Hi /o/
Mod as Melo's request :3 ~
I started this a few days ago, sorry if some of them is doubled ><
Sorry if that's sounds not helpful or bothering to you, the map has already fine as it looks.
Good Luck /o/ ~
Mod as Melo's request :3 ~
I started this a few days ago, sorry if some of them is doubled ><
[General]
- Disable widecreen support in all diffs since this map have a video.
- Add more audio lead-in maybe ? 1000 - 1500 would be nice. current seems a bit too fast especially on Insane that didn't give enough preparation imo.
[Insane]
- 00:06:888 (6) - Add drum clap to this one maybe ? the drum that played here is pretty different with previous o.o
- 00:05:603 - Maybe you can add note here ? if you listen more carefully this section has a slightly vocal hit which different on a similiar part like 00:09:031 -
- 00:28:103 (8,1) - Hm.. maybe because the high instrument was at 00:28:317 - which being emphasized with the end of kick slider, it sounds a bit weird for me. I think pattern like 00:23:174 (1,2) - would match this section more smooth. You also can arrange them like this
- 00:54:888 (5) - I think you can move this a bit upside here to create a smooth contact with 00:55:531 (6) -
- 00:56:817 (3) - Maybe replace the whistle of this one to 00:56:603 (2) - instead to cover the piano sound on the music ? it sounds much better imo
[Melo]
- Personally i didn't really like finish with whistle, it sounds a bit odd for me. If the whistle get removed the sound would be more smooth to follow on gameplay imo. Ex : 00:11:388 (1,1) - and many more. Just mentioning though since it's about taste :3
- 00:06:888 (4) - Since the drum that played here is rather a bit echo'd more than the others. I think adding drum clap additions will fit nicely with them here.
- 00:17:495 (4) - ^
- 00:20:817 (3,4) - Can you move them a bit down to avoid partial overlapping with 00:19:745 (1) - ? It looks a bit messy for me.
- 00:28:960 (1) - The transition here is quite weird to follow if you ask me, so have my andom 120* degree pattern suggestion, it flow more smooth imo !
- 00:31:317 (3) - Considering that there're instrument at 00:31:638 - which you have used for making triplet here 00:33:567 (2) - . I'd delete the reverse point then add a note on slider's end here to match the consistency with your next pattern /o/
- 00:43:531 (5) - I think using a red node slider wasn't a really good choice when the previous pattern and after is a smooth normal curving slider, it would be more fit if you use like this around 00:40:531 (3,4) - imo, How about something like this ?
- 00:53:174 (2) - I would likely to turn this into a single note instead since there're no instrument that landed on the slider's end that bother the feeling a bit during gameplay. I know it will bother you pattern, if you didnt' want.. maybe you can try something similiar with reducing the volume of the slider's end or completely silent it ? xD
- 00:54:888 (3,1) - I don't know if this intentional and sorry for being nazi, but this imperfect stack is actually pretty noticeable during gameplay. It would be neater if you can fix that if not did on purpose o3o
- 01:27:674 (5) - I think this section really need a finish due to the slightly cymbal crash on the BGM. It would fit nicely if you can add it and reduced the volume a bit to match the louder ones at 01:28:103 -
Actually i want to refrain for mentioning like changing 00:16:317 (1) - / 01:12:031 (3) - / 01:25:745 (2) - to 1/2 slider and note to following the instrument or vocal more smoothly. But since i saw you mostly denied all of those suggestions, i'll just want to say that i'm agree with other modders to be honest ><
[Umi]
- 00:05:817 (1,2) - Feels technically a bit weird due to the NC thing and the skipped drum instrument at 00:06:460 - that may cause a bit confusion to player. Personally i think skipping the downbeat and sticking with the instrument like 00:08:817 (3,1) - would be a lot better to match this section. Try !
- 00:19:103 (3,4) - I wonder if this pattern was did on purpose, shouldn't it be flipped 120* degree like this for neater pattern ?
- 00:23:388 (4,5) - Hm.. i think it's not a great idea on Normal to stick out with the triplet pattern with 1/2 slider when the high cymbal noticeable one at 00:24:031 - is being skipped. I'd recommend you to delete (5) and start a 1/1 from 00:24:031 - . It would play much better imo
00:26:817 (4) - Just my personal opinion, but i don't really like how this slider skipping the bell instrument at 00:27:674 - .. Something like 00:30:245 (4,5,6) - would be the best choice imo >< - 00:36:031 - Maybe add note here to follow the vocal emphasize like 00:35:174 - ?
- 00:37:960 (4) - Add Normal sampleset on slider's end to cover the triplet maybe ? clap is not pretty noticeable to be honest lol, adding this would be more smooth to follow
- 00:58:745 (5,1) - Just a little aesthetical feeling here, maybe you could move it like this for smoother transition between them ?
- 01:18:888 - I feel that there're should be a finish here due to the slightly cymbal crash on the BGM, try reduce the volume a bit then add it ~
- 01:28:103 (3) - You'd better remove the clap on head. It doesn't sounds good together with finish.
[KSHR]
- 00:07:103 (2) - Maybe you can try adding whistle on the slider start ? it will fit smoothly with the drum hit on the BGM.
- 00:17:817 (3) - Missed whistle on this note ? you used whistle on similiar part that have piano sound like 00:14:388 (4,3) -
- 00:32:388 (2) - This slider looks a bit distorted imo, i feel that the curved point is way too deep, how about smoother curve like below ? the blanket with sliderbody would be look really nice !
- 00:54:245 (2,3) - Considering the pitch is not really 2/1 and the instrument that covering 00:55:103 - is not really noticeable. How about 3/2 reverse instead ? it will flow more smoothly as it there're high vocal at 00:54:888 -
- 01:37:103 (1,2,3) - Pattern suggestion if you don't mind it ;w;
Sorry if that's sounds not helpful or bothering to you, the map has already fine as it looks.
Good Luck /o/ ~