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Daiichi Uchuu Sokudo - Crystal Dream TV Size ver.

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Rare

OscaR CUBE wrote:

RARE'S HARD
SPOILER
AR : -1 ?
- 00:03:341 (1) - Change this object like this? http://puu.sh/7DAW5.jpg
- 00:27:925 (1) - Too close with previous object...
no change
thanks for modding~
Natsu

OscaR CUBE wrote:

Hii.. :D
Sorry if my mods don't help so much... :oops:

NATSU'S NORMAL
- 00:57:508 (2) - Delete the object? No, there is an important vocal in the music
- 00:57:716 - add hit circle? I'm mainly following vocals, that's why I ignore some beats on purpose
- 01:00:216 - add hit circle? ^
- 01:23:550 (1) - don't reverse this? sure
- 01:24:070 (1) - move the spinner to the white tick after ^ ^
SPOILER
osu file format v12

[General]
AudioFilename: Super Sonico - Crystal Dream (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56050
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Crystal Dream (TV Size)
TitleUnicode:クリスタル・ドリーム (TV Size)
Artist:Daiichi Uchuu Sokudo
ArtistUnicode:第一宇宙速度
Creator:Sonico Makaron
Version:Natsu's Normal
Source:Super Sonico The Animation
Tags:nitroplus soniani ending 5 ayano yamamoto natsu rare first astronomical velocity r_a_r_e acceleratorrus
BeatmapID:379105
BeatmapSetID:149241

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Super Sonico - Crystal Dream (TV Size).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3550,416.666666666667,4,2,1,50,1,0
3966,-100,4,2,1,40,0,0
4175,-100,4,2,1,50,0,0
5633,-100,4,2,1,40,0,0
5841,-100,4,2,1,50,0,0
6883,-100,4,2,1,60,0,0
7091,-100,4,2,1,50,0,0
10633,-100,4,2,1,40,0,0
10841,-100,4,2,1,50,0,0
12300,-100,4,2,1,40,0,0
12508,-100,4,2,1,50,0,0
13133,-100,4,2,1,40,0,0
13341,-100,4,2,1,50,0,0
15216,-100,4,2,1,30,0,0
17300,-100,4,2,1,35,0,0
28550,-100,4,2,1,40,0,0
30633,-100,4,2,1,35,0,0
32300,-100,4,2,2,30,0,0
32404,-100,4,2,1,35,0,0
45633,-100,4,2,2,30,0,0
45737,-100,4,2,1,35,0,0
53550,-100,4,2,1,30,0,0
54800,-100,4,2,2,25,0,0
54904,-100,4,2,1,30,0,0
56050,-100,4,2,1,25,0,0
56883,-100,4,2,1,40,0,1
66466,-100,4,2,2,35,0,1
66570,-100,4,2,1,40,0,1
70633,-100,4,2,2,35,0,1
70737,-100,4,2,1,40,0,1
73133,-100,4,2,2,35,0,1
73237,-100,4,2,1,40,0,1
75633,-100,4,2,2,35,0,1
75737,-100,4,2,1,40,0,1
76466,-100,4,2,2,35,0,1
76570,-100,4,2,1,40,0,1
83550,-100,4,2,1,40,0,0
88966,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,192
Combo3 : 128,255,255

[HitObjects]
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224,252,8133,1,8,0:0:0:0:
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492,128,11050,1,2,0:0:0:0:
376,104,11466,1,8,0:0:0:0:
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92,268,37300,2,0,L|44:216,1,60,8|0,0:0|0:0,0:0:0:0:
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360,368,75425,2,0,P|413:341|450:295,1,120,2|0,0:0|0:0,0:0:0:0:
452,176,76258,2,0,P|440:120|452:48,1,120,2|0,0:0|0:0,0:0:0:0:
328,60,77091,5,2,0:0:0:0:
328,60,77300,2,0,P|336:119|324:177,1,120,8|2,0:0|0:0,0:0:0:0:
256,276,78133,2,0,L|216:324,1,60,8|0,0:0|0:0,0:0:0:0:
104,288,78758,2,0,L|64:336,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
184,196,79591,2,0,L|224:148,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
104,288,80425,5,2,0:0:0:0:
104,288,80633,2,0,P|72:232|72:168,1,120,8|2,0:0|0:0,0:0:0:0:
128,72,81466,2,0,L|188:24,1,60,8|0,0:0|0:0,0:0:0:0:
236,36,81883,2,0,L|282:73,1,60,4|0,0:0|0:0,0:0:0:0:
372,152,82508,1,2,0:0:0:0:
256,188,82925,1,2,0:0:0:0:
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256,192,83966,12,0,88966,0:0:0:0:
desudesud
Mod for M4M

[Easy]
SPOILER
00:04:800 (2) - Could blanket onto 1, to make it look nicer. Just know that you would have to end up moving some of the other circles and sliders you placed to follow Distance Snap. Here's an example of a decent blanket:



00:06:466 (4) - Could blanket onto 3, for the same reason as above. Just know once again that you would have to end up moving some of the other circles and sliders you placed to follow Distance Snap.

00:33:550 (1,2) - Remove NC on 1 and make an NC on 2, because she is still singing on 1.

00:36:050 (4,1) - Remove NC on 1, put an NC on 4.

01:21:883 (1) - Could replace with some circles or sliders. Here's an example of something you could do:


[Natsu's Normal]
SPOILER
Everything was bad. Delete this.

Just kidding! It was perfect! :D

[Rare's Hard]

SPOILER
General - You don't always have to follow DS. That being said though, if your not gonna follow DS all the time, make sure it's not ridiculously far in comparison to what DS would say.

General - You should turn AR down to 7. Really, only Insane songs and very few Hard songs should be at 8-9 AR level. I don't really see the map you made to have an AR of 8 (no offense)

00:27:925 (1) - Could stack it onto 5, to make it a bit nicer and more expected by the player.

00:31:675 (5) - Move so it's in the same spot as 2, so they stack, for a more expected position.

00:32:508 (7) - Move so it's in the same spot as 4, so they stack, for a more expected position.

01:11:883 (1) - More moving! :P Move so it's in the same spot as 3, so they stack, for the same reason as the other 2 above.

01:13:133 (5) - ^^, only moving it to the end of 3

01:15:216 (1,2,3,4) - Could make a square formation instead for a nicer look and a more expected shape from the player.

I'm not good at modding Insanes, so I really wouldn't be of much help there. Sorry!
Rare

xVirtualNinjax wrote:

M
[Rare's Hard]

SPOILER
General - You don't always have to follow DS. That being said though, if your not gonna follow DS all the time, make sure it's not ridiculously far in comparison to what DS would say.

General - You should turn AR down to 7. Really, only Insane songs and very few Hard songs should be at 8-9 AR level. I don't really see the map you made to have an AR of 8 (no offense)

00:27:925 (1) - Could stack it onto 5, to make it a bit nicer and more expected by the player.

00:31:675 (5) - Move so it's in the same spot as 2, so they stack, for a more expected position.

00:32:508 (7) - Move so it's in the same spot as 4, so they stack, for a more expected position.

01:11:883 (1) - More moving! :P Move so it's in the same spot as 3, so they stack, for the same reason as the other 2 above.

01:13:133 (5) - ^^, only moving it to the end of 3

01:15:216 (1,2,3,4) - Could make a square formation instead for a nicer look and a more expected shape from the player.
all no change thanks for modding~
Topic Starter
Sonico Makaron
fix some~
thx for mod
340
Insane
i hope, i do not need translate this part, because my english level is horrible.
00:20:633 (7) - сделай его на 2 тика больше. так будет лучше, имхо.
00:33:966 (7) - ^same
00:51:883 (3,4) - поменяй местами кружок и слайдер (на таймлайне, я имею ввиду). будет звучать лучше, имхо.
01:12:508 (1,2) - жутковато звучит. лучше заменить на слайдер
00:27:925 (3) - тоже плохо звучит. лучше этот слайдер на кружки поменяй

Hard
okay, lol
00:03:341 (1, 2) - too hard pattern for hard. i think, streams are better here.
01:10:841 (3,4,5) - remake this part (like something like this: http://osu.ppy.sh/ss/1475670)

Normal
01:14:800 (3) - make it 2-tick shorter
Rare

340 wrote:

Hard
00:03:341 (1, 2) - слишком сложный паттерн для харда, я думаю. лучше бы поставить стримы.
01:10:841 (3,4,5) - переделать бы это место (я предлагаю сделать так: http://osu.ppy.sh/ss/1475670)
all no change thanks for modding
Topic Starter
Sonico Makaron
no change
thx for mod :)
Natsu

340 wrote:

Insane


Normal
01:14:800 (3) - make it 2-tick shorter actually it fit the vocals, that's why
Sonnyc
General:

-- "Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file" Replace this to soft-sliderslide.wav
-- "Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat." This is a rule that will be in effect soon. http://osu.ppy.sh/forum/t/271245 In fact, already several maps had been unranked because of this issue. Your current soft-sliderslide2.wav is unacceptable due to this. This affects for Easy and Normal difficulty, so please also remove the inherited sections that will be unused.
-- http://soniani.jp/products_cd.html https://itunes.apple.com/jp/album/kuris ... d804462868 According to the album, the title should be "Crystal Dream TV Size ver." unicode "クリスタル・ドリーム TVサイズ ver."

-- Source "SoniAni: Super Sonico The Animation". Hope you can add "そにアニ" at the tags too.

Easy:

01:23:654 (1) - End at 01:28:966. I believe it's a small mistake. Besides that, having a double spinner for an [Easy] difficulty usually isn't a good choice. Most recommended to map the part of 01:21:883 (1), but if you want to keep your double spinner, please at least consider starting the second spinner from 01:23:758.

Rare's Hard:

00:03:341 (1) - Starting a [Hard] with a 1/4 jump is not nice for the players. Please keep the distance at least here.
00:41:883 (1,2) - 00:53:550 (1,2) - These jumps are quite big considering this diff is a [Hard]. It would be best if you can find a way to alleviate these, but not a must.

Insane:

01:11:258 (4,5) - Highly recommended to reduce this excessively huge jump.
Rare

Sonnyc wrote:

00:03:341 (1) - Starting a [Hard] with a 1/4 jump is not nice for the players. Please keep the distance at least here.
00:41:883 (1,2) - 00:53:550 (1,2) - These jumps are quite big considering this diff is a [Hard]. It would be best if you can find a way to alleviate these, but not a must.
fixed. thanks!
http://puu.sh/ezRKD.osu
Topic Starter
Sonico Makaron
fix all ^^
thx for your modding >~<
Sonnyc
food for thought
Topic Starter
Sonico Makaron
thank you <3
Natsu
wow O:, go go
Topic Starter
Sonico Makaron

Natsu wrote:

wow O:, go go
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Natsu's Normal

  1. 00:15:216 (1) - Suggest to map this part, too short ready time for 00:17:300 (1) -
  2. 01:10:216 - Strong downbeat skipped, decrease other downbeat skips if possible

Rare's hard

  1. Kindly decrease the amount of big jumps for better spread between Normal. If possible just use a few
  2. 00:11:050 (1) - Possibly use other patterns with not over 2.0x jump, there are lots of jumps around here
  3. 00:18:341 (1,2,3,4) - Distance too big
  4. 00:20:841 (3,4) - No need jump here imo, could even remove 00:20:841 (3) - , it's a bit soft part, with no vocals
  5. 00:29:591 (2) - Make it closer to 00:29:383 (1) - and 00:29:800 (3) -
  6. 01:07:716 (1,2) - Looks more like 3 hits imo, maybe remove 1 reverse?

Insane

  1. NCs are a bit random, such as 00:10:216 (6) - should swap with 00:10:633 (1) - in my opinion.
  2. 00:25:633 (5) - Suggest to make like 00:24:800 (3) -
  3. 00:25:841 (1) - Stack slider tail to 00:25:008 (4) - prefectly
  4. 00:30:008 (6) - A bit hard to expect, it's 80% blocked by 00:29:175 (4) - . Triple circles stacked on 00:30:216 (7) - would be better
  5. 01:03:550 (7,1) - Stacks a bit random
  6. 01:10:008 (2,3,1) - Pattern a little too hard in the whole difficulty

Others

  • Sorry, not going to take over this map. I feel there are still a lot space to be improved.

    Please do consider and apply these mods, they could be unrankable issues.
Natsu

Rakuen wrote:

As requested!

Natsu's Normal

  1. 00:15:216 (1) - Suggest to map this part, too short ready time for 00:17:300 (1) - I did a long slider
  2. 01:10:216 - Strong downbeat skipped, decrease other downbeat skips if possible this is not a problem, if you check most of my maps I do this cause of my vocals mapping~
Diff
osu file format v13

[General]
AudioFilename: Super Sonico - Crystal Dream (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56050
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Crystal Dream TV Size ver.
TitleUnicode:クリスタル・ドリーム TVサイズ ver.
Artist:Daiichi Uchuu Sokudo
ArtistUnicode:第一宇宙速度
Creator:Sonico Makaron
Version:Natsu's Normal
Source:SoniAni: Super Sonico The Animation
Tags:そにアニ nitroplus soniani ending 5 ayano yamamoto natsu rare first astronomical velocity r_a_r_e acceleratorrus
BeatmapID:379105
BeatmapSetID:149241

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Super Sonico - Crystal Dream (TV Size).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3550,416.666666666667,4,2,1,45,1,0
15216,-100,4,2,1,30,0,0
17300,-100,4,2,1,35,0,0
43550,-100,4,2,1,30,0,0
53550,-100,4,2,1,35,0,0
56050,-100,4,2,1,25,0,0
56883,-100,4,2,1,45,0,1
70112,-100,4,2,1,45,0,0
70216,-100,4,2,1,45,0,1
81883,-100,4,2,1,45,0,0
88966,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,192
Combo3 : 128,255,255

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Rare

Rakuen wrote:

Rare's hard

  1. Kindly decrease the amount of big jumps for better spread between Normal. If possible just use a few
  2. 00:11:050 (1) - Possibly use other patterns with not over 2.0x jump, there are lots of jumps around here
  3. 00:18:341 (1,2,3,4) - Distance too big
  4. 00:20:841 (3,4) - No need jump here imo, could even remove 00:20:841 (3) - , it's a bit soft part, with no vocals
  5. 00:29:591 (2) - Make it closer to 00:29:383 (1) - and 00:29:800 (3) -
  6. 01:07:716 (1,2) - Looks more like 3 hits imo, maybe remove 1 reverse?
fixed 00:29:591 (2) - only, it doesn't want to fix except.
thanks! http://puu.sh/eJdID.osu
Topic Starter
Sonico Makaron

Rakuen wrote:

As requested!

Insane

  1. NCs are a bit random, such as 00:10:216 (6) - should swap with 00:10:633 (1) - in my opinion.
  2. 00:25:633 (5) - Suggest to make like 00:24:800 (3) -
  3. 00:25:841 (1) - Stack slider tail to 00:25:008 (4) - prefectly
  4. 00:30:008 (6) - A bit hard to expect, it's 80% blocked by 00:29:175 (4) - . Triple circles stacked on 00:30:216 (7) - would be better
  5. 01:03:550 (7,1) - Stacks a bit random
  6. 01:10:008 (2,3,1) - Pattern a little too hard in the whole difficulty
All fix but except for NC. They put in correct place on music imo
thx for mod :3
Sonnyc
Setting a rebubble since Rakuen refused a go.
Topic Starter
Sonico Makaron

Sonnyc wrote:

Setting a rebubble since Rakuen refused a go.
thx :3
IamKwaN
placeholder

Kyubey, please go ahead ~
Kyubey
Привет!
I have to pop your bubble due to next things:
Source is wrong, it should be «そにアニ -SUPER SONICO THE ANIMATION-» because http://soniani.jp/introduction.html this page says "Super Sonico will be made into an anime as そにアニ -SUPER SONICO THE ANIMATION-". Do not forget to delete そにアニfrom the tags and add SoniAni to them. Btw, you can add «ending ed» to the tags because it is ending of the anime, if I remember right.
Difficulty gap between Normal and Hard is inapropriate and too huge. QAT words (I lost half of logs because i was using osu client for chatting but incoming messages were saved in IRC client):
I asked, if gap between Normal and Hard is inapropriate.
There's 2 ways to make your mapset rankable:
1) Remove most of jumps in the Hard difficulty. But I'm pretty sure Rare won't do it.
2) Make one more Normal difficulty. For me it sounds as the best way because mapping Normal diffs is not that hard. You can do it fast, then ask your GD owners or someone else to mod your Normal few times and then call me for re-check.

Now, additional modding:
[Easy]
00:38:133 (3,4) - как-то я уже сталкивался с такими вещами в изях, и мне все каты говорили, что это запрещено. постарайся не использовать 1/2 в изях, это всё же может быть очень неожиданным и сложным для новичков, тем более такой момент всего один в карте, и он смотрится ну вообще лишним
00:50:216 (1,3) - ты бы мог единичку просто скопировать и нажать ctrl+G, чтобы сделать их симметричными. а сейчас они не такие, поправь
00:55:216 (3) - не надо так далеко за грид заходить, особо слева, оно очень сильно оверлапать со рекордами будет на 4:3 мониторах, и это очень сильно отвлекает
01:07:300 (1,2) - эти два слайдера намнооого лучше звучат, если их начать 01:06:883 - здесь. и под фоновое nee itte, и вообще под музыку
01:12:716 (1,2) - свапни нк
01:16:883 (4,1) - здесь тоже, под музыку намного больше подходит. и обычно когда делают длинный слайдер, который кончается на моменте, где должно быть нк, то нк ставят на следующий объект
01:20:216 (3,1) - и эти нк свапни
[Natsu's Normal]
00:56:050 (4) - move it up a little since it overlaps with score meter that enabled by default https://osu.ppy.sh/ss/2585939
01:10:216 - maybe add note with soft finish here? i know you are trying to map vocals, but anyway skipping that really hard beat in music that even got kiai fountains is bad
01:23:966 - add note?
[Rare's Hard]
I hardly suggest to use AR 7-7.5 for this difficulty because it is a Hard for 144 BPM relaxing track and patterns not that unreadable, AR8 looks pretty forced here.
00:03:341 (1,2) - starting hard difficulty with triple can be really painful for getting 300s ecause player don't even hear the rhythm and don't know how should he click on it, i suggest to delete it or use 1/4 slider instead of notes for easier starting
00:08:133 (5,1) - flow goes pretty uncomfortable here and it looks like jump that doesn't follow anything in the music, make (5) curved in another way for better flow? http://puu.sh/eSssP/72c897d4e3.jpg
00:21:883 (1,2) - this flow is really uncomfortable too, but i can't suggest minor fixes here because it will break the pattern, so try to think about it yourself please. flow is really uncomfortable
00:50:008 (4,1) - very bad flow again. my suggestion to fix it: http://puu.sh/eSt63/2dce242ad5.jpg .
01:10:216 - missing finish
Diff is pretty neat, but I don't really understand why did you break the flow that hard and uncomfortable. It looks like you didn't even play your own diff to see uncomfortable things. I hardly suggest to fix things above, it will improve playability of the difficulty really hard.
[Insane]
Зачем АР9? Ведь это очень медленный и спокойный трек, да и сама карта лёгкая, девятка здесь смотрится ну вообще никак. То есть не смотрится совсем. Восьмёрка смотрелась бы намного лучше. Попробуй сменить на восьмёрку, если Rare сменит на харде тоже. А если не сменит, то попробуй 8.5, намного лучше будет подходить под трек.
00:05:841 (3,4) - ужасно неудобное флоу при игре, да и не только на этом моменте а вообще в этой части. попробуй сделать http://puu.sh/eSukh/f4402ed409.jpg так а потом как-нибудь http://puu.sh/eSunN/230248a4d5.jpg так
00:08:341 (4,1) - какой-то необоснованный непонятный джамп опять, неудобно идёт и под трек не подходит. у меня тут из идей приятного флоу только что-то типа такого в голове http://puu.sh/eSuSN/8ef101fd6a.jpg
00:19:591 (4,5) - плохо идёт опять. попробуй четвёрку сделать отражением пятёрки, намного приятнее играться будет
00:25:633 (5,1) - и опять жутко неудобно. как насчёт такого? http://puu.sh/eSvmH/d1e34c367c.jpg
00:31:675 (1,2,3,4) - 3 и 4 лучше немного раздвинуть, выглядит моднее и читается проще. просто подвинуть их влево и вправо на пару гридов
00:44:175 (3,4) - к чему этот джамп? в музыке нет ничего резкого для такого неудобного джампа против флоу, она наоборот, тихая и спокойная, и такие резкие и неудобные движения ну совсем не подходят. если уж так сильно хочется джамп, то попробуй такое http://puu.sh/eSvNN/547ab9e284.jpg это лучше играется хотя бы. но вообще я категорически против джампов в таких моментах в песне
00:50:216 (6,1) - эти нк надо бы свапнуть, новая музыка-то на шестёрке начинается
00:52:508 (1) - если здесь нажать ctrl+G, то флоу будет намного проще и приятнее. ну или что-то подобное сделать. а текущее играется и смотрится ужасно
01:03:550 (7,1) - нк должно начинаться на семёрке под музыку. я бы кстати 01:03:133 (5,6) - анстакнул и сделал движение в сторону семёрки с небольшим джампом после шестёрки, приятнее под вокал смотрелось бы
01:10:841 (3,4) - если на них нажать ctrl+G по отдельности, то флоу к 01:11:675 (5) - будет намного лучше, чем сейчас. текущее флоу ужасно и неудобно
Карта в целом выглядит аккуратно, но я не понимаю, зачем ты постоянно так сильно рвёшь флоу. Надо играть свои диффы чаще же и смотреть, что игралось плохо, и при возможности фиксить это. Ну ведь совсем неудобны те моменты выше, движение ну вообще не идёт туда. Очень надеюсь, что ты пофиксишь эти вещи. Кстати, не забывай проверять, свапнулись ли хитсаунды тоже при ctrl+G, а то иногда они оказываются не там, где надо.

В общем, пробуй сделать ещё один нормал, и поищи моды на него. Да и желательно на весь мапсет бы, ибо эти порванные флоу... очень неприятны. Как будешь готов с нормалом (или Rare соизволит удалить большинство своих джампов, что вряд ли), зови меня, речекну, и, если всё норм будет (желательно с флоу на других диффах тоже), то заребабблю.
Rare

Kyubey wrote:

[Rare's Hard]
I hardly suggest to use AR 7-7.5 for this difficulty because it is a Hard for 144 BPM relaxing track and patterns not that unreadable, AR8 looks pretty forced here.
00:03:341 (1,2) - starting hard difficulty with triple can be really painful for getting 300s ecause player don't even hear the rhythm and don't know how should he click on it, i suggest to delete it or use 1/4 slider instead of notes for easier starting
00:08:133 (5,1) - flow goes pretty uncomfortable here and it looks like jump that doesn't follow anything in the music, make (5) curved in another way for better flow? http://puu.sh/eSssP/72c897d4e3.jpg
00:21:883 (1,2) - this flow is really uncomfortable too, but i can't suggest minor fixes here because it will break the pattern, so try to think about it yourself please. flow is really uncomfortable
00:50:008 (4,1) - very bad flow again. my suggestion to fix it: http://puu.sh/eSt63/2dce242ad5.jpg .
01:10:216 - missing finish
Diff is pretty neat, but I don't really understand why did you break the flow that hard and uncomfortable. It looks like you didn't even play your own diff to see uncomfortable things. I hardly suggest to fix things above, it will improve playability of the difficulty really hard.
fixed decreased AR only. flow is not bad for me, ill keep it.
thanks for modding! http://puu.sh/eTYJD.osu
Natsu
@Kyubey: maybe making my normal diff harder can work as well?
Kyubey
@Natsu: That can work, but you will need to literally remap your Normal and add much more elements. Are you sure you want to do it? I think making one more Normal diff will be better, that is not hard.
Natsu
well up to the set owner then
Topic Starter
Sonico Makaron

Kyubey wrote:

Привет!

Now, additional modding:
[Easy]
00:38:133 (3,4) - как-то я уже сталкивался с такими вещами в изях, и мне все каты говорили, что это запрещено. постарайся не использовать 1/2 в изях, это всё же может быть очень неожиданным и сложным для новичков, тем более такой момент всего один в карте, и он смотрится ну вообще лишним
00:50:216 (1,3) - ты бы мог единичку просто скопировать и нажать ctrl+G, чтобы сделать их симметричными. а сейчас они не такие, поправь ok
00:55:216 (3) - не надо так далеко за грид заходить, особо слева, оно очень сильно оверлапать со рекордами будет на 4:3 мониторах, и это очень сильно отвлекает ok
01:07:300 (1,2) - эти два слайдера намнооого лучше звучат, если их начать 01:06:883 - здесь. и под фоновое nee itte, и вообще под музыку
01:12:716 (1,2) - свапни нк ok
01:16:883 (4,1) - здесь тоже, под музыку намного больше подходит. и обычно когда делают длинный слайдер, который кончается на моменте, где должно быть нк, то нк ставят на следующий объект ok
01:20:216 (3,1) - и эти нк свапни ok

[Insane]
Зачем АР9? Ведь это очень медленный и спокойный трек, да и сама карта лёгкая, девятка здесь смотрится ну вообще никак. То есть не смотрится совсем. Восьмёрка смотрелась бы намного лучше. Попробуй сменить на восьмёрку, если Rare сменит на харде тоже. А если не сменит, то попробуй 8.5, намного лучше будет подходить под трек. я поменял на 8.5, вполне не плохо играется.
00:05:841 (3,4) - ужасно неудобное флоу при игре, да и не только на этом моменте а вообще в этой части. попробуй сделать http://puu.sh/eSukh/f4402ed409.jpg так а потом как-нибудь http://puu.sh/eSunN/230248a4d5.jpg так я сделал не много по своему
00:08:341 (4,1) - какой-то необоснованный непонятный джамп опять, неудобно идёт и под трек не подходит. у меня тут из идей приятного флоу только что-то типа такого в голове http://puu.sh/eSuSN/8ef101fd6a.jpg ok
00:19:591 (4,5) - плохо идёт опять. попробуй четвёрку сделать отражением пятёрки, намного приятнее играться будет
00:25:633 (5,1) - и опять жутко неудобно. как насчёт такого? http://puu.sh/eSvmH/d1e34c367c.jpg тоже не плохо, но мой больше нравится
00:31:675 (1,2,3,4) - 3 и 4 лучше немного раздвинуть, выглядит моднее и читается проще. просто подвинуть их влево и вправо на пару гридов ok
00:44:175 (3,4) - к чему этот джамп? в музыке нет ничего резкого для такого неудобного джампа против флоу, она наоборот, тихая и спокойная, и такие резкие и неудобные движения ну совсем не подходят. если уж так сильно хочется джамп, то попробуй такоеhttp://puu.sh/eSvNN/547ab9e284.jpg это лучше играется хотя бы. но вообще я категорически против джампов в таких моментах в песне я хотел подчеркнуть прыг скок как в видео, вроде не плохо получилось
00:50:216 (6,1) - эти нк надо бы свапнуть, новая музыка-то на шестёрке начинается ok
00:52:508 (1) - если здесь нажать ctrl+G, то флоу будет намного проще и приятнее. ну или что-то подобное сделать. а текущее играется и смотрится ужасно ok
01:03:550 (7,1) - нк должно начинаться на семёрке под музыку. я бы кстати 01:03:133 (5,6) - анстакнул и сделал движение в сторону семёрки с небольшим джампом после шестёрки, приятнее под вокал смотрелось бы свапнул нк
01:10:841 (3,4) - если на них нажать ctrl+G по отдельности, то флоу к 01:11:675 (5) - будет намного лучше, чем сейчас. текущее флоу ужасно и неудобно ok
Карта в целом выглядит аккуратно, но я не понимаю, зачем ты постоянно так сильно рвёшь флоу. Надо играть свои диффы чаще же и смотреть, что игралось плохо, и при возможности фиксить это. Ну ведь совсем неудобны те моменты выше, движение ну вообще не идёт туда. Очень надеюсь, что ты пофиксишь эти вещи. Кстати, не забывай проверять, свапнулись ли хитсаунды тоже при ctrl+G, а то иногда они оказываются не там, где надо.

В общем, пробуй сделать ещё один нормал, и поищи моды на него. Да и желательно на весь мапсет бы, ибо эти порванные флоу... очень неприятны. Как будешь готов с нормалом (или Rare соизволит удалить большинство своих джампов, что вряд ли), зови меня, речекну, и, если всё норм будет (желательно с флоу на других диффах тоже), то заребабблю. поправил сурс ну и добавил новый нормал
Сорри за слоупочность :c
спасибо за мод :3
Eni
As requested:
[Easy]
  1. 00:20:216 (1,2,3) - I suggest moving Circle 2 and Slider 3 down for flow. Remember to re-adjust 00:22:716 (4,5,1,2) - as needed.


    ~
  2. 00:23:550 (1,2,3) - Similar suggestion as above. I think it plays much more natural when the player is following in one direction (as opposed to going right, then down, then right for the slider curve).


    ~
  3. 00:29:800 (4,1) - Reflect over the Y-axis? If so then maybe 00:30:633 (1,2,3) - can play nicer too.
  4. 00:38:133 (3,4) - This is the only 1/2 wait in the map, which can be considered unrankable. I suggest adding more 1/2 or removing this 1/2 and replacing it with a 3/2 repeat slider.
  5. 00:40:216 (1,2) - Try curving one of these sliders for polarity effect?


    ~
  6. 01:02:716 (4,5,1,2,3) - Try for symmetry over the Y-axis here. You may need to adjust 01:06:466 (4,5) -.


    ~
  7. 01:07:300 (1) - Change this object into a straight slider for polarity effect?
[Natsu's Normal]
  1. 00:24:591 (3,4,5,6) - The notes here feel forced. Try a different pattern?
  2. 00:49:175 (5,6) - Here there is a loud beat on the white tick, which makes it feel like the next object is there. Try using a 1/1 slider followed by a circle instead to capture all the beats.


    ~
  3. 00:52:925 (6,7) - Try changing this into a 1/2 repeat slider to capture the beat at 00:53:133 -. You may need to adjust your previous and next pattern.
  4. 01:10:216 - When the stars for kiai burst out, you'd expect an object to hit. It isn't exact, but I suggest altering the pattern to have an emphasis note on the kiai start. If this doesn't work, just change the kiai time to match your mapping style.
[Rare's Hard]
  1. Just going to point out that I really enjoyed your map <3
  2. Just curious, but as I progressed through the song (especially during the middle) the number of jumps decreased. Was this intended? On many downbeats, there are emphasis beats that you can take advantage of Distance Snap with. Example: 00:10:216 (1) - is the 4th downbeat from main, thus it fits to increase DS here.
  3. 00:19:592 (4,1) - Personally think that a jump here would be nice because it helps the falling climax of 00:18:341 (1,2,3,4) -. Transitioning from small jumps to regular DS feels somewhat off. Try using a DS interval in between both or slightly increasing it.
  4. 00:44:383 (3,4,5) - Try a reverse-like pattern with Ctrl+G, like so. In particular the mini-jump makes it a bit funner imo. The same can also be done for 00:46:883 (1,2,3) -


    ~
  5. 01:03:550 (1) - This is another great place to increase Distance Snap due to it being one of the main downbeats in the chorus.
  6. 01:08:133 (2) - Try a Ctrl+G here for a cool effect
  7. 01:23:550 (1,2) - Being at the end of the song, I suggest increasing the last circle's Distance Snap to build suspense (psychology and stuff) before the spinner.
[Insane]
  1. 00:07:300 (2,1) - Not sure if I should point this out but the first time I played this I completely missed the wait here D: Try giving it more visibility from the previous slider, like so.


    ~
  2. 00:09:383 (3,4,5,6) - I felt that the distance snap was too low at this part. Try a zig-zag effect instead.


    ~
  3. 00:12:716 (4,5,6) - It plays more naturally with a triangle pattern imo. It will also help increase the jump at 00:13:341 (6,1) -.


    ~
  4. 00:15:216 (1,2) - Increase the diagonal Distance Snap here for emphasis of instrumental?
  5. 00:18:758 (2,4) - Instead of putting the slider in the same place, you can make it slightly further away to increase the distance snap and add diversity. Also try it with 00:31:675 (1,2,3,4) -.


    ~
  6. 00:20:008 (5,6,7) - (Continuing from above) The same can be applied for different slider shapes, like so. You may also want to use this pattern on 00:22:716 (1,2,3,4) -.


    ~
  7. 00:26:883 (1,2) - Would be great if you could increase the Distance Snap between these two objects here. Right now they feel too close.
  8. 00:57:925 (4,5) - Instead of stacking here, I suggest to increase the Distance Snap. Right now it feels too close.
  9. 01:03:133 (5,6,1) - This pattern is very difficult to read (at least for me) because there is no visual cue. I suggest moving Circle 6 so it forms a triangle to help the player figure out that the next object is below.
  10. 01:12:300 (6,1,2) - Try a triangle here instead. It also helps with the jump.


    ~
  11. 01:16:675 (5,6) - This feels weird for me. Reverse blanket does not fit. Try using flow instead?
  12. 01:19:800 (6) - Increase Distance Snap here? Try x:12 y:72.
  13. 01:23:341 (4,1,2) - Increase the distance snap here for emphasis of the end of the song + map.
Rank soon~
Rare

Project Railgun wrote:

[Rare's Hard]
  1. Just going to point out that I really enjoyed your map <3
  2. Just curious, but as I progressed through the song (especially during the middle) the number of jumps decreased. Was this intended? On many downbeats, there are emphasis beats that you can take advantage of Distance Snap with. Example: 00:10:216 (1) - is the 4th downbeat from main, thus it fits to increase DS here.
  3. 00:19:592 (4,1) - Personally think that a jump here would be nice because it helps the falling climax of 00:18:341 (1,2,3,4) -. Transitioning from small jumps to regular DS feels somewhat off. Try using a DS interval in between both or slightly increasing it.
  4. 00:44:383 (3,4,5) - Try a reverse-like pattern with Ctrl+G, like so. In particular the mini-jump makes it a bit funner imo. The same can also be done for 00:46:883 (1,2,3) -

    ~
  5. 01:03:550 (1) - This is another great place to increase Distance Snap due to it being one of the main downbeats in the chorus.
  6. 01:08:133 (2) - Try a Ctrl+G here for a cool effect
  7. 01:23:550 (1,2) - Being at the end of the song, I suggest increasing the last circle's Distance Snap to build suspense (psychology and stuff) before the spinner.
fixed only 01:08:133 (2) - here. due to spacing.
thanks for modding!
http://puu.sh/ghyZe.osu
Topic Starter
Sonico Makaron

Project Railgun wrote:

As requested:

[Insane]
  1. 00:07:300 (2,1) - Not sure if I should point this out but the first time I played this I completely missed the wait here D: Try giving it more visibility from the previous slider, like so.


    ~
  2. 00:09:383 (3,4,5,6) - I felt that the distance snap was too low at this part. Try a zig-zag effect instead.


    ~
  3. 00:12:716 (4,5,6) - It plays more naturally with a triangle pattern imo. It will also help increase the jump at 00:13:341 (6,1) -.


    ~
  4. 00:15:216 (1,2) - Increase the diagonal Distance Snap here for emphasis of instrumental?
  5. 00:18:758 (2,4) - Instead of putting the slider in the same place, you can make it slightly further away to increase the distance snap and add diversity. Also try it with 00:31:675 (1,2,3,4) -.


    ~
  6. 00:20:008 (5,6,7) - (Continuing from above) The same can be applied for different slider shapes, like so. You may also want to use this pattern on 00:22:716 (1,2,3,4) -.


    ~
  7. 00:26:883 (1,2) - Would be great if you could increase the Distance Snap between these two objects here. Right now they feel too close.
  8. 00:57:925 (4,5) - Instead of stacking here, I suggest to increase the Distance Snap. Right now it feels too close.
  9. 01:03:133 (5,6,1) - This pattern is very difficult to read (at least for me) because there is no visual cue. I suggest moving Circle 6 so it forms a triangle to help the player figure out that the next object is below.
  10. 01:12:300 (6,1,2) - Try a triangle here instead. It also helps with the jump.


    ~
  11. 01:16:675 (5,6) - This feels weird for me. Reverse blanket does not fit. Try using flow instead?
  12. 01:19:800 (6) - Increase Distance Snap here? Try x:12 y:72.
  13. 01:23:341 (4,1,2) - Increase the distance snap here for emphasis of the end of the song + map.
Rank soon~
Fixed only 00:12:716 (4,5,6) - 01:03:133 (5,6,1) - 00:26:883 (1,2) -
On Easy diff fix all
Thx for mod <3
Ranger
yup o/


[Easy]

  1. 00:11:883 (3) - how about put the this slider more downward? make 00:10:216 (1,2,3) this equilateral triangle :3
  2. 01:06:466 (4) - this finish sound little awkward because cymbal sound of the music, quite low. so i recommend reduce volume a little of the part (30%)
  3. 01:16:466 (3) - ^same reason
  4. 01:23:758 (1) - recommend start this spinner at 01:23:966. now so close spinner of before
[Natsu's Normal]

  1. 00:36:466 (6,1) - change NC both? just suggestion
  2. 01:09:800 (4) - add clap at the end. it`s pretty match the music
  3. 01:18:758 (4) - add finish at reserve. i`m hear to cymbal sound at this part
[Railgun's Normal+]

only this diff check the widescreen support. remove this

  1. 00:10:216 (1) - maybe you forget add clap at the end :3
  2. 00:16:883 (7) - recommend change this clap to finish
  3. 00:38:341 (4) - i think it`s awkward a little. recommend make just common
  4. 01:11:675 (4) - spacing error a little (recommend move to x:404 y:72)
[Rare's Hard]

  1. 00:16:050 (5) - add finish at front? just suggestion
  2. 00:27:925 (1) - move 1 point right. that`s more correct direction of before slider
  3. 01:04:800 (5) - how about move this end point of 01:03:966 (2)? if you agree my suggestion. move 01:04:591 (4) too
  4. 01:10:216 (1) - add finish at front. it`s good to hear me
[Insane]

  1. 00:34:591 (1,2,3) - make this equilateral triangle it`s looks good to me
  2. 00:35:425 (1,2,3) - ^
  3. 00:36:050 (1) - i think finish not match the music. if you want add hitsound this part, try use this
  4. 01:20:425 ~ 01:21:050 - how about make stream here? like this
Go to BN :p Good luck for Rank~
Euny
your request in game



  • Easy
  1. 00:21:466 (3) - rotate this slider with -11 degrees and place it on x136y240 for better flow? (it makes really relaxing for cursor)
  2. 01:16:466 (3) - a clap should be more fitting here.
  3. 01:16:883 (1) - and add finish at this slider's head. it makes better sound
  4. 01:18:966 (2) - add clap both slider's head and tail.
  5. 01:21:883 (1,1) - i'm unsure it's fine. how about just 1 spin?
  • Natsu's Normal
  1. it looks fine to me :D cool diff.!
  • Railgun's Normal+
  1. 00:23:341 (1) - finish would be better for this slider's head.
  2. 01:10:216 (1) - ^
  3. 01:13:341 (2) - ^
  4. 01:19:175 (5) - remove whistle and add finish for here.
  • Rare's Hard
  1. 00:11:883 (4,6) - fix
  2. 00:32:508 (7) - move it to x328y172 for overlap previous slider?
  3. 00:41:883 (1) - remove finish at this slider's tail.
  4. 01:10:216 (1) - add finish at this slider's head.
  5. 01:12:716 (4,1) - recheck blanket.
  • Insane
  1. 00:04:800 (3) - i feel pretty weird. when i play this part. D:.. lets add some chill aim for this part! this is my suggestion : rotate this slider with 17 degrees and place it on x334y241
  2. 00:09:800 (4) - move it x424y184 for better flow?
  3. 00:12:300 (2,4) - fix blanket.
  4. 00:12:716 (4,2) - make perfect overlap?
  5. 00:17:716 (3) - fix blanket and ctrl g for better moving?
  6. 00:22:716 (1) - remove those finish at slider's end
  7. 00:23:550 (4) - and add finish at this slider's head.
  8. 00:24:175 (2,3) - fix blanket~
  9. 00:25:008 (4,5) - ^
  10. 00:25:841 (1,1) - ^
  11. 00:31:050 (3) - place it on x264y135 for better overlap previous note
  12. 00:31:675 (1,3) - intentional? if or not, make perfect stack.
  13. 00:32:091 (2,4) - ^
  14. 00:36:050 (1,2,4) - fix blanket.
  15. 00:41:883 (1) - add finish
  16. 00:42:091 (2) - remove finish.
  17. 00:49:800 (4,1) - fix blanket.
  18. 00:55:633 (2,3,2,3) - i think fix some distance with these. like this :
  19. 01:05:008 (5,6) - fix blanket.
GL with it!
Karen
[Hitsound]

  • In the creator's diffs:
  1. 00:13:550 - why here no finish?it's better to add finish here since you add finish here00:06:883 -
  2. 00:55:841 - clap fits better imo and u should increase the volume here since it's a strong beat.
[Easy]
  1. 01:23:966 - spin begins here? like normal diff,follow the vocal
[Natsu's Normal]
  1. 00:55:841 - add a note?don't ignore this
[Railgun's Normal+]
  1. 00:31:466 (2,3) - although this is Normal+,i still don't suggest u to use this flow,too hard for newbies
  2. 00:48:133 (3,4) - ^
  3. 01:14:800 (5,6) - ^
  4. 00:55:841 - add note?
  5. 01:22:508 (1,3) - both whisle?
[Rare's Hard]
  1. 01:22:508 (3,5,6) - same as normal+,add whisle?
    nice diff^^
[Insane]
  1. 00:17:716 (3) - move a little right to make them00:17:300 (1,2,3) - the same distance,like this00:30:633 (1,2,3) -
  2. 00:42:925 (2,3) - ctrl+G to make the flow better?and do some changes at00:43:341 (4,5,1) -
  3. 00:55:425 (1,2,3) - make a bigger jump here.
that's all^^
my english is bad,so my mod is too short. x.x sorry :?
Rare

Ranger wrote:

yup o/
[Rare's Hard]

  1. 00:16:050 (5) - add finish at front? just suggestion
  2. 00:27:925 (1) - move 1 point right. that`s more correct direction of before slider
  3. 01:04:800 (5) - how about move this end point of 01:03:966 (2)? if you agree my suggestion. move 01:04:591 (4) too
  4. 01:10:216 (1) - add finish at front. it`s good to hear me

Euny wrote:

  • Rare's Hard
  1. 00:11:883 (4,6) - fix
  2. 00:32:508 (7) - move it to x328y172 for overlap previous slider?
  3. 00:41:883 (1) - remove finish at this slider's tail.
  4. 01:10:216 (1) - add finish at this slider's head.
  5. 01:12:716 (4,1) - recheck blanket.

Kagamine Ren wrote:

[Rare's Hard]
  1. 01:22:508 (3,5,6) - same as normal+,add whisle?
    nice diff^^
all no change because don't matter for me these pointing out.
thanks for modding!
Topic Starter
Sonico Makaron

Kagamine Ren wrote:

[Hitsound]

  • In the creator's diffs:
  1. 00:13:550 - why here no finish?it's better to add finish here since you add finish here00:06:883 - i wanna keep my hitsounds, so not changes
  2. 00:55:841 - clap fits better imo and u should increase the volume here since it's a strong beat.
^

[Easy]
  1. 01:23:966 - spin begins here? like normal diff,follow the vocal
i wanna keep my spiner


[Insane]
  1. 00:17:716 (3) - move a little right to make them00:17:300 (1,2,3) - the same distance,like this00:30:633 (1,2,3) - ok
  2. 00:42:925 (2,3) - ctrl+G to make the flow better?and do some changes at00:43:341 (4,5,1) - i wanna keep my patter here
  3. 00:55:425 (1,2,3) - make a bigger jump here.
ok

that's all^^
my english is bad,so my mod is too short. x.x sorry :?

Euny wrote:

your request in game



  • Easy
  1. 00:21:466 (3) - rotate this slider with -11 degrees and place it on x136y240 for better flow? (it makes really relaxing for cursor) ok
  2. 01:16:466 (3) - a clap should be more fitting here. i wanna keep my hitsounds soo not changes
  3. 01:16:883 (1) - and add finish at this slider's head. it makes better sound ^
  4. 01:18:966 (2) - add clap both slider's head and tail. ^
  5. 01:21:883 (1,1) - i'm unsure it's fine. how about just 1 spin?
its wiil be weird if i put 1 spinnner

  • Insane
  1. 00:04:800 (3) - i feel pretty weird. when i play this part. D:.. lets add some chill aim for this part! this is my suggestion : rotate this slider with 17 degrees and place it on x334y241 ok
  2. 00:09:800 (4) - move it x424y184 for better flow? ok
  3. 00:12:300 (2,4) - fix blanket. ok
  4. 00:12:716 (4,2) - make perfect overlap? ok
  5. 00:17:716 (3) - fix blanket and ctrl g for better moving? i wanna keep my pattern here and fix blanket
  6. 00:22:716 (1) - remove those finish at slider's end noo, my finish fet well on music
  7. 00:23:550 (4) - and add finish at this slider's head. thats finish dont fet well
  8. 00:24:175 (2,3) - fix blanket~ ok
  9. 00:25:008 (4,5) - ^ ok
  10. 00:25:841 (1,1) - ^ ok
  11. 00:31:050 (3) - place it on x264y135 for better overlap previous note ok
  12. 00:31:675 (1,3) - intentional? if or not, make perfect stack. i wanna keep my pattern here
  13. 00:32:091 (2,4) - ^ ^
  14. 00:36:050 (1,2,4) - fix blanket. ok
  15. 00:41:883 (1) - add finish
  16. 00:42:091 (2) - remove finish.
  17. 00:49:800 (4,1) - fix blanket. ok
  18. 00:55:633 (2,3,2,3) - i think fix some distance with these. like this : i fix it in my mind
  19. 01:05:008 (5,6) - fix blanket.
ok

GL with it!

Ranger wrote:

yup o/


[Easy]

  1. 00:11:883 (3) - how about put the this slider more downward? make 00:10:216 (1,2,3) this equilateral triangle :3
    i prefer keep my pattern here
  2. 01:06:466 (4) - this finish sound little awkward because cymbal sound of the music, quite low. so i recommend reduce volume a little of the part (30%) hm, sound fine for me, so no changes
  3. 01:16:466 (3) - ^same reason ^
  4. 01:23:758 (1) - recommend start this spinner at 01:23:966. now so close spinner of before
i wanna keep my spiner here

[Insane]

  1. 00:34:591 (1,2,3) - make this equilateral triangle it`s looks good to me ok
  2. 00:35:425 (1,2,3) - ^ ok
  3. 00:36:050 (1) - i think finish not match the music. if you want add hitsound this part, try use this i wanna keep my hitsounds
  4. 01:20:425 ~ 01:21:050 - how about make stream here? like this that stream dont fet well for music
Go to BN :p Good luck for Rank~
thx for mod :3
Natsu
gonna check this today or you can fix for me idk
Eni
Well my mod replies got erased when I tried to post this, so had to re-write it from memory...

Ranger wrote:

[Railgun's Normal+]

only this diff check the widescreen support. remove this Sure

  1. 00:10:216 (1) - maybe you forget add clap at the end :3 Tried clap here and it doesn't fit imo
  2. 00:16:883 (7) - recommend change this clap to finish Done!
  3. 00:38:341 (4) - i think it`s awkward a little. recommend make just common Done, thanks!
  4. 01:11:675 (4) - spacing error a little (recommend move to x:404 y:72) Done intentionally

Kagamine Ren wrote:

[Railgun's Normal+]
  1. 00:31:466 (2,3) - although this is Normal+,i still don't suggest u to use this flow,too hard for newbies No change; "They have to learn somehow!"
  2. 00:48:133 (3,4) - ^
  3. 01:14:800 (5,6) - ^
  4. 00:55:841 - add note?
  5. 01:22:508 (1,3) - both whisle?
All no change because 00:55:841 - I am emphasizing the vocal with an increased wait here and 01:22:508 (1,3) - I prefer using claps

Euny wrote:

  • Railgun's Normal+
  1. 00:23:341 (1) - finish would be better for this slider's head.
  2. 01:10:216 (1) - ^ Done
  3. 01:13:341 (2) - ^
  4. 01:19:175 (5) - remove whistle and add finish for here.
I changed some of the hitsounds, I'm not sure which though. 01:19:175 (5) - has a whistle intentionally, though.
Thanks for modding!
http://0paste.com/7315
Topic Starter
Sonico Makaron
fix some on natsu normal.
Thx for mod :3
Kyubey
We added some tags and increased volume in the whole mapset, because previous one was pretty inaudible.
And finally, rebubbled!
TO NEXT BN: Don't forget to check video offset, because I can make a mistake there.
Tari
Checking :3

Popped, for difficulty spread issues and that stack on Insane

[Insane]

  1. 00:19:591 (4) - plz no stacking like this, the note doesn't disappear in time at all, players won't be able to read this at all, you must move this one grid up
  2. 00:32:508 (3,4) - ^ Same, they look better if you move 3 more to the right, and 4 more to the left
  3. 00:50:216 (1) - The blanket can be improved.
  4. 01:04:591 (4) - Same, you need to move this down 1-2 grids more.
[Hard]

  1. Its safer to decrease some jumps, please tell me why u can't delete some of these (especially since it will help diff spread)
  2. 00:24:800 (5) - Tbh, you can still stack them and reduce difficulty here, try this : http://puu.sh/gofXl.jpg
  3. 00:34:591 (4) - I'd rather you stack them here, tbh.
  4. 00:50:633 (2) - Same, whats point of increase DS here?
  5. 00:52:091 (6) - ^ Ctrl+G
  6. 01:05:841 (1) - Same, I'd prefer you try this : http://puu.sh/gog7d.jpg
  7. 01:16:675 (7) - Same whats point of increase DS here?
  8. 01:22:716 (4) - First of all, to me the song is getting weaker and this part is way too hard, almost all circles and jumps, when there are sliders use you have jumps to next note, it needs to be toned down here.
[Railgun's Normal]

  1. First of all, this map looks more like a normal than a hard, I guess everybody has higher difficulty standards now. anyways you should name this Hard and possibly add some more 1/2
Rest is fine, I'm just concerned about the spread.
Rare

Tari wrote:

[Hard]
  1. Its safer to decrease some jumps, please tell me why u can't delete some of these (especially since it will help diff spread)
  2. 00:24:800 (5) - Tbh, you can still stack them and reduce difficulty here, try this : http://puu.sh/gofXl.jpg
  3. 00:34:591 (4) - I'd rather you stack them here, tbh.
  4. 00:50:633 (2) - Same, whats point of increase DS here?
  5. 00:52:091 (6) - ^ Ctrl+G
  6. 01:05:841 (1) - Same, I'd prefer you try this : http://puu.sh/gog7d.jpg
  7. 01:16:675 (7) - Same whats point of increase DS here?
  8. 01:22:716 (4) - First of all, to me the song is getting weaker and this part is way too hard, almost all circles and jumps, when there are sliders use you have jumps to next note, it needs to be toned down here.
fixed some except favorite jumps. pls pm me if they have still problem.
http://puu.sh/gouVx.osu
Topic Starter
Sonico Makaron

Tari wrote:

Checking :3

Popped, for difficulty spread issues and that stack on Insane

[Insane]

  1. 00:19:591 (4) - plz no stacking like this, the note doesn't disappear in time at all, players won't be able to read this at all, you must move this one grid up
  2. 00:32:508 (3,4) - ^ Same, they look better if you move 3 more to the right, and 4 more to the left
  3. 00:50:216 (1) - The blanket can be improved.
  4. 01:04:591 (4) - Same, you need to move this down 1-2 grids more.
Rest is fine, I'm just concerned about the spread.
fix all~
thx for mod <3
Natsu
Spread seems fine to me, about diff names they are fine now tho.
Kyubey
Call me for a re-bubble/rank when ready.
how long will we wait?

EDIT: Re-bubbled.
Tari
Enjoy.
Topic Starter
Sonico Makaron
Thank you~~~~
Euny
finally.

gratz soni

Natsu
grats
Garven
Nice Hard diff, Rare!
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