For CLSW diff, OA3 to make the star rating 5.0.
try to look at it tomorrow...
try to look at it tomorrow...
ZHSteven wrote:
For CLSW diff, OA3 to make the star rating 5.0.
try to look at it tomorrow...
ZHSteven wrote:
For CLSW diff, OA3 to make the star rating 5.0.
try to look at it tomorrow...
Is not a problem, you can change the OD if you want, but if it doesn't bother you then it's just fine, is just that some people like some order on their mapsets due to this broken shit.Krah wrote:
ZHSteven wrote:
For CLSW diff, OA3 to make the star rating 5.0.
try to look at it tomorrow...
Star rating is completly broken ... Not sure if it's really an issue and since we don't really know how this work this will probably be impossible to fix
Edit: Ok OA=OD (thx ursa) ... So now I'm not sure if it's really "advisable" to have a lower od on a higher difficult. Also I have already said for me it's not an issue ...
Fixed everything except that red oneDrafura wrote:
[Crystal's Overdose]
I still doesn't have recovered all my playing skill so I had a hard time to test it. I'll try to help on what I can here without getting difficulty into consideration (the map seems good in term of difficulty from what I heard from good to very good players).
00:06:685 (3,4) - Turn into one long slider with a nice shape. (looking for something like that)
00:07:210 - Add beat (you may have to rework a bit the pattern)
00:13:510 - ^
00:33:910 - ^
00:34:060 - ^ sorry, it doesn't fit for me.
01:15:685 (1) - Remove beat (you may have to rework a bit the pattern), never map on nothing in the song please.
01:20:110 - Add beat at X:316 (you'll need grid4) (you may have to rework a bit the pattern)
01:27:160 - Add beat (you may have to rework a bit the pattern)
01:55:510 (3) - Center between the adjacent objects (design)
01:55:810 (6) - ^
About difficulty my biggest complain would be 01:14:335 (8) - from being really off reading range, if other modders complains about it you may have to consider reducing the difficulty here.
Drafura wrote:
[Cup]
01:54:385 (2) - Lack of mouvement imo here, this is the strong part of the music keep the player mobile yep correct
01:59:185 (2) - ^ ^
[Salad]
00:06:385 (2) - Try this (X:192@slider) Nope, I don't see a valid reason to change this one. I like how it sound :s
00:20:185 (4,5,6) - With this triplet I think it's a good idea to add a beat at 00:21:235 -Sound good
00:34:585 (4) - X: 392 Yep (and yep for the following one)
00:34:885 (1) - X: 208, Obviously more mouvement for a nice part of the song.
00:52:885 (1) - I've found it a bit better looking at X: 320 Not a fan of this stack, I prefer to keep here a little movement
00:54:085 (1) - ^ at X: 192 ^
01:38:785 (2) - I'll make it end at : 01:39:685 - Fits well better in the song. So you'll have to remove 01:39:685 (1) - , maybe you can put 01:38:785 (2) - at X: 456 then move 01:38:485 (1) - at X:352. This way you'll not break your next pattern. Don't find this better, I prefer to keep the 4-plet here since I don't really like how a 3-plet sound :s
01:45:085 (1) - I've noticed it cause there's two triplets just before using another spacing. Kinda wierd feeling about it due to this. Changed to a regular 3-plet for add some movements
01:54:685 (2) - ^
[Platter]
00:06:385 (5) - I think the inslider "wave" should be after the slider tick (make more sense in the song). Kind of design I'm expecting here. Correct
00:16:585 (4,5,6) - Use the sliders you're using at 00:17:185 (1) - OR use the same triplet used at : 00:17:785 (2,3,4) - , all about consistency here.Changed for a slider
00:29:635 - A beat would be nice here.Yep Idk why there is a 3/2 break here xD
00:46:585 (1) - Try this.Ok
01:10:585 (1) - i'll use circles like at 01:09:985 (6,7,8) - (same spacing for consistency) ^
01:18:985 (6) - Why anti-jump ? :'( Why not ? :'(
01:31:435 (2) - Remove beat ? Ok
01:46:285 (3) - Move the second red anchor of the slider 4 grid 4 to the left to make the entire slider catchable without mouvement (this way you let the player choose the way they want to play it) Correct
01:55:885 (3) - ^ to the right obviously ^
02:00:385 (2) - Can you center it between 02:00:085 (1) - and 02:00:685 (3) - ? those patterns are easy miss for most players so it's allways better to try to keep the same mouvement between each of them to reduce the miss chance when it's possible.yep
02:02:485 (2,3) - Ok this is hard to do. As you can see the generation isn't the same for both sliders even if you used the same shape. Try to tweak a maximum the shape of each sliders to get the closest you can to symetry. In the end your sliders may look totally different in the editor when, in the other hand, they look the same in game. Not a really big point but I think it would be a nice feature on the map if you can do it. I will do this later (maybe) droplet generation T_T
[Rain]
00:33:385 (5) - Nazi: move to X:216 (Design) Nazi draf :s (fixed)
00:33:535 (6) - ^ X: 360 ^
00:40:285 (3) - Like my last point in the [Platter] try to get the same distance of the droplet as in the other sliders of the pattern. I have try something with a sv change and anchor abuse seems good to me '-'
01:09:085 (5) - More mouvement leaned more
01:21:310 (5) - X: 416 Looks good
01:21:385 (6) - X:488 (to follow consistency with : 01:19:885 (7,8,9) - it also kinda announce your next patern) ^
01:58:885 (1,2) - Don't go on the drums now, you need this kind of timeline here : 01:57:685 (1,2,3) - Correct, timeline fixed and pattern reworked
As you wish.Krah wrote:
For Star rating : As I have already say I'm not a fan of star rating manipulation with od ... But since it's seem to be an issue this will be changed later (just need to talk with clsw ...)
\o/Drafura wrote:
[Crystal's Overdose]
00:11:185 (2) - X: 128.For more consistency in the spacing.
00:32:935 (3,4,5) - Way too confusing. And actually the timeline doesn't make sense here. You should go for this timeline instead. Feel free to use sliders instead like you did in similar previous patterns.
00:35:785 (3) - X: 64. For more consistency in the spacing.
00:46:135 - This part is confusing too mainly cause all moves doesn't follow well the song (the begining of the pattern is good), here's my alternative. Note that I moved the slider at 00:46:885 - to get an hyperdash, I think it fits pretty well.
sorry, I love this pattern.
01:01:285 (1,2,3,4,5,6,7,8) - Imo they're too vertical, and make the previous hyper a bit too timed. What I suggest is to use those parts as 'rest' for the player. A nice curve fits pretty well here. Feel free to reuse this pattern at : 01:06:085 (1,2,3,4,5,6,7,8) -
01:16:135 (2) - X: 480. For more consistency in the spacing.
01:16:585 (4) - X: 32. For more consistency in the spacing.
01:44:335 (7) - X:416. (Here I want to reduce 01:44:035 (5,6,7) - , ideally I rather see them with the same X you used at 01:43:735 (3,4) - but this will cancel your last hyper and I don't want this)
01:47:785 (5) - X:112. For more consistency in the spacing.
01:48:685 (4) - X: 176. I think the map is hard enough to FC, consistent spacing fits good in the song here no need to add more difficulty.
01:49:135 (7) - X: 336. ^
/me pokes CLSWDeif wrote:
Let's not wait anymore:
[Cup][Salad]
- 00:10:885 (1) - Make it completely vertical?Nope the movement is more logic like that
- 00:55:885 (3) - How about creating a 1/1 slider to cover the next beat? Sounds a bit empty at the moment.ok
- 01:07:285 (1,2,3) - About the distance between those 3 sliders, I expected a higher one (2,3), and not with the other 2 sliders. Try making Ctrl-G to (2), so the beginning of this slider is closer to the ending of (1).seems good
[Platter]
- 00:15:385 (4) - Try to reduce a bit the curve of that wiggling slider. The movement looks a bit forced for a Salad.Inclined a bit
- 00:18:985 (1) - For this slider I'd inverse the movement (Ctrl-G) and move it even more to the right. The greatest distance shall be (5,6,1), and (1,2) can stay a bit compressed.yep
- 00:20:485 (6) - Destack this note and move it a lil bit to the left? Just to break a bit the monotony :pok
- 00:38:485 (1) - Another of those wiggling sliders ;w; Just inclining it a bit would reduce the movement there.same as previously
[Rain]
- 00:03:685 (2,3,1) - Is there any possibility that you can put the HDash between the next notes?Tried something
- 00:11:035 (4,5,6) - I don't reccomend using double HDashes in Platters, moreover when it's with a direction change + tempo. Consider putting something else there.Fixed with a ctrl+g
- 00:18:385 (5) - Invert the direction of this slider to improve a bit the flow?seems better yep
- 00:27:535 (8) - Ctrl-H that note. It's already a pain to do a monotone movement and then PUFFF!! You get that HDash. At least you'd got something to say the player: "hey! you gotta do sth different now!".No more hdash but after thinking there is no need for a hdash here
- 00:40:885 (1,2,3,4,5,1) - Stack (5) under the previous (1). For the other (1), move it a bit more to the left to ballance the jump a bit.I don't see a huge difference but why not
- 00:45:910 (3,4) - Invert the position of those notes =(ok
- 01:16:585 (7,1) - Is it possible to increase a bit the distance between those objects?increased a bit
- 01:27:085 (4,5,6,7,8) - Move the whole stream to the left. I'm seeing you haven't used so many HDashes for the kiai time, but in the other parts instead.
- 01:27:685 (1,1) - THAT could've been an interesting point to HDash!...
- 01:29:485 (2) - ... and not this note. If you change the previous slider, you're in time to do something different for this note.reworked this part
- 01:46:285 (3) - Make a slight curve instead. It comes after an HDash, so it needs a lot of precision to catch every single droplet in its current state. Same goes for the twin slider at 01:55:885 (3) - .It's not interesting if it's always easy to catch, changed a little but not to a smooth curve
- 00:46:735 (10,11) - No HDash there?Why not
- 00:58:285 (5) - That slider's shape make the droplets a pain to catch properly. Change it to not force the players to do such a complicated movement.Changed to a vertical slider
- 01:16:135 (2,3,4,5) - Why don't you try sth different there? Try to transform those notes into sliders and make them rather vertical to create a dash-stop effect changed but not with sliders
- 02:10:285 (1,2) - Reduce a bit the distance of those sliders?
Cause I love this one and I haven't find an interesting bg of Sanae :sTicClick wrote:
why would not you pick a more relevant background with Sanae on it?
T'as oublié la vidéo baka krah! Elle déchire! Il y a un plein d'étoiles toutes mignones dedans!!!!Loctav wrote:
Why no video? ;_; congrats tho