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Daiichi Uchuu Sokudo - Crystal Dream TV Size ver.

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Neta
Hi~ From PM modding request

my mod is all suggestion

[Easy]
  1. 00:48:550 (2) - i think put whistle to slider's end is better but this is your choice
  2. 00:59:383 (5,1) - delete whistle 5 and put 1's start
  3. 01:21:883 (1) - how about change like this ? http://puu.sh/7tyH6.jpg or http://puu.sh/7tyHN.jpg (just suggestion)

[Natsu's Normal]
  1. 00:04:800 (3,6) - umm better fix this overlap not to overlap. i fell little strange when i playing
  2. fine~

[Rare's Hard]
  1. 00:48:341 (4,1) - overlapped better fix this
  2. 00:49:175 (2) - move this to 236, 8 will be clear
  3. 00:53:758 (2) - ^ 304, 280

[Insane]
  1. 01:03:133 (5,6,7) - make distance same will be good
  2. 01:10:008 (2,3,1) - ^
  3. 01:19:175 (4) - straight will be better
  4. 01:21:466 (3) - move to 384, 352
Nice map~~

GOOD LUCK :)
Unsfamiliar
Hey Sonico o/

As requested:

Insane
  1. 00:03:551 (3,1) - I think you should swap the new combo here. It makes more sense if the combo begins at 00:03:550, since this is where the measure begins. Additionally, you've used a finish to emphasise the note there, which is a strong indicator for this particular part.
  2. 00:03:966 (1,2,3) - The flow here could be improved slightly. I will give you a suggestion, but what you have now isn't particularly bad. It's just the fact that the song is only 144 bpm, makes the possibly awkward bits more evident. Anyway, I think the angle between 00:03:966 (1,2) is too large. This means that the exit from (1)'s slider end is to sharp to (2) imo. To fix this, I suggest you Ctrl+G 00:04:383 (2).
    Now this essentially increases the jump a bit, but I think this is absolutely fine because if you listen carefully you can hear a nice bell sound (or whatever) that's worth emphasising. Plus the jump is easy to catch now, because of the subtle angle. Furthermore, this generates a very nice circular flow leading into the next 2 sliders 00:04:800 (3,1).
  3. 00:16:883 (6,1) - Swap new combo for the same reason I mentioned before.
  4. 00:30:216 (8,1) - ^
  5. 00:40:633 (5,6,1) - This is a kind of awkward use of slider angles and entrance into a jump pattern. I feel 00:41:258 (6) should not be below the (5) slider end, this makes for some jarring play (for me). I can't really suggest something in particular that could fix this though... Well if you agree with what I'm saying, try find an arrangement that will also lead better into the following jump sequence starting at 00:41:883 (1). Right now, entry into this sequence is pretty strange coming from a reverse slider in the opposite direction.
  6. 00:45:841 (2,3,4,5) -
    This rhythm works a lot better for me, as it follows the vocals with the 2 sliders, and it works as a nice build up to the following jump 00:46:675 (4,1).
  7. 00:51:883 (3,4) - Try Ctrl+G this on the timeline. 00:51:883 - This vocal should be empathised by a note rather than a slider, as it is a short, sharp sound. 00:52:091 - Whereas the vocal part form here is longer and warrants a slider.
  8. 00:53:966 (2,3,4) - Similar sort of thing here regarding rhythm. 00:53:966 - Short. 00:54:175 - Long. 00:54:591 - Long.
    By fixing these rhythm issues I think it would be much more comfortable to play and is nice in terms of predictability/flow.
  9. 01:03:550 (7,1) - Swap new combo.
  10. 01:11:258 (4,5) - This is sort of unorthodox, particularly for a mouse player like myself. I was expecting some sort of circular flow here, considering you build up here 01:10:841 (3,4). However, the entry into 01:11:675 (5) is jarring in terms of direction; the way it is curved is counter-intuitive. I suggest you Ctrl+H (flip horizontally) this slider and make it less vertical. The following works nicely for me:
    You will have to adjust the spacing of the following note slightly if you decide to do this.
  11. 01:13:341 (4) - Unnecessary 3/4 slider. There is, in fact, no audible beat on the blue tick. I think you should avoid using 3/4 sliders just for the sake of it, particularly when a normal 1/2 slider works much better as it catches the beat on the big white tick.
  12. 01:23:966 (2) - This could use some more spacing from the previous note, to emphasise this final note. Plus, it doesn't make sense if the spacing of 01:23:341 (4,1) is larger.

Rare's Hard
  1. 00:53:550 (1,2) - This jump doesn't really make sense in my opinion. The song doesn't warrant one and (2) isn't worth emphasising. If anything, the jump should be between here 00:53:133 (9,1) instead.
  2. 01:18:966 (3,4) - I think it would work wonders if you moved these two sliders 1/2 forward in the timeline. This will follow the vocals better, and would be much more comfortable to play. Just try it :) but you'll also have to delete 01:19:800 (5), and add a note here 01:18:966. For reference:

Easy
  1. 00:38:133 (3,4) - This is the only 1/2 you've used in this entire difficulty if I'm not mistaken. Yeah probably don't do this ww. Beginners will absolutely freak out when they see this overlap. A 3/2 reverse slider from 00:37:716 would be sufficient imo if you really need to emphasise 00:38:341 (which I think you are correct in doing so. The reverse part also gives it a nice swing emphasising that red tick note even better!

Normal is fine for me, because well... it's Natsu :)

Well that's all! All suggestions, feel free to use them or not; only use them if it doesn't affect you mapping style :3
If you don't understand anything I mentioned, you can contact me any time in-game. Good luck and star for support~
Rare

Neta wrote:

[Rare's Hard]
  1. 00:48:341 (4,1) - overlapped better fix this
  2. 00:49:175 (2) - move this to 236, 8 will be clear
  3. 00:53:758 (2) - ^ 304, 280

Unsfamiliar wrote:

Rare's Hard
  1. 00:53:550 (1,2) - This jump doesn't really make sense in my opinion. The song doesn't warrant one and (2) isn't worth emphasising. If anything, the jump should be between here 00:53:133 (9,1) instead.
  2. 01:18:966 (3,4) - I think it would work wonders if you moved these two sliders 1/2 forward in the timeline. This will follow the vocals better, and would be much more comfortable to play. Just try it :) but you'll also have to delete 01:19:800 (5), and add a note here 01:18:966. For reference:
all no change.
thanks for modding~
Natsu

Neta wrote:

Hi~ From PM modding request



[Natsu's Normal]
  1. 00:04:800 (3,6) - umm better fix this overlap not to overlap. i fell little strange when i playing It's on purpose, since is a pattern I always use in some maps :3
  2. fine~

GOOD LUCK :)
Topic Starter
Sonico Makaron
fix some~
thx for mod :3
[ Zzz ]
Hi~ Sonico Makaron

[ General ]

Photo size is 1366x768.
You must change as shown in the photograph the widescreen support..

[ Easy ]

AR - 1 ( It's likely a little easier is to play )

00:06:466 (4) - Delete whistle
00:16:466 (3) - Add finish
00:59:383 (5) - Delete whistle
01:07:300 (1) - Add finish ( Front of the slider )
01:08:966 (1) - ^
01:09:800 (3) - ^
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends

[ Natsu's Normal ] Hi~ Natsu

00:05:216 (4) - umm .. I, slider not good many ...
It is recommended that you want to change the appearance.
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends

no problem

[ Rare's Hard ] Hi~ Rare

00:03:341 (1) - Add clap at the end of the slider
00:13:966 (2) - Add finish
00:14:800 (5) - The finish added to the start of the slider
00:15:633 (3) - Add finish
00:16:050 (5) - The finish added to the start of the slider
00:16:466 (6) - ^
00:41:258 (5) - x236 y272 ( I think towards the location of this place is good. )
00:44:383 (3) - Ctrl + G
00:44:800 (4) - ^
00:52:508 (7) - ^
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends

[ Insane ]

00:32:091 (2) - Ctrl + G
00:32:925 (4) - ^
00:36:050 (1) - ^
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends

Good Map !!
Star~

http://osu.ppy.sh/b/384818 MY MAP!! M4M!! : )
Rare

[ Zzz ] wrote:

[ Rare's Hard ] Hi~ Rare
00:03:341 (1) - Add clap at the end of the slider
00:13:966 (2) - Add finish
00:14:800 (5) - The finish added to the start of the slider
00:15:633 (3) - Add finish
00:16:050 (5) - The finish added to the start of the slider
00:16:466 (6) - ^
00:41:258 (5) - x236 y272 ( I think towards the location of this place is good. )
00:44:383 (3) - Ctrl + G
00:44:800 (4) - ^
00:52:508 (7) - ^
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends
all no change thanks for modding~
Sonnyc
Random modding~

Easy:

00:41:883 (1) - Add Finish?
00:50:216 (1,3) - Make these sliders identical.
01:21:883 (1,1) - I doubt if a spinner in a row with a 1/4 gap is nice...

Natsu's Normal:

00:05:216 (4) - Since this is too round, the head and the end overlaps a little. Make a little space?
01:08:133 (2) - Make a better blanket with the previous slider.
00:11:883 (4,5) - Mind adjusting the flow like this? https://osu.ppy.sh/ss/1422511
01:23:550 (1) - I think a whistle should be in reverse to follow the vocal from 01:22:508 (5,6,7).

Rare's Hard:

00:30:216 (1) - (372,28) makes a better flow with the previous triplet.
01:05:008 (6,7) - Switching the rhythm fits the song better.

Insane:

00:32:925 (4) - Imo (134,196) would be more natural.
00:36:883 - Whistles were missing some part.. Add some like 00:37:508 and 00:39:175 for example?
00:51:883 (3) - Lessen the curve, it's too curvy compared to 00:51:050 (1,2).
01:00:841, 01:01:675 - Add whistle.
Rare

Sonnyc wrote:

Rare's Hard:
00:30:216 (1) - (372,28) makes a better flow with the previous triplet.
01:05:008 (6,7) - Switching the rhythm fits the song better.
all no change thanks for modding~
Topic Starter
Sonico Makaron
fix some~
thx for mod :3
Natsu

[ Zzz ] wrote:

Hi~ Sonico Makaron


[ Natsu's Normal ] Hi~ Natsu

00:05:216 (4) - umm .. I, slider not good many ... I just move it a bit
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends I really don't like inaudible stuff orz

no problem
all apply in Sonnyc mod

SPOILER
osu file format v12

[General]
AudioFilename: Super Sonico - Crystal Dream (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56050
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Crystal Dream (TV Size)
TitleUnicode:クリスタル・ドリーム (TV Size)
Artist:Daiichi Uchuu Sokudo
ArtistUnicode:第一宇宙速度
Creator:Sonico Makaron
Version:Natsu's Normal
Source:Super Sonico The Animation
Tags:nitroplus soniani ending 5 ayano yamamoto natsu rare first astronomical velocity r_a_r_e acceleratorrus
BeatmapID:379105
BeatmapSetID:149241

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Super Sonico - Crystal Dream (TV Size).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,192
Combo3 : 128,255,255

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276,76,58341,2,0,B|220:120|168:72|168:72|116:100,1,180,2|8,0:0|0:0,0:0:0:0:
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168,200,60425,6,0,P|200:204|228:216,1,60,2|8,0:0|0:0,0:0:0:0:
308,304,61050,2,0,B|336:320|364:328|364:328|392:316|410:293,1,120,2|8,0:0|0:0,0:0:0:0:
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184,196,79591,2,0,L|224:148,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
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256,192,84070,12,0,88966,0:0:0:0:
hopperhtkn
[General]
would you like to add this hitsound? the map could be better in that way imo
Normal-hitnormal

add that hitsound like this place
00:03:550 - 00:03:758 - 00:03:966 -
00:04:591 - 00:04:800 - 00:05:008 -
00:55:216 - 00:55:425 - 00:55:633 - 00:55:841 -

GL :)
Topic Starter
Sonico Makaron

hopperhtkn wrote:

[General]
would you like to add this hitsound? the map could be better in that way imo
Normal-hitnormal

add that hitsound like this place
00:03:550 - 00:03:758 - 00:03:966 -
00:04:591 - 00:04:800 - 00:05:008 -
00:55:216 - 00:55:425 - 00:55:633 - 00:55:841 -

GL :)
I like the when sound goes without hitnormal
thx for help~
Jethh
Random testplay~ [Insane]

Rhythm & flow are good
I guess it should be a little bit harder,
00:55:425 (1,2,3,1,2,3,4) - maybe increase Distance spacing in this place for example??

btw 00:03:965 (1) - end of slider isn't snapped.

Anyway, good job.
Topic Starter
Sonico Makaron

Jethh wrote:

Random testplay~ [Insane]

Rhythm & flow are good
I guess it should be a little bit harder,
00:55:425 (1,2,3,1,2,3,4) - maybe increase Distance spacing in this place for example??

btw 00:03:965 (1) - end of slider isn't snapped.

Anyway, good job.
thx for test :3
RandF
hi~

[Easy]
  1. 00:08:966 (2,1) - how about symmetric pattern?
    SPOILER

    322,76,8966,2,0,P|255:37|189:76,1,160,8|8,0:0|0:0,0:0:0:0:
    189,156,10216,6,0,B|229:172|256:199|256:199|285:172|323:156,1,160,4|2,0:0|0:0,0:0:0:0:
[Insane]
  1. 00:07:925 (2) - I prefer to move around 00:07:300 (2) - (x:256 y:150)
  2. 00:12:716 (4) - Ctrl+G for smoother cursor moving
  3. 00:25:633 (5) - how about blanketting (move to x:311 y:106) in common with 00:24:175 (2,3) - ?
  4. 00:42:925 (2,3) - I prefer to exchange their positions
[Natsu's Normal]
  1. AR +1?
  2. 00:24:591 (3,4,5,6) - a little difficult to find rhythm. how about reverse sliders?
  3. 01:03:133 (4) - I suggest to stack on the head of 01:05:008 (3) -
  4. 01:10:112~01:10:216- don't you cut Kiai-Time in common with other diffs?
[Rare's Hard]
  1. 00:08:133 (5) - 下向きの方が流れが良くなると思います。
  2. 00:19:175 (3,4) - 前の00:18:341 (1,2) - が八の字気味なので逆八の字にしてはどうでしょう?
  3. 00:29:383 (1) - x:229 y:99 (stack correctly)
  4. 00:30:633 (2,5) - stackした方がきれいかと
  5. 00:31:050 (4,7) - ^
cute song<3
~Good Luck~
lgdry15
Well, hello! These are my suggestions.

First, if you change your timing offset to 3,540, your beats will become perfect!

Second, here are some suggestions about the notes. (The times below are based on the offset of 3,540.)

Normal
01:04:998 (3) Divide the slider into two sliders of 0.5 Beat Snap each.

Hard
00:28:540 (3) Delete the circle.
00:36:040 (8) Decrease the length of the slider to 0.5 Beat Snap.
00:43:540 (1) Increase the length of the slider to 1 Beat Snap.
01:06:040 (2) Delete the slider, and replace it with a circle at 01:06:248.

Insane
01:09:165 (1) Replace the slider with a circle at 01:09:165.
01:09:581 (1) Replace the slider with a circle at 01:09:581.
01:10:206 (1) Increase the length of the slider to 0.5 Beat Snap.

Hope the suggestions will help!
Best wishes! :D
Rare

RandomEffect wrote:

[Rare's Hard]
  1. 00:08:133 (5) - 下向きの方が流れが良くなると思います。
  2. 00:19:175 (3,4) - 前の00:18:341 (1,2) - が八の字気味なので逆八の字にしてはどうでしょう?
  3. 00:29:383 (1) - x:229 y:99 (stack correctly)
  4. 00:30:633 (2,5) - stackした方がきれいかと
  5. 00:31:050 (4,7) - ^

lgdry15 wrote:

Hard
00:28:540 (3) Delete the circle.
00:36:040 (8) Decrease the length of the slider to 0.5 Beat Snap.
00:43:540 (1) Increase the length of the slider to 1 Beat Snap.
01:06:040 (2) Delete the slider, and replace it with a circle at 01:06:248.
all no change thanks for modding~
Natsu

RandomEffect wrote:

hi~


[Natsu's Normal]
  1. AR +1? mmm you're the second person who tell me this, but I believe 5 is better :l, I'll think about this
  2. 00:24:591 (3,4,5,6) - a little difficult to find rhythm. how about reverse sliders? It's just a bit hard, but there is a easy diff and is the best way to fit the music there imo
  3. 01:03:133 (4) - I suggest to stack on the head of 01:05:008 (3) - sure
  4. 01:10:112~01:10:216- don't you cut Kiai-Time in common with other diffs? mm since I don't have beats in these points so make not much sense, anyways I'll leave this to the BAT who come later o:

cute song<3
~Good Luck~

lgdry15 wrote:

Normal 01:04:998 (3) Divide the slider into two sliders of 0.5 Beat Snap each. will be to hard, also there are not strong beats :l

Best wishes! :D
SPOILER
osu file format v12

[General]
AudioFilename: Super Sonico - Crystal Dream (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56050
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Crystal Dream (TV Size)
TitleUnicode:クリスタル・ドリーム (TV Size)
Artist:Daiichi Uchuu Sokudo
ArtistUnicode:第一宇宙速度
Creator:Sonico Makaron
Version:Natsu's Normal
Source:Super Sonico The Animation
Tags:nitroplus soniani ending 5 ayano yamamoto natsu rare first astronomical velocity r_a_r_e acceleratorrus
BeatmapID:379105
BeatmapSetID:149241

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Super Sonico - Crystal Dream (TV Size).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3550,416.666666666667,4,2,1,50,1,0
3966,-100,4,2,1,40,0,0
4175,-100,4,2,1,50,0,0
5633,-100,4,2,1,40,0,0
5841,-100,4,2,1,50,0,0
6883,-100,4,2,1,60,0,0
7091,-100,4,2,1,50,0,0
10633,-100,4,2,1,40,0,0
10841,-100,4,2,1,50,0,0
12300,-100,4,2,1,40,0,0
12508,-100,4,2,1,50,0,0
13133,-100,4,2,1,40,0,0
13341,-100,4,2,1,50,0,0
15216,-100,4,2,1,30,0,0
17300,-100,4,2,1,35,0,0
28550,-100,4,2,1,40,0,0
30633,-100,4,2,1,35,0,0
32300,-100,4,2,2,30,0,0
32404,-100,4,2,1,35,0,0
45633,-100,4,2,2,30,0,0
45737,-100,4,2,1,35,0,0
53550,-100,4,2,1,30,0,0
54800,-100,4,2,2,25,0,0
54904,-100,4,2,1,30,0,0
56050,-100,4,2,1,25,0,0
56883,-100,4,2,1,40,0,1
66466,-100,4,2,2,35,0,1
66570,-100,4,2,1,40,0,1
70633,-100,4,2,2,35,0,1
70737,-100,4,2,1,40,0,1
73133,-100,4,2,2,35,0,1
73237,-100,4,2,1,40,0,1
75633,-100,4,2,2,35,0,1
75737,-100,4,2,1,40,0,1
76466,-100,4,2,2,35,0,1
76570,-100,4,2,1,40,0,1
83550,-100,4,2,1,40,0,0
88966,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,192
Combo3 : 128,255,255

[HitObjects]
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OscaR CUBE
Hii.. :D
Sorry if my mods don't help so much... :oops:

NATSU'S NORMAL
SPOILER
- 00:57:508 (2) - Delete the object?
- 00:57:716 - add hit circle?
- 01:00:216 - add hit circle?
- 01:23:550 (1) - don't reverse this?
- 01:24:070 (1) - move the spinner to the white tick after ^

RARE'S HARD
SPOILER
AR : -1 ?
- 00:03:341 (1) - Change this object like this? http://puu.sh/7DAW5.jpg
- 00:27:925 (1) - Too close with previous object...

INSANE
SPOILER
AR : -1?
- 00:07:716 (1) - Too close from previous object...
- 00:22:091 (1,2,3) - Make it like this? http://puu.sh/7DBbD.jpg

Sorry for my bad english... :lol:
Rare

OscaR CUBE wrote:

RARE'S HARD
SPOILER
AR : -1 ?
- 00:03:341 (1) - Change this object like this? http://puu.sh/7DAW5.jpg
- 00:27:925 (1) - Too close with previous object...
no change
thanks for modding~
Natsu

OscaR CUBE wrote:

Hii.. :D
Sorry if my mods don't help so much... :oops:

NATSU'S NORMAL
- 00:57:508 (2) - Delete the object? No, there is an important vocal in the music
- 00:57:716 - add hit circle? I'm mainly following vocals, that's why I ignore some beats on purpose
- 01:00:216 - add hit circle? ^
- 01:23:550 (1) - don't reverse this? sure
- 01:24:070 (1) - move the spinner to the white tick after ^ ^
SPOILER
osu file format v12

[General]
AudioFilename: Super Sonico - Crystal Dream (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56050
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Crystal Dream (TV Size)
TitleUnicode:クリスタル・ドリーム (TV Size)
Artist:Daiichi Uchuu Sokudo
ArtistUnicode:第一宇宙速度
Creator:Sonico Makaron
Version:Natsu's Normal
Source:Super Sonico The Animation
Tags:nitroplus soniani ending 5 ayano yamamoto natsu rare first astronomical velocity r_a_r_e acceleratorrus
BeatmapID:379105
BeatmapSetID:149241

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Super Sonico - Crystal Dream (TV Size).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,192
Combo3 : 128,255,255

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desudesud
Mod for M4M

[Easy]
SPOILER
00:04:800 (2) - Could blanket onto 1, to make it look nicer. Just know that you would have to end up moving some of the other circles and sliders you placed to follow Distance Snap. Here's an example of a decent blanket:



00:06:466 (4) - Could blanket onto 3, for the same reason as above. Just know once again that you would have to end up moving some of the other circles and sliders you placed to follow Distance Snap.

00:33:550 (1,2) - Remove NC on 1 and make an NC on 2, because she is still singing on 1.

00:36:050 (4,1) - Remove NC on 1, put an NC on 4.

01:21:883 (1) - Could replace with some circles or sliders. Here's an example of something you could do:


[Natsu's Normal]
SPOILER
Everything was bad. Delete this.

Just kidding! It was perfect! :D

[Rare's Hard]

SPOILER
General - You don't always have to follow DS. That being said though, if your not gonna follow DS all the time, make sure it's not ridiculously far in comparison to what DS would say.

General - You should turn AR down to 7. Really, only Insane songs and very few Hard songs should be at 8-9 AR level. I don't really see the map you made to have an AR of 8 (no offense)

00:27:925 (1) - Could stack it onto 5, to make it a bit nicer and more expected by the player.

00:31:675 (5) - Move so it's in the same spot as 2, so they stack, for a more expected position.

00:32:508 (7) - Move so it's in the same spot as 4, so they stack, for a more expected position.

01:11:883 (1) - More moving! :P Move so it's in the same spot as 3, so they stack, for the same reason as the other 2 above.

01:13:133 (5) - ^^, only moving it to the end of 3

01:15:216 (1,2,3,4) - Could make a square formation instead for a nicer look and a more expected shape from the player.

I'm not good at modding Insanes, so I really wouldn't be of much help there. Sorry!
Rare

xVirtualNinjax wrote:

M
[Rare's Hard]

SPOILER
General - You don't always have to follow DS. That being said though, if your not gonna follow DS all the time, make sure it's not ridiculously far in comparison to what DS would say.

General - You should turn AR down to 7. Really, only Insane songs and very few Hard songs should be at 8-9 AR level. I don't really see the map you made to have an AR of 8 (no offense)

00:27:925 (1) - Could stack it onto 5, to make it a bit nicer and more expected by the player.

00:31:675 (5) - Move so it's in the same spot as 2, so they stack, for a more expected position.

00:32:508 (7) - Move so it's in the same spot as 4, so they stack, for a more expected position.

01:11:883 (1) - More moving! :P Move so it's in the same spot as 3, so they stack, for the same reason as the other 2 above.

01:13:133 (5) - ^^, only moving it to the end of 3

01:15:216 (1,2,3,4) - Could make a square formation instead for a nicer look and a more expected shape from the player.
all no change thanks for modding~
Topic Starter
Sonico Makaron
fix some~
thx for mod
340
Insane
i hope, i do not need translate this part, because my english level is horrible.
00:20:633 (7) - сделай его на 2 тика больше. так будет лучше, имхо.
00:33:966 (7) - ^same
00:51:883 (3,4) - поменяй местами кружок и слайдер (на таймлайне, я имею ввиду). будет звучать лучше, имхо.
01:12:508 (1,2) - жутковато звучит. лучше заменить на слайдер
00:27:925 (3) - тоже плохо звучит. лучше этот слайдер на кружки поменяй

Hard
okay, lol
00:03:341 (1, 2) - too hard pattern for hard. i think, streams are better here.
01:10:841 (3,4,5) - remake this part (like something like this: http://osu.ppy.sh/ss/1475670)

Normal
01:14:800 (3) - make it 2-tick shorter
Rare

340 wrote:

Hard
00:03:341 (1, 2) - слишком сложный паттерн для харда, я думаю. лучше бы поставить стримы.
01:10:841 (3,4,5) - переделать бы это место (я предлагаю сделать так: http://osu.ppy.sh/ss/1475670)
all no change thanks for modding
Topic Starter
Sonico Makaron
no change
thx for mod :)
Natsu

340 wrote:

Insane


Normal
01:14:800 (3) - make it 2-tick shorter actually it fit the vocals, that's why
Sonnyc
General:

-- "Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file" Replace this to soft-sliderslide.wav
-- "Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat." This is a rule that will be in effect soon. http://osu.ppy.sh/forum/t/271245 In fact, already several maps had been unranked because of this issue. Your current soft-sliderslide2.wav is unacceptable due to this. This affects for Easy and Normal difficulty, so please also remove the inherited sections that will be unused.
-- http://soniani.jp/products_cd.html https://itunes.apple.com/jp/album/kuris ... d804462868 According to the album, the title should be "Crystal Dream TV Size ver." unicode "クリスタル・ドリーム TVサイズ ver."

-- Source "SoniAni: Super Sonico The Animation". Hope you can add "そにアニ" at the tags too.

Easy:

01:23:654 (1) - End at 01:28:966. I believe it's a small mistake. Besides that, having a double spinner for an [Easy] difficulty usually isn't a good choice. Most recommended to map the part of 01:21:883 (1), but if you want to keep your double spinner, please at least consider starting the second spinner from 01:23:758.

Rare's Hard:

00:03:341 (1) - Starting a [Hard] with a 1/4 jump is not nice for the players. Please keep the distance at least here.
00:41:883 (1,2) - 00:53:550 (1,2) - These jumps are quite big considering this diff is a [Hard]. It would be best if you can find a way to alleviate these, but not a must.

Insane:

01:11:258 (4,5) - Highly recommended to reduce this excessively huge jump.
Rare

Sonnyc wrote:

00:03:341 (1) - Starting a [Hard] with a 1/4 jump is not nice for the players. Please keep the distance at least here.
00:41:883 (1,2) - 00:53:550 (1,2) - These jumps are quite big considering this diff is a [Hard]. It would be best if you can find a way to alleviate these, but not a must.
fixed. thanks!
http://puu.sh/ezRKD.osu
Topic Starter
Sonico Makaron
fix all ^^
thx for your modding >~<
Sonnyc
food for thought
Topic Starter
Sonico Makaron
thank you <3
Natsu
wow O:, go go
Topic Starter
Sonico Makaron

Natsu wrote:

wow O:, go go
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Natsu's Normal

  1. 00:15:216 (1) - Suggest to map this part, too short ready time for 00:17:300 (1) -
  2. 01:10:216 - Strong downbeat skipped, decrease other downbeat skips if possible

Rare's hard

  1. Kindly decrease the amount of big jumps for better spread between Normal. If possible just use a few
  2. 00:11:050 (1) - Possibly use other patterns with not over 2.0x jump, there are lots of jumps around here
  3. 00:18:341 (1,2,3,4) - Distance too big
  4. 00:20:841 (3,4) - No need jump here imo, could even remove 00:20:841 (3) - , it's a bit soft part, with no vocals
  5. 00:29:591 (2) - Make it closer to 00:29:383 (1) - and 00:29:800 (3) -
  6. 01:07:716 (1,2) - Looks more like 3 hits imo, maybe remove 1 reverse?

Insane

  1. NCs are a bit random, such as 00:10:216 (6) - should swap with 00:10:633 (1) - in my opinion.
  2. 00:25:633 (5) - Suggest to make like 00:24:800 (3) -
  3. 00:25:841 (1) - Stack slider tail to 00:25:008 (4) - prefectly
  4. 00:30:008 (6) - A bit hard to expect, it's 80% blocked by 00:29:175 (4) - . Triple circles stacked on 00:30:216 (7) - would be better
  5. 01:03:550 (7,1) - Stacks a bit random
  6. 01:10:008 (2,3,1) - Pattern a little too hard in the whole difficulty

Others

  • Sorry, not going to take over this map. I feel there are still a lot space to be improved.

    Please do consider and apply these mods, they could be unrankable issues.
Natsu

Rakuen wrote:

As requested!

Natsu's Normal

  1. 00:15:216 (1) - Suggest to map this part, too short ready time for 00:17:300 (1) - I did a long slider
  2. 01:10:216 - Strong downbeat skipped, decrease other downbeat skips if possible this is not a problem, if you check most of my maps I do this cause of my vocals mapping~
Diff
osu file format v13

[General]
AudioFilename: Super Sonico - Crystal Dream (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56050
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Crystal Dream TV Size ver.
TitleUnicode:クリスタル・ドリーム TVサイズ ver.
Artist:Daiichi Uchuu Sokudo
ArtistUnicode:第一宇宙速度
Creator:Sonico Makaron
Version:Natsu's Normal
Source:SoniAni: Super Sonico The Animation
Tags:そにアニ nitroplus soniani ending 5 ayano yamamoto natsu rare first astronomical velocity r_a_r_e acceleratorrus
BeatmapID:379105
BeatmapSetID:149241

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Super Sonico - Crystal Dream (TV Size).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3550,416.666666666667,4,2,1,45,1,0
15216,-100,4,2,1,30,0,0
17300,-100,4,2,1,35,0,0
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70216,-100,4,2,1,45,0,1
81883,-100,4,2,1,45,0,0
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[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,192
Combo3 : 128,255,255

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172,292,64175,2,0,P|212:256|280:248,1,120,2|0,0:0|0:0,0:0:0:0:
392,284,65008,2,0,P|420:236|412:168,1,120,2|0,0:0|0:0,0:0:0:0:
300,208,65841,2,0,P|241:214|189:185,2,120,6|0|0,0:0|0:0|0:0,0:0:0:0:
268,92,67091,1,2,0:0:0:0:
268,92,67300,6,0,P|214:66|156:75,1,120,8|2,0:0|0:0,0:0:0:0:
49,120,68133,2,0,P|40:62|64:5,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
140,192,69383,1,2,0:0:0:0:
252,228,69800,2,0,P|288:228|312:220,1,60,8|0,0:0|0:0,0:0:0:0:
424,184,70425,6,0,B|468:168|480:132|480:132|480:92,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
320,124,71675,2,0,B|260:92|192:132|144:108,1,180,2|8,0:0|0:0,0:0:0:0:
92,80,72508,2,0,B|52:60|48:24|48:24|-4:24,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
200,132,73758,5,2,0:0:0:0:
200,132,73966,2,0,P|256:160|296:216,1,120,8|2,0:0|0:0,0:0:0:0:
208,296,74800,2,0,P|245:342|298:368,1,120,8|0,0:0|0:0,0:0:0:0:
360,368,75425,2,0,P|413:341|450:295,1,120,2|0,0:0|0:0,0:0:0:0:
452,176,76258,2,0,P|440:120|452:48,1,120,2|0,0:0|0:0,0:0:0:0:
328,60,77091,5,2,0:0:0:0:
328,60,77300,2,0,P|336:119|324:177,1,120,8|2,0:0|0:0,0:0:0:0:
256,276,78133,2,0,L|216:324,1,60,8|0,0:0|0:0,0:0:0:0:
104,288,78758,2,0,L|64:336,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
184,196,79591,2,0,L|224:148,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
104,288,80425,5,2,0:0:0:0:
104,288,80633,2,0,P|72:232|72:168,1,120,8|8,0:0|0:0,0:0:0:0:
128,72,81466,2,0,L|188:24,1,60,8|0,0:0|0:0,0:0:0:0:
236,36,81883,6,0,L|282:73,1,60,4|0,0:0|0:0,0:0:0:0:
372,152,82508,1,2,0:0:0:0:
256,188,82925,1,2,0:0:0:0:
144,152,83341,1,2,0:0:0:0:
144,152,83550,2,0,L|76:200,1,60,4|0,0:0|0:0,0:0:0:0:
256,192,83966,12,0,88966,0:0:0:0:
Rare

Rakuen wrote:

Rare's hard

  1. Kindly decrease the amount of big jumps for better spread between Normal. If possible just use a few
  2. 00:11:050 (1) - Possibly use other patterns with not over 2.0x jump, there are lots of jumps around here
  3. 00:18:341 (1,2,3,4) - Distance too big
  4. 00:20:841 (3,4) - No need jump here imo, could even remove 00:20:841 (3) - , it's a bit soft part, with no vocals
  5. 00:29:591 (2) - Make it closer to 00:29:383 (1) - and 00:29:800 (3) -
  6. 01:07:716 (1,2) - Looks more like 3 hits imo, maybe remove 1 reverse?
fixed 00:29:591 (2) - only, it doesn't want to fix except.
thanks! http://puu.sh/eJdID.osu
Topic Starter
Sonico Makaron

Rakuen wrote:

As requested!

Insane

  1. NCs are a bit random, such as 00:10:216 (6) - should swap with 00:10:633 (1) - in my opinion.
  2. 00:25:633 (5) - Suggest to make like 00:24:800 (3) -
  3. 00:25:841 (1) - Stack slider tail to 00:25:008 (4) - prefectly
  4. 00:30:008 (6) - A bit hard to expect, it's 80% blocked by 00:29:175 (4) - . Triple circles stacked on 00:30:216 (7) - would be better
  5. 01:03:550 (7,1) - Stacks a bit random
  6. 01:10:008 (2,3,1) - Pattern a little too hard in the whole difficulty
All fix but except for NC. They put in correct place on music imo
thx for mod :3
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