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Owl City - Good Time (Acoustic)

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Total Posts
66
Topic Starter
HelloSCV
This beatmap was submitted using in-game submission on 2015년 1월 29일 목요일 at 오후 12:52:54

Artist: Owl City
Title: Good Time (Acoustic)
Tags: The Midsummer Station EP Adam Young Xinely eLtigreXXx KokoroStudiox3
BPM: 122
Filesize: 8347kb
Play Time: 03:29
Difficulties Available:
  1. eLtXXx's Normal (1.77 stars, 257 notes)
  2. Hard (2.74 stars, 389 notes)
  3. Normal (1.65 stars, 268 notes)
  4. Xinely's Easy (1.55 stars, 218 notes)
Download: Owl City - Good Time (Acoustic)
Information: Scores/Beatmap Listing
---------------
cuz it's always a good time
 
better mp3 by onotoleonide
 
Easy - Xinely
Normal - KokoroStudiox3 & HelloSCV
Hard - HelloSCV
Sonnyc
젠장.. 이렇게 긴박감 없는 노래가 되다니
별이 없어서 별은 못쏘네요 ㅋ
Topic Starter
HelloSCV
어서 별을 버시죠 ㄱㄱ
onotoleonide
mp3
Topic Starter
HelloSCV
thanks for mp3, but i think i need better bg than yours orz
AllStar12
Not sure what type of background you're going for (seem like nature during night time) so see if you'll like these :S

scanter
랭크점..
Sonnyc

scanter wrote:

랭크점..
u denied.
onotoleonide
fixed my previous post
Topic Starter
HelloSCV
thanks for offering BG and mp3 guys xDD
happy623
:idea:
CakiP
Nice Nice Nice!!

Owl City!! :)
Minao
Hi!
Good job here! But I have some suggestions:
00:59:529 (1) - I think this circle is too far from the previous circle and/or the next circle. Let me explain: at the end of the previous slider n°3, there is half a time until circle n°4. There is the same time between n°4 blue and n°1 white, but n°1 white is far from n°4 blue compared to how the end of the slider n°3 and circle n°4 are far from. And it's the same from n°1 to n°2 white compared to the rest of the music.. I hope it's clear XD I think you have 2 solutions: 1) You remove circle n°1 blue because it is not something you can hear from the music (this rhythm isn't sang) --- 2) You put n°1 blue near to n°2 blue so it shows clearly that it's a new "sentence" and you delete the space problem between n°1 and n°2.
Or you do nothing if you desagree :3
There is the same kind of problem here:
01:46:742 (1)
01:50:676 (1)
01:54:611 (1)
02:02:480 (1)
You can keep it like it is if you want to make it a part of your map difficulty for the player. Again, it's only my opinion, but like this I think it's not "natural" for the player.
03:21:291 (1) -1) I honestly don't see the point of adding a spinner here; if a music ends without a spinner it's not a problem so I think here it is useless because the music is already over (there is a sound but I don't think it's audible enought to put a spinner here).
2) I don't understand why you put some inherited points at the end, I think you can do without it :D

That's all :) Good luck!
Topic Starter
HelloSCV

Minao wrote:

Hi!
Good job here! But I have some suggestions:
00:59:529 (1) - I think this circle is too far from the previous circle and/or the next circle. Let me explain: at the end of the previous slider n°3, there is half a time until circle n°4. There is the same time between n°4 blue and n°1 white, but n°1 white is far from n°4 blue compared to how the end of the slider n°3 and circle n°4 are far from. And it's the same from n°1 to n°2 white compared to the rest of the music.. I hope it's clear XD I think you have 2 solutions: 1) You remove circle n°1 blue because it is not something you can hear from the music (this rhythm isn't sang) --- 2) You put n°1 blue near to n°2 blue so it shows clearly that it's a new "sentence" and you delete the space problem between n°1 and n°2. i agree about it, moved some notes
Or you do nothing if you desagree :3
There is the same kind of problem here:
01:46:742 (1) ^
01:50:676 (1) ^
01:54:611 (1) ^
02:02:480 (1) but i didn't fix since this current pattern plays good enough imo
You can keep it like it is if you want to make it a part of your map difficulty for the player. Again, it's only my opinion, but like this I think it's not "natural" for the player.
03:21:291 (1) -1) I honestly don't see the point of adding a spinner here; if a music ends without a spinner it's not a problem so I think here it is useless because the music is already over (there is a sound but I don't think it's audible enought to put a spinner here). because i want to give some chances to have variable scores with that spinner
2) I don't understand why you put some inherited points at the end, I think you can do without it :D i added it to give 5% volume sound on the end of spinner

That's all :) Good luck!
thanks :D
Kazuya
Hello, from #modreqs
BAT member map. >_<

Current mood:

My poor, beginner modding:

Ideas!
[Easy]
AR: +1 ?

00:06:414 (3,4) - http://puu.sh/79Kp9.jpg ?
00:19:201 (4) - move: x: 288 - y: 336 ? (better blanket)
00:27:562 (1) - move x: 320, y: 256, and slider center point/tick (white dot) position: x: 404 ,y: 296, last point/tick (white dot, slider end): x: 504, y: 248 ? (better blanket) http://puu.sh/79Kz7.jpg
01:21:168 (4) - move slider to: x: 224, y:164 ? http://puu.sh/79KJw.jpg
01:32:972 (4) - Slider center point/tick (white dot) position: x: 88, y: 208 ? http://puu.sh/79KMu.jpg
02:11:332 (3) - Center point x: 400 y: 204 ? http://puu.sh/79KQv.jpg
03:00:513 (4) - Move: x: 436 y: 300 ? http://puu.sh/79KUG.jpg
03:03:463 (4) - better blanket: Slider center tick/point (white dot) position: x: 348, y: 148 ? http://puu.sh/79KXz.jpg

[Normal (WIP)]
Very easy. :O
AR: +1 ?

Repeat slider suggestions:
01:18:217 (4,5) - replace repeat slider (once)? :| e.g: timeline: http://puu.sh/79La6.jpg
00:27:070 (4,5) - ^
01:26:086 (5,6) - ^
00:49:693 (6,7) - replace 2 slider? (Fast ugly e.g.: http://puu.sh/79LfO.jpg) XD
00:57:562 (3,4) - ^

00:05:922 (3) - Move circle? x: 120, y: 272 ?
00:09:365 (2) - Move slider: x: 152, y: 128 ?

[Hard]
AR -1 ?

00:30:513 (2,3,4) - Move circle x:292 y: 272, and 00:31:004 (4) - CTRL + G ? : http://puu.sh/79Lx2.jpg ?
01:35:922 (4) - CTRL + H and position: x: 56 y: 156 ?
01:36:414 (5) - move: x: 40 y: 316 ?

Sorry, my english is bad = 0. T_T *sama hides*

Good luck. :)
KokoroStudiox3
Topic Starter
HelloSCV
done, sorry for late
guineaQ
한국어 모딩 할 때는 꼭 영어 번역문까지 넣습니다. (이유는 묻지마세여)
English translation included (don't ask why)

이거 m4m 하고 싶은데 지금 맵이 없어서;;; 나중에 서브밋 하면 해주실 있나여 (뭐 어차피 안해준다 하셔도 모딩 할 거지만)

[General]
흠 딱히 말한 건 없네여
Nothing

[Xinely's Easy]

  • Feel free to reject suggestions that would increase the star rating of this difficulty.
  1. 00:22:146 (1,2) - Personally speaking, it doesn't make sense to me that you would use an "easier" pattern when the music is starting to pick up with additional instruments coming in. Besides, you missed some mapped vocal rhythm at the white ticks within this 3/2 reverse slider. SO I SUGGEST
    Having too many circles in a row would increase star rating, so instead of having two circles, i would suggest using a simple 1/1 slider, and then 1/2 reverse slider to capture the vocal and strong piano at the red tick, with a finish touch of the pattern with the circle :3 (longest single pattern mod i ever wrote on easy ftw)
  2. 00:26:572 (3) - ^^^^
  3. 01:50:670 (1,2) - I think it would be cool to make them symmetric to a diagonal line..
  4. One thing that bothers me is how from 02:02:474 - to 02:18:211 - , you suddenly stopped using 1/2 rhythms (you used 1/2 rhythm once in that whole time period contrary to other kiai times so far), maybe you want to rethink about the rhythm density of the kiai time? I know continuing the same 1/2 rhythm would be a disaster for star rating (but you already exceeded 1.5 :S), but I don't think it makes good sense to reduce the note density back to a verse level on a kiai >w<

    Welp, well executed diff, can't really improve more at aesthetics/flow level :<

    Oh yeah, you might wanna make this easy EASIER OR make normal harder, since the total difference in object count between easy and normal is only 40ish :S
[eLtXXx's Normal]
  1. 00:05:425 (3,4) - I would just make this into a 1/1 slider because of vocal still ringing through 00:05:425 - to 00:05:916 -
  2. 00:06:408 (5) - and make THIS two circles instead
  3. 00:08:375 - hmm..easy mapped this beat out, how about you do the same?
  4. 00:12:310 - ^^
  5. 00:20:179 (4) - make it a S shape slider for the feels? :S
  6. 00:33:949 (3) - this is not exactly on the same y level as 00:33:457 (2) - , is it intentional?
  7. 00:36:900 (1) - I think you missed a clap here
  8. 00:40:834 (1) - yo this snare is VERY LOUD
    Can you consider using consistent clap hitsound for the part 00:36:900 - to 00:51:654 - ? Or at least fix the custom 1 hitsound volumes, or raise custom 3 histound volumes.
  9. 01:04:687 (2) - x:288 y:264 for better feels flow you shouldn't need to adjust 01:04:933 (3) - that much
  10. 01:24:113 (2) - did you forget a clap at slider head?
  11. 01:26:080 (5) - ^^
  12. 01:42:802 (1) - i think you forgot a clap at slider tail :<
  13. 02:03:949 (4,5) - recheck blankets
  14. 02:04:933 (5,6) - and I don't think these are exactly the same shape either
  15. 02:33:949 (1,2,3) - personally I would have made 3 and 1 symmetric but its your choice
  16. 02:39:359 (2) - is there any reason why this is not directly above 1's slider head?

    that's all she said
    interesting hitsounding (maybe cus im2lazy to do hitsounds like this lel)
[Hardu]
  1. 00:24:360 (2) - 흠, 이 노트를 제거해서 조그마한 휴식 시간을 주는 것도 괜찮을 것 같은데여 //I think it would be neat to remove this note for a small break
  2. 00:45:507 (1,2,3,4) - 이거 잘하시면 3 끝을 1로 담요로 덮으실 수 있을 듯. 어차피 4에서 00:47:721 (1) - 는 점프니 DS에 구애받지도 않은텐데여 //you can blanket 3's end to slider 1, you don't have to worry about rearranging other patterns since its a jump from 4 to 00:47:721 (1) - anyways
  3. 00:55:589 (1,3) - ㄷ-담요 //b-blanket
  4. 00:57:557 (1,2) - 솔직히 2를 1로 하고 1을 2로 하는게 더 나을 듯 한데...이러면 00:57:065 (4) - 에서 1까지 흐름이 망하지만 어차피 1/1 박자의 시간이 있으니 문제없을 듯 // Personally I would swap position of these two. It does screw up the flow from the note before it but come on you have 122bpm 1/1 worth of time to react to it
  5. 02:16:245 (1,2,3) - 이거 3의 각도가 1,2와 매우 쬐에에에에끔 다른듯 // The angle of slope of 3 is SLIIIIGHTLY different from 1,2
  6. 02:33:950 (1,2) - 일부러 담요안한걸로 치겠음...//I'll take it as you didn't want to blanket here;;;
  7. 02:57:803 (2) - DS가 살짝 더 커서 조금 어긋나 보이네요, 최소 1.1x로 줄이는게 더 깔끔해 보일듯 // The DS is slight inconsistent (the difference is about 0.07x WHICH IS NOTICEABLE.), better fix it to 1.1x :3

    아흐흐흐흐흑 이 아름다운 담요들 보쇼 //Look at dem blankets everywhere
    패턴하나 바꾸면 맵 전체 흐름이 망한다 //Change one pattern and map ded
Tarrasky
M4M---> The Ghost Princess of Hakugyokurou

Xinely's Easy


00:07:392 (4) - reposite this slider for a position in angle between 00:06:408 (3) - and 00:08:375 (1) -, next to 20º in clockwise and selection centre
00:14:769 (4) - move this slider more from the left, like this https://osu.ppy.sh/ss/2336528
00:25:588 (2) - make this slider in this form and press ctrl + G in 00:26:572 (3) - https://osu.ppy.sh/ss/2336532
00:30:015 (4) - better angle and flow https://osu.ppy.sh/ss/2336537
00:47:720 (1) - first circle from the slider, the additions Drum is your intention?
01:24:605 (3) - about DS, the prev is 1,22x and the next is 1,16x, maybe you can put this slider in the exactly middle, like x:512 y:220
01:40:834 (3) - move this circle from x:244 y:180 to get a better flow, and the 01:43:293 (1) - can stack in the same point
the distance between 01:56:572 (4) - and 01:58:047 (5) - is 1,6x, unnecessary
the angle of this slider 02:17:228 (5) - not is cool, try this https://osu.ppy.sh/ss/2336574
02:47:228 (3) - the samplest is "Normal", fix to "Auto"
Im not sure if this get a good flow 03:11:818 (3,4) -
03:21:162 (1) - move this from here https://osu.ppy.sh/ss/2336588

eLtXXx's normal


change the name for "eLtXXx's Normal"
maybe 00:36:654 - 00:40:588 - needs a circle, im not sure
01:21:162 - add Drum Clap
the Drum Clap is in 01:25:097 (3) -, not in 01:25:588 (4) -
01:42:802 (1) - in the firstcircle, maybe you can add Drum Clap
01:49:195 (4) - the hitsound sounds strange
02:22:146 (1) - why finish? dont have in 02:26:080 (1) -
move this 02:42:556 (3) - a block underneath
03:09:851 (2) - put the 3 circle the samplest Normal
03:13:785 (2) - /\
03:16:244 (5) - put the samplest Normal

Hard


00:48:704 (3,4,5) - maybe you can change to this https://osu.ppy.sh/ss/2336645

well, more nothing in special, this map is very professional and great in all diffs, nice job and good luck :) :) :) :)
Topic Starter
HelloSCV
i will mod yours as soon as possible. thanks for modding!

그럼 제 큐에 티켓으로 넣어둘테니 나중에 맵이 생기시면 바로 주시면 돼요

guineaQ wrote:

[Hardu]
  1. 00:24:360 (2) - 흠, 이 노트를 제거해서 조그마한 휴식 시간을 주는 것도 괜찮을 것 같은데여 //I think it would be neat to remove this note for a small break 피아노 음도 있고하고 이전 파트에 비해 음도 더 다양해서 일부러 넣은거에요
  2. 00:45:507 (1,2,3,4) - 이거 잘하시면 3 끝을 1로 담요로 덮으실 수 있을 듯. 어차피 4에서 00:47:721 (1) - 는 점프니 DS에 구애받지도 않은텐데여 //you can blanket 3's end to slider 1, you don't have to worry about rearranging other patterns since its a jump from 4 to 00:47:721 (1) - anyways ㅇㅋ
  3. 00:55:589 (1,3) - ㄷ-담요 //b-blanket 글쎄요 굳이 안고쳐도 될듯해요
  4. 00:57:557 (1,2) - 솔직히 2를 1로 하고 1을 2로 하는게 더 나을 듯 한데...이러면 00:57:065 (4) - 에서 1까지 흐름이 망하지만 어차피 1/1 박자의 시간이 있으니 문제없을 듯 // Personally I would swap position of these two. It does screw up the flow from the note before it but come on you have 122bpm 1/1 worth of time to react to it 오 개굿
  5. 02:16:245 (1,2,3) - 이거 3의 각도가 1,2와 매우 쬐에에에에끔 다른듯 // The angle of slope of 3 is SLIIIIGHTLY different from 1,2 제가 저 패턴 만들때 2번 슬라이더 길이를 2배로 늘리고 배치한거라서 같을꺼라고 생각해요 그리고 맞춰봤는데 각도는 같아 보여요. 나만 그런가...
  6. 02:33:950 (1,2) - 일부러 담요안한걸로 치겠음...//I'll take it as you didn't want to blanket here;;; 나름대로 하긴 한건데 ㅠㅠ
  7. 02:57:803 (2) - DS가 살짝 더 커서 조금 어긋나 보이네요, 최소 1.1x로 줄이는게 더 깔끔해 보일듯 // The DS is slight inconsistent (the difference is about 0.07x WHICH IS NOTICEABLE.), better fix it to 1.1x :3 핵굿

Tarrasky wrote:

Hard


00:48:704 (3,4,5) - maybe you can change to this https://osu.ppy.sh/ss/2336645 eh.. sorry but i prefer current pattern
KokoroStudiox3
SPOILER
osu file format v13

[General]
AudioFilename: Owl City - Good Time (Acoustic).MP3
AudioLeadIn: 0
PreviewTime: 151982
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Good Time (Acoustic)
TitleUnicode:Good Time (Acoustic)
Artist:Owl City
ArtistUnicode:Owl City
Creator:HelloSCV
Version:eLtXXx's normal
Source:
Tags:The Midsummer Station Adam Young Xinely eLtigreXXx KokoroStudiox3
BeatmapID:374286
BeatmapSetID:149602

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,67591,73941
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
507,491.803278688525,4,2,1,40,1,0
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205097,-100,4,2,2,20,0,0
207064,-100,4,2,2,10,0,0
209031,-100,4,2,2,5,0,0


[Colours]
Combo1 : 245,245,245
Combo2 : 191,255,255
Combo3 : 255,162,162
Combo4 : 113,184,255

[HitObjects]
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288,264,64687,1,0,0:0:0:0:
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56,136,192802,1,0,0:0:0:0:
124,232,193293,5,8,0:3:0:0:
240,240,193785,2,0,L|296:300,2,65,0|0|0,0:0|0:0|1:0,0:0:0:0:
212,48,195261,2,0,P|140:40|96:72,1,130
72,124,195998,1,0,0:0:0:0:
48,176,196244,1,0,1:0:0:0:
136,252,196736,1,0,0:0:0:0:
136,252,197228,6,0,B|178:238|188:224|188:224|223:231|256:219|256:219|284:231|320:223|320:223|335:243|379:251,1,260,8|0,0:3|1:0,0:0:0:0:
436,260,198457,1,0,0:0:0:0:
492,248,198703,1,0,0:0:0:0:
492,132,199195,1,8,0:3:0:0:
388,76,199687,2,0,L|312:32,2,65,8|8|0,0:3|0:3|1:0,0:0:0:0:
336,180,200670,2,0,L|212:104,1,130,0|4,0:0|0:0,0:0:0:0:
256,192,201285,12,0,209031,0:0:0:0:
update :) :) :) :) :)
Topic Starter
HelloSCV
updated, waiting for Xinely :>
scanter
ㅎㅇ

Xinely's Easy
  1. 00:07:392 (4) - HP bar little touching
  2. 00:34:933 - S:C5 clap. I assure you missed it
  3. 00:43:785 (1,2) - just nazi. what about match up sliders way? like this 02:24:113 (2,3)
  4. 01:19:687 (2,3) - blanket? like this 01:30:015 (4,1) lol
  5. 01:58:047 (5) - it has nice distance
  6. 02:45:752 - I can hear kick sound. what about add S:C5 whistle?
eLtXXx's Normal
  1. 01:24:113 (2) - just nazi, what about match up linear slider way?
  2. 01:57:064 (6) - not perfect stacked on
  3. 02:22:638 (3) - I can catch that none but this slider has properly invisible passing way in your map. what about makes this more gentle curve?
  4. 02:29:769 (1) - what about push this to 02:30:015 here and add 1 circle where it was? it seems to better to hold vocals. of course spinner end is same
Hard
  1. 00:33:950 (1) - 디스턴스 안맞음
  2. 00:34:934 (5) - 담요 개선좀
  3. 00:41:573 (1) - 음 지금도 좋은데 이렇게하면 어떨까요? 좀 더 보컬을 강조하는 의미로. 룩 엣 더 5번, 1번. 유일하게 1/4라 좀 꺼려하실수도 있겠네여
  4. 00:45:262 (5) - 거리
  5. 00:53:622 (5) - 뉴콤 빠짐
  6. 00:58:540 (3) - S자같은거로 꼬면 어떨까여 보컬 바이브레이션
  7. 01:28:786 (4,2) - 서클이랑 머리에 드럼 에디션 클랩. 일부러 빼신거라도 좀 어색해지는듯. 이전꺼 때문에
  8. 01:45:753 (3) - 나치모딩 죄송합니다.
  9. 01:48:704 (5) - 뉴콤 빠짐. 첫번째 두번째 키아이는 같은데 세번째가 틀림여.
  10. 02:20:671 (2) - 나름 정적이 흐르는 파트인데 점프가 좀 안 어울린다고 생각합니당 간격을 약간 줄이시는게? 예를들어 x1.6정도?
  11. 03:21:163 (7) - 뉴콤보 맨?
별이나 처머겅
Topic Starter
HelloSCV

scanter wrote:

Hard
  1. 00:33:950 (1) - 디스턴스 안맞음 디스탠스 문제는 제가 이걸 매핑 할 당시에는 소숫점 디스탠스가 지원이 됐엇는데 지금은 클라이언트가 업데이트돼서 그런지 소숫점 디스탠스가 지원이 안되네요, 일단 저거 매핑할때는 1.05x로 잡아서 한거에요
  2. 00:34:934 (5) - 담요 개선좀 ㅇㅋ
  3. 00:41:573 (1) - 음 지금도 좋은데 이렇게하면 어떨까요? 좀 더 보컬을 강조하는 의미로. 룩 엣 더 5번, 1번. 유일하게 1/4라 좀 꺼려하실수도 있겠네여 난이도 자체가 하드이기도하고 1/4도 넣어봤는데 음이 좀 난잡해지는 느낌도 들어서 그냥 냅둘께요
  4. 00:45:262 (5) - 거리
  5. 00:53:622 (5) - 뉴콤 빠짐 내가 이런 실수를!
  6. 00:58:540 (3) - S자같은거로 꼬면 어떨까여 보컬 바이브레이션 안그래도 직선이 좀 어색했는데 개굿
  7. 01:28:786 (4,2) - 서클이랑 머리에 드럼 에디션 클랩. 일부러 빼신거라도 좀 어색해지는듯. 이전꺼 때문에 사실 여기도 많이 고민 했는데 그래도 힛사는 노래에 음이 있을때만 넣자해서 일부러 안넣었어요
  8. 01:45:753 (3) - 나치모딩 죄송합니다. 이건 디스탠스 맞추면서 최대한 담요 씌워놓은거에요 ㅠㅠ
  9. 01:48:704 (5) - 뉴콤 빠짐. 첫번째 두번째 키아이는 같은데 세번째가 틀림여. 굿굿
  10. 02:20:671 (2) - 나름 정적이 흐르는 파트인데 점프가 좀 안 어울린다고 생각합니당 간격을 약간 줄이시는게? 예를들어 x1.6정도? 이건 좀 더 고민해볼께요 브로브님 모딩오면서 같이 고쳤어요
  11. 03:21:163 (7) - 뉴콤보 맨? ㅇㅋㅇㅋ
별이나 처머겅 헐 감 사요
모딩과 별 감사합니다!
Frobe
mod practice

[Hard]
  1. 01:18:212 (6) - 왕복 슬라이더가 이미 01:15:753 (2) - 앞에서 나왔는데 이거 왕복 슬라이더랑 반대 방향으로 놓는게 어떨까요? 점 대칭을 한 후에 x:68 y:288 에 놓으면 제법 괜찮아 보여요.
    또한 위와 연결해서 01:19:688 (2) - 이 노트를 x:64 y:208에 두고 01:19:196 (1) - 이 노트도 x:228 y:236 에 두면 치는 느낌도 보기도 괜찮다고 생각하는데...
  2. 02:15:753 (5) - 슬라이더 끝 드럼-클랩 힛사 누락
  3. 02:20:180 (1,2,3,4,5) - 여긴 둥근 패턴과 슬라를 넣는게 좋지 않을까요? 노래의 분위기가 가라앉는 부분이기도 하고 02:16:245 (1) - 여기서부터 다음 스핀까지 계속 딱딱한 모양의 슬라이더가 나오는데 중간에 한번쯤 둥근 슬라이더들이 들어가는게 좋다고 생각해요.
  4. 02:29:032 (3,4,5) - 이전 노트들과 비슷한 1.4로 디스턴스를 유지하기 보단 1.6~.1.7로 조금 더 거리를 벌려 강조하는 느낌을 주는게 좋을거 같아요. 그러는 편이 박자에 변화가 일어났다는걸 인식하기도 쉽고요.
아 모딩 개어려움

고칠거 있어도 쿠도스 ㄴㄴ
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