Yo, modding here!
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Easy
Good luck on the way
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Easy
- 00:00:481 (1) - This will overlap a part of 00:03:305 (1) if you don't activate Snaking Slider in the options. You may want to separate them.
- 00:15:305 (2,3) - They're touching each other in a slightly unaesthetic way here. Try to make a blanket pattern that can avoid this, if possible, or just normally space them.
- 00:17:776 (2) - Move the middle node to (416,180) and the last one to (432,224) so the blanket here will be better?
- 00:23:776 (2) - And move the middle node to (432,228) plus the last one to (444,184)? This is also to make the blanket neater. You'll have to deal with the spacing inconsistency yourself, though.
- 00:25:893 - 00:33:658 - I think it'd be cool if you used a finish every first white tick and a whistle for every third tick of a stanza. It'd fit with the instruments here a lot. Only using whistles on the first and third white tick is technically the correct way, but using finishes should also work to give more frills in your map. (Same thing applies to similar sections.)
- 00:48:481 (1,1) - Uh, what's with the spacing here? I understand what are you trying to do, but 00:49:893 (1) is already fully appeared once you hit 00:48:481 (1). It might make players think that they have to hit the second slider immediately after the first.
- 01:00:834 (1,2) - ^. Stacks are not really recommended in an Easy diff for the same reason as having inconsistently-spaced objects.
- 01:01:893 - Why 30%? The instrument here isn't that weak. In fact, making the hitsound's volume lowered here will only cause awkwardness for players because there's no feedback (aka sounds) when they hit the head of the slider. Just make it 70% too, I think.
- I prefer AR5 for this to support the song's relatively high BPM (contrary to Gomo). The decision's up to you, though.
- 00:05:776 (1,2) - Umm, swap NC? I can't see any reason why should you stop following the stanza patterning here.
- 00:12:481 (2) - It'd be nice to move this to (304,256). It just looks good combined with 00:11:776 (1), somehow... Of course, if you did it, move 00:13:187 (3) appropriately, too.
- 00:14:599 (1,2,3) - What about designing them like this? It'll make the pattern look nicer, you know.
- 00:19:893 (4) - A finish here is something the players would least expect. I mean, it kind of feels like... it appears at all sudden without any reason. Change it to a whistle instead?
- 00:26:599 (2,3) - Try placing them like this? They'd look better and create a nicer flow.
- 00:34:364 (1,2,3) - Try this? Same reason as the suggestion above.
- 00:40:364 (2) - Move this to (340,68)? Again, it's for a nicer flow and design.
- 00:41:423 (1) - Ctrl+J (vertically flip) this? I think you should've known the reason at this point.
- 00:47:070 (3) - Move this to (308,156)?
- 00:47:423 - Might as well add a break here since this part is very silent.
- 00:51:305 (4,5) - Inconsistent spacing.
- 00:54:128 (3) - Move this to (48,160)?
- 00:55:540 (1,2,3,4) - Maybe you would like something... like this?
- 01:00:128 (1) - The song is very, very silent here. A spinner will only make players feel awkward due to the silence, so just use circles and sliders like what the other mappers did.
- I personally think you used too much map field-wide symmetry patterns, which makes this map a little boring. No need to remap or something, though; just giving some notes here.
- 00:13:187 (1,2) - Even for a 1/1 jump, I still think this distance is a little too overboard for a Hard diff. Consider just using 1.8-2.0x.
- 00:15:128 (3,4) - ^ (except 1/2, which doesn't make things any better)
- 00:34:364 (1,2,3,4,1,2,3,4) - A 8-note 1/2 circle stream at 170 BPM can be too difficult even for a Hard diff because you have to keep the rhythm for a relatively long time (in a Hard diff, of course). Maybe you can use sliders to replace a few of them.
- 00:41:776 - Add a whistle because they fit with the instruments here?
- 00:42:128 (1) - ^
- 00:45:481 (1,2,3,4,5,1,2,3,4,5) - Similar to 00:34:364.
- 00:58:011 (1) - What's with the NC here? I think it's redundant since it's supposed to be the part of the previous combo according to the music's rhythm, and there isn't anything, from what I've seen, that justifies the usage of the NC. So uh, remove it?
- 00:59:599 (2,1,2) - The flow here is very weird because they're spaced the same visually and you have to move to the same direction after hitting the first two circles (upward, though 00:59:776 (1,2) also goes leftward too). I think you can find a solution by yourself; I fear I'll only incorporate my own mapping style if I have to suggest something like this.
- 00:02:952 (1,3) - If you're placing an NC every two stanzas, I think you should swap the NC position here for consistency.
- 00:19:893 (1) - Move this to (260,344) for a better flow?
- 00:25:893 (2) - Move the middle node to (168,140) and the last one to (76,104) to create a better blanket pattern?
- 00:28:717 (2,4) - Uh, I think the pattern here is way too forced since (4)'s head is only partially overlapped by (2)'s body. It'd look nicer if you placed (4)'s head perfectly below it, or just avoid doing this.
- 00:29:423 - Try to add a whistle? I think it fits perfectly with the sound of the instrument here.
- 00:29:952 - ^
- 00:30:834 - ^ (And applies to similar cases too. It'd make this mod too long if I have to write them one by one.)
- 00:33:305 (2) - Move this to (264,232)? Again, the flow will be better like this.
- 00:43:717 (2) - Try adding a whistle here?
- 00:45:482 (1,2,3,4,5,6) - And try to make a perfect pentagon? They'd look nice like that.
- 00:51:305 (3) - Remove the middle node, then add it again (so it'll use the current slider algorithm, not the old one; don't mind it if you don't understand and just do this step) but place it at (400,112), then move the last node to (440,128)? It'll produce a nice blanket pattern alongside 00:51:658 (4). It'll be better if you moved (4) one grid to the left, too.
- 00:52:187 - I think you should add another circle with a whistle here to support the instrument's sound. Right now, it just feels empty...
- 00:55:893 (4,7) - You usually add NCs for patterns like this, so add them on these spots too?
- 00:56:246 (6,7) - Considering you made a jump at 00:55:540 (3,4), try to make one here too? You can try rearranging objects here if you think you'll need it.
- 00:57:834 - 00:58:011 - Try to add circles here? Same reason as 00:52:187.
- 00:58:717 (2,3,4,1,2,3) - Make them look like this? This way, they'll be more good-looking and enjoyable.
- 01:01:893 - Same as Easy.
Good luck on the way