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Kajiura Yuki - Run!Cat!Run!

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Eni
Mod!Bats!Mod!
SapphireGhost
Recommended by Raiku, so I'll have a quick look.

General
- Set "梶浦由記" as the Artist. Kajiura Yuki is correct as the romanised artist.
- The album title should not be in the Source field, so move it to tags instead. According to Wikipedia, the title is "Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers)"
- Because the song is mostly calm, it doesn't really need kiai sections. I would suggest removing them, or if not make them fully consistent between difficulties.
- You can uncheck "Letterbox during breaks" on all difficulties for consistency. This is optional since there are no breaks.

Insane
- AIBat marks some notes as having very small snapping errors, so try resnapping all notes.
- Looks technically rankable, but I would encourage you to continue the flow more and leave less spaces between notes that last for a full beat. 00:25:540 to 00:36:481 is one of the best sections in the map because you can see the timeline is filled in each 1/2 tick. Of course, you don't have to do this for the entire map but oftentimes it helps everything come together.
- Consider using OD8 to vary the scoreboards more, since the map is short and relatively easy to use DT/NC + HD on.

Forseen's Hard
- Tick Rate 2 would help keep the flow of the map during sliders.
00:04:717 (1,2,3,4) - Since the AR is low, back-and-forth patterns like this are confusing to read.
00:17:952 (3,4,5) - The blanket between (3) and (4) could be improved. I would also take (5) out from under the end of (4) since it doesn't need to be hidden like that.
00:58:364 (1,2,3,4,1,2) - Really big jump compared to the rest of the map, change the pattern to make the spacing more consistent here. It can still be something different for the end of the map, but it also needs to cohere with the rest of it.

Railgun's Normal
00:37:187 (1) - Disable grid snap and move to x:400, y:158 to make the notes line up properly.
00:48:481 (1) - Remove the whistle from the body of the slider.
00:55:540 (1) - Move to x:134, y:282.

Easy
00:14:599 (1,2,3) - Improve the slider blanketing here. It should look more like this.

That's about it. I would like to see Insane improved and cleaned up some before going for a bubble or rank, and since this appears to be your first map going for ranking there's no rush. Collect some more mods and let me know at some point when you think it's all good, or if you want some more advice. Good luck and happy mapping.
Eni
SapphireGhost:
[General]
- Set "梶浦由記" as the Artist. Kajiura Yuki is correct as the romanised artist. Changed in my diff.
- The album title should not be in the Source field, so move it to tags instead. According to Wikipedia, the title is "Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers)" I will let CodeS change the tags.
- Because the song is mostly calm, it doesn't really need kiai sections. I would suggest removing them, or if not make them fully consistent between difficulties. CodeS can edit the kiai for my difficulty if he chooses to do so.
- You can uncheck "Letterbox during breaks" on all difficulties for consistency. This is optional since there are no breaks. CodeS, please do this for us too ><
[Railgun's Normal]
00:37:187 (1) - Disable grid snap and move to x:400, y:158 to make the notes line up properly. ok
00:48:481 (1) - Remove the whistle from the body of the slider. done
00:55:540 (1) - Move to x:134, y:282. ok

CodeS: http://puu.sh/71GDu.osu
Forseen
Thanks, fixed everything: http://puu.sh/71H2M.osu

Haven't touched any of the general stuff.
Topic Starter
CodeS

SapphireGhost wrote:

Recommended by Raiku, so I'll have a quick look.

General
- Set "梶浦由記" as the Artist. Kajiura Yuki is correct as the romanised artist. Done
- The album title should not be in the Source field, so move it to tags instead. According to Wikipedia, the title is "Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers)" Done
- Because the song is mostly calm, it doesn't really need kiai sections. I would suggest removing them, or if not make them fully consistent between difficulties. Changed them to be fully consistent on all diff
- You can uncheck "Letterbox during breaks" on all difficulties for consistency. This is optional since there are no breaks. Done

Insane
- AIBat marks some notes as having very small snapping errors, so try resnapping all notes. Done
- Looks technically rankable, but I would encourage you to continue the flow more and leave less spaces between notes that last for a full beat. 00:25:540 to 00:36:481 is one of the best sections in the map because you can see the timeline is filled in each 1/2 tick. Of course, you don't have to do this for the entire map but oftentimes it helps everything come together. Will apply some changes, I still feel adding more notes will make the map feel Overmapped...
- Consider using OD8 to vary the scoreboards more, since the map is short and relatively easy to use DT/NC + HD on. Done


Easy
00:14:599 (1,2,3) - Improve the slider blanketing here. It should look more like this. Done .. I Think...

That's about it. I would like to see Insane improved and cleaned up some before going for a bubble or rank, and since this appears to be your first map going for ranking there's no rush. Collect some more mods and let me know at some point when you think it's all good, or if you want some more advice. Good luck and happy mapping.
Thanks!!!! :D!!!
ErunamoJAZZ
Insane IRCmod
21:41 CodeS: erunamo
21:41 CodeS: cuando abusar de ti
21:41 CodeS: para mejorar la insane
21:42 ErunamoJAZZ: pues..
21:42 ErunamoJAZZ: estaba esperando que dijeras alguna cosa xD
21:46 ErunamoJAZZ: well...
21:46 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/358556 Kajiura Yuki - Run!Cat!Run! [Insane]]
21:46 CodeS: LET''S DO THIS SHIT
21:46 ErunamoJAZZ: 00:14:070 -
21:46 ErunamoJAZZ: circulo.
21:48 ErunamoJAZZ: http://puu.sh/72Vk4.jpg
21:48 ErunamoJAZZ: ya lo probé y no queda tan dificil
21:48 CodeS: esperando que la shit de internet lo abra
21:49 CodeS: en realida
21:49 CodeS: pensaba algo asi http://osu.ppy.sh/ss/1350400
21:49 CodeS: no quiero mover mucho el pattern que le sigue
21:50 CodeS: y en realidad los colores de tu skin son raros..
21:51 CodeS: no diferencio que esta pasando en la screenshot
21:51 ErunamoJAZZ: me toca tenerlo así o no veo nada xD
21:53 ErunamoJAZZ: y porqué no dejas ambas?
21:53 ErunamoJAZZ: xD
21:53 CodeS: ambas?
21:53 CodeS: what
21:54 ErunamoJAZZ: si..
21:55 CodeS: ._.
21:55 CodeS: si que=
21:55 CodeS: ambas que?
21:55 CodeS: no entiendo lol
21:55 ErunamoJAZZ: http://puu.sh/72VNP.jpg
21:56 ErunamoJAZZ: agregar un 00:14:070 (6) - , justo encima del slider, y poner lo que hiciste ahorita después del slider xD
21:56 ErunamoJAZZ: voy a probarlo a ver
21:57 ErunamoJAZZ: nada mal
21:58 CodeS: http://osu.ppy.sh/ss/1350414
21:59 CodeS: ok esa parte queda asi
21:59 ErunamoJAZZ: no harás el jump?.. bueeeeno...
21:59 ErunamoJAZZ: xD
22:00 CodeS: no le veo sentido en serio
22:00 CodeS: y no entiendo
22:00 ErunamoJAZZ: you are the boss
22:00 CodeS: que es lo que me pides que le haga xd
22:00 ErunamoJAZZ: 00:26:776 (3) - convierte esto en dos circulos
22:00 CodeS: pides que cambie la parte que el Bat me digo era la mejor del la song xD?
22:01 ErunamoJAZZ: lol
22:01 ErunamoJAZZ: debo ir a hacer algo con un gato
22:01 ErunamoJAZZ: ya vengo
22:01 CodeS: mientras tanto descifrare que pasa en esas screenshot que me pasaste
22:01 CodeS: me esta costando un huevo diferenciar
22:05 ErunamoJAZZ: te hago un video?
22:06 CodeS: no puedo descargar
22:06 CodeS: y entenderia aun menos
22:06 ErunamoJAZZ: http://puu.sh/72Wvy.mp4
22:06 ErunamoJAZZ: tarde, ya lo hice
22:07 CodeS: no puedo descargar igual
22:07 CodeS: son 15 minutos para descargar eso...
22:07 CodeS: http://osu.ppy.sh/ss/1350423
22:07 ErunamoJAZZ: guarda el link, y lo ves ms tarde
22:08 CodeS: eso es?
22:08 ErunamoJAZZ: si, algo así
22:08 ErunamoJAZZ: xD
22:09 ErunamoJAZZ: 01:01:893 (1,2,3) - recuerdas el patron que tenías en el de los jumps??
22:09 ErunamoJAZZ: podrías aplicarlo mismo ahi
22:10 CodeS: el patrone s el mismo lol
22:10 CodeS: solo que antes estaba con mas DS
22:12 CodeS: ok ya entendi lo que querias ddecir
22:12 CodeS: ya lo puse
22:13 CodeS: http://osu.ppy.sh/ss/1350436
22:15 CodeS: o.o
22:15 CodeS: la updatie
22:15 CodeS: checalo
22:16 CodeS: y tambien checa esto
22:16 CodeS: 00:17:599 (4,4) -
22:16 CodeS: agregue esas 2
22:16 CodeS: prueba que tan dificil queda
22:17 ErunamoJAZZ: ya voy
22:18 CodeS: 00:44:776 (6) -
22:18 CodeS: acabo de agregar una nota ahi de esta manera
22:19 CodeS: puto internet
22:19 CodeS: http://osu.ppy.sh/ss/1350448
22:21 ErunamoJAZZ: Que tal si le haces un Nuevo Combo a 00:13:893 (1) - ?
22:21 ErunamoJAZZ: con eso el jump queda mejor definido
22:21 CodeS: sec
22:22 CodeS: sabes
22:22 CodeS: dame un momento
22:22 CodeS: y
22:22 CodeS: ya le di
22:24 CodeS: 00:55:011 (6) -
22:24 CodeS: pon una nota ahi de esta manera
22:24 CodeS: y testea ese jump con el cambio de combo abajo
22:24 CodeS: http://osu.ppy.sh/ss/1350453
22:24 CodeS: sec subiendo screenshiot
22:25 CodeS: tambien probaste el patron de notas cruzado ?
22:26 ErunamoJAZZ: 00:17:070 (1,2,3,4,1,2,3,4) - este_
22:26 ErunamoJAZZ: ?
22:26 CodeS: si
22:28 ErunamoJAZZ: pues, me gustó
22:28 ErunamoJAZZ: aunque se siente que va siempre por la parte de abajo
22:29 ErunamoJAZZ: si quieres podrías trasladar el patron para que primero vaya hacia la esquina de arriba a la izquierda y luego se devuelva y haga todo eso
22:29 CodeS: tambien el jump ese que te acabo d epasar
22:29 ErunamoJAZZ: antes de llegar al patron amaritllo (00:18:481 (1) - )
22:30 CodeS: no entendilol
22:33 ErunamoJAZZ: xD
22:34 ErunamoJAZZ: osea, 00:17:070 (1,2,3,4,1,2,3,4) - toda esa parte, y la que está adelante, estan primero, muy juntas, segundo, solo en la parte de abajo. Mi propuesta sería que subas las notas... algo así http://puu.sh/72Y8K.jpg
22:34 ErunamoJAZZ: lo que hice fue seleccionar todo 00:17:070 (1,2,3,4,1,2,3,4) - y rotarlo en sentido de la manesillas del reloj..
22:35 ErunamoJAZZ: ...y luego acomodar 00:18:481 (1) - para que quede a 1.2x (como toda esa sección)
22:35 ErunamoJAZZ: así el patron sigue siendo el mismo, pero quda mas arriba para que no quede la parte de abajo tan saturada
22:38 CodeS: mmm
22:40 ErunamoJAZZ: no es un cambio muy drastico, es solo trasladar el patron un poco más arriba
22:40 CodeS: no me gusta el flow cmo queda aca
22:40 CodeS: http://osu.ppy.sh/ss/1350472
22:40 ErunamoJAZZ: 00:18:305 (4,1,2) - el flow de estos 3 es el que queda raro.. si..
22:41 ErunamoJAZZ: hahaha
22:41 ErunamoJAZZ: 00:18:481 (1) - colocalo debajo de 00:17:776 (1) -
22:41 CodeS: creo que me quedare con el patron original
22:42 CodeS: veamos
22:42 ErunamoJAZZ: y si le haces, deberías corregir un poco el spacing de 00:18:658 (2,3) -
22:43 CodeS: ya lo hice
22:43 ErunamoJAZZ: y que tal?
22:43 CodeS: no se
22:43 CodeS: no puedo probar
22:43 CodeS: por vista
22:43 CodeS: se ve bien
22:44 ErunamoJAZZ: el flow se siente bien
22:44 CodeS: ok eso queda asi
22:44 CodeS: sigamos
22:45 ErunamoJAZZ: buno...
22:46 ErunamoJAZZ: creo creería que con eso ya le has agregado notas donde no quedan mal ni overmapped
22:46 CodeS: ok
22:46 CodeS: ya updatie
22:46 CodeS: 00:55:011 (6) -
22:46 CodeS: ese jump
22:47 CodeS: necesita feedback
22:47 CodeS: 00:52:187 (6,1) -
22:47 CodeS: este spacing aca tambien
22:49 ErunamoJAZZ: ese spacing lo siento bien
22:50 ErunamoJAZZ: aunque es un combo breack para DT, no lo sientí forzado
22:50 CodeS: ese es mi Punto
22:50 CodeS: el mapa es bien facil para DT
22:50 CodeS: a punto que la gente lo saca casi SS en primer intento lol
22:50 ErunamoJAZZ: pero eso era por que estaba a OD7..
22:50 CodeS: asi que quiero agregarle partes que aunque sin Mods no sean extremas
22:50 ErunamoJAZZ: que fue un olvido de cuando era el 'Hard'
22:51 CodeS: eso afecta acc
22:51 CodeS: y bueno si
22:51 CodeS: la ventana de hit
22:51 CodeS: pero
22:51 CodeS: el mapa aun con OD9 seria bien facil de sacar FC primer intento
22:51 CodeS: que tal el jump?
22:53 ErunamoJAZZ: pues....
22:53 ErunamoJAZZ: el spacing http://puu.sh/72Zld.png
22:53 ErunamoJAZZ: si pudieras ponerlos dos igulaes, no creo que hayan muchas quejas xD
22:54 CodeS: nah
22:54 CodeS: mejor quitare el Jump
22:54 CodeS: no va mucho con el mapa
22:54 CodeS: si alguien menciona ese beat
22:54 CodeS: intenta arreglarlo
22:54 CodeS: also mas que veas?
22:55 CodeS: intantare*
22:55 CodeS: intentare*
22:56 ErunamoJAZZ: jeje, oks. Guarda esta imagen por si eso pasa: http://puu.sh/72Zwu.jpg
22:56 ErunamoJAZZ: se me ocurrió hace un momento
22:57 ErunamoJAZZ: los azules están espaciados a 1.7x
22:57 CodeS: ok cool
23:04 ErunamoJAZZ: Para mi este mapset is allready
23:04 ErunamoJAZZ: :)
23:05 ErunamoJAZZ: voy a postear esto. Y el del otro día también.
23:05 CodeS: si
23:05 CodeS: agregue el Jump
23:05 CodeS: que decias
23:05 CodeS: aunque a mi manera
23:05 CodeS: el de 1.7x
23:06 CodeS: con la nota ahi
23:06 ErunamoJAZZ: muy facil a 1.7?
23:06 CodeS: se escucha mil mejor
23:06 ErunamoJAZZ: jeje, okay
23:07 ErunamoJAZZ: a carajo... el otro log esta en el portatil
23:07 CodeS: postea solo este
23:07 ErunamoJAZZ: bleh~, será este nomas
23:07 ErunamoJAZZ: si xD

Summary: Insane improved, and added more patterns.

gogogo for rank Codes!!!
this mapset looks complete :D
Topic Starter
CodeS
Thanks Erunamo :D!!!

Updated!
Topic Starter
CodeS
Post by Mistake sorry ;_;
Ozato Fumika

CodeS wrote:

Post by Mistake sorry ;_;
lol
arviejhay
Hi from my modding queue
note that this mod is short
[Easy]
00:32:246(1),(2),(3) - (1) slider end - (2) slider middle, end - add finish
00:42:128(3) - add finish
00:45:305(1) - move this spinner start to 00:45:481
01:01:893(1) - slider start - add finish

[Railgun's Normal]
00:29:423(2) - slider start - add finish
00:30:834(4) - add finish
00:32:246(1) - slider end - add finish
00:33:658(3) - slider end - add finish

[Insane]
00:30:834(5) - slider end - add finish
00:32:246(1) - slider end - add finish
00:33:658(3) - add finish
00:40:717(5) - add finish
00:42:128(7) - add finish
.

cute song
Good luck mapping :)
Topic Starter
CodeS

arviejhay wrote:

Hi from my modding queue
note that this mod is short
[Easy]
00:32:246(1),(2),(3) - (1) slider end - (2) slider middle, end - add finish Done
00:42:128(3) - add finish Done
00:45:305(1) - move this spinner start to 00:45:481 Done
01:01:893(1) - slider start - add finish Done


[Insane]
00:30:834(5) - slider end - add finish Done
00:32:246(1) - slider end - add finish Done
00:33:658(3) - add finish Done
00:40:717(5) - add finish Done
00:42:128(7) - add finish Done
.

cute song
Good luck mapping :)
Thanks!!!!
UndeadBananaz
Hello, just a small mod from me as a way of thanking you for your mod on mine.

  • General
    • Normally, kiais should start on a new measure, because that's when the actual choruses start. So I strongly suggest you move your starting kiai times:
    - First kiai starts on 00:25:893
    - Second kiai on 00:37:187
    - Third kiai on 00:55:540
    You'll have to do this for all difficulties.

    • I don't think the kiai hitsounds are very fitting, I suggest you change it. Right now, you used finisher for every 1st and 3rd beat in a measure, correct? I think it sounds much better if you use: finisher for every first beat in every measure, and use clap for every 2nd and 4th beat. Alternatively, you can use the clap for every 1st and 3rd beat. How about you give these patterns a try and see how you like it better? I'm not sure if you'll be able to use them properly for easy difficulty because of the lack of notes, since well.. it's easy.

    • 01:01:893 I really see no reason to lower the volume for this part since the notes are clearly audible in the song. I suggest you remove this 30% audio timing point.
Sorry I don't have anything specific for any difficulty in particular since this map is really good, and the song is pretty simple. Good luck!
Topic Starter
CodeS

UndeadBananaz wrote:

Hello, just a small mod from me as a way of thanking you for your mod on mine.

  • General
    • Normally, kiais should start on a new measure, because that's when the actual choruses start. So I strongly suggest you move your starting kiai times:
    - First kiai starts on 00:25:893 Done
    - Second kiai on 00:37:187 Done
    - Third kiai on 00:55:540 Done
    You'll have to do this for all difficulties. Done

    • I don't think the kiai hitsounds are very fitting, I suggest you change it. Right now, you used finisher for every 1st and 3rd beat in a measure, correct? I think it sounds much better if you use: finisher for every first beat in every measure, and use clap for every 2nd and 4th beat. Alternatively, you can use the clap for every 1st and 3rd beat. How about you give these patterns a try and see how you like it better? I'm not sure if you'll be able to use them properly for easy difficulty because of the lack of notes, since well.. it's easy. Did the test on Insane, Didn't liked The change, will keep it in mind thought

    • 01:01:893 I really see no reason to lower the volume for this part since the notes are clearly audible in the song. I suggest you remove this 30% audio timing point.
Personal Choice, is just 3 Notes and I want the song to be hear more in this last part, moved to 50% but not removed

Sorry I don't have anything specific for any difficulty in particular since this map is really good, and the song is pretty simple. Good luck!
Thanks for the Mod!!!!
Alarido

Normal Modding

(As Requested in-game by Project Railgun)

[General]
The last Kiai at 00:55:540 feels not existing.

[Insane]
00:13:540 (4,1,2,1) - The spacing here is highly unintuitive, because the song doesn't suggest any jump (of that kind you placed) here. To fix this, you can put 00:14:070 (2) - at x:192 y:152.
00:43:893 (3) - Move to x:344 y:128, so it'll stack regularly the (5)'s head, improving readability. And so, move 00:43:717 (2) - to x:264 y:80 to preserve spacing safety.
♥ WELL MADE <3

[Forseen's Hard]
00:14:599 (2) - Nitpicking, but move the 3rd anchor to x:132 y:140 to improve blanket here (:
♥ VERY GOOD :D

[Railgun's Normal]
00:07:540 (3) - You could improve A LOT this blanket (blanketing better the (2) and so on) and also move 00:08:599 (4,1) a bit (keep the stacking) as the image below: 00:40:364 (2) - Blnaket better the (1)'s tail by moving it as suggested in the image below, and, doing this, don't forget to move 00:41:070 (3) - to x:448 y:172. 00:42:834 (1) - Consider move it a bit down, let's say, to x:124 y:164, for spacing safety.

[Easy]
00:16:011 (3) - Nitpicking, but rotate it by 3º CCW and then move to x:87 y:282 (disable Grid Snap and enable Distance Snap, adjusting it to 0.9x).

Well made mapset c: I'd suggested some polishment, but it feels at least viable to calling first BAT (or some experienced modder like d33d and so on)... GOOD LUCK YOU TOO, Railgun, Forseen and CodeS !!!

+1 Staaaaar !!!!
Eni
arviejhay:
[Railgun's Normal]
00:29:423(2) - slider start - add finish Done
00:30:834(4) - add finish Done
00:32:246(1) - slider end - add finish Done
00:33:658(3) - slider end - add finish Done

Thanks for hitsound mod. :)
Eni
Alarido:
[General]
The last Kiai at 00:55:540 feels not existing. I think so too. It is up to CodeS to remove it.

[Railgun's Normal]
00:07:540 (3) - You could improve A LOT this blanket (blanketing better the (2) and so on) and also move 00:08:599 (4,1) a bit (keep the stacking) as the image below: Done 00:40:364 (2) - Blnaket better the (1)'s tail by moving it as suggested in the image below, and, doing this, don't forget to move 00:41:070 (3) - to x:448 y:172. Changed 00:42:834 (1) - Consider move it a bit down, let's say, to x:124 y:164, for spacing safety. I used x:452, y:176.

Well made mapset c: I'd suggested some polishment, but it feels at least viable to calling first BAT (or some experienced modder like d33d and so on)... GOOD LUCK YOU TOO, Railgun, Forseen and CodeS !!! yay

+1 Staaaaar !!!! Thanks for mod & star. :)

CodeS: http://puu.sh/76aRH.osu
Topic Starter
CodeS

Alarido wrote:

Normal Modding

(As Requested in-game by Project Railgun)


[Insane]
00:13:540 (4,1,2,1) - The spacing here is highly unintuitive, because the song doesn't suggest any jump (of that kind you placed) here. To fix this, you can put 00:14:070 (2) - at x:192 y:152. Done
00:43:893 (3) - Move to x:344 y:128, so it'll stack regularly the (5)'s head, improving readability. And so, move 00:43:717 (2) - to x:264 y:80 to preserve spacing safety. Done
♥ WELL MADE <3

[Easy]
00:16:011 (3) - Nitpicking, but rotate it by 3º CCW and then move to x:87 y:282 (disable Grid Snap and enable Distance Snap, adjusting it to 0.9x).[/notice] This Will make the Slider 3 Touch the Slider 2 before him (Unless I'm doing something wrong), something that was asked to avoid by mods before. so I Will Keep it like but if I get asked to Improve this blanket again, I Will apply what you said

Well made mapset c: I'd suggested some polishment, but it feels at least viable to calling first BAT (or some experienced modder like d33d and so on)... GOOD LUCK YOU TOO, Railgun, Forseen and CodeS !!! Thanks

+1 Staaaaar !!!!
Thanks for the Mods!
-Teina-
From Teller Anchor's Insane modding M4M/NM( ・´ω・`)

Sorry, the map is too slow for me.
So I am mod in rhythm.


[General]

Forseen's Hard
  1. 00:07:540 - 00:07:893 - 00:08:246 - is the same voice. Please try to make it same.
  2. 00:30:834 (1,2,3,4,5,6,7,8,1,2,3) - 00:33:658 - this is different with 00:33:834 (2,3) - .

Insane
  1. 00:08:246 - (00:05:423 (9,1) - 4/4 / 00:06:128 (3,1) - 4/4 /00:06:833 (3,1) - 4/4 /00:08:246 (6,1) - 6/4)
    This is difficulty to follow it.
  2. 00:17:599 (4,4) - overmap is unrankable.

    In the part, rhythm may be follow difficulty.

━Σ(゚Д゚|||)━
osu file format v12

[General]
AudioFilename: Kajiura Yuki - Run!Cat!Run!.mp3
AudioLeadIn: 0
PreviewTime: 25542
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Run!Cat!Run!
TitleUnicode:Run!Cat!Run!
Artist:Kajiura Yuki
ArtistUnicode:梶浦由記
Creator:CodeS
Version:rhythm
Source:Mai-Otome
Tags:Soundtrack forseen Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers) project railgun instrumental anime mai otome
BeatmapID:0
BeatmapSetID:144338

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
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Topic Starter
CodeS

tellertheworld wrote:

From Teller Anchor's Insane modding M4M/NM( ・´ω・`)

Sorry, the map is too slow for me.
So I am mod in rhythm.


[General]
I Wonder how did this Happen, Fixed

Insane
  1. 00:08:246 - (00:05:423 (9,1) - 4/4 / 00:06:128 (3,1) - 4/4 /00:06:833 (3,1) - 4/4 /00:08:246 (6,1) - 6/4)
    This is difficulty to follow it. Wut, Added a note 1 beat before but I Don't see the problem. it's easy to follow in a easy Insane
  2. 00:17:599 (4,4) - overmap is unrankable. But is not Overmapped, it fits the song background and it flows well.

    In the part, rhythm may be follow difficulty.

━Σ(゚Д゚|||)━
osu file format v12

[General]
AudioFilename: Kajiura Yuki - Run!Cat!Run!.mp3
AudioLeadIn: 0
PreviewTime: 25542
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Run!Cat!Run!
TitleUnicode:Run!Cat!Run!
Artist:Kajiura Yuki
ArtistUnicode:梶浦由記
Creator:CodeS
Version:rhythm
Source:Mai-Otome
Tags:Soundtrack forseen Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers) project railgun instrumental anime mai otome
BeatmapID:0
BeatmapSetID:144338

[Difficulty]
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CircleSize:4
OverallDifficulty:8
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SliderMultiplier:1.6
SliderTickRate:2

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Thanks
-Teina-

CodeS wrote:

tellertheworld wrote:

From Teller Anchor's Insane modding M4M/NM( ・´ω・`)

Sorry, the map is too slow for me.
So I am mod in rhythm.


[General]
I Wonder how did this Happen, Fixed

Insane
  1. 00:08:246 - (00:05:423 (9,1) - 4/4 / 00:06:128 (3,1) - 4/4 /00:06:833 (3,1) - 4/4 /00:08:246 (6,1) - 6/4)
    This is difficulty to follow it. Wut, Added a note 1 beat before but I Don't see the problem. it's easy to follow in a easy Insane That Okay if you like~
  2. 00:17:599 (4,4) - overmap is unrankable. But is not Overmapped, it fits the song background and it flows well. Oh. I was not listen carefully.>_<

    In the part, rhythm may be follow difficulty.

━Σ(゚Д゚|||)━
osu file format v12

[General]
AudioFilename: Kajiura Yuki - Run!Cat!Run!.mp3
AudioLeadIn: 0
PreviewTime: 25542
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Run!Cat!Run!
TitleUnicode:Run!Cat!Run!
Artist:Kajiura Yuki
ArtistUnicode:梶浦由記
Creator:CodeS
Version:rhythm
Source:Mai-Otome
Tags:Soundtrack forseen Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers) project railgun instrumental anime mai otome
BeatmapID:0
BeatmapSetID:144338

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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5776,-100,4,2,1,50,0,0
25893,-100,4,2,1,50,0,1
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55540,-100,4,2,1,70,0,1
61893,-100,4,2,1,50,0,1
62246,-100,4,2,1,70,0,0


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Combo3 : 255,128,64
Combo4 : 255,55,196

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260,288,32423,1,0,0:0:0:0:
346,246,32599,2,0,P|375:219|390:182,1,80,2|0,0:0|0:0,0:0:0:0:
390,86,32952,5,4,0:0:0:0:
264,262,33305,1,0,0:0:0:0:
148,144,33658,1,4,0:0:0:0:
252,148,33834,5,0,0:0:0:0:
180,236,34011,1,2,0:0:0:0:
264,264,34187,1,2,0:0:0:0:
348,228,34364,6,0,L|348:176|348:148,1,80,2|0,0:0|0:0,0:0:0:0:
252,148,34717,2,0,L|252:108|252:68,1,80,2|0,0:0|0:0,0:0:0:0:
168,140,35070,2,0,L|168:192|168:220,1,80,2|0,0:0|0:0,0:0:0:0:
252,232,35423,2,0,L|252:272|252:312,1,80,2|0,0:0|0:0,0:0:0:0:
336,360,35776,5,2,0:0:0:0:
432,348,35952,1,0,0:0:0:0:
488,272,36129,1,2,0:0:0:0:
492,176,36305,1,0,0:0:0:0:
424,108,36482,1,4,0:0:0:0:
184,216,36834,5,2,0:0:0:0:
128,140,37011,1,0,0:0:0:0:
164,52,37187,1,4,0:0:0:0:
340,88,37540,1,2,0:0:0:0:
340,280,37893,1,4,0:0:0:0:
148,276,38246,5,2,0:0:0:0:
84,204,38423,1,0,0:0:0:0:
120,120,38599,1,4,0:0:0:0:
276,232,38952,1,2,0:0:0:0:
408,108,39305,1,4,0:0:0:0:
444,272,39658,5,2,0:0:0:0:
352,292,39834,1,0,0:0:0:0:
276,232,40011,1,4,0:0:0:0:
100,132,40364,1,2,0:0:0:0:
280,64,40717,1,4,0:0:0:0:
364,108,40893,5,0,0:0:0:0:
364,108,40981,1,0,0:0:0:0:
364,108,41070,1,2,0:0:0:0:
368,204,41246,1,0,0:0:0:0:
284,252,41423,1,4,0:0:0:0:
160,204,41776,1,0,0:0:0:0:
160,204,42128,1,4,0:0:0:0:
64,40,42481,5,2,0:0:0:0:
160,40,42658,1,0,0:0:0:0:
180,132,42834,2,0,B|280:132,1,80,4|0,0:0|0:0,0:0:0:0:
312,212,43187,2,0,B|212:212,1,80,2|0,0:0|0:0,0:0:0:0:
180,132,43540,5,0,0:0:0:0:
264,80,43717,1,2,0:0:0:0:
344,128,43893,1,2,0:0:0:0:
436,88,44070,1,0,0:0:0:0:
456,248,44246,2,0,P|448:312|420:336,1,80
328,204,44599,2,0,P|336:140|364:116,1,80
196,244,44952,2,0,P|188:308|160:332,1,80
232,96,45481,5,0,0:0:0:0:
232,96,45658,1,2,0:0:0:0:
292,172,45835,1,0,0:0:0:0:
280,268,46011,1,2,0:0:0:0:
184,276,46188,1,0,0:0:0:0:
140,192,46364,1,2,0:0:0:0:
280,268,46541,5,0,0:0:0:0:
292,172,46717,1,2,0:0:0:0:
232,96,46893,1,0,0:0:0:0:
144,92,47070,2,0,B|108:104|108:104|72:148,1,80,2|0,0:0|0:0,0:0:0:0:
48,228,47423,1,4,0:0:0:0:
357,118,48481,6,0,P|361:79|380:44,1,80,2|0,0:0|0:0,0:0:0:0:
444,108,48834,1,2,0:0:0:0:
356,344,49540,5,2,0:0:0:0:
411,265,49717,1,0,0:0:0:0:
383,173,49893,1,2,0:0:0:0:
20,140,50246,5,0,0:0:0:0:
116,156,50423,1,0,0:0:0:0:
156,244,50600,1,2,0:0:0:0:
244,76,50952,5,0,0:0:0:0:
276,168,51129,1,0,0:0:0:0:
360,120,51305,2,0,P|400:112|444:120,1,80,2|0,0:0|0:0,0:0:0:0:
400,204,51658,2,0,B|387:285,1,80,2|0,0:0|0:0,0:0:0:0:
300,340,52011,1,0,0:0:0:0:
196,236,52364,5,0,0:0:0:0:
120,180,52540,1,0,0:0:0:0:
96,88,52717,1,2,0:0:0:0:
231,56,53070,5,0,0:0:0:0:
252,148,53246,1,0,0:0:0:0:
196,236,53423,1,2,0:0:0:0:
360,140,53776,5,0,0:0:0:0:
312,220,53952,1,0,0:0:0:0:
216,220,54128,1,2,0:0:0:0:
192,128,54305,2,0,B|195:86|225:56,1,80,0|2,0:0|0:0,0:0:0:0:
320,60,54658,2,0,B|355:38|397:44,2,80
440,208,55187,5,0,0:0:0:0:
440,208,55364,1,0,0:0:0:0:
440,208,55540,2,0,B|440:128,1,80,4|0,0:0|0:0,0:0:0:0:
320,56,55893,5,2,0:0:0:0:
320,152,56070,1,0,0:0:0:0:
228,120,56246,2,0,B|228:200,1,80,4|0,0:0|0:0,0:0:0:0:
328,172,56599,5,0,0:0:0:0:
348,76,56776,1,0,0:0:0:0:
459,122,56952,2,0,B|445:201,1,80,4|0,0:0|0:0,0:0:0:0:
380,272,57305,1,2,0:0:0:0:
188,268,57658,1,4,0:0:0:0:
104,224,57834,1,0,0:0:0:0:
64,136,58011,1,0,0:0:0:0:
148,92,58187,6,8,B|184:72|226:79,1,80,0|4,0:0|0:0,0:0:0:0:
199,266,58717,1,2,0:0:0:0:
109,223,58893,1,0,0:0:0:0:
58,141,59070,1,4,0:0:0:0:
264,124,59423,5,2,0:0:0:0:
360,140,59599,1,0,0:0:0:0:
420,216,59776,1,2,0:0:0:0:
200,264,60128,1,2,0:0:0:0:
360,140,60834,5,2,0:0:0:0:
248,224,61893,5,2,0:0:0:0:
136,240,62069,1,0,0:0:0:0:
56,160,62246,1,4,0:0:0:0:
Thanks
Forseen
YTYuyu
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
CLEAR~!

[Easy]
the patterns are good, but the finishes on the kiai are really distracting for beginners during gameplay. i want you to highly consider replacing them for whistles for better emphasis and so that it sounds less distracting. either that, or reduce the volume to prevent the distraction.

[Railgun's Normal]
HP 4 here for balancing out the spread.
00:19:893 (4) - use a whistle instead. the finish sounds too distracting. if you wanna keep it, then reduce the volume of it to prevent the distraction.
00:22:364 (1) - ik you can replace this for notes. there's nothing specific that emphasizes the spinner so it feels unfitting to follow while the music is still going.
00:59:776 (3) - replace this for a 1/1 slider and a circle at 01:00:834 - to follow the music more properly during gameplay. the music stops at 01:00:128 and it feels unfitting to follow since the slider is still going during gameplay.
again with the finishes. follow what i said for the easy diff.

[Forseen's Hard]
00:04:011 (5) - i think you can make this slider look like (2) for symmetry in this pattern during gameplay.
01:00:834 (3) - for more readability, make this a NC. players might think that this note is like the last 2 in this pattern.
same as easy.

[Insane]
use HP8. same reason as normal.
00:03:305 (2) - this part is clearly 1/2, so replace this for a 1/2 slider to follow the music more properly during gameplay.
00:20:599 (3) - remove the finish and keep the whistle for better emphasis in this note.
00:41:776 (6,7) - space this out like the other notes. it breaks consistency if the spacing is like this during gameplay.
00:55:540 (4) - stack this on (1). it'll be more neater and more readable for players during gameplay.
same as easy.

call me back after you fixed this finish issue.
Topic Starter
CodeS

Byakugan249 wrote:

hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
CLEAR~!

[Easy]
the patterns are good, but the finishes on the kiai are really distracting for beginners during gameplay. i want you to highly consider replacing them for whistles for better emphasis and so that it sounds less distracting. either that, or reduce the volume to prevent the distraction. Changed Finish to a More Quiet One, so this problem Should've fixed, Thanks :D



[Insane]
use HP8. same reason as normal. Done[/b]
00:03:305 (2) - this part is clearly 1/2, so replace this for a 1/2 slider to follow the music more properly during gameplay. Changed to Pattern Suggested Online

00:20:599 (3) - remove the finish and keep the whistle for better emphasis in this note. Done
00:41:776 (6,7) - space this out like the other notes. it breaks consistency if the spacing is like this during gameplay. Done
00:55:540 (4) - stack this on (1). it'll be more neater and more readable for players during gameplay. Done
same as easy. Changed Finish Sound

call me back after you fixed this finish issue.
Kioshinxs_old
Hi , I Can make 2 diff in taiko? thanxs :3
Topic Starter
CodeS

Kioshinxs wrote:

Hi , I Can make 2 diff in taiko? thanxs :3
Sorry but No, Mapset is Complete and it has been like this since time ago, also the Map is in it''s Final Stage, I can't go to find More Mods for Taiko.
so, next Time Try asking when the Project is barely starting.

Updated Forseen Diff

Because Railgun is gonna be Off for a While, I will finish his map

Byakugan249 wrote:

[Railgun's Normal]
HP 4 here for balancing out the spread. Done
00:19:893 (4) - use a whistle instead. the finish sounds too distracting. if you wanna keep it, then reduce the volume of it to prevent the distraction. Done
00:22:364 (1) - ik you can replace this for notes. there's nothing specific that emphasizes the spinner so it feels unfitting to follow while the music is still going. Done[/b]

00:59:776 (3) - replace this for a 1/1 slider and a circle at 01:00:834 - to follow the music more properly during gameplay. the music stops at 01:00:128 and it feels unfitting to follow since the slider is still going during gameplay. Done
again with the finishes. follow what i said for the easy diff. Done
YTYuyu
fixed a combo issue in hard, fixed the tags, and it's ready to go, so here you go and GL :D.

Bara-
Congratz, now get this ranked!
:)
ErunamoJAZZ
gogogo, rank is coming :'D
Aurele
I will look at it.


edit; Let's try this out!
Ozato Fumika
wow!! congratz!!
vipto
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA SO CUTE OMG OMG OMG OMG OMG
Topic Starter
CodeS
First Map Ranked yay.

Thanks
UnderminE
aaah too late to mod this gratz
Selisi
cute song~ congrats~
ErunamoJAZZ
YEY!!!, congrats!!!

Que mal que ahora esté tan atareado de cosas... D:
DakeDekaane
Felicidades por tu primer rank \o/
Sapphiire_old_1
congrats~
Kashimaria
congrats :)
Bara-
Hooray!!
Hyperspace
Gratz!
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