Correct.thelewa wrote:
but this is based on tpMelt3dCheeze wrote:
DT is pretty stupidly weighed, but I guess that's fine as it's one of the harsher mods. Maybe reduce the amount on DT just a tad bit while bumping a tad bit up on HD HR since HR is a bitch.
tp doesn't have weighting on mods like DT and HR because those are mods that change the map and the difficulty settings in themselves
I'd assume that all that's done is that the mod changed map is run through the difficulty calculator again, meaning that how much more pp DT and HR will give is based entirely on the map
Tom can correct me on this I have no idea if I've got this right
Pfft, what you call "very little" might be quite a lot for others. It's heavily based off OD, so having the same accuracy with HR as with nomod will also give a lot more pp. But yeah, the closer you get to 100%, the more points you get. Just look at it this way:thelewa wrote:
anything under 99% on HR gives very little accuracy points on osu!tp so yyyyepRaneFire wrote:
What is a low accuracy HR? Anything under 99%?
Comparing here, you'd have to practically SS od10 to get any decent amount of pp on maps which can be commonly SS'd nomod.
but instead of getting under 99% accuracy on HR you could just, you know, git gud?
A 98% score has twice as many 100s/50s as a 99% score. The 99% score should therefore give a lot more points.