Well, imo it should count, but sucks for the HD+HR players i guess..
The rank which has a higher score will count, that is the one which will end up marked as your best in the ingame scoreboard.dukambe wrote:
Rank on user profile not the same as rank on performance page/country page, which i guess is because of some hidden players. (Example: dragonhuman #8 and #4 country on profile, #6 on performance and #2 on country page)
Also what happens if i get a higher performance on a song where i already had a ranking. Just for example if i have HD+HR on Remote Control and then DT fc it, would the DT fc count?
Silynn had a feature request for wiping scores intentionally, so that you could outrank yourself with better mods. I think score is still a really deprecated metric and shouldn't really be favored in situations outside of tournament play. It could make ppv2 a little more accurate if you chose to rank scores that wayTom94 wrote:
The rank which has a higher score will count, that is the one which will end up marked as your best in the ingame scoreboard.dukambe wrote:
Rank on user profile not the same as rank on performance page/country page, which i guess is because of some hidden players. (Example: dragonhuman #8 and #4 country on profile, #6 on performance and #2 on country page)
Also what happens if i get a higher performance on a song where i already had a ranking. Just for example if i have HD+HR on Remote Control and then DT fc it, would the DT fc count?
Thats entirely what HD is for. HR not enough to surpass HD plays? Use HDHR. DT not enough to surpass HDHR? Use DTHD.dukambe wrote:
Well, imo it should count, but sucks for the HD+HR players i guess..
That was just an extreme example, i guess it makes more sense if for example i have a normal FC on a song and then DT fc with slider break or 1 miss which is worth alot more in PP but less in score. So isn't that weird that the "better" performance score isn't counted because the "worse" score is worth more? Would make more sense to just use one ranking (PP) for everything.Soarezi wrote:
i doubt any of the current hd hr players on remote control could dt fc it anywaysdukambe wrote:
Well, imo it should count, but sucks for the HD+HR players i guess..
I agree to everything you've said. Also, I believe the actual rank of a score should be considered as well. This would indirectly increase the value of mods like FL and getting good accuracy on maps with complicated patterns.Kert wrote:
SPOILERhttp://osu.ppy.sh/b/269963?m=0 - random DT gives more points than
http://osu.ppy.sh/b/96095?m=0 with HR
http://osu.ppy.sh/b/49067?m=0 gives way too much points, cosnsidering it's a lot easier than any of the above
In general I feel that DT gives qute a lot more than it should and HR on really small circles isn't as rewarding
And also FL?
FL is not favoured at all?
http://osu.ppy.sh/s/18156 - this must be one of my top plays, yet it's nowhere close
(my assumption is results are ordered almost in the same way as in tp)
FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.Kert wrote:
http://osu.ppy.sh/b/269963?m=0 - random DT gives more points than
http://osu.ppy.sh/b/96095?m=0 with HR
http://osu.ppy.sh/b/49067?m=0 gives way too much points, cosnsidering it's a lot easier than any of the above
In general I feel that DT gives qute a lot more than it should and HR on really small circles isn't as rewarding
And also FL?
FL is not favoured at all?
http://osu.ppy.sh/s/18156 - this must be one of my top plays, yet it's nowhere close
(my assumption is results are ordered almost in the same way as in tp)
This has been considered, but there are just too many cases where the scoring system fails in my opinion. Even having a small contribution could be fatal for some scores. As I said earlier, I am already thinking about way to increase the vallue of FlashLight without making it "overpowered" on harder maps. Pattern difficulty is not yet implemented but definitely planned.Ziggo wrote:
I agree to everything you've said. Also, I believe the actual rank of a score should be considered as well. This would indirectly increase the value of mods like FL and getting good accuracy on maps with complicated patterns.
Your 10 best scores are listed in your profile in the "Top Ranks" tab.Minihanky wrote:
I would appreciate it, if we can have access to the list where our songs who counts in the pp system are listedSo we can better our accuracy or our score on that maps
I wonder, would it be possible to add a score's pp value to the client? So we could see the pp contribution to every score in-game?Tom94 wrote:
Your 10 best scores are listed in your profile in the "Top Ranks" tab.
Tom94 wrote:
Your 10 best scores are listed in your profile in the "Top Ranks" tab.Minihanky wrote:
I would appreciate it, if we can have access to the list where our songs who counts in the pp system are listedSo we can better our accuracy or our score on that maps
It is being considered. Can't say more yet, though.XGeneral2000 wrote:
I wonder, would it be possible to add a score's pp value to the client? So we could see the pp contribution to every score in-game?Tom94 wrote:
Your 10 best scores are listed in your profile in the "Top Ranks" tab.
I've spent more than a few hundred tries (not all at once of course) to FC that HR map, but managed to do DT in around 15Tom94 wrote:
As for the HR rank vs your DT rank. I believe they are both very good and will keep tweaking the difficulty algorithm. It's hard to calll one of them both better than the other with good reasoning.
And is there any way to integrate this with the client for beatmaps existing/already downloaded? So we can sort by difficulty in song select and it would be accurate?YayMii wrote:
Just a question: will the new PP difficulty algorithm be replacing the current in-game star difficulty rating in the future?
but if u get less accuracy than before ur rank goes upPurple wrote:
Only if you beat your old scoredukambe wrote:
Rank on user profile not the same as rank on performance page/country page, which i guess is because of some hidden players. (Example: dragonhuman #8 and #4 country on profile, #6 on performance and #2 on country page)
Also what happens if i get a higher performance on a song where i already had a ranking. Just for example if i have HD+HR on Remote Control and then DT fc it, would the DT fc count?
What osu!tp has been doing is not working that easily here, since the processor has to deal with far more than 100times as many scores. A per-score pp display is being considered, ingame and in the web. I'll probably propose an ingame difficulty display, incorporating mods, at some point as well when I have time.ohyou wrote:
Will there be an update to the current ingame or website UI in order to integrate the PP metrics?
What i mean is:
- A number before the map's title in the "Best Performance" section that shows how much pp you got from a play;
- An expansion to the "Best Performance" section (10 plays isn't that much);
- A way to see the "difficulty line" regarding to one or the other mod (i.e. to see how "hard" the song is if i play it with DT);
- A way to see how much pp you got from a particular play in game;
- A way to "sort" records by pp (like you can do it now - by country or by particular mod);
Basically most of the things the osu!tp has now.
Sorry for my english in advance.
TAG4 maps will be fixed as soon as per-hitobject data is available. Before that there is not much I can do due to the extreme difficulty spikes.Kert wrote:
I've spent more than a few hundred tries (not all at once of course) to FC that HR map, but managed to do DT in around 15Tom94 wrote:
As for the HR rank vs your DT rank. I believe they are both very good and will keep tweaking the difficulty algorithm. It's hard to calll one of them both better than the other with good reasoning.
I really believe it's because of very small circles which makes you miss a lot more often (it's CS6 with HR)
Ah, btw I forgot mentioning TAG maps
It's probably hard to take them into a count, but I'd like to see this tweaked too
That's exactly what I meant. The new difficulty algorithm rating isRaneFire wrote:
And is there any way to integrate this with the client for beatmaps existing/already downloaded? So we can sort by difficulty in song select and it would be accurate?YayMii wrote:
Just a question: will the new PP difficulty algorithm be replacing the current in-game star difficulty rating in the future?
Or is that what you meant?
R e d wrote:
ItHR still have a over value?
Lets have Thelewa for example: He is really good Hr Hd but he don't have so much speed and DT accuracy as SnowWhite, Dungeon or DragonHuman.
I Respect Thelewa. But still think he don't deserve 3#
I don't think it is possible since I don't think there is enough information stored to retrieve that value exactly.Salvage wrote:
What about considering accuracy with unstable rate? Or is it that hard to calculate on every map played?.
The score rank you get on a map does not matter at all for the new pp. Only your performance together with the beatmap difficulty counts. Maybe the map was really hard? I've seen a C in jesus1412's best performance list and it was a crazy hard DT score, about as hard as FCing mendes with DoubleTime. I'll take a look what's happening with your scores, though.Wojowu wrote:
I think this is a lot more fair than old pp system. One thing I wanted to say is that some scores are overestimated: my score on this map: http://osu.ppy.sh/b/338594&m=0 is 300 combo (with over 800 full combo) and 84,44% acc. Because it's fresh map I have #84, and probably for that reason it landed in my Top Ranks. I wouldn't consider this a good score, so I wonder why it's so high performance.
Also, because of that single score, my overall acc fell from 95,51% to 95,15%, which isn't cool :/
thelewa only makes us believe he'd be slow. He 99.5%ed Chipscape! That's not slow. His top scores might not be the fastest, but they are an amazing combination of speed, aim and acc. That being said it doesn't mean, that you are wrong. I am just mentioning it.R e d wrote:
ItHR still have a over value?
Lets have Thelewa for example: He is really good Hr Hd but he don't have so much speed and DT accuracy as SnowWhite, Dungeon or DragonHuman.
I Respect Thelewa. But still think he don't deserve 3#
Score improvements won't always benefit your pp. On a map which is really hard to DT beating your DT score with HR might actually reduce your pp. This is currently a limitation I wish there wouldn't be, but it exists.UE95 wrote:
Will my pp benefit in any shape or form if I keep improving my previous scores? Also, does it have to be a drastic improvement? I'm really sorry if these are dumb questions, I'm just a bit overwhelmed by this new system :/
Something similar to unstable rate is used. OD does play a huge role. We are already considering, to update the accuracy displayed in the player profiles to a more sensible measure, while maybe keeping the old value in parantheses.Salvage wrote:
What about calculating accuracy with unstable rate? Or is it that hard to calculate on every map played?.
You are correct. I wish this limitation wouldn't exist, but there is no possibility of changing it for the moment.MosaicII wrote:
DT is better for pp, as FL. If i haв highscore with DT, but i've broken my old DT-record with FL, my old reord must be deleted from base and i lose pp, isn't it?
For exampe, WoobWoofWolf has his the best record for "Saiya - Remote Control" beatmap now. He has 5 misses, but he used DT+HD mode. But SnowWhite played this map without DT, with HD+HR, have FC, but doesn't have this map for Best Perfomance. If WoobWoofWolf plays now map without mods and break his own records, he loses old records and loses pp.
So, best score for beatmap is not best pp. It is better to use DT and don't play other mods without DT. Is it wrong?
Full Tablet wrote:
I don't think it is possible since I don't think there is enough information stored to retrieve that value exactly.Salvage wrote:
What about considering accuracy with unstable rate? Or is it that hard to calculate on every map played?.
It can be estimated though, as long as you ignore sliders (since sliders can potentially increase UR without reducing accuracy, since they don't need to be hit accurately).
Sliders and spinners already are ignored for the part of the calculation that is responsible for accuracy. But yeah, in the end it only is an approximation of unstable rate due to per-hitobject data not being available.Full Tablet wrote:
I don't think it is possible since I don't think there is enough information stored to retrieve that value exactly.Salvage wrote:
What about considering accuracy with unstable rate? Or is it that hard to calculate on every map played?.
It can be estimated though, as long as you ignore sliders (since sliders can potentially increase UR without reducing accuracy, since they don't need to be hit accurately).
The old ppv1 system had the same issue. A solution would be storing "best performances" separately from "best scores", but the problem is that would be expensive in term of server resources; and if the system has time degradation of scores, it wouldn't solve the problem in all cases (depending in how the degradation is implemented)MosaicII wrote:
DT is better for pp, as FL. If i haв highscore with DT, but i've broken my old DT-record with FL, my old reord must be deleted from base and i lose pp, isn't it?
For exampe, WoobWoofWolf has his the best record for "Saiya - Remote Control" beatmap now. He has 5 misses, but he used DT+HD mode. But SnowWhite played this map without DT, with HD+HR, have FC, but doesn't have this map for Best Perfomance. If WoobWoofWolf plays now map without mods and break his own records, he loses old records and loses pp.
So, best score for beatmap is not best pp. It is better to use DT and don't play other mods without DT. Is it wrong?
That sure sounds like a nice idea, considering all the maps already have a difficulty rating calculated by the system.kreph wrote:
Not sure if this belongs here but I'll ask anyway.
Are there plans on fixing the star star sytem by replacing it with the beatmap difficulty level?
All scores being used means that it doesn't have the limitation that tp had where it could only access top 50 score data. PPv2 has access to ranks beyond top 50 which is why they say all scores are used.Izzypookins wrote:
I'm not sure if I'm understand the "all scores are used" thing, but tell me if I'm right with this example:
Score 1: 10,000,000 score, played on normal, FC 100%.
Score 2: 3,000,000 score, played on DT/HD, had 1 miss. 99%.
My best score would show up as Score 1, but my best "performance" would probably be from Score 2, so the PP I get from Score 2 would count for my PP ranking?
If both scores are on the same map, then the higher score value gets used, even if the other would give more pp. As I mentioned earlier we can not work around this at the moment.Izzypookins wrote:
I'm not sure if I'm understand the "all scores are used" thing, but tell me if I'm right with this example:
Score 1: 10,000,000 score, played on normal, FC 100%.
Score 2: 3,000,000 score, played on DT/HD, had 1 miss. 99%.
My best score would show up as Score 1, but my best "performance" would probably be from Score 2, so the PP I get from Score 2 would count for my PP ranking?
Got it! Thanks!Tom94 wrote:
If both scores are on the same map, then the higher score value gets used, even if the other would give more pp. As I mentioned earlier we can not work around this at the moment.Izzypookins wrote:
I'm not sure if I'm understand the "all scores are used" thing, but tell me if I'm right with this example:
Score 1: 10,000,000 score, played on normal, FC 100%.
Score 2: 3,000,000 score, played on DT/HD, had 1 miss. 99%.
My best score would show up as Score 1, but my best "performance" would probably be from Score 2, so the PP I get from Score 2 would count for my PP ranking?
If those 2 scores are on different maps, then how much pp you will get highly depends on how hard the maps are.
I can't give definite answers for any mod. All I can say is that it depends a lot on the map. The new system does not just multiply the value of map when adding mods, it calculates a whole new difficulty with the mods. For example, if you're playing a map with DoubleTime, then the algorithm will calculate a new difficulty value of the map, considering it to be 1.5x as fast. With HardRock it considers the circles smaller and the OD higher. Hidden gives a bonus to the aiming-aspect of the map, so it has a greater effect on maps which are harder to aim.UE95 wrote:
Hey there thank you so much for replying. One last question, you did mention Dt and HR in your example. How well would Hidden fare against those two and against scores without mods?
Not like I want to keep it a secret. I just don't want to type a few paragraphs now and in the wiki later on. Call it laziness.UE95 wrote:
Haha no worries man, I respect the secrecy. Your answer cleared my doubts either way, thank you! Once the full criteria is updated on the wiki I'll know more. GL with the new system ^^
The bad scores you got while playing MP shouldn't affect your ranking much.FishHook wrote:
The concern I'm trying to get at is for those who really only play multiplayer now and its effects compared to those who really only play singleplayer and have the ability to always ESC->Retry to their heart's content. I do not find the excuse of 'then auto fail the map if you don't want your score tallied' since it undermines the purpose of multiplayer to those who may have thought that while reading this.
Everyone who used to rank up by tricking the system are getting wrecked quite hard now huehueYuzuru wrote:
9k ---> 27k , guess that's because me too mach farm back then :'(
...except me!GoldenWolf wrote:
Everyone who used to rank up by tricking the system are getting wrecked quite hard now huehue
Liiraye wrote:
R e d wrote:
ItHR still have a over value?
Lets have Thelewa for example: He is really good Hr Hd but he don't have so much speed and DT accuracy as SnowWhite, Dungeon or DragonHuman.
I Respect Thelewa. But still think he don't deserve 3#
It depends a lot really. Some maps that are practically impossible to aim propely that only a handful of players can hdhr deserves pp as well. Don't you agree?
Speed isn't everything you know!
Don't forget to count the fact that inactive players were purged from the rankings.Nakage wrote:
The proof being I've already climbed 4k ranks since I've logged in.
Right :3 the purge made me climb 2300 ranks, so I still went from 9.3k to 7.5k, still decent imo.Syclasm wrote:
Don't forget to count the fact that inactive players were purged from the rankings.
watLayne wrote:
I lofe the chnge in thisbmpe ok vry god.
thx u
shh at least you're higher than meAlmost wrote:
If ppv2 is using the same difficulty calculations on maps as tp, why is it that my highest and 3rd highest tp maps don't make my best performance even though everything below did?
It's actually quite nice that easier ranks don't get counted as heavily. Sometimes when I'm tired of playing hard maps over and over I take a "break" where I try getting a top 50 on easier maps. It's a good way to relax a bit if your hands hurt or if you're tired but if you still want to play, but in the old system that'd make your rank go up increasingly. Now I can do the same thing without having to worry about having a "farmed" rank.GoldenWolf wrote:
Everyone who used to rank up by tricking the system are getting wrecked quite hard now huehue
We both know I'm worse though[AirCoN] wrote:
shh at least you're higher than meAlmost wrote:
If ppv2 is using the same difficulty calculations on maps as tp, why is it that my highest and 3rd highest tp maps don't make my best performance even though everything below did?
my second highest ppv2 score gave me gave me 0tp.
Considering that some of my top performances are scores i got with less than 3x100 and 1 miss, it has totally made me lose all motivation to replay those maps for fear of losing pp lol.Syclasm wrote:
. Counting all ranks in the system instead of top 1000/800 or 500 makes it a lot more motivating to try and beat your older scores.