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Hashimoto Miyuki - New SPARKS! (TV Size) [Osu|Taiko]

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Topic Starter
NoHitter
This beatmap was submitted using in-game submission on Thursday, April 24, 2014 at 12:07:32 AM

Artist: Hashimoto Miyuki
Title: New SPARKS! (TV Size)
Source: 咲-Saki-全国編
Tags: Saki Zenkoku-hen Zenkoku opening mahjong
BPM: 140
Filesize: 13418kb
Play Time: 01:28
Difficulties Available:
  1. Easy (3.04 stars, 106 notes)
  2. Hard (4.89 stars, 253 notes)
  3. Insane (5 stars, 367 notes)
  4. Normal (4.31 stars, 159 notes)
  5. Taiko Muzukashii (4.65 stars, 337 notes)
  6. Taiko Oni (4.78 stars, 469 notes)
Download: Hashimoto Miyuki - New SPARKS! (TV Size)
Download: Hashimoto Miyuki - New SPARKS! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Performed by: Hashimoto Miyuki
Source: Saki: Zenkoku-hen
Genre: J-Pop

My best mahjong moment has to be the time when I rinshan kaihou'd after I kan'd the dora tile, then immediately on the succeding hand I got a double riichi ippatsu.
What's YOUR best mahjong moment?
Kagami Yuki
Hi.Taiko mod from online request.

No Kudosu for this post.

[Timing]
I think this timing I made was correct.
Timing codes
[TimingPoints]
2380,428.571428571429,4,1,0,50,1,0
4094,416.666666666667,4,1,0,50,1,0
4927,428.571428571429,4,1,0,50,1,0
10069,329.706561160567,4,1,0,50,1,0
10728,329.706561160567,4,1,0,50,1,0
56872,-100,4,1,0,50,0,1
67339,-100,4,1,0,50,0,0
67422,-100,4,1,0,50,0,1
79290,-100,4,1,0,50,0,0
So you have to change your timing in ALL DIFF.

update you map after timing check.then call me to continue mod your taiko diffs.(PM or ONLINE)
Kagami Yuki
Okay let's go.

d for don
k for kat
D for finisher
K for finisher

[General]
  1. Taiko rhythm could be better.
  2. Appreciation for trying to use different patterns and color combinations.
  3. Whole map rankable but not so fun.I recommend you to give up osu!standard mapping skills when you are mapping a taiko map.
  4. no matter whistle or clap,it all shows kat when players play it.So I think there is no need to set whistle and claps clearly.(Here is my personal opinion.)(It's up to you.)
  5. Normal-70% volume may suits well,I think.
[Taiko Oni]
  1. 00:02:380 (1) - delete this note.because you follow the human voice at first part.so...
  2. 00:06:212 (11) - k here for a high-pitch sound.Also suits well with other patterns.
  3. 00:07:284 (15) - this slider is fine.but I think a spinner here may better.
  4. 00:10:398 (17) - k here for a high-pitch
  5. 00:11:552 (21) - D here (......forgive my poor English)just for low-pitch sound here.
  6. 00:11:717 (22) - remove this note please.actually here is no sound.
  7. 00:15:673 (40,41,42) - k suits well,I think.take a try :D
  8. 00:18:805 - from here to 00:22:432 - I recommend you use this pattern:

    as d k d k k d d k k ddkkd k k k k k d
  9. 00:26:224 (90) - change this one to k and change 00:26:389 (91,92) - to d
  10. 00:26:883 (93) - k here.
  11. 00:37:434 (141,142) - k D can be better.
  12. 00:38:588 - ddk d k ddkkd K ←change to this pattern then feel better.(puush broken ;w;
  13. 00:43:533 (174,175,176,177) - D D D K could be better feel.
  14. 00:46:666 (184,185) - k d here.
  15. 00:49:386 - add a d here .
  16. 00:50:127 (201) - k here sounds good.
  17. 00:50:787 (204) - and 00:51:446 (208) - remove these two notes please.place them here sounds weird for me.
  18. 00:55:485 - add a d here.
  19. 00:58:700 (255,256,257) - I'd rather use ddk here for you use ddk at 00:58:040 -
  20. 00:59:112 - add a k here.
  21. 01:00:183 - from here use kddkddk ?just suggestion.
  22. 01:01:914 - add a d
  23. 01:02:491 (284) - change to K here sounds fine.
  24. 01:03:481 (290,291,292,293,294) - kkk d k may better.
  25. 01:07:107 (314,315,316,317) - kkk D
  26. 01:07:767 (318) - K here ;w;
  27. THAT'S ALL.I'd rather remap this song.Nothing wrong to follow lyrics,but it feels bad for playing as a rythm game.No one likes remap,so please check my suggestions :D It's up to you.
[Taiko Muzukashii]
  1. 00:07:284 (16) - the same idea with oni,I think spinner is a better choice.
  2. 00:10:398 (18) - k here
  3. 00:21:278 (65) - why not replace it with notes?You can hear drum hits here clearly.
  4. 00:33:972 (110,112) - k shoud be a better choice.
  5. basic rythm is fine.you need more creative patterns :P
That's all.All words are my suggestions,it's up to you :D
Good luck~
Topic Starter
NoHitter
Fixed all except for the slider -> spinner suggestion in both diffs. Thanks!
Mira-san
Yo. Noob modding. (No mod for taiko diffs)

Normal

01:18:647 (3,4) - Make this a flipped copy of (1,2).

Hard

00:02:380 (1) - Move to x:188 y:48. This will make the 'entrance' to (2) smooth.
00:41:720 (7,8,1) - Move them so (8) will be on the y-axis?
01:16:504 (9,10,11) - Not symmetrical. :v

Insane

00:59:194 (15) - Not stacked to (11)

Map is clean.
(didn't need my mod honestly)

GG. :D
Topic Starter
NoHitter

Mira-san wrote:

Yo. Noob modding. (No mod for taiko diffs)

Normal

01:18:647 (3,4) - Make this a flipped copy of (1,2). It already is.

Hard

00:02:380 (1) - Move to x:188 y:48. This will make the 'entrance' to (2) smooth. Done
00:41:720 (7,8,1) - Move them so (8) will be on the y-axis? Nah doesn't need to be. I intentionally tilt them by 5%
01:16:504 (9,10,11) - Not symmetrical. :v Intentional, but fixed.

Insane

00:59:194 (15) - Not stacked to (11) Fixed.

Map is clean.
(didn't need my mod honestly)

GG. :D
THanks!
ANGELMYU
Hello :D
sorry , I'm begginer modder :o

MOD

Taiko Muzukashii
00:22:267 - k→d
00:53:754 - add d
01:01:337 - k→K
01:10:899 - d→D
01:11:064 - Delete
01:11:229 - d→D
Taiko Oni
00:21:031 - Delete
00:18:640 - Delete
00:20:289 - k→d
00:20:289 - k→K
00:31:499 - k→d
00:39:330 - Delete
00:39:577 - d→k
00:39:742 - k→d
01:15:515 - Delete
01:18:729 - Delete
01:25:241 - add k

good luck & simple write sorry :(
Topic Starter
NoHitter
I did not delete any of the notes, but I did follow your suggestions involving adding finishes. Thanks!
Asagi
Yo NoHitter :3
Mod as Requested M4M please XD

IRC GG
2014-01-23 22:49 NoHitter: mod my map :D\
2014-01-23 22:49 -Asagi: wtf lol
2014-01-23 22:49 -Asagi: geh try ko hahaha
2014-01-23 22:49 -Asagi: m4m? hahaha
2014-01-23 22:50 NoHitter: ahaha
2014-01-23 22:50 NoHitter: ACTION is listening to [http://osu.ppy.sh/b/353233 Hashimoto Miyuki - New SPARKS! (TV Size)]
2014-01-23 22:50 NoHitter: ... Rakuen :(
2014-01-23 22:50 NoHitter: spoilers D:
2014-01-23 22:50 -Asagi: no looool
2014-01-23 22:50 -Asagi: anong spoil dun? hahaha
2014-01-23 22:51 -Asagi: BG lng eh
2014-01-23 22:51 NoHitter: the fact that she's alive
2014-01-23 22:51 NoHitter: D:
2014-01-23 22:53 -Asagi: we are on the same boat lol
2014-01-23 22:53 -Asagi: d ko pa nalalaro ung rakuen
2014-01-23 22:53 NoHitter: then why you spoil yourself that kazuki was alive D:
2014-01-23 22:53 NoHitter: xD
2014-01-23 22:54 -Asagi: e d ko kase matanggap na patay n cya eh hahaha
2014-01-23 22:54 -Asagi: testplay 1st
2014-01-23 22:54 -Asagi: ACTION is playing [http://osu.ppy.sh/b/353197 Hashimoto Miyuki - New SPARKS! (TV Size) [Insane]] +Hidden
2014-01-23 22:54 -Asagi: RIP ar8
2014-01-23 22:55 -Asagi: nalilito ako sa ar8 haha
2014-01-23 22:56 NoHitter: are you an ar 9 person?
2014-01-23 22:56 -Asagi: mostly lol
2014-01-23 22:57 -Asagi: last dahell
2014-01-23 22:57 -Asagi: d ako sanay ng ar8 haha
2014-01-23 22:57 -Asagi: tapos bpm 182 ar 8 pa :v
2014-01-23 23:00 -Asagi: konti lng nakikita kong error :v as expected pro k nmn
2014-01-23 23:01 NoHitter: suggestionms then :)\
2014-01-23 23:01 -Asagi: IRC try haha
2014-01-23 23:01 -Asagi: m4m tayo please hahaha
2014-01-23 23:01 NoHitter: not irc if possible :(
2014-01-23 23:01 -Asagi: eh? ayaw irc?
2014-01-23 23:01 NoHitter: ok fine, but I can't today
2014-01-23 23:01 -Asagi: fine on?
2014-01-23 23:02 NoHitter: kasi nagbubug yung client ko for some reason
2014-01-23 23:02 -Asagi: pag susubmit?
2014-01-23 23:02 NoHitter: like if I click a link on IRC i.e. 00:24:000 (1) - test
2014-01-23 23:02 NoHitter: it doesn't show up right
2014-01-23 23:02 -Asagi: lag parang ganun?
2014-01-23 23:03 -Asagi: or delay
2014-01-23 23:03 NoHitter: may delay before it loads, so medyo troublesome xD
2014-01-23 23:03 -Asagi: e d wag mo i click haha , mano manong mag hahanap lol
2014-01-23 23:04 NoHitter: nakakatamad :P
2014-01-23 23:04 -Asagi: haha
2014-01-23 23:04 -Asagi: irc tayo ngayon, kokonti lng nmn susuggest ko :v
2014-01-23 23:06 NoHitter: i'll mod your map weekend na lang (send me a forum PM to remind)
2014-01-23 23:06 NoHitter: may exam pa ako bukas eh so I might not be in best condition to mod atm
2014-01-23 23:06 -Asagi: game cmulan ko na haha GG
2014-01-23 23:07 -Asagi: btw, bket ar8 cya?
2014-01-23 23:07 NoHitter: usually my maps are ar8, i seldom go ar9
2014-01-23 23:07 -Asagi: e i think ar9 fits better :v
2014-01-23 23:08 NoHitter: sorry dc
2014-01-23 23:08 -Asagi: DC hahaha
2014-01-23 23:08 -Asagi: anyway, sa tingin ko lng mas bagay ang ar9
2014-01-23 23:08 -Asagi: kase 182 bpm cya eh
2014-01-23 23:08 NoHitter: sky is better than pldc but it still dcs
2014-01-23 23:08 -Asagi: for me kase, bpm 160 pataas eh ar9 na
2014-01-23 23:08 -Asagi: pldc
2014-01-23 23:10 NoHitter: ok I'll switch it to ar9
2014-01-23 23:11 -Asagi: 00:11:881 (5) - this
2014-01-23 23:11 -Asagi: NC dun, kase nag SV change cya,
2014-01-23 23:11 -Asagi: kanina pa ako litong lito dyan
2014-01-23 23:11 NoHitter: dc'd again zzz
2014-01-23 23:11 NoHitter: ok
2014-01-23 23:11 -Asagi: DC
2014-01-23 23:12 NoHitter: done
2014-01-23 23:12 -Asagi: d k mahilig sa custom hitsounds XD
2014-01-23 23:12 NoHitter: nahh more like lazy
2014-01-23 23:13 NoHitter: besides soft + normal-hit as clap sounds fine as is
2014-01-23 23:13 -Asagi: ye
2014-01-23 23:13 -Asagi: 00:23:916 (1) - sa part na to,
2014-01-23 23:13 -Asagi: how bout pabagalin mo ung SV? at gawin mong soft?
2014-01-23 23:13 -Asagi: kase parang medyo may pag ka soft ung part na yun,
2014-01-23 23:13 -Asagi: basta hahaha
2014-01-23 23:14 NoHitter: hmm you can hear the finish at that part though
2014-01-23 23:14 -Asagi: how bout lower the SV?
2014-01-23 23:14 -Asagi: no?
2014-01-23 23:15 NoHitter: lower SV hmm by how much?
2014-01-23 23:15 NoHitter: I don't want to lower it too much
2014-01-23 23:15 -Asagi: cguro .80 or something
2014-01-23 23:15 -Asagi: d kase fit ung SV speed sa part n yun
2014-01-23 23:15 -Asagi: parang mabilis ata masyado
2014-01-23 23:16 -Asagi: 00:33:148 (10) - NC here,
2014-01-23 23:16 NoHitter: actually on second thought, it takes the slider at 00:25:070 (5) - play oddly
2014-01-23 23:16 -Asagi: yeah the 1/2
2014-01-23 23:16 -Asagi: pero readable nmn cya
2014-01-23 23:17 NoHitter: done
2014-01-23 23:17 -Asagi: 00:40:731 (5,6) - d ko alam kung ano i NNC d2, pero need i NC
2014-01-23 23:17 -Asagi: nag bago ung vocals eh
2014-01-23 23:18 -Asagi: 00:46:171 (6) - NC?
2014-01-23 23:19 NoHitter: if I nc (5) or (6) the combo-ing would look inconsistent :(
2014-01-23 23:20 -Asagi: sabagay, d lng kase ako sanay nung 2 number combo
2014-01-23 23:20 -Asagi: pero sa tingin ko dapat tong i NC 00:46:171 (6) -
2014-01-23 23:20 NoHitter: that's still part of the same vocal line though O.O
2014-01-23 23:20 -Asagi: then how bout remove NC d2 00:47:490 (1) - then NC d2 00:47:655 (2) -
2014-01-23 23:21 NoHitter: done
2014-01-23 23:22 -Asagi: ay nalimutan ko pla d2 00:16:662 (4) - NC mo to
2014-01-23 23:22 -Asagi: kase nag anti jump cya , nakakalito after nung 3
2014-01-23 23:22 NoHitter: done
2014-01-23 23:23 -Asagi: 00:41:555 (9,10) - d ko alam kung intentional to, or d lng tlga naka blanket
2014-01-23 23:23 -Asagi: 00:41:390 (8,11) - ^
2014-01-23 23:23 NoHitter: wasn't really thinking of blanketing when I made that
2014-01-23 23:24 -Asagi: so d intentional lol
2014-01-23 23:24 -Asagi: 00:46:006 (5,6) -
2014-01-23 23:25 NoHitter: I dont think of them
2014-01-23 23:25 NoHitter: ahaha blankets
2014-01-23 23:25 -Asagi: yeah hahaha
2014-01-23 23:25 -Asagi: wala eh sensitive ako sa blankets
2014-01-23 23:25 -Asagi: 01:04:387 (11) - NC here? , para kaseng may sarili cyang rhythm
2014-01-23 23:26 NoHitter: if I blanket those though, the flow suffers :(
2014-01-23 23:26 -Asagi: then dunno, just suggestion anyway, feel free to ignore looool
2014-01-23 23:26 NoHitter: done
2014-01-23 23:27 -Asagi: wala na GG
2014-01-23 23:27 NoHitter: \o/
2014-01-23 23:27 -Asagi: try ko hard
2014-01-23 23:28 -Asagi: sa normal at easy d tlga ako magaling, halos wala n kaseng i momod sa sobrang dali
2014-01-23 23:28 -Asagi: okay Hard na hahaha
2014-01-23 23:29 -Asagi: 00:04:302 (4) - NC d2, parang medyo naputol ung vocals, at anti jump pa
2014-01-23 23:31 -Asagi: puro NC lng na momod ko hahaha
2014-01-23 23:31 NoHitter: ehh not really
2014-01-23 23:31 NoHitter: to be consistent sa insane combo :(
2014-01-23 23:32 -Asagi: 00:19:794 (6) - remove NC tapos NC d2 00:20:124 (1) -
2014-01-23 23:32 -Asagi: sa 6 kase nag iba ung rhythm
2014-01-23 23:32 -Asagi: how bout NC din d2? 00:20:948 (5) - bago mag spinner, usually kase NC bago mag spinner eh
2014-01-23 23:33 NoHitter: isn't it already like that? http://puu.sh/6vfpi.jpg
2014-01-23 23:33 -Asagi: baligtad
2014-01-23 23:33 -Asagi: NC pla dun hahaha
2014-01-23 23:33 -Asagi: tapos remove sa kabila :v sry hahaha
2014-01-23 23:33 NoHitter: done
2014-01-23 23:33 NoHitter: and I didn't NC before spinner
2014-01-23 23:34 -Asagi: grabe wala akong ma mod sa hitsound, d ako sanay mag mod ng inde custom hitsound hahaha
2014-01-23 23:34 NoHitter: just think the normal sounds you hear are claps :)
2014-01-23 23:35 -Asagi: mostly kase custom, gamit ko
2014-01-23 23:35 -Asagi: lalo sa mga kicks
2014-01-23 23:36 -Asagi: 01:14:526 (1,2,3,4,5) - ewan ko lng ha, pero parang ang hirap ata neto sa hard
2014-01-23 23:36 -Asagi: clicking 5 consecutive circle
2014-01-23 23:37 NoHitter: ok making (2,3) into a slider
2014-01-23 23:37 -Asagi: to p pla nalimutan ko 00:12:541 (1,2,3,4,5) -
2014-01-23 23:37 -Asagi: 00:29:686 (3,4,5,6,7) -
2014-01-23 23:38 NoHitter: those are much easier though since the angles are more diagonal :)
2014-01-23 23:38 NoHitter: circular patterns like the one earlier are harder
2014-01-23 23:39 -Asagi: true hahaha
2014-01-23 23:39 -Asagi: 01:04:470 (12) - remove?
2014-01-23 23:39 -Asagi: medyo weird ata rhythm d2 or ewan
2014-01-23 23:39 NoHitter: you can hear some of the 1/4 there though. removing it makes it sound empty
2014-01-23 23:39 -Asagi: 01:06:942 (8,9,10,11) - following the instru? medyo na weweirduhan ako haha
2014-01-23 23:40 -Asagi: ewan ko kung mas fit ung vocals hahaha
2014-01-23 23:40 NoHitter: idk they sound distinct enough. like 01:09:415 (7,8) -
2014-01-23 23:41 -Asagi: nadadala nmn nung hitsound
2014-01-23 23:41 -Asagi: pwede n rin
2014-01-23 23:41 -Asagi: wala n akong mapuna hahaha
2014-01-23 23:41 -Asagi: GG hard \o\
2014-01-23 23:42 NoHitter: \o/
2014-01-23 23:43 -Asagi: seriously , wala akong talent sa pag momod ng normal/easy, hitsound lng ginagawa kong mod dun hahaha
2014-01-23 23:43 -Asagi: kaso pro hitsound GG
2014-01-23 23:43 NoHitter: ok sige xD
2014-01-23 23:43 -Asagi: sa tingin ko yan lng hahaha
2014-01-23 23:43 NoHitter: can you post the log?
2014-01-23 23:43 -Asagi: ofc hahaha
2014-01-23 23:43 NoHitter: on the thread?
2014-01-23 23:43 -Asagi: ye

Rank Rank :D
And.....
Topic Starter
NoHitter
Thanks for the mod!
Teara
Good job!!

Normal
00:21:443 (1) - Move the spinner forward 1 tick (end it on 00:23:256 - ) and add a circle in the gap with a soft finish. Its fine as it is, but with this it emphasizes the music a bit more.



00:54:084 (1) - A whistle? and two circles on the following white ticks first one at 60% volume and second one at 50% then back to 70%



If you scared it might make it to hard, I dont think so. you can be a bit more lenient on a normal ;) and it fits the bells in the background.

01:10:569 (2) - Give this slider a slight curve?



01:25:571 (5) - Same as above

Hard
00:54:249 (1) - Same idea as normal.

Suggestion on placement

Topic Starter
NoHitter
Fixed all, but I modified some of the suggested placements you had. Thanks!
P o M u T a
hi. #modreqs!

[General]
  1. this mp3 is 128kps. i give for you 192kps. http://puu.sh/6xqYK.mp3 (i tried transformation)
  2. add tag 'opening' please. this is op song \:D/
  3. please remove 'Widescreen Support' and 'Letterbox during breaks'
  4. Kiai Time unsnapped. 01:07:339 → 01:07:355 is better.
[Easy]
  1. note bit many Easy. i suggest AR+1. so, more playable for me.
  2. 00:10:728 (1) - add whistle slider end. high sound this part. i think fit.
  3. 00:11:552 (1,2) - both select and move (x:64 y:84). so, fix next (1) Distance.
  4. 01:14:691 (1) - i want histound slider end.. maybe clap is fit. you try add clap?
  5. 01:21:285 (1) - umm, i think spinner end between really small, remove this slider and add note 01:21:944? so, more easily play!
[Normal]
  1. 00:11:222 (4) - add whistle? high sound this part. i think fit.
  2. 00:39:412 (3) - try 1/2 slider rhythm? more fit song imo :3
  3. 00:42:050 (4) - add whistle. and, Sampleset is Normal. Additions is Soft is fit song for me.
  4. 00:48:809 (3) - Additions change soft and add whistle is fit.
  5. 01:18:977 (4,1) - try this rhythm? i like it.
  6. 01:19:306 (1) - add finish this spinner.
  7. 01:25:571 (5) - try this rhythm?
[Hard]
  1. 00:02:808 (2) - add whistle slider reverse?
  2. 00:51:941 (5) - try this rhythm? more fit song imo.
[Insane]
  1. 00:53:919 (10,11,12) - perfect stack please.
Insane diff awesome, really fun play. good luck for rank! star :)
Topic Starter
NoHitter

P o M u T a wrote:

hi. #modreqs!

[General]
  1. this mp3 is 128kps. i give for you 192kps. http://puu.sh/6xqYK.mp3 (i tried transformation)
  2. add tag 'opening' please. this is op song \:D/
  3. please remove 'Widescreen Support' and 'Letterbox during breaks'
  4. Kiai Time unsnapped. 01:07:339 → 01:07:355 is better.
[Easy]
  1. note bit many Easy. i suggest AR+1. so, more playable for me. Done
  2. 00:10:728 (1) - add whistle slider end. high sound this part. i think fit. Done
  3. 00:11:552 (1,2) - both select and move (x:64 y:84). so, fix next (1) Distance. Done
  4. 01:14:691 (1) - i want histound slider end.. maybe clap is fit. you try add clap? I already made it Normal sampleset there. It's distinct enough IMO.
  5. 01:21:285 (1) - umm, i think spinner end between really small, remove this slider and add note 01:21:944? so, more easily play! Done.
[Normal]
  1. 00:11:222 (4) - add whistle? high sound this part. i think fit. Done
  2. 00:39:412 (3) - try 1/2 slider rhythm? more fit song imo :3 I'm a bit concerned about the difficultly if I added that in addition.
  3. 00:42:050 (4) - add whistle. and, Sampleset is Normal. Additions is Soft is fit song for me. Done
  4. 00:48:809 (3) - Additions change soft and add whistle is fit. Done
  5. 01:18:977 (4,1) - try this rhythm? i like it. Agreed.
  6. 01:19:306 (1) - add finish this spinner. Nice catch. I forgot to add one.
  7. 01:25:571 (5) - try this rhythm? Done
[Hard]
  1. 00:02:808 (2) - add whistle slider reverse? DOne
  2. 00:51:941 (5) - try this rhythm? more fit song imo. I'll get a 2nd opiniion on this
[Insane]
  1. 00:53:919 (10,11,12) - perfect stack please.
Fixed I think...
Insane diff awesome, really fun play. good luck for rank! star :)
TicClick
two last points need to be shifted by 20ms forward; also they are plain 182
Topic Starter
NoHitter
Fixed the timing on all diffs.
Winek
Yo, File mod you requested, sorry it took a bit long :oops:

[General]
Nandemonaï A french trying to speak japenese

[Easy]
First i'll say this: I suggest you avoid following too much the vocals. This is extremely distributing to a begginer, and people who didn't hear the song before. Plus, it doesn't sound very well. Following vocals must not completely distribut player from the rythm. Most of the notes are on red 1/2 tick, you should review this.
00:34:813 (1,2,3,1,2) - Blanket desu? http://puu.sh/6DYlF/977ec67618.jpg 2nd part http://puu.sh/6DYrX/c66afc65e6.jpg
00:38:769 (3) - Due to little space, why u no NC?
01:01:022 (4) - I feel you could remove this note.

[Normal]
00:52:945 (1,2,3,4) - I think they have wrong spacing. Omg this is nazi. You should also place them prettier.
01:02:506 (3) - I'll tell ya, the finish doesn't sound good.

[Hard]
Little vocals problem here again :u
00:52:780 (3) - The drum whistle doesn't feel in at all. Not at all. eel.
00:53:605 (5) - NC maybe?
Best Diff :P

[Insane]
00:16:352 (3,1,2,3,4,5) - I think that's overmap since you can't very hear thh music feel the hitsound. But 00:12:890 (3,4,5) - Is okay.
00:23:110 (1,2) - Instead of farthening them, approach.
00:44:209 (1,2) - Same lil'o'problem? ^

Anyway, your whole mapset is gooooooood!
Goooooooood Job :P
Nwolf
woof

[Taiko Muzukashii]

rename to Muzukashii, "Taiko" is normally not used anymore

00:04:094 - Add a green timing section with SV multiplier 0.97, just because the short and actually not noticable SV increase somehow drives me crazy : D
00:22:451 (70,71,72,73) - Maybe try K K KD instead? Would fit the music better imo
00:41:077 (145) - Move to 00:40:912 if you want to follow the vocals better
00:41:407 (147) - Try kat with this one
01:04:978 (240) - Move to 01:05:308 to give players a small break, because 235,236,237 (ddk) is kinda hard for muzu players and a medium-length 1/2 "stream" could make it a little bit too hard for muzu players.

[Taiko Oni]

rename to Oni, "Taiko" is normally not used anymore

00:04:094 - Add a green timing section with SV multiplier 0.97, just because the short and actually not noticable SV increase somehow drives me crazy : D
00:22:451 (77,78,79,80) - Maybe try K K KD instead? Would fit the music better imo
00:40:088 (165) - Kat maybe? Somehow feels better
00:47:176 (198,199) - Trade if you want to follow drums better (and it feels better for me)
00:54:676 (244) - Stream comes kinda surprising, considering that it's the only hard part in the whole map. And because it's like way harder than the rest (because the rest is easy), I would suggest doing a kat here because it makes the stream easier and less weird to play (imo)
01:05:308 (325) - kat, just... because
01:27:066 (39) - Change to kat, goes better with the guitar


that's it, gl for rank^^
Topic Starter
NoHitter

Winek wrote:

Yo, File mod you requested, sorry it took a bit long :oops:
It's fine!
[General]
Nandemonaï A french trying to speak japenese

[Easy]
First i'll say this: I suggest you avoid following too much the vocals. This is extremely distributing to a begginer, and people who didn't hear the song before. Plus, it doesn't sound very well. Following vocals must not completely distribut player from the rythm. Most of the notes are on red 1/2 tick, you should review this. I've remapped some parts to emphasize the beat over the vocals. Also, I've rearranged the notes which start on red ticks to either sliders, or make it such that they're only 1/1 away from their next/previous hitobjects.
00:34:813 (1,2,3,1,2) - Blanket desu? http://puu.sh/6DYlF/977ec67618.jpg 2nd part http://puu.sh/6DYrX/c66afc65e6.jpg At this point I would prefer flow over blanket, but that's just me.
00:38:769 (3) - Due to little space, why u no NC? Done.
01:01:022 (4) - I feel you could remove this note. Well you hear a distinct note there xD

[Normal]
00:52:945 (1,2,3,4) - I think they have wrong spacing. Omg this is nazi. You should also place them prettier. Hopefully I've rearranged them into something "prettier" :)
01:02:506 (3) - I'll tell ya, the finish doesn't sound good. They sound the same without the finish >.>

[Hard]
Little vocals problem here again :u
00:52:780 (3) - The drum whistle doesn't feel in at all. Not at all. eel. No idea how that even got there lol/ Removed
00:53:605 (5) - NC maybe? The combo is just right IMO. Not too long/not too short.
Best Diff :P I guess the first diff you map in any song is the "best".

[Insane]
00:16:352 (3,1,2,3,4,5) - I think that's overmap since you can't very hear thh music feel the hitsound. But 00:12:890 (3,4,5) - Is okay. I made them soft sampleset to match the softer music here.
00:23:110 (1,2) - Instead of farthening them, approach. It's a mapping technique I want to try.
00:44:209 (1,2) - Same lil'o'problem? ^ Same.

Anyway, your whole mapset is gooooooood!
Goooooooood Job :P
Thanks!

Nwolf wrote:

woof

[Taiko Muzukashii]

rename to Muzukashii, "Taiko" is normally not used anymore Old habit I guess xD

00:04:094 - Add a green timing section with SV multiplier 0.97, just because the short and actually not noticable SV increase somehow drives me crazy : D Done
00:22:451 (70,71,72,73) - Maybe try K K KD instead? Would fit the music better imo Done
00:41:077 (145) - Move to 00:40:912 if you want to follow the vocals better Done
00:41:407 (147) - Try kat with this one Done
01:04:978 (240) - Move to 01:05:308 to give players a small break, because 235,236,237 (ddk) is kinda hard for muzu players and a medium-length 1/2 "stream" could make it a little bit too hard for muzu players. Done. Although I think ddk is one of the easier triple patterns you can do after ddd and kkk.

[Taiko Oni]

rename to Oni, "Taiko" is normally not used anymore Same as in Muzu xD

00:04:094 - Add a green timing section with SV multiplier 0.97, just because the short and actually not noticable SV increase somehow drives me crazy : D Done
00:22:451 (77,78,79,80) - Maybe try K K KD instead? Would fit the music better imo Done
00:40:088 (165) - Kat maybe? Somehow feels better Done
00:47:176 (198,199) - Trade if you want to follow drums better (and it feels better for me) Actually yeah it does sound better. It also fits better for the polarity.
00:54:676 (244) - Stream comes kinda surprising, considering that it's the only hard part in the whole map. And because it's like way harder than the rest (because the rest is easy), I would suggest doing a kat here because it makes the stream easier and less weird to play (imo) Done
01:05:308 (325) - kat, just... because Done
01:27:066 (39) - Change to kat, goes better with the guitar Done


that's it, gl for rank^^
Thanks!
smallboat
Hi,NoHitter, mod req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

The "Widescreen support" no select in "Hard" diff.select it?

[Easy]

00:12:726 (1) - This note,sound no rhythm at this here,so I feel delete it good better.
00:31:846 (1) - DS
01:06:791 (4) - The green line volume sound a bit small,adjust to 85~90%?
01:07:780 (1) - Maybe the "sampleset" can adjust the "soft" ,I feel the "finish" hitsound can make it better.(Other parts,in the same,you can try it)

[Normal]

00:23:934 (1) - The medium add whistle?
00:34:813 (1,2) - I feel the (2) no rhythm this here,so I suggest change 1/1 slider make it better?
00:52:121 (2) - DS
00:52:945 (1) - The same reason with Easy diff (01:07:780 (1))
00:56:901 (2) - ^
00:57:561 (3) - DS
01:24:264 (2) - (304|272),be a arc?

[Hard]

00:04:510 (5) - Forget add whistle?
00:51:462 (3) - ^
00:56:737 (3) - ^
01:06:956 (8) - ^
01:18:000 (4,5,6) - Seem can be small jump.
01:24:429 (4) - ^

[Insane]

00:19:649 (2) - Seems can stack 00:19:484 (1) , make this note have feel better.
00:28:550 (3) - Perhaps can stack 00:27:231 (6) .
00:44:704 (3) - Seems can stack 00:45:033 (1) , make this note have feel better.
00:51:297 (5,6) - I feel 00:51:297 (5,6,1) 's is not smooth,I suggest this 2 note use ctrl+g,flow can be good better.
01:24:758 (6) - Perhaps can make small jump(strong beat),move (104|216)?

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
NoHitter

smallboat wrote:

Hi,NoHitter, mod req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

The "Widescreen support" no select in "Hard" diff.select it? Doesn't matter anyway since that applies to storyboards, but sure :P

[Easy]

00:12:726 (1) - This note,sound no rhythm at this here,so I feel delete it good better. Done
00:31:846 (1) - DS Can't seem to find a better arrangement... Hopefully the distance is enough to tell players to start on another verse.
01:06:791 (4) - The green line volume sound a bit small,adjust to 85~90%? Done
01:07:780 (1) - Maybe the "sampleset" can adjust the "soft" ,I feel the "finish" hitsound can make it better.(Other parts,in the same,you can try it)
Done
[Normal]

00:23:934 (1) - The medium add whistle? I assume you mean the middle slider, but nah I'd rather be consistent with my hitsounding atm
00:34:813 (1,2) - I feel the (2) no rhythm this here,so I suggest change 1/1 slider make it better? You can hear the drum at (2) :(
00:52:121 (2) - DS Normal doesn't have to be that strict with DS.
00:52:945 (1) - The same reason with Easy diff (01:07:780 (1)) Done
00:56:901 (2) - ^ Don't see the point here though...
00:57:561 (3) - DS [/color]
01:24:264 (2) - (304|272),be a arc? Tried it. Doesn't look quite good :(

[Hard]

00:04:510 (5) - Forget add whistle? Sounds noisy IMO
00:51:462 (3) - ^ Doesn't fit IMO
00:56:737 (3) - ^ I can't hear it lol
01:06:956 (8) - ^ Added!
01:18:000 (4,5,6) - Seem can be small jump. Yeah I did that already xD
01:24:429 (4) - ^ Maybe... Not sure quite yet

[Insane]

00:19:649 (2) - Seems can stack 00:19:484 (1) , make this note have feel better. I don't quite see the point of stacking if they're not going to be visible due to teh AR anyway
00:28:550 (3) - Perhaps can stack 00:27:231 (6) . ^
00:44:704 (3) - Seems can stack 00:45:033 (1) , make this note have feel better. ^
00:51:297 (5,6) - I feel 00:51:297 (5,6,1) 's is not smooth,I suggest this 2 note use ctrl+g,flow can be good better. Done.
01:24:758 (6) - Perhaps can make small jump(strong beat),move (104|216)? It would ruin the jump xD

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Thanks!
mintong89
Hey

[Taiko Oni]

00:19:042 - I think you can add a note here, because you can hear a sound.
00:19:701 - ^
00:20:360 - ^

[Taiko Muzu]

00:02:808 (2,3) - k here, it sound more high pitch than (1).

orz it's already fine.
good luck!
Topic Starter
NoHitter
Fixed all.
aabc271
OK so, I finally have time to catch up this. Sorry for late ^^"
Anyway, let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[General]

For taiko diffs, disable letterbox. It makes basically no difference because of lack of breaks, but AiMod says so w

For all diffs, I'd suggest doing the following to fix the main beat ( Screenshot here ) :
00:04:927 : F6 -> Style -> Omit first bar line ( Because this is not at the position of main beat )
00:05:784 : New red line, but keep the first bar line
00:10:059 : Omit first bar line

This fixes the white line in taiko gameplay, as well as correcting the main beat caused by the 140->144->140 change :3

-----------------------

[ Taiko Oni]

00:54:399 (246~260) - This complex stream seems to be widening the diff spread quite a lot because of the misleading reverse-handed (251,255~260). I'd suggest sth like this (250, 254 -> d) which is easier to sightread :3

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:11:047 (19, 20) - o o ( So that (16~22) are all following the vocal pitch which makes this section more consistent imo )

00:19:454 (64) - Red note ? ( Since (64~67) sounds almost identical to (60~63), I think having same hitsounds here fit the entire pitch-oriented section better )

00:56:377 (263, 264) Change this to 1/4, and ooo ( I think it's better not to omit the background sound as it's quite significant )

01:03:300 (314~320) - ooooo o o ( Just imo dkkkk doesn't really fit nice to the music )

Overall nice job here. Hitsounds and patterns fit each other in general
Keep it up :3

-----------------------

[ Taiko Muzukashii]

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:06:855 (14, 15) - o o ( Because it seems (10~13) is following the vocal pitch, I'm doing the same here for consistency )

00:11:047 (20~22) - oo o ( Same as oni )
01:13:025 (278~280) - ^

00:15:663 (38) - Blue note ? ( To fit the vocal pitch at (33~38) )

00:53:739 (195) - Blue note ? ( So that (192~196) won't be so monotonous )

01:10:882 (269~271) - o o O ( To follow the vocal-oriented pattern at (264~268) )

01:27:696 (29~31) - Make 31 blue, and maybe delete (29~30) ? ( I really think ddd d d is quite monotonous here and I think having a k will make the hitsounding better )

Overall ok. Patterns seem quite nice

-----------------------

Find me after checking the above, then I'll taiko-icon this ~

Star and good luck ~ ;)
Topic Starter
NoHitter
Fixed all! Thanks!
aabc271
Some last recheck here. Sorry to bother you once again > <

Disable letterbox during breaks for taiko diffs, like this ? Done 3/20

Well, it seems that the bar lines of red lines are still messed up ? Remember, the white lines in taiko should follow the 4/4 signature o.o
00:04:094 : Don't omit bar line Done 3/20
00:04:927 : Omit this instead. Update 3/20
Please check, and confirm in testplay mode :3

Diff-specific things should be fine now ~
Poke me in-game when you've done
No need kds

----------------
Edit 3/21

Finally everything has been fixed, as confirmed in in-game chat :)

Take this

Good luck on ranking this :)
Topic Starter
NoHitter
Thanks! Finally :)
BeatofIke
The mapset looks fine, but the video offset is inconsistent. :P
EDIT: Bubbled!
Avena
Preview Point is unsnapped, causing it to sound a bit off and awkward.
Topic Starter
NoHitter

BeatofIke wrote:

The mapset looks fine, but the video offset is inconsistent. :P
EDIT: Bubbled!
Thank you so much! :D

Priti wrote:

Preview Point is unsnapped, causing it to sound a bit off and awkward.
It sounds fine in the web preview?

Edit: Oh you mean in-game. Let me check.
Ayesha Altugle
The preview time is unsnapped by 40 ms (current is 56337 which is supposed to be 56377)
CXu
#Fast

[General]
  1. Yeah that preview time is unsnapped. Also, it probably derps ingame because you're using a vbr .mp3 file.
  2. You can put the unicode name of the series in Source, and move what you have now to tags.
  3. For all diffs, end the spinner at 00:09:534 -
  4. Try moving the BG to 50 for the Taiko diffs, so Teru's eyes aren't partially covered by that black bar.
[Insane]
  1. 00:02:380 (1) - Whistle on head. Consitent with Normal and Hard.
  2. 00:13:355 (7) - Are you following vocals for NC? Just feels natural to have a NC here for me, indicating the start of that quiet singing.
  3. 00:21:020 (3) - Well, the drums go at 00:20:855 -. Anyhow, if anything, this note should have a normal-hitnormal imo.
  4. 00:48:300 (3,4) - Think you could make a slight jump here? Since the pitch is increasing and you increased the spacing at 00:48:135 (2,3) - .
  5. 00:55:305 (11,13) - normal sampleset? Increasing the amount of normals in the stream from white to white-red to white-red-blue every beat.
  6. 00:59:838 (3) - Normal sampleset on head.
[Hard]
  1. 00:32:641 (4) - Stack on 00:32:970 (5) - instead? A bit easier to read because you use a lot of 1/2's before.
  2. 00:58:355 - Add a note? You begin the kiai with a bunch of 1/2's, so having so many break in it kind of kills the momentum for me.
  3. 00:59:838 (3) - Same as Insane I guess.
  4. 01:26:047 (1) - Normal sampleset.
[Normal]
  1. 00:10:059 (1) - Might want to move this closer to the center, as the recovery time is pretty low.
  2. 00:39:399 (3) - Spacing.
  3. 00:46:322 (1,2) - I'd put the clap on (2) head instead of (1) tail.
  4. 00:49:124 - Add a note?
  5. 00:55:882 (1) - Same as before, move it closer to the center.
  6. 00:59:838 (2) - Same as Insane.
  7. 01:09:069 (4,5) - Imo following the vocals works better. Consider having (5) first, then (4).
  8. 01:10:553 (2) - Normal sampleset on start and repeat. Consistent with other diffs.
  9. 01:22:586 (5,6) - Same as before, I'd say following vocals works better since you're generally followng them for this part. Have the (6) repeatslider first, then (5) later.
[Easy]
  1. 00:02:808 (1,2,3,1,2,3) - Since it's a simpler rhyhm, maybe have the whistles on 00:02:808 (1) - head, 00:04:927 (3) - head+tail and 00:06:641 (2) - , and remove the whistle from 00:07:069 (3) - tail?
  2. 00:20:937 (4) - Replace this with a slider from 00:20:772 - to 00:20:937 - ?
  3. 00:37:421 (2) - Imo, begin the slider at 00:37:586 -, as that's a stronger beat than 00:37:421 - .
  4. 00:45:003 (1) - Might want to move this a bit closer to the center. It's currently 1.3x from the center.
  5. 00:59:838 (2) - Same as Insane.
  6. 01:07:750 (1) - Normal additions. Consistent with other diffs.
Just some suggestions. Poke me.
Topic Starter
NoHitter

CXu wrote:

[Easy]
  1. 00:20:937 (4) - Replace this with a slider from 00:20:772 - to 00:20:937 - ? I find a 1/2 slider in Easy to be confusing. (it's also ugly short xD)
  2. 00:45:003 (1) - Might want to move this a bit closer to the center. It's currently 1.3x from the center.Not quite sure what you meant here.
Just some suggestions. Poke me.
Fixed all except the ones above.
Ayesha Altugle
I find the AR in Insane is better with AR 8 but still it's ok
CXu
[Normal]
00:59:838 (2) - Normal sampleset.

[Easy]
00:45:003 (1) - Just saying that if it were a note at the center of the playfield instead of a spinner, the spacing would be 1.3x :p Anyhow, just thought moving it a bit closer to the middle would be nice.


That's it really.
show more
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