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Nekomata Gekidan - Caral no Tsuki

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Graphite Edge
Hi from Unlimited Queue Works

My NM as requested :3

* Should be fixed
* Suggestion only
* General Comment

[Beginner]
*Skipped, didnt found anything to mod, diff looks fine to me.

[Standard]
*01:34:485 (1,2,3) - Delete triplet
*01:34:484 - Add a slider, slider ends here 01:34:596 - and also add a reverse to 01:34:707 - then move the slider to 240;36
*01:35:151 (5) - Stack with 01:33:818 (3) - the start of this slider.

[theramdans's Hyper]
Looks well done too, just simmetrical stuff and detail suggestions:
*01:13:152 (4) - Move to 281;227
*01:13:263 (5) - ^ 295;212
*01:13:374 (1) - No NC
*01:27:374 (4) - Move to 260;140
*01:27:485 (5) - ^ 284;164
*01:27:596 (1) - No NC

[kapursirih's Another]
*00:23:929 (3) - Move to 156;72
*00:24:040 (4) - ^ 132;64
*00:28:373 (3) - ^ 176;52
*00:28:484 (4) - ^ 192;36
*00:30:929 (2,3,4) - Add more spacing, try this: *00:31:373 (5,6,7) - ^
*00:36:707 (1) - Stack with 00:35:818 (1) -
*00:37:596 (1) - ^
*00:53:151 (8) - Delete and extend the stream to 00:53:373 -
*01:07:151 (1,2,3,4,5,6) - Same as 00:30:929 (2,3,4,5,6,7) -
*01:12:373 (4) - Move to 156;196
*01:12:484 (5) - ^ 140;184

[LC's EX]
*Looks fine to me, i found nothing to mod here.

GL!
Topic Starter
Shiranai
Setsurei's Mod

Setsurei wrote:


majority I mod just the positions because I'm too noob to mod lalala
and feel free to ignore these minor placements, because usually I mod for "perfect blanket" stuffs

[Beginner]
00:14:707 (1) - x 384 y 32, center point x 384 y 128, tail point x 300 y 174 < a perfect blanket
00:16:485 (3) - center point x 224 y 120, tail point x 228 y 232 < perfect blanket 00:14:707 (1) - tail
00:20:040 (1) - x 336 y 72, center point x 252 y 24, tail point x 172 y 80
^ better make it more curve so it will be symmetrical with 00:21:818 (3) -
00:21:818 (3) - x 172 y 160, center point x 272 y 212, tail point x 340 y 160
01:10:707 (3) - center point x 116 y 272
01:34:707 (1) - x 324 y 8, center point x 424 y 52, tail point x 444 y 140 < blanket 01:33:374 (2) -
01:36:040 (2) - x 384 y 188
01:36:485 (3) - copy paste 01:34:707 (1) - so it will look tidy, and flip horizontal + rotate 90º CCW, move to x 320 y 236
^ blanket with the next slider

[Standard]
00:36:040 (2) - center point x 280 y 64, tail point x 316 y 0
00:37:818 (2) - x 124 y 112, center point x 96 y 184, tail point x 124 y 240
00:42:262 (2) - tail point x 304 y 164 x
00:43:151 (3) - x 192 y 152, center point x 284 y 48, tail point x 432 y 44 < blanket 00:42:262 (2) - x
00:45:373 (1,2) - x 128 y 216 x
00:45:373 (1) - center point x 192 y 240, tail point x 264 y 208 x
00:56:040 (3) - DS 0.6? oh well.. x 464 y 284, center point x 416 y 240, tail point x 424 y 164 < blanket 00:55:595 (2) - x
01:03:151 (3) - x 304 y 192, center point x 380 y 192, tail point x 420 y 144 < blanket 01:02:706 (2) -
01:20:930 (3) - move to x 116 y 316
01:32:261 (4) - x 292 y 224
01:32:373 (5) - x 292 y 208
01:32:484 (6) - x 292 y 192, center point x 228 y 164, tail point x 166 y 195 < blanket 01:31:817 (3) - tail
01:33:818 (3) - center point x 284 y 100, tail point x 284 y 24
01:40:041 (3) - x 188 y 120, center point x 232 y 156, tail point x 236 y 248 < blanket 01:39:596 (2) -
01:41:374 (4) - x 104 y 96, center point x 144 y 44, tail point x 228 y 44 < blanket 01:40:041 (3) - head
01:42:707 (2) - tail point x 392 y 228
01:44:929 (1) - center point x 256 y 296, tail point x 252 y 384
01:46:707 (4) - x 238 y 196
01:48:041 (5) - x 360 y 116
01:48:929 (1) - tail point x 120 y 100

Applied all except *red*

I think that's all, good luck for ranked Mako Thanks for modding :)

Graph1te Edge's Mod

Graph1te Edge wrote:

Hi from Unlimited Queue Works

My NM as requested :3

* Should be fixed
* Suggestion only
* General Comment

[Beginner]
*Skipped, didnt found anything to mod, diff looks fine to me. :)

[Standard]
*01:34:485 (1,2,3) - Delete triplet I guess no, I follow the flute rhythm instead
*01:34:484 - Add a slider, slider ends here 01:34:596 - and also add a reverse to 01:34:707 - then move the slider to 240;36 I better put triplet there
*01:35:151 (5) - Stack with 01:33:818 (3) - the start of this slider. Sorry I don't really get it this one :(

GL! Thanks for modding :)
--
I'll tell the others :)
AruOtta
Hi =D

From your modding queue (M4M)

[Easy]
00:30:262 (3) - This circle is better at x:312 y:172
00:56:929 (4) - Maybe you can place this circle at x:256 y:232 (for don't break the distance snap with 00:57:374 (1) )
00:59:596 (2,3) - Here interchange the circles
01:19:151 (4,5) - The circle over the slider is too hard for a beginner =/

[Standart]
00:52:929 (3) - This circle is better at x:256 y:144

That's it =3
Hollow Wings
m4m www
General
audio bit rate is larger than 192kbps, pls change the mp3 file and take care of ur timing after it
LC's EX
all good, except:
01:31:151 (1,1,1,1) - omg what's this? i can't even catch the rhythm here. i prefer another pattern just like the one in standard diff. but if u insist this one, i suggest u low down these repeating sliders' volume except their heads, feeling better to play imo
kapursirih's Another
00:04:262 (2,3) - blanket
00:23:596 (2,3,4,5,6,7,8,9,10) - arrange streams' ds, and others as well.
00:55:596 (3) - reverse
01:16:262 (6,7) - ^
01:16:707 (1) - ^

...
theramdans's Hyper
00:15:152 (3,4) - blanket
00:20:708 (2,3) - ^
00:40:930 (2,1) - ^
00:43:152 (2,3) - ^
00:49:819 (4,1) - ^
and more and more
01:06:262 (3) - reverse
01:44:485 (4,5,6) - hmm, don't think this is a good shape, maybe change a pattern

...
Standard
lots of part didn't blanket well, not a serious problem thou
others r just fine
Beginner
00:21:818 (3) - reverse
01:47:151 (3) - ^
00:33:818 (1,2,3) - idk if ds can be changed in easy diff...
00:53:818 (1,2,3,4,1) - ^, it's better not imo
and more ^
01:15:151 (4) - bent this?

hmm... not quite a easy diff 0.0
nekomata again lol
good luck
Topic Starter
Shiranai

Kenterz9 wrote:

Hi =D

From your modding queue (M4M)

[Easy]
00:30:262 (3) - This circle is better at x:312 y:172 Ok
00:56:929 (4) - Maybe you can place this circle at x:256 y:232 (for don't break the distance snap with 00:57:374 (1) ) Fixed, thanks for reminding
00:59:596 (2,3) - Here interchange the circles Fixed, thanks for reminding
01:19:151 (4,5) - The circle over the slider is too hard for a beginner =/ I guess no, unless the next slider border not seen

[Standart]
00:52:929 (3) - This circle is better at x:256 y:144 I keep it that way

That's it =3
Thanks for modding :)

Hollow Wings wrote:

m4m www
[General]audio bit rate is larger than 192kbps, pls change the mp3 file and take care of ur timing after it Yeah I know, but I can't find or lower the bitrate myself :( I hope someone will help to fix it
[Standard]lots of part didn't blanket well, not a serious problem thou
others r just fine :)
[Beginner]00:21:818 (3) - reverse I don't get it
01:47:151 (3) - ^ I don't get it
00:33:818 (1,2,3) - idk if ds can be changed in easy diff... Well, it's still readable though
00:53:818 (1,2,3,4,1) - ^, it's better not imo Fixed, thanks for reminding
and more ^ Fixed, thanks for reminding
01:15:151 (4) - bent this? No

hmm... not quite a easy diff 0.0
nekomata again lol
good luck
Thanks for modding :)
Hollow Wings

Hollow Wings wrote:

m4m www
[General]audio bit rate is larger than 192kbps, pls change the mp3 file and take care of ur timing after it Yeah I know, but I can't find or lower the bitrate myself :( I hope someone will help to fix it u need a audio software to low down the audio bit rate, just like audition or something. and when u change the mp3, u must redo the timing work, coz the mp3 file's offset can't be unchanged. maybe u can find some timer help u, or it's impossible to get ranked, be serious on this! D:
[Standard]lots of part didn't blanket well, not a serious problem thou
others r just fine :)
[Beginner]00:21:818 (3) - reverse I don't get it reverse = ctrl+g
01:47:151 (3) - ^ I don't get it
Susilo Sakata
if bitrate is too high maybe i can convert to 128 with my foobar, if u like, i will try to convert it
Topic Starter
Shiranai

kapursirih wrote:

if bitrate is too high maybe i can convert to 128 with my foobar, if u like, i will try to convert it
Go ahead~
I'll apreciate it :)
Susilo Sakata
here, mp3 file
my puush still error cannot upload file -__-
Nazalion
Kapursirih Another

00:02:262 - jadiin kaya gini
01:08:262 - di mundurin 01:08:040
01:23:596 - buat slider ampe 01:23:707
01:36:707 - giniin
01:47:151 (2) - ganti whistle aja

udah sekian hehe ;)
Saturnalize

Setsurei wrote:

[LC's EX]
delete this, seems overmapped, and imo I prefer 3 taps rather than 4 (4 taps are weird) - Rejected all, I'm following flute ಠ_ಠ
  • 00:14:484 (3) -
    00:20:707 (5) -
    00:28:707 (6) -
    00:34:040 (1) - (then next note NC)
    00:34:929 (7) -
    01:12:262 (5) -
    01:18:040 (4) -
    01:26:040 (5) -
    01:36:040 (4) -
    01:40:929 (1) - (then prev note NC)
    01:44:262 (4) -
01:31:151 (1,1,1,1) - overmapped, add more gap and reduce the return ): - changed

now for the placement
00:10:262 (1,2) - nice, iswydt :3 - ;D
00:21:818 (2) - red point x 176 y 124, tail point x 132 y 80 - nope, I want to keep the gap between sliderpath same.
00:22:262 (3) - x 80 y 120 - no, refer to above
00:22:707 (4) - x 16 y 148 - no, refer to above
00:23:151 (1,2,3,4,5,6) - prefer like this? - no, spacing conflict
  • 00:23:151 (1) - x 168 y 304
    00:23:373 (2) - x 296 y 252
    00:23:596 (3) - x 188 y 168
    00:23:818 (4,5,6) - x 218 y 242
00:26:262 (3) - tail point x 332 y 60 < blanket 00:25:373 (1) - head - It fits perfect already . . .
00:30:262 (4) - center point x 312 y 212, tail point x 348 y 248 - Done
00:37:818 (1) - x 336 y 172, center point x 284 y 224, tail point x 212 y 208 - Won't change the head position, sorry.
00:38:262 (2) - x 180 y 176 - Refer to above
00:52:929 (1) - x 452 y 200 - I like this position, no
00:53:373 (2) - x 440 y 184 - Refer to above, but changed because inconsistency visual spacing between before and after the note.
00:53:818 (1) - x 408 y 176 - Refer to above
00:54:262 (2) - x 268 y 108 - Refer to above
00:54:707 (3) - x 176 y 236 - Refer to above
00:55:151 (4) - x 112 y 92 - Refer to above
01:16:707 (3) - x 392 y 212 - sharp curve intended
01:45:373 (1) - center point x 164 y 64, tail point x 208 y 40 - done
Hollow Wing's mod refer to one of Setsurei's. Furthermore, I'm lazy to add another quote.

http://puu.sh/4dJpR.osu

EDIT :

DX5536 wrote:

Why is the hitsounds different
Because creativity comes in many ways!

Also please convert it to 192 kbps instead. 128 is low quality, thus not a good choice if it can get a higher bitrate.
Susilo Sakata

Graph1te Edge wrote:

Hi from Unlimited Queue Works


[kapursirih's Another]
*00:23:929 (3) - Move to 156;72
*00:24:040 (4) - ^ 132;64
*00:28:373 (3) - ^ 176;52
*00:28:484 (4) - ^ 192;36
*00:30:929 (2,3,4) - Add more spacing, try this: fix
*00:31:373 (5,6,7) - ^
*00:36:707 (1) - Stack with 00:35:818 (1) -
*00:37:596 (1) - ^
*00:53:151 (8) - Delete and extend the stream to 00:53:373 - fix fix
*01:07:151 (1,2,3,4,5,6) - Same as 00:30:929 (2,3,4,5,6,7) -
*01:12:373 (4) - Move to 156;196
*01:12:484 (5) - ^ 140;184


I conclude about your mod,
about spacing triplet, okey I just finish remap and make triplet spacing like that, thanks
about stream, just remap and extend just like your mod, thanks
about positioning, because I just remap , I can't use your mod, sorry,
but thanks for mod my map :)


GL!

Nazalion wrote:

Kapursirih Another

00:02:262 - jadiin kaya gini change, thnks
01:08:262 - di mundurin 01:08:040 abis diremap, bagian itu bukan spinning lagi, cuma draining time
01:23:596 - buat slider ampe 01:23:707 abis di remap, bagian itu jadi streaming pendek
01:36:707 - giniin abis remap, bagian itu lebih ke circle jumping, maaf :(
01:47:151 (2) - ganti whistle aja lebih suka sebelumnya

udah sekian hehe ;)
@loli : udh ku convert, itu ke 160an sih, apa mau konvert ulang aja dari 320 ke 192?

Hollow Wings wrote:

Hollow Wings wrote:

m4m www
[General]audio bit rate is larger than 192kbps, pls change the mp3 file and take care of ur timing after it Yeah I know, but I can't find or lower the bitrate myself :( I hope someone will help to fix it u need a audio software to low down the audio bit rate, just like audition or something. and when u change the mp3, u must redo the timing work, coz the mp3 file's offset can't be unchanged. maybe u can find some timer help u, or it's impossible to get ranked, be serious on this! D: just converted, I think timing is not necessary because duration mp3 still same :)
Saturnalize
192 aja, kalo bisa lebih tinggi kenapa buat lebih rendah

also converting bitrate may change the offset, so working a bit on timing is surely needed.
Susilo Sakata
update 192kbps CBR, pas diganti langsung mp3 nya, timingnya masih pas tuh

updated diff
http://puu.sh/4fhvC.osu
Topic Starter
Shiranai

kapursirih wrote:

update 192kbps CBR, pas diganti langsung mp3 nya, timingnya masih pas tuh

updated diff
http://puu.sh/4fhvC.osu
Thanks for provide a proper mp3 file~
Updated all :)
Nazalion
numpang GD


SPOILER
osu file format v12

[General]
AudioFilename: 19. .mp3
AudioLeadIn: 0
PreviewTime: 10707
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
Version:Nazal Rainy
Source:pop'n music 20 fantasia
Tags:nekomata master konami arcade crevice kapursirih theramdans loli cjj
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kararaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
485,444.444444444444,4,2,0,50,1,0
10707,-83.3333333333333,4,2,0,50,0,0
34262,-100,4,2,0,50,0,0
39596,-200,4,2,0,50,0,0
53818,-153.846153846154,4,2,0,50,0,0
69818,-80,4,2,0,50,0,1
97373,-100,4,2,0,50,0,0
111151,-100,4,2,0,30,0,0
119484,-100,4,2,0,5,0,0


[Colours]
Combo1 : 255,149,202
Combo2 : 255,255,255
Combo3 : 206,157,255

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silahkan mapnya dinilai :)
theramdans
hmm update my diff

redownload me!
Topic Starter
Shiranai

Nazalion wrote:

numpang GD


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Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
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192,212,15818,2,0,L|300:264,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
468,196,16262,5,0,0:0:0:0:
360,228,16484,1,2,0:0:0:0:
260,164,16707,1,0,0:0:0:0:
168,116,16929,1,2,0:0:0:0:
76,72,17151,1,0,0:0:0:0:
152,40,17373,1,2,0:0:0:0:
28,44,17596,1,0,0:0:0:0:
248,140,17818,1,2,0:0:0:0:
112,140,18040,1,0,0:0:0:0:
112,140,18151,1,0,0:0:0:0:
112,140,18262,6,0,P|216:176|312:140,1,215.999993408203,6|0,0:0|0:0,0:0:0:0:
160,220,18929,1,0,0:0:0:0:
344,220,19151,2,0,L|460:220,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
436,304,19596,1,2,0:0:0:0:
328,280,19818,1,2,0:0:0:0:
240,208,20040,1,2,0:0:0:0:
408,232,20262,1,2,0:0:0:0:
208,240,20484,1,2,0:0:0:0:
436,192,20707,1,2,0:0:0:0:
208,160,20929,2,0,P|292:136|416:160,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
312,228,21596,5,2,0:0:0:0:
208,160,21818,2,0,B|136:140|136:140|208:76,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
108,80,22262,1,0,0:0:0:0:
304,144,22484,1,0,0:0:0:0:
112,200,22707,1,4,0:0:0:0:
464,272,23151,5,2,0:0:0:0:
392,216,23373,1,2,0:0:0:0:
328,164,23596,1,2,0:0:0:0:
168,180,23818,2,0,L|96:180,2,53.9999983520508
344,96,24262,2,0,L|400:96,2,53.9999983520508
232,96,24707,1,0,0:0:0:0:
36,96,24929,2,0,B|152:60|152:60|112:152,1,215.999993408203,2|4,0:0|0:0,0:0:0:0:
372,160,25818,1,8,0:0:0:0:
452,184,26040,1,2,0:0:0:0:
292,144,26262,2,0,P|172:128|72:152,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
24,240,26929,5,2,0:0:0:0:
124,216,27151,1,2,0:0:0:0:
216,196,27373,1,2,0:0:0:0:
128,160,27596,1,2,0:0:0:0:
308,232,27818,1,2,0:0:0:0:
124,320,28040,2,0,P|220:272|312:332,1,215.999993408203,2|0,0:0|0:0,0:0:0:0:
216,308,28707,1,0,0:0:0:0:
216,308,28818,1,0,0:0:0:0:
216,308,28929,2,0,L|48:260,1,161.999995056153
100,244,29373,6,0,L|212:200,1,107.999996704102
416,248,29818,2,0,L|296:200,1,107.999996704102
200,204,30262,1,0,0:0:0:0:
312,204,30484,1,0,0:0:0:0:
188,204,30707,1,0,0:0:0:0:
320,204,30929,6,0,P|416:176|460:180,1,107.999996704102
232,136,31373,1,0,0:0:0:0:
144,124,31596,1,0,0:0:0:0:
56,108,31818,1,0,0:0:0:0:
232,136,32040,2,0,P|360:116|456:144,1,215.999993408203
300,192,32929,2,0,P|176:212|56:172,2,215.999993408203
196,244,34040,5,2,0:0:0:0:
92,268,34262,1,2,0:0:0:0:
224,288,34484,1,2,0:0:0:0:
60,224,34707,1,2,0:0:0:0:
240,220,34929,1,2,0:0:0:0:
24,288,35151,2,0,P|116:308|212:280,1,180
312,284,35818,5,0,0:0:0:0:
416,240,36040,2,0,B|340:200|340:200|424:144,1,180
252,192,36707,1,0,0:0:0:0:
96,240,36929,2,0,B|172:200|172:200|88:144,1,180
252,192,37596,1,0,0:0:0:0:
396,136,37818,1,0,0:0:0:0:
256,192,38040,5,0,0:0:0:0:
256,192,38151,1,0,0:0:0:0:
256,192,38262,1,0,0:0:0:0:
256,192,38484,1,0,0:0:0:0:
0,132,38707,1,0,0:0:0:0:
256,136,38929,1,0,0:0:0:0:
504,136,39151,2,0,L|404:104,1,90
220,48,39596,6,0,L|24:48,2,180,4|2|0,0:0|0:0|0:0,0:0:0:0:
0,128,41818,1,2,0:0:0:0:
256,136,42262,1,2,0:0:0:0:
512,136,42707,1,2,0:0:0:0:
280,208,43151,2,0,L|460:212,2,180,8|2|0,0:0|0:0|0:0,0:0:0:0:
512,136,45373,1,2,0:0:0:0:
256,136,45817,1,2,0:0:0:0:
0,128,46262,1,2,0:0:0:0:
220,212,46707,2,0,L|32:208,2,180,8|2|0,0:0|0:0|0:0,0:0:0:0:
4,152,48929,5,2,0:0:0:0:
256,152,49373,1,2,0:0:0:0:
504,152,49818,1,2,0:0:0:0:
168,116,50262,2,2,L|352:116,2,180,10|2|0,0:0|0:0|0:0,0:0:0:0:
452,164,52484,1,0,0:0:0:0:
452,164,52596,1,0,0:0:0:0:
352,196,52707,1,0,0:0:0:0:
352,196,52818,1,0,0:0:0:0:
252,224,52929,1,0,0:0:0:0:
252,224,53040,1,0,0:0:0:0:
152,244,53151,1,0,0:0:0:0:
152,244,53262,1,0,0:0:0:0:
52,276,53373,1,0,0:0:0:0:
52,276,53484,1,0,0:0:0:0:
252,224,53596,1,0,0:0:0:0:
152,172,53818,6,0,L|8:172,1,116.999994644165,4|8,0:0|0:0,0:0:0:0:
256,172,54484,1,0,0:0:0:0:
356,172,54707,2,0,L|492:172,1,116.999994644165,0|8,0:0|0:0,0:0:0:0:
256,172,55373,1,0,0:0:0:0:
136,168,55596,1,0,0:0:0:0:
256,172,55818,1,0,0:0:0:0:
136,168,56040,6,0,L|0:164,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
256,172,56707,1,0,0:0:0:0:
372,180,56929,2,0,L|500:188,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
256,172,57596,1,0,0:0:0:0:
372,180,57818,1,8,0:0:0:0:
256,172,58040,1,0,0:0:0:0:
152,168,58262,2,0,L|24:148,1,116.999994644165,0|8,0:0|0:0,0:0:0:0:
120,160,58929,5,0,0:0:0:0:
256,172,59151,1,0,0:0:0:0:
412,164,59373,1,0,0:0:0:0:
416,164,59596,2,0,L|312:184,1,87.749995983124,8|0,0:0|0:0,0:0:0:0:
120,264,60040,2,0,L|228:248,1,87.749995983124,8|0,0:0|0:0,0:0:0:0:
416,164,60484,2,0,L|312:184,1,87.749995983124,8|0,0:0|0:0,0:0:0:0:
120,176,60929,2,0,L|376:136,1,233.999989288331,8|0,0:0|0:0,0:0:0:0:
404,72,62040,5,2,0:0:0:0:
316,72,62262,1,2,0:0:0:0:
232,72,62484,1,2,0:0:0:0:
144,72,62707,2,0,L|264:72,2,116.999994644165,8|2|0,0:0|0:0|0:0,0:0:0:0:
368,144,64040,6,0,L|224:144,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
152,136,64707,1,2,0:0:0:0:
232,136,64929,1,2,0:0:0:0:
68,136,65151,1,2,0:0:0:0:
232,136,65373,2,0,L|480:140,1,233.999989288331,8|0,0:0|0:0,0:0:0:0:
372,96,66484,5,0,0:0:0:0:
372,96,66596,1,0,0:0:0:0:
372,96,66707,1,0,0:0:0:0:
136,96,66929,5,0,0:0:0:0:
136,96,67040,1,0,0:0:0:0:
136,96,67151,1,0,0:0:0:0:
256,188,67373,1,0,0:0:0:0:
256,188,67484,1,0,0:0:0:0:
256,188,67596,1,0,0:0:0:0:
472,184,67818,5,4,0:0:0:0:
256,188,68040,5,0,0:0:0:0:
256,192,68151,12,0,69596,0:0:0:0:
256,192,69707,5,0,0:0:0:0:
168,180,69818,2,0,L|20:152,1,112.5
340,184,70262,2,0,L|484:160,1,112.5,2|0,0:0|0:0,0:0:0:0:
168,180,70707,2,0,L|28:144,1,112.5,2|0,0:0|0:0,0:0:0:0:
120,252,71151,5,2,0:0:0:0:
208,280,71373,1,2,0:0:0:0:
32,208,71596,1,2,0:0:0:0:
208,212,71818,1,2,0:0:0:0:
32,280,72040,1,2,0:0:0:0:
132,340,72262,2,0,L|252:344,1,112.5,2|0,0:0|0:0,0:0:0:0:
376,268,72707,2,0,L|260:268,1,112.5,2|0,0:0|0:0,0:0:0:0:
136,256,73151,5,0,0:0:0:0:
136,256,73262,1,0,0:0:0:0:
136,256,73373,2,0,L|-32:204,1,168.75,2|0,0:0|0:0,0:0:0:0:
152,188,73818,2,0,L|320:140,1,168.75,2|0,0:0|0:0,0:0:0:0:
132,112,74262,2,0,L|-32:40,1,168.75,2|0,0:0|0:0,0:0:0:0:
240,104,74707,2,0,L|464:184,1,225
352,200,75373,5,2,0:0:0:0:
236,232,75596,1,2,0:0:0:0:
384,188,75818,1,2,0:0:0:0:
200,244,76040,2,0,B|96:216|96:216|208:176,1,225,2|0,0:0|0:0,0:0:0:0:
288,212,76707,1,0,0:0:0:0:
372,248,76929,5,0,0:0:0:0:
372,248,77040,1,0,0:0:0:0:
372,248,77151,1,0,0:0:0:0:
256,244,77373,2,0,L|428:176,1,168.75
132,248,77818,2,0,L|-24:152,1,168.75
260,132,78262,5,0,0:0:0:0:
88,128,78484,1,2,0:0:0:0:
232,168,78707,1,2,0:0:0:0:
112,88,78929,1,2,0:0:0:0:
260,132,79151,1,2,0:0:0:0:
404,180,79373,1,2,0:0:0:0:
264,232,79596,2,0,L|32:232,1,225,2|0,0:0|0:0,0:0:0:0:
144,232,80262,5,0,0:0:0:0:
144,232,80373,1,0,0:0:0:0:
144,232,80484,2,0,L|408:232,2,225
264,228,81596,1,0,0:0:0:0:
112,232,81818,1,0,0:0:0:0:
296,228,82040,1,0,0:0:0:0:
72,232,82262,6,0,L|32:100,1,112.5
164,108,82707,2,0,L|232:104,2,56.25
404,172,83151,2,0,L|288:172,1,112.5
144,256,83596,1,0,0:0:0:0:
184,264,83707,1,0,0:0:0:0:
216,268,83818,1,0,0:0:0:0:
260,272,83929,1,0,0:0:0:0:
296,272,84040,2,0,L|400:120,1,168.75,2|0,0:0|0:0,0:0:0:0:
208,192,84484,6,0,L|104:40,1,168.75,2|0,0:0|0:0,0:0:0:0:
308,192,84929,2,0,L|416:44,1,168.75,2|0,0:0|0:0,0:0:0:0:
320,60,85373,2,0,L|172:44,1,112.5
108,116,85818,5,2,0:0:0:0:
232,136,86040,1,2,0:0:0:0:
92,176,86262,1,0,0:0:0:0:
308,208,86484,1,0,0:0:0:0:
144,236,86707,2,0,B|256:288|256:288|140:336,1,225
352,324,87373,1,0,0:0:0:0:
352,324,87484,1,0,0:0:0:0:
352,324,87596,6,0,L|388:152,1,168.75
160,316,88040,2,0,L|120:120,1,168.75
352,324,88484,2,0,L|388:124,1,168.75
160,316,88929,2,0,L|120:124,1,168.75
156,124,89373,5,2,0:0:0:0:
272,124,89596,1,2,0:0:0:0:
132,92,89818,1,2,0:0:0:0:
332,84,90040,1,2,0:0:0:0:
108,44,90262,2,0,L|372:44,1,225
476,68,90929,1,0,0:0:0:0:
476,68,91040,1,0,0:0:0:0:
476,68,91151,2,0,L|476:184,1,112.5
332,168,91596,5,0,0:0:0:0:
332,168,91707,1,0,0:0:0:0:
332,168,91818,2,0,L|196:168,1,112.5
176,172,92151,1,0,0:0:0:0:
136,176,92262,2,0,L|136:232,1,56.25
372,224,92484,2,0,L|372:288,1,56.25
144,276,92707,2,0,L|144:332,1,56.25
372,316,92929,5,0,0:0:0:0:
152,276,93151,1,0,0:0:0:0:
372,280,93373,1,0,0:0:0:0:
152,304,93596,1,0,0:0:0:0:
368,288,93818,2,0,L|136:284,1,225
328,204,94484,1,0,0:0:0:0:
328,204,94596,1,0,0:0:0:0:
328,204,94707,2,0,B|228:148|228:148|352:96,1,225
360,48,95596,6,0,L|488:48,1,112.5
360,48,96040,1,2,0:0:0:0:
240,48,96262,1,2,0:0:0:0:
360,48,96484,2,2,L|216:48,1,112.5
132,52,96929,1,2,0:0:0:0:
28,56,97151,1,0,0:0:0:0:
100,128,97373,1,0,0:0:0:0:
100,128,97484,5,0,0:0:0:0:
200,132,97596,1,0,0:0:0:0:
208,132,97707,1,0,0:0:0:0:
304,136,97818,1,0,0:0:0:0:
304,136,97892,1,0,0:0:0:0:
400,136,97966,1,0,0:0:0:0:
400,136,98040,1,0,0:0:0:0:
488,140,98114,1,0,0:0:0:0:
488,140,98188,1,0,0:0:0:0:
332,208,98262,6,0,P|216:224|140:192,1,180
248,136,98929,1,0,0:0:0:0:
384,176,99151,2,0,L|504:288,1,135
268,220,99596,2,0,L|176:328,1,135
384,172,100040,2,0,L|244:112,1,135
32,160,100484,2,0,L|196:128,1,135
428,112,100929,2,0,L|256:160,1,135
216,172,101373,1,0,0:0:0:0:
88,224,101596,1,0,0:0:0:0:
8,324,101818,1,0,0:0:0:0:
188,268,102040,5,0,0:0:0:0:
188,268,102151,1,0,0:0:0:0:
260,264,102262,1,0,0:0:0:0:
260,264,102373,1,0,0:0:0:0:
328,256,102484,1,0,0:0:0:0:
328,256,102596,1,0,0:0:0:0:
472,248,102707,2,0,L|304:208,1,135
160,212,103151,2,0,L|324:144,1,135
472,160,103596,2,0,L|304:108,1,135
160,136,104040,6,0,L|296:84,1,135
484,56,104484,2,0,L|304:44,1,180
216,52,105151,1,0,0:0:0:0:
32,100,105373,2,0,L|196:136,1,135
88,184,105818,2,0,L|236:216,1,135
128,256,106262,6,0,L|264:288,1,135
380,308,106707,1,0,0:0:0:0:
260,224,106929,1,0,0:0:0:0:
392,160,107151,2,0,L|32:156,2,360
184,200,109151,1,0,0:0:0:0:
360,232,109373,6,0,L|212:140,1,135,2|0,0:0|0:0,0:0:0:0:
96,232,109818,2,0,L|224:132,1,135,2|0,0:0|0:0,0:0:0:0:
360,232,110262,6,0,L|212:140,1,135,2|0,0:0|0:0,0:0:0:0:
96,232,110707,2,0,L|224:132,1,135,2|0,0:0|0:0,0:0:0:0:
372,88,111151,5,2,0:0:0:0:
428,80,111373,1,2,0:0:0:0:
488,56,111596,1,2,0:0:0:0:
144,116,112040,1,2,0:0:0:0:
100,88,112262,1,2,0:0:0:0:
56,44,112484,5,6,0:0:0:0:
72,188,112707,1,0,0:0:0:0:
72,188,112818,1,0,0:0:0:0:
156,200,112929,1,0,0:0:0:0:
156,200,113040,1,0,0:0:0:0:
236,216,113151,1,0,0:0:0:0:
236,216,113262,1,0,0:0:0:0:
324,228,113373,1,0,0:0:0:0:
324,228,113484,1,0,0:0:0:0:
404,240,113596,1,0,0:0:0:0:
404,240,113707,1,0,0:0:0:0:
484,256,113818,1,0,0:0:0:0:
484,256,113929,1,0,0:0:0:0:
396,312,114040,1,0,0:0:0:0:
396,312,114151,1,0,0:0:0:0:
396,312,114262,1,4,0:0:0:0:
256,192,114484,12,0,119596,0:0:0:0:

silahkan mapnya dinilai :)
Mapnya bagus nazal, tapi untuk sekarang aku mau khusus fokus ke standard diff mapset dulu, maaf yah :)

theramdans wrote:

hmm update my diff

redownload me!
Update diff nya kok ga upload file .osu nya aja o.o
Ngerepotin kalo harus download .osz ulang
RandF
From my queue~

[General]
  1. How about addding "Gekidan Record" for tags
[Beginner]
  1. 00:10:262 (1) - move to the place near the center. for easy, it's difficult because short time after 00:07:596 (1) -
  2. 00:33:818 (1,2,3) - it is better not to change DS from 0.8x. otherwise, beginner player may be confused
  3. 00:52:040 (1) - I suggest to make this spinner 00:50:262~00:52:929
  4. 01:19:151 (4,5) - avoid overlap
  5. 01:25:818 (5,1) - ^
  6. 01:54:262 (1) - end at 01:59:596?
[Standard]
  1. 00:10:262 (1) - move to the place near the center. I think a little difficult for normal
  2. 00:39:596 (5) - How about NC
  3. 00:59:595 (3,4) - I like 2/1 silider for this part
  4. 01:32:262 (4,5) - How about changing for a slider. For normal, it's difficult imo.
  5. 01:34:707 (3,4) - the following is better
  6. 01:46:485 (3) - it is better to delete
  7. 01:54:262 (1) - same as beginner
[theramdans's Hyper]
  1. 00:34:263 (1,2) - it is better to align in a straight line
  2. 01:07:819 (4) - a slider is better : 01:07:596~01:07:818
  3. 01:08:040 (1) - "soft-hitnormal.wav" is not suitable
  4. 01:13:152 (4) - move to x:252 y:252
  5. 01:13:263 (5) - move to x:284 y:228
  6. 01:27:374 (4) - move to x:252 y:136
  7. 01:27:485 (5) - move to x:284 y:160
  8. 01:56:040 (1) - "soft-hitnormal.wav" is not suitable
[kapursirih's Another]
  1. 00:34:262 (7) - NC
  2. 00:35:818 (2) - remove whistle
[LC's EX]
  1. 00:59:818- I want to add a note
  2. 01:03:373- ^
  3. 01:32:484 (1) - cool!
I like Nekomata's song very much!
but the maps of pop'n music are so hard... :?
~Good Luck~
Saturnalize

RandomEffect wrote:

[LC's EX]
  1. 00:59:818- I want to add a note - Intended, I was following the bass, not the timpani (or what it should called)
  2. 01:03:373- ^
  3. 01:32:484 (1) - cool! - ofc #slapped
~Good Luck~
No changes

but please update my diff (check 2 posts before this)
Topic Starter
Shiranai

RandomEffect wrote:

From my queue~

[General]
  1. How about addding "Gekidan Record" for tags Ok~
[Beginner]
  1. 00:10:262 (1) - move to the place near the center. for easy, it's difficult because short time after 00:07:596 (1) - It almost near the center, I geuss it's still ok
  2. 00:33:818 (1,2,3) - it is better not to change DS from 0.8x. otherwise, beginner player may be confused Fixed, and a bit re-arrangement~
  3. 00:52:040 (1) - I suggest to make this spinner 00:50:262~00:52:929 Ok~
  4. 01:19:151 (4,5) - avoid overlap Fixed~
  5. 01:25:818 (5,1) - ^ Well I geuss it's ok, no one mention it before though
  6. 01:54:262 (1) - end at 01:59:596? Ok~
[Standard]
  1. 00:10:262 (1) - move to the place near the center. I think a little difficult for normal Ok~
  2. 00:39:596 (5) - How about NC Ok~
  3. 00:59:595 (3,4) - I like 2/1 silider for this part :)
  4. 01:32:262 (4,5) - How about changing for a slider. For normal, it's difficult imo. Well no changes in this one, I need a part that a bit harder
  5. 01:34:707 (3,4) - the following is better Ok~
  6. 01:46:485 (3) - it is better to delete Ok~
  7. 01:54:262 (1) - same as beginner Ok~
I like Nekomata's song very much! <3
but the maps of pop'n music are so hard... :? Indeed !
~Good Luck~
Thanks for modding :)
Susilo Sakata

RandomEffect wrote:

From my queue~



[kapursirih's Another]
  1. 00:34:262 (7) - NC how about NC in (6) instead 00:34:074
  2. 00:35:818 (2) - remove whistle no
~Good Luck~
theramdans

RandomEffect wrote:

[theramdans's Hyper]
  1. 00:34:263 (1,2) - it is better to align in a straight line
  2. 01:07:819 (4) - a slider is better : 01:07:596~01:07:818 ~ not exactly as you said, but changed to somewhat similar
  3. 01:08:040 (1) - "soft-hitnormal.wav" is not suitable ~ it is suitable and fine in my ears
  4. 01:13:152 (4) - move to x:252 y:252 ~ OK!
  5. 01:13:263 (5) - move to x:284 y:228 ~ ^
  6. 01:27:374 (4) - move to x:252 y:136 ~ ^
  7. 01:27:485 (5) - move to x:284 y:160 ~ ^
  8. 01:56:040 (1) - "soft-hitnormal.wav" is not suitable ~ it is suitable and fine in my ears
sorry Mako Sakata for the long delay for mods checking :( :( :(
I was busy and when I have time, I forgot this one :(

btw update
Topic Starter
Shiranai
Updated all~
Thank you :)
akebono
Ganbatte~ Lagunya mantep Mappernya Pro @@
Kiiwa
I thought LC would have been by La Cataline ;_;
false advertising... OTZ
Lizbeth
Hello~

[LC's EX]
All the velocity changes kinda threw me off, it is highly recommended not to use more than three slider velocity in a map because will avoid confusion.
00:00:485 (1,1,1,1) - I wouldnt recomment do start a map with jumps, especially when the song starts so softly.
00:14:484 (3,4,5,1) - There s nothing in the song in that section on 1/8, this made me fail all the time. Same for every cases like this, like 00:34:040 (1,2,3,4) - 00:34:707 (5,6,7,8) - etc . Stick to 1/4 with this song.
00:38:707 (3,4,5) - try to keep jumps in single combos. New combo can help read a change on spacing, so a new combo on 3 would work a lot here.
01:32:484 (1) - isnt snapped properly, do this slider again and be sure to snap reverse spot and end.
01:37:299 (1,2,3,4) - not snapped
I didnt like how some parts of the map has perfect symetry, but then other parts are totally freestyle, is good to have consistency.

[kapursirih's Another]
00:37:373 (3) - maybe new combo here to keep consistency?
01:48:484 (1,2) - Didnt like the spacing between these two, add a new combo to mark the difference.

[theramdans's Hyper]
hmm im curious about the hitsounds, are completely different than the other.. I guess isnt a problem, but would be good to keep consistency between diffs.
overall the map is fine, but I think it could be more organazing, some sliders are overlapping when is clearly not intentionally, like here: http://puu.sh/4N5qS.jpg, When there so many maps in pending and you want yours ranked, is good to be picky about this stuff.
No other complaints about this diff, I liked it :) and hitsounds are nice~

[Standard]
This diff needs a lil more work. it has problem in spacing and kinda messy in some parts. And the same thing I mentioned on hyper about the not intentional overlapping: http://puu.sh/4N5BY.jpg
example of mistakes in spacing: 00:24:040 (4,1) - the distance between them is lot shorter compared to other notes that are a beat apart.
00:53:818 - after this section there s some nice claps in the song that maybe you want to take advantage of them, you basically ignore them, it s up to you tho.
in the kiai time spacing is smaller, usually mappers put bigger spacing in kiai time cuz is more "challenging" and blah blah, but switching it to smaller is veeeery confusing and doesnt makes sense in my opinion.
01:32:261 (4,5,6) - I'm not sure about using 1/4 notes if your trying to make this diff a "Normal"

[Beginner]
Keep consistence in spacing.


There s a problem with the spread of this mapset

from 1.73 to 4.00 and up. it seems like standard should be tone down a bit to fill that gap, cuz I bet you dont want to add another diff to a 5 diffs mapset.

Good luck~

ps. Kiiwa you re a baka~
Saturnalize

Lizbeth wrote:

Hello~

[LC's EX]
All the velocity changes kinda threw me off, it is highly recommended not to use more than three slider velocity in a map because will avoid confusion. - I thought my point of using those sv is quite clear, I'll leave it for now

00:00:485 (1,1,1,1) - I wouldnt recomment do start a map with jumps, especially when the song starts so softly. - Nah, it fits quite greatly imo.

00:14:484 (3,4,5,1) - There s nothing in the song in that section on 1/8, this made me fail all the time. Same for every cases like this, like 00:34:040
(1,2,3,4) - 00:34:707 (5,6,7,8) - etc . Stick to 1/4 with this song. - Ack, haven't give a 25% speed listening, so I thought it plays 1/6 (not 1/8 that you mention). I'll change it. However, parts like 00:34:707 (4,5,6,7) - will get no treatment since it fits with the flute (plays 1/6 on that time)

00:38:707 (3,4,5) - try to keep jumps in single combos. New combo can help read a change on spacing, so a new combo on 3 would work a lot here. - Only on 3.

01:32:484 (1) - isnt snapped properly, do this slider again and be sure to snap reverse spot and end. - It's 1/3

01:37:299 (1,2,3,4) - not snapped - It's 1/6

I didnt like how some parts of the map has perfect symetry, but then other parts are totally freestyle, is good to have consistency. - You mean that slow part in the middle before kiai and before ending? Intended ofc, I don't know what to do to fill that long notes with, while slider art will just . . . ruin my mind.

For that ending . . . it was funny to put it there so I'll let it

. . . at least I don't copy pattern every stanza like that every lazy mapper do! ;)
Some changes in 1/6 circles, most of the beginning will have a square of it.

I won't change most of the 1/6 at the last part because I feel not pleased to do it.

Also fixed that blank hitsound during 1/4 slider

http://puu.sh/4N8O8.osu
Topic Starter
Shiranai

Lizbeth wrote:

Hello~

[Standard]
This diff needs a lil more work. it has problem in spacing and kinda messy in some parts. And the same thing I mentioned on hyper about the not intentional overlapping: http://puu.sh/4N5BY.jpg
example of mistakes in spacing: 00:24:040 (4,1) - the distance between them is lot shorter compared to other notes that are a beat apart.
00:53:818 - after this section there s some nice claps in the song that maybe you want to take advantage of them, you basically ignore them, it s up to you tho.
in the kiai time spacing is smaller, usually mappers put bigger spacing in kiai time cuz is more "challenging" and blah blah, but switching it to smaller is veeeery confusing and doesnt makes sense in my opinion.
01:32:261 (4,5,6) - I'm not sure about using 1/4 notes if your trying to make this diff a "Normal"
I decide to remap this diff, umm not actually remap though just fixed some you mentioned above, maybe it take a time. And thanks for the advice :) Fixed~done

[Beginner]
Keep consistence in spacing. Thanks for reminding, changed distance snap to 0.9 to make it more consistence. Fixed~done


There s a problem with the spread of this mapset

from 1.73 to 4.00 and up. it seems like standard should be tone down a bit to fill that gap, cuz I bet you dont want to add another diff to a 5 diffs mapset. Remapped standard diff. Fixed~done

Good luck~

ps. Kiiwa you re a baka~
Thanks for modding, updated :)
Susilo Sakata
wahh ada modding :D
theramdans

Lizbeth wrote:

Hello~

[theramdans's Hyper]
hmm im curious about the hitsounds, are completely different than the other.. I guess isnt a problem, but would be good to keep consistency between diffs.
overall the map is fine, but I think it could be more organazing, some sliders are overlapping when is clearly not intentionally, like here: http://puu.sh/4N5qS.jpg, When there so many maps in pending and you want yours ranked, is good to be picky about this stuff.
No other complaints about this diff, I liked it :) and hitsounds are nice~ Ah thanks :D, Gotta fix those overlapping sliders~
an update
osu file format v12

[General]
AudioFilename: 19..mp3
AudioLeadIn: 1500
PreviewTime: 10707
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
Version:theramdans's Hyper
Source:pop'n music 20 fantasia
Tags:nekomata master konami arcade crevice kapursirih theramdans loli cjj gekidan record
BeatmapID:284858
BeatmapSetID:107838

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.55
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kararaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
485,444.444444444444,4,2,1,55,1,0
11151,-100,4,2,1,60,0,0
39596,-133.333333333333,4,2,1,55,0,0
68040,-133.333333333333,4,2,1,30,0,0
69818,-100,4,2,1,70,0,1
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116929,-100,4,2,1,40,0,0
118262,-100,4,2,1,25,0,0
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[Colours]
Combo1 : 255,149,202
Combo2 : 255,255,255
Combo3 : 206,157,255

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Jekate
hola~
gw ga bisa mod sebener nya tp krn mako yg minta, it can't be help ;)

Beginner
00:10:262 - sampai 00:39:596 - baik nya pake normal hitsound aja, kerasa kurang cocok kalo pake soft, sama delete semua whistle kurang cocok imo
00:53:818 - naikin volume nya jadi 40-50%
saat kiai time 01:09:818 - sampai 01:37:373 - kok volume nya sama kyk yg sebelum nya? coba naikin jd 60% kan ini climax lagunya
bagian ini 01:37:373 - baik nya pake normal hitsound aja, sama delete semua whistle
01:54:262 - spinner itu suara nya makin kecil, coba ikutin inherit point nya si loli deh yg itu udah pas
untuk flow sama penempatan nya udah ok

Standard
masalah nya sama kaya beginner

theramdan's Hyper
wdw gan hitsound nya beda sendiri wkwk
00:19:374 (2) - ga di delete gan?
00:28:485 (4) - gw lebih prefer circle imo
00:31:819 (2) - 00:35:374 (4) - delete?
01:20:373 - tambah circle ga gan?
sebener nya bagian kiai bisa banyak dikasih triplet, maybe you should reconsider inserting some triplet.
01:23:152 (5) - change with circle stream maybe?
01:40:708 (4,7) - delete clap?
01:50:708 (1,2,3,1,2,3) - wkwk bagian ini suara nya aneh gan

somehow this diff not yet "hyper", but stiil good to play. maybe a bit re-map can fix it /me runs

kapursirih's Another
wew gan coba pake normal hitsound deh terus tambahin clap di beberapa bagian, persoalan nya sama kaya diff beginner, coba liat mod diff beginner.
00:23:818 (3) - nc?
00:52:040 (3) - delete nc?
00:52:484 (1) - nc? soalnya awal dr stream baik nya nc deh
01:15:151 (3,4,5) - bagian ini kurang simetri gan, mungkin bisa diperbaiki

LC's EX
out of my range.
wkwk gw kira LC yg itu lel, yg ini udah okegan.

segitu aja yg bisa gw bantu mako, and here have my star *
Topic Starter
Shiranai

Jekate wrote:

hola~
gw ga bisa mod sebener nya tp krn mako yg minta, it can't be help ;)

Beginner
00:10:262 - sampai 00:39:596 - baik nya pake normal hitsound aja, kerasa kurang cocok kalo pake soft, sama delete semua whistle kurang cocok imo Heeeem, ada benernya juga, pake soft terlalu lembut sedangkan lagunya uppbeat
00:53:818 - naikin volume nya jadi 40-50% Untuk masalah volume udah aku atur ulang semuanya
saat kiai time 01:09:818 - sampai 01:37:373 - kok volume nya sama kyk yg sebelum nya? coba naikin jd 60% kan ini climax lagunya Okkee~
bagian ini 01:37:373 - baik nya pake normal hitsound aja, sama delete semua whistle Fixed~done
01:54:262 - spinner itu suara nya makin kecil, coba ikutin inherit point nya si loli deh yg itu udah pas Udah aku ikutin, terdengar lebih halus saat volume lagunya turun
untuk flow sama penempatan nya udah ok Iya dooong weeee :P

Standard
masalah nya sama kaya beginner Fixed~done

segitu aja yg bisa gw bantu mako, and here have my star *
Thanks for modding and the stars, updated :)
theramdans

Jekate wrote:

hola~
gw ga bisa mod sebener nya tp krn mako yg minta, it can't be help ;)

theramdan's Hyper
wdw gan hitsound nya beda sendiri wkwk justru sampel hitson yg gw pake ini cocok bgt buat ini lagu imo
00:19:374 (2) - ga di delete gan? ga aneh kok ini
00:28:485 (4) - gw lebih prefer circle imo OKE
00:31:819 (2) - 00:35:374 (4) - delete? nope nope
01:20:373 - tambah circle ga gan? oke jadi triplet
sebener nya bagian kiai bisa banyak dikasih triplet, maybe you should reconsider inserting some triplet. OKEGAN
01:23:152 (5) - change with circle stream maybe? mantep
01:40:708 (4,7) - delete clap?
01:50:708 (1,2,3,1,2,3) - wkwk bagian ini suara nya aneh gan gak aneh ah ._.
atas saran jekate, saya telah menambahkan beberapa bagian triplet dan stream + bonus (jump) h3h3h3

langsung update
osu file format v12

[General]
AudioFilename: 19..mp3
AudioLeadIn: 1500
PreviewTime: 10707
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
Version:theramdans's Hyper
Source:pop'n music 20 fantasia
Tags:nekomata master konami arcade crevice kapursirih theramdans loli cjj gekidan record
BeatmapID:284858
BeatmapSetID:107838

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.55
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kararaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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39596,-133.333333333333,4,2,1,55,0,0
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116929,-100,4,2,1,40,0,0
118262,-100,4,2,1,25,0,0
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[Colours]
Combo1 : 255,149,202
Combo2 : 255,255,255
Combo3 : 206,157,255

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256,192,116041,12,0,119596,0:0:0:0:
Susilo Sakata

Jekate wrote:

hola~


kapursirih's Another
wew gan coba pake normal hitsound deh terus tambahin clap di beberapa bagian, persoalan nya sama kaya diff beginner, coba liat mod diff beginner. hmm nambah kerjaan remap hitsound kykny klo pindah normal, ok -_-

00:23:818 (3) - nc? ok
00:52:040 (3) - delete nc? ok
00:52:484 (1) - nc? soalnya awal dr stream baik nya nc deh ok

setiap mod NC dan lalala aku turuti saja, ga ngerti mana yg bener

01:15:151 (3,4,5) - bagian ini kurang simetri gan, mungkin bisa diperbaiki

brarti aku ubah bntuknya biar lebih ga simetri, tujuan awalny mmng bukan mau simetri



*
Koiyuki


From my queue of M4M

[General]
  1. none

[Beginner]
  1. 00:20:040 (4,1,2) - weird DS makes weird blanket
  2. 00:42:262 (2,3) - looks weird
  3. 00:46:262 (3,4) - ^
  4. 00:49:818 (3,4) - blanket
  5. 01:50:262 (2,3) - ^

[Standard]
  1. 00:53:818 (2) - Consider adding a NC here, since this note follows a spinner
  2. 00:08:040 - 00:08:484 - 00:08:929 - 00:09:373 - 00:09:818 - 00:52:040 - 00:52:484 - 00:52:929 - 01:52:929 - 01:53:373 - so many useless timing lines, also in Beginner.
  3. 01:34:485 (1,2,3) - are you sure to use this in STANDARD DIFF?

[theramdans's Hyper]
  1. 00:39:596 - S:C1 is not good here, to use S instead
  2. 00:53:818 - S:C1 here is better imo
  3. 00:59:597 (1,2,3,4,1,2,3,4,1,2,3,4,5) - copy is bad
  4. no words to say, just copy. I don't mean that copy is just bad, plz copy and make some changes to the placement.

[kapursirih's Another]
  1. 00:09:596 (1) - This spinner is 666 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
  2. 00:55:373 (2) - why clap here? sounds weird
  3. 00:58:929 (2) - ^
  4. 01:02:484 (1) - 01:06:040 (2) - 01:07:373 (4,7) - ^
  5. so many finished after kiai time. Those don't fit the song.

[LC's EX]
  1. Sry but I don't like the style. I find it hard for me to mod this. So some small problems:
    Unsnapped inherited (green) sections at:
    01:07:336 - snap to 01:07:299
    01:07:559 - snap to 01:07:522
    01:22:892 - snap to 01:22:855
    01:22:966 - snap to 01:22:929
    01:23:336 - snap to 01:23:299
    01:23:559 - snap to 01:23:522
    01:23:781 - snap to 01:23:744
    01:23:855 - snap to 01:23:818
    01:24:003 - snap to 01:23:966
    01:37:559 - snap to 01:37:522
    01:37:633 - snap to 01:37:596
    01:38:003 - snap to 01:37:966
    01:38:077 - snap to 01:38:040
  2. 01:52:484 (2) - Consider adding a NC here, since this note follows a spinner.

Good luck with your map.
Saturnalize

[Minakami Yuki] wrote:

[LC's EX]
  1. Sry but I don't like the style. I find it hard for me to mod this. So some small problems:
    Unsnapped inherited (green) sections at:
    01:07:336 - snap to 01:07:299
    01:07:559 - snap to 01:07:522
    01:22:892 - snap to 01:22:855
    01:22:966 - snap to 01:22:929
    01:23:336 - snap to 01:23:299
    01:23:559 - snap to 01:23:522
    01:23:781 - snap to 01:23:744
    01:23:855 - snap to 01:23:818
    01:24:003 - snap to 01:23:966
    01:37:559 - snap to 01:37:522
    01:37:633 - snap to 01:37:596
    01:38:003 - snap to 01:37:966
    01:38:077 - snap to 01:38:040

    Either these stuffs are 1/12 or 1/16, no changes.
  2. 01:52:484 (2) - Consider adding a NC here, since this note follows a spinner. - ok

Good luck with your map.
To Mako Sakata : Please add that NC :9
Topic Starter
Shiranai

[Minakami Yuki] wrote:



From my queue of M4M

[General]
  1. none

[Beginner]
  1. 00:20:040 (4,1,2) - weird DS makes weird blanket It's no weird, no changes
  2. 00:42:262 (2,3) - looks weird Fixed~
  3. 00:46:262 (3,4) - ^ Fixed~
  4. 00:49:818 (3,4) - blanket Yes
  5. 01:50:262 (2,3) - ^ Yes

[Standard]
  1. 00:53:818 (2) - Consider adding a NC here, since this note follows a spinner Ok~
  2. 00:08:040 - 00:08:484 - 00:08:929 - 00:09:373 - 00:09:818 - 00:52:040 - 00:52:484 - 00:52:929 - 01:52:929 - 01:53:373 - so many useless timing lines, also in Beginner. I let it be for both Beginner and Standard diff, unless someone mention it again
  3. 01:34:485 (1,2,3) - are you sure to use this in STANDARD DIFF? Yes I am

Good luck with your map.
Thanks for modding :)

Loli_Cjj: udah aku tambahin NC, as you mention above~
theramdans

[Minakami Yuki] wrote:



From my queue of M4M

[theramdans's Hyper]
  1. 00:39:596 - S:C1 is not good here, to use S instead ~ ok
  2. 00:53:818 - S:C1 here is better imo ~ ok
  3. 00:59:597 (1,2,3,4,1,2,3,4,1,2,3,4,5) - copy is bad ~I did the copy from previous section because the music plays exactly the same, and I did it mirrored
  4. no words to say, just copy. I don't mean that copy is just bad, plz copy and make some changes to the placement.

No problem really, I remapped the part you mentioned above and it turned out better :D
langsung update
osu file format v12

[General]
AudioFilename: 19..mp3
AudioLeadIn: 1500
PreviewTime: 10707
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
Version:theramdans's Hyper
Source:pop'n music 20 fantasia
Tags:nekomata master konami arcade crevice kapursirih theramdans loli cjj gekidan record
BeatmapID:284858
BeatmapSetID:107838

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.55
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kararaBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
485,444.444444444444,4,2,1,55,1,0
11151,-100,4,2,1,60,0,0
39596,-133.333333333333,4,2,0,55,0,0
68040,-133.333333333333,4,2,1,30,0,0
69818,-100,4,2,1,70,0,1
97373,-100,4,2,1,15,0,1
98262,-100,4,2,0,60,0,0
112484,-100,4,2,0,50,0,0
116929,-100,4,2,0,40,0,0
118262,-100,4,2,0,25,0,0
119151,-100,4,2,0,15,0,0


[Colours]
Combo1 : 255,149,202
Combo2 : 255,255,255
Combo3 : 206,157,255

[HitObjects]
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308,176,12041,2,0,P|376:212|440:180,1,155,0|8,0:0|0:0,0:0:0:0:
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308,256,34041,1,0,0:0:0:0:
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@Mako Sakata : delete the "soft-hiitnormal" in the song folder and update 8-)
Topic Starter
Shiranai
All diff updated~
akebono
up up ^^ , kapan nih di ranknya lagunya enak :D + flow nya bgus :D
nya10
Plis ini DT enak, agak menenangkan jiwa gw lagunya :3
El SolarBeam
Yeay for M4M in-game request \:D/


[Beginner]

00:28:484 Add NC here, then remove NC at 00:28:929 for consistency
00:32:484 Still hearing a louder tone, rise the hitsound here to 30%
00:40:484 Well, you could modify the volume here by adding whistle to the snaking slider then create a ladder of hitsound volume in each white tick, for example : 40%, 35%, 30%, and last 25% (i know this is troublesome, but bear with it XD)
00:43:151 (3) Not a consistent slider with the previous (1), maybe change to normal/reverse slider
00:48:484 I hear an echo here somehow (hear it for the details), so maybe put a circle with a reduced hitsound
01:14:707 (3) Maybe don't stack this because having quite different tone, so it might break the flow
01:24:040 (1,2,3,4) You could make a hitsound ladder from these as well
01:26:707 Reduce the hitsound here.. a little
01:48:929 (1,2) This should only has 2 slider tick rate
01:52:484 Somehow I prefer long slider here instead of spinner (considering the spinner is short as well)
Not many problem with the mapping style, but be caution not to do too many stacking on an easy diff


[Standard]

00:10:262 (1) Lower the hitsound a little
00:48:484 Quoting the easy diff in this timing
00:59:596 (3,1) Blanket perfectly
01:32:707 Maybe add circle
Nice diff, just recheck some spacing (I felt there's some x0.9 and the other x1.0, not sure about this)
And follow the easy diff for the hitsound volume if you consider changing some easy diff's hitsound fluctuation


[theramdan's Hyper]

00:18:262 Remove the reverse slider and add 2 circle instead
00:39:596 (4) Normal slider sounds better imo (maybe because more slider tick)
00:40:484 Reduce hitsound here (around 45%) and at 00:41:373 (around 35%) so it makes a hitsound ladder
01:07:151 (5,6,7,8) Make a hitsound ladder
01:09:596 Maybe remove circle to reduce strain from getting spinner (1/2 beat difference is not good for diff except insane)
01:37:373 (7) Another hitsound ladder could be made (from low hitsound to higher one ofc)
01:40:929 Clap here not sounds fitting imo, and here too 01:41:818
nice diff, I can't point out that much since there's so manny modders already ;_;


[kapursirih's Another]

00:07:151 (1,2,3) Maybe don't stack for making both consistency and flow better
00:09:596 (1,2) Not neccesary but, make a proper blanket
00:34:040 (1,2,3,4,5,6) Just recheck the symmetry
01:36:707 Add clap or whistle for consistency
01:37:373 (1,2,3,4,5,6,7) Make a hitsound ladder
01:39:596 (3) Add clap here
This one is already nice too~


[LC's EX]

00:11:818 Better don't make too different spacing between (2,3) and (3,4)
00:18:262 ^Same reason
Um.. I'm not sure with this one because I rarely seen a 1/8 map

good luck all indonesian mappers >.<)/
Topic Starter
Shiranai

El SolarBeam wrote:

Yeay for M4M in-game request \:D/


[Beginner]

00:28:484 Add NC here, then remove NC at 00:28:929 for consistency No
00:32:484 Still hearing a louder tone, rise the hitsound here to 30% I'll reconsider this
00:40:484 Well, you could modify the volume here by adding whistle to the snaking slider then create a ladder of hitsound volume in each white tick, for example : 40%, 35%, 30%, and last 25% (i know this is troublesome, but bear with it XD) I'll reconsider this
00:43:151 (3) Not a consistent slider with the previous (1), maybe change to normal/reverse slider Yes It's on purpose
00:48:484 I hear an echo here somehow (hear it for the details), so maybe put a circle with a reduced hitsound I hear nothing, I just follow the flute sound so no change
01:14:707 (3) Maybe don't stack this because having quite different tone, so it might break the flow I'll let It be
01:24:040 (1,2,3,4) You could make a hitsound ladder from these as well I'll reconsider this
01:26:707 Reduce the hitsound here.. a little Not necessary
01:48:929 (1,2) This should only has 2 slider tick rate I didn't see anything wrong
01:52:484 Somehow I prefer long slider here instead of spinner (considering the spinner is short as well) But I prefer a spinner
Not many problem with the mapping style, but be caution not to do too many stacking on an easy diff

[Standard]

00:10:262 (1) Lower the hitsound a little Not necessary
00:48:484 Quoting the easy diff in this timing I hear nothing, I just follow the flute sound so no change
00:59:596 (3,1) Blanket perfectly It's suppsed not to be blanked in the first place
01:32:707 Maybe add circle No
Nice diff, just recheck some spacing (I felt there's some x0.9 and the other x1.0, not sure about this) It's on purpose, Since the 1.0 spacing is on kiai time, someone tell me that before

Lizbeth wrote:

in the kiai time spacing is smaller, usually mappers put bigger spacing in kiai time cuz is more "challenging" and blah blah, but switching it to smaller is veeeery confusing and doesnt makes sense in my opinion.
so thanks for reminding
And follow the easy diff for the hitsound volume if you consider changing some easy diff's hitsound fluctuation

good luck all indonesian mappers >.<)/
Thank you for modding :)
theramdans

El SolarBeam wrote:

Yeay for M4M in-game request \:D/

[theramdan's Hyper]

00:18:262 Remove the reverse slider and add 2 circle instead ~ ok
00:39:596 (4) Normal slider sounds better imo (maybe because more slider tick) ~I keep it on soft sampleset
00:40:484 Reduce hitsound here (around 45%) and at 00:41:373 (around 35%) so it makes a hitsound ladder ~ok
01:07:151 (5,6,7,8) Make a hitsound ladder ~ok
01:09:596 Maybe remove circle to reduce strain from getting spinner (1/2 beat difference is not good for diff except insane) ~ok
01:37:373 (7) Another hitsound ladder could be made (from low hitsound to higher one ofc)[i]~ok[/i]
01:40:929 Clap here not sounds fitting imo, and here too 01:41:818 ~ok changed
nice diff, I can't point out that much since there's so manny modders already ;_;


good luck all indonesian mappers >.<)/
thanks!

langsung update
osu file format v12

[General]
AudioFilename: 19..mp3
AudioLeadIn: 1500
PreviewTime: 10707
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Caral no Tsuki
TitleUnicode:カラルの月
Artist:Nekomata Gekidan
ArtistUnicode:猫叉劇団
Creator:Mako Sakata
Version:theramdans's Hyper
Source:pop'n music 20 fantasia
Tags:nekomata master konami arcade crevice kapursirih theramdans loli cjj gekidan record
BeatmapID:284858
BeatmapSetID:107838

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.55
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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392,172,20485,1,0,0:0:0:0:
324,212,20708,1,0,0:0:0:0:
392,252,20930,2,0,P|328:292|260:256,1,155,0|8,0:0|0:0,0:0:0:0:
180,260,21596,1,0,0:0:0:0:
152,188,21819,6,0,P|204:120|276:128,1,155,0|8,0:0|0:0,0:0:0:0:
232,196,22485,1,0,0:0:0:0:
232,196,22708,2,0,L|180:44,1,155,0|8,0:0|0:0,0:0:0:0:
116,88,23374,5,0,0:0:0:0:
182,50,23596,2,0,P|242:42|335:50,1,155,0|8,0:0|0:0,0:0:0:0:
335,50,24263,1,0,0:0:0:0:
424,172,24485,2,0,L|484:124,1,77.5
424,172,24930,2,0,L|364:220,1,77.5,8|0,0:0|0:0,0:0:0:0:
312,280,25374,6,0,B|280:312|280:312|160:312,1,155,4|0,0:0|0:0,0:0:0:0:
104,272,26041,1,0,0:0:0:0:
104,272,26263,2,0,B|136:240|136:240|256:240,1,155,0|8,0:0|0:0,0:0:0:0:
280,168,26930,1,0,0:0:0:0:
280,168,27152,6,0,P|328:152|352:128,1,77.5
224,48,27596,2,0,P|176:64|152:88,1,77.5
92,124,28041,2,0,L|104:204,1,77.5
112,276,28484,1,8,0:0:0:0:
264,296,28930,5,0,0:0:0:0:
308,232,29152,1,0,0:0:0:0:
384,232,29374,1,0,0:0:0:0:
436,288,29596,1,0,0:0:0:0:
464,216,29819,6,0,L|484:136,1,77.5
364,48,30263,2,0,L|344:128,1,77.5,8|0,0:0|0:0,0:0:0:0:
276,92,30708,5,0,0:0:0:0:
228,152,30930,1,0,0:0:0:0:
200,80,31152,2,0,L|136:32,1,77.5
88,92,31596,5,0,0:0:0:0:
136,152,31819,1,0,0:0:0:0:
60,164,32041,2,0,L|60:244,1,77.5,8|0,0:0|0:0,0:0:0:0:
132,272,32485,6,0,B|212:272|212:272|268:324,1,155,4|0,0:0|0:0,0:0:0:0:
308,256,33152,1,0,0:0:0:0:
484,272,33374,2,0,B|404:272|404:272|349:323,1,155,0|8,0:0|0:0,0:0:0:0:
308,256,34041,1,0,0:0:0:0:
308,256,34263,6,0,L|308:176,1,77.5,4|0,0:0|0:0,0:0:0:0:
304,100,34708,2,0,L|304:22,1,77.5,8|0,0:0|0:0,0:0:0:0:
372,144,35151,1,0,0:0:0:0:
304,100,35374,1,0,0:0:0:0:
236,144,35596,6,0,L|152:144,1,77.5,8|0,0:0|0:0,0:0:0:0:
108,204,36041,1,4,0:0:0:0:
236,292,36485,6,0,L|148:292,1,77.5,8|0,0:0|0:0,0:0:0:0:
108,352,36930,1,4,0:0:0:0:
264,364,37374,6,0,L|344:364,1,77.5,8|0,0:0|0:0,0:0:0:0:
372,292,37819,2,0,P|400:220|372:152,1,155,4|8,0:0|0:0,0:0:0:0:
220,192,38708,5,8,0:0:0:0:
108,84,38930,1,8,0:0:0:0:
260,48,39152,1,8,0:0:0:0:
312,192,39596,6,0,L|432:192,2,116.250004434586,4|0|0,0:0|0:0|0:0,0:0:0:0:
272,300,40930,2,0,P|224:328|168:300,1,116.250004434586
200,192,41819,2,0,L|84:192,2,116.250004434586
212,136,42929,1,0,0:0:0:0:
240,84,43152,6,0,P|288:56|344:84,2,116.250004434586,4|0|0,0:0|0:0|0:0,0:0:0:0:
284,192,44485,2,0,L|352:192,2,58.1250022172929
244,300,45374,1,0,0:0:0:0:
168,212,45819,1,0,0:0:0:0:
96,304,46263,1,0,0:0:0:0:
76,248,46484,1,0,0:0:0:0:
56,192,46708,6,0,P|124:92|240:128,1,232.500008869171,4|0,0:0|0:0,0:0:0:0:
256,236,48041,1,0,0:0:0:0:
456,192,48484,2,0,P|388:92|272:128,1,232.500008869171,0|0,0:0|0:0,0:0:0:0:
256,236,49819,2,0,L|196:236,1,58.1250022172929
176,160,50263,6,0,P|100:240|176:312,1,232.500008869171,4|0,0:0|0:0,0:0:0:0:
256,236,51596,1,0,0:0:0:0:
342,311,52041,2,0,P|412:240|336:160,1,232.500008869171
104,148,53818,6,0,P|148:88|204:80,2,116.250004434586,4|0|0,0:0|0:0|0:0,0:0:0:0:
212,192,55151,1,0,0:0:0:0:
252,236,55373,1,0,0:0:0:0:
292,192,55596,1,0,0:0:0:0:
400,148,56040,2,0,P|356:88|300:80,2,116.250004434586
420,204,57151,1,0,0:0:0:0:
400,260,57373,6,0,B|356:256|296:316|296:316|248:284|176:296,1,232.500008869171,4|0,0:0|0:0,0:0:0:0:
76,280,58707,1,0,0:0:0:0:
96,228,58929,1,0,0:0:0:0:
156,228,59151,1,0,0:0:0:0:
148,112,59596,2,0,L|112:48,2,58.1250022172929
204,128,60262,1,0,0:0:0:0:
256,156,60484,1,0,0:0:0:0:
288,204,60707,1,0,0:0:0:0:
276,260,60929,6,0,P|248:320|204:328,2,116.250004434586,4|0|0,0:0|0:0|0:0,0:0:0:0:
380,208,62262,1,0,0:0:0:0:
416,160,62484,1,0,0:0:0:0:
412,100,62707,1,0,0:0:0:0:
296,92,63151,2,0,L|320:32,2,58.1250022172929
192,40,64040,1,0,0:0:0:0:
192,40,64484,6,0,P|140:96|40:76,1,174.375006651879,4|0,0:0|0:0,0:0:0:0:
112,32,65373,2,0,L|152:216,1,174.375006651879
168,256,66262,1,0,0:0:0:0:
204,300,66484,2,0,L|204:368,2,58.1250022172929
240,252,67151,1,0,0:0:0:0:
256,192,67373,1,0,0:0:0:0:
244,136,67596,1,0,0:0:0:0:
204,96,67818,1,8,0:0:0:0:
256,192,68041,12,8,69374,0:0:0:0:
256,112,69818,6,0,B|340:112|340:112|400:60,2,155,4|8|0,0:0|0:0|0:0,0:0:0:0:
184,84,70930,1,0,0:0:0:0:
108,64,71152,1,8,0:0:0:0:
108,140,71374,1,0,0:0:0:0:
108,140,71596,6,0,L|108:296,1,155,0|8,0:0|0:0,0:0:0:0:
32,276,72263,1,0,0:0:0:0:
32,276,72485,2,0,P|104:296|188:276,1,155,0|8,0:0|0:0,0:0:0:0:
252,252,73152,1,0,0:0:0:0:
284,228,73263,1,0,0:0:0:0:
308,196,73374,6,0,L|408:76,1,155,4|8,0:0|0:0,0:0:0:0:
484,88,74041,1,0,0:0:0:0:
408,76,74263,2,0,P|364:20|268:12,1,155,0|8,0:0|0:0,0:0:0:0:
32,76,75152,2,0,P|76:20|172:12,2,155,0|8|0,0:0|0:0|0:0,0:0:0:0:
96,120,76263,1,8,0:0:0:0:
180,156,76485,1,8,0:0:0:0:
196,248,76707,1,0,0:0:0:0:
196,248,76818,1,0,0:0:0:0:
196,248,76930,6,0,L|40:248,2,155,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,296,78040,1,0,0:0:0:0:
324,336,78263,1,8,0:0:0:0:
324,336,78485,1,8,0:0:0:0:
324,336,78708,6,0,P|360:268|432:268,1,155,0|8,0:0|0:0,0:0:0:0:
400,340,79374,1,8,0:0:0:0:
400,340,79596,2,0,L|336:196,1,155,0|8,0:0|0:0,0:0:0:0:
212,196,80263,1,8,0:0:0:0:
212,196,80373,1,0,0:0:0:0:
212,196,80485,6,0,L|149:337,2,155,4|8|0,0:0|0:0|0:0,0:0:0:0:
140,164,81596,1,0,0:0:0:0:
84,108,81819,1,8,0:0:0:0:
32,164,82041,1,8,0:0:0:0:
84,108,82263,2,0,B|128:60|128:60|220:60,1,155,0|8,0:0|0:0,0:0:0:0:
368,92,83151,5,8,0:0:0:0:
332,108,83262,1,0,0:0:0:0:
300,132,83373,1,0,0:0:0:0:
268,152,83484,1,0,0:0:0:0:
236,172,83596,1,8,0:0:0:0:
256,272,83818,1,8,0:0:0:0:
256,272,84041,6,0,B|340:272|340:272|400:324,2,155,4|8|0,0:0|0:0|0:0,0:0:0:0:
184,300,85152,1,0,0:0:0:0:
108,320,85374,1,8,0:0:0:0:
108,244,85596,1,0,0:0:0:0:
108,244,85818,6,0,L|108:88,1,155,0|8,0:0|0:0,0:0:0:0:
32,108,86485,1,8,0:0:0:0:
32,108,86707,2,0,P|104:88|188:108,1,155,0|8,0:0|0:0,0:0:0:0:
252,136,87374,1,0,0:0:0:0:
284,160,87485,1,0,0:0:0:0:
308,188,87596,6,0,L|408:308,1,155,4|8,0:0|0:0,0:0:0:0:
484,296,88263,1,8,0:0:0:0:
408,308,88485,2,0,P|364:364|268:372,1,155,0|8,0:0|0:0,0:0:0:0:
28,308,89374,2,0,P|72:364|168:372,2,155,0|8|0,0:0|0:0|0:0,0:0:0:0:
88,256,90485,1,8,0:0:0:0:
176,228,90707,1,8,0:0:0:0:
196,136,90929,1,0,0:0:0:0:
196,136,91040,1,0,0:0:0:0:
196,136,91152,6,0,L|40:136,2,155,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,88,92262,1,0,0:0:0:0:
324,48,92485,1,8,0:0:0:0:
324,48,92707,1,8,0:0:0:0:
324,48,92930,6,0,P|360:116|432:116,1,155,0|8,0:0|0:0,0:0:0:0:
400,44,93596,1,8,0:0:0:0:
400,44,93818,2,0,L|336:188,1,155,0|8,0:0|0:0,0:0:0:0:
212,188,94485,1,8,0:0:0:0:
212,188,94596,1,0,0:0:0:0:
212,188,94707,6,0,L|149:46,2,155,4|8|0,0:0|0:0|0:0,0:0:0:0:
148,232,95818,1,0,0:0:0:0:
84,276,96041,1,8,0:0:0:0:
20,232,96263,1,8,0:0:0:0:
84,276,96485,2,0,B|128:324|128:324|220:324,1,155,4|8,0:0|0:0,0:0:0:0:
252,252,97151,1,0,0:0:0:0:
248,172,97373,6,0,L|204:172,8,38.75,0|0|0|0|8|0|0|0|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
344,296,98708,5,2,0:0:0:0:
276,156,99152,2,0,P|343:124|408:160,2,155,0|2|0,0:0|0:0|0:0,0:0:0:0:
128,208,100485,1,2,0:0:0:0:
64,252,100708,1,2,0:0:0:0:
128,208,100930,1,2,0:0:0:0:
252,116,101374,1,2,0:0:0:0:
200,60,101596,1,2,0:0:0:0:
252,116,101819,6,8,B|296:100|340:44|340:44|372:100|432:116,1,232.5
460,44,102708,2,0,B|500:76|500:76|500:208|500:208|456:236,1,232.5,2|8,0:0|0:0,0:0:0:0:
432,160,103596,2,8,B|374:175|342:231|342:231|298:175|254:159,1,232.5,2|8,0:0|0:0,0:0:0:0:
184,124,104485,1,2,0:0:0:0:
108,104,104708,2,0,B|84:72|84:72|40:72,1,77.5,8|2,0:0|0:0,0:0:0:0:
40,224,105152,2,0,B|77:224|77:224|101:192,1,77.5,8|4,0:0|0:0,0:0:0:0:
200,312,105819,5,8,0:0:0:0:
292,188,106263,1,2,0:0:0:0:
396,304,106708,1,8,0:0:0:0:
408,148,107152,2,0,P|352:88|280:76,1,155,2|8,0:0|0:0,0:0:0:0:
52,148,108041,2,0,P|108:88|180:76,1,155,2|8,0:0|0:0,0:0:0:0:
160,152,108708,5,8,0:0:0:0:
52,148,108930,2,0,B|92:216|92:216|168:252,1,155,4|8,0:0|0:0,0:0:0:0:
256,264,109596,1,8,0:0:0:0:
351,248,109819,2,0,B|420:216|420:216|460:148,1,155,2|8,0:0|0:0,0:0:0:0:
312,100,110708,5,4,0:0:0:0:
156,100,110930,1,4,0:0:0:0:
196,32,111152,2,8,L|276:32,1,77.5
312,100,111596,5,4,0:0:0:0:
468,100,111819,1,4,0:0:0:0:
428,164,112041,2,8,L|348:164,1,77.5
360,240,112485,6,0,B|304:304|304:304|252:252|252:252|200:304|200:304|144:240,1,310,4|2,0:0|0:0,0:0:0:0:
80,104,113819,1,8,0:0:0:0:
152,132,114041,1,8,0:0:0:0:
224,160,114263,2,0,B|280:96|280:96|332:148|332:148|384:96|384:96|440:160,1,310,4|2,0:0|0:0,0:0:0:0:
256,192,116041,12,0,119596,0:0:0:0:
Susilo Sakata
sorry for inconvenience, I just update my diff

and thanks to Mako Sakata for hitsounding, jadi ga enak ngerepotin (lagi males mikir englishnya :D)

http://puu.sh/5oUe2.osu
Susilo Sakata
=
Topic Starter
Shiranai
Updated~
YielShelion
halo~
sejauh ini udah lumayan perfect
...but, wow, udah banyak amat yang ngemod masih perlu mod? D:
theramdans's Hyper
00:11:819 (2) pindahkan ke tengah2 antara sliderEnd 1 dengan sliderStart 3 (x: 264,y: 124)
01:16:234 (7) pindahkan ke tengah2 lagi (x: 112, y: 164)
01:18:040 (4, 5, 6,7, 8, 9) gak terlalu kebawah ya? ._. bisa agak di-tengah-in?
01:21:596 (4, 5, 6, 7) agak jauh, coba keempat2nya dipindahin ke x:152 y:172 (http://puu.sh/5F6qc.jpg)
01:30:397 (7) pindahkan ke (x: 108 y :244)
01:50:707 bintangnya penyek =w=
LC's EX
01:32:484 ritme ga pas, saran saya : http://puu.sh/5F6RM.jpg
2 HitCircle pas spinner terakhir saya saranin pas ditengah circle aja :3

itu aja keknya, sisanya udah bagus kok :3
moga ranked yak :D
-Teina-
[kapursirih's Another]
open
01:10:707 - circle here(not important)
01:10:929 - ^(not important)
01:11:040 - ^(not important)
01:40:484 - circle here
01:40:707 - slider here 2/4

[LC's EX]
open
01:29:373 - circle here
01:32:484 (1) - something wrong in rhythm

Nice song~
nothing any important mistake~
Good luck for you~
Topic Starter
Shiranai
Since theramdans quiting this game, I take over his diff but ofc the credits belong to theramdans.

YielShelion wrote:

halo~
sejauh ini udah lumayan perfect
...but, wow, udah banyak amat yang ngemod masih perlu mod? D:
theramdans's Hyper
00:11:819 (2) pindahkan ke tengah2 antara sliderEnd 1 dengan sliderStart 3 (x: 264,y: 124) Aku kurang ngerti kak maksud yang ini
01:16:234 (7) pindahkan ke tengah2 lagi (x: 112, y: 164) Ga begitu perlu kak
01:18:040 (4, 5, 6,7, 8, 9) gak terlalu kebawah ya? ._. bisa agak di-tengah-in? Ga terlalu ke bawah kok kak, kalo di manini jg ga kepotong slidernya
01:21:596 (4, 5, 6, 7) agak jauh, coba keempat2nya dipindahin ke x:152 y:172 (http://puu.sh/5F6qc.jpg) Yang itu sengaja kak, dibuat sedikit jump
01:30:397 (7) pindahkan ke (x: 108 y :244) Ga begitu perlu kak
01:50:707 bintangnya penyek =w= Ih ga penyek tau, but fxed some placement of circles though

itu aja keknya, sisanya udah bagus kok :3
moga ranked yak :D
Makasih kak buat mod sama bintangnya :)

tellertheworld wrote:

[kapursirih's Another]
open
01:10:707 - circle here(not important)
01:10:929 - ^(not important)
01:11:040 - ^(not important)
01:40:484 - circle here
01:40:707 - slider here 2/4

[LC's EX]
open
01:29:373 - circle here
01:32:484 (1) - something wrong in rhythm

Nice song~
nothing any important mistake~
Good luck for you~
Thanks for modding and the star~ :)
I'll tell kapursirih and Loli latter
Saturnalize
no change because that all was intentional. Not gonna make them overlap. Sorry

On the other hand I think I'll remap this.
DenoisoGoiso

Loli Cjj wrote:

no change because that all was intentional. Not gonna make them overlap. Sorry

On the other hand I think I'll remap this.
Loli Cjj Mulai sangar dan Tidak loli lagi >w<
btw nyari BAT sana aku udah gak sabar jadi ranked
wendao
it should be theramdans' Hyper
not theramdans's Hyper

no kds *males nge-mod* ;<
Topic Starter
Shiranai
Updated!
wendao
quick mod
[General]
add Loli Cjj to tags, coz Saturnalize has ranked beatmap with his old nickname
add Naoyuki Sato Tomoaki Hirono to tags, they both are the composer
add NOMADIC NATION to tags, it's the genre
add also sunny park rhythmin jubeat saucer to tags, coz this song appear in pop'n music sunny park, pop'n rhythmin & jubeat saucer too

bagaimana kalo ganti diff name sama kayak mapset ini?

[Beginner]
Rating 8/10 || quitely clean
clean, grats from me (:

[Standard]
Rating: 7/10 || slider 3x repeat sedikit mengganggu juga sih :/
OD+1, biar balance
01:34:485 (1,2,3) - woah woah, 1/4 in Standard (Normal)?
rest fine

[Hyper]
Rating: 6.7/10 || inconsistent jump bikin ga nyaman buat dimainin :(
also, it's should be theramdans' Hyper, seriously
HP-1, coz there's Another + EX diff ahead
00:19:151 (5,1) - anti jump here not a nice idea :/
01:53:818 (2) - NC
rest fine

[Another]
Rating: 8.3/10 || clean, nice
AR+1, since it's Another (Insane diff)
01:23:151 (1,2,3,4,5) - kok streamnya ga rata? prefer this
360,88,83151,5,8,0:0:0:0:
396,72,83262,1,0,0:0:0:0:
432,56,83373,1,0,0:0:0:0:
472,60,83484,1,0,0:0:0:0:
512,68,83596,1,0,0:0:0:0:
00:35:596 (1) - remove NC, NC di 00:36:040 (2)
00:36:929 (4) - NC
00:37:373 (5) - 1 grid up?
00:38:262 (2,3,4,5,6) - kenapa ngga dibikin star pattern aja?
00:41:373 (3) - NC
00:44:929 (3) - ^
00:48:485 (3) - ^
00:52:040 (3) - 1 grid ke bawah dan kiri, note selanjutnya stack ke (3) lagi
^ NC juga
00:55:596 (5) - NC
00:59:151 (5) - ^
01:02:707 (5) - ^
01:18:707 (1) - NC disini rasanya ga konsisten sama 01:11:596 (7,7) - lebih baik NC yang 01:11:596 (7,7)
01:25:818 (7) - NC
01:29:596 (1) - Remove NC, NC di 01:29:373 (7)
01:32:929 (1,2,3,4,5,6) - why not hexagon pattern?
rest fine

[EX]
Rating: 8.6/10 || 1/6 square stream, nice idea
00:04:040 (3) - NC
01:30:707 (6) - NC, atau remove NC di 01:16:484 (1)
01:50:262 (4) - Reverse?
01:50:707 (5) - NC
rest fine
Topic Starter
Shiranai

wendao2000 wrote:

quick mod
[General]
add Loli Cjj to tags, coz Saturnalize has ranked beatmap with his old nickname Ok
add Naoyuki Sato Tomoaki Hirono to tags, they both are the composer Ok
add NOMADIC NATION to tags, it's the genre Ok
add also sunny park rhythmin jubeat saucer to tags, coz this song appear in pop'n music sunny park, pop'n rhythmin & jubeat saucer too Ok

bagaimana kalo ganti diff name sama kayak mapset ini? Kayanya ga perlu deh

[Beginner]
Rating 8/10 || quitely clean
clean, grats from me (:

[Standard]
Rating: 7/10 || slider 3x repeat sedikit mengganggu juga sih :/
OD+1, biar balance
01:34:485 (1,2,3) - woah woah, 1/4 in Standard (Normal)?
rest fine
Thanks Harez, working on them atm
Very sorry late reply :(
ArcherLove
Dari queue nya cc Mako tapi udah closed ;w; jadi ya coba m4m ;w; ....
dan sebelum dilihat saya tegaskan bahwa ini semua adalah : SUGESTI / SARAN (gede bold underline red ok), dan bukan "harus diganti" atau semacam itu :D , jadi kalau ada yang merasa marah karena style nya di ganti, jangan marahin saya /.\

Langsung ?
[General]
Saya kira sih sudah bagus ~ Langsung deh :3

[Beginner]
00:23:151 (3) - Circle yang numpung sama Slider ini 00:23:596 - (4), Apa ngga terlalu susah buat Beginner :/ ? Saya pernah di bilangi sama BATs soalnya waktu itu, rekomendasi gini sih :) = http://puu.sh/7wNPs.jpg
00:25:373 (4) - Ini juga ~ 00:25:818 - = http://puu.sh/7wNSu.jpg
00:39:596 - Nah kalau kaya gini gpp sih, kan distance nya jauh dari note selanjutnya (y)
01:06:707 (2) - 01:06:929 (3) - Saya sangat yakin Beginner belum bisa begini sih... [pengalaman saya dulu hhe] Gimana kalau di ganti gini ? = http://puu.sh/7wOh2.jpg
01:22:484 (1) - 01:22:929 (2) - umm... uh... kay? [ngerti kalau susah tapi ga tau harus rekomen gimana xD]
01:36:707 (1) - 01:37:151 (2) ^ ^ ^ ^ ^ ^ ^

Ok ~ Lanjut ~

[Standart]
00:17:818 (1) - Ini bisa di paskan sama slider seblumnya kan ? biar simetris gitu :P = http://puu.sh/7wOxd.jpg
01:08:040 - 01:09:596 - Gimana kalau Spinner? terus di 01:09:818 - dikasih single note gitu ~
01:34:596 (2) - Remove note too diffcult for new--- oh gpp deh ~
01:52:484 - 01:54:262 - Saya sih agak ga mendukung ide spinner disini sih heheh, di ganti circle / slider gitu ga bisa ya? , ~

Ok ~ Lanjut ~

[theramdans' Hyper]

Hmm OK!! Tapi kalau bisa, Stream sama Jump nya di kurangi distance nya ya ~ soalnya Hyper bukan ? Hard ? IMO sih ~

[Sakata's Another]
Walaupun Spin berurutan gpp lah ~ Another ~

Yang lainnya OK~

[ FineLadyCjj Saturnalize's EX]
00:27:596 ~ 00:27:818 (2) - Uh ?? Keluar Line atau di sengaja :D ?
00:32:707 ~ 00:33:818 - Kalau dibiarin kosong apa ngga papa ? Kalau gini gimana ? = http://puu.sh/7wRQs.jpg
00:39:596 (1) - Cuma 1 note? Apa ngga Slider aja :o ? sampai 00:40:040 - ?
00:43:151 (1) - Ini juga apa ngga Slider aja ? sampai 00:43:596 - ?
00:46:707 (1) - ^ 00:47:151 - ?
00:50:262 (1) - ^ 00:50:707 - ?

NB : Atau yang rekomendasi slider 3 di atas bisa dibuat gini = http://puu.sh/7wSfR.jpg

01:24:040 ~ 01:25:262 - <3 this sliders ~

ok~ Lanju---- eh....

Ok sekali lagi ini hanya Saran ;w; jangan aniaya saya /.\

Makasih kk ~
Foreverends
came here for M4M \:D/

Sakata's Another
00:04:484 (2) - move left 1 grid for better blanket ;3
00:06:262 (2) - move right 1 grid
00:15:596 (5,6) - 00:38:262 (2,3,4,5,6) - I think the shape of the star is a bit weird ;w; try to put it better by using ds2.0
00:45:818 (4) - maybe you can try to it rotate by -20° 00:51:151 (2) - ummmm...maybe it is a bit over screen ;w;
00:52:929 (5) - NC
01:07:151 (3) - ^
01:07:596 (5) - ^
01:11:040 - I think it would be better if you add a note here ;3
01:15:373 (8) - the slider tail maybe a bit over screen

Saturnalize's EX
00:18:707 (2,3) - 00:24:484 (1) - NC
00:24:929 (1) - NC
01:10:262 (1) - ctrl+g for the better flow?
01:24:484 (1) - ^
01:33:596 (4,1) - 01:37:299 (1,2,3,4) - I think you can replace this slider by circle, it would be fun if you do that lol

I think that's all >w<
keep going \:D/
GugUCorn
m4m!

[Beginner]
HP-1, AR-1, OD -1. It's so high to beginner.(HP is higher than Standard diff)
Check out "WideScreen Support". it's not need.

  1. 00:17:818 (1,2) - swap NC
  2. 00:23:596 (4) - NC. Stacking maybe give confusion to newbie player.
  3. 00:48:929 (1) - perfectly stack on (347, 158)
  4. 00:56:485 (3) - move to (256, 260)
  5. 01:17:818 (3) - move to (148,180) for perfect triangle
  6. 01:52:484 (1) - blanket. 6th slider point move to (44,232)
  7. 01:52:484 (1) - this part is loud than before part and after part. make more high sound as 50%
[Standard]
HP 4
Check out "WideScreen Support". it's not need.

  1. 00:38:707 (4) - NC for emphasis
  2. 00:43:151 (4) - NC?
  3. 01:09:596 (1) - whistle on not end of slider but head of slider
  4. 01:13:151 (2) - Normal Clap on end of slider
  5. 01:43:596 (6) - NC
  6. 01:44:929 (1,2) - swap NC
  7. 01:50:707 (3) - finish on not end of slider but head of slider
  8. 01:56:040 - same on Easy Diff modding
[theramdans' Hyper]
Check out "WideScreen Support". it's not need.

  1. 00:17:373 (3) - finish
  2. 00:21:819 (2) - little blanket. 1 grid up 2nd slider point
  3. 00:31:596 (4) - finish
  4. 00:34:263 (2) - finish on head of slider
  5. 00:39:152 (3) - S:C1 finish
  6. 01:15:152 (6) - NC?
  7. 01:30:707 (8) - distance is 1.19x. fix to 1.0x
[Sakata's Another]
Check out "WideScreen Support". it's not need.

  1. 00:07:596 (2) - S:C1 finish on head of slider
  2. 00:16:707 (1,4,5,8) - how about adding whistle?
  3. 00:39:151 (6) - finish
  4. 01:00:040 (6) - drum finish
  5. 01:06:262 (5) - perfectly stack on 01:04:484 (1)'s location
  6. 01:14:707 (6) - NC?
  7. 01:29:373 (7,1) - swap NC
[Saturnalize's EX]
Check out "WideScreen Support". it's not need.

  1. 00:55:596 (1) - drum finish
it's all. good luck!
Topic Starter
Shiranai
All fixed on Normal, Hyper, and Another also fixed the diff spread
Update! thank you Foreverends and TaMul :)
Mortem
Hi.
From My queue.
You don't have to take my mod seriously.

Normal:
01:12:929 - Put here circle?
01:54:262 (1) - Remove NC.

I looked at your other diffs. And I didn't find any problem (at least for me).
I like the song. I remember I modded something like this. Anyways, nice mapset.
Hope that'll helps
If not, then sorry.
Good Luck!
micchi_chi
Hai kak, ketemu lagi~ :)
New modder, sorry for bad mod :o
Yay, happy song~! ^^

[Normal]
00:51:596 (1) - Unnecessary spinner?
01:26:707 (4) - Pindahin ke x:72,y:348 ?
01:35:596 (2) - Blanket
01:52:484 (1) - Dipas-in lagi sama note berikutnya? http://puu.sh/8YWZj/8a11a9787e.jpg

[Hyper]
HP ---> 5
01:26:151 - Add a note, jadiin triplet?

[Sakata's Another]
01:12:040 (8) - Blanket
01:21:373 (5) - Stack properly

[Saturnalize's EX]
Good Map °(*▽*)°
[]
Okeh itu aja, ngga nemu banyak :| Udah bagus mapnya ^^

btw, aku add friend ya kak ^^
Topic Starter
Shiranai

Pjecoo wrote:

Hi.
From My queue.
You don't have to take my mod seriously.

Normal:
01:12:929 - Put here circle? If I put circle there, It'll ruin the curent rhythm
01:54:262 (1) - Remove NC. No, the previous NC that has cymbal was NC so to keep concistency

I looked at your other diffs. And I didn't find any problem (at least for me).
I like the song. I remember I modded something like this. Anyways, nice mapset.
Hope that'll helps
If not, then sorry.
Good Luck!

hanyuu_nanodesu wrote:

Hai kak, ketemu lagi~ :)
New modder, sorry for bad mod :o
Yay, happy song~! ^^

[Normal]
00:51:596 (1) - Unnecessary spinner? Too fill the empty space, I don't want to put drain time there
01:26:707 (4) - Pindahin ke x:72,y:348 ? Ok
01:35:596 (2) - Blanket Ok
01:52:484 (1) - Dipas-in lagi sama note berikutnya? http://puu.sh/8YWZj/8a11a9787e.jpg Ok

[Hyper]
HP ---> 5 Ok, I geuss HP 6 just too hard
01:26:151 - Add a note, jadiin triplet? Sure, sound good

[Sakata's Another]
01:12:040 (8) - Blanket Ok
01:21:373 (5) - Stack properly Ok

Okeh itu aja, ngga nemu banyak :| Udah bagus mapnya ^^

btw, aku add friend ya kak ^^
Thank you Pjecoo and hanyuu_nanodesu for modding :)
Update ! I think this mapset is ready now
Regou
Oh hi, from BMT modding queue
[EX]
This EX isn't that hard I can even fc this XD
00:04:484 (4) - This should be rather curved so as to match 00:04:040 (3) -
00:11:596 (2,3,4) - idk is that just for me or what...this spacing looks bad imo
00:21:373 (1) - Remove NC?
00:21:818 (2) - NC?
00:23:151 (1) - Remove NC?
00:23:596 (3) - NC?
Sometimes you're trying to NC according to pattern but it might mess up the NC imo... ;w; i think it is better for you to NC every 4 or 8 1/1 and pattern you want to emphasize
00:25:373 (1) - I would suggest removing the third slider point, the blanketing doesn't fit
01:09:818 (1,1,1) -THIS IS AWESOME
01:22:855 (1) - Use soft sampleset? It sounds kinda awkward to me...QWQ
01:24:040 (1,1,1) - YESYESYESYES
Good map!

[Another]
Diffname "Sakata's Another" confuses me as I thought that it was made by you, Mako! lol
I would suggest changing it to Susilo's Another.
00:04:040 (1,2) - Improve the blanket? Same as the next copy&pasted pattern
00:08:484 (4) - The slider tail has overlapped on 00:07:596 (2) - and I personally thinks that it doesn't looks good
00:08:484 (4,5,6) - Make them a perfect triangle?
00:11:151 - you chose to add clap on downbeat and it sounds bad to me. Maybe you can follow the hitsound start from here 00:18:262 -
00:11:151 (1,2) - Flow can be improved.
00:30:929 (1,2,3,4,5,6,7,8) - It looks kinda untidy<_< imo
00:32:484 (1,2,3) - you should decrease the spacing here as the music seemed to slow down here
00:37:373 (5) - I would suggest changing shape of 00:37:818 (6) - and blanket the tail of (6) instead of sliderbody
00:48:484 (3,4) - It differs from the previous two pattern. I have no idea why you used a smaller spacing here D: you should keep the spacing constant here imo
00:55:596 (5,6) - Why don't making them symmetrical? It looks pretty good 8-)
01:10:707 (5,6) - the flow here isn't that good ;w; 01:11:151 (6) - Ctrl+G?
01:14:707 (1) - Remove NC?
01:16:484 (6,1) - Okay. One of the thing which I mainly focus on this kiai. The flow of this pattern is pretty bad as this anti-jump is quite flow-killing. I understand that you want to make a little pause here but it seems that overlapping them sounds better to me. Same kind of pattern could be fixed as well.
01:22:484 (8) - NC? So as to stress this BIG JUMP :D
01:36:262 (7) - imo you shouldn't use a slider here as it ends at the downbeat, and it is not good QWQ
01:39:151 (3,5,1) - Make the spacing between them constant?
01:44:262 (6,7) - they are too close D:
01:48:929 (3,4,5,6) - mmm this pattern can be improved so as to improve the tidiness of this pattern。
I have to leave now ;w; I would continue the mod tommorow!*mark*

[Hyper]
00:18:040 (6,1) - Make the jump smaller to improve diff spread (Optional, it works well in fact)
01:06:707 (1,2,3,4,5) - It is not a perfect star ;w;
omg that kiai it is way too hard for hyper. It is ever harder than the one in another
dat spacing QWQ....
01:49:818 (3,4) - omg that is way too hard for hyper
This diff isn't bad at all. What I concern is that it is way too difficult lol

[Normal]
01:00:929 (1,2) - Improve blanket. Same as the next copy&pasted pattern
01:09:818 (1,2,3) - Make them into perfect triangle?
01:38:262 (1,2) - Improve blanket.
01:40:040 (3) - oooo the shape can be improved

That's all! Good luck~
sjoy
Hi MOD from BMT
[Sakata's Another]
00:29:373 (4) - stack with 00:28:484 (8) - ?
01:06:707 (1,2,1,2,1,2) - Why NC these note?
01:29:707 (3) - remove clap
01:30:040 (5) - ^
01:25:818 (7) - change into 2 notes fine for me
[Saturnalize's EX]
00:20:484 (2,3,4,5) - for these 1/6 rhythm you had better add s-whistle to play it well
00:32:707 why no pattern these part?
01:19:818 (2) - add n-clap
01:21:818 (5,6,7,8,1) - try this http://puu.sh/90Cxz.jpg
01:34:040 (2) - add n-clap
01:50:484 there is 1/6 rhythm\
good luck
Saturnalize
Too lazy to remap, oh well!

hahaha this wall of text

wendao2000 wrote:

[EX]
Rating: 8.6/10 || 1/6 square stream, nice idea - say goodbye to that thing.
00:04:040 (3) - NC - ok
01:30:707 (6) - NC, atau remove NC di 01:16:484 (1) - ok
01:50:262 (4) - Reverse? - intended, so nope
01:50:707 (5) - NC - ok
rest fine

ArcherLove wrote:

[FineLadyCjj Saturnalize's EX]
00:27:596 ~ 00:27:818 (2) - Uh ?? Keluar Line atau di sengaja :D ? - out of line what
00:32:707 ~ 00:33:818 - Kalau dibiarin kosong apa ngga papa ? Kalau gini gimana ? = http://puu.sh/7wRQs.jpg - nope, intended anyway.
00:39:596 (1) - Cuma 1 note? Apa ngga Slider aja :o ? sampai 00:40:040 - ? - following flute so nope
00:43:151 (1) - Ini juga apa ngga Slider aja ? sampai 00:43:596 - ?
00:46:707 (1) - ^ 00:47:151 - ?
00:50:262 (1) - ^ 00:50:707 - ?

NB : Atau yang rekomendasi slider 3 di atas bisa dibuat gini = http://puu.sh/7wSfR.jpg

01:24:040 ~ 01:25:262 - <3 this sliders ~ - ♥gib luv

Foreverends wrote:

Saturnalize's EX
00:18:707 (2,3) - maybe you should try this xp (http://osu.ppy.sh/ss/1423062) - done in another way, I don't want to remove the current curve at (3)
00:24:484 (1) - NC - ok
00:24:929 (1) - NC - ok
01:10:262 (1) - ctrl+g for the better flow? - you know what love is, doesn't it? ;) ♥ done
01:24:484 (1) - ^
01:33:596 (4,1) - try it \:D/ (http://osu.ppy.sh/ss/1423072) - done
01:37:299 (1,2,3,4) - I think you can replace this slider by circle, it would be fun if you do that lol - sounds like a challenge

- gimme your phone number sexy ilu jk

TaMul wrote:

[Saturnalize's EX]
Check out "WideScreen Support". it's not need.

  1. 00:55:596 (1) - drum finish - I don't want to lift the pitch, which the drum finish has it. Despite the low volume that makes the pitch is barely audible, I don't want to make a big don at taiko.

Regou wrote:

[EX]
This EX isn't that hard I can even fc this XD - I'm terribly sorry.
00:04:484 (4) - This should be rather curved so as to match 00:04:040 (3) - - done
00:11:596 (2,3,4) - idk is that just for me or what...this spacing looks bad imo - fix it to consistent spacing
00:21:373 (1) - Remove NC? - ok
00:21:818 (2) - NC? - ok
00:23:151 (1) - Remove NC? - ok
00:23:596 (3) - NC? - ok
Sometimes you're trying to NC according to pattern but it might mess up the NC imo... ;w; i think it is better for you to NC every 4 or 8 1/1 and pattern you want to emphasize - I know, blame my mapping back then (read : disastrous)
00:25:373 (1) - I would suggest removing the third slider point, the blanketing doesn't fit - reshape into wide v
01:09:818 (1,1,1) -THIS IS AWESOME
01:22:855 (1) - Use soft sampleset? It sounds kinda awkward to me...QWQ - done.
01:24:040 (1,1,1) - YESYESYESYES

sjoy wrote:

[Saturnalize's EX]
00:20:484 (2,3,4,5) - for these 1/6 rhythm you had better add s-whistle to play it well - changed to 1/4 beforehand because it's actually a combined 1/4 and 1/8.
00:32:707 why no pattern these part? - because it's fun
01:19:818 (2) - add n-clap - not necessary, so nope.
01:21:818 (5,6,7,8,1) - try this http://puu.sh/90Cxz.jpg - actually it was 1/6 all over the notes but I don't want to make it like a mashing button pattern. Considered, tho.
01:34:040 (2) - add n-clap - no
01:50:484 there is 1/6 rhythm\ - intended as an ending

http://puu.sh/95XSW/27fbc097f3.osu
Topic Starter
Shiranai
Another

Regou wrote:

Oh hi, from BMT modding queue
[Another]
Diffname "Sakata's Another" confuses me as I thought that it was made by you, Mako! lol
I would suggest changing it to Susilo's Another Will consider It latter, but I think It's ok to have that name since we do some collab on some parts and Sakata is also part of kapursirih id now.
00:04:040 (1,2) - Improve the blanket? Same as the next copy&pasted pattern Fixed
00:08:484 (4) - The slider tail has overlapped on 00:07:596 (2) - and I personally thinks that it doesn't looks good Fixed
00:08:484 (4,5,6) - Make them a perfect triangle? Fixed
00:11:151 - you chose to add clap on downbeat and it sounds bad to me. Maybe you can follow the hitsound start from here 00:18:262 - Fixed, thanks for noticing weird hitsound there
00:11:151 (1,2) - Flow can be improved. Fixed
00:30:929 (1,2,3,4,5,6,7,8) - It looks kinda untidy<_< imo
00:32:484 (1,2,3) - you should decrease the spacing here as the music seemed to slow down here Fixed
00:37:373 (5) - I would suggest changing shape of 00:37:818 (6) - and blanket the tail of (6) instead of sliderbody
00:48:484 (3,4) - It differs from the previous two pattern. I have no idea why you used a smaller spacing here D: you should keep the spacing constant here imo Fixed
00:55:596 (5,6) - Why don't making them symmetrical? It looks pretty good 8-) Fixed
01:10:707 (5,6) - the flow here isn't that good ;w; 01:11:151 (6) - Ctrl+G? Fixed
01:14:707 (1) - Remove NC? Fixed
01:16:484 (6,1) - Okay. One of the thing which I mainly focus on this kiai. The flow of this pattern is pretty bad as this anti-jump is quite flow-killing. I understand that you want to make a little pause here but it seems that overlapping them sounds better to me. Same kind of pattern could be fixed as well. Fixed thank you, remove that kind of notes and stack It somewhere else
01:22:484 (8) - NC? So as to stress this BIG JUMP :D Fixed
01:36:262 (7) - imo you shouldn't use a slider here as it ends at the downbeat, and it is not good QWQ Fixed
01:39:151 (3,5,1) - Make the spacing between them constant?
01:44:262 (6,7) - they are too close D: Fixed
01:48:929 (3,4,5,6) - mmm this pattern can be improved so as to improve the tidiness of this pattern。Fixed
I have to leave now ;w; I would continue the mod tommorow!*mark*

sjoy wrote:

Hi MOD from BMT
[Sakata's Another]
00:29:373 (4) - stack with 00:28:484 (8) - ? Fixed
01:06:707 (1,2,1,2,1,2) - Why NC these note?
01:29:707 (3) - remove clap Fixed
01:30:040 (5) - ^ Fixed
01:25:818 (7) - change into 2 notes fine for me
Since kapursirih get very busy lately, I answer what I fix

Regou wrote:

Oh hi, from BMT modding queue
[Hyper]
00:18:040 (6,1) - Make the jump smaller to improve diff spread (Optional, it works well in fact) I decrease some jumps
01:06:707 (1,2,3,4,5) - It is not a perfect star ;w; Fixed, honestly I don't know to make good blanket or any shape jumps
omg that kiai it is way too hard for hyper. It is ever harder than the one in another OMG hahaha XD, will consider to reduece later, well in kiai time I increase the SV but still use 1.5 DS
dat spacing QWQ.... :P
01:49:818 (3,4) - omg that is way too hard for hyper :P
This diff isn't bad at all. What I concern is that it is way too difficult lol :P

[Normal]
01:00:929 (1,2) - Improve blanket. Same as the next copy&pasted pattern Fixed
01:09:818 (1,2,3) - Make them into perfect triangle? It's already good triangle with 1.00 DS
01:38:262 (1,2) - Improve blanket. The current one is good
01:40:040 (3) - oooo the shape can be improved Fixed into curve one

That's all! Good luck~
Thanks a bunch Regou and sjoy from BMT modding team, updated ! :)
Yauxo
Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself)

[General]
  1. lovely song o:

[Normal]
  1. If your mappingstyle is made out of blankets, try to map them as perfect as possible! Dont be scared to take gridsnap off to do this. Infos in the blanket box
    Blankets that can be improved
    00:16:484 (3,4,1) - 3 and 4 have a different spacing as 4 and 1 have. 1 can also be improved
    00:19:596 (2,3) -
    00:21:373 (4,1,2) -
    00:28:485 (6,1) -
    00:32:040 (1,2) - to check the correct blanketing, place a circle on 1's end and check the approach circle
    00:34:707 (1,2,3,4) - ^
    00:40:484 (2,3) -
    00:46:262 (3,4) -
    01:00:929 (1,2) -
    01:04:039 (4,1) -
    01:13:817 (2,3) -
    01:24:040 (1,2) -
    01:28:484 (3,4,5) -
    01:35:151 (1,2) -
    01:38:262 (1,2) -
    01:41:373 (4,1) -
    01:43:151 (2,3) -
    01:45:818 (1,2,3) -
    01:48:484 (4,1) -
    01:48:484 (4,1) -
    01:52:040 (2,1) - slightly off, no big deal imo
    01:52:484 (1,1) -
  2. 00:02:262 (1,1) - I dont think that these NCs are necessary here
  3. 00:13:818 (3) - Move this one either up or down to create more flow. A straight line this can be more fun! :3
  4. 01:09:818 (1,2,3) - change 1 so that 1 2 and 3 create a perfect triangle
  5. 01:28:484 (3,5) - overlap is incorrect. ctrl+g to see the slider's endpoint and move the overlap to the coord afterwards

[Hyper]
  1. 00:02:262 (1,1) - Same combo related issue as in Normal
  2. 00:10:707 (1) - remove NC
  3. 00:24:929 (1) - ^
  4. 01:00:484 (1) - ^
  5. 01:04:040 (1) - ^
  6. 01:08:040 (1) - spinner here maybe, as the sound slowly builds up?
  7. 01:10:484 (4) - move this one up as you have it 01:17:596 (4) -
  8. 01:30:707 (13,1) - reduce the DS between those to fit the DS the jumps before have
  9. 01:32:484 (6) - change this one into 1/2 repeatable. Its this way in the EX as well

[Sakata's Another]

  • Blankets that can be improved
    00:05:818 (1,2) - (copy paste 00:04:040 (1,2) - )
    00:07:596 (2,4) - slightly off
    00:13:373 (4,5) -
    00:48:484 (3,4) -
    00:55:151 (4,5) -
    00:57:373 (1,2) -
    01:04:484 (1,2,3,4) -
    01:12:040 (8,9) -
    01:24:929 (5,6) -
    01:26:262 (8,9) -
    01:27:596 (3,4) -
    01:45:818 (2,3) -
    01:47:151 (5,7) -
    01:48:929 (3,4,5) -
  1. same NC removal as in Hyper
  2. 00:19:596 (4,5,6) - i like this combo alot :3
  3. 00:33:373 (3) - make this one a blanket maybe?
  4. 00:38:707 (9) - overlap this one with 00:37:373 (5) -
  5. 00:41:373 (3) - Nazi: try to space these ones out so that they dont touch the object before as much (similar to 00:44:929 (3) - )
  6. 01:17:373 (4) - ^
  7. 01:08:040 (1) - spinner?
  8. 01:18:707 (1) - overlap with 01:17:373 (4) -
  9. 01:38:262 (1) - let this slider's end end where the next note of the stream would be

[EX]
  1. I suck at cs5 modding D:
  2. 00:07:151 (5,1) - have either 5 go into the same direction as 1 goes or the other way around. would look better imo
  3. 00:24:484 (1) - remove NC
  4. 00:26:262 (3,2) - fix overlap
  5. 00:32:262 (7) - this gap feels really weird and I think it'd be better mapped out
  6. 00:52:929 (1) - fix this positioning, assuming its not intended
  7. 01:08:040 (1) - spinner?

Gl with your mapset, looks pretty much finished already :3
paraoka_old_1
from modding queue.

there's so many modders :o

[Hyper]
i know can't use red line with green line in same. - 00:00:485

01:32:484 (6) - unclap at slider start and 2 reverses.

other diff pretty done. :D

it's best map during do mod map. :3
gl rank and get my star X3
Saturnalize

Yauxo wrote:

[EX]
  1. I suck at cs5 modding D:
  2. 00:07:151 (5,1) - have either 5 go into the same direction as 1 goes or the other way around. would look better imo - intentional triangle slider 00:06:262 (3,4,5) - so no
  3. 00:24:484 (1) - remove NC - no, It's for the changing accent
  4. 00:26:262 (3,2) - fix overlap - done
  5. 00:32:262 (7) - this gap feels really weird and I think it'd be better mapped out - I'm not going to do it, I want to make a kind of stop.
  6. 00:52:929 (1) - fix this positioning, assuming its not intended - unfortunately, it is.
  7. 01:08:040 (1) - spinner? - I would prefer hold note rather than spinner (too bad it's illegal). Also spinner ruins the buildup sound.
http://puu.sh/9bmvj/3592603bbb.osu
Topic Starter
Shiranai
Another

Yauxo wrote:

Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself)

[Sakata's Another]

  • 00:05:818 (1,2) - (copy paste 00:04:040 (1,2) - )
    00:07:596 (2,4) - slightly off
    00:13:373 (4,5) -
    00:48:484 (3,4) -
    00:55:151 (4,5) -
    00:57:373 (1,2) -
    01:04:484 (1,2,3,4) -
    01:12:040 (8,9) -
    01:24:929 (5,6) -
    01:26:262 (8,9) -
    01:27:596 (3,4) -
    01:45:818 (2,3) -
    01:47:151 (5,7) -
    01:48:929 (3,4,5) - Fixed some blankets
  1. same NC removal as in HyperFixed
  2. 00:19:596 (4,5,6) - i like this combo alot :3 <3
  3. 00:33:373 (3) - make this one a blanket maybe? Intended
  4. 00:38:707 (9) - overlap this one with 00:37:373 (5) - Fixed
  5. 00:41:373 (3) - Nazi: try to space these ones out so that they dont touch the object before as much (similar to 00:44:929 (3) - ) Fixed
  6. 01:17:373 (4) - ^ Fixed
  7. 01:08:040 (1) - spinner? No
  8. 01:18:707 (1) - overlap with 01:17:373 (4) - Fixed
  9. 01:38:262 (1) - let this slider's end end where the next note of the stream would be Fixed

Yauxo wrote:

Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself) Pink in Red !

[General]
  1. lovely song o: <3

[Normal]
  1. If your mappingstyle is made out of blankets, try to map them as perfect as possible! Dont be scared to take gridsnap off to do this. Infos in the blanket box
    Blankets that can be improved
    00:16:484 (3,4,1) - 3 and 4 have a different spacing as 4 and 1 have. 1 can also be improved
    00:19:596 (2,3) -
    00:21:373 (4,1,2) -
    00:28:485 (6,1) -
    00:32:040 (1,2) - to check the correct blanketing, place a circle on 1's end and check the approach circle
    00:34:707 (1,2,3,4) - ^
    00:40:484 (2,3) -
    00:46:262 (3,4) -
    01:00:929 (1,2) -
    01:04:039 (4,1) -
    01:13:817 (2,3) -
    01:24:040 (1,2) -
    01:28:484 (3,4,5) -
    01:35:151 (1,2) -
    01:38:262 (1,2) -
    01:41:373 (4,1) -
    01:43:151 (2,3) -
    01:45:818 (1,2,3) -
    01:48:484 (4,1) -
    01:48:484 (4,1) -
    01:52:040 (2,1) - slightly off, no big deal imo
    01:52:484 (1,1) - Fixed some
  2. 00:02:262 (1,1) - I dont think that these NCs are necessary here For the first part, I follow one stanza to make new combo, I think It's not a problem here since the combo I make is consitent for both diffs
  3. 00:13:818 (3) - Move this one either up or down to create more flow. A straight line this can be more fun! :3 Sure
  4. 01:09:818 (1,2,3) - change 1 so that 1 2 and 3 create a perfect triangle Fixed
  5. 01:28:484 (3,5) - overlap is incorrect. ctrl+g to see the slider's endpoint and move the overlap to the coord afterwards
Fixed

[Hyper]
  1. 00:02:262 (1,1) - Same combo related issue as in Normal For the first part, I follow one stanza to make new combo, I think It's not a problem here since the combo I make is consitent for both diffs
  2. 00:10:707 (1) - remove NC That's an anti jump so most people will NC that
  3. 00:24:929 (1) - ^ ^
  4. 01:00:484 (1) - ^ ^
  5. 01:04:040 (1) - ^ ^
  6. 01:08:040 (1) - spinner here maybe, as the sound slowly builds up? I prefer leave It that way, a drain should be ok
  7. 01:10:484 (4) - move this one up as you have it 01:17:596 (4) - It's Intended
  8. 01:30:707 (13,1) - reduce the DS between those to fit the DS the jumps before have Inteded a jump stream on that part
  9. 01:32:484 (6) - change this one into 1/2 repeatable. Its this way in the EX as well I hear a 1/3 drum sound on that one, so It's not a problem

Gl with your mapset, looks pretty much finished already :3 Yeah I know, find a BAT is super hard and I hope will get one soon

paraoka wrote:

from modding queue.

there's so many modders :o

[Hyper]
i know can't use red line with green line in same. - 00:00:485 I use that green line to have diffrent SV in the first part, since It sound more soft there, so I geuss It's ok

01:32:484 (6) - unclap at slider start and 2 reverses. No, It will sound weird, and I follow the drum backsound instead

other diff pretty done. :D

it's best map during do mod map. :3 Thank you so much for checking :)
gl rank and get my star X3 Thanks :)
Thank you for Yauxo and paraoka for the mod, update!
Arlecchino
Hi~
tau dapet dari mana.. tiba'' pengen modding..
asal cari aja.. dpt'a map indo :3 yowes..
gk banyak yang bisa dibantu.. tapi berharap ini membantu..

[Normal]
01:18:707 (4,5) - blanket ? kalo diblanket tetep 1.0x ds kok..
yang lain udah bagus.. :3

[hyper]
01:32:484 (6,1,2,3) - how about this ? benerin hitsoundnya juga,,
01:37:374 (4,1) - kasih pergerakan di 01:37:818 jadi pendekin slider dan add slider
dan mungkin polanya gini.. :3

actually i'm not pro at another and extra.. >w< c teehee..
noob Std.. lagipula dilihat dari pola juga udah bagus..

oce.. good luck hope this helped.. meski.. agak kurang bersemangat.. karna nganggur nih.. gk ada kerjaan :3
Topic Starter
Shiranai

-[ Asuna ]- wrote:

Hi~
tau dapet dari mana.. tiba'' pengen modding..
asal cari aja.. dpt'a map indo :3 yowes..
gk banyak yang bisa dibantu.. tapi berharap ini membantu..

[Normal]
01:18:707 (4,5) - blanket ? kalo diblanket tetep 1.0x ds kok..
yang lain udah bagus.. :3 Biarin aja kak, nanti beloknya jadi ga natural

[hyper]
01:32:484 (6,1,2,3) - how about this ? benerin hitsoundnya juga,, Nada yang sekarang juga udah bagus kok, aku ngikutin loli soalnya dan nadanya pas sama lagunya
01:37:374 (4,1) - kasih pergerakan di 01:37:818 jadi pendekin slider dan add slider Aku ga ngerti sama yang ini kak
dan mungkin polanya gini.. :3

actually i'm not pro at another and extra.. >w< c teehee..
noob Std.. lagipula dilihat dari pola juga udah bagus..

oce.. good luck hope this helped.. meski.. agak kurang bersemangat.. karna nganggur nih.. gk ada kerjaan :3
Thank youuu for checking but no update
Ciyus Miapah
quick mod by Fort
translate to Indonesian cause you're indonesian right xD


[Another]
Percobaan pertama -> http://puu.sh/9Amn0/1b621ca9b7.osr
Percobaan kedua -> http://puu.sh/9Amxv/eb4ddce686.osr

Pertama, sebaiknya diffname diubah jadi Susilo's Another, karena jika Sakata's another kemungkin org lain akan bingung antara Mako sakata dengan susilo sakata

Kedua, keliatannya diff ini masih dikatakan insane, karena star rating dibawah 4.00 (saya juga enggak tau kenapa bisa seperti itu, mungkin karena low BPM)

Ketiga, diff ini kurang feel, dikarenakan combo colours tidak diatur. pergantian SV juga kurang bisa dibaca oleh pemain, jadi diusahakan gunakan combo colours (misalnya warna terang untuk SV cepat, warna gelap untuk SV lambat)

untuk masalah pattern sebenarnya sudah dapat dikatakan rankable atau siap di rank, saya hanya menyarankan hal diatas tadi agar lebih perfect lagi Beatmapnya :)

[Extra]
Percobaan pertama -> http://puu.sh/9An0a/65a28cf96d.osr
Percobaan kedua -> http://puu.sh/9An1O/26ece50559.osr

Pertama, Map ini sedikit overmap. menurut org wajar karena ini extra diff, tapi satu hal yg paling kurang disenangi org lain menurut saya adalah stream 1/6, memang di lagu ini terdapat sedikit pola ritme 1/6 tetapi ada yg harus diperbaiki saat ini,

Kedua, ini sebenarnya optional. dikarenakan bila Sakata's Another diubah menjadi Sakata's Insane atau Susilo's Insane, maka Saturnalize's EX diubah Menjadi Saturnalize's Another dengan alasan Star rating kurang dari 4.50/5.00 (saya juga enggak tau kenapa coba kaya gini :?)

Ketiga, sama seperti Susilo's Another diff. map ini kurang feel karena combo colours ditambah lagi dengan adanya pola 1/6 membuat pemain merasa bingung menentukan pattern. saran saya disini ummmm..... tambahkan 2 new combo colours khusus untuk pattern 1/6 agar pembacaan notasi menjadi lebih mudah ditambah newcombo pattern 1/6 tersebut. dan satu lagi pattern nya harus mudah dibaca!

yang Harus di NC:
00:34:707 (4) - NC + sedikit saran http://puu.sh/9AnBp/6caddd3d0c.jpg
01:06:929 (3) atau 01:07:077 (4) - NC
01:12:040 (2) - NC + sedikit saran http://puu.sh/9AnHR/00d97eea5f.jpg
01:18:040 (4) - NC + ^
01:26:040 (5) - pattern 1/6 nya stack saja
01:32:484 (1) - ini sebenarnya kurang enak didenger pas 1/3, gunakan 1/4
01:37:299 (1) - ini sudah betul memang, tapi perasaan ada yg aneh :?

untuk beat pattern, kemungkinan ini bisa langsung rankable, semoga saja BAT nya baik ngasih bubble sama Hati :3


maaf ya kalo di mod ini ada kesalahan yg saya buat. semoga bermanfaat. see ya~
Topic Starter
Shiranai

Fort wrote:

quick mod by Fort
translate to Indonesian cause you're indonesian right xD


[Another]
Percobaan pertama -> http://puu.sh/9Amn0/1b621ca9b7.osr
Percobaan kedua -> http://puu.sh/9Amxv/eb4ddce686.osr

Pertama, sebaiknya diffname diubah jadi Susilo's Another, karena jika Sakata's another kemungkin org lain akan bingung antara Mako sakata dengan susilo sakata Biarin aja kak, lagian itu kemauan pembuat diffnya kasih nama kaya gitu, lagian ga ada salahnya kan Sakata juga termasuk nama user id dia, not a big deal

Kedua, keliatannya diff ini masih dikatakan insane, karena star rating dibawah 4.00 (saya juga enggak tau kenapa bisa seperti itu, mungkin karena low BPM) Memang engga susah kak, itu tau salah satu alasanya

Ketiga, diff ini kurang feel, dikarenakan combo colours tidak diatur. pergantian SV juga kurang bisa dibaca oleh pemain, jadi diusahakan gunakan combo colours (misalnya warna terang untuk SV cepat, warna gelap untuk SV lambat) Aku di sini engga pake warna spesifik buat berubahan SV, karena aku pandang ga perlu jadi aku cuma pake warna in-general aja

untuk masalah pattern sebenarnya sudah dapat dikatakan rankable atau siap di rank, saya hanya menyarankan hal diatas tadi agar lebih perfect lagi Beatmapnya :)
Makasiiiiih kaak
Topic Starter
Shiranai
Such a waste it almost two years on pending section ;(

Revived, change log:
1. Deleted Sakata's Another, we decided to make a Hyper collab instead
2. Re-name Saturnalize's EX into Saturnalize's Another instead Decide to use Pop'n Music difficulty spread instead t/178700
3. Fixed the diff spread
4. And those two GDers is not active anymore, what should I do haha XD

I don't know what more to write :p
Fushimi Rio
From queue

[Easy]
00:20:040 (3) - fix blanket
00:21:818 (1) - ^
00:50:262 (4) - x339 y90

[Normal]
00:52:484 (1,2,3,1) - I guess this isn't suit for a Normal diff.
01:23:151 (5,6,1) - ^

[Hyper]
00:16:484 (1,2,3,4,5,6,7,8,9,10) - This part is too difficult for a Hyper diff imo. reduce the spacing plz (especially the triplets)
01:15:373 (7,8,9) - stack properly
01:16:040 (10,1) - jump is too large. also flow isn't very well. remove the reverse and add a note at 10's end?
01:50:818 (1,1,1) - I don't think it's a good idea to use this pattern in Hyper. It's just confusing.

[Ex]
00:15:151 (2) - 2nd grid x290 y154
00:25:151 (3) - 60% vol could be better
01:00:929 (1,2) - seems too close compared with other patterns
01:22:855 (1,2,3,4,5) - I'm sure sliders beginning at redlines will be better. also the music doesn't have 1/3 here.

Well done map. Maybe there's a difficulty gap between Normal and Hyper but I think it's fine. star
Topic Starter
Shiranai

imoutosan wrote:

From queue

[Easy]
00:20:040 (3) - fix blanket
00:21:818 (1) - ^
00:50:262 (4) - x339 y90 Fixed all

[Normal]
00:52:484 (1,2,3,1) - I guess this isn't suit for a Normal diff.
01:23:151 (5,6,1) - ^Will ask bat about that thing, thanks for noticing

[Hyper]
00:16:484 (1,2,3,4,5,6,7,8,9,10) - This part is too difficult for a Hyper diff imo. reduce the spacing plz (especially the triplets) I guess that's ok, it's Hyper you know
01:15:373 (7,8,9) - stack properly Fixed
01:16:040 (10,1) - jump is too large. also flow isn't very well. remove the reverse and add a note at 10's end? That's a jump, I put that downward on purpose and it flow naturally from down to up
01:50:818 (1,1,1) - I don't think it's a good idea to use this pattern in Hyper. It's just confusing. I don't think so

[Ex]
00:15:151 (2) - 2nd grid x290 y154 Fixed
00:25:151 (3) - 60% vol could be better Fixed
01:00:929 (1,2) - seems too close compared with other patterns It's ok, I believe Saturnalize does some measurment there
01:22:855 (1,2,3,4,5) - I'm sure sliders beginning at redlines will be better. also the music doesn't have 1/3 here. Probably ok, but will ask bat to make sure on that thing, thanks for noticing

Well done map. Maybe there's a difficulty gap between Normal and Hyper but I think it's fine. star
Thanks imouto for mod and star, it's rare someone want to mod this map ;(
Updated
Pappy
You posted in my queue o3o

General
  1. Something wrong with offset? Sometimes it's a bit early.
  2. I am a bit worried about spread between Hyper and Standard. 1/2 in Standard looks like having the same spacing as 1/4 in Hyper.
Ex
  1. I think that all 1/6 things should be changed to repeat sliders, they're unexpected and confusing. Mixing 1/4 with 1/6 is really bad in gameplay. D:
  2. Also 00:20:596 (2,3) - should be snapped to 1/6.
  3. 00:52:929 (1,2) - There's no any sound at 00:53:003 and 00:53:077 - so you should use this rhytm to avoid overmap.
  4. 01:37:299 (1,2,3,4,5,6,7,8,9,1) - Tell me if you found somebody who understood what rhytm you used here. This is unfriendly to players :<
  5. This diff is really well-done except 1/6 stuff. <3
Hyper
  1. AR, OD +1 or +0,5, for consistency with Ex diff and some parts like 00:16:484 (1,2,3,4,5,6,7,8,9,10) - 01:06:707 (1,2,3,4,5,6) -
  2. 00:38:040 (3,4,5,6) - This should be less spaced, jump after triplet doesn't seem fine at hyper diff. D:
  3. 01:21:151 (4,5,6,7,8,9) - Too difficult for Hyper D:
  4. 01:22:484 (1,2,3,4) - Hitsounds are barely hearable, I know that volume haven't changed, but music is quite low and using 50% at soft is too quiet. Consider using 65%?
  5. 01:32:484 (6) - NC because sudden beat divisor change.
  6. 01:36:707 (1,2,3,4) - The same about hitsounds.
  7. 01:50:262 (4) - Ctrl+G for flow?
  8. 01:50:818 (1,1) - Finish these spinners one 1/4 tick easier, as in Saturnalize's diff. It's just too harsh to see.
Normal
  1. AR, OD -0,5 really pls. ;_;
  2. 00:52:929 (2,3) - You can't use 1/4 when there isn't similar beat in music.
  3. 01:36:707 - Same as in Hyper.
  4. 01:50:262 (4) - Shouldn't this be on x:124|y:56 or something for pattern consistency with previous sliders? D:
Easy
  1. 00:23:596 (3) - Blanketing this slider with 00:24:929 (4) looks nice. :3
  2. 00:39:596 (1,2) - PLZ DONT STACK ON EASIEST DIFF. ;______; Idk if it's allowed that lowest diff have visible stacks.
  3. 01:06:707 (2,3) - This is the only moment when you used this rhytm, pls change it to something another, it's confusing for newbies.
Good luck, lovely mapset ~<3

EDIT: Some delay on soft-hitfinish, here is .wav without this - o3o/
Topic Starter
Shiranai

Pappy wrote:

You posted in my queue o3o

General
  1. Something wrong with offset? Sometimes it's a bit early. Gonna ask somebody to check that, actualy when Iplay prety fine so far
  2. I am a bit worried about spread between Hyper and Standard. 1/2 in Standard looks like having the same spacing as 1/4 in Hyper. It's ok as for now
Ex
  1. I think that all 1/6 things should be changed to repeat sliders, they're unexpected and confusing. Mixing 1/4 with 1/6 is really bad in gameplay. D: But when you playback with 50% rate the rhythm itself like that, idk tho need double check perhaps
  2. Also 00:20:596 (2,3) - should be snapped to 1/6. The flute rhythm is snapped well on curent state imo
  3. 00:52:929 (1,2) - There's no any sound at 00:53:003 and 00:53:077 - so you should use this rhytm to avoid overmap. The curent is fine imo, when those two repeat slider have same 6 notes on each so it's better or readable or sightread at first glance
  4. 01:37:299 (1,2,3,4,5,6,7,8,9,1) - Tell me if you found somebody who understood what rhytm you used here. This is unfriendly to players :< It's follow the percussion drum sound if you hear closely with 50% playback, so I think that's not a problem
  5. This diff is really well-done except 1/6 stuff. <3 Personaly I also love this diff haha good for Saturnalize :)
Hyper
  1. AR, OD +1 or +0,5, for consistency with Ex diff and some parts like 00:16:484 (1,2,3,4,5,6,7,8,9,10) - 01:06:707 (1,2,3,4,5,6) - Fixed
  2. 00:38:040 (3,4,5,6) - This should be less spaced, jump after triplet doesn't seem fine at hyper diff. D: It follow the DS ;(
  3. 01:21:151 (4,5,6,7,8,9) - Too difficult for Hyper D: Fixed, less jump
  4. 01:22:484 (1,2,3,4) - Hitsounds are barely hearable, I know that volume haven't changed, but music is quite low and using 50% at soft is too quiet. Consider using 65%? Fixed
  5. 01:32:484 (6) - NC because sudden beat divisor change. Fixed
  6. 01:36:707 (1,2,3,4) - The same about hitsounds. Fixed
  7. 01:50:262 (4) - Ctrl+G for flow? I want to have jump on (4) and (1), so no change for now
  8. 01:50:818 (1,1) - Finish these spinners one 1/4 tick easier, as in Saturnalize's diff. It's just too harsh to see.Idk know what you mean, but fixed anyway
Normal
  1. AR, OD -0,5 really pls. ;_; Fixed
  2. 00:52:929 (2,3) - You can't use 1/4 when there isn't similar beat in music. Will ask bat later ;(
  3. 01:36:707 - Same as in Hyper. Fixed
  4. 01:50:262 (4) - Shouldn't this be on x:124|y:56 or something for pattern consistency with previous sliders? D: Fixed
Easy
  1. 00:23:596 (3) - Blanketing this slider with 00:24:929 (4) looks nice. :3 Fixed
  2. 00:39:596 (1,2) - PLZ DONT STACK ON EASIEST DIFF. ;______; Idk if it's allowed that lowest diff have visible stacks. Yeah it visible enough, so I think that's fine
  3. 01:06:707 (2,3) - This is the only moment when you used this rhytm, pls change it to something another, it's confusing for newbies. It''s prety readable with proper DS
Good luck, lovely mapset ~<3

EDIT: Some delay on soft-hitfinish, here is .wav without this - o3o/ Added, I'm not aware of that :p
Updated!
Sorry Papppy late respon, been busy clearing my queue and the other map, thanks for your mod~
Euny
your request! came from my queue



  • Easy
  1. 01:06:707 (2,3) - hmm...!i know this beat is right. but i think this pattern is confusing for newbie! changing or add slidertick sound?
  • Normal
  1. 00:52:484 (1,2,3) - try to decrease 1/4 reverse sliders? it's too much.
  2. 01:40:929 (7) - rotate this slider with -17 degrees and overlap 01:39:151 (2) - this combo? you need to change a lot if you do this, but it is up to you.
  • Hyper
  1. 00:32:040 (9,4) - seems to you want overlap combo(9) and (4)? fix perfect for stack.
  2. 01:18:484 (6) - rotate this slider with -10 degrees for better blanket?
  • Saturnalize's Ex
  1. look so perfect. i cant mod extra though.
sorry for poor modding. i'm so noob.
tochiii
From my modding [url]queue[/url]


  • General

  1. Fine.


  • Saturnalize's Ex

  1. Fine owo


  • difficult

  1. Fine !


  • Feedback


    Wow O.O This map is cool!! Good luck, as my rule says, i'll shot kds, but since i love the map i will soht 3 kds!
Topic Starter
Shiranai

Euny wrote:

your request! came from my queue

I love that gif haha XD


  • Easy
  1. 01:06:707 (2,3) - hmm...!i know this beat is right. but i think this pattern is confusing for newbie! changing or add slidertick sound? Fixed
  • Normal
  1. 00:52:484 (1,2,3) - try to decrease 1/4 reverse sliders? it's too much. Fixed
  2. 01:40:929 (7) - rotate this slider with -17 degrees and overlap 01:39:151 (2) - this combo? you need to change a lot if you do this, but it is up to you. I keep curent it's not like overlapping when play tho
  • Hyper
  1. 00:32:040 (9,4) - seems to you want overlap combo(9) and (4)? fix perfect for stack. Fixed
  2. 01:18:484 (6) - rotate this slider with -10 degrees for better blanket? I keep it curent for better circular flow to next notes
  • Saturnalize's Ex
  1. look so perfect. i cant mod extra though.
sorry for poor modding. i'm so noob.
Thank you so much Euny!

-Tochi wrote:

From my modding [url]queue[/url]


  • General

  1. Fine.


  • Saturnalize's Ex

  1. Fine owo


  • difficult

  1. Fine !


  • Feedback


    Wow O.O This map is cool!! Good luck, as my rule says, i'll shot kds, but since i love the map i will soht 3 kds!
Helloooo Tochiii didn't expect you coming :)
Thanks for checking and stars! yeah I hope some BNs is random check this map ;(

Anyway Updated!

Edit: did some irc mod on #indonesian
What I fixed:
Hyper:
Add NC here 00:17:596 (1) - and here 00:31:818 (1) - In case more noticeability on jump

Ex:
00:02:262 (1) - Fix hitsound there
Lower OD to 7.5

Updated!
Want 2 Buy Avon
From my modding Q Everything is just my suggestions~

[Easy]
  1. 00:17:818 (4,1) - The blanket for this is a little bit off
  2. 00:19:596 (2,3) - Same as above
  3. 00:34:707 (2,3) - You could blanket these
  4. 00:38:262 (6) - I'd nc this and
  5. 00:39:596 (1) - Remove this nc
  6. 00:42:707 (5) - I'd move this down some for an equilateral triangle, it looks better to me
  7. 00:46:262 (3) - Move up some for the same reason
  8. 00:48:929 (1,2,3) - I'd make these into a triangle to keep the consistency of the notes sounding the same, and straight lines don't play very well to me
  9. 01:04:484 (1,2) - This blanket could be a tiny bit better
  10. 01:38:262 (1,2) - These could be blanketed better
  11. 01:41:373 (4,1) - ^
  12. 01:46:707 (2,3) - ^
  13. 01:48:484 (4,1) - ^
[Normal]
  1. 00:07:151 (3) - I'd nc this
  2. 00:10:262 (1,2,1) - I'm not a big fan of stacking 1/1 on normal maybe make it into a triangle or something?
  3. 00:17:818 (6,7,1) - ^ (just think of this for all the stacked 1/1
  4. 00:52:484 (1,2,3) - Such as this, having 1/1 stacked and then the distance from 2 to 3 would be confusing for newer players
  5. 01:15:151 (3,4,5,6) - I'd turn these into a curve instead of a straight line with a little bend at the end, It'd play better to me
  6. 01:23:151 (5,6,1) - This many repeats would probably confuse newer players and looks like something that belongs in a hard instead
  7. 01:50:707 (1,1) - I'd remove these two spinners, they weren't in the normal and this much spinning might be too much for a normal, spinning is usually the hardest thing for new players
[Hyper]
  1. 00:02:262 (1) - Why NC these in the hyper when you didn't in the other diffs?
  2. 00:04:040 (1,2,3,1,2,3) - ^
  3. 00:10:262 (1,1) - ^ these nc's feel overkill
  4. 00:24:484 (1,1) - ^
  5. 00:33:818 (3,4,5,6) - You use this pattern a lot, and it gets too repetitive to me
  6. 00:52:929 (2) - I'd say this is too many repeats on a single 1/4 slider, I'd break it into more sliders
  7. 00:56:484 (1,1) - Unnecessary nc's
  8. 01:00:040 (1,1) - ^
  9. 01:03:596 (1,1) - ^
  10. 01:24:040 (3,1,1) - the distancing on this feels like an insane instead of a hard
  11. 01:28:262 (4,5,6) - and this time you repeat this a lot
  12. 01:37:374 (4) - Too many repeats again imo
  13. 01:50:707 (1,1,1) - I'd take these notes out and have just the spinners

[Saturnalize's Ex]
  1. 00:00:485 (1,1,1,1) - Why nc all these?
  2. 00:24:484 (1,1) - ^
  3. 00:30:707 (1) - I'd make this a normal curve, this seems unattractive to me
  4. 00:34:707 (4,5,6,7) - This doesn't sound like it's mapped to anything at all and would be 240 bpm or something out of nowhere
  5. 00:52:929 (1,2) - You could just make these into a stream which to me would play better than the many repeating sliders
  6. 01:12:040 (2,3,4,5) - This one is mapped to something but it seems unnecessary and silly to map it since it's so faint, if anything I'd make it a repeating slider
  7. 01:18:040 (4,5,6,7) - ^
  8. 01:26:040 (5,6,7) - ^
  9. 01:31:151 (1,1,1) - I'd reduce hit sound volume on these some and not nc all of them
  10. 01:40:781 (7,8,1) - same as before about making it a slider, 240 bpm burst would be too hard imo compared to the rest of the map
  11. 01:44:262 (4,5,6) - ^
That's all I see, hope I could help some
Topic Starter
Shiranai

Xellie wrote:

From my modding Q Everything is just my suggestions~

[Easy]
  1. 00:17:818 (4,1) - The blanket for this is a little bit off
  2. 00:19:596 (2,3) - Same as above
  3. 00:34:707 (2,3) - You could blanket these
  4. 00:38:262 (6) - I'd nc this and Fixed
  5. 00:39:596 (1) - Remove this nc I keep the current, to indicate the anti jump at least for now
  6. 00:42:707 (5) - I'd move this down some for an equilateral triangle, it looks better to me It's fine imo triangle enough and I don't want to ruin the DS and blanket stuffs there
  7. 00:46:262 (3) - Move up some for the same reason Same
  8. 00:48:929 (1,2,3) - I'd make these into a triangle to keep the consistency of the notes sounding the same, and straight lines don't play very well to me Fixed
  9. 01:04:484 (1,2) - This blanket could be a tiny bit better
  10. 01:38:262 (1,2) - These could be blanketed better
  11. 01:41:373 (4,1) - ^
  12. 01:46:707 (2,3) - ^
  13. 01:48:484 (4,1) - ^ Fixed some blanket, tbh I'm bad at that thing thanks for noticing
[Normal]
  1. 00:07:151 (3) - I'd nc this Fixed
  2. 00:10:262 (1,2,1) - I'm not a big fan of stacking 1/1 on normal maybe make it into a triangle or something? It fit the song at least on that part imo and I don't want to ruin or make a new pattern because of that change
  3. 00:17:818 (6,7,1) - ^ (just think of this for all the stacked 1/1) Same reason then
  4. 00:52:484 (1,2,3) - Such as this, having 1/1 stacked and then the distance from 2 to 3 would be confusing for newer players It probably be fine, it follow the DS and prety much readable enough
  5. 01:15:151 (3,4,5,6) - I'd turn these into a curve instead of a straight line with a little bend at the end, It'd play better to me Fixed
  6. 01:23:151 (5,6,1) - This many repeats would probably confuse newer players and looks like something that belongs in a hard instead Fixed
  7. 01:50:707 (1,1) - I'd remove these two spinners, they weren't in the normal and this much spinning might be too much for a normal, spinning is usually the hardest thing for new players I guess it's fine imo, no change atm
[Hyper]
  1. 00:02:262 (1) - Why NC these in the hyper when you didn't in the other diffs? Fixed
  2. 00:04:040 (1,2,3,1,2,3) - ^ Fixed
  3. 00:10:262 (1,1) - ^ these nc's feel overkill Because that was an anti jump, so I believe that should be on NC
  4. 00:24:484 (1,1) - ^ Same
  5. 00:33:818 (3,4,5,6) - You use this pattern a lot, and it gets too repetitive to me I'm so sorry because this is a hyper collab, but the other gders is inactive now to continue the diff, I guess some repetitive part is ok, sorry for your inconvinient
  6. 00:52:929 (2) - I'd say this is too many repeats on a single 1/4 slider, I'd break it into more sliders It's 1/6 not 1/4, and it easiesr with single 1/6 slider than break it in two part
  7. 00:56:484 (1,1) - Unnecessary nc's Because anti jump
  8. 01:00:040 (1,1) - ^
  9. 01:03:596 (1,1) - ^ Same
  10. 01:24:040 (3,1,1) - the distancing on this feels like an insane instead of a hard It's on purpose, since the SV on those is diffrent, I want to make a jump based on that
  11. 01:28:262 (4,5,6) - and this time you repeat this a lot I love that pattern on this song
  12. 01:37:374 (4) - Too many repeats again imo But it fit the song :p
  13. 01:50:707 (1,1,1) - I'd take these notes out and have just the spinners Why? I believe that you mentioned is to emphasize the cymbal sound there, prety much ok for me

[Saturnalize's Ex]
  1. 00:00:485 (1,1,1,1) - Why nc all these? Meybe try to follow every one stanza to make that NC, that part is less to be mapped I believe that's fine
  2. 00:24:484 (1,1) - ^ Same
  3. 00:30:707 (1) - I'd make this a normal curve, this seems unattractive to me If follow the normal curve yo can't straight blanket this 00:31:373 (2) - then
  4. 00:34:707 (4,5,6,7) - This doesn't sound like it's mapped to anything at all and would be 240 bpm or something out of nowhere If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  5. 00:52:929 (1,2) - You could just make these into a stream which to me would play better than the many repeating sliders It easier on slider imo and that's 1/6 part if change into stream it's hard to follow the change between the 1/4 to 1/6 part, so I guess that two slider is fine for playablelity
  6. 01:12:040 (2,3,4,5) - This one is mapped to something but it seems unnecessary and silly to map it since it's so faint, if anything I'd make it a repeating slider If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  7. 01:18:040 (4,5,6,7) - ^
  8. 01:26:040 (5,6,7) - ^ Same
  9. 01:31:151 (1,1,1) - I'd reduce hit sound volume on these some and not nc all of them It's fine for me and the volume too
  10. 01:40:781 (7,8,1) - same as before about making it a slider, 240 bpm burst would be too hard imo compared to the rest of the map If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  11. 01:44:262 (4,5,6) - ^ Same
That's all I see, hope I could help some
Thank you so much it help a lot, sorry for late respon on the mod
If I don't reply the mod properly because the two gders itself is inactive, I want to keep their originality diff as much as possible. I'm so sorry for the inconvenient

Updated!
I need bat/bn here ;(
Exote
Hi, from my queue. I'm terribly sorry for the late mode, anyway here you go!
Easy
Overall didn't find any issues here, however some blankets in the end can be improved, but that's not a major problem so it's fine.
Normal
00:22:262 (4) - NC?
00:23:151 (7) - NC?
00:36:485 (4) - ^
00:37:374 (7) - ^
Hyper
Why OD 6,5 on a 135bpm map with so many triples
00:17:373 (6) - NC here instead of 00:17:596 (1) ? (remove the NC here)
00:31:595 (6) - ^ with 00:31:818 (1) - ?
Saturnalize's Ex
00:34:707 (4,5,6,7) - Dayum I think you can improve this? It's totally fine tho : o
01:12:040 (2,3,4,5) - Same here
01:18:040 (4,5,6,7) - ^
01:26:040 (5,6,7) - ^
Well sorry for the poor mod, I couldn't find that any major issues, probably they've been found earlier.
Anyway good luck with your beatmap!!
Topic Starter
Shiranai
Been three yeaars xD
Change diff name and fix the spread
kunka
Hi.
General

  1. I think that widescreen support is not necessary (Normal and Advanced)
Saturnalize's Ex

  1. 00:24:484 (1,2,3) - I kinda felt a sense of incongruity in rhythm. The 00:24:484 (1) - has a very strong sound. It thinks that the head of the slider is superior. Therefore, I recommend ctrl+G. 00:24:929 (1,2,3) - same. http://puu.sh/nXcDO.jpg
  2. 00:28:651 - I hear a sound here. Would you add a circle? Or you remove 00:28:707 (6) - , and would you switch to a slider? http://puu.sh/nXdf8.jpg
  3. 00:31:373 (2) - I kinda felt a sense of incongruity in rhythm. I think that snap same as 00:16:262 (4,1) - is superior. http://puu.sh/nXdKA.jpg
  4. 01:12:484 (6,1) - (6) is a sound is extend (long). Therefore, I think that ctrl+G is superior.
  5. 01:39:151 (1,5) - I think that NC is reverse. 01:40:929 (1,5) - same. I think that I can keep consistency by changing these.
  6. 01:45:262 - Would you add a circle?
Sakata's Hyper

  1. 00:30:040 (2,3) - I think that ctrl+G can make a better flow.

    nice map :)
Advanced

  1. 00:38:707 (3) - nc? Because a sound is strong and stack, I think effectively.
  2. 01:22:929 - I didn't feel the need of the blank. Would you add acircle?
  3. 01:37:151 - ^

    This is map of I preference. gj
Normal

  • fine.
I was not able to find many. sorry..
I think it to be map which has been already completed. GL ;)
wendao
wow

[Ex]
00:34:040 (1,2,3) - either do this or do this (move 2 grid bottom and 2 grid right) for sake of stack
01:11:818 (1) - remove NC? or do the opposite for 01:25:818 (4) -
01:32:336 - missing Normal sampleset here

it's my second time mod this map
Rizen
ohaiio
00:34 *Rizen is editing [https://osu.ppy.sh/b/929815 Nekomata Gekidan - Caral no Tsuki [Normal]]
00:34 Rizen: 00:00:485 (1,2,1,2,1,2,1,2,3) - following the hitsound pattern here, it appears there are whistles on the piano sounsd
00:35 Rizen: so maybe remove whistle at 00:03:151 (2) -
00:35 Rizen: and add whistle to slider end at 00:04:040 (1) -
00:35 Rizen: 00:05:818 (1) - same
00:36 Mako Sakata: Yes they are whistle for piano sound on each of slider head xD
00:37 Rizen: adding clap to 00:10:707 (2) - sounds nicer as it starts the hitsound momentum (if that makes any sense)
00:37 Mako Sakata: Okay remove whistle on this one 00:03:151 (2) -
00:38 Mako Sakata: About adding whistle on 00:04:040 (1) - and similiar kinda too loud, I leave it as is now
00:38 Rizen: ok
00:39 Rizen: 00:12:929 (1) - maybe a 1/2 slider repeat would work better with rhythm
00:39 Mako Sakata: Add that clap
00:39 Mako Sakata: Oh btw I'm using hitsound copier xD
00:39 Rizen: yip, won't comment on other diffs about hitsounds
00:39 Mako Sakata: Gonna add that point on the rest of diffs
00:40 Mako Sakata: Ok changed into 1/2 slider repeat
00:41 Rizen: is the clap misplaced at 00:17:818 (4) - ?
00:41 Rizen: same thing i said about the 1/2 slider repeat for 00:20:040 (1) -
00:42 Mako Sakata: Oh the hitsound was based from hyper
00:42 Mako Sakata: Is that clap sounds odd?
00:42 Mako Sakata: I found it no problem with hyper, but not sure on lower diff
00:42 Rizen: it sounds slightly weird for me
00:43 Rizen: because the hyper has the other clap and this diff can't provide for the second clap
00:43 Rizen: lemme see if i can find a better place, or else just leave it
00:43 Rizen: try moving the clap to 00:17:373 (3) - ?
00:44 Rizen: then clap at slider head at 00:17:818 (4) -
00:45 Rizen: consider removing 00:23:373 (4) - as the object chain may be too much for new players
00:46 Mako Sakata: Umm if I put the clap here 00:17:373 (3) - the sound a bit contradictive with previous clap, make the sound even weird to hear xD
00:46 Mako Sakata: Ok delete that
00:46 Rizen: i thought it would be like a nice "hitsound bridge" if that makes sense
00:47 Rizen: oh well
00:47 Rizen: next two points are kinda nazi
00:47 Rizen: 00:24:484 (2) - 323//367
00:47 Rizen: 00:24:929 (3) - 421//349
00:47 Mako Sakata: :pp
00:48 Rizen: 00:28:040 (2,1) - these two sliders are not parallel to each other (nazi)
00:49 Mako Sakata: Done~
00:49 Rizen: 00:29:818 (3) - maybe 1/2 slider repeat, the rhythm is slightly different to the previous one
00:50 Mako Sakata: Okay
00:51 Rizen: 00:32:040 (4,5) - maybe a 1/2 slider instead, you don't use 3 1/4 circles anywhere else in diff
00:52 Rizen: 1/2*
00:52 Rizen: not 1/4, haha
00:52 Mako Sakata: How about 1/2 slider with cirlcle? I feel this beat 00:32:484 - should be clickableee
00:53 Mako Sakata: Hahaha xD
00:53 Rizen: what i meant in my point was [https://imgur-archive.ppy.sh/pO5T6RV.png this rhythm]
00:53 Rizen: xd
00:54 Mako Sakata: My provider block imgur zz
00:54 Rizen: :(
00:54 Rizen: it's 1/2 slider then circle
00:55 Rizen: carrying on
00:55 Rizen: i feel that 00:43:151 (4) - should be stacking on top of 00:39:596 (1) -
00:56 Rizen: because the song at 00:42:707 (3,4) - decreases in pitch(?)
00:56 Rizen: it'll also look cool with 00:43:151 (4,4) -
00:56 Rizen: I would also ctrl+g the positions of 00:45:817 (2,3) - too for same reason
00:56 Rizen: makes the map more interactive with the song
00:57 Mako Sakata: Thats from 2013
00:57 Mako Sakata: I love at making symetry xD
00:57 Rizen: :D
00:58 Rizen: give these sliders more cuuurve at 01:00:929 (1,1) -
00:59 Mako Sakata: Hahaha okok
00:59 Rizen: move 01:12:484 (3) - a little lower so it flows slightly better from previous slider 2
01:00 Rizen: so the flow direction is the same as 01:11:596 (1,2) -
01:00 Mako Sakata: Done
01:00 Mako Sakata: Will readjust the next notes
01:01 Rizen: kk
01:01 Rizen: 01:24:484 (2,3) - maybe ctrl+g?
01:01 Rizen: works better with the instrument in the background "going lower"
01:01 Rizen: i don't know the instrument name
01:01 Mako Sakata: Okk, it less sharp
01:02 Rizen: 01:36:484 (1) - this here about moving higher to slightly improve flow ;(
01:03 Mako Sakata: ;( I thought it already flows good with previous (4)
01:03 Rizen: ah ok
01:03 Rizen: 01:50:929 (1,1,1) - spinner overkill!!!
01:04 Rizen: maybe a 4/1 repeat slider starting at 01:50:707 (1) -
01:04 Mako Sakata: Sorrryyyy
01:04 Rizen: like how you did with the valentines song
01:05 Mako Sakata: Okay gonna replace both spinner 01:50:929 (1,1) - with 4/1 slider with reverse
01:05 Rizen: \:D/
01:05 Rizen: I also think the offset may be a little early
01:05 Rizen: lemme try see if i can improve it
01:06 Rizen: offset 495?
01:07 Mako Sakata: Timing was made by saturnalize
01:08 Mako Sakata: Sure 495 looks more fit
01:08 Rizen: wait
01:08 Rizen: try 510
01:10 Rizen: carrying on
01:10 *Rizen is editing [https://osu.ppy.sh/b/619645 Nekomata Gekidan - Caral no Tsuki [Advanced]]
01:11 Mako Sakata: Alrightt
01:12 Rizen: a little nazi but 00:15:596 (3) - blanket
01:13 Mako Sakata: Done
01:14 Rizen: try stacking 00:22:484 (2) - on top of head of 00:22:707 (3) - then readjust DS
01:14 Rizen: just seems smoother for me imo
01:15 Rizen: I would move these circles at 00:30:262 (4,5) - so it flows downwards like \
01:15 Rizen: because imgur doesn't work, i'll post x/y
01:15 Rizen: 00:30:262 (4) - 132/21
01:15 Rizen: 00:30:484 (5) - 210/52
01:17 Rizen: also about the point i made at 00:22:484 (2,3) - , the 1/2 stacking will help smoothen out the introduction of the 1/2 stackings at 00:33:818 (2,3,1) -
01:17 Mako Sakata: Ok the downwards more natural
01:18 Rizen: 00:37:818 (1,2,3) - can be very confusing zzz
01:20 Rizen: an easy way out would be to move it so it's on the right side
01:20 Mako Sakata: Umm I found it not comfortable with stacking on 00:22:484 (2,3) - :( I prefer to have them on proper ds
01:20 Rizen: mm ok
01:21 Rizen: 00:39:596 (1,2) - this rhythm follows the music differently compared to 00:41:818 (1,2,3) - , 00:45:373 (1,2,3) - , 00:48:929 (1,2,3) -
01:25 Rizen: welcome back
01:25 Rizen: did u get my previous points?
01:25 Mako Sakata: The very confusing one
01:25 Rizen: ah
01:25 Mako Sakata: Mm ok
01:25 Rizen: forget that one
01:25 Rizen: because you used it again later
01:26 Rizen: and i didn't catch it
01:26 Rizen: did u get the one i made at 00:39:596 (1,2) - ?
01:27 Mako Sakata: Not yet
01:27 Rizen: 00:39:596 (1,2) - this rhythm follows the music differently compared to 00:41:818 (1,2,3) - , 00:45:373 (1,2,3) - , 00:48:929 (1,2,3) -
01:27 Mako Sakata: Yes xD
01:28 Rizen: 00:56:484 (1,1) - NC abuse ;d, you can probably remove NC on the second one
01:28 Rizen: same at 01:00:040 (1,1) -
01:28 Rizen: and 01:03:596 (1,1) - ..
01:29 Mako Sakata: Thats for the anti jumps
01:29 Mako Sakata: Pretty common to use back on 2013
01:29 Mako Sakata: Is that bad?
01:29 Rizen: i don't want people to call you out for NC abuse ;d
01:29 Rizen: but if you think it's fine, we'll leave it at that
01:30 Mako Sakata: Hahaha xD
01:30 Rizen: I would move 01:07:818 (1) - however
01:30 Rizen: =336/244 seems better
01:30 Mako Sakata: At least I already make it consistent on each anti jump on that paart
01:30 Rizen: completes the pattern
01:30 Rizen: ya
01:32 Rizen: i don't agree with the placements of sliders at 01:21:818 (4,1) -
01:32 Rizen: it just flows waaay to awkwardly
01:33 Mako Sakata: Supposed to be jump xD
01:33 Mako Sakata: Is that bad?
01:33 Rizen: the way it flows upwards then, needing the player to move the cursor downwards, then upwards almost immediately is uncomfortable
01:33 Mako Sakata: I always not good at making flowy jumps lol
01:34 Rizen: well, for me it's uncomfortable :c
01:34 Mako Sakata: Any sugestion?
01:34 Rizen: I have two, but they're not perfect
01:34 Rizen: 1. 01:22:262 (1) - ctrl+g. It'll reduce the jump distance slightly, but the cursor direction change won't be as harsh
01:35 Rizen: 2. blanket 01:21:818 (4) - around 01:21:596 (3) - , it'll make it less hard again, but might be seen as ugly
01:38 Mako Sakata: I get it
01:38 Mako Sakata: Something like http://puu.sh/o1Z2Z/279eeba6fa.jpg ?
01:38 Rizen: that works
01:39 Mako Sakata: Yayy~
01:40 Rizen: ok about the diff
01:41 Rizen: i noticed how you start using jumps past 01:07:818 (1) -
01:41 Rizen: but before that, there are no jumps at all
01:41 Mako Sakata: Yeah only on kiais
01:41 Mako Sakata: And outro
01:42 Mako Sakata: Well since this is just an advanced ><
01:42 Rizen: you could try like
01:42 Rizen: 00:11:596 (2) - ctrl+g
01:42 Rizen: wait, wrong one
01:43 Rizen: 00:13:373 (2) -
01:43 Rizen: 00:18:707 (2) -
01:43 Rizen: 00:25:818 (2) -
01:43 Rizen: 00:38:929 (4,5) -
01:43 Rizen: because i don't think introducing jumps half way through the diff is a good idea
01:44 Rizen: so it'll be good to put a tiny amount of them at the start
01:44 Mako Sakata: You have a point there
01:44 Mako Sakata: Applied ctrl+g ing some
01:44 Rizen: ok
01:46 Mako Sakata: Gonna miss the backgroouund https://osu.ppy.sh/ss/4839268 :(
01:47 Rizen: did something happen?
01:48 Mako Sakata: The free supporter tag on april mop haha xD
01:48 Rizen: ah
01:49 Rizen: ;d
01:49 Rizen: so
01:49 *Rizen is editing [https://osu.ppy.sh/b/283063 Nekomata Gekidan - Caral no Tsuki [Sakata's Hyper]]
01:50 Rizen: 00:36:929 (1,2) - not aligned with the other ones
01:50 Rizen: you can see by clicking this 00:34:707 (2,1,2,1,2,1,2) -
01:50 Rizen: but speaking of 00:37:373 (2) -
01:51 Rizen: it's a different sound than the sound with the other sliders
01:52 Rizen: argh, i wish i had puush to show you this
01:52 Mako Sakata: 00:36:929 (1,2) - move them a bit lower then
01:52 Mako Sakata: Did you uninstal your puush?
01:52 Rizen: yeah
01:52 Mako Sakata: Just use shift+f12 then
01:53 Rizen: hhttps://osu.ppy.sh/ss/4839745
01:56 Rizen: try switching positions of 01:11:818 (2,3,4,5) - (not rhythm, the positions)
01:56 Mako Sakata: Good sugestion, but there wont be a jump here 00:37:818 (1) - then :(
01:56 Mako Sakata: I mean 00:37:373 (2,1) -
01:57 Rizen: ya :(
01:57 Rizen: could try by lowering the climb at 00:34:707 (2,1,2,1,2,1) -
01:58 Rizen: https://osu.ppy.sh/ss/4839780
01:59 Rizen: so u still have the jump >>> https://osu.ppy.sh/ss/4839792
02:00 Mako Sakata: Okay
02:01 Mako Sakata: Will readjust and flipped that one
02:02 Rizen: 01:48:818 - maybe add a circle here
02:02 Rizen: but u might not want to because it could be confusing hm...
Topic Starter
Shiranai

kunkakunkakunkakunka wrote:

Hi.
General

  1. I think that widescreen support is not necessary (Normal and Advanced)Fixed
Saturnalize's Ex

  1. 00:24:484 (1,2,3) - I kinda felt a sense of incongruity in rhythm. The 00:24:484 (1) - has a very strong sound. It thinks that the head of the slider is superior. Therefore, I recommend ctrl+G. 00:24:929 (1,2,3) - same. http://puu.sh/nXcDO.jpg In my opinion its more natural that if we hit the triplet circles first than a slider after, so I keep it as is now
  2. 00:28:651 - I hear a sound here. Would you add a circle? Or you remove 00:28:707 (6) - , and would you switch to a slider? http://puu.sh/nXdf8.jpg Umm that 1/8 kinda not necessary to add imo, it makes the whole rhythm a bit odd to me o.o
  3. 00:31:373 (2) - I kinda felt a sense of incongruity in rhythm. I think that snap same as 00:16:262 (4,1) - is superior. http://puu.sh/nXdKA.jpg They are fine so far while on testplay, not necessary to change right now
  4. 01:12:484 (6,1) - (6) is a sound is extend (long). Therefore, I think that ctrl+G is superior. Same as above
  5. 01:39:151 (1,5) - I think that NC is reverse. 01:40:929 (1,5) - same. I think that I can keep consistency by changing these. Fixed
  6. 01:45:262 - Would you add a circle? Umm that was just long instrument sound without any clickable beat, because that long sound is based on 01:44:929 - so no need to add note on that one :)
Sakata's Hyper

  1. 00:30:040 (2,3) - I think that ctrl+G can make a better flow. Fixed

    nice map :)
Advanced

  1. 00:38:707 (3) - nc? Because a sound is strong and stack, I think effectively. Fixed, literally readjust the pattern there xD
  2. 01:22:929 - I didn't feel the need of the blank. Would you add acircle? No need to add because intentional to left it blank :)
  3. 01:37:151 - ^ Same as above

    This is map of I preference. gj
Normal

  • fine.
I was not able to find many. sorry..
I think it to be map which has been already completed. GL ;) Thank you for modding kunka, they are really helpful ><
@Wendao and Rizen fixed everything mentioned above and applied some irc sugestion :p
Updated!
Lasse
hi
m4m from your queue


Saturnalize

  1. does this really need ar9? Imo ~8.5 would work really well here with how slow the map is
  2. tickrate 2 might work better since so many sliders completely ignore the sounds on the red ticks..
  3. 00:04:048 (1) - idk if you tried to go for some kind of buildup, but having the sound on the red tick not clickable, while you did it at 00:05:826 (1,2) - feels wrong with how strong it is, so making 00:05:826 (1,2) - would be nice
  4. 00:09:381 - to 00:11:159 - why'd you skip the audible 1/4s in this part= would work really well as a lead into the next part than ignoring them,,
  5. 00:29:826 - just putting a slider over this doesn'T feel enough to me, covering hte 1/6 like this would work nicely http://i.imgur.com/qhy65XN.jpg
  6. 00:31:381 - having this start on such a weak sound when you normally use the sldiers to follow the melody seems off, how about mapping it as a triple instead since there are drums on the blue tick?
    also making 00:32:048 (5) - a kickslider and deleting 6 would be nice since that follows the melody which you focus on the most time
  7. 00:32:492 - is like the strongest sound around here and then it's on a sliderend :(
  8. 00:34:715 (2,3,4,5) - yeah, since you ignored the 1/6 on this sound before (i mentioned it at 00:29:826 - ) this 1/6 is really sudden, since everything else was 1/2 or 1/4, so if you don't change the other one, at least do sth to make the new rhythm easier to get here like 1/6-repeat slider + circle
  9. 00:59:159 (1) - could use more spacing instead of being distance nsapped with the pattern to emphasize how strong it is
  10. 01:03:604 (4,5,6) - 6 is so much stronger than 4/5, but putting it in a distance snapped line completely kills the emphasis, current pattern makes 01:04:270 (7) - seem to be the strongest since at least that gets an acute angle :/
  11. 01:07:159 - having the strongest sound of the pattern a sliderend :?
  12. 01:12:492 (5,6) - strong clap beat on the end of a slider that doesnt even follow the melody like most do? ctrl-g on this rhytm would work well. (or maybe also add 1/4 on 01:12:826 - but that might be to hard to understand directly after 1/6 pattern)
    or maybe even http://i.imgur.com/FwkgmfS.jpg
  13. having 01:16:492 (1) - stacked directly under the repeat slider is really bad for readability, same for 01:30:715 (1) -
  14. 01:40:492 (2,3,4,1) - really bad to read as it looks just like the 1/4 you used at 01:29:604 (1,2,3) - 01:34:492 (4,5,1) - etc. and completely different from your other 1/6
    same for 01:44:270 (4,5,6,7) -




Sakata

  1. maybe a slightly lower ar? you have no 1/6 on this diff or anything (but only do so if ar of ex gets lowered since it will make a weird spread else)
  2. 00:17:604 (2,3,4) - really minor, but autostack messes up your stright line + even ds here :d
    and also for many other similar patterns like 00:21:159 (2,3,4) - makes it looks really uneven for some
  3. 00:39:159 (4) - is way stronger then 2-3, but making a triangle puts same emphasis on all :(
  4. 00:53:381 - splitting the slider here into two would follow the change in pitch and all much better
  5. 00:55:381 (4) - arranging those like a triangle or square or sth would look way nicer, since this uneven distance http://i.imgur.com/D8Bv05b.jpg looks a bit bad
  6. 01:06:715 (1,2,3,4,5) - pentagon doesnt really work with the increasing intensity of the music imo
  7. 01:36:937 (2,3) - rip movement :? http://i.imgur.com/jQBB3FQ.jpg doesn't really work here
    idk maybe try sth similar to this? http://i.imgur.com/5mQcdci.jpg
  8. 01:41:826 (1,2,3) - increasing spacing in a straight line is a bit awkward to play since it needs so much control of momentum
    01:47:159 (1,2,3) - works much better due to the angle on 1-2

Advanced

  1. 00:10:270 (1,2,1) - perfect stacks on such a low difficulty?
    parts like 00:33:826 (2,3,1) - are really hard to read with this ar and perfect stacks..
  2. 00:52:937 (1) - same thing about splitting this las I said in insane
  3. 01:26:492 (2,4) - http://i.imgur.com/4Rwf5IV.jpg autostack makes this look kinda weird when it should probably look like http://i.imgur.com/qqvljUt.jpg
  4. 01:43:159 (3) - if this and 01:46:715 (4) - etc. are small jumps, shouldn't 01:44:937 (3) - also be one then?

Normal

  1. 01:11:159 (4,1,2,3) - seems a bit too dense for the intended difficulty, maybe try sth like http://i.imgur.com/iFXU3Rh.jpg ?
    same for stuff like 01:18:270 (4,1,2) - those triple kickslider => slider patterns just seem a little bit too much
    sure you only click 1/1, but the rhythm is still really dense for a long time
    2x kickslider => slider like you did most of the time should be the maximum imo
  2. 01:36:492 (1,2) - could you try to make this movement nicer? it feels a bit harsh even if you abuse slider leniency

Wendao

  1. should probably silence at least the normal sliderslide (or just use the same custom sampleset as other diffs) since it feels really unfitting in spots like 00:14:715 (1) -
  2. 00:38:715 (2) - does a difficulty for complete beginners really need kicksliders? it'S also a bit bad to read for those players as the head and tail overlap so much and 00:39:604 (1) - appears pretty early
  3. 01:32:048 (2,3,4,5) - longest 1/1 series in the map and it kinda spikes the difficulty a bit :?
  4. 01:50:937 - I'd suggest to map this ending more like Normal, without so many spinners since they are really hard for beginners and it's like 10 seconds only spinners
hope I could help, gl
Starset
hey for the m4m

[Basic]
huh the sliderslide sound really bother me :v
-00:00:493 (1) - ctrl+j plox
-00:09:381 - why no whistle here, i mean its the same sound as 00:08:492 - and 00:07:604 - also theres a piano note o.o
-00:12:937 (3) - rotate by 20 degrees to blanket with 00:12:048 (2) - and actually have better flow for the next note
-00:16:492 - i mean u could make a long slider here, feels way too empty compared to wats happening in the song
-00:27:159 (3) - same suggestion as 00:12:937 (3) -
-00:38:715 (2) - too sudden compared to wat u did all along? i mean u use 1/1 very carefully and not always and then u put 1/2 o.o
-01:24:937 (3,4) - i feel its like too much overlapped for an easy, if 4 could be less covered would be great
-01:32:937 (3,4,5) - i fear these 3 notes may be hard, take note that i always put in mind wat u did on the whole diff

[Normal]
-00:02:270 (1) - blanket kinda off
-00:03:159 (2) - same lol
-00:16:492 (1,2,3) - had a hard time guessing wat these followed xd but are u sure u wanna keep them if the instrument u following is barely noticable?
-00:50:270 (4) - ctrl+g makes more sense i guess
-01:01:381 (1,2) - how to blanket pls
-01:04:047 (4,1) - ^
-01:40:048 (1) - this shape could be improvement imo in a way that could blanket better and look better

[Advanced]
-00:23:604 (1) - idk why ppl always use red anchor to make slider snake, i mean this looks way better http://puu.sh/o5Ust/42581c2dcf.jpg
-00:32:937 - this is advanced aight? why this is empty really bothers me, 00:33:826 (2,3) - these notes are the same as 00:33:826 (2,3) - 00:33:826 (2,3) - 00:33:826 (2,3) - 00:56:492 (1,1) - this is really baiting to click on 1/2, but watever :v
-01:10:270 (2) - rotate -10 to actually have some flow since i feel its really forced
-01:23:159 (2,3) - ctrl+h them so pattern looks more intresting

[Hyper]
-00:12:937 (1) - convert to circles, its obviously better
-00:24:492 (1,1,1) - even if u increased sv, i think its not necessary to nc since it doesnt really bother
-00:27:160 (1) - circles plox
-00:30:048 - really waited for a triplet here
-00:56:492 (1,1) - dont really understand why 2 ncs
-01:18:159 - want a note here pls ;w;
-01:22:492 - 01:22:715 - 01:22:937 - really should be clickable imo
-01:40:937 (3,4,5,6) - why not same pattern like u did here 01:39:159 (3,4,5,6) - , ctrl+h on 01:41:381 (5,6) - is also an option
-01:43:159 (3,4) - really think circles are unecessary here, a slider would fit better

[Ex?]
-00:00:493 (1,1,1,1) - so many colours wew
-00:10:048 - no triplet here? sad
-00:15:604 (3) - i mean, u could extend like 00:14:715 (1,2) - to make 00:14:715 (1,2) - clickable
-00:19:159 (3) - same here tho, so many notes that got forgotten
-00:30:270 (4) - ok so u ignored this one 00:30:048 - but at least make 4 into circles, this is the last diff aight?
-00:34:715 (2,3,4,5) - wow, never saw this before but lets say i didnt see anything since idk how to comment on this one xD
-00:58:936 (7) - use same hitsound as this 00:59:492 (2) - ( u did it here 01:04:270 (7) - )
-01:28:937 (4) - continue on extending this one too?
-01:45:270 - 1/8 triplet starting from here
FCL
  • [Insane]
  1. 00:03:159 (1) - Head of slider without whistle feels empty imo. Piano doesn't so hard as before, but you could reduce volume at head to 30% and add whistle, it's working cool
  2. 00:07:604 (1) - mute the sliderend? It' feels overmapped with hs sound atm
  3. 00:10:715 (2) - What about increase sv on this slider? It will create good increasing of speed effect, what's funny to play. 1.1x sv I mean
  4. 00:24:603 (4,2) - damn, these circles are overmapped, song really doesn't provide something them
  5. 00:36:048 (1,3) - whistles on heads could supplement the map, they heards pretty good
  6. 00:53:381 (2) - As you know, the song has strong beats at 1, 3 and 5 1/6 ticks, so I don't think that repeat slider has emphasizes good this part. You could use three 1/6 sliders instead, it mapping better imo. Something like this http://puu.sh/o5Snp/448de2599d.jpg
  7. 01:02:159 - add circle? Just I feel this beat should be mapped
  8. 01:03:604 (4,5,6) - nazi, but straight like will look better http://puu.sh/o5Sw0/014b7dbffd.jpg
  9. 01:04:826 - 01:05:715 - Same as before, I feel these drums are strong to be mapped, so just try
  10. 01:06:604 - weird undermapp, should be mapped I guess since you have mapped similar drum before
  11. 01:22:492 (2) - the 1/6 slider part should be has started here, since sounds like 01:22:863 (1,2,3,4) - was started there, no?
  12. 01:35:159 (2,3) - I feel the end of slider pretty strong, so it's not ok that it not clickable.
  13. 01:38:196 (9,1) - Stack? Just to be consistent
  14. 01:45:233 - I heard 2 pretty strong accordion sound in 1/6, so they should be clickable imo


  • [Hyper]
  1. 00:02:270 (1) - similar thing about whistle as in Insane
  2. 00:55:604 (5) - Since you added clap on tail plus this end of the slider is really strong to be clickable, I think you should change rhythm there (2 circles instead should work good)
  3. 00:59:159 (5) - ^
  4. 01:02:715 (5) - ^
  5. 01:37:826 (7) - the direction of stream was changed, so you could add nc there, would be logical
  6. 01:41:159 (4,5,6) - A bit hard to read since you have created linear flow with different distance, but you could move 01:41:603 (6) - to 434 177 or on other of some similar place


  • [Advanced]
  1. 01:16:048 (3) - stack head of this slider with tail of 01:14:270 (3) - . Just for aesthetics
  2. 01:24:048 (1,2,3) - I am wondering why have you mapped these sliders on 3/4 rhythm provided that you have mapped on 1/2 before? Just I think it should be consistent imo


  • [Normal]
  1. 00:27:826 - The melody sound on this tick pretty strong, would be cool if you do it clickable
  2. 00:29:826 (3) - two 1/2 sliders instead? Since the melody suggests this way. Or add circle on 00:30:492 if you don't want of sliderspam

Can't say something about easy, seem good for me
Topic Starter
Shiranai
I'm sorry kinda busy with univ this week;;
Will do the m4m this sunday one by one :)
wendao
HAHAHAHA YOU UPLOADED MY DIFF (that's was trap tho)

http://puu.sh/ocLoB.zip
Topic Starter
Shiranai
Nerf'd hyper and advanced diff as most people said above, update!
Saturnalize
Sorry for the delay, I'm having a hard time with kiai :p I guarantee that it'll done around this day.

edit: reached the last 20 secs, finally. http://puu.sh/s1FRC/743c62e263.zip
Topic Starter
Shiranai
Let's we try again, update!
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