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Daiichi Uchuu Sokudo - Crystal Dream TV Size ver.

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Total Posts
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HonKAn
:)
Topic Starter
Sonico Makaron
all no change
thx for mod :)
Pandiar
[Insane]
00:03:551 (3) - reverse curve?
00:04:383 (2) - Ctrl + G?
00:06:466 (5) - x320y296?
00:06:675 (6) - x488 y296?
00:27:508 (2) - move 00:25:841 (1)
00:27:716 - add note about x40 y216?
00:30:841 (2) - x216 y224?
00:36:675 (3) - x32 y260?
00:40:008 (3) - move on the 00:39:175 (1) about x168 y56?
00:40:425 (4) - bad flow imao x112y248?
00:55:841 (3) - x376y120?
01:00:425 (2,3) - Ctrl + G?
01:03:133 (5) - add finish
01:09:383 (1,1) - starting position is 01:09:383 and 01:09:800
01:12:508 (1) - x300y204?

[Hard]
00:03:341 (1) - 斜めにしてあげるのはどうでしょうか
00:19:592 (4) - こっち向きはどうでしょうか
00:27:300 (5) - Ctrl G してリバースにしてみるのはどうですか
00:41:258 (5) - 00:40:216 (1) この辺に配置するのはどうでしょう?

[Normal]
uncheck widescreen and letterbox

[Easy]
nice

goood luck !
truth revealer
Hi nice beatmap... :)
Mod from me :
[Easy]
00:36:883 -> Not stacked properly.
00:37:716 -> Not stacked properly.
00:38:133 -> Not stacked properly.
00:39:383 -> Not stacked properly.
00:39:800 -> Not stacked properly.
00:40:216 -> Not stacked properly.

[Rare's Hard]
00:06:883 -> Make it curve?
00:09:383 -> Make it curve?
00:14:800 -> Make it curve?
00:17:300 -> Make it curve?
Rare

Pandiar wrote:

[Hard]
00:03:341 (1) - 斜めにしてあげるのはどうでしょうか
00:19:592 (4) - こっち向きはどうでしょうか
00:27:300 (5) - Ctrl G してリバースにしてみるのはどうですか
00:41:258 (5) - 00:40:216 (1) この辺に配置するのはどうでしょう?

truth revealer wrote:

[Rare's Hard]
00:06:883 -> Make it curve?
00:09:383 -> Make it curve?
00:14:800 -> Make it curve?
00:17:300 -> Make it curve?
all no change. thanks for modding~
YTYuyu
hey~ here for the m4m.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
the artist is incorrect. you have to put the name of the band, and i'm sure you know the name since you ranked a couple maps.
add the english meaning of the band, First Astronomical Velocity. as well as 第一宇宙速度 for the Japanese meaning in the tags.
also add "R_a_r_e" and "AcceleratorRUS" in the tags since you 2 ranked maps from those names.

[Easy]
00:05:216 (3) - make this slider look like (1). it'll flow a lot smoother for beginners, as well as symmetrical for this combo during gameplay.
00:10:216 (1) - the direction this is taking feels a bit uncomfortable for me. perhaps you can do Ctrl+> to make the transition even smoother for beginners like i said above?
00:11:883 (3) - what about a curve to make this slider flow more effectively during gameplay?
00:20:216 (1) - ^. it'll feel like a smoother bridge without the bumps and cracks IMO.
00:25:216 (3,4,1) - maybe you can do something like this for more effect and symmetry in the pattern?
00:29:800 (4,5) - i suggest that you use a 1/1 slider here because of the emphasis in the bass guitar. i find it more flowy than following the drums IMO.
00:54:800 (2,3) - ik you can do something easier than this. may i suggest something like this since it's simpler and a lot easier than the previous rhythm during gameplay?
01:16:466 (3) - i find that using a 1/1 repeat here feels uncomfortable to follow during gmaeplay. replace it for a circle and a 1/1 slider to make it play more effectively during gameplay.
this is a great easy. besides that 1/2 rhythm. can't do anything about it sadly :(.

[Natsu's Normal]
00:11:883 (4) - i think you should make this slider look like (1) mainly because it'll be more symmetrical and more smoother to follow during gameplay. it should look something like this.
00:15:216 (1,1) - i want you to highly consider leaving a 1/1 gap. just because it's a normal diff, doesn't mean that certain players have time to recover after the spinner. i really feel that doing this would give time for players to recover for the next note during gameplay.
00:50:008 (6) - maybe a drum clap to emphasize those drums in the BGM? it'll sound more effective during gameplay.
01:03:550 (1,2) - the overlap feels like it's untidy and uncomfortable to follow at the same time. i really think that doing something like this is more tidier and more comfortable to follow during gameplay.
i really think there can be minor improvements in the rhythm selections.

[Rare-sama's Hard]
00:03:341 (1) - don't you think that this is too far out? what about using 2 circles instead to make this an easier introduction to the song?
00:08:550 (1) - i think it'd make more sense if this is flipped by using Ctrl+G. the transition would flow a lot smoother from the previous combo during gameplay.
00:29:800 (3,4) - add claps at the end of (3), and at (4) for better emphasis in the drums. it sounds too plain and empty to follow during gameplay.
00:42:716 (3,4) - same idea here, but use drum claps instead. same reason as above.
00:46:050 (7) - same as 00:29:800 - (3).
00:49:383 (3,4) - for this one, use a clap on the end of (3), and a drum clap on (4). i'm sure you get the idea on why.
not bad. just the hitsounds at the calm part bothered me. consider adding them to make it sound more effective.

[Insane]
00:04:800 (3) - perhaps you can do this for symmetry and transition during gameplay?
00:06:466 (5,6) - i think you can switch these notes around to make it more fun to follow for players during gameplay.
00:11:466 (3) - why don't you keep the flow steady by using the same slider and DS? it should look like this.
00:30:841 (2) - space this out. it follows the same lyric, but it feels like the "me" in "yume" is asking for a small jump in this part of the song IMO.
00:56:050 (1,2,3,4) - i say that you delete this part. since you left this part blank for the easy diff, you're breaking consistency with this part since it ruins the setup for the kiai during gameplay.
01:11:675 (5) - you can make this slider look a lot better. if you mention the blanket, the blanket doesn't look nice during gameplay. fix the slider by making it more symmetrical, and move the next note somewhere else if you want. it should look something like this if you do this.
an acceptable insane. liking the AR9 feel of the diff btw.

and that's all i got. remember to reply with reason to what you guys fixed and didn't fix in my mod. anyways, GL and don't give up on this map :D
Natsu

Byakugan249 wrote:

hey~ here for the m4m.

[Natsu's Normal]

00:15:216 (1,1) - i want you to highly consider leaving a 1/1 gap. just because it's a normal diff, doesn't mean that certain players have time to recover after the spinner. i really feel that doing this would give time for players to recover for the next note during gameplay.
well about this I'll like to keep it, since is a really low bpm and I have some new players to test my diff before and was ok, also there is a easy diff, and without that beat I can't represent the vocals properly orz
thanks for mod, others are done

SPOILER
osu file format v12

[General]
AudioFilename: Super Sonico - Crystal Dream (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56050
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Crystal Dream (TV Size)
TitleUnicode:Crystal Dream (TV Size)
Artist:Super Sonico
ArtistUnicode:Super Sonico
Creator:Sonico Makaron
Version:Natsu's Normal
Source:Super Sonico The Animation
Tags:nitroplus soniani ending 5 ayano yamamoto natsu rare
BeatmapID:379105
BeatmapSetID:149241

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Super Sonico - Crystal Dream (TV Size).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Rare

Byakugan249 wrote:

[Rare-sama's Hard]
00:03:341 (1) - don't you think that this is too far out? what about using 2 circles instead to make this an easier introduction to the song? this is really my favorite pattern. i want to keep my pattern ><. if you not agree it, i will change to triplets.
00:08:550 (1) - i think it'd make more sense if this is flipped by using Ctrl+G. the transition would flow a lot smoother from the previous combo during gameplay. no change.
00:29:800 (3,4) - add claps at the end of (3), and at (4) for better emphasis in the drums. it sounds too plain and empty to follow during gameplay. added clap to (3).
00:42:716 (3,4) - same idea here, but use drum claps instead. same reason as above. i don't think so. i like one with now on.
00:46:050 (7) - same as 00:29:800 - (3). 00:46:050 (7) - 00:49:383 (3) - added to clap to end
00:49:383 (3,4) - for this one, use a clap on the end of (3), and a drum clap on (4). i'm sure you get the idea on why. ^
not bad. just the hitsounds at the calm part bothered me. consider adding them to make it sound more effective.
thanks for modding~
http://puu.sh/7rkbI.osu
YTYuyu
@Rare: it's fine if you wanna keep it, but personally, i feel that it's better if you get more opinions about that 1/4 slider at the beginning.
Rare

Byakugan249 wrote:

@Rare: it's fine if you wanna keep it, but personally, i feel that it's better if you get more opinions about that 1/4 slider at the beginning.
thanks!
Topic Starter
Sonico Makaron

Pandiar wrote:

[Insane]
00:03:551 (3) - reverse curve?
00:04:383 (2) - Ctrl + G?
00:06:466 (5) - x320y296?
00:06:675 (6) - x488 y296?
00:27:508 (2) - move 00:25:841 (1)
00:27:716 - add note about x40 y216?
00:30:841 (2) - x216 y224?
00:36:675 (3) - x32 y260?
00:40:008 (3) - move on the 00:39:175 (1) about x168 y56?
00:40:425 (4) - bad flow imao x112y248?
00:55:841 (3) - x376y120?
01:00:425 (2,3) - Ctrl + G?
01:03:133 (5) - add finish
01:09:383 (1,1) - starting position is 01:09:383 and 01:09:800
01:12:508 (1) - x300y204?

[Normal]
uncheck widescreen and letterbox

[Easy]
nice

goood luck !
fix some, thx for mod :3

Byakugan249 wrote:

hey~ here for the m4m.

[Easy]
00:05:216 (3) - make this slider look like (1). it'll flow a lot smoother for beginners, as well as symmetrical for this combo during gameplay. i wanna keep my pattern
00:10:216 (1) - the direction this is taking feels a bit uncomfortable for me. perhaps you can do Ctrl+> to make the transition even smoother for beginners like i said above? ^

[Insane]
00:04:800 (3) - perhaps you can do this for symmetry and transition during gameplay? i want to keep my pattern
00:56:050 (1,2,3,4) - i say that you delete this part. since you left this part blank for the easy diff, you're breaking consistency with this part since it ruins the setup for the kiai during gameplay. i like this place i dont wanna change it
an acceptable insane. liking the AR9 feel of the diff btw.

and that's all i got. remember to reply with reason to what you guys fixed and didn't fix in my mod. anyways, GL and don't give up on this map :D
thx for mod, others are done :D
Neta
Hi~ From PM modding request

my mod is all suggestion

[Easy]
  1. 00:48:550 (2) - i think put whistle to slider's end is better but this is your choice
  2. 00:59:383 (5,1) - delete whistle 5 and put 1's start
  3. 01:21:883 (1) - how about change like this ? http://puu.sh/7tyH6.jpg or http://puu.sh/7tyHN.jpg (just suggestion)

[Natsu's Normal]
  1. 00:04:800 (3,6) - umm better fix this overlap not to overlap. i fell little strange when i playing
  2. fine~

[Rare's Hard]
  1. 00:48:341 (4,1) - overlapped better fix this
  2. 00:49:175 (2) - move this to 236, 8 will be clear
  3. 00:53:758 (2) - ^ 304, 280

[Insane]
  1. 01:03:133 (5,6,7) - make distance same will be good
  2. 01:10:008 (2,3,1) - ^
  3. 01:19:175 (4) - straight will be better
  4. 01:21:466 (3) - move to 384, 352
Nice map~~

GOOD LUCK :)
Unsfamiliar
Hey Sonico o/

As requested:

Insane
  1. 00:03:551 (3,1) - I think you should swap the new combo here. It makes more sense if the combo begins at 00:03:550, since this is where the measure begins. Additionally, you've used a finish to emphasise the note there, which is a strong indicator for this particular part.
  2. 00:03:966 (1,2,3) - The flow here could be improved slightly. I will give you a suggestion, but what you have now isn't particularly bad. It's just the fact that the song is only 144 bpm, makes the possibly awkward bits more evident. Anyway, I think the angle between 00:03:966 (1,2) is too large. This means that the exit from (1)'s slider end is to sharp to (2) imo. To fix this, I suggest you Ctrl+G 00:04:383 (2).
    Now this essentially increases the jump a bit, but I think this is absolutely fine because if you listen carefully you can hear a nice bell sound (or whatever) that's worth emphasising. Plus the jump is easy to catch now, because of the subtle angle. Furthermore, this generates a very nice circular flow leading into the next 2 sliders 00:04:800 (3,1).
  3. 00:16:883 (6,1) - Swap new combo for the same reason I mentioned before.
  4. 00:30:216 (8,1) - ^
  5. 00:40:633 (5,6,1) - This is a kind of awkward use of slider angles and entrance into a jump pattern. I feel 00:41:258 (6) should not be below the (5) slider end, this makes for some jarring play (for me). I can't really suggest something in particular that could fix this though... Well if you agree with what I'm saying, try find an arrangement that will also lead better into the following jump sequence starting at 00:41:883 (1). Right now, entry into this sequence is pretty strange coming from a reverse slider in the opposite direction.
  6. 00:45:841 (2,3,4,5) -
    This rhythm works a lot better for me, as it follows the vocals with the 2 sliders, and it works as a nice build up to the following jump 00:46:675 (4,1).
  7. 00:51:883 (3,4) - Try Ctrl+G this on the timeline. 00:51:883 - This vocal should be empathised by a note rather than a slider, as it is a short, sharp sound. 00:52:091 - Whereas the vocal part form here is longer and warrants a slider.
  8. 00:53:966 (2,3,4) - Similar sort of thing here regarding rhythm. 00:53:966 - Short. 00:54:175 - Long. 00:54:591 - Long.
    By fixing these rhythm issues I think it would be much more comfortable to play and is nice in terms of predictability/flow.
  9. 01:03:550 (7,1) - Swap new combo.
  10. 01:11:258 (4,5) - This is sort of unorthodox, particularly for a mouse player like myself. I was expecting some sort of circular flow here, considering you build up here 01:10:841 (3,4). However, the entry into 01:11:675 (5) is jarring in terms of direction; the way it is curved is counter-intuitive. I suggest you Ctrl+H (flip horizontally) this slider and make it less vertical. The following works nicely for me:
    You will have to adjust the spacing of the following note slightly if you decide to do this.
  11. 01:13:341 (4) - Unnecessary 3/4 slider. There is, in fact, no audible beat on the blue tick. I think you should avoid using 3/4 sliders just for the sake of it, particularly when a normal 1/2 slider works much better as it catches the beat on the big white tick.
  12. 01:23:966 (2) - This could use some more spacing from the previous note, to emphasise this final note. Plus, it doesn't make sense if the spacing of 01:23:341 (4,1) is larger.

Rare's Hard
  1. 00:53:550 (1,2) - This jump doesn't really make sense in my opinion. The song doesn't warrant one and (2) isn't worth emphasising. If anything, the jump should be between here 00:53:133 (9,1) instead.
  2. 01:18:966 (3,4) - I think it would work wonders if you moved these two sliders 1/2 forward in the timeline. This will follow the vocals better, and would be much more comfortable to play. Just try it :) but you'll also have to delete 01:19:800 (5), and add a note here 01:18:966. For reference:

Easy
  1. 00:38:133 (3,4) - This is the only 1/2 you've used in this entire difficulty if I'm not mistaken. Yeah probably don't do this ww. Beginners will absolutely freak out when they see this overlap. A 3/2 reverse slider from 00:37:716 would be sufficient imo if you really need to emphasise 00:38:341 (which I think you are correct in doing so. The reverse part also gives it a nice swing emphasising that red tick note even better!

Normal is fine for me, because well... it's Natsu :)

Well that's all! All suggestions, feel free to use them or not; only use them if it doesn't affect you mapping style :3
If you don't understand anything I mentioned, you can contact me any time in-game. Good luck and star for support~
Rare

Neta wrote:

[Rare's Hard]
  1. 00:48:341 (4,1) - overlapped better fix this
  2. 00:49:175 (2) - move this to 236, 8 will be clear
  3. 00:53:758 (2) - ^ 304, 280

Unsfamiliar wrote:

Rare's Hard
  1. 00:53:550 (1,2) - This jump doesn't really make sense in my opinion. The song doesn't warrant one and (2) isn't worth emphasising. If anything, the jump should be between here 00:53:133 (9,1) instead.
  2. 01:18:966 (3,4) - I think it would work wonders if you moved these two sliders 1/2 forward in the timeline. This will follow the vocals better, and would be much more comfortable to play. Just try it :) but you'll also have to delete 01:19:800 (5), and add a note here 01:18:966. For reference:
all no change.
thanks for modding~
Natsu

Neta wrote:

Hi~ From PM modding request



[Natsu's Normal]
  1. 00:04:800 (3,6) - umm better fix this overlap not to overlap. i fell little strange when i playing It's on purpose, since is a pattern I always use in some maps :3
  2. fine~

GOOD LUCK :)
Topic Starter
Sonico Makaron
fix some~
thx for mod :3
[ Zzz ]
Hi~ Sonico Makaron

[ General ]

Photo size is 1366x768.
You must change as shown in the photograph the widescreen support..

[ Easy ]

AR - 1 ( It's likely a little easier is to play )

00:06:466 (4) - Delete whistle
00:16:466 (3) - Add finish
00:59:383 (5) - Delete whistle
01:07:300 (1) - Add finish ( Front of the slider )
01:08:966 (1) - ^
01:09:800 (3) - ^
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends

[ Natsu's Normal ] Hi~ Natsu

00:05:216 (4) - umm .. I, slider not good many ...
It is recommended that you want to change the appearance.
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends

no problem

[ Rare's Hard ] Hi~ Rare

00:03:341 (1) - Add clap at the end of the slider
00:13:966 (2) - Add finish
00:14:800 (5) - The finish added to the start of the slider
00:15:633 (3) - Add finish
00:16:050 (5) - The finish added to the start of the slider
00:16:466 (6) - ^
00:41:258 (5) - x236 y272 ( I think towards the location of this place is good. )
00:44:383 (3) - Ctrl + G
00:44:800 (4) - ^
00:52:508 (7) - ^
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends

[ Insane ]

00:32:091 (2) - Ctrl + G
00:32:925 (4) - ^
00:36:050 (1) - ^
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends

Good Map !!
Star~

http://osu.ppy.sh/b/384818 MY MAP!! M4M!! : )
Rare

[ Zzz ] wrote:

[ Rare's Hard ] Hi~ Rare
00:03:341 (1) - Add clap at the end of the slider
00:13:966 (2) - Add finish
00:14:800 (5) - The finish added to the start of the slider
00:15:633 (3) - Add finish
00:16:050 (5) - The finish added to the start of the slider
00:16:466 (6) - ^
00:41:258 (5) - x236 y272 ( I think towards the location of this place is good. )
00:44:383 (3) - Ctrl + G
00:44:800 (4) - ^
00:52:508 (7) - ^
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends
all no change thanks for modding~
Sonnyc
Random modding~

Easy:

00:41:883 (1) - Add Finish?
00:50:216 (1,3) - Make these sliders identical.
01:21:883 (1,1) - I doubt if a spinner in a row with a 1/4 gap is nice...

Natsu's Normal:

00:05:216 (4) - Since this is too round, the head and the end overlaps a little. Make a little space?
01:08:133 (2) - Make a better blanket with the previous slider.
00:11:883 (4,5) - Mind adjusting the flow like this? https://osu.ppy.sh/ss/1422511
01:23:550 (1) - I think a whistle should be in reverse to follow the vocal from 01:22:508 (5,6,7).

Rare's Hard:

00:30:216 (1) - (372,28) makes a better flow with the previous triplet.
01:05:008 (6,7) - Switching the rhythm fits the song better.

Insane:

00:32:925 (4) - Imo (134,196) would be more natural.
00:36:883 - Whistles were missing some part.. Add some like 00:37:508 and 00:39:175 for example?
00:51:883 (3) - Lessen the curve, it's too curvy compared to 00:51:050 (1,2).
01:00:841, 01:01:675 - Add whistle.
Rare

Sonnyc wrote:

Rare's Hard:
00:30:216 (1) - (372,28) makes a better flow with the previous triplet.
01:05:008 (6,7) - Switching the rhythm fits the song better.
all no change thanks for modding~
Topic Starter
Sonico Makaron
fix some~
thx for mod :3
Natsu

[ Zzz ] wrote:

Hi~ Sonico Makaron


[ Natsu's Normal ] Hi~ Natsu

00:05:216 (4) - umm .. I, slider not good many ... I just move it a bit
01:23:758 (1) - Change to 5% the sound to the point where the spinner here ends I really don't like inaudible stuff orz

no problem
all apply in Sonnyc mod

SPOILER
osu file format v12

[General]
AudioFilename: Super Sonico - Crystal Dream (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56050
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Crystal Dream (TV Size)
TitleUnicode:クリスタル・ドリーム (TV Size)
Artist:Daiichi Uchuu Sokudo
ArtistUnicode:第一宇宙速度
Creator:Sonico Makaron
Version:Natsu's Normal
Source:Super Sonico The Animation
Tags:nitroplus soniani ending 5 ayano yamamoto natsu rare first astronomical velocity r_a_r_e acceleratorrus
BeatmapID:379105
BeatmapSetID:149241

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CircleSize:3
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368,244,33966,2,0,B|325:257|325:257|313:289|337:329,1,120,8|2,0:0|0:0,0:0:0:0:
388,360,34591,2,0,P|420:364|452:356,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
368,244,35425,2,0,P|397:238|426:242,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
312,260,36050,1,2,0:0:0:0:
236,352,36466,1,8,0:0:0:0:
236,352,36675,6,0,B|176:356|176:356|136:316,1,120,2|0,0:0|0:0,0:0:0:0:
92,268,37300,2,0,L|44:216,1,60,8|0,0:0|0:0,0:0:0:0:
68,104,37925,2,0,L|108:148,1,60,2|8,0:0|0:0,0:0:0:0:
152,188,38341,2,0,P|208:200|252:156,1,120,2|0,0:0|0:0,0:0:0:0:
272,104,38966,2,0,L|288:24,1,60,8|0,0:0|0:0,0:0:0:0:
404,32,39591,2,0,L|420:104,1,60,2|8,0:0|0:0,0:0:0:0:
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308,236,40633,2,0,P|258:266|243:323,1,120,8|2,0:0|0:0,0:0:0:0:
360,344,41466,1,8,0:0:0:0:
308,236,41883,2,0,P|256:204|192:196,1,120,2|8,0:0|0:0,0:0:0:0:
108,116,42716,2,0,P|166:107|217:75,1,120,2|8,0:0|0:0,0:0:0:0:
320,12,43550,6,0,P|378:20|429:52,1,120,6|8,0:0|0:0,0:0:0:0:
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376,132,49175,2,0,P|428:148|428:212,1,120,2|4,0:0|0:0,0:0:0:0:
340,284,50008,1,8,3:0:0:0:
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144,216,51050,1,2,0:0:0:0:
256,180,51466,1,8,0:0:0:0:
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256,192,84070,12,0,88966,0:0:0:0:
hopperhtkn
[General]
would you like to add this hitsound? the map could be better in that way imo
Normal-hitnormal

add that hitsound like this place
00:03:550 - 00:03:758 - 00:03:966 -
00:04:591 - 00:04:800 - 00:05:008 -
00:55:216 - 00:55:425 - 00:55:633 - 00:55:841 -

GL :)
Topic Starter
Sonico Makaron

hopperhtkn wrote:

[General]
would you like to add this hitsound? the map could be better in that way imo
Normal-hitnormal

add that hitsound like this place
00:03:550 - 00:03:758 - 00:03:966 -
00:04:591 - 00:04:800 - 00:05:008 -
00:55:216 - 00:55:425 - 00:55:633 - 00:55:841 -

GL :)
I like the when sound goes without hitnormal
thx for help~
Jethh
Random testplay~ [Insane]

Rhythm & flow are good
I guess it should be a little bit harder,
00:55:425 (1,2,3,1,2,3,4) - maybe increase Distance spacing in this place for example??

btw 00:03:965 (1) - end of slider isn't snapped.

Anyway, good job.
Topic Starter
Sonico Makaron

Jethh wrote:

Random testplay~ [Insane]

Rhythm & flow are good
I guess it should be a little bit harder,
00:55:425 (1,2,3,1,2,3,4) - maybe increase Distance spacing in this place for example??

btw 00:03:965 (1) - end of slider isn't snapped.

Anyway, good job.
thx for test :3
RandF
hi~

[Easy]
  1. 00:08:966 (2,1) - how about symmetric pattern?
    SPOILER

    322,76,8966,2,0,P|255:37|189:76,1,160,8|8,0:0|0:0,0:0:0:0:
    189,156,10216,6,0,B|229:172|256:199|256:199|285:172|323:156,1,160,4|2,0:0|0:0,0:0:0:0:
[Insane]
  1. 00:07:925 (2) - I prefer to move around 00:07:300 (2) - (x:256 y:150)
  2. 00:12:716 (4) - Ctrl+G for smoother cursor moving
  3. 00:25:633 (5) - how about blanketting (move to x:311 y:106) in common with 00:24:175 (2,3) - ?
  4. 00:42:925 (2,3) - I prefer to exchange their positions
[Natsu's Normal]
  1. AR +1?
  2. 00:24:591 (3,4,5,6) - a little difficult to find rhythm. how about reverse sliders?
  3. 01:03:133 (4) - I suggest to stack on the head of 01:05:008 (3) -
  4. 01:10:112~01:10:216- don't you cut Kiai-Time in common with other diffs?
[Rare's Hard]
  1. 00:08:133 (5) - 下向きの方が流れが良くなると思います。
  2. 00:19:175 (3,4) - 前の00:18:341 (1,2) - が八の字気味なので逆八の字にしてはどうでしょう?
  3. 00:29:383 (1) - x:229 y:99 (stack correctly)
  4. 00:30:633 (2,5) - stackした方がきれいかと
  5. 00:31:050 (4,7) - ^
cute song<3
~Good Luck~
lgdry15
Well, hello! These are my suggestions.

First, if you change your timing offset to 3,540, your beats will become perfect!

Second, here are some suggestions about the notes. (The times below are based on the offset of 3,540.)

Normal
01:04:998 (3) Divide the slider into two sliders of 0.5 Beat Snap each.

Hard
00:28:540 (3) Delete the circle.
00:36:040 (8) Decrease the length of the slider to 0.5 Beat Snap.
00:43:540 (1) Increase the length of the slider to 1 Beat Snap.
01:06:040 (2) Delete the slider, and replace it with a circle at 01:06:248.

Insane
01:09:165 (1) Replace the slider with a circle at 01:09:165.
01:09:581 (1) Replace the slider with a circle at 01:09:581.
01:10:206 (1) Increase the length of the slider to 0.5 Beat Snap.

Hope the suggestions will help!
Best wishes! :D
Rare

RandomEffect wrote:

[Rare's Hard]
  1. 00:08:133 (5) - 下向きの方が流れが良くなると思います。
  2. 00:19:175 (3,4) - 前の00:18:341 (1,2) - が八の字気味なので逆八の字にしてはどうでしょう?
  3. 00:29:383 (1) - x:229 y:99 (stack correctly)
  4. 00:30:633 (2,5) - stackした方がきれいかと
  5. 00:31:050 (4,7) - ^

lgdry15 wrote:

Hard
00:28:540 (3) Delete the circle.
00:36:040 (8) Decrease the length of the slider to 0.5 Beat Snap.
00:43:540 (1) Increase the length of the slider to 1 Beat Snap.
01:06:040 (2) Delete the slider, and replace it with a circle at 01:06:248.
all no change thanks for modding~
Natsu

RandomEffect wrote:

hi~


[Natsu's Normal]
  1. AR +1? mmm you're the second person who tell me this, but I believe 5 is better :l, I'll think about this
  2. 00:24:591 (3,4,5,6) - a little difficult to find rhythm. how about reverse sliders? It's just a bit hard, but there is a easy diff and is the best way to fit the music there imo
  3. 01:03:133 (4) - I suggest to stack on the head of 01:05:008 (3) - sure
  4. 01:10:112~01:10:216- don't you cut Kiai-Time in common with other diffs? mm since I don't have beats in these points so make not much sense, anyways I'll leave this to the BAT who come later o:

cute song<3
~Good Luck~

lgdry15 wrote:

Normal 01:04:998 (3) Divide the slider into two sliders of 0.5 Beat Snap each. will be to hard, also there are not strong beats :l

Best wishes! :D
SPOILER
osu file format v12

[General]
AudioFilename: Super Sonico - Crystal Dream (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56050
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Crystal Dream (TV Size)
TitleUnicode:クリスタル・ドリーム (TV Size)
Artist:Daiichi Uchuu Sokudo
ArtistUnicode:第一宇宙速度
Creator:Sonico Makaron
Version:Natsu's Normal
Source:Super Sonico The Animation
Tags:nitroplus soniani ending 5 ayano yamamoto natsu rare first astronomical velocity r_a_r_e acceleratorrus
BeatmapID:379105
BeatmapSetID:149241

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Super Sonico - Crystal Dream (TV Size).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3550,416.666666666667,4,2,1,50,1,0
3966,-100,4,2,1,40,0,0
4175,-100,4,2,1,50,0,0
5633,-100,4,2,1,40,0,0
5841,-100,4,2,1,50,0,0
6883,-100,4,2,1,60,0,0
7091,-100,4,2,1,50,0,0
10633,-100,4,2,1,40,0,0
10841,-100,4,2,1,50,0,0
12300,-100,4,2,1,40,0,0
12508,-100,4,2,1,50,0,0
13133,-100,4,2,1,40,0,0
13341,-100,4,2,1,50,0,0
15216,-100,4,2,1,30,0,0
17300,-100,4,2,1,35,0,0
28550,-100,4,2,1,40,0,0
30633,-100,4,2,1,35,0,0
32300,-100,4,2,2,30,0,0
32404,-100,4,2,1,35,0,0
45633,-100,4,2,2,30,0,0
45737,-100,4,2,1,35,0,0
53550,-100,4,2,1,30,0,0
54800,-100,4,2,2,25,0,0
54904,-100,4,2,1,30,0,0
56050,-100,4,2,1,25,0,0
56883,-100,4,2,1,40,0,1
66466,-100,4,2,2,35,0,1
66570,-100,4,2,1,40,0,1
70633,-100,4,2,2,35,0,1
70737,-100,4,2,1,40,0,1
73133,-100,4,2,2,35,0,1
73237,-100,4,2,1,40,0,1
75633,-100,4,2,2,35,0,1
75737,-100,4,2,1,40,0,1
76466,-100,4,2,2,35,0,1
76570,-100,4,2,1,40,0,1
83550,-100,4,2,1,40,0,0
88966,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,192
Combo3 : 128,255,255

[HitObjects]
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OscaR CUBE
Hii.. :D
Sorry if my mods don't help so much... :oops:

NATSU'S NORMAL
SPOILER
- 00:57:508 (2) - Delete the object?
- 00:57:716 - add hit circle?
- 01:00:216 - add hit circle?
- 01:23:550 (1) - don't reverse this?
- 01:24:070 (1) - move the spinner to the white tick after ^

RARE'S HARD
SPOILER
AR : -1 ?
- 00:03:341 (1) - Change this object like this? http://puu.sh/7DAW5.jpg
- 00:27:925 (1) - Too close with previous object...

INSANE
SPOILER
AR : -1?
- 00:07:716 (1) - Too close from previous object...
- 00:22:091 (1,2,3) - Make it like this? http://puu.sh/7DBbD.jpg

Sorry for my bad english... :lol:
Rare

OscaR CUBE wrote:

RARE'S HARD
SPOILER
AR : -1 ?
- 00:03:341 (1) - Change this object like this? http://puu.sh/7DAW5.jpg
- 00:27:925 (1) - Too close with previous object...
no change
thanks for modding~
Natsu

OscaR CUBE wrote:

Hii.. :D
Sorry if my mods don't help so much... :oops:

NATSU'S NORMAL
- 00:57:508 (2) - Delete the object? No, there is an important vocal in the music
- 00:57:716 - add hit circle? I'm mainly following vocals, that's why I ignore some beats on purpose
- 01:00:216 - add hit circle? ^
- 01:23:550 (1) - don't reverse this? sure
- 01:24:070 (1) - move the spinner to the white tick after ^ ^
SPOILER
osu file format v12

[General]
AudioFilename: Super Sonico - Crystal Dream (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 56050
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Crystal Dream (TV Size)
TitleUnicode:クリスタル・ドリーム (TV Size)
Artist:Daiichi Uchuu Sokudo
ArtistUnicode:第一宇宙速度
Creator:Sonico Makaron
Version:Natsu's Normal
Source:Super Sonico The Animation
Tags:nitroplus soniani ending 5 ayano yamamoto natsu rare first astronomical velocity r_a_r_e acceleratorrus
BeatmapID:379105
BeatmapSetID:149241

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Super Sonico - Crystal Dream (TV Size).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo1 : 255,128,128
Combo2 : 255,128,192
Combo3 : 128,255,255

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136,44,48133,1,8,0:0:0:0:
204,144,48550,2,0,P|261:160|320:156,1,120,2|8,0:0|0:0,0:0:0:0:
376,132,49175,2,0,P|428:148|428:212,1,120,2|4,0:0|0:0,0:0:0:0:
340,284,50008,1,8,3:0:0:0:
340,284,50216,6,0,B|288:312|288:312|256:320|228:296,1,120,2|8,0:0|0:0,0:0:0:0:
144,216,51050,1,2,0:0:0:0:
256,180,51466,1,8,0:0:0:0:
364,128,51883,2,0,B|371:95|349:71|349:71|300:38,1,120,2|8,0:0|0:0,0:0:0:0:
248,8,52508,1,2,0:0:0:0:
132,36,52925,1,2,0:0:0:0:
63,136,53341,1,2,0:0:0:0:
63,136,53550,6,0,P|76:192|128:219,1,120,4|8,0:0|0:0,0:0:0:0:
188,220,54175,2,0,P|239:247|252:303,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
128,220,55216,2,0,P|76:247|63:303,1,120,6|8,0:0|0:0,0:0:0:0:
156,380,56050,2,0,L|228:380,1,60,2|0,0:0|0:0,0:0:0:0:
232,324,56466,2,0,L|304:324,1,60,2|0,0:0|0:0,0:0:0:0:
352,320,56883,6,0,P|404:296|432:236,1,120,6|8,0:0|0:0,0:0:0:0:
432,180,57508,1,2,0:0:0:0:
388,68,57925,2,0,P|360:56|328:56,1,60,2|8,0:0|0:0,0:0:0:0:
276,76,58341,2,0,B|220:120|168:72|168:72|116:100,1,180,2|8,0:0|0:0,0:0:0:0:
64,132,59175,1,2,0:0:0:0:
60,252,59591,2,0,P|28:248|0:236,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
168,200,60425,6,0,P|200:204|228:216,1,60,2|8,0:0|0:0,0:0:0:0:
308,304,61050,2,0,B|336:320|364:328|364:328|392:316|410:293,1,120,2|8,0:0|0:0,0:0:0:0:
440,176,61883,2,0,B|416:152|391:138|391:138|361:142|335:160,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
392,284,63133,1,8,0:0:0:0:
296,356,63550,6,0,L|172:352,1,120,6|8,0:0|0:0,0:0:0:0:
172,292,64175,2,0,P|212:256|280:248,1,120,2|0,0:0|0:0,0:0:0:0:
392,284,65008,2,0,P|420:236|412:168,1,120,2|0,0:0|0:0,0:0:0:0:
300,208,65841,2,0,P|241:214|189:185,2,120,6|0|0,0:0|0:0|0:0,0:0:0:0:
268,92,67091,1,2,0:0:0:0:
268,92,67300,6,0,P|214:66|156:75,1,120,8|2,0:0|0:0,0:0:0:0:
49,120,68133,2,0,P|40:62|64:5,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
140,192,69383,1,2,0:0:0:0:
252,228,69800,2,0,P|288:228|312:220,1,60,8|0,0:0|0:0,0:0:0:0:
424,184,70425,6,0,B|468:168|480:132|480:132|480:92,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
320,124,71675,2,0,B|260:92|192:132|144:108,1,180,2|8,0:0|0:0,0:0:0:0:
92,80,72508,2,0,B|52:60|48:24|48:24|-4:24,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
200,132,73758,5,2,0:0:0:0:
200,132,73966,2,0,P|256:160|296:216,1,120,8|2,0:0|0:0,0:0:0:0:
208,296,74800,2,0,P|245:342|298:368,1,120,8|0,0:0|0:0,0:0:0:0:
360,368,75425,2,0,P|413:341|450:295,1,120,2|0,0:0|0:0,0:0:0:0:
452,176,76258,2,0,P|440:120|452:48,1,120,2|0,0:0|0:0,0:0:0:0:
328,60,77091,5,2,0:0:0:0:
328,60,77300,2,0,P|336:119|324:177,1,120,8|2,0:0|0:0,0:0:0:0:
256,276,78133,2,0,L|216:324,1,60,8|0,0:0|0:0,0:0:0:0:
104,288,78758,2,0,L|64:336,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
184,196,79591,2,0,L|224:148,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
104,288,80425,5,2,0:0:0:0:
104,288,80633,2,0,P|72:232|72:168,1,120,8|2,0:0|0:0,0:0:0:0:
128,72,81466,2,0,L|188:24,1,60,8|0,0:0|0:0,0:0:0:0:
236,36,81883,2,0,L|282:73,1,60,4|0,0:0|0:0,0:0:0:0:
372,152,82508,1,2,0:0:0:0:
256,188,82925,1,2,0:0:0:0:
144,152,83341,1,2,0:0:0:0:
144,152,83550,6,0,L|76:200,1,60,4|0,0:0|0:0,0:0:0:0:
256,192,83966,12,0,88966,0:0:0:0:
desudesud
Mod for M4M

[Easy]
SPOILER
00:04:800 (2) - Could blanket onto 1, to make it look nicer. Just know that you would have to end up moving some of the other circles and sliders you placed to follow Distance Snap. Here's an example of a decent blanket:



00:06:466 (4) - Could blanket onto 3, for the same reason as above. Just know once again that you would have to end up moving some of the other circles and sliders you placed to follow Distance Snap.

00:33:550 (1,2) - Remove NC on 1 and make an NC on 2, because she is still singing on 1.

00:36:050 (4,1) - Remove NC on 1, put an NC on 4.

01:21:883 (1) - Could replace with some circles or sliders. Here's an example of something you could do:


[Natsu's Normal]
SPOILER
Everything was bad. Delete this.

Just kidding! It was perfect! :D

[Rare's Hard]

SPOILER
General - You don't always have to follow DS. That being said though, if your not gonna follow DS all the time, make sure it's not ridiculously far in comparison to what DS would say.

General - You should turn AR down to 7. Really, only Insane songs and very few Hard songs should be at 8-9 AR level. I don't really see the map you made to have an AR of 8 (no offense)

00:27:925 (1) - Could stack it onto 5, to make it a bit nicer and more expected by the player.

00:31:675 (5) - Move so it's in the same spot as 2, so they stack, for a more expected position.

00:32:508 (7) - Move so it's in the same spot as 4, so they stack, for a more expected position.

01:11:883 (1) - More moving! :P Move so it's in the same spot as 3, so they stack, for the same reason as the other 2 above.

01:13:133 (5) - ^^, only moving it to the end of 3

01:15:216 (1,2,3,4) - Could make a square formation instead for a nicer look and a more expected shape from the player.

I'm not good at modding Insanes, so I really wouldn't be of much help there. Sorry!
Rare

xVirtualNinjax wrote:

M
[Rare's Hard]

SPOILER
General - You don't always have to follow DS. That being said though, if your not gonna follow DS all the time, make sure it's not ridiculously far in comparison to what DS would say.

General - You should turn AR down to 7. Really, only Insane songs and very few Hard songs should be at 8-9 AR level. I don't really see the map you made to have an AR of 8 (no offense)

00:27:925 (1) - Could stack it onto 5, to make it a bit nicer and more expected by the player.

00:31:675 (5) - Move so it's in the same spot as 2, so they stack, for a more expected position.

00:32:508 (7) - Move so it's in the same spot as 4, so they stack, for a more expected position.

01:11:883 (1) - More moving! :P Move so it's in the same spot as 3, so they stack, for the same reason as the other 2 above.

01:13:133 (5) - ^^, only moving it to the end of 3

01:15:216 (1,2,3,4) - Could make a square formation instead for a nicer look and a more expected shape from the player.
all no change thanks for modding~
Topic Starter
Sonico Makaron
fix some~
thx for mod
340
Insane
i hope, i do not need translate this part, because my english level is horrible.
00:20:633 (7) - сделай его на 2 тика больше. так будет лучше, имхо.
00:33:966 (7) - ^same
00:51:883 (3,4) - поменяй местами кружок и слайдер (на таймлайне, я имею ввиду). будет звучать лучше, имхо.
01:12:508 (1,2) - жутковато звучит. лучше заменить на слайдер
00:27:925 (3) - тоже плохо звучит. лучше этот слайдер на кружки поменяй

Hard
okay, lol
00:03:341 (1, 2) - too hard pattern for hard. i think, streams are better here.
01:10:841 (3,4,5) - remake this part (like something like this: http://osu.ppy.sh/ss/1475670)

Normal
01:14:800 (3) - make it 2-tick shorter
Rare

340 wrote:

Hard
00:03:341 (1, 2) - слишком сложный паттерн для харда, я думаю. лучше бы поставить стримы.
01:10:841 (3,4,5) - переделать бы это место (я предлагаю сделать так: http://osu.ppy.sh/ss/1475670)
all no change thanks for modding
Topic Starter
Sonico Makaron
no change
thx for mod :)
Natsu

340 wrote:

Insane


Normal
01:14:800 (3) - make it 2-tick shorter actually it fit the vocals, that's why
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