Hi~
Mod as requested by Garven.
Not much to say here, the diffs are really nice (as expected from TK-sama), just a few suggestions :3
[Muzu]
00:25:100 (67,68) - Move (68)1/2 beat forward as a don and change (67) for a kat (The result will be a kkdk dk). This way you'd emphasize better the viola-like? instrument, and the dk would fit nicely with drums. In addition, you can make 00:23:450 (58,59,60,61) a kddk pattern so the last pattern stands out more.
00:27:650 (80,81,82,83,84,85,86) - Move (80) 1/2 beat forward and do something like this. The actual place of (80) feels a bit weird as the drums aren't strong in the downbeat.
00:32:300 - Maybe add a don here? It'd match with the next ddd in 00:33:350.
01:15:050 (131) - I think this would be better 1/2 forward, matching with the actual drums.
01:50:300 (291) - Maybe move this 1/2 beat forward? I think it'd feel better with vocals.
02:04:850 (368) - ^
[Oni]
00:25:100 (86,87) - Inverse these two notes (d k - k d), so you keep the kat on the viola-like? instrument.
00:51:650 (206) - Maybe use a kat here? The change in the music doesn't feel good with all these being dons imo.
01:15:050 (343) - Maybe move this 1/2 forward to follow drums? If you do, maybe add a note more in 01:15:800, it feels good to keep the drums.
Took the freedom to look at the osu! difficulties too, and I got some suggestions for them, feel free to follow or reject this part.
[Easy]
I agree with Kodora in increasing the AR by 1, actual AR could lead to players to hit before time.
I felt in love with this diff.
[KSHR's Normal]
01:32:450 (3) - I think this would play better being a 1/1 slider as it'd be following better the drums.
01:38:450 (4,1) - I'd suggest to use first the 1/1 slider and then the 3/2, this way the player hits along with the strong vocals, it'd be more natural imo.
01:48:650 (5) - This sounds a bit crazy due the speed of the map so feel free to burn this suggestion, but a reverse more in this slider would feel awesome for vocals.
01:55:250 (3) - Same as the first suggestion, a 1/1 slider would play better.
02:10:250 (3,4,5,6) - Just a comment, no need to change anything, just pointing this part felt a bit weird due the guitar being more intense.
[Cilvery's Insane]
00:29:900 - The rhythm here is weird, mostly due the slider ending in a blue tick when it doesn't correspond, try something like this, feels definitely better.
00:36:800 (2,3,7) - Kodora already adressed it but this part is definitely overmapped, just deleting these objects would make this part feel better. (2) may be optional to delete here if you don't want.
00:41:150 (1,2,3) - Spacing here may be a bit misleading as (2,3) is 1/2, but has near 3 times the spacing of (1,2), which is 1/1. You could try something like this or something that fits better your style if you decide to change.
00:58:700 (6) - This would be better as a 1/2 slider, it'd match better with the drum hit in 00:58:850.
01:18:050 (1,2,3,4) - This would feel nice if all 4 had the same length.
01:23:900 (2) - You could remove the finish here, it's a bit noisy imo. In addition, you could add a whistle in the start of 01:24:050 (3).
01:31:100 (8) - This would be better ending in 01:31:400.
01:42:650 (1,2) - This ones would play better being 1/2 sliders.
01:46:250 (1) - ^
I hope this helps too. Good luck everyone /o/
Edit: I forgot to say to make letterboxing consistent in all diffs, in other words, remove them from osu! difficulties.
Mod as requested by Garven.
Not much to say here, the diffs are really nice (as expected from TK-sama), just a few suggestions :3
[Muzu]
00:25:100 (67,68) - Move (68)1/2 beat forward as a don and change (67) for a kat (The result will be a kkdk dk). This way you'd emphasize better the viola-like? instrument, and the dk would fit nicely with drums. In addition, you can make 00:23:450 (58,59,60,61) a kddk pattern so the last pattern stands out more.
00:27:650 (80,81,82,83,84,85,86) - Move (80) 1/2 beat forward and do something like this. The actual place of (80) feels a bit weird as the drums aren't strong in the downbeat.
00:32:300 - Maybe add a don here? It'd match with the next ddd in 00:33:350.
01:15:050 (131) - I think this would be better 1/2 forward, matching with the actual drums.
01:50:300 (291) - Maybe move this 1/2 beat forward? I think it'd feel better with vocals.
02:04:850 (368) - ^
[Oni]
00:25:100 (86,87) - Inverse these two notes (d k - k d), so you keep the kat on the viola-like? instrument.
00:51:650 (206) - Maybe use a kat here? The change in the music doesn't feel good with all these being dons imo.
01:15:050 (343) - Maybe move this 1/2 forward to follow drums? If you do, maybe add a note more in 01:15:800, it feels good to keep the drums.
Took the freedom to look at the osu! difficulties too, and I got some suggestions for them, feel free to follow or reject this part.
[Easy]
I agree with Kodora in increasing the AR by 1, actual AR could lead to players to hit before time.
I felt in love with this diff.
[KSHR's Normal]
01:32:450 (3) - I think this would play better being a 1/1 slider as it'd be following better the drums.
01:38:450 (4,1) - I'd suggest to use first the 1/1 slider and then the 3/2, this way the player hits along with the strong vocals, it'd be more natural imo.
01:48:650 (5) - This sounds a bit crazy due the speed of the map so feel free to burn this suggestion, but a reverse more in this slider would feel awesome for vocals.
01:55:250 (3) - Same as the first suggestion, a 1/1 slider would play better.
02:10:250 (3,4,5,6) - Just a comment, no need to change anything, just pointing this part felt a bit weird due the guitar being more intense.
[Cilvery's Insane]
00:29:900 - The rhythm here is weird, mostly due the slider ending in a blue tick when it doesn't correspond, try something like this, feels definitely better.
00:36:800 (2,3,7) - Kodora already adressed it but this part is definitely overmapped, just deleting these objects would make this part feel better. (2) may be optional to delete here if you don't want.
00:41:150 (1,2,3) - Spacing here may be a bit misleading as (2,3) is 1/2, but has near 3 times the spacing of (1,2), which is 1/1. You could try something like this or something that fits better your style if you decide to change.
00:58:700 (6) - This would be better as a 1/2 slider, it'd match better with the drum hit in 00:58:850.
01:18:050 (1,2,3,4) - This would feel nice if all 4 had the same length.
01:23:900 (2) - You could remove the finish here, it's a bit noisy imo. In addition, you could add a whistle in the start of 01:24:050 (3).
01:31:100 (8) - This would be better ending in 01:31:400.
01:42:650 (1,2) - This ones would play better being 1/2 sliders.
01:46:250 (1) - ^
I hope this helps too. Good luck everyone /o/
Edit: I forgot to say to make letterboxing consistent in all diffs, in other words, remove them from osu! difficulties.