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Avicii - Addicted To You [CatchTheBeat]

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Topic Starter
Sey
This beatmap was submitted using in-game submission on Freitag, 18. April 2014 at 18:18:08

Artist: Avicii
Title: Addicted To You
Tags: Tim Bergling dance music house pop EDM Soul True Audra Mae
BPM: 128
Filesize: 3854kb
Play Time: 02:20
Difficulties Available:
  1. Cup (3,23 stars, 175 notes)
  2. Platter (4,76 stars, 267 notes)
  3. Salad (4,29 stars, 239 notes)
Download: Avicii - Addicted To You
Information: Scores/Beatmap Listing
---------------

I'm addicted to you, hooked on your love
Like a powerful drug I can't get enough of
Lost in your eyes, drowning in blue
Out of control, what can I do?
I'm addicted to you!

~
First full CtB mapset!
Cup: 100%
Salad: 100%
Platter: 100%
Topic Starter
Sey
Changelog:

  1. 2014/03/27: Submitted (WIP)
  2. 2014/03/31: Added to Pending Beatmaps
  3. 2014/03/31: Mod by Priti
  4. 2014/03/31: Mod by Kandai-sa
  5. 2014/04/02: Mod by eldnl
  6. 2014/04/04: Mod by Shurelia
  7. 2014/04/13: Mod by Seph
  8. 2014/04/13: Mod by ZiRoX
  9. 2014/04/15: Mod by ursa
  10. 2014/04/17: Mod by Drafura
  11. 2014/04/17: BUBBLED!
  12. 2014/04/17: Mod by Deif
  13. 2014/04/18: RANKED!
mingmichael
goodluck sey~ :oops:
Topic Starter
Sey

mingmichael wrote:

goodluck sey~ :oops:
Thank you, I hope I will finish it soon. :oops:
Ciyus Miapah
hi, nice map. i think is Rain-able diff, just add AR9 and more Hyperdashes and some streams XD
Topic Starter
Sey

Fort wrote:

hi, nice map. i think is Rain-able diff, just add AR9 and more Hyperdashes and some streams XD
Hi, glad you like it. But I personally prefer no Rain here. Maybe just personal preference but the song feels too low for it.

EDIT: Everything finished! Time to get mods. :oops:
mingmichael
ming comes to help >.< hope it's useful

mod
(๑ノ・ω・)ノ★★


====================


that's all from meh :oops: >w<)b
goodluck sey~! /me runs
Topic Starter
Sey

mingmichael wrote:

ming comes to help >.< hope it's useful

mod
(๑ノ・ω・)ノ★★


====================


that's all from meh :oops: >w<)b
goodluck sey~! /me runs
pro modder, thanks for the stars! ming for BAT.
Seph
go go sey!
Avena
As Requested~

General
  1. Hitsound Volume is a bit too high at the first section, consider lowering it by around 5%~10%
  2. Add to tags: EDM Electronic Dance Music Soul True (Album) Audra Mae (Singer)
  3. There's no storyboard so.. Why do you have a .osb and Widescreen Support on?

Platter
  1. Testplay Results: Replay | Score
  2. 00:42:439 (1) - Unneeded NC?
  3. 00:55:329 (3,4,1,2) - This whole thing is a bit too challenging in my opinion comparing to the rest of the map, considering the sharp movements and strange spacing. I'd suggest you to either remove one of the notes or just lower down the spacing, or make the flow more simple.
  4. 01:18:531 (1) - There's absolutely no 1/4 on this, not even vocals ._.
  5. 01:49:702 (2,3,4) - Spacing is a bit too high between the jumps before and after this, I'd suggest you to use a kickslider that will be both less spaced and look nicer due to the colors being the same.
  6. 01:52:280 (5) - Change to S:C1 for the custom clap.
  7. 02:20:873 (1) - Change to a circle, there's no sound on the red tick ._.

Salad
  1. Testplay Results: Replay | Score
  2. Why do you have 1/6 on 01:45:249 - While you didn't map it on 00:50:876 - ?
  3. 00:22:752 (1,2) - I'd suggest you to remove 2 and put a repeat on 1 for more clean visuals.
  4. 00:25:095 (1,2,3) - I'd suggest you to use a repeating slider where the spacing will be less high for nicer visuals and more balanced difficulty.
  5. 00:39:626 - Why don't you have claps in this section? the rest of the diffs have em.

Cup
  1. Testplay Results: Replay | Score
  2. 00:27:908 (1,2) - This jump feels a bit too tough considering you shouldn't be using dashes on Cups, this is possible without dashes, but it requires you to be amazingly accurate which just feels too tough on this type of diff.
  3. 01:30:250 (1,1,1,1,1) - I don't know why, but this part felt overly hassling and challenging. I'd suggest you to remove a repeat from each slider or just have the movements smaller so it's easier.
  4. 01:51:812 (1) - Use N:C1 for the sample?
  5. 01:53:921 (2,1) - This jump is kinda challenging considering the spacing. It's also kinda tough due to it moving against the direction.
  6. 01:57:905 (3) - Remove NC?

Short mod because the set is pretty good as it is and because I suck.
Good luck~ Shot a star~
Topic Starter
Sey

Priti wrote:

As Requested~

General
  1. Hitsound Volume is a bit too high at the first section, consider lowering it by around 5%~10% ok
  2. Add to tags: EDM Electronic Dance Music Soul True (Album) Audra Mae (Singer) ok~ thanks for the tags.
  3. There's no storyboard so.. Why do you have a .osb and Widescreen Support on? Done.~

Platter
  1. Testplay Results: Replay | Score wow pro
  2. 00:42:439 (1) - Unneeded NC? changed that.
  3. 00:55:329 (3,4,1,2) - This whole thing is a bit too challenging in my opinion comparing to the rest of the map, considering the sharp movements and strange spacing. I'd suggest you to either remove one of the notes or just lower down the spacing, or make the flow more simple. not challenging for a person who plays a Platter regular enough, sorry. Especially cos this fits the rhythm and in the Kiai well.
  4. 01:18:531 (1) - There's absolutely no 1/4 on this, not even vocals ._. meh. ok, changed it to a long vertical slider.
  5. 01:49:702 (2,3,4) - Spacing is a bit too high between the jumps before and after this, I'd suggest you to use a kickslider that will be both less spaced and look nicer due to the colors being the same. no change. this is kiai and i like these jumps.~
  6. 01:52:280 (5) - Change to S:C1 for the custom clap. Nah, just gave it a whistle, sounds also pretty nice.
  7. 02:20:873 (1) - Change to a circle, there's no sound on the red tick ._. ok

Salad
  1. Testplay Results: Replay | Score
  2. Why do you have 1/6 on 01:45:249 - While you didn't map it on 00:50:876 - ? ok ok.
  3. 00:22:752 (1,2) - I'd suggest you to remove 2 and put a repeat on 1 for more clean visuals. Not really necessary imo. This is readable enough.~
  4. 00:25:095 (1,2,3) - I'd suggest you to use a repeating slider where the spacing will be less high for nicer visuals and more balanced difficulty. You mean slider with reverse arrow? Ok changed.
  5. 00:39:626 - Why don't you have claps in this section? the rest of the diffs have em. You are right, my mistake.

Cup
  1. Testplay Results: Replay | Score
  2. 00:27:908 (1,2) - This jump feels a bit too tough considering you shouldn't be using dashes on Cups, this is possible without dashes, but it requires you to be amazingly accurate which just feels too tough on this type of diff. jump in a Cup? dafuq. Anyway, I ctrl+g'd the slider and now it's much easier.
  3. 01:30:250 (1,1,1,1,1) - I don't know why, but this part felt overly hassling and challenging. I'd suggest you to remove a repeat from each slider or just have the movements smaller so it's easier. Should be easier now though it really look uglier now imo.~
  4. 01:51:812 (1) - Use N:C1 for the sample? Did it to whistles instead, sounds also not bad~
  5. 01:53:921 (2,1) - This jump is kinda challenging considering the spacing. It's also kinda tough due to it moving against the direction. No I really find it not hard this time, sorry. If someone else mentions it I might reduce the spacing.
  6. 01:57:905 (3) - Remove NC? whoops, yeah you are right.~

Short mod because the set is pretty good as it is and because I suck.
Good luck~ Shot a star~
Thanks, that was a very helpful mod. :oops:

Beatmap submission is somehow not possible atm, so I will upload the map later. ._.
Ollapeu
Hi, mod as requested in-game.

Generally:

Clear!

Cup

00:04:471 (1) - A little bit reduce the distance from (1). I recommend to move it to: x:80.
00:13:377 (1,2) - The distance between them is too large imo. Reduce the distance again.
00:17:127 (1) - Can You start this spinner from a red tick?
00:20:877 (1) - Again reduce distance from (4). After a difficult pattern (FOR CUP) place the object in a smaller distance.
00:38:220 (2,3,4) - I know, i don't need to push a dash here, but it's too difficult imo for CUP. Change this pattern or make it easier.
00:52:751 (1,2,1,2) - Ok, there is again too large distance between sliders. But i have an idea for this pattern. sliders number 2 may be completely vertical.
01:04:001 (1,2,3) - Ok, those notes are too far away from (2). Again i have an idea, (1) move to: x:264.
01:23:687 (1,2,1,2) - Here reduce the distance between notes and sliders. Just a little bit.
01:25:562 (1,2) - Distance between them is too large for CUP imo. Reduce the distance.
01:47:124 (1,2,3,1,2,3) - Very nice pattern, but (3) must be closer in both.
01:54:624 (1) - Ok, reduce the distance from (2). It's too large for CUP.
02:09:623 (1) - It doesn't fit to music imo. Make here just a note.
02:11:030 (1,2,1,2) - A little bit reduce the distance between a notes. Distance is too large
02:12:905 (1,2) - ^ (between sliders). Distance is too large.

Salad

00:11:502 (3) - This slider doesn't fit to music. Make here just a note.
00:12:908 (2) - Delete this slider and make here a note. Better suited to the music imo.
00:17:010 (1) - Can You start this spinner from a red tick?
00:27:908 (3) - Change the shape of this slider, more horizontal (for bigger movement).
00:38:220 (2,1) - Not too large distance? Reduce the distance a little bit.
01:01:188 (1,2) - Ctrl+G fot those sliders. This pattern will be better with this combination. Don't forget to improve hitsounds after this.
01:09:625 (5) - This note is too far away from (4). I recommend to move it to: x:216.
01:49:937 (1,2) - Reduce the distance between them. It's too large imo.

Platter

00:17:010 (1) - Can You start this spinner from a red tick?
00:19:939 (3) - There i see HDash. It is a very calm part of the song. Maybe delete this HDash?
00:31:658 (4) - ^.
00:51:345 (1) - This note is unnecessary here imo. I suggest to delete it. This stream very good fits with piano, but note after stream is just unnecessary.
01:00:016 (2) - Change the shape of this slider, more horizontal (for bigger movement).
01:54:390 (4) - Change position of this note. Place between the sliders (3) and (1).

If You don't understand something, just write to me in-game.
Good luck~~
Topic Starter
Sey

Kandai-sa wrote:

Hi, mod as requested in-game.

Generally:

Clear!

Cup

00:04:471 (1) - A little bit reduce the distance from (1). I recommend to move it to: x:80. Nah, I find it ok like that.
00:13:377 (1,2) - The distance between them is too large imo. Reduce the distance again. Did ctrl+g slider (2), works fine.
00:17:127 (1) - Can You start this spinner from a red tick? Tried to focus on singer's voice here. Normally I wish I could but the singer starts at 1/4 section imo. I find it not too disturbing in CtB anyway.
00:20:877 (1) - Again reduce distance from (4). After a difficult pattern (FOR CUP) place the object in a smaller distance. k reduced.
00:38:220 (2,3,4) - I know, i don't need to push a dash here, but it's too difficult imo for CUP. Change this pattern or make it easier. It's catchable without a single Dash. I will keep it by now. Gonna change it if someone else finds it too hard.~
00:52:751 (1,2,1,2) - Ok, there is again too large distance between sliders. But i have and idea for this pattern. sliders number 2 may be completely vertical.
Yeah ok ,looks nice. changed.
01:04:001 (1,2,3) - Ok, those notes are too far away from (2). Again i have an idea, (1) move to: x:264. That's the Kiai, a bit of challenge is still needed here. ._.
01:23:687 (1,2,1,2) - Here reduce the distance between notes and sliders. Just a little bit. done.
01:25:562 (1,2) - Distance between them is too large for CUP imo. Reduce the distance. ok.
01:47:124 (1,2,3,1,2,3) - Very nice pattern, but (3) must be closer in both. Normally I did it on purpose but ok, changed.
01:54:624 (1) - Ok, reduce the distance from (2). It's too large for CUP. Reduced it a bit but not too much.
02:09:623 (1) - It doesn't fit to music imo. Make here just a note. I just waited for someone mentioning this part, ok changed xD
02:11:030 (1,2,1,2) - A little bit reduce the distance between a notes. Distance is too large ok changed.
02:12:905 (1,2) - ^ (between sliders). Distance is too large. ok

Salad

00:11:502 (3) - This slider doesn't fit to music. Make here just a note. Nope, listen to it in 25% playback rate. There's a slight beat and I wanna keep it like that by now.
00:12:908 (2) - Delete this slider and make here a note. Better suited to the music imo. ^
00:17:010 (1) - Can You start this spinner from a red tick? Same as in Cup.
00:27:908 (3) - Change the shape of this slider, more horizontal (for bigger movement). Ok, done.
00:38:220 (2,1) - Not too large distance? Reduce the distance a little bit. Did it a little bit.
01:01:188 (1,2) - Ctrl+G fot those sliders. This pattern will be better with this combination. Don't forget to improve hitsounds after this. Mh... ok.
01:09:625 (5) - This note is too far away from (4). I recommend to move it to: x:216. Dashes are allowed in a Salad and this is the end of the Kiai. I want to keep it to keep the end of the Kiai a bit "epic"
01:49:937 (1,2) - Reduce the distance between them. It's too large imo. Fine.

Platter

00:17:010 (1) - Can You start this spinner from a red tick? Same as stated above.
00:19:939 (3) - There i see HDash. It is a very calm part of the song. Maybe delete this HDash? Nope, definitely not. This HDash is there cos it follows a certain Pattern where the distance gets a bit bigger from note to note, so it's totally normal to expect a HDash here.
00:31:658 (4) - ^. Also no, the Piano voice is loud enough here to create a HDash. And you can't really say that the Platter is difficult.~
00:51:345 (1) - This note is unnecessary here imo. I suggest to delete it. This stream very good fits with piano, but note after stream is just unnecessary.Yeah you are right, fixed that.
01:00:016 (2) - Change the shape of this slider, more horizontal (for bigger movement). Why? I like it when the path goes into the middle.
01:54:390 (4) - Change position of this note. Place between the sliders (3) and (1).ok thanks.

If You don't understand something, just write to me in-game.
Good luck~~
Pretty nice mod, thanks a lot, Panda-kun!
eldnl
[General]

offset: 230

[Cup]

00:04:471 - No need for new combo here.
00:13:377 - I don't think this kind of pattern is good for a cup difficulty, the distance is increasing, may be confusing for a new player, remember that this difficulty is for someone who has never played.
00:20:408 - Practically the same with this pattern, decrease a little the distance.
00:24:158 - I guess this slider sounds good if it starts in the white tick.
00:38:220 - This type of pattern is more complicated for beginners because you have to read it, not sure if you want to change it, due that you can stand on all of them, it's up to you.
01:04:001 - Maybe you can decrease a bit the distance here.
01:11:500 - Feels better if you move the break till here.
01:24:625 - No need for new combo here.

[Salad]

I think it's too hard for a salad but it's okay, I won't start pointing out the patterns that I have in mind because it will change the entire difficulty, plus there is nothing really wrong with it, it is a smooth diff and I like it.
00:43:376 (1,3) - Feels like you forgot some claps here.

[Platter]

Perfect.

Great spread, fun difficulties, I hope you'll rank it soon!
gl
Topic Starter
Sey

seicHmsc wrote:

[General]

offset: 230

[Cup]

00:04:471 - No need for new combo here. I did this on purpose. The first note is extremely loud and I found the effect cool of losing it directly like it's hitting the Ryuuta extremely heavy.
00:13:377 - I don't think this kind of pattern is good for a cup difficulty, the distance is increasing, may be confusing for a new player, remember that this difficulty is for someone who has never played. I kept the same distance twice now.
00:20:408 - Practically the same with this pattern, decrease a little the distance. Should be easier now.
00:24:158 - I guess this slider sounds good if it starts in the white tick. It already starts in the white tick o.o
00:38:220 - This type of pattern is more complicated for beginners because you have to read it, not sure if you want to change it, due that you can stand on all of them, it's up to you. Find it easy enough, I might consider changing that if someone else mentions it.
01:04:001 - Maybe you can decrease a bit the distance here. Done.
01:11:500 - Feels better if you move the break till here. I know but in Cup I wanted the break different to the other diffs, so I keep this break by now.
01:24:625 - No need for new combo here. Ok, fixed.

[Salad]

I think it's too hard for a salad but it's okay, I won't start pointing out the patterns that I have in mind because it will change the entire difficulty, plus there is nothing really wrong with it, it is a smooth diff and I like it. About that: The Salad is a bit harder on purpose since I want to show how I want to make clear in this mapset how the transition from Salad to Platter should work in future. I hope many mappers take this Salad as new reference. I personally find many Salad's too easy, especially when you compare them with the Platter which is MUCH harder. Personally I think there has to be a better transition between Salad's and Platters especially. It might be a bit dashy but this Salad is a really great practice for newcomers in CtB.
00:43:376 (1,3) - Feels like you forgot some claps here. Yup.

[Platter]

Perfect.

Great spread, fun difficulties, I hope you'll rank it soon!
gl
Thanks for your mod. Updated everything
Also fixed some timing issues after having a talk with Drafura about it ingame. Should be fine now~
Shurelia
I don't know i can do this. . . but since you it's requested. . I'll try

[Cup]
  1. 00:04:005 (1,1) - i can FC this diff without using dash but i think for a complete CtB newbie , i think this jump is too far away. i recommend to move the first circle to x:248 , y :248
  2. 00:23:692 (4,1) - same like above, recommend : x:368 , y : 192

    The Rest is good!

[Salad]

  • Nothing wrong here

    My own opinion : a bit too hard for salad , but it may just my imagination. . .

[Platter]

  • Already good! a very great great platter

That's all, hope this get ranked soon!
Topic Starter
Sey

Shurelia wrote:

I don't know i can do this. . . but since you it's requested. . I'll try

[Cup]
  1. 00:04:005 (1,1) - i can FC this diff without using dash but i think for a complete CtB newbie , i think this jump is too far away. i recommend to move the first circle to x:248 , y :248 k reduced it a bit, btw. Y does not play a role in CtB mapping, Shurelia =p
  2. 00:23:692 (4,1) - same like above, recommend : x:368 , y : 192 reduced a little bit.

    The Rest is good!

[Salad]

  • Nothing wrong here

    My own opinion : a bit too hard for salad , but it may just my imagination. . .

[Platter]

  • Already good! a very great great platter

That's all, hope this get ranked soon!
Ok, uhm. Thanks for your mod~~
Seph
I already checked these yesterday and these will only be suggestions since there's not much to mod to it anyway.

[Platter]

General
  1. HP6 is a little forgiving (at least for me) make it 7 at least?
  2. 00:11:505 (1) - I prefer you make this a circle, your choice where to put it exactly where
  3. 00:24:630 (1) - delete repetition and follow vocals?
  4. 00:48:770 a note in here would be nice, following the vocals

[Salad]
  1. 00:44:317 (3) - needs a clap
[Cup]
  • Nice cup! /runs
Really nothing to mod, nice mapset, or should I say nice Platter as usual. Sorry for the delay.
Topic Starter
Sey

Seph wrote:

I already checked these yesterday and these will only be suggestions since there's not much to mod to it anyway.

[Platter]

General
  1. HP6 is a little forgiving (at least for me) make it 7 at least? I always take HP6 in Platters, check out my other Platters. Sorry.
  2. 00:11:505 (1) - I prefer you make this a circle, your choice where to put it exactly where Yes, you are right, suits better with the rest of this part.
  3. 00:24:630 (1) - delete repetition and follow vocals? Actually I do follow the vocals but I follow the women's "aaaaah" there and prefer it. Yes you are right
  4. 00:48:770 a note in here would be nice, following the vocals yes~

[Salad]
  1. 00:44:317 (3) - needs a clap yes
[Cup]
  • Nice cup! /runs
Really nothing to mod, nice mapset, or should I say nice Platter as usual. Sorry for the delay. It's ok, expected just a bigger mod =p
Thanks~
ZiRoX
Giving this a try~

[Cup]
00:37:755 (1,2,3,4) - This pattern is used in all the diffs, with little variation and this one is a bit too hard for a Cup. I'd move (3) one grid space and (4) two grid spaces to the right.
00:58:145 (5) - Small suggestion: Move red anchor to x:304 and last anchor to x: 136 (to fix slider length).
01:49:708 (2,3) - Maybe move (3) a bit to the left?

[Salad]
00:50:880 (1,2,3,4,5) - This feels slighty off-timed to me (does that even exist?)
01:45:255 (1,2,3,4,5) - ^

[Platter]
00:39:630 (1,2,3) - If you move (2) to the right (x: 376) you'll get two hyperdashes. Maybe you like them.
00:50:880 (1,2,3,4,5) - Same comment as in Salad
00:55:333 (3,4,1,2) - This sounds weird. I suggest removing (2) and making (1) longer.
01:45:255 (1,2,3,4,5) - ^
01:30:255 (1,2,3,4) - Maybe make it a bit harder
01:49:708 (2,3,4,5,1,2) - The jump from (1) to (2) may be a bit too hard for a Platter.
02:20:645 (4,1) - End with an hyperdash?

Nice map overall~ Hope my mod is useful in some way ><
Topic Starter
Sey

ZiRoX wrote:

Giving this a try~

[Cup]
00:37:755 (1,2,3,4) - This pattern is used in all the diffs, with little variation and this one is a bit too hard for a Cup. I'd move (3) one grid space and (4) two grid spaces to the right. Ok, it has been mentioned twice already. I made it a bit easier ><
00:58:145 (5) - Small suggestion: Move red anchor to x:304 and last anchor to x: 136 (to fix slider length). Ok not sure what it exactly changes but done xD
01:49:708 (2,3) - Maybe move (3) a bit to the left? Fixed

[Salad]
00:50:880 (1,2,3,4,5) - This is slighty off-timed (does that even exist?), not to mention unsnapped. Check it It sounds a bit off, I know... Maybe some BAT has an idea to fix it. However, I removed this out of Salad and Cup because I think we don't need to map this part here, so thanks for mentioning it
01:45:255 (1,2,3,4,5) - ^ ^

[Platter]
00:39:630 (1,2,3) - If you move (2) to the right (x: 376) you'll get two hyperdashes. Maybe you like them. Yeah, why not? =)
00:50:880 (1,2,3,4,5) - Same comment as in Salad replaced with slider here, instead of removing it.
00:55:333 (3,4,1,2) - This sounds weird. I suggest removing (2) and making (1) longer. You are right, I fixed it.
01:45:255 (1,2,3,4,5) - ^ ^
01:30:255 (1,2,3,4) - Maybe make it a bit harder Made it harder by adding a symmetrical Pattern here.
01:49:708 (2,3,4,5,1,2) - The jump from (1) to (2) may be a bit too hard for a Platter. I know it's hard but this is Kiai and the difficulty is pretty easy already. I keep it by now.
02:20:645 (4,1) - End with an hyperdash? Personally I think the last beat is too soft for a HDash.

Nice map overall~ Hope my mod is useful in some way ><
Thanks a lot ^^ For your second mod this was extremely helpful. I hope you will mod something again! I am really impressed :)
ursa
Mod time (*sorry for late) :o

Platter

Note : ok, at last i can properly mod your map well , also when i check again your diff , i found something interesting.
after i player the platter diff , i realized the jump range is kinda short, i mean if you see this Pic
i see the circles & the slider on your platter diff will never touch the red line on the pic.
but it doesn't matter for the platter diff btw XD .
ok, on the main mod, the only thing i want say to your diff ( especially the platter ) are kinda lack of kick effect pattern.
that's all i want to say about your platter diff & back to mod 8)

00:07:051 (2,3,1,2) - Just suggestion , try this pattern if you like 8) *pic
00:09:630 (1,2,3) - (just optional if you apply the above) Ctrl+G this part to make it jumpy with the mod above :D

00:11:036 (3) - make the slider curved to the left (for kick effect on 00:11:505 (4) )
00:24:161 (3) - *lazy slider (imo) for me i think i'll do like this for kick effect *Pic
00:37:051 (3,1) - imo , this distance is kinda high. try this one to make it nicer *pic
00:47:130 (1) - *another lazy slider m :>
00:50:880 (1) - why slider ;w;
00:53:692 (3) - nah , ctrl+g (this one is better)
00:56:036 (1,2) - move 00:56:036 (1) a bit to left & ctrl+G 00:56:270 (2)
01:00:020 (2) - *rotate 90' ( make the position same like 00:59:083 (1) )
01:04:708 (1,2,3,4,5,6) - imo, when entering this part , the distance kinda raised two times than the previous pattern.
01:45:255 (2) - why slider ;w; [2]
01:47:598 (2) - ctrl+G ?
01:49:708 (2,3,4,5,1,2,1,2,3) - the chain jump is nice , but i think there's some part that have high distance so , try to move 01:50:645 (2) to x = 336
01:52:755 (1,2) - make it curved like this pic :> *pic
01:57:208 (2,3) - i think it would be nicer if you just using repeated slider here


Salad


00:11:036 (1,2,3,4) - Try this pattern *Pic (Just a suggestion)
00:13:848 (4,5,6,1,2) - this patter's flow kinda rusty , try this pattern (suggestion) *pic
00:20:880 (1) - i think you should use circle istead of slider here
00:24:161 (4) - i think you should make it curved to the right
00:30:723 (2,3) - needs to be more curved \:D/ *pic
00:39:161 (2) - move the posistion a bit to left to keep the jumpy flow on the pattern :D
00:47:130 (1,2,1,2) - I think you should make it into slider instead of circle on this part
01:41:505 (1) - make this slider's position stack with 01:40:567 (3). (if you apply this , move the 01:42:442 (2) - slider to x = 440)
01:51:817 (2,3,1,2,3) - the pattern's flow feels strange to me. if you want to change the pattern , this is my suggestion Pic

Cup

00:17:012 (1) - the spinner feels earlier . i think you should move it into 00:17:130
00:39:630 (1,2,1,2) - try to make the slider position like this ,
00:57:911 (4,5) - simplify the beat *pic
01:06:817 (1,2,3,1) - make it more distance like this Pic
01:34:005 (1) - move it a bit to left
01:49:005 (1,2,3) - give the pattern some distance like this



Feels like I'm addicted to your map :D
Topic Starter
Sey

ursa wrote:

Mod time (*sorry for late) :o

Platter

Note : ok, at last i can properly mod your map well , also when i check again your diff , i found something interesting.
after i player the platter diff , i realized the jump range is kinda short, i mean if you see this Pic
i see the circles & the slider on your platter diff will never touch the red line on the pic.
but it doesn't matter for the platter diff btw XD .
ok, on the main mod, the only thing i want say to your diff ( especially the platter ) are kinda lack of kick effect pattern.
that's all i want to say about your platter diff & back to mod 8) I hate using borders in Platters, so yeah, it's pretty much my mapping style ><

00:07:051 (2,3,1,2) - Just suggestion , try this pattern if you like 8) *pic I really prefer my pattern here because I want to keep it symmetrical. And I think it fits well enough with the rhythm, so sorry :(
00:09:630 (1,2,3) - (just optional if you apply the above) Ctrl+G this part to make it jumpy with the mod above :D I did CTRL + G though I didn't apply the suggestion above. I like what you suggested anyway.

00:11:036 (3) - make the slider curved to the left (for kick effect on 00:11:505 (4) ) Fixed
00:24:161 (3) - *lazy slider (imo) for me i think i'll do like this for kick effect *Pic It should look better now.
00:37:051 (3,1) - imo , this distance is kinda high. try this one to make it nicer *pic Reduced it a bit
00:47:130 (1) - *another lazy slider m :> Yes but I want to keep it here because this is the last calm part before the next Kiai starts.
00:50:880 (1) - why slider ;w; Created a stream instead.
00:53:692 (3) - nah , ctrl+g (this one is better) ok
00:56:036 (1,2) - move 00:56:036 (1) a bit to left & ctrl+G 00:56:270 (2) Fixed
01:00:020 (2) - *rotate 90' ( make the position same like 00:59:083 (1) ) Done
01:04:708 (1,2,3,4,5,6) - imo, when entering this part , the distance kinda raised two times than the previous pattern. Uhm, yes, the distance is raised on purpose to create some surprisement here
01:45:255 (2) - why slider ;w; [2] ^
01:47:598 (2) - ctrl+G ? Ok
01:49:708 (2,3,4,5,1,2,1,2,3) - the chain jump is nice , but i think there's some part that have high distance so , try to move 01:50:645 (2) to x = 336 Done I guess
01:52:755 (1,2) - make it curved like this pic :> *pic Done
01:57:208 (2,3) - i think it would be nicer if you just using repeated slider here Yes you are right


Salad


00:11:036 (1,2,3,4) - Try this pattern *Pic (Just a suggestion) Mh nah, I want to keep this triplet-movement here
00:13:848 (4,5,6,1,2) - this patter's flow kinda rusty , try this pattern (suggestion) *pic Fixed
00:20:880 (1) - i think you should use circle istead of slider here Why? It follow the beat well imo.
00:24:161 (4) - i think you should make it curved to the right ok
00:30:723 (2,3) - needs to be more curved \:D/ *pic ok
00:39:161 (2) - move the posistion a bit to left to keep the jumpy flow on the pattern :D I created a bit more movement here
00:47:130 (1,2,1,2) - I think you should make it into slider instead of circle on this part Fixed
01:41:505 (1) - make this slider's position stack with 01:40:567 (3). (if you apply this , move the 01:42:442 (2) - slider to x = 440) Yes perfect
01:51:817 (2,3,1,2,3) - the pattern's flow feels strange to me. if you want to change the pattern , this is my suggestion Pic I hope it looks better now.~

Cup

00:17:012 (1) - the spinner feels earlier . i think you should move it into 00:17:130 Normally mapped on the vocal here but I changed it because some others mentioned it, too. Should feel better in all diffs now.
00:39:630 (1,2,1,2) - try to make the slider position like this , Fixed
00:57:911 (4,5) - simplify the beat *pic Done
01:06:817 (1,2,3,1) - make it more distance like this Pic Done
01:34:005 (1) - move it a bit to left ok
01:49:005 (1,2,3) - give the pattern some distance like this done



Feels like I'm addicted to your map :D
Thanks a lot, very helpful mod <3
Drafura
[General]
hitsounding:
01:23:340 - I think you start your soft section too early here, i'll personnaly remove this section and rework the HS the same way you did on previous part.
I'll map whistles on:
whistle list
01:34:708 -
01:35:645 -
01:36:114 -
01:36:583 -
01:37:051 -
01:37:520 -
01:37:989 -
01:38:926 -
01:39:864 -
01:40:333 -
01:40:801 -
01:41:270 -
01:41:739 -
01:42:208 -
01:43:145 -
01:51:465 - In this section the kick and the snare are missing, you should add another sampleset to use the snare, kick and the original whistle if you want to keep it.
Did you tried to make a kick and a snare for slider ticks ? it could fit pretty well on some sliders there, maybe you want to give it a try.

[Platter]
Suggestions and difficulty rebalance:
00:20:880 (1,2) - I'll transform them to one single slider with a nice curve (to make consistency with this one : 00:22:755 (1) - )
00:50:919 (1,2,3,4,5) - Try and see if you like:
  1. 00:50:919 (1) - X: 96
  2. 00:50:997 (2) - X: 152
  3. 00:51:075 (3) - X: 216
  4. 00:51:153 (4) - X: 288
  5. 00:51:212 (5) - X: 368
01:45:196 (1,2,3,4,5,6) - ^ same kind of idea.
01:50:645 (2) - jump after hyperdash, hmm the jump isn't that hard but you may think about it twice and maybe reduce it by some grids (2-4 grid 3 would be enough imo).
02:14:083 (3,1) - Your actual h-spacing here is : x4.01 and the hyper is triggered at x4.24, this is way too hard for a platter imo. I suggest using an hyperdash by placing 02:14:083 (3) - at X: 456 or reducing the spacing to have a dash at around x3.70 h-spacing.

All clear about Cup and Salad.
Topic Starter
Sey

Drafura wrote:

[General]
hitsounding:
01:23:340 - I think you start your soft section too early here, i'll personnaly remove this section and rework the HS the same way you did on previous part.
I'll map whistles on: fixed that
whistle list
01:34:708 -
01:35:645 -
01:36:114 -
01:36:583 -
01:37:051 -
01:37:520 -
01:37:989 -
01:38:926 -
01:39:864 -
01:40:333 -
01:40:801 -
01:41:270 -
01:41:739 -
01:42:208 -
01:43:145 - fixed all the sections as good is I can.
01:51:465 - In this section the kick and the snare are missing, you should add another sampleset to use the snare, kick and the original whistle if you want to keep it.
Did you tried to make a kick and a snare for slider ticks ? it could fit pretty well on some sliders there, maybe you want to give it a try. Did it as you told me ingame.

[Platter]
Suggestions and difficulty rebalance:
00:20:880 (1,2) - I'll transform them to one single slider with a nice curve (to make consistency with this one : 00:22:755 (1) - ) Fixed.
00:50:919 (1,2,3,4,5) - Try and see if you like:
  1. 00:50:919 (1) - X: 96
  2. 00:50:997 (2) - X: 152
  3. 00:51:075 (3) - X: 216
  4. 00:51:153 (4) - X: 288
  5. 00:51:212 (5) - X: 368
done
01:45:196 (1,2,3,4,5,6) - ^ same kind of idea. ^
01:50:645 (2) - jump after hyperdash, hmm the jump isn't that hard but you may think about it twice and maybe reduce it by some grids (2-4 grid 3 would be enough imo). done
02:14:083 (3,1) - Your actual h-spacing here is : x4.01 and the hyper is triggered at x4.24, this is way too hard for a platter imo. I suggest using an hyperdash by placing 02:14:083 (3) - at X: 456 or reducing the spacing to have a dash at around x3.70 h-spacing. made it easier and to keep symmetry on another section as well.

All clear about Cup and Salad.
Thanks for your mod~ Updated
Drafura
Then here we go.
Topic Starter
Sey

Drafura wrote:

Then here we go.
Thanks, I hope I can find someone for recheck!

Problem with unsnapped circles in the streams will be solved with the next recheck, so please don't give any other mod till the next BAT rechecked it.
Deif
Time to pop the bubble~

[Platter]
  1. 00:20:411 (4,1) - This can be a potential jump. Invert it horizontally and move it to the left. I set it at x:120 and worked quite well.
  2. 00:27:442 (2,3) - You mapped the previous AaaAAaAaaHHhhHhHHh with a slider, why not here? You can invert the timeline to have a note-slider instead.
  3. 00:29:786 (5,1,2,3,4) - Those sliders don't actually follow any element of the melody. What about reorganizing the notes to go with the vocals, for example?
  4. 00:33:067 (2) - You could halve the slider (and maybe add a repetition?). You're avoiding a relatively important beat otherwise.
  5. 00:36:114 - Add a note?
  6. 00:50:919 (1,2,3,4,5) - Definitely unsnapped. It'll be hard to map the piano beats without the need to add extra timing lines. Extend the spinner until 00:51:348 - and remove the 2 circles afterwards, so you'll have a little pause till 00:52:755 - .
  7. 00:55:450 (4) - Move it just a bit more to the right to ballance the next jump.
  8. 01:39:630 (1,2,3,1,2,3) - A succession of sliders having the same distance and direction doesn't look that funny to play. I've tried applying Ctrl-G in all the (1)s and (3)s, and that adds some more movement to it.
  9. 01:43:380 (1,1,2,3,4,5,6) - Seeing that you tried to map again the piano notes and they're still off, you can try the same strategy as before. Add a spinner instead of the slider and make it finish at 01:45:723 - , where the singer drifts her voice.
[Salad]
  1. 00:39:161 (2) - Incline that slider more to the right to increase the distance with the next note, where a lil dash should appear.
  2. 00:45:255 (1) - Did you forget a Clap at the beginning of the slider?
  3. 00:47:130 (1) - Add at least a Whistle at the beginning. Otherwise the hitsound difference would be huge and sudden.
  4. 00:49:005 (1) - As mentioned in the Platter, you can also extend this spinner until 00:51:348 - .
  5. 01:43:380 (1) - You might extend this spinner too =]
[Cup]
  1. 00:49:005 (1) - Do you remember me? (For the sake of consistency).
  2. 01:43:380 (1) - Also me? =]
[]
\o/
Topic Starter
Sey

Deif wrote:

Time to pop the bubble~ NO HOW COULD YOU!? :o

[Platter]
  1. 00:20:411 (4,1) - This can be a potential jump. Invert it horizontally and move it to the left. I set it at x:120 and worked quite well. Fixed
  2. 00:27:442 (2,3) - You mapped the previous AaaAAaAaaHHhhHhHHh with a slider, why not here? You can invert the timeline to have a note-slider instead. Done.
  3. 00:29:786 (5,1,2,3,4) - Those sliders don't actually follow any element of the melody. What about reorganizing the notes to go with the vocals, for example? Did the lazy way~
  4. 00:33:067 (2) - You could halve the slider (and maybe add a repetition?). You're avoiding a relatively important beat otherwise. Done~
  5. 00:36:114 - Add a note? Okidoki
  6. 00:50:919 (1,2,3,4,5) - Definitely unsnapped. It'll be hard to map the piano beats without the need to add extra timing lines. Extend the spinner until 00:51:348 - and remove the 2 circles afterwards, so you'll have a little pause till 00:52:755 - . Done~ This beautiful beat is in the Spinner now :roll:
  7. 00:55:450 (4) - Move it just a bit more to the right to ballance the next jump. yay
  8. 01:39:630 (1,2,3,1,2,3) - A succession of sliders having the same distance and direction doesn't look that funny to play. I've tried applying Ctrl-G in all the (1)s and (3)s, and that adds some more movement to it. yolo
  9. 01:43:380 (1,1,2,3,4,5,6) - Seeing that you tried to map again the piano notes and they're still off, you can try the same strategy as before. Add a spinner instead of the slider and make it finish at 01:45:723 - , where the singer drifts her voice. So creative~
[Salad]
  1. 00:39:161 (2) - Incline that slider more to the right to increase the distance with the next note, where a lil dash should appear.Sure
  2. 00:45:255 (1) - Did you forget a Clap at the beginning of the slider? Drafura? How could you not see that? :o
  3. 00:47:130 (1) - Add at least a Whistle at the beginning. Otherwise the hitsound difference would be huge and sudden. Okidoki
  4. 00:49:005 (1) - As mentioned in the Platter, you can also extend this spinner until 00:51:348 - . Yeah awesome
  5. 01:43:380 (1) - You might extend this spinner too =] ^
[Cup]
  1. 00:49:005 (1) - Do you remember me? (For the sake of consistency). ^
  2. 01:43:380 (1) - Also me? =] Mh, you? Not sure....... >< Ok ok
[]
\o/ \o/
Thanks, I will upload this when the server works again~
Deif
Done some other minor fixes via IRC.

Re-bubbled!
Drafura

Sey wrote:

00:45:255 (1) - Did you forget a Clap at the beginning of the slider? Drafura? How could you not see that? :o
Awawa
Topic Starter
Sey
Hue

Now just waiting for Kurai to see if all notes are snapped~
ursa
*checking done

now , I'm addicted to you
CLSW
Awesome job :3
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