yeahyeahyeahhh wrote:
Forum mod since you keep DISCONNECTING lol.
General:
"370.ogg" I don't think that this file fits your music lol. It sounds really weird wth xD I think you should remove it.
i don't know.. some guys says this is epic, some don't, i'll ask more people about this one lol
Dream End:
00:00:270 - Maybe start spinner here? Similar to Yuca's. ok
00:16:984 (2,3) - I think that maybe don't have 2 and keep the same rhythm. Since this is still relatively "calm" part of the song, and not much is in the background, would be best to keep subtle. dbf said they are sweet so i kept them on purpose > < if others mention this again i'll turn them into sliders
00:18:699 (2,3) - ^
00:40:770 (1) - Continue with the clap pattern here? When you stop the clap, it feels kind of sudden. Since the music hasn't changed much, I don't think you should get rid of the claps yet. nice point
02:46:556 (3) - Try this rhythmn, sounds kind of goodkinda good
03:10:556 (5,6) - I still think this is better as just normal ^^ this is also controversial.. I'll collect more opinions
03:16:985 (2,3) - ^
yuca:
Nice diff, but I think some parts in the beginning are hard to hear. Maybe starting 00:20:199 (1) - you way to raise volume a little.![]()
Normal:
Fine, maybe add the spinner at beginning too! ok!
dragonxcz wrote:
HiM4M (Your queue)
[Dream End]
uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
00:43:127 (3,4,5,6) - This is unconsistent and doesn't fit the map so resnap it properly. decreased a little
00:44:199 (6) - NC here for consistency
00:44:842 (1,1,1,1,1,1) - NC is unnecessary and doesn't fit at all no, this part needs to be highlighted for attention
01:08:413 (1,2,3) - Changing distance snap on this is unnecessary, use the same snap like 01:07:342 (1,2,3,4,5)
01:10:127 (1,2,3) - ^ (Don't tell me it's "pattern", I'll still say it's unnecessary and sudden)
01:11:627 (6) - NC because new instrumental startsfixed
01:28:449 (8,9,1) - Distance snap..
01:50:842 (4,1) - ^ bigger distance before bar line is cool, and fun to play
02:46:770 (4,5,6) - ^... totally unnecessary i don't see any problem here, just trying to make it look better
02:49:770 (2) - Move on 424;204 to keep consistency with 02:47:627 (1,2) fixed
03:00:913 (4) - Since it's kiai time, you can already change this snap, but also avoid overlaps and keep the same distance between sliders so move this on 80;112
03:03:485 (2) - Move on 264;348 to keep the same distance between sliders no i'm increasing distance here on purpose, crescendo part
03:03:699 (3) - 364;308 ^
03:04:556 (4) - Delete, copy 03:04:342 (3), make CTRL+H, CTRL+J and move on 304;104 ^ and for symmetry this is ok but doesn't seem better so I'll leave it as it is
I would use progressive volume on start spinner. ok
[yuca]
Kiai is missing!
Other is fine
[Normal]
Well.. normal is so linear... and there is missing some blanketing. i think what works is the times i break, not the length of the breaks, i think it's fine right now
Well.. It's not for FC, but for consistency and sensibility, but okay. But it's quite sad that people don't want to undestand this.Heatherfield wrote:
uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.dragonxcz wrote:
Well.. It's not for FC, but for consistency and sensibility, but okay. But it's quite sad that people don't want to undestand this.Heatherfield wrote:
uh i don't think i'll change some of your ds advice, i'm not mapping for everyone to FC this at first sight, and i actually have reason for every increasing distance, and those parts are proved to be fun to play
Well I just mean that if a map don't fit and has these unnecessary things, they has very often low rating. Exactly me, if a map has unnecessary things I rate something between 1-8, if it's without unnecessary things, I rate 9-10 and I don't think I'm only one who does this, so then don't cry you have bad ranking of beatmap :3Heatherfield wrote:
Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.
feel free to rate 1 or whatever when this get ranked, i don't give a soar.dragonxcz wrote:
Well I just mean that if a map don't fit and has these unnecessary things, they has very often low rating. Exactly me, if a map has unnecessary things I rate something between 1-8, if it's without unnecessary things, I rate 9-10 and I don't think I'm only one who does this, so then don't cry you have bad ranking of beatmap :3Heatherfield wrote:
Mapping is not just converting a song into a beatmap, it's kinda like some re-creation. Some mappers tend to make Jpn styled map, I just don't, that's it.
wantuole wrote:
:3 from your queue
for M4M
中文mod?
[Generel]
Title?
第一个大写 每个单词空格 原曲名就是这样
00:00:270 (1) - 都从00:00:913开始更好 声音大概是377ms的时候开始的 不过蓝线起不太好就提前了
这种soft向的Nor难度不需要这么直来直去 还好吧 也不算soft向啊
[Normal]
00:21:056~00:32:199 长白还是来点音效的好soft whistle ok
00:44:199 (1) - 蓝线上的whistle remove 没必要吧,这声音本来就很小了
00:43:342 (3) - 感觉这个copy设计有点偏向右边,这个3面向左边的00:44:199 (1) 改了下后面slider的位置
01:55:770 (6,1) - 只需要短kiai喷泉的话 kiai可以更短点 不要牵扯到1了 保持自己diff kiai一致而已 防挑
02:06:485 (1,2,3,4,1,2) - 太拥挤了 我觉得还ok 但很显然我不说别人也会挑 没什么更好的摆法 就这样吧,而且实际打起来object消失很快
02:46:770 (2) - ctrl+g 这里掉头不好玩 感觉没所谓
[yuca] 这个其实是日本人的gd..我回头翻给她好了
整体音效不错
00:06:806 (1) - 很长的转圈后不适合那么早的出现note
00:09:485 (5) - 想象中应该适合00:06:806 (1,2) 这样间距的大跳会比较一致
00:17:413 (2,3,4) - 应该有其他主意,我觉得00:16:770 (1,2,3,4) 这个就直接上下反转更好
00:25:342 (4,5) - 随着音效 这两个滑条形状应该相近
00:26:627 (6) - 嗯~ 这个才应该是直的
00:47:199 (1,2,3,4,1) - 5个note叠加的偏移会比你预想的要远太多了.靠近前面的9一点
01:24:699 (3,4,5,1,2,3,4,1) - 设计上太直爽了 但是音乐缺没有,旋转-15~30°左右 给人点向左下移动的感觉
01:54:485 (6) -设计可能是需要很小巧 不过我感觉有点短小 6的end在01:54:806这里结束会更好 01:54:913 (7) 这个也没必要设计在中间位子
02:07:342 (3,4) - 渐升的感觉 旋转30~45° 拉大间距
[Dream End]
cs-1?感觉这样会更好(鬼畜的我自重这个风格的海猫map全都是大圈,其实是沿袭而已,我也觉得中圈稍微好看点不过我自己都hid不掉还是算了
01:00:592 (1) - atuo转不到2000是unrank的 早改成1000了吧Auto must achieve at least 1000 bonus points on spinners and the object following the spinner must not be visible before the spinner starts.01:02:413 (5,6) - 改成三连 这里节奏比较散 感觉没必要 说起来其实12 34之间有音 56之间还真没
01:55:663 (3) - 保持前后距离一致 感觉这样好读一点而已 往上稍微挪一点好了
02:06:485 (1,2,1,2,1,2,1) - 这里sv渐渐减小会更好 渐小好看一点但不合音乐 倒不如把slider翻过来sv加大,但是这样又不符合被抄的铁斧原梗 所以还是懒得改了233
02:15:485 (2) - ctrl+g 看起来是没问题 还是改改好 实际玩起来右边有点太空荡了 换了个位置拖到右边了
02:46:770 (4,5,6) - spacing ..不太明白这个为什么好几个人说 改成stack好了
就这些
good luck and star~
resnappedabalee wrote:
yuca那邊好像有一個 unsnapped note...
flow差點...不過也許是我要求太高了 Orz
其他沒什麼了...
Kawayi Rika wrote:
Hi ~ Heatherfield ~ a super old map ~![]()
Mod time for my Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- 02:11:627 - Unsnapped kiai time end point. fixed
- 03:20:627 - ^ fixed
- yuca's diff no kiai time,are you sure?
[Dream End]
- 01:00:592 (1) - This spinner too short and suddenly,how about change a slider? though over and over again, ok changed
- 01:27:270 (5) - Add new combo,looks better. fixed
- 01:36:913 - Why not add a circle? follow with music. intended to be like this
- 02:31:985 - ^
- 01:47:199 (1,2,3) - Increase spacing or change a repeat slider. increased some spacing, too big would be bad looking
- 02:00:913 (1,2,3) - ^
- 01:55:663 (3) - Remove this circle,much better to here,because confused spacing and no fitting. i got a great way to fix this one
- 02:44:627 (9) - Add new combo,too long combo IMO. fixed
- 02:52:127 (6) - ^,spacing change to here. changed spacing but i think new combo is kinda weird.. i 'll keep as it is
- 03:12:485 (5) - ^
- 03:04:556 (4,1) - Change same spacing. fixed
- 03:07:235 (6) - Remove thi circle,sound better to me. i'll reserve this one
- 03:18:056 (1) - Remove short new combo. this part has crescendo and this note is the start of repating so i think this one makes sense
[yuca]
I'll ask for her ideas about this
- OD+1 much better.
- Change AudioLeadIn to 2000.
- 03:20:627 (1) - I suggest don't stack this circle on slider end,
because of hitbrust hidden by circle,it's kinda suddenly.[Normal]
- 00:33:270 (4) - Move 1/2 rhythm later,much better. ok, also changed to circles
- 01:13:770 (1,1,1) - Remove short new combo. removed second and third, kept first because these three notes are for different sound
- 02:04:770 (5,8) - Make a symmetry to here. fixed
- 02:11:413 (2) - I guess if change a circle on 02:11:628,it's more easy playable.i know it's kinda hard here but change to note feels weird... i think i'll keep this one
That's all ~ Kinda nice for old map ~
Call me back recheck ~ when you are ready ~
it looks the same though.. anyway fixed for consistencyKawayi Rika wrote:
Normal diff kiai time should end to 03:20:627 ?
thank you very muchKawayi Rika wrote:
OK ~ Much better now ~
Here you go :3
69,354,60699,6,0,B|72:338|69:322|69:322|77:302|77:302|61:302|61:302|77:286|77:286|61:286|61:286|77:270|77:270|61:270|61:270|77:254|77:254|61:254|61:254|69:235|69:235|66:217|69:200,1,240.000009155274
great mod, thank you very much!Niva wrote:
[General]
-> Hmm, it's better imo if your purple combo color is made darker (to extinguish it more from the pink) - try R:191 G:126 B:231~ cool
-> Use PreviewTime: 159000 for more accurate preview point (sounds on the beat correctly) ok
[Normal]
-> Drag the two breaks' start to 02:21:913 and 02:28:770 manually (: fixed
[yuca]
-> AR +1? (unlike Dream End, for me it's much better to read this diff in AR8...)[Dream End]
- 02:38:413 (7) - New combo (because of the spacing change)? Also for me personally it's better if this slider is made facing right...
- 03:10:556 (3,4,5) - Err, it's 1/6 here, use repeating 1/6 slider instead...
-> AR +1? (AR9 may feel to fast, this one is up to you though) AR9 is too fast for 140bpm imo..chaged to something great
- 00:27:056 (1) - Due to stacking's nature, move a bit upward (~x:76 y:248) so (1,2) shows correct spacing in play mode~ nice one!
- 01:00:699 (1) - Hmm, I get your point here but this slider definitely can be made tidier though: great
SPOILER69,354,60699,6,0,B|72:338|69:322|69:322|77:302|77:302|61:302|61:302|77:286|77:286|61:286|61:286|77:270|77:270|61:270|61:270|77:254|77:254|61:254|61:254|69:235|69:235|66:217|69:200,1,240.000009155274- 01:21:913 (1,1,2,3) - Personally I don't really like how this looks in play mode orz... Can't suggest a better pattern though >_<
My main concern is 03:10:556 on yuca's diff, and the combo colors...
Otherwise it's fine (:
This.UnderminE wrote:
WHY ERIKA WHY, IT HAS TO BE BATTLER OR SOMETHING ;_;
翻了翻感觉笑哭James wrote:
i take it back, bad mapy u c a wrote:
if nice map, go play with hidden and get S