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LeaF - Calamity Fortune [CatchTheBeat]

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ZHSteven
For CLSW diff, OA3 to make the star rating 5.0.

try to look at it tomorrow...
CLSW

ZHSteven wrote:

For CLSW diff, OA3 to make the star rating 5.0.

try to look at it tomorrow...


I don't want to
Topic Starter
Krah

ZHSteven wrote:

For CLSW diff, OA3 to make the star rating 5.0.

try to look at it tomorrow...

Star rating is completly broken ... Not sure if it's really an issue and since we don't really know how this work this will probably be impossible to fix :?



Edit: Ok OA=OD (thx ursa) ... So now I'm not sure if it's really "advisable" to have a lower od on a higher difficult. :? Also I have already said for me it's not an issue ...
eldnl

Krah wrote:

ZHSteven wrote:

For CLSW diff, OA3 to make the star rating 5.0.

try to look at it tomorrow...

Star rating is completly broken ... Not sure if it's really an issue and since we don't really know how this work this will probably be impossible to fix :?



Edit: Ok OA=OD (thx ursa) ... So now I'm not sure if it's really "advisable" to have a lower od on a higher difficult. :? Also I have already said for me it's not an issue ...
Is not a problem, you can change the OD if you want, but if it doesn't bother you then it's just fine, is just that some people like some order on their mapsets due to this broken shit.
ursa
No need to kd for this mod

Crystal's Overdose

Note : * = Must be changed

*00:01:285 (1,2,3,4,5,6,7,8) - rework this jump ,can instant fail player if 00:01:285 (1,2,3) - can be catched well

*00:09:685 (1,2,3,4) - rework this jump (it's eggpain & the chain for the next pattern ruins the next pattern) my suggest http://puu.sh/6gSzO.png

00:20:035 (5,6,7,8,1) - just make it like this http://puu.sh/6gSGm.jpg

00:25:885 (11) - just change this part into 1/4 NC stream

*00:27:685 (1,2) - - make it like this http://puu.sh/6fXp5.jpg
Note : please remind this stream jump 00:26:485 (1,2,3,4,5,6,7,8) - will become better if there's no feedback pattern on the previous one
you know, this stream jump was awesome ,so i want to keep it & these change will make a better flow to catch the stream jump
00:31:885 (5) - better change it into 1/4 stream

*00:34:885 (1) - nah , i think it should be better if this slider like this http://puu.sh/6fXGf.jpg , it keeps player save their speed & reflex for hyper dash , than straigh slider
*00:36:085 (1,2,3,4,5) - make (1) (2) (3) (4) full hyperdash , it's better if this part to be like that

00:43:285 (1,2,3,4,5,6,7) - ok , my opinion this one should be reduced a bit . bu i don't have idea for suggestion X_X
but for extra opinion, the jump weight start here 00:43:885 (5,6) - (*it has very high chance to miss here)

00:50:185 (2) - X = 192

00:57:685 (1) - to 01:15:535 (15) - (I need time for this )

01:15:685 (1,2) - - rework the jump *PM me ingame for this part for more details

01:39:385 (6,7,8,9) - move a little bit to left ( x =48) it's purpose to make the flow jump on next stream better

01:41:785 (2) - remove the 1/8 slider & try this http://puu.sh/6gRdM.jpg

*01:47:485 (4) - make it like this , this slider should make the next part better http://puu.sh/6gRuW.jpg

*01:48:535 (3,4,5,6,7) - it should be make like this

*01:50:185 (6) - X=203

*01:54:985 (1) - ok , http://puu.sh/6gSei.jpg (this slider is a signal for changin pattern)

*01:59:485 (3,4) - wtf please , make it like this http://puu.sh/6gSsE.jpg
Topic Starter
Krah
Updated '-'
Thx again ursa

Steven where are you ? :s
Drafura
[Cup]
01:54:385 (2) - Lack of mouvement imo here, this is the strong part of the music keep the player mobile
01:59:185 (2) - ^

[Salad]
00:06:385 (2) - Try this (X:192@slider)
00:20:185 (4,5,6) - With this triplet I think it's a good idea to add a beat at 00:21:235 -
00:34:585 (4) - X: 392
00:34:885 (1) - X: 208, Obviously more mouvement for a nice part of the song.
00:52:885 (1) - I've found it a bit better looking at X: 320
00:54:085 (1) - ^ at X: 192
01:38:785 (2) - I'll make it end at : 01:39:685 - Fits well better in the song. So you'll have to remove 01:39:685 (1) - , maybe you can put 01:38:785 (2) - at X: 456 then move 01:38:485 (1) - at X:352. This way you'll not break your next pattern.
01:45:085 (1) - I've noticed it cause there's two triplets just before using another spacing. Kinda wierd feeling about it due to this.
01:54:685 (2) - ^

[Platter]
00:06:385 (5) - I think the inslider "wave" should be after the slider tick (make more sense in the song). Kind of design I'm expecting here.
00:16:585 (4,5,6) - Use the sliders you're using at 00:17:185 (1) - OR use the same triplet used at : 00:17:785 (2,3,4) - , all about consistency here.
00:29:635 - A beat would be nice here.
00:46:585 (1) - Try this.
01:10:585 (1) - i'll use circles like at 01:09:985 (6,7,8) - (same spacing for consistency)
01:18:985 (6) - Why anti-jump ? :'(
01:31:435 (2) - Remove beat ?
01:46:285 (3) - Move the second red anchor of the slider 4 grid 4 to the left to make the entire slider catchable without mouvement (this way you let the player choose the way they want to play it)
01:55:885 (3) - ^ to the right obviously
02:00:385 (2) - Can you center it between 02:00:085 (1) - and 02:00:685 (3) - ? those patterns are easy miss for most players so it's allways better to try to keep the same mouvement between each of them to reduce the miss chance when it's possible.
02:02:485 (2,3) - Ok this is hard to do. As you can see the generation isn't the same for both sliders even if you used the same shape. Try to tweak a maximum the shape of each sliders to get the closest you can to symetry. In the end your sliders may look totally different in the editor when, in the other hand, they look the same in game. Not a really big point but I think it would be a nice feature on the map if you can do it.

[Rain]
00:33:385 (5) - Nazi: move to X:216 (Design)
00:33:535 (6) - ^ X: 360
00:40:285 (3) - Like my last point in the [Platter] try to get the same distance of the droplet as in the other sliders of the pattern.
01:09:085 (5) - More mouvement
01:21:310 (5) - X: 416
01:21:385 (6) - X:488 (to follow consistency with : 01:19:885 (7,8,9) - it also kinda announce your next patern)
01:58:885 (1,2) - Don't go on the drums now, you need this kind of timeline here : 01:57:685 (1,2,3) -

[Crystal's Overdose]
I still doesn't have recovered all my playing skill so I had a hard time to test it. I'll try to help on what I can here without getting difficulty into consideration (the map seems good in term of difficulty from what I heard from good to very good players).

00:06:685 (3,4) - Turn into one long slider with a nice shape. (looking for something like that)
00:07:210 - Add beat (you may have to rework a bit the pattern)
00:13:510 - ^
00:33:910 - ^
00:34:060 - ^
01:15:685 (1) - Remove beat (you may have to rework a bit the pattern), never map on nothing in the song please.
01:20:110 - Add beat at X:316 (you'll need grid4) (you may have to rework a bit the pattern)
01:27:160 - Add beat (you may have to rework a bit the pattern)
01:55:510 (3) - Center between the adjacent objects (design)
01:55:810 (6) - ^

About difficulty my biggest complain would be 01:14:335 (8) - from being really off reading range, if other modders complains about it you may have to consider reducing the difficulty here.
CLSW

Drafura wrote:

[Crystal's Overdose]
I still doesn't have recovered all my playing skill so I had a hard time to test it. I'll try to help on what I can here without getting difficulty into consideration (the map seems good in term of difficulty from what I heard from good to very good players).

00:06:685 (3,4) - Turn into one long slider with a nice shape. (looking for something like that)
00:07:210 - Add beat (you may have to rework a bit the pattern)
00:13:510 - ^
00:33:910 - ^
00:34:060 - ^ sorry, it doesn't fit for me.
01:15:685 (1) - Remove beat (you may have to rework a bit the pattern), never map on nothing in the song please.
01:20:110 - Add beat at X:316 (you'll need grid4) (you may have to rework a bit the pattern)
01:27:160 - Add beat (you may have to rework a bit the pattern)
01:55:510 (3) - Center between the adjacent objects (design)
01:55:810 (6) - ^

About difficulty my biggest complain would be 01:14:335 (8) - from being really off reading range, if other modders complains about it you may have to consider reducing the difficulty here.
Fixed everything except that red one :)



and star rating has decreased again..
Drafura
About star rating, as eldnl mentionned it, you guys still can use the OD to try to adjust rating and score between difficulties.
Topic Starter
Krah
Mod answer

Drafura wrote:

[Cup]
01:54:385 (2) - Lack of mouvement imo here, this is the strong part of the music keep the player mobile yep correct
01:59:185 (2) - ^ ^

[Salad]
00:06:385 (2) - Try this (X:192@slider) Nope, I don't see a valid reason to change this one. I like how it sound :s
00:20:185 (4,5,6) - With this triplet I think it's a good idea to add a beat at 00:21:235 -Sound good
00:34:585 (4) - X: 392 Yep (and yep for the following one)
00:34:885 (1) - X: 208, Obviously more mouvement for a nice part of the song.
00:52:885 (1) - I've found it a bit better looking at X: 320 Not a fan of this stack, I prefer to keep here a little movement
00:54:085 (1) - ^ at X: 192 ^
01:38:785 (2) - I'll make it end at : 01:39:685 - Fits well better in the song. So you'll have to remove 01:39:685 (1) - , maybe you can put 01:38:785 (2) - at X: 456 then move 01:38:485 (1) - at X:352. This way you'll not break your next pattern. Don't find this better, I prefer to keep the 4-plet here since I don't really like how a 3-plet sound :s
01:45:085 (1) - I've noticed it cause there's two triplets just before using another spacing. Kinda wierd feeling about it due to this. Changed to a regular 3-plet for add some movements
01:54:685 (2) - ^

[Platter]
00:06:385 (5) - I think the inslider "wave" should be after the slider tick (make more sense in the song). Kind of design I'm expecting here. Correct
00:16:585 (4,5,6) - Use the sliders you're using at 00:17:185 (1) - OR use the same triplet used at : 00:17:785 (2,3,4) - , all about consistency here.Changed for a slider
00:29:635 - A beat would be nice here.Yep Idk why there is a 3/2 break here xD
00:46:585 (1) - Try this.Ok
01:10:585 (1) - i'll use circles like at 01:09:985 (6,7,8) - (same spacing for consistency) ^
01:18:985 (6) - Why anti-jump ? :'( Why not ? :'(
01:31:435 (2) - Remove beat ? Ok
01:46:285 (3) - Move the second red anchor of the slider 4 grid 4 to the left to make the entire slider catchable without mouvement (this way you let the player choose the way they want to play it) Correct
01:55:885 (3) - ^ to the right obviously ^
02:00:385 (2) - Can you center it between 02:00:085 (1) - and 02:00:685 (3) - ? those patterns are easy miss for most players so it's allways better to try to keep the same mouvement between each of them to reduce the miss chance when it's possible.yep
02:02:485 (2,3) - Ok this is hard to do. As you can see the generation isn't the same for both sliders even if you used the same shape. Try to tweak a maximum the shape of each sliders to get the closest you can to symetry. In the end your sliders may look totally different in the editor when, in the other hand, they look the same in game. Not a really big point but I think it would be a nice feature on the map if you can do it. I will do this later (maybe) droplet generation T_T

[Rain]
00:33:385 (5) - Nazi: move to X:216 (Design) Nazi draf :s (fixed)
00:33:535 (6) - ^ X: 360 ^
00:40:285 (3) - Like my last point in the [Platter] try to get the same distance of the droplet as in the other sliders of the pattern. I have try something with a sv change and anchor abuse seems good to me '-'
01:09:085 (5) - More mouvement leaned more
01:21:310 (5) - X: 416 Looks good
01:21:385 (6) - X:488 (to follow consistency with : 01:19:885 (7,8,9) - it also kinda announce your next patern) ^
01:58:885 (1,2) - Don't go on the drums now, you need this kind of timeline here : 01:57:685 (1,2,3) - Correct, timeline fixed and pattern reworked

Thanks Draf '-'

All Diffs updated


For Star rating : As I have already say I'm not a fan of star rating manipulation with od ... But since it's seem to be an issue this will be changed later (just need to talk with clsw ...)
Drafura

Krah wrote:

For Star rating : As I have already say I'm not a fan of star rating manipulation with od ... But since it's seem to be an issue this will be changed later (just need to talk with clsw ...)
As you wish.
Deif
Alrighty, let's look a bit closely to CLSW's diff:

[Overdose]
  1. 00:11:860 (4,5,6,1) - In this case, (5,6) should be between the other notes to make a better flow there. Otherwise it'd be quite odd to play after the HDash. (5) at x:272 and (6) at x:320 should be enough.
  2. 00:19:735 (4) - It's strange to see a 3plet at this point with all its notes stacked, when you used always an HDash inbetween in the previous ones, in similar notes of the melody...
  3. 00:29:335 (3,4) - I don't really get the meaning of putting an HDash there o.o Better leave those sliders with the same distance you were using till there.
  4. 00:32:335 (8) - A complete unexpected and sharp dash, which is practically unpredictable to catch after the serie of HDashes. Better move that circle a bit more to the left, to decrease the dash needed.
  5. Stream part: This is probably the most conflicting part of the beatmap. What I see sometimes is that you give no chance to the player to keep an own movement, but condition it by HDashes:
    1. 00:58:285 (9,10,11,12) - This still flows strange as heck. I've tried moving (12) just a grid to the left, and the movement required is more intuitive. I guess the reason is the relatively low distance (9,10), and the big one (11,12) which needs a jump.
    2. 00:59:485 (9,10,11,12) - 01:00:685 (9,10,11,12) - 01:03:085 (9,10,11,12) - 01:04:285 (9,10,11,12) - 01:05:485 (9,10,11,12) - Those are the similar patterns I've found.
  6. 01:33:684 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4) - The effect you made here makes that part by far my favourite one of the map. A complete success, good job!
Those are the most critical parts I saw. The rest of the diffs are looking much well after the last mods, so I'll be back soon.
CLSW
Fixed all, now stream parts won't be hard enough.

http://puu.sh/6wgNp.osu

difficulty 4.40
FGSky
neb Krahvate, go la rank :s
+kudo star pour t'encourager o/
Drafura
[Crystal's Overdose]
00:11:185 (2) - X: 128.For more consistency in the spacing.
00:32:935 (3,4,5) - Way too confusing. And actually the timeline doesn't make sense here. You should go for this timeline instead. Feel free to use sliders instead like you did in similar previous patterns.
00:35:785 (3) - X: 64. For more consistency in the spacing.
00:46:135 - This part is confusing too mainly cause all moves doesn't follow well the song (the begining of the pattern is good), here's my alternative. Note that I moved the slider at 00:46:885 - to get an hyperdash, I think it fits pretty well.
01:01:285 (1,2,3,4,5,6,7,8) - Imo they're too vertical, and make the previous hyper a bit too timed. What I suggest is to use those parts as 'rest' for the player. A nice curve fits pretty well here. Feel free to reuse this pattern at : 01:06:085 (1,2,3,4,5,6,7,8) -
01:16:135 (2) - X: 480. For more consistency in the spacing.
01:16:585 (4) - X: 32. For more consistency in the spacing.
01:44:335 (7) - X:416. (Here I want to reduce 01:44:035 (5,6,7) - , ideally I rather see them with the same X you used at 01:43:735 (3,4) - but this will cancel your last hyper and I don't want this)
01:47:785 (5) - X:112. For more consistency in the spacing.
01:48:685 (4) - X: 176. I think the map is hard enough to FC, consistent spacing fits good in the song here no need to add more difficulty.
01:49:135 (7) - X: 336. ^
CLSW

Drafura wrote:

[Crystal's Overdose]
00:11:185 (2) - X: 128.For more consistency in the spacing.
00:32:935 (3,4,5) - Way too confusing. And actually the timeline doesn't make sense here. You should go for this timeline instead. Feel free to use sliders instead like you did in similar previous patterns.
00:35:785 (3) - X: 64. For more consistency in the spacing.
00:46:135 - This part is confusing too mainly cause all moves doesn't follow well the song (the begining of the pattern is good), here's my alternative. Note that I moved the slider at 00:46:885 - to get an hyperdash, I think it fits pretty well.
sorry, I love this pattern.
01:01:285 (1,2,3,4,5,6,7,8) - Imo they're too vertical, and make the previous hyper a bit too timed. What I suggest is to use those parts as 'rest' for the player. A nice curve fits pretty well here. Feel free to reuse this pattern at : 01:06:085 (1,2,3,4,5,6,7,8) -
01:16:135 (2) - X: 480. For more consistency in the spacing.
01:16:585 (4) - X: 32. For more consistency in the spacing.
01:44:335 (7) - X:416. (Here I want to reduce 01:44:035 (5,6,7) - , ideally I rather see them with the same X you used at 01:43:735 (3,4) - but this will cancel your last hyper and I don't want this)
01:47:785 (5) - X:112. For more consistency in the spacing.
01:48:685 (4) - X: 176. I think the map is hard enough to FC, consistent spacing fits good in the song here no need to add more difficulty.
01:49:135 (7) - X: 336. ^
\o/
http://puu.sh/6CqzW.osu
Deif
Let's not wait anymore:

[Cup]
  1. 00:10:885 (1) - Make it completely vertical?
  2. 00:55:885 (3) - How about creating a 1/1 slider to cover the next beat? Sounds a bit empty at the moment.
  3. 01:07:285 (1,2,3) - About the distance between those 3 sliders, I expected a higher one (2,3), and not with the other 2 sliders. Try making Ctrl-G to (2), so the beginning of this slider is closer to the ending of (1).
[Salad]
  1. 00:15:385 (4) - Try to reduce a bit the curve of that wiggling slider. The movement looks a bit forced for a Salad.
  2. 00:18:985 (1) - For this slider I'd inverse the movement (Ctrl-G) and move it even more to the right. The greatest distance shall be (5,6,1), and (1,2) can stay a bit compressed.
  3. 00:20:485 (6) - Destack this note and move it a lil bit to the left? Just to break a bit the monotony :p
  4. 00:38:485 (1) - Another of those wiggling sliders ;w; Just inclining it a bit would reduce the movement there.
[Platter]
  1. 00:03:685 (2,3,1) - Is there any possibility that you can put the HDash between the next notes?
  2. 00:11:035 (4,5,6) - I don't reccomend using double HDashes in Platters, moreover when it's with a direction change + tempo. Consider putting something else there.
  3. 00:18:385 (5) - Invert the direction of this slider to improve a bit the flow?
  4. 00:27:535 (8) - Ctrl-H that note. It's already a pain to do a monotone movement and then PUFFF!! You get that HDash. At least you'd got something to say the player: "hey! you gotta do sth different now!".
  5. 00:40:885 (1,2,3,4,5,1) - Stack (5) under the previous (1). For the other (1), move it a bit more to the left to ballance the jump a bit.
  6. 00:45:910 (3,4) - Invert the position of those notes =(
  7. 01:16:585 (7,1) - Is it possible to increase a bit the distance between those objects?
  8. 01:27:085 (4,5,6,7,8) - Move the whole stream to the left. I'm seeing you haven't used so many HDashes for the kiai time, but in the other parts instead.
  9. 01:27:685 (1,1) - THAT could've been an interesting point to HDash!...
  10. 01:29:485 (2) - ... and not this note. If you change the previous slider, you're in time to do something different for this note.
  11. 01:46:285 (3) - Make a slight curve instead. It comes after an HDash, so it needs a lot of precision to catch every single droplet in its current state. Same goes for the twin slider at 01:55:885 (3) - .
[Rain]
  1. 00:46:735 (10,11) - No HDash there?
  2. 00:58:285 (5) - That slider's shape make the droplets a pain to catch properly. Change it to not force the players to do such a complicated movement.
  3. 01:16:135 (2,3,4,5) - Why don't you try sth different there? Try to transform those notes into sliders and make them rather vertical to create a dash-stop effect: http://osu.ppy.sh/ss/1300934
  4. 02:10:285 (1,2) - Reduce a bit the distance of those sliders?
[Overdose]
  • Definitely, not a difficulty for average hands. All critic parts were covered, so it should be ready to be mastered. The only patterns that really worry me are 00:09:685 (1,2,3) - which is still quite hard to manage, though possible with an almost perfect finger control; and 00:45:685 (1,2,3,4,5,1) - which requires quite sharp and precise movements, probably not the best flow pattern, but could work. Other than that, I'm willing to make a good score there :3
[]
Call me back whenever you've checked everything ;)
Topic Starter
Krah

Deif wrote:

Let's not wait anymore:

[Cup]
  1. 00:10:885 (1) - Make it completely vertical?Nope the movement is more logic like that
  2. 00:55:885 (3) - How about creating a 1/1 slider to cover the next beat? Sounds a bit empty at the moment.ok
  3. 01:07:285 (1,2,3) - About the distance between those 3 sliders, I expected a higher one (2,3), and not with the other 2 sliders. Try making Ctrl-G to (2), so the beginning of this slider is closer to the ending of (1).seems good
[Salad]
  1. 00:15:385 (4) - Try to reduce a bit the curve of that wiggling slider. The movement looks a bit forced for a Salad.Inclined a bit
  2. 00:18:985 (1) - For this slider I'd inverse the movement (Ctrl-G) and move it even more to the right. The greatest distance shall be (5,6,1), and (1,2) can stay a bit compressed.yep
  3. 00:20:485 (6) - Destack this note and move it a lil bit to the left? Just to break a bit the monotony :pok
  4. 00:38:485 (1) - Another of those wiggling sliders ;w; Just inclining it a bit would reduce the movement there.same as previously
[Platter]
  1. 00:03:685 (2,3,1) - Is there any possibility that you can put the HDash between the next notes?Tried something
  2. 00:11:035 (4,5,6) - I don't reccomend using double HDashes in Platters, moreover when it's with a direction change + tempo. Consider putting something else there.Fixed with a ctrl+g
  3. 00:18:385 (5) - Invert the direction of this slider to improve a bit the flow?seems better yep
  4. 00:27:535 (8) - Ctrl-H that note. It's already a pain to do a monotone movement and then PUFFF!! You get that HDash. At least you'd got something to say the player: "hey! you gotta do sth different now!".No more hdash but after thinking there is no need for a hdash here
  5. 00:40:885 (1,2,3,4,5,1) - Stack (5) under the previous (1). For the other (1), move it a bit more to the left to ballance the jump a bit.I don't see a huge difference but why not
  6. 00:45:910 (3,4) - Invert the position of those notes =(ok
  7. 01:16:585 (7,1) - Is it possible to increase a bit the distance between those objects?increased a bit
  8. 01:27:085 (4,5,6,7,8) - Move the whole stream to the left. I'm seeing you haven't used so many HDashes for the kiai time, but in the other parts instead.
  9. 01:27:685 (1,1) - THAT could've been an interesting point to HDash!...
  10. 01:29:485 (2) - ... and not this note. If you change the previous slider, you're in time to do something different for this note.reworked this part
  11. 01:46:285 (3) - Make a slight curve instead. It comes after an HDash, so it needs a lot of precision to catch every single droplet in its current state. Same goes for the twin slider at 01:55:885 (3) - .It's not interesting if it's always easy to catch, changed a little but not to a smooth curve
[Rain]
  1. 00:46:735 (10,11) - No HDash there?Why not
  2. 00:58:285 (5) - That slider's shape make the droplets a pain to catch properly. Change it to not force the players to do such a complicated movement.Changed to a vertical slider
  3. 01:16:135 (2,3,4,5) - Why don't you try sth different there? Try to transform those notes into sliders and make them rather vertical to create a dash-stop effect changed but not with sliders
  4. 02:10:285 (1,2) - Reduce a bit the distance of those sliders?
/me pokes CLSW


EDIT : /me pokes Dief
Deif
Fly high, little Krah '-'

Bubbled!
ZHSteven
you can further adjust od in clsw's diff to make it exact 5.00 star.
sorry currently i cant use my pc.... maybe you need to call drafura for ranking or wait me until i can touch osu.(probably next weekend)
Drafura
Last mods on all diffs really improved the overall quality of the mapset. The result is actually pretty nice.

But I see CLSW trolling here : 02:14:485 (1) - Remove that object, finish your spinner at this position and also remove the timing section at 02:14:335 - , please mister CLSW.

[Rain]
01:16:285 (3) - I really like the pattern and I found it sad to not show it a bit more so, X: 212 and 01:16:435 (4) - to X: 60
02:06:085 (5) - X: 372 because it is awesome at X: 372

About the OD I talked with Krah (Sorry I didn't posted the log), he doesn't mind the star rating etc... and since it's broken for ctb, I see no reason to force him to change it.
Topic Starter
Krah
Both fixed for the rain.
Time to wait CLSW now.



For the star rating, as I have already say I'm against the fact to manipulate the star rating with OD. So yep there isn't a real reason to keep this like this but there is also no real reason to change this.
So for now I'll just let CLSW choose (even if I already know his answer).



EDIT : CLSW diff updated. Time to do some magic ! No fc for you guys. Say hi to the hardest overdose
Drafura
:)
ursa
Congratz for Krah & CLSW /o/ :)
Mythiax
omg gratz Krah
CLSW
And Finally.

Thank you very much!
Secretpipe
Gratz Krah <3
TicClick
why would not you pick a more relevant background with Sanae on it?
Topic Starter
Krah

TicClick wrote:

why would not you pick a more relevant background with Sanae on it?
Cause I love this one and I haven't find an interesting bg of Sanae :s




Btw, Thanks to all =)
Deif
Conkrahtulations :333345
Xinely
gratz Krah >w<
[ Mephisto ]
Congrats Krah ;3
Cloudchaser
dat song and mapset.

Congratz!
[Yue]
Gratz Krah owo
SUBSTAC9
Congratz to you Krah ^^
ZHSteven
graz for rank!
sorry originally it is my dutt on on this ORZ
i owe you one :(
Loctav
Why no video? ;_; congrats tho
rezoons

Loctav wrote:

Why no video? ;_; congrats tho
T'as oublié la vidéo baka krah! Elle déchire! Il y a un plein d'étoiles toutes mignones dedans!!!!

Plus sérieusement, félicitation pour ton premier rank. :)
Je me rappelle de l'époque ou ton mapping était tellement "spécial" que même un noob moddeur n'ayant quasiment jamais play ctb pouvais sortir un mod comme ça: p/2574146

/me runs
DakkyChan
I am so happy that map was ranked.
SO Beatiful maps from you krah
and clsw nice overdose (SO HARD Finger breaker)
I hope next time more maps from you <333333
Umi
Il était temps !!! Gratz pour ta première map ranked ;3
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