Be prepared for my mod coming soon
Blue Dragon wrote:
[General][Easy]
- Combo colours are inconsistent. Also, you'll have to use Hard's combo color settings in all difficulties, since purely white combo color is unrankable.
[Normal]
- 00:30:029 (1,2,3,4,5,1,2) - This section sounds a bit empty. Maybe add a few whistles to spice things up?
- 00:43:180 (4,2) - Suggestion to make it prettier: Make (2) blanket (4), like this.
- 00:48:112 (5) - This slider is slightly asymmetrical.
- 01:06:605 (2) - You didn't use whistle+finish before, so I'll assume it's an accident o.o
[Hard]
- 00:07:838 (5) - If you move this to x344 y160, it'll make a nice blanket
- 00:23:454 (4) - *nazi* move 1grid left to make it blanket the previous note?
- 00:27:153 (4) - *very nazi* move the second sliderpoint 1 grid left to blanket previous note better?
- 01:10:303 (4) - Moving the red point to x36 y192 makes this slider look much nicer!
- 01:14:002 (1) - Missing a whistle here?
- 01:17:701 (8) - Blanket can be improved, just use (7)'s approach circle as a reference
Good map, and good luck~
- 00:30:851 (3) - Slider goes a biiiiiiit offgrid, could you avoid that?
- 00:33:317 (6,7) - Would be nice if you unstacked these. It doesn't look nice, and I personally don't like hiding notes like this ;_;
- 00:35:372 (5,6) - ^
- 00:42:358 (5,6) - Blanket can be improved here
- 00:59:002 (2,3) - Space them out a bit? (2) seems a bit too close to (3) right now
- 01:03:728 (5) - *nazi* move the slider 1grid left for a better blanket?
- 01:15:235 (4) - *nazi* move to x336 y224 for a better blanket?
- 01:20:166 (5) - Not sure about the rankability of this, since there's no sound. To be safe, it'd be better to just make the previous slider repeat once.
Gabe wrote:
Hola~ Just giving you a little mod :3
EasyNormal
- 00:26:331 (4,5,6) - You can try to do something more smoother in here. Right now, because of the curved slider and the circle doing a straight angle, it looks a bit bad. So, I suggest you to keep making a curved flow, just like this:
- 00:43:180 - Feels like there's missing a whislte here to emphasize the vocals, mind adding one?
Hard
- Seems fine.
- 00:27:153 (4,5,6) - This makes some kind of a weird flow, to be honest. Since the slider (4) points at the left, it's a bit weird that you have to go back behind and after doing at the left again to catch the next slider. I suggest you to do something else here.
Kaken1 wrote:
I'm not that good modder, I couldn't find any issues in the easy and the normal probably because it's well-enought or because i cant detect them
[Hard]
01:00:029 (1,2,3) - these are a little far one from the other. Try resnapping
01:02:290 (1,2,3) - Same. I'm one of those who think that the diffictulty of a map is not on he distance but on the quick rythm (can be ignored)
01:04:756 (2,3,4,5) - Same
Generally this...
Other than that i really liked the map and the song
See you
Betsuto wrote:
from M4M ' 3 ')/
[Easy]
00:07:427 (2,3) - move to center ? (move right a little)
00:22:221 (1,3,6) - add whistle at head slider
01:01:673 (2) - head slider add finish ?
01:02:906 (3) - end slider add finish ?
01:07:838 (3) - add finish
[Normal]
all hitsound problem in Easy
[Hard]
00:27:153 (4) - head slider .. add whistle
00:46:057 (2,3) - end slider .. add Sampleset Normal
go , and good luck >w<
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Kodora wrote:
Hey, from #modreqs
[General][Hard]
- Timing is off. Some drums (like 00:48:728 - ) sounds off and chorus part sounds much later than it should. I tried BPM 146.030 and it worked much better - but song is most likely needs some multiple sections. Since i'm not pro at timing i strongly suggest you get some checks on it.
- Hitsounds in all diffs sounds too soft. Raise volume to at least +50% to all sections - players must have clear audible feedback from notes.
- Source should be "GOSICK -ゴシック-", according to japanese wiki.
- If you want, i can provide you some cool custom hitsounds for this song.
*Raise AR by 1 tick to improve readability of this map - AR8 works very well on jumpy chorus part.Will continiue later, no time to finish now, sorry x.x
- 00:06:194 (1,2,3,4,5,6,7) - Imo, this part needs some estetical & rhythm work. 00:06:194 (1,2,3) - this part isn't really flows good and looks kinda out of place, and 00:08:043 (4,5,6,7) - sounds kinda overmapped. This part (00:08:043 (4,5,6,7) - ) can be simply replaced with 1/1 slider and pattern can be more symmetrial - so, try this: (flow better, and is related to how you mapped after)
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260,136,8247,2,0,L|260:280,1,130- 00:09:482 (1,2,3,4) - I would prefer to see these jumps more symmetrial since all your map keeps in symmetrial style and such placement might looks unnatural. Something like this:
- 00:17:290 (5) - add New Combo here - follow pattern
- 00:25:920 (2,3,4) - Looks kinda weird and brokes your symmetrial flow, try something like this to made it more pretty:
- 00:33:317 (6,7) - I would recommend you use 1/2 reverse slider to mach music better
- 00:39:276 (4,5,6,7) - SV changes usually screwed up distance snap: as a result, x0.80 spaced notes looks too clamped, which makes them extremely weird to play. Raise spacing between these notes to x1.50 please.
- 00:40:303 (7) - Since kiai is strongest part in music, it is kinda weird to begin it with passive hitobject (slidertail). Try something like this to follow vocals better:
- 00:43:180 (1,2,3) - Kinda same problem with weird flow. Try this, it also will improve playability of this part:
- 00:48:523 (3) - Remove this note. There is nothing at music to map it and it doesn't fit itself. Following drums here is enough.
- 00:53:043 (7,8) - This overlapping looks kinda messy. Raise spacing between them or stack perfectly.
- 00:54:276 (2,3,4) - 3 whistles in a row sounds kinda too noisy. If you really want to keep them, try to make progressive volume raising from first note to last - that will works very cool here!
- 00:57:769 (4) - This slider looks really out of place. Replace it with 2 notes instead please.
osu file format v12
[General]
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AudioLeadIn: 0
PreviewTime: 40303
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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TitleUnicode:unity (TV Size)
Artist:Komine Lisa
ArtistUnicode:Komine Lisa
Creator:Dariano
Version:Lexia's Easy
Source:GOSICK
Tags:ending light novel ORIGINAL SOUNDTRACK SECOND SEASON OST
BeatmapID:333319
BeatmapSetID:132095
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Winek wrote:
Hello! This is the mod you requested. Sorry it took a bit of time, i got a good bunch of map to mod.
12/25 map to mod
Hope you don't mind my new modding system: Your Mod here!
Colors represent the difficulty, you should know what I mean. You can also say what you fixed and what you didn,t in "Your Answer" Zone. No obligation of course. If you do, You don,t need to save or anything, It auto-save each second.
So anyway, Sincei want to get rid of kudosuyour map is realy great, *star*!
Good Luck!
-Winek wrote:
Hello! This is the mod you requested. Sorry it took a bit of time, i got a good bunch of map to mod.
12/25 map to mod
Hope you don't mind my new modding system: Your Mod here!
Colors represent the difficulty, you should know what I mean. You can also say what you fixed and what you didn,t in "Your Answer" Zone. No obligation of course. If you do, You don,t need to save or anything, It auto-save each second.
So anyway, Sincei want to get rid of kudosuyour map is realy great, *star*!
Good Luck!
osu file format v12
[General]
AudioFilename: Unity - Lisa Komine.mp3
AudioLeadIn: 0
PreviewTime: 40303
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
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[Editor]
Bookmarks: 3316,62597
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
[Metadata]
Title:unity (TV Size)
TitleUnicode:unity (TV Size)
Artist:Komine Lisa
ArtistUnicode:Komine Lisa
Creator:Dariano
Version:Lexia's Easy
Source:GOSICK
Tags:ending light novel ORIGINAL SOUNDTRACK SECOND SEASON OST onepiece314 LexiaLovesU
BeatmapID:333319
BeatmapSetID:132095
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1
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Offset doesn't start on vocals it starts on beat o.oPapcio wrote:
Only timing mod: Change offset to 00:00:869 , 00:40:737 - add kiai time
Can you mod my map? XD https://osu.ppy.sh/s/127777
Papcio wrote:
Only timing mod: Change offset to 00:00:869 , 00:40:737 - add kiai time
Can you mod my map? XD https://osu.ppy.sh/s/127777
Ack you misunderstood me.. But the Kiai are inconstent in the difficulties. ( At least the latest version that I downloaded.) I've wrotten "Missing Kiai" Because I've seen Full space Kiai in Easy Difficulty, But not In Normal and Hard..They were only 1 seconds. I tough It was some errors, but I was wrong. Ugh, sorry for misunderstanding...LexiaLovesU wrote:
1 second kiai are not unrankable ._.
LexiaLovesU wrote:
NOTE:these are suggestions and thus can be ignored
[Normal]~General~
Remove the widescreen support
- (*)00:00:851 (1,2,3) - End 2 one white tick before so that it matches with the vocals. Then put a circle on the stanza where the sliders end use to be.
00:03:317 (3,4) - Same as above
00:05:783 (1,2,3,4,5) - Here try this rhythm selection instead since so that it matches the vocals and lets the stanza be clickable since it has a whistle which is the most prominent sound here in this part and also cause the stanza is strong.
00:10:303 (3,4) - Make these two Circles into one slider since having that many circles in 1 combo can be quite boring and repetitive owo
00:11:125 (5) - Make the volume here 40% since emotion in her vocals is very high and the finish sound on that is also strong
00:16:057 (1,2,3) - Try this placement instead since the current placement's transitions flow is to abrupt and awkward. With this placement it will release all of the awkwardness since the all flow to eachother owo
00:19:756 (1,2,3,4) - This rhythm is to hard to hit for a Beginner and the stanza there states a new musical point and a SV change there OAO also the placement is a bit to hard since the flow is to sudden the go from down to up down to up Try this instead
00:21:399 (2,4) - I suggest making these the same and tweeking 4's so that it not curving away form the next note to make the same click on 2 and press crtl+v on 4's timing and then rotate by -69 to get this type of placement.
00:25:920 (3) - Same as above
00:27:153 (1) - Same as above
00:28:386 (2) - End this 1 one tick earlier to match with the vocal and not end on a strong stanza after that put a circle on the stanza
00:30:851 (3) - if you listen closely you will here a couple sounds that resemble a drum beat within this slider the drums go like this
00:33:317 (3,4,1,2) - Here aswell
00:41:947 (2,3,4) - try and make these flow more naturally as of now they are a bit abrupt
00:43:180 (1) - I think a wavey slider like this would fit much more with here Vocal extend since it sounds so harmonizing
00:43:180 - match the volume on this 00:40:714 (1) - because the sounds are the same owo
00:44:824 (3) - make this a 1/2 slider repeat when you listen to the music you hear a couple notes and one of which hit on the 1/2 spot owo
00:45:646 (2,3,4) - try and make these flow more naturally as of now they are a bit abrupt kinda like this ther is nothing in the music to show something so jagged
00:46:879 (4,5) - Refer to the screeny above for Rhythm try to figure out more placement options get creative
00:48:112 (6,7,8) - same as above
00:51:194 (5) - Add a note here to match with the drum in the background
00:52:632 (8) - okay copy 00:50:166 (3) and then Crtl+H to keep symerty and better flow
00:53:043 (9) - this slider is a bit unfitting try something more flowing like a wave or something
00:55:509 (4,6) - make 4 the same as 6 it would look cleaner
00:56:125 (5) - you can add a note here cause she sounds like she is saying a note there owo
00:57:975 (9) - end this 1 white tick before because she says a kinda changes her voice there ><
00:59:619 (1,2) - You should know what im gonna say here
01:02:084 (5) - Add a note here cause there a like drum sound here
01:04:550 (4) - Add a note here feels empty
01:05:577 (3) - Add a note here She says a lyric here ><
01:05:783 (4) - I would remove the circle here and make the a 1/1 slider because your next slider end on a very strong stanza and that should be clickable plus the slider would follow her vocals very nicely
01:06:605 (5) - I would make this a 1/1 slider since this and 01:07:016 sound the same. so ending a slider right here 01:07:427 woul sound weird since she sounds completely different here ><
01:08:249 (8) - put a 1/2 repeater it fits nicely here owo
01:09:071 (1,2,3) - map this accordingly to the vocals the 1/2 sliders are a bit to difficult to hit for a beginner
01:10:303 (4) - Maps this accordingly to vocals and that slider shape is creative but it doesn't really fit with the music x.x
01:15:851 (5) - Add a circle here to match with the note said there owo
That's all for the first half of the Mod owo once you check this ill give a recheck on this and then move on with NC's,Flow and Hitsounds
No Easy a GD. GD's can have a diff kiaiWinek wrote:
Ack you misunderstood me.. But the Kiai are inconstent in the difficulties. ( At least the latest version that I downloaded.) I've wrotten "Missing Kiai" Because I've seen Full space Kiai in Easy Difficulty, But not In Normal and Hard..They were only 1 seconds. I tough It was some errors, but I was wrong. Ugh, sorry for misunderstanding...LexiaLovesU wrote:
1 second kiai are not unrankable ._.
But I think what's Unrankable is inconstent Kiai Time.. Is it?
osu file format v12
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Version:Lexia's Easy
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Tags:ending light novel ORIGINAL SOUNDTRACK SECOND SEASON OST onepiece314 LexiaLovesU
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28,176,74002,2,0,L|28:264,1,80,4|0,0:0|0:0,0:0:0:0:
56,336,74824,1,8,3:0:0:0:
136,340,75235,6,0,P|196:364|224:360,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
196,284,76468,2,0,B|224:256|232:216|232:216|228:176|248:128,1,160,4|8,0:0|3:0,0:0:0:0:
292,68,77701,5,4,0:0:0:0:
416,168,78523,1,2,0:0:0:0:
400,248,78934,2,0,P|373:278|341:300,1,80,2|2,0:0|0:0,0:0:0:0:
260,284,79756,1,2,0:0:0:0:
256,192,81399,12,2,85920,0:0:0:0:
Disable for me while your updating pls owoKodora wrote:
Disable please. Letterboxes looks ugly with storyboard. Also, Dariano, do you really need epilepsy warning for such calm storyboard with no any flashes?LexiaLovesU wrote:
LetterboxInBreaks: 1
EpilepsyWarning: 1
Kodora wrote:
Disable please. Letterboxes looks ugly with storyboard. Also, Dariano, do you really need epilepsy warning for such calm storyboard with no any flashes?LexiaLovesU wrote:
LetterboxInBreaks: 1
EpilepsyWarning: 1
Xanandra wrote:
Hello, from spanish mapping help
[General]
Offset should be in 00:01:262 - since thats where the beat really starts
And your offset seems to be a bit early for me, I think it needs a +10 ~ +15 or something like that, tried to take the timing but turns out it was harder than expected... so... sorry, you should have the timing checked out.
[Easy]
00:30:029 (3) - New combo here instead of 00:30:851 (1) - makes more sense to me in this case
00:32:906 (3,1) - Same as above
00:42:358 (3) - If you delete this slider, and then add a circle at 00:42:769 - you could give more emphasis to the vocals.
[Hard]
00:34:961 (3) - Maaaaaaybe... add whistle?
00:40:714 (1,2,3) - Use a distance snap of at least 1.0x for these three objects, seeing as the whole chorus have bigger spacing except for these three notes, makes no sense
no changes sorry owoXanandra wrote:
Hello, from spanish mapping help
[General]
Offset should be in 00:01:262 - since thats where the beat really starts
And your offset seems to be a bit early for me, I think it needs a +10 ~ +15 or something like that, tried to take the timing but turns out it was harder than expected... so... sorry, you should have the timing checked out.
[Easy]
00:30:029 (3) - New combo here instead of 00:30:851 (1) - makes more sense to me in this case I rather keep a Pattern
00:32:906 (3,1) - Same as above ^^
00:42:358 (3) - If you delete this slider, and then add a circle at 00:42:769 - you could give more emphasis to the vocals.at that point putting a circle wont give empahasis a slider give a longer drain out feeling that gives emphasis to the next finish Im trying to drain it out with a slider to create more empahisi on the vocals ahead of it
[Hard]
00:34:961 (3) - Maaaaaaybe... add whistle?
00:40:714 (1,2,3) - Use a distance snap of at least 1.0x for these three objects, seeing as the whole chorus have bigger spacing except for these three notes, makes no sense
BCslav wrote:
Start the 00:11:551 (1) - from 00:11:140 or do it like in Normal on all difficulties.
That is my only issue.
Aside from that, all difficulties seem really well made :3
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\glance2.png",320,240
M,0,35075,,320,240
F,0,35075,35897,1
F,0,35897,36308,1
F,0,36308,36719,1
F,0,36719,36822,1
F,0,36822,37233,1,0
Sprite,Foreground,Centre,"SB\go7.jpg",320,240
S,0,68774,,1.597333
M,0,68774,81308,234,358,395,193
Sprite,Foreground,Centre,"SB\go8.jpg",320,240
S,0,60555,,1.341333
M,0,60555,68671,319,191,318,542
F,2,60555,68774,1
M,0,68671,69390,318,542,318,568
F,0,68774,69596,1,0
Sprite,Foreground,Centre,"SB\goc.png",320,240
S,0,40829,,1.138667
M,0,40829,50692,372,226,267,269
Sprite,Foreground,Centre,"SB\go2.png",320,240
S,0,21102,,1.138667
M,0,21102,31171,373,221,282,220
Sprite,Foreground,Centre,"SB\go11.jpg",320,240
F,0,29322,29733,0
S,0,29322,29733,0.9999998,1
M,0,29733,30966,377,240,365,241
F,0,29733,30966,0,1
M,0,30966,34972,365,241,270,237
F,0,30966,35179,1
Sprite,Foreground,Centre,"SB\go4.jpg",320,240
S,0,54801,,1.117333
M,0,54801,60452,346,225,283,253
F,0,54802,60555,1
Sprite,Foreground,Centre,"SB\go1.jpg",320,240
S,0,49972,,1.106667
F,0,49972,50692,0,1
M,0,49972,54801,278,226,354,230
F,0,50692,54801,1
M,0,54801,55623,354,230,359,230
F,0,54801,55623,1,0
Sprite,Foreground,Centre,"SB\white.jpg",320,240
F,0,40829,40932,1
F,0,40932,,1
F,0,40932,41240,1,0
F,0,60453,60555,1
F,0,60555,60658,1
F,0,60555,60658,1
F,0,60658,60966,1,0
F,0,79049,80692,0.006472468,1
F,0,80692,81617,1
F,0,81617,83980,1,0
Sprite,Foreground,Centre,"SB\glance3.png",320,240
F,0,36308,37027,0,1
F,0,37027,37130,1
F,0,37130,40623,1
F,0,40623,40726,1,0
Sprite,Foreground,Centre,"SB\Black.jpg",320,240
F,0,19871,,0
F,0,19871,21103,0,1
F,0,21103,21206,1,0
M,0,34665,,320,240
F,0,34665,35179,0,1
F,0,35179,35692,1,0
F,0,39597,,0
F,0,39597,40829,0,1
F,0,40829,,1
F,0,40829,,1
F,0,40829,40932,1,0
F,0,59323,60453,0,1
F,0,60453,60555,1,0
F,0,60658,,0
F,0,60658,,0
//Storyboard Sound Samples
Gero wrote:
SB[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\glance2.png",320,240
M,0,35075,,320,240
F,0,35075,35897,1
F,0,35897,36308,1
F,0,36308,36719,1
F,0,36719,36822,1
F,0,36822,37233,1,0
Sprite,Foreground,Centre,"SB\go7.jpg",320,240
S,0,68774,,1.597333
M,0,68774,81308,234,358,395,193
Sprite,Foreground,Centre,"SB\go8.jpg",320,240
S,0,60555,,1.341333
M,0,60555,68671,319,191,318,542
F,2,60555,68774,1
M,0,68671,69390,318,542,318,568
F,0,68774,69596,1,0
Sprite,Foreground,Centre,"SB\goc.png",320,240
S,0,40829,,1.138667
M,0,40829,50692,372,226,267,269
Sprite,Foreground,Centre,"SB\go2.png",320,240
S,0,21102,,1.138667
M,0,21102,31171,373,221,282,220
Sprite,Foreground,Centre,"SB\go11.jpg",320,240
F,0,29322,29733,0
S,0,29322,29733,0.9999998,1
M,0,29733,30966,377,240,365,241
F,0,29733,30966,0,1
M,0,30966,34972,365,241,270,237
F,0,30966,35179,1
Sprite,Foreground,Centre,"SB\go4.jpg",320,240
S,0,54801,,1.117333
M,0,54801,60452,346,225,283,253
F,0,54802,60555,1
Sprite,Foreground,Centre,"SB\go1.jpg",320,240
S,0,49972,,1.106667
F,0,49972,50692,0,1
M,0,49972,54801,278,226,354,230
F,0,50692,54801,1
M,0,54801,55623,354,230,359,230
F,0,54801,55623,1,0
Sprite,Foreground,Centre,"SB\white.jpg",320,240
F,0,40829,40932,1
F,0,40932,,1
F,0,40932,41240,1,0
F,0,60453,60555,1
F,0,60555,60658,1
F,0,60555,60658,1
F,0,60658,60966,1,0
F,0,79049,80692,0.006472468,1
F,0,80692,81617,1
F,0,81617,83980,1,0
Sprite,Foreground,Centre,"SB\glance3.png",320,240
F,0,36308,37027,0,1
F,0,37027,37130,1
F,0,37130,40623,1
F,0,40623,40726,1,0
Sprite,Foreground,Centre,"SB\Black.jpg",320,240
F,0,19871,,0
F,0,19871,21103,0,1
F,0,21103,21206,1,0
M,0,34665,,320,240
F,0,34665,35179,0,1
F,0,35179,35692,1,0
F,0,39597,,0
F,0,39597,40829,0,1
F,0,40829,,1
F,0,40829,,1
F,0,40829,40932,1,0
F,0,59323,60453,0,1
F,0,60453,60555,1,0
F,0,60658,,0
F,0,60658,,0
//Storyboard Sound Samples
I never saw a point in mapping to me it seem like a great place to put a break and usually in my mapping I give newbies 1 break time in tv sizesLissette wrote:
rawr~
[Hard]
01:02:402 (1) - Unsnapped note
[Lexia's Easy]
00:14:002 - Any reason for the delayed break-time?
Call me back, this is almost ready to go~