forum

Rate the Mapping Technique - Nominations

posted
Total Posts
306
show more
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
0_o

strager wrote:

0_o wrote:

It's rankable, and they appear quite often.
You dare contradict God?

peppy wrote:

Keep in mind that is very unrankable.
peppy was talking about stacked notes with zero stacking enabled.

FerreTrip was talking about stacked notes where the hitburst covers the next approach circle (like 1/1 or 2/1 stacks)
anonymous_old
Oh.

The Engrish in this thread got me lost.
Derekku
[Nomination]
Description: "Back and forth" beats that are spaced a grid or two apart and keep spacing out.
Example: Lucky [EEeee's Hard] @ 00:15:07
FerreTrip
This map has been deleted on the request of its creator. It is no longer available.
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Sousei
FFF stack anyone? :[
0_o

Sousei wrote:

FFF stack anyone? :[
:) :) :)
Vanmonky

peppy wrote:

Keep in mind that is very unrankable.
But, this --> viewtopic.php?t=7252
and this --> viewtopic.php?t=6297

These beatmaps using the trick and they are ranked. When was the rule implemented?
m980
This map has been deleted on the request of its creator. It is no longer available.
LuigiHann
This map has been deleted on the request of its creator. It is no longer available.
Vanmonky
Oh.. Alright then..

But may I use the 0.1 stacking instead of zero? :P
I guess the answer must be NO.
anonymous_old

VanMoNky wrote:

Oh.. Alright then..

But may I use the 0.1 stacking instead of zero? :P
I guess the answer must be NO.
If notes are obviously unstacked where they should be, it's unrankable.
rust45
Name: Parallel Sliders.
Description: A group of sliders that are all parallel to each other, the slider starts may or may not be next to the ends and they may go any direction.

Image Examples(Warning, multiple images) :
SPOILER

From Nharox's The City is At War map, see how all the slider starts are at the same level.

From my Animaniacs map, see how they are diagonal rather then straight.

I was getting lazy at getting another example but this shows the starting points being right next to the slider ends, making it not a jump anymore.

Jesus Christ that was a bit too much, but I hope you get my point.
m980
KC is doing a wonderful job making the rating threads.

If anyone else does it he'll yell at us : (
MegaManEXE
No idea how dead these rating topics are but regardless, I'd like to nominate a technique that I especially like.

Slider Trains

A bunch of short sliders one after the other I guess, no other real way to explain it in words.

Example pictures:

From bubbles - F (Insane)


From Karen - Distorted Pain (Insane)


From dj TAKA - V2 (Another)
Derekku
ahh I <3 slider trains
anonymous_old
I actually thought of adding what I call Slider Fans Tuesday, but I forgotted. =X
FerreTrip
Alright, I edited my post to call them FFF Stacks. (Though I should look at a map first...)
Topic Starter
kingcobra52
Sorry for not updating in a while. My computer's hard drive got wiped and that combined with random freezing has slowed me down. Therefore I'll let any BAT post/update the polls from now on. (just keep my format, please)
rust45
Why hasn't anyone made a new topic? I'm waiting for discussion.
Ekaru
Because no BAT was willing to take up cobra's offer, apparently.
Card N'FoRcE
Just a question.
What's the point of creating a "Rate the style" thread if that style is used only by one mapper?
(viewtopic.php?f=61&t=19378)
(viewtopic.php?f=61&t=19402)

EDIT: before someone kills me, i asked just to know :<
anonymous_old

Card N'FoRcE wrote:

What's the point of creating a "Rate the style" thread if that style is used only by one mapper?
(viewtopic.php?f=61&t=19378)
(viewtopic.php?f=61&t=19402)
Who said other mappers can't use it, though?

And who said a technique changes depending on the mapper?
Aoitenshi
how about 'Back, Forth, Forth' formation? this is it.

(note : The song in the picture doesn't really have that streams, I just created the example.

Lybydose
Nomination:

Windmill Sliders

A series of sliders (usually four in a row) which all originate from a shared center point, making the pattern look like a windmill blade. The sliders may not necessarily be curved, which can instead form a + or X design.

Feel Good Inc. is an obvious example because they show up in sync with the "windmill" lyrics.
Floating Darkness - I edited the map slightly to produce a better screen shot

anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Seibei4211

Card N'FoRcE wrote:

Just a question.
What's the point of creating a "Rate the style" thread if that style is used only by one mapper?
(viewtopic.php?f=61&t=19378)
(viewtopic.php?f=61&t=19402)

EDIT: before someone kills me, i asked just to know :<
Weren't Etna sliders basically an awp creation, but now they're common? And even if he wasn't the first, someone was.

Edit: See, I knew I wasn't the one who came up with "Seibei style anti-jumps". They're in, like, every FFFanatic map. Both kinds.
RandomJibberish
Nomination:

Wiggle Sliders

SPOILER


Examples are from The Great Don Paolo by me and MetalMario's Space Oddity

These are one (or two on a fast song like the first screen) beat long sliders in a "wiggle" shape where it curves in one direction then the opposite direction. They're used to be a little more interesting than a regular straight slider.
mm201
Integral sign. ∫ydx

Or the slits on a violin.

"Wiggle sliders" makes me think of those ones that zigzag super rapidly.
Wizard Of Orz
again those sliders are just a slider shape really
anonymous_old

MetalMario201 wrote:

"Wiggle sliders" makes me think of those ones that zigzag super rapidly.
Same.

I think of those as "S" sliders, not "wiggle" sliders.
Daru
This map has been deleted on the request of its creator. It is no longer available.



anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
fartownik
Hm, how about Speed Up? I would nominate it, but I don't know how to introduce it on screenshots :P
Shinxyn
"Hold Sliders" (Could use a better name...)

Sliders where the bpm isn't just 0.5x, but 0.25x or 0.125x (with new red timing panels on each side). Usually the mouse doesn't have to be moved, but its confusing sometimes when the maps pace is fast...
Used to match the music though, not the map's pace.

Djpop uses this quite a bit.

Lybydose

fartownik wrote:

Hm, how about Speed Up? I would nominate it, but I don't know how to introduce it on screenshots :P
Do you mean Speed Up as in "this entire section has fast sliders and larger spacing" (Example: http://osu.ppy.sh/s/5346) or Speed Up as in "there's one slider here that's really fast, but everything else is normal" (DJPop style. Example: http://osu.ppy.sh/s/5255).
fartownik

Lybydose wrote:

fartownik wrote:

Hm, how about Speed Up? I would nominate it, but I don't know how to introduce it on screenshots :P
Do you mean Speed Up as in "this entire section has fast sliders and larger spacing" (Example: http://osu.ppy.sh/s/5346) or Speed Up as in "there's one slider here that's really fast, but everything else is normal" (DJPop style. Example: http://osu.ppy.sh/s/5255).
I mean Speed Up as in "this entire section has fast sliders and larger spacing" :P
Hitoshirenu Shourai

fartownik wrote:

I mean Speed Up as in "this entire section has fast sliders and larger spacing" :P
Like how I've done in several maps?
Small example.
Sudden spacing change like this?

For the above examples, I call them "Chaser Formations," since you have to kind've "Chase" after them. Speaking of which, I had originally had these in my Insane for "Sexy Vampire" but Cyclone said it made the map too hard =(

I think I'll put them back in, just with less distance between them. >_>
anonymous_old

Hitoshirenu Shourai wrote:

Speaking of which, I had originally had these in my Insane for "Sexy Vampire" but Cyclone said it made the map too hard =(
>=[

Hitoshirenu Shourai wrote:

I think I'll put them back in
\o/

Hitoshirenu Shourai wrote:

just with less distance between them. >_>
>=[
0_o

Nominations wrote:

"Name Pending"
These should definitely be called Golden Arches

Hitoshirenu Shourai
This map has been deleted on the request of its creator. It is no longer available.
Aoitenshi

Hitoshirenu Shourai wrote:

0_o wrote:

These should definitely be called Golden Arches

lol'd

I also say we call them Golden Arches.

For the lulz!
XD
Hanyuu
This map has been deleted on the request of its creator. It is no longer available.
Mogsy

Shinxyn wrote:

"Hold Sliders" (Could use a better name...)

Sliders where the bpm isn't just 0.5x, but 0.25x or 0.125x (with new red timing panels on each side). Usually the mouse doesn't have to be moved, but its confusing sometimes when the maps pace is fast...
Used to match the music though, not the map's pace.
I second this. I don't have images at the moment due to being on the laptop, but Imogen Heap - Just for Now uses them, as well, in some respects. I also find myself using this technique when mapping slow songs (IE when I map most things I like).
Beuchi
This map has been deleted on the request of its creator. It is no longer available.





mm201

Beuchi-chan wrote:

Hi! :) I want to nominate these 2 techniques:


~Square formations~

A bunch of hitcircles that form a square shape, usually with a short spacing between them.
These are Flower Combos of order 4.
GladiOol
Dunno how to call this, but I use it now-a-days. (And I see nobody else do it)
It's making an 1/2 slider, copy paste it while turning it verticly and horizantly, and then going on (with a circle or slider) on the beginning of the first slider.

Maps:
Perfume - Wonder2 [Gladi]
The Killers - Mr. Brightside (Jacques LuCont's Thin White Duke Remix) [Gladi's Hard]
Doomsday

Gladi wrote:

Dunno how to call this, but I use it now-a-days. (And I see nobody else do it)
Maybe we could call them Switchback sliders? I dunno
mm201

Gladi wrote:

Dunno how to call this, but I use it now-a-days. (And I see nobody else do it)
It's making an 1/2 slider, copy paste it while turning it verticly and horizantly, and then going on (with a circle or slider) on the beginning of the first slider.
That's because overlap sucks.

Nominating honeycomb beats. (Credit goes to m980 for the name.)

Basically, take a bunch of hitcircles, each a 1/2 apart, then arrange them on a hexagonal grid with a confusing (but spaced) order. You need to look at the approach circles or the numbers to figure out where you're going to next because otherwise, there are as many as five possible choices!

Examples:
Billy Fogarty - Jumpin' Jack Flash [Sweatin' / Hard ROCK!]
La Roux - Bulletproof [MetalMario's Hard]

Screenshots:
anonymous_old
Honeycomb beats suck on low OD.

Suck.
m980
I think Low OD + HoneyComb Beats are awesomely fun.
anonymous_old

m980 wrote:

I think Low OD + HoneyComb Beats are awesomely fun.
I think you have problems.
mm201

m980 wrote:

I think Low OD + HoneyComb Beats are awesomely fun.
QFT.

I'm a just leave this here:
rust45
I fucking hate those things, they are the reason why I can't beat Jumpin Jack Flash on Sweatin on EBA.
m980
/me SS'd JJF on sweatin' (DS)
anonymous_old
I need HR to pass it. =]=]
Derekku
omg I LOVE honeycomb beats

++++support
RandomJibberish
Honeycomb beats for me is the texhnique I love to hate. Or, more accurately, hate to love. Support.
Zekira
I'm going narcissist here and nominate a technique I often use (and often get hated about).

I'm naming it Oibon Jumps. Oibon is a type of Japanese food, which had a parody in Taiko no Tatsujin wherein you can get enough gas from eating it and fart your way up to the top of Mt. Fuji, or rather emulating super-hyper-OKNFOKD-jumping. And for the fact that I first used it in a Taiko song.

This technique is simple but annoying to play with: two notes that are usually 1/2 apart, but end up being on opposite sides of the screen, hence an enormous jump. This is usually the product of copy-paste + flipping, but at times this can be utilized to full-effect on bumpy songs.

Found in maps:
Taiko no Tatsujin - Kumo Made Todoke [Oni]
Taiko no Tatsujin - Brouken Hiyori [Oni]
Paramore - That's What You Get [Hard]

Examples:
NoHitter
I'd like to nominate Post-spinner Notes

It's basically a note or series of notes directly after a long spinner at the end of the beatmap.
(And trust me, it catches some people of guard, who think that long spinners = end of beatmap)

Examples:
Hatsune Miku - Hatsune Miku no Shoushitsu [Uninstall]

Tomohito Nishiura - Deserted Amusement Park [Mysterious]

Iwadare Noriyuki - Meta Knight's Revenge [Bridge]
Hanyuu
http://osu.ppy.sh/s/3191 this one is a very good example for the post spinner note. it catches "everyone" at first try
CaptainFlameGuy
Post-spinner notes

I hate them with all of my soul.

seriously, I wish I could slap everyone who uses those a lot in the face. :x
GladiOol

CaptainFlameGuy wrote:

Post-spinner notes

I hate them with all of my soul.

seriously, I wish I could slap everyone who uses those a lot in the face. :x
*Gladi hides.
rust45
Shouldn't we save the bashing and praising for when the topic is made?
m980
People, please read the rules for nominating.

A few of these nominations have NOT been linking a RANKED map with the technique, which is a pain to look for. All nominations without a link for a RANKED map will be IGNORED. (or probably put to the end of the queue until a ranked map link is posted)
mm201
Square formations, eh?

Nominating Modified Square Formations.

Take a square formation but rearrange the order of notes such that at least one pair of notes are joined diagonally.

Examples:
  1. Laura Jane - La La [Sweatin'] (iNiS)
  2. Trans-Siberian Orchestra - Christmas Nights in Blue [Normal] (MetalMario201)
m980
Bah.

May as well have them grouped together (like anti-jumps)
Mashley
Cross Overlap Sliders
A slider that cuts through the previous slider to make a sort of cross shape.


Owl City - Cave In
http://osu.ppy.sh/s/11272
NoHitter

Shinxyn wrote:

"Hold Sliders" (Could use a better name...)

Sliders where the bpm isn't just 0.5x, but 0.25x or 0.125x (with new red timing panels on each side). Usually the mouse doesn't have to be moved, but its confusing sometimes when the maps pace is fast...
Used to match the music though, not the map's pace.

Djpop uses this quite a bit.
t+pazolite - Luv-Lab-Poison 22ate!(Xtreme)

:?
Xgor

NoHItter wrote:

t+pazolite - Luv-Lab-Poison 22ate!(Xtreme)

:?
Hold slider are kinda fun to make when it fits :D
Lethal uses it too at the same place (At 01:48:709)

IOSYS - Kyuukyoku Yakiniku Restaurant! Orin no Jigokutei! [Insane] was the one Shinxyn used as picture example.

Also, why isn't Speed Up (section) placed yet in the list og Current Nominations yet...
If you want another map that used it La Roux - Colourless Colour on panic and relaxed is an good example.

Also i call those solo speed sliders for "Hyper Sliders"
Example

Lybydose wrote:

Example: http://osu.ppy.sh/s/5255
DJPop's diff
And Hyadain - HEAT!!! Vibty's Hard 01:05:832 (1,2) -

Also i would like to nominate Speed down :)
SMiLE.dk - Tokyo Hard and Normal after the second chorus.
Breaking Benjamin - Blow Me Away several places in Heroic and Legendary
Beuchi
More examples of "Hyper Sliders":

http://osu.ppy.sh/s/8955 verynezumi - Sound Test in Touhou (first sliders)
http://osu.ppy.sh/s/4305 Shinji Miyazaki - Gym Leader Battle (2 parallel sliders at the end of [Insane])

Some DJPop maps like http://osu.ppy.sh/s/414 Little Non - Aijou Education
alvisto
Hehe. It's been a while since someone nominate some mapping techinique. I would like to nominate 2 techniques that I personally very like to use and they are present in almost all my maps. xD

Nomination 1 : Finish Jump

Basically means a jump usually at the end of a combo/lyric to emphasize the "power" of that music part. Usually a triangle jump or horizontal jump, and it fits the music well. Used widely, and I am not sure whether it has been nominated before or not...

Picture example are from my map V -conclusion- and Maze, respectively...



Example :
gdeath uses quite a lot of this technique
eufonius - Wonder -> Challenging difficulty
Shimotsuki Haruka - Kyouri Haruka -> Hard difficulty

Alace too
(a lot of his maps use such technique)

And of course I used it in my maps too...
dj TAKA - V -conclusion- -> Another difficulty
Savage Genius feat. Oomi Tomoe - Maze

alvisto
Nomination 2 : Arch Jump

Well, the original typical linear arch jump.


Modified version of arch jump used in my map. *example, -V- conclusion*
This one is inverted/modified arch jump



Examples :
(lazy to find other examples, post my map here instead >.<"")
dj TAKA - V -conclusion- -> another difficulty


FishHook
This map has been deleted on the request of its creator. It is no longer available.
NoHitter
When is the next thread going to be made?
m980
When I become unlazy.
YGOkid8
well, i'm sure that might be in a while then.
Zekira
I bet NoHItter's gonna bash me to no end though lol
Xgor
Square Formation v3
SPOILER
Frankmusik - 3 Little Words [DJ LaRTo] (used quite a lot in this difficulty)
Yusuke Takahama - X - Tunnel Scene [Insane] (At the end)
LOVERIN TAMBURIN - Aishitageru [Hard] (01:12:026 (2,3,4,5) )
Niko - NIGHT OF FIRE [Hard](I think 00:41:316 (1,2,3,4,5,6,1,2,3,4,5,6) could be cosidred as a extended version of this Technique)
Yet another Square formation.
This is pretty much a regular Square formation but the second and third circle have changed places with eachother
RandomJibberish
That's called a square formation v.2
Xgor
Oh..... :/
-Xero-
Ok here is my nomitaon:

The

strager wrote:

I call those double stacks.
technique:





Map:
Gojou Kai - Border of Life by James
Zekira
Horse Notes
mm201
Addictively fun in 1/3 snap. See Christmas Nights in Blue.

Contrast 2/3etnas.
Derekku
I used to keep up with this topic, but now I don't know if something like this has already been submitted...

Floating Streams
*An alternation of 1/2 sliders and 1/4th notes that causes the player to feel like they're losing control (or floating) while trying to alternate between holding the sliders and clicking the faux-streams.

Hatsune Miku - Joker | SFG Insane | 01:10:380 (1,2,3,4,5,6,7)

Hatsune Miku - Uraomote Lovers | Insane | 01:14:023 (1,2,3,4,5,6,1,2,3,4,5,6)

Neil Cicierega - The Mysterious Ticking Noise | Hard | 01:11:855 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)

Weird Al Yankovic - Hardware Store | Impossible | 00:57:733 (4,5,6,7,8,9)

ric - Rislim | ANOTHER | 00:33:591 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15)

+Many many more maps.
anonymous_old

Xero_HT wrote:

Ok here is my nomitaon:

The I-don't-know-how-to-call-this-technique-but-it-contains-doubles technique:





Map:
Gojou Kai - Border of Life by James
I call those double stacks.
Lilac
I had the giggle calling those 'two cents'
NoHitter
bump

Long time...
YGOkid8

NoHItter wrote:

bump

Long time...
maybe cause all the mapping technique's been chosen already?
...ah, for the heck of it.

I call it Larto sliders, since he uses it in every(?) map of his... maybe.
I think we all know, those sliders that overlap each other?

Xgor

Agent Spin Here wrote:

Cross Overlap Sliders
A slider that cuts through the previous slider to make a sort of cross shape.


Owl City - Cave In
http://osu.ppy.sh/s/11272

YGOkid8 wrote:

NoHItter wrote:

bump

Long time...
maybe cause all the mapping technique's been chosen already?
...ah, for the heck of it.

I call it Larto sliders, since he uses it in every(?) map of his... maybe.
I think we all know, those sliders that overlap each other?

Hmm...
YGOkid8

Xgor wrote:

Hmm...
...alright, I didn't bother to check before posting :/
oh well
Rolled
I nominate slider-tick hitsounds (TickSounds?). A lot of people love them, a lot of people hate them. I want to find out where the majority stands.
Only problem is a screenshot doesn't accurately depict them.

Tick-Sounds - A slider tick that has been replaced with a standard hitsound (clap, whistle, finish - usually overlayed with hit-normal/soft for accurate sound)
Owl City - Fireflies by Larto (Hard Difficulty)

00:42:810 - 00:53:477

John Legend - Green Light by EEeee (Rolled Difficulty)

00:22:664 (and many other places)

YGOkid8
perhaps, but I dunno, when I think "Mapping Techniques", I think layout of beats, sliders, etc.
Never really thought of hitsound stuff as mapping techniques, but eh
RandomJibberish
Hitsounds are part of a map too

Then again so are skins and Sbs...
Rolled
I consider hitsounds a technique more than I do skins or sbs. I wish I had an argument behind it, but I don't :(
NoHitter
That hitsound in slider technique is great for constant claps.
mm201
Custom samplesets change the way you structure your hitsounds in the map. Depending on the sounds used, this can expand the potential for quality hitsound usage. And good hitsounds can make the player feel more like they're part of the music, which is what the game is all about.

Graphic skinning doesn't affect the mapping in the same way.
YGOkid8

MetalMario201 wrote:

Custom samplesets change the way you structure your hitsounds in the map. Depending on the sounds used, this can expand the potential for quality hitsound usage. And good hitsounds can make the player feel more like they're part of the music, which is what the game is all about.

Graphic skinning doesn't affect the mapping in the same way.
MM201 wins. I'm all for it being nominated now.
...though I'm sure someone 'sides kingcobra52's gonna have to do it, since he's inactive again(?) :(
m980

alvisto wrote:

Hehe. It's been a while since someone nominate some mapping techinique. I would like to nominate 2 techniques that I personally very like to use and they are present in almost all my maps. xD

Nomination 1 : Finish Jump

Basically means a jump usually at the end of a combo/lyric to emphasize the "power" of that music part. Usually a triangle jump or horizontal jump, and it fits the music well. Used widely, and I am not sure whether it has been nominated before or not...

Picture example are from my map V -conclusion- and Maze, respectively...
IMAGES!

Example :
gdeath uses quite a lot of this technique
eufonius - Wonder -> Challenging difficulty
Shimotsuki Haruka - Kyouri Haruka -> Hard difficulty

Alace too
(a lot of his maps use such technique)

And of course I used it in my maps too...
dj TAKA - V -conclusion- -> Another difficulty
Savage Genius feat. Oomi Tomoe - Maze
They're just... jumps.

alvisto wrote:

Nomination 2 : Arch Jump

Well, the original typical linear arch jump.
IMAGES

Modified version of arch jump used in my map. *example, -V- conclusion*
This one is inverted/modified arch jump
IMAGES

Examples :
(lazy to find other examples, post my map here instead >.<"")
dj TAKA - V -conclusion- -> another difficulty
Just looks like retarded jumps to me.



Derekku Chan wrote:

I used to keep up with this topic, but now I don't know if something like this has already been submitted...

Floating Streams
*An alternation of 1/2 sliders and 1/4th notes that causes the player to feel like they're losing control (or floating) while trying to alternate between holding the sliders and clicking the faux-streams.

Hatsune Miku - Joker | SFG Insane | 01:10:380 (1,2,3,4,5,6,7)

Hatsune Miku - Uraomote Lovers | Insane | 01:14:023 (1,2,3,4,5,6,1,2,3,4,5,6)

Neil Cicierega - The Mysterious Ticking Noise | Hard | 01:11:855 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)

Weird Al Yankovic - Hardware Store | Impossible | 00:57:733 (4,5,6,7,8,9)

ric - Rislim | ANOTHER | 00:33:591 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15)

+Many many more maps.
Aren't these just "deathstreams"


Xgor wrote:

NoHItter wrote:

t+pazolite - Luv-Lab-Poison 22ate!(Xtreme)

:?
Hold slider are kinda fun to make when it fits :D
Lethal uses it too at the same place (At 01:48:709)

IOSYS - Kyuukyoku Yakiniku Restaurant! Orin no Jigokutei! [Insane] was the one Shinxyn used as picture example.

Also, why isn't Speed Up (section) placed yet in the list og Current Nominations yet...
If you want another map that used it La Roux - Colourless Colour on panic and relaxed is an good example.

Also i call those solo speed sliders for "Hyper Sliders"
Example

Lybydose wrote:

Example: http://osu.ppy.sh/s/5255
DJPop's diff
And Hyadain - HEAT!!! Vibty's Hard 01:05:832 (1,2) -

Also i would like to nominate Speed down :)
SMiLE.dk - Tokyo Hard and Normal after the second chorus.
Breaking Benjamin - Blow Me Away several places in Heroic and Legendary
I don't know about these. They are VERY unintuitive, and I haven't seen them around lately. And non-2x slider speed changes might be coming out, meaning these would just be retarded.


Also people, please post maps by two DIFFERENT USERS, this isn't "rate the style". Might open that up later.
I'll excuse the ones that have been nominated right now, as I know of a tonne of maps with those techniques (i think)
show more
Please sign in to reply.

New reply