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07th Expansion - dreamenddischarger

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Wafu

Heatherfield wrote:

uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
Well.. It's not for FC, but for consistency and sensibility, but okay. But it's quite sad that people don't want to undestand this.
Topic Starter
Heatherfield

dragonxcz wrote:

Heatherfield wrote:

uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
Well.. It's not for FC, but for consistency and sensibility, but okay. But it's quite sad that people don't want to undestand this.
Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.
Topic Starter
Heatherfield
why can't i quote DarkDunskin's post o___o
anyway, almost fixed everything, the spinner is ok i think since my auto had 1000 on it, thx for modding!
Wafu

Heatherfield wrote:

Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.
Well I just mean that if a map don't fit and has these unnecessary things, they has very often low rating. Exactly me, if a map has unnecessary things I rate something between 1-8, if it's without unnecessary things, I rate 9-10 and I don't think I'm only one who does this, so then don't cry you have bad ranking of beatmap :3
Topic Starter
Heatherfield

dragonxcz wrote:

Heatherfield wrote:

Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.
Well I just mean that if a map don't fit and has these unnecessary things, they has very often low rating. Exactly me, if a map has unnecessary things I rate something between 1-8, if it's without unnecessary things, I rate 9-10 and I don't think I'm only one who does this, so then don't cry you have bad ranking of beatmap :3
feel free to rate 1 or whatever when this get ranked, i don't give a soar.
wantuole
:3 from your queue
for M4M
中文mod?
[Generel]
Title?
第一个大写 每个单词空格
00:00:270 (1) - 都从00:00:913开始更好
这种soft向的Nor难度不需要这么直来直去
[Normal]
00:21:056~00:32:199 长白还是来点音效的好soft whistle
00:44:199 (1) - 蓝线上的whistle remove
00:43:342 (3) - 感觉这个copy设计有点偏向右边,这个3面向左边的00:44:199 (1)
01:55:770 (6,1) - 只需要短kiai喷泉的话 kiai可以更短点 不要牵扯到1了
02:06:485 (1,2,3,4,1,2) - 太拥挤了 我觉得还ok 但很显然我不说别人也会挑
02:46:770 (2) - ctrl+g 这里掉头不好玩
[yuca]
整体音效不错
00:06:806 (1) - 很长的转圈后不适合那么早的出现note
00:09:485 (5) - 想象中应该适合00:06:806 (1,2) 这样间距的大跳会比较一致
00:17:413 (2,3,4) - 应该有其他主意,我觉得00:16:770 (1,2,3,4) 这个就直接上下反转更好
00:25:342 (4,5) - 随着音效 这两个滑条形状应该相近
00:26:627 (6) - 嗯~ 这个才应该是直的
00:47:199 (1,2,3,4,1) - 5个note叠加的偏移会比你预想的要远太多了.靠近前面的9一点
01:24:699 (3,4,5,1,2,3,4,1) - 设计上太直爽了 但是音乐缺没有,旋转-15~30°左右 给人点向左下移动的感觉
01:54:485 (6) - :roll: 设计可能是需要很小巧 不过我感觉有点短小 6的end在01:54:806这里结束会更好 01:54:913 (7) 这个也没必要设计在中间位子
02:07:342 (3,4) - 渐升的感觉 旋转30~45° 拉大间距
[Dream End]
cs-1?感觉这样会更好(鬼畜的我自重
01:00:592 (1) - atuo转不到2000是unrank的
01:02:413 (5,6) - 改成三连
01:55:663 (3) - 保持前后距离一致
02:06:485 (1,2,1,2,1,2,1) - 这里sv渐渐减小会更好
02:15:485 (2) - ctrl+g 看起来是没问题 还是改改好 实际玩起来右边有点太空荡了
02:46:770 (4,5,6) - spacing

就这些
:) good luck and star~
Topic Starter
Heatherfield
SPOILER

wantuole wrote:

:3 from your queue
for M4M
中文mod?
[Generel]
Title?
第一个大写 每个单词空格 原曲名就是这样
00:00:270 (1) - 都从00:00:913开始更好 声音大概是377ms的时候开始的 不过蓝线起不太好就提前了
这种soft向的Nor难度不需要这么直来直去 还好吧 也不算soft向啊
[Normal]
00:21:056~00:32:199 长白还是来点音效的好soft whistle ok
00:44:199 (1) - 蓝线上的whistle remove 没必要吧,这声音本来就很小了
00:43:342 (3) - 感觉这个copy设计有点偏向右边,这个3面向左边的00:44:199 (1) 改了下后面slider的位置

01:55:770 (6,1) - 只需要短kiai喷泉的话 kiai可以更短点 不要牵扯到1了 保持自己diff kiai一致而已 防挑
02:06:485 (1,2,3,4,1,2) - 太拥挤了 我觉得还ok 但很显然我不说别人也会挑 没什么更好的摆法 就这样吧,而且实际打起来object消失很快
02:46:770 (2) - ctrl+g 这里掉头不好玩 感觉没所谓
[yuca] 这个其实是日本人的gd..我回头翻给她好了
整体音效不错
00:06:806 (1) - 很长的转圈后不适合那么早的出现note
00:09:485 (5) - 想象中应该适合00:06:806 (1,2) 这样间距的大跳会比较一致
00:17:413 (2,3,4) - 应该有其他主意,我觉得00:16:770 (1,2,3,4) 这个就直接上下反转更好
00:25:342 (4,5) - 随着音效 这两个滑条形状应该相近
00:26:627 (6) - 嗯~ 这个才应该是直的
00:47:199 (1,2,3,4,1) - 5个note叠加的偏移会比你预想的要远太多了.靠近前面的9一点
01:24:699 (3,4,5,1,2,3,4,1) - 设计上太直爽了 但是音乐缺没有,旋转-15~30°左右 给人点向左下移动的感觉
01:54:485 (6) - :roll: 设计可能是需要很小巧 不过我感觉有点短小 6的end在01:54:806这里结束会更好 01:54:913 (7) 这个也没必要设计在中间位子
02:07:342 (3,4) - 渐升的感觉 旋转30~45° 拉大间距
[Dream End]
cs-1?感觉这样会更好(鬼畜的我自重 这个风格的海猫map全都是大圈,其实是沿袭而已,我也觉得中圈稍微好看点不过我自己都hid不掉还是算了
01:00:592 (1) - atuo转不到2000是unrank的 早改成1000了吧
Auto must achieve at least 1000 bonus points on spinners and the object following the spinner must not be visible before the spinner starts.
01:02:413 (5,6) - 改成三连 这里节奏比较散 感觉没必要 说起来其实12 34之间有音 56之间还真没
01:55:663 (3) - 保持前后距离一致 感觉这样好读一点而已 往上稍微挪一点好了
02:06:485 (1,2,1,2,1,2,1) - 这里sv渐渐减小会更好 渐小好看一点但不合音乐 倒不如把slider翻过来sv加大,但是这样又不符合被抄的铁斧原梗 所以还是懒得改了233
02:15:485 (2) - ctrl+g 看起来是没问题 还是改改好 实际玩起来右边有点太空荡了 换了个位置拖到右边了
02:46:770 (4,5,6) - spacing ..不太明白这个为什么好几个人说 改成stack好了

就这些
:) good luck and star~
thx for modding :)
Ibuki Suika
不rank赔我一倍kd啊
abalee
yuca那邊好像有一個 unsnapped note...
flow差點...不過也許是我要求太高了 Orz
其他沒什麼了...
Topic Starter
Heatherfield

abalee wrote:

yuca那邊好像有一個 unsnapped note...
flow差點...不過也許是我要求太高了 Orz
其他沒什麼了...
resnapped
稍微调整了一下insane和normal
offset都往前推了一小节,都给开头spinner加了渐强.
开头改了几个slider形状 另外改小了sb音效的音量
Kawayi Rika
Hi ~ Heatherfield ~ a super old map ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 02:11:627 - Unsnapped kiai time end point.
  2. 03:20:627 - ^
  3. yuca's diff no kiai time,are you sure?

[Dream End]


  1. 01:00:592 (1) - This spinner too short and suddenly,how about change a slider?
  2. 01:27:270 (5) - Add new combo,looks better.
  3. 01:36:913 - Why not add a circle? follow with music.
  4. 02:31:985 - ^
  5. 01:47:199 (1,2,3) - Increase spacing or change a repeat slider.
  6. 02:00:913 (1,2,3) - ^
  7. 01:55:663 (3) - Remove this circle,much better to here,because confused spacing and no fitting.
  8. 02:44:627 (9) - Add new combo,too long combo IMO.
  9. 02:52:127 (6) - ^,spacing change to here.
  10. 03:12:485 (5) - ^
  11. 03:04:556 (4,1) - Change same spacing.
  12. 03:07:235 (6) - Remove thi circle,sound better to me.
  13. 03:18:056 (1) - Remove short new combo.

[yuca]


  1. OD+1 much better.
  2. Change AudioLeadIn to 2000.
  3. 03:20:627 (1) - I suggest don't stack this circle on slider end,
    because of hitbrust hidden by circle,it's kinda suddenly.

[Normal]


  1. 00:33:270 (4) - Move 1/2 rhythm later,much better.
  2. 01:13:770 (1,1,1) - Remove short new combo.
  3. 02:04:770 (5,8) - Make a symmetry to here.
  4. 02:11:413 (2) - I guess if change a circle on 02:11:628,it's more easy playable.

That's all ~ Kinda nice for old map ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
Heatherfield

Kawayi Rika wrote:

Hi ~ Heatherfield ~ a super old map ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. 02:11:627 - Unsnapped kiai time end point. fixed
  2. 03:20:627 - ^ fixed
  3. yuca's diff no kiai time,are you sure?

[Dream End]


  1. 01:00:592 (1) - This spinner too short and suddenly,how about change a slider? though over and over again, ok changed
  2. 01:27:270 (5) - Add new combo,looks better. fixed
  3. 01:36:913 - Why not add a circle? follow with music. intended to be like this
  4. 02:31:985 - ^
  5. 01:47:199 (1,2,3) - Increase spacing or change a repeat slider. increased some spacing, too big would be bad looking
  6. 02:00:913 (1,2,3) - ^
  7. 01:55:663 (3) - Remove this circle,much better to here,because confused spacing and no fitting. i got a great way to fix this one
  8. 02:44:627 (9) - Add new combo,too long combo IMO. fixed
  9. 02:52:127 (6) - ^,spacing change to here. changed spacing but i think new combo is kinda weird.. i 'll keep as it is
  10. 03:12:485 (5) - ^
  11. 03:04:556 (4,1) - Change same spacing. fixed
  12. 03:07:235 (6) - Remove thi circle,sound better to me. i'll reserve this one
  13. 03:18:056 (1) - Remove short new combo. this part has crescendo and this note is the start of repating so i think this one makes sense


[yuca]

I'll ask for her ideas about this

  1. OD+1 much better.
  2. Change AudioLeadIn to 2000.
  3. 03:20:627 (1) - I suggest don't stack this circle on slider end,
    because of hitbrust hidden by circle,it's kinda suddenly.

[Normal]


  1. 00:33:270 (4) - Move 1/2 rhythm later,much better. ok, also changed to circles
  2. 01:13:770 (1,1,1) - Remove short new combo. removed second and third, kept first because these three notes are for different sound
  3. 02:04:770 (5,8) - Make a symmetry to here. fixed
  4. 02:11:413 (2) - I guess if change a circle on 02:11:628,it's more easy playable.i know it's kinda hard here but change to note feels weird... i think i'll keep this one


That's all ~ Kinda nice for old map ~

Call me back recheck ~ when you are ready ~
;)
y u c a
i asked to frineds and random people to test play.
almost people said its fine :) so i keep 03:20:627 (1) - :)
changed leadin to 2000~

thanks mod :)

http://puu.sh/1ja7p
Kawayi Rika
Normal diff kiai time should end to 03:20:627 ?
Topic Starter
Heatherfield

Kawayi Rika wrote:

Normal diff kiai time should end to 03:20:627 ?
it looks the same though.. anyway fixed for consistency
Kawayi Rika
OK ~ Much better now ~

Here you go :3


Aurele
Oh shiet.
That map♥
Topic Starter
Heatherfield

Kawayi Rika wrote:

OK ~ Much better now ~

Here you go :3
thank you very much :)

ok let's go
Niva
[General]

-> Hmm, it's better imo if your purple combo color is made darker (to extinguish it more from the pink) - try R:191 G:126 B:231~
-> Use PreviewTime: 159000 for more accurate preview point (sounds on the beat correctly)

[Normal]

-> Drag the two breaks' start to 02:21:913 and 02:28:770 manually (:

[yuca]

-> AR +1? (unlike Dream End, for me it's much better to read this diff in AR8...)

  1. 02:38:413 (7) - New combo (because of the spacing change)? Also for me personally it's better if this slider is made facing right...
  2. 03:10:556 (3,4,5) - Err, it's 1/6 here, use repeating 1/6 slider instead...
[Dream End]

-> AR +1? (AR9 may feel to fast, this one is up to you though)

  1. 00:27:056 (1) - Due to stacking's nature, move a bit upward (~x:76 y:248) so (1,2) shows correct spacing in play mode~
  2. 01:00:699 (1) - Hmm, I get your point here but this slider definitely can be made tidier though:
    SPOILER
    69,354,60699,6,0,B|72:338|69:322|69:322|77:302|77:302|61:302|61:302|77:286|77:286|61:286|61:286|77:270|77:270|61:270|61:270|77:254|77:254|61:254|61:254|69:235|69:235|66:217|69:200,1,240.000009155274
  3. 01:21:913 (1,1,2,3) - Personally I don't really like how this looks in play mode orz... Can't suggest a better pattern though >_<
My main concern is 03:10:556 on yuca's diff, and the combo colors...
Otherwise it's fine (:
y u c a
fixed new combo :)
1/6 didnt fix.
because i never used 1/6 in this map.
its strange to play :(
also didnt fix AR too!

thaks mod :)

http://puu.sh/1jCTj
Garven
@Niva:

yuca asked me to take a quick look, and having a 1/6 snap there would play awkwardly considering the rhythms used for the majority of the rest of the map, along with the cellos in the background still providing the backbone rhythm with the rhythm she used, I'm okay with it at 1/4.
James
@ niva

about AR +1. its your preference. it doesnt needed to be followed if the mapper preferred not adding another tick to the AR since that is basically the mapper's discresion (wrong word?)

1/6 is weird as well. agreed with garven (for the first time LOL)
Topic Starter
Heatherfield

Niva wrote:

[General]

-> Hmm, it's better imo if your purple combo color is made darker (to extinguish it more from the pink) - try R:191 G:126 B:231~ cool
-> Use PreviewTime: 159000 for more accurate preview point (sounds on the beat correctly) ok

[Normal]

-> Drag the two breaks' start to 02:21:913 and 02:28:770 manually (: fixed

[yuca]

-> AR +1? (unlike Dream End, for me it's much better to read this diff in AR8...)

  1. 02:38:413 (7) - New combo (because of the spacing change)? Also for me personally it's better if this slider is made facing right...
  2. 03:10:556 (3,4,5) - Err, it's 1/6 here, use repeating 1/6 slider instead...
[Dream End]

-> AR +1? (AR9 may feel to fast, this one is up to you though) AR9 is too fast for 140bpm imo..

  1. 00:27:056 (1) - Due to stacking's nature, move a bit upward (~x:76 y:248) so (1,2) shows correct spacing in play mode~ nice one!
  2. 01:00:699 (1) - Hmm, I get your point here but this slider definitely can be made tidier though: great
    SPOILER
    69,354,60699,6,0,B|72:338|69:322|69:322|77:302|77:302|61:302|61:302|77:286|77:286|61:286|61:286|77:270|77:270|61:270|61:270|77:254|77:254|61:254|61:254|69:235|69:235|66:217|69:200,1,240.000009155274
  3. 01:21:913 (1,1,2,3) - Personally I don't really like how this looks in play mode orz... Can't suggest a better pattern though >_<
chaged to something great

My main concern is 03:10:556 on yuca's diff, and the combo colors...
Otherwise it's fine (:
great mod, thank you very much!
also updated yuca's fixes
Niva
Well, it's fine though~ (talked to Garven in-game, and yep AR is just my preference, I'm just suggesting though :3)
I also understand the reasons above (:

Rechecking this now, please wait...

----------------------------------------------------

EDIT: Submitted 16 Sep 2011 - after more than a year, ranked now xD

Ranked ~
Topic Starter
Heatherfield
\o/
y u c a
yattaaaaaa♪ヾ(・∀・`*)ノomedetooo
Ibuki Suika
号召大家一起来刷1分
bossandy
恭喜~
Kawayi Rika
Finally omedeto :3
UnderminE
WHY ERIKA WHY, IT HAS TO BE BATTLER OR SOMETHING ;_;
[CSGA]Ar3sgice
...
716 Girl
gavno
KogumaX
omedetou!! :)
alacat
congrats \^^/
yeahyeahyeahhh
Konei
Congratz ~
Strawberry
umineko
NoHitter

UnderminE wrote:

WHY ERIKA WHY, IT HAS TO BE BATTLER OR SOMETHING ;_;
This.

Congrats anyway though.
jamxx
omedetou :3!
恭喜恭喜?
Aurele
Fuuu Yeah~
rrtyui
Sweeeeeet♥
Regou
tsuka
:)  ちゅうに(ち)ゆうこう
-zer0-_old
the song is awesome!
xsrsbsns
恭喜
miss_master_old
好感动QAQ
Mercurial
Yey.
Orage
Thanks you for this beatmap il love the music :3
[DBF]
yuca arrrr, sexy diff! my dreamend suck ass!
Colin Hou
每次看到那个微博的url都要掉HP
lkx_Shore

James wrote:

y u c a wrote:

if nice map, go play with hidden and get S
i take it back, bad map
翻了翻感觉笑哭
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