6696,-133.333333333333,4,2,1,50,0,0
18695,-111.111111111111,4,2,1,75,0,0
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77860,333.333333333333,6,2,0,75,1,0
77860,-111.111111111111,6,2,0,75,0,0
86193,-133.333333333333,6,2,1,40,0,0


[Colours]
Combo1 : 0,147,73
Combo2 : 255,0,255
Combo3 : 255,26,19

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jonathanlfj
m4m~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
your offset needs +20, dont forget to resnap notes, timing sections and preview time; the mod is based on your current timing
00:50:063 - what does this red line do? if you are looking to reset nightcore finishes then there should be one on 00:49:063 as well, else remove this red line since it doesnt really do anything otherwise

[Beginner]
00:16:063 (1) - lol what happened to this slider, must have shifted it by accident or something. please fix and get the spacing right with 00:18:063 (2)
00:34:729 (1,3) - see if you can get rid of this partial overlap
01:18:560 - there is a piano sound here, so you might want to use a whistle on the repeat; same goes to 01:20:560 - 01:22:560 - and 01:24:560

[Easy]
00:29:396 (1,2) - try blanketing these two properly?
00:33:396 (3,1) - this partial overlap looks kinda meh, try something like this: 00:51:063 (1,2,3,4,5) - this rhythm plays way too confusing for an Easy diff, suggest you swap for sliders instead: 01:21:060 (3) - this slider is off-screen, please move it up a bit

[Normal]
00:36:563 (5,1,2,3,4) - this rhythm is really challenging to play at for a Normal (and some spacing inconsistency), try something like this instead: 00:51:229 (1,2,1,2) - i'd try to have this centered symmetrically, would give off a good effect
01:15:060 (7,1) - stack these two to keep consistent with other similar patterns

[captin's Hard]
Do AR7, this way the AR spread nicely from Easy to Insane (also makes this diff easier to read on DT)
00:23:729 (6) - add clap? its in the music
00:27:563 (4) - think you forgot an whistle on the end
00:48:063 (1,2,3,4,5,6,1,2,3,4,5,6,7) - according to the vocals NC should be like this:
[Complex]
00:13:400 - snap this green line to 00:13:396
00:21:063 (9,10,1) - the angle of this jump feels a bit forced, i would lower 00:21:396 (1) to create a curved flow instead: 00:23:729 (8,1) - i got confused by this spacing on first play through, it really looked like 1/2 to me. a good way to avoid this is to stack 00:24:063 (1) under 00:23:729 (8) so its easier to read the rhythm between the two
00:29:313 (8,1) - out of the 5 times i play tested this (to find offset mostly), i broke here 3 times because the drop from 00:29:313 (8) is at a really awkward angle. i'd go with something like this for a more comfortable angle: 00:37:063 (1,2,3,1,2,3,1,2,3) - the way you placed this pattern doesnt match the music very well, according to the emphasis in the music the pattern should look like this (maybe you can rearrange it to work): 00:48:063 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - niceeeeeeee
01:17:060 (6,7) - because of the previous stream pattern i almost thought this was one of those 1/4 jump streams, you might want to enlarge the distance between these two to make the 1/2 rhythm more obvious

Thats about all, make sure to fix the stuff in red and let me know afterwards
captin1

jonathanlfj wrote:

m4m~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
your offset needs +20, dont forget to resnap notes, timing sections and preview time; the mod is based on your current timing
00:50:063 - what does this red line do? if you are looking to reset nightcore finishes then there should be one on 00:49:063 as well, else remove this red line since it doesnt really do anything otherwise This red line is set to 4/4 so that there isn't a double bar line on 00:51:063 - 00:51:229 - , since there would be if it was kept in 3/4

[captin's Hard]
Do AR7, this way the AR spread nicely from Easy to Insane (also makes this diff easier to read on DT)
00:23:729 (6) - add clap? its in the music
00:27:563 (4) - think you forgot an whistle on the end
00:48:063 (1,2,3,4,5,6,1,2,3,4,5,6,7) - according to the vocals NC should be like this:
Thats about all, make sure to fix the stuff in red and let me know afterwards
everythin done in my diff, was a bit worried about the note density that appears with ar7 but I guess it'll be alright
SPOILER
osu file format v12

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Countdown: 0
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Title:SeventH-HeaveN
TitleUnicode:SeventH-HeaveN
Artist:sasakure.UK feat. Hatsune Miku
ArtistUnicode:sasakure.UK feat. 初音ミク
Creator:Loli -[Koinuri]
Version:captin's Hard
Source:セブンスドラゴン2020
Tags:Seventh Dragon 2020 Hatsune Miku Vocaloid captin1 Genjitsu Aesop
BeatmapID:384974
BeatmapSetID:154058

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188,256,57727,2,0,L|176:164,1,88.000002685547,0|0,0:0|1:0,0:0:0:0:
144,64,58061,1,2,0:0:0:0:
248,88,58227,1,8,0:0:0:0:
248,88,58394,2,0,L|340:72,1,88.000002685547,0|0,1:0|1:0,0:0:0:0:
428,20,58727,1,8,0:0:0:0:
456,124,58894,2,0,P|460:172|432:220,1,88.000002685547,2|8,1:2|0:0,0:0:0:0:
320,277,59227,6,0,P|331:343|368:378,1,88.000002685547,2|0,1:2|0:0,0:0:0:0:
448,364,59561,1,8,0:0:0:0:
504,276,59727,2,0,B|502:243|484:226|484:226|406:243|352:166,1,176.000005371094,0|8,1:0|0:0,0:0:0:0:
316,104,60227,1,0,0:0:0:0:
268,200,60394,2,0,L|196:256,2,88.000002685547,2|0|0,1:2|1:0|0:0,0:0:0:0:
176,152,60894,1,8,0:0:0:0:
100,224,61060,2,0,B|88:364|88:364|36:336,1,176.000005371094,2|8,1:2|0:0,0:0:0:0:
184,356,61560,1,0,1:0:0:0:
184,356,61644,1,0,0:0:0:0:
184,356,61727,1,8,0:0:0:0:
264,288,61894,6,0,P|320:316|336:340,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
436,364,62227,1,10,0:0:0:0:
392,268,62394,2,0,B|348:232|348:232|328:104,1,176.000005371094,0|8,1:0|0:0,0:0:0:0:
260,36,62894,2,0,P|256:96|244:124,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
140,132,63227,1,0,1:0:0:0:
200,220,63394,2,0,L|176:312,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
284,292,63727,2,0,P|352:308|376:332,2,88.000002685547,0|2|8,1:0|0:0|0:0,0:0:0:0:
216,372,64227,2,0,L|120:384,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
48,316,64560,5,0,1:0:0:0:
116,232,64727,2,0,P|128:180|120:140,1,88.000002685547,0|10,0:0|0:0,0:0:0:0:
152,44,65060,2,0,P|192:112|280:104,1,176.000005371094,0|8,1:0|0:0,0:0:0:0:
352,28,65560,1,0,1:0:0:0:
432,96,65727,2,0,L|404:188,1,88.000002685547,0|0,0:0|1:0,0:0:0:0:
404,308,66060,2,0,P|444:280|464:240,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
316,244,66394,2,0,L|272:200,2,44.0000013427735,2|0|0,1:2|1:0|1:0,0:0:0:0:
300,348,66727,2,0,L|204:352,1,88.000002685547,8|8,1:2|1:2,0:0:0:0:
168,256,67060,1,2,1:2:0:0:
168,256,67144,1,0,1:0:0:0:
168,256,67227,6,0,P|128:200|104:192,1,88.000002685547,4|0,1:0|0:0,0:0:0:0:
8,192,67560,1,10,0:0:0:0:
8,296,67727,2,0,B|128:336|128:336|172:384,1,176.000005371094,0|8,1:0|0:0,0:0:0:0:
256,324,68227,2,0,P|304:340|340:376,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
428,316,68560,2,0,P|380:300|344:264,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
344,168,68894,1,8,0:0:0:0:
404,80,69060,1,0,1:0:0:0:
344,168,69227,2,0,L|256:216,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
192,132,69560,2,0,L|156:216,1,88.000002685547,2|8,1:2|0:0,0:0:0:0:
20,220,69894,6,0,P|28:292|56:318,2,88.000002685547,2|0|8,1:2|0:0|0:0,0:0:0:0:
88,136,70394,1,0,1:0:0:0:
96,27,70560,2,0,P|53:32|16:56,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
180,100,70894,1,0,1:0:0:0:
272,52,71060,1,0,0:0:0:0:
272,156,71227,2,0,L|244:248,1,88.000002685547,2|0,1:2|0:0,1:0:0:0:
152,292,71560,1,8,0:0:0:0:
240,348,71727,2,0,B|272:372|304:360|304:360|308:296|364:272,1,176.000005371094,2|8,1:2|0:0,1:0:0:0:
464,276,72227,1,0,1:0:0:0:
440,172,72394,1,0,1:0:0:0:
336,176,72560,6,0,P|296:140|288:88,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
268,4,72894,1,10,0:0:0:0:
188,72,73060,2,0,B|156:116|156:116|92:142|92:142|60:189,1,176.000005371094,0|8,1:0|0:0,0:0:0:0:
164,220,73560,2,0,P|204:256|212:308,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
160,380,73894,1,0,1:0:0:0:
264,380,74060,2,0,L|356:360,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
308,264,74394,2,0,P|293:223|302:181,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
380,108,74727,1,10,0:0:0:0:
302,181,74894,2,0,P|250:165|225:131,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
184,44,75227,6,0,P|160:116|68:148,1,176.000005371094,0|10,1:0|0:0,0:0:0:0:
80,44,75727,1,0,1:0:0:0:
184,44,75894,2,0,L|272:12,2,88.000002685547,0|8|0,0:0|0:0|1:0,0:0:0:0:
256,120,76394,1,0,0:0:0:0:
176,192,76560,2,0,P|192:248|224:276,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
320,272,76894,1,8,0:0:0:0:
256,356,77060,2,0,B|316:348|316:348|432:376,1,176.000005371094,2|8,1:2|0:0,0:0:0:0:
424,268,77560,1,0,1:0:0:0:
424,268,77644,1,0,1:0:0:0:
424,268,77727,1,0,1:0:0:0:
424,268,77810,1,0,1:0:0:0:
424,268,77894,6,0,P|440:224|384:148,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
304,164,78394,2,0,P|240:152|212:72,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
144,28,78894,2,0,L|120:108,1,71.9999978027344
40,116,79227,1,0,1:0:0:0:
96,180,79394,2,0,L|160:228,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
20,224,79894,6,0,B|32:268|32:268|124:336,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
196,308,80394,1,0,0:0:0:0:
196,308,80560,2,0,B|228:312|248:332|248:332|296:320|304:240,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
260,192,81060,2,0,L|252:116,2,71.9999978027344,0|0|0,0:0|1:0|0:0,0:0:0:0:
348,196,81560,1,8,0:0:0:0:
388,272,81727,1,0,0:0:0:0:
352,352,81894,6,0,P|420:356|468:292,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
460,216,82394,2,0,B|450:172|450:172|428:124|428:124|416:69,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
332,72,82894,2,0,P|312:112|284:136,1,71.9999978027344
208,116,83227,1,0,1:0:0:0:
232,200,83394,2,0,L|312:224,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,224,83894,6,0,P|92:216|56:128,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
108,76,84394,1,0,0:0:0:0:
108,76,84560,2,0,L|140:144,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
224,136,84894,1,0,0:0:0:0:
296,184,85060,2,0,P|348:152|356:72,1,143.999995605469,0|0,1:0|0:0,0:0:0:0:
272,56,85560,1,0,1:0:0:0:
272,56,85643,1,0,1:0:0:0:
272,56,85727,1,0,1:0:0:0:
272,56,85810,1,0,1:0:0:0:
56,52,86227,5,0,0:0:0:0:
128,96,86560,2,0,P|148:176|60:212,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
84,300,87393,2,0,L|160:286,1,60.0000022888184
Topic Starter
_koinuri

jonathanlfj wrote:

m4m~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
your offset needs +20, dont forget to resnap notes, timing sections and preview time; the mod is based on your current timing
00:50:063 - what does this red line do? if you are looking to reset nightcore finishes then there should be one on 00:49:063 as well, else remove this red line since it doesnt really do anything otherwise captin told me that it would be better this way

[Beginner]
00:16:063 (1) - lol what happened to this slider, must have shifted it by accident or something. please fix and get the spacing right with 00:18:063 (2) I'm not really sure, but I think I fixed it
00:34:729 (1,3) - see if you can get rid of this partial overlap
01:18:560 - there is a piano sound here, so you might want to use a whistle on the repeat; same goes to 01:20:560 - 01:22:560 - and 01:24:560

[Easy]
00:29:396 (1,2) - try blanketing these two properly?
00:33:396 (3,1) - this partial overlap looks kinda meh, try something like this: 00:51:063 (1,2,3,4,5) - this rhythm plays way too confusing for an Easy diff, suggest you swap for sliders instead: 01:21:060 (3) - this slider is off-screen, please move it up a bit

[Normal]
00:36:563 (5,1,2,3,4) - this rhythm is really challenging to play at for a Normal (and some spacing inconsistency), try something like this instead: 00:51:229 (1,2,1,2) - i'd try to have this centered symmetrically, would give off a good effect
01:15:060 (7,1) - stack these two to keep consistent with other similar patterns

[captin's Hard]
Do AR7, this way the AR spread nicely from Easy to Insane (also makes this diff easier to read on DT)
00:23:729 (6) - add clap? its in the music
00:27:563 (4) - think you forgot an whistle on the end
00:48:063 (1,2,3,4,5,6,1,2,3,4,5,6,7) - according to the vocals NC should be like this:
[Complex]
00:13:400 - snap this green line to 00:13:396
00:21:063 (9,10,1) - the angle of this jump feels a bit forced, i would lower 00:21:396 (1) to create a curved flow instead: 00:23:729 (8,1) - i got confused by this spacing on first play through, it really looked like 1/2 to me. a good way to avoid this is to stack 00:24:063 (1) under 00:23:729 (8) so its easier to read the rhythm between the two
00:29:313 (8,1) - out of the 5 times i play tested this (to find offset mostly), i broke here 3 times because the drop from 00:29:313 (8) is at a really awkward angle. i'd go with something like this for a more comfortable angle: 00:37:063 (1,2,3,1,2,3,1,2,3) - the way you placed this pattern doesnt match the music very well, according to the emphasis in the music the pattern should look like this (maybe you can rearrange it to work): I really want to keep this combo pattern to match the vocals
00:48:063 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - niceeeeeeee :D
01:17:060 (6,7) - because of the previous stream pattern i almost thought this was one of those 1/4 jump streams, you might want to enlarge the distance between these two to make the 1/2 rhythm more obvious

Thats about all, make sure to fix the stuff in red and let me know afterwards
I think I fixed everything except for one, thanks for modding!
jonathanlfj
we cleaned up some other stuff over irc, should be good to go

Bubbled~
Topic Starter
_koinuri
Thanks!
LunarSakuya
=v=v=v=v=

General
- Delete "Hatsune Miku" from tags. It's already in the artist


Beginner
00:13:416 (1) - Whistle on head would sound nice with the piano
00:16:083 (1) - ^
01:17:914 (1) - Drum Finish or Normal set at the tail can emphasize the beat nicely imo
01:19:914 (2) - ^

Easy
00:12:083 (2) - Try flipping this 90 degrees anticlockwise and adjust accordingly Seems more cleaner without the ends overlapping imo
00:24:083 (1) - whistle on reserve perhaps, to distinguish the piano from the percussion that soon follows lol
00:26:749 (1) - ^
00:51:083 (1) - this stack feels a bit difficult for beginners, especially dealing with the timing change. I'd do something like this: I copy/pasted 00:51:249 (1) - and put it back to where the old (3) was and added a reverse. I think the reverse would provide more leniency in transition. (If you were to reverse the original (3), the combo burst from its previous note would be a bit risky.)
00:56:914 (2) - i suggest shortening this to the white tick to follow the vocals, which seems to be dominating most of the kiai patterns. If you decide to keep it, i'll accept that it stays consistent with 01:07:580 (2) - but note that this example hits the vocals more

Normal
00:42:749 (1) - move this more to the left so it doesn't touch (2)? Their proximity could be confused for a 1/2 rhythm
00:44:583 (4) - Whistle on both ends maybe for the piano~

captin america
00:52:249 (3) - NC to maintain the "separated" feel from the previous triplet pattern
00:53:249 (1) - ^ if you did the above

Complex
00:25:083 (5,6) - i recommend separating these to maintain consistency in spacing within the same combo; could also be mistaken for 1/2
00:29:083 (5) - NC to indicate sudden spacing change
01:13:747 (5) - NC, like 01:03:080 (1) -

mmmmmmmmmmmmmm call me back :oops:
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