Yeah and many don't even bother to make an [Easy]Raging Bull wrote:
Not to mention that many rhythm music/TV sizes are having quite a good amount of GD since they also don't want to map a full mapset.
Yeah and many don't even bother to make an [Easy]Raging Bull wrote:
Not to mention that many rhythm music/TV sizes are having quite a good amount of GD since they also don't want to map a full mapset.
I don't believe it was ever explicitly mentioned in the rules. Believe me, I've tried to get it in there; I have a mapset that's been waiting for almost three years for the day to come. Unfortunately, all my posts on the matter either fell into a black hole or got nothing back but vague non-answers so I basically quit trying.Garven wrote:
I'm still thinking the spirit of the rule is to make sure that more map sets have a spread that is more accessible to all ranges of players, along with bringing the Approval category back to it's original intent - to highlight special/gimmicky maps that otherwise don't fit the standard mold - not just a single Difficulty for a song. After a quick glace at the ranking criteria, it seems the only mention about the approval category is the length - did the gimmick inclusion change on me while I wasn't looking?
That would be something for another topic allowing not so long low diffsWishy wrote:
I think what you propose is good yet it doesn't really solve anything since the same thing happening now with 5 minutes map will happen with 4 minutes maps, and the argument is gonna be exactly the same, 4 min long easy = epicly boring pointlessly long map.
http://osu.ppy.sh/s/95563Laurier wrote:
mapping(E N H I )/modding of 6 min is easy.
Right now the discussion is explicitly about Marathon... also like it or not, Approval and Marathon under current rules for it are pretty much the same. As mentioned that is for a different topic though.Loli Cjj wrote:
http://osu.ppy.sh/s/95563Laurier wrote:
mapping(E N H I )/modding of 6 min is easy.
Anyway
Are we talking about marathon length requirement or approval?
If both are same then this thing is getting hopeless time by time.
As what I believe is Approval =/= Marathon
That's why unranked maps are the best, well they always were but now it is more noticeable.HanzeR wrote:
If you want to see how badly the current approval rules are hurting mapping in osu, just take a look at the top maps from the best of 2012 voting
https://osu.ppy.sh/wiki/History_of_osu!/Best_of_2012
Half (5/10) of the maps in the top 10 of 2012 were approval sets, yet none would have been ranked under the current approval rules. Even going in to 2014 they remain some of the most memorable and influential maps in osu! history.
Other fun fact: In 2013 there were more beatmaps submitted to the BSS than the previous 5 years of osu! combined, yet in 2012 there were about twice as many osu!standard maps ranked under the approved category than there were in 2013.
I always wanted to do that with my first map.Soaprman wrote:
Ah, the glory days when lowering the tick rate to fall from approval into ranked was common enough that a mention was actually written into the ranking criteria not to do it.
For applying this, these Hards should be Singletappable with a regular mouse; otherwise, a Normal diff must be provided. Because the most of us aim entertainment and fun, not (necessarily) challenge and lustful proudness on human strength.neonat wrote:
A Hard or above difficult mapset for songs above 4mins? Making a difficulty so simple for long songs might not be too entertaining, but if there are a few difficulties, starting from Hard, I think it might be better.
we can simply made guidelines/rules against that.Garven wrote:
it led to bad design decisions because of the score requirements to avoid making a hybrid approval/rank set.
what o_oAlarido wrote:
For applying this, these Hards should be Singletappable with a regular mouse; otherwise, a Normal diff must be provided.
We're using draining time here, right?lolcubes wrote:
To be honest, we could just make a compromise.
For example:
Below 4 minutes, you need a full set (includes Easy though).
Between 4 and 5 minutes, Easy is not required, but a normal is.
Above 5 minutes only Hard and Insane are required (or a Hard and another difficulty which goes either way), because playing normals for 5 minutes is not challenging for almost anyone. It gets tedious (same with Easy for 4+ mins).
Above 6 minutes, we leave it as it is.
This way we still go towards somewhere and it's not too sudden.
Ah, I remember that! That was when I was just a newbie. I was also there for the hilarious day of 1.18x Flashlight.Kodora wrote:
http://osu.ppy.sh/forum/t/4936
Just leaving it here. Actual reason why approval category exist.
Fully agree as a minimum required for Ranking since people ask me for map the Hard GD for +5 min songs (:lolcubes wrote:
To be honest, we could just make a compromise.
For example:
Below 4 minutes, you need a full set (includes Easy though).
Between 4 and 5 minutes, Easy is not required, but a normal is.
Above 5 minutes only Hard and Insane are required (or a Hard and another difficulty which goes either way), because playing normals for 5 minutes is not challenging for almost anyone. It gets tedious (same with Easy for 4+ mins).
Above 6 minutes, we leave it as it is.
This way we still go towards somewhere and it's not too sudden.
I agree on this too, as we'll be able to see better spreads in <4 min song, so yeah.Blue Dragon wrote:
We're using draining time here, right?lolcubes wrote:
To be honest, we could just make a compromise.
For example:
Below 4 minutes, you need a full set (includes Easy though).
Between 4 and 5 minutes, Easy is not required, but a normal is.
Above 5 minutes only Hard and Insane are required (or a Hard and another difficulty which goes either way), because playing normals for 5 minutes is not challenging for almost anyone. It gets tedious (same with Easy for 4+ mins).
Above 6 minutes, we leave it as it is.
This way we still go towards somewhere and it's not too sudden.
In that case, I agree completely with this.
It's not currently. But my version of the rule would change that. The reason is people actually map easier normals as much as possible which creates a gap between a normal and a hard which is hard to close in. I'd call it "cheesing the difficulty" just to make the mapset rankable.Tidek wrote:
I thought that easy isnt necessary when normal has around 3,0 star difficulty, lol.
I'm completely okay with this actuallylolcubes wrote:
To be honest, we could just make a compromise.
For example:
Below 4 minutes, you need a full set (includes Easy though).
Between 4 and 5 minutes, Easy is not required, but a normal is.
Above 5 minutes only Hard and Insane are required (or a Hard and another difficulty which goes either way), because playing normals for 5 minutes is not challenging for almost anyone. It gets tedious (same with Easy for 4+ mins).
Above 6 minutes, we leave it as it is.
This way we still go towards somewhere and it's not too sudden.
I agree totally ♡Mr Color wrote:
Good idea. We need to make sure the Hard is sensibly easier than the other difficulty, though.
AKA not have a big jump every 2 notes throughout the entire fucking map for no fucking reason.Mr Color wrote:
Good idea. We need to make sure the Hard is sensibly easier than the other difficulty, though.