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IOSYS - shining grace [Osu|Taiko]

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Topic Starter
smallboat

Delis wrote:

[General]
  1. Disable Letterbox during breaks so this map doesn't have a break times
[Normal]
00:00:888 - to 00:11:555 - I feel really noisy whistle sounds on this part, please lower the volumes to 25% (I mean 40% volumes => 25%)
then 00:11:555 - add a green line of volume 40%
00:16:555 - I want to add a circle here, then add a slider 00:16:888 to 00:17:222
00:23:222 (2) - doesn't fit that whistle, I thought misses whistle it
00:33:555 (2) - add a finish on the head, Also 00:34:222 (3) - add a finish on both , would be follow the music
00:44:888 (3) - uhh I don't liked this slider, try this .. if you want to blanket 00:45:888 (4) - , ignore pls ;w;
00:54:888 (1) - distance x_x
01:24:222 (2) - eeh why sampleset is a drum on the head..?
01:33:555 (4) - make a curve slider, would better flow it
01:38:222 (3) - add a finish on the tale
01:39:555 (1) - add a finish on the head
01:44:388 (4) - where is a finish on the head ;~;//
01:55:555 - why the volume is 30% ? this part is not a quiet

No comment=fixed

[Hard]
00:04:388 (4) - move 2glid left the end point (nazi)
00:31:222 (5) - CTRL G ?, also I prefer straight slider, so delete the centre point
00:36:388 (4) - the slider should be here to 00:36:722 - , why didn't following the vocal
00:44:055 - I think don't need the green line, why 40% owo..?
01:05:555 (1) - remove a NC here, why add it here?
01:06:888 (1) - ^
01:07:555 (1,2,3) - doesn't been able to follow the vocal, try this for follow the vocal
01:08:888 (5) - hmm remove a finish on the head, then add a whistle on the head. same as 01:11:555 (3) - , 01:14:222 (3) -
01:16:555 (4) - why you don't add a finish? you must be follow the vocal
01:17:222 (5) - I recommended add a NC here
01:28:222 (7) - add a clap and finish, finish is follow the vocal, also maybe you forgot a clap
01:30:888 (5) - add a clap on the head, just you were forgot it ?
01:41:555 (3) - add a clap, I'm not sure i think you can add a clap here
01:55:555 - same as normal diff

No comment=fixed

[Insane]
00:02:638 - lower the volume to 25%, feels really noisy
00:03:555 - ^
00:04:305 - ^
00:05:138 - ^
00:05:638 - ^
00:07:972 - ^
00:09:638 - ^
00:29:472 (7,8) - I think not good this stack, try to move about x0.8
00:41:222 (1) - probably misses NC here, so remove it owo
00:45:888 (5) - swich NC, 00:46:555 (1) - remove NC here
00:56:888 (1) - add a finish on the head, will be follow the back music
01:02:222 (1) - ^
01:04:888 (1) - ^
01:10:222 (1,2,3) - how about a straight flow?, so move 01:10:388 (2) - to x268 y180, I prefer such pattern
01:12:888 (1,2,3) - ^
01:33:996 - why this slider have sampleset drum on the tale, really don't fit it imo
01:48:805 (2) - ^

No comment=fixed

nice diff o/
Thanks Delis"s mod! All fixed! :)
Kinomi
我比较倾向于尽量表现歌曲的细节,但是你不可能跟所有的音
有些地方跟了细小的鼓点其他的反而表现不出来
所以改不改还是取决于你

00:04:388 (2,3) - 像这种,你得摆flow圆润一点,要结合前面的滑条看,现在这样难看也不顺
00:29:555 应该是2连
00:30:055 这边和后面的蓝线其实是有音的,要改的话前后节奏可能要有变动
00:32:222 这之后的蓝线和红线也有音没有空一拍那么多
00:38:055 (1) - 仔细听这个滑条盖住的节奏还比较复杂,你可以考虑换成kick折返
01:07:222 (5) - 同上
01:47:388 (1) - ^
00:44:222 (3,4,5,6) - 这四个音调都不同可以尝试折线跳,直线跳表现不出
01:12:888 (1,2,3) - 怎么这么难看,改间距一样吧
01:31:222 (4,1,2,3,4,1,2,3,4,1,2,3,4) - 白线三连打不是特殊的节奏不要用太多
而且你仔细听的话,三连的音都是红线起白线结束,所以这边的节奏完全是错的

01:40:888 (1,2,3,4) - 注意这边的音乐,突然切到了大概是喇叭还是什么的音,你就可以变一下了,现在这按ds摆下来没体现出这个特点
01:44:888 这个点到后面都不是空的,都是1/4节奏

老M的diff不仔细看了
01:05:888 (1,2,1,2,1,2) - 这梗放这一点不合适
01:31:555 (1,2,3,4) - 这明显节奏复杂怎么4个note带掉了
01:57:722 (5,6,7) - 最后放个三角跳不好放直线的
还有串子里面分一下NC,别一长串都一个颜色

乍看没什么大问题,就是看着打着都稍微有点别扭
Koiyuki

Tsukuyomi wrote:

老M的diff不仔细看了
01:05:888 (1,2,1,2,1,2) - 这梗放这一点不合适
01:31:555 (1,2,3,4) - 这明显节奏复杂怎么4个note带掉了
01:57:722 (5,6,7) - 最后放个三角跳不好放直线的
还有串子里面分一下NC,别一长串都一个颜色

乍看没什么大问题,就是看着打着都稍微有点别扭
也算是前期作品了,懒大改了,就这样吧
Topic Starter
smallboat

Tsukuyomi wrote:

我比较倾向于尽量表现歌曲的细节,但是你不可能跟所有的音
有些地方跟了细小的鼓点其他的反而表现不出来
所以改不改还是取决于你

00:04:388 (2,3) - 像这种,你得摆flow圆润一点,要结合前面的滑条看,现在这样难看也不顺
00:29:555 应该是2连
00:30:055 这边和后面的蓝线其实是有音的,要改的话前后节奏可能要有变动
00:32:222 这之后的蓝线和红线也有音没有空一拍那么多
00:38:055 (1) - 仔细听这个滑条盖住的节奏还比较复杂,你可以考虑换成kick折返
01:07:222 (5) - 同上 這邊就不換了 想配合345的跳
01:47:388 (1) - ^
00:44:222 (3,4,5,6) - 这四个音调都不同可以尝试折线跳,直线跳表现不出
01:12:888 (1,2,3) - 怎么这么难看,改间距一样吧
01:31:222 (4,1,2,3,4,1,2,3,4,1,2,3,4) - 白线三连打不是特殊的节奏不要用太多
而且你仔细听的话,三连的音都是红线起白线结束,所以这边的节奏完全是错的

01:40:888 (1,2,3,4) - 注意这边的音乐,突然切到了大概是喇叭还是什么的音,你就可以变一下了,现在这按ds摆下来没体现出这个特点 好,已不照DS擺了
01:44:888 这个点到后面都不是空的,都是1/4节奏
謝謝BBQ的MOD
Yuzeyun
Muzukashii mod here


[OniJAM's Oni]

00:11:388 (29,30,31) - This does not call for a 1/4 at all.
00:31:388 (112,113,114,115,116,117,118,119,120,121,122,123,124,125,126) - The way you put this long stream is completely random, the song absolutely does not call for this. Calm down the pattern to 1/2s and 1/4s when necessary.
01:30:055 (436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452) - ^
01:40:722 (515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531) - ^


00:16:888 (45,46,47,48,49,50,51,52,53,54,55,56,57,58) - Instead of mapping the instrument, and then vocals (as it makes the whole sound/play very awkward) why not building up a custom pattern, that makes the player prepared ?
00:22:555 (61,64,70) - A small recommendation: Put big notes on these three notes, this would be an added plus to the 'hey'.
00:25:722 (77,78,79,80,81) - Putting kkd k d instead of k d kkd will be more faithful to the song.
00:32:888 (128,129,130,131,132,133,134,135,136) - Actually, putting 1/1 finishers all the way through is better. Listen closely.

On all these, the streams are unfitting. I'd recommend putting 1/1 breaks as that's a "song break"

00:35:555 (141,142,143,144,145) -
00:38:222 (159,160,161,162,163) -
00:40:888 (177,178,179,180,181) -
01:44:888 (545,546,547,548,549) -
01:47:555 (563,564,565,566,567) -
01:50:222 (581,582,583,584,585) -

Then,

00:44:888 (207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223) - This stream, although a bit justified, is a bit "what". I think you started from a good idea, but couldn't do it well.
00:59:555 (278,279,280) - There, you can invert to d k d ? I mean, you've pretty much mapped the whole part to d k d k d.
01:02:222 (297) - D, instead ? K sounds a bit out of place.
01:04:888 (314) - ^ + it would make a nice d d d pattern.
01:06:888 (329,330,331,332,333,334,335,336) - Instead of this stream, I think k d k k D sounds a looot more better. (it's not English, I know.)
01:18:555 (368,369,370,371,372,373,374,375,376,377,378,379,380,381,382) - Refer to Muzukashii for this. I will give the exact thing so yeah.
01:31:555 (453,454,455,456,457,458,459,460,461) - Here, you can put 1/4s.
01:33:555 (464,465,466,467,468,469,470) - Here, you should instead put a cool-down with 1/2s
The kiai time is a bit copy-pasted between each parts, make sure you add a bit more variety !
01:54:222 (611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627) - Look at the first mod after "then"

The whole map is not something too bad for a beginner, but it can be improved a lot. Make sure you understand how are structured Oni maps, your diff is pretty close to an Inner.
Chloe
As your recheck request.

[General]
  1. NM/HD其实不错了,在我看来问题还是在I难度上,preview time之前比较有价值,kiai则质量偏低.
[Insane]
  1. 00:00:889 (1) - move to 72 192? 现在这样不是很好看
  2. 00:02:055 (5) - 滑条首上的whistle可以去掉 因为你后面都没加
  3. 00:08:888 (3) - 这边DS最好和前面那俩个单点一样 http://puu.sh/5kRIA.jpg
  4. 00:09:888 (2) - DS1.4
  5. 00:28:722 (4) - 堆起来FLOW不是很好 可以放在253 0
  6. 00:29:555 (7,8) - 可以换成3连滑条
  7. 00:32:388 (7) - FLOW还行不过我觉得这里放个小跳会比较好 坐标:174 222 00:32:888 (2,3,4,5,6) - 然后这里也不是很好 做个特殊点的图形?
  8. 00:35:055 (1) - 间距略小
  9. 00:35:555 (3,1,2,3,4,1,2,3,1,2,3) - nice pattern 但是00:38:055 (1) - 这边与前面衔接的不是很好 因为你在这里降了SV 可以考虑 306 139
  10. 00:40:222 (4) - 这里音乐有一个升高 所以我建议把 00:40:055 (3) - 这个NOTE移到 143 253
  11. 00:44:388 (4,6) - CTRL+G 然后 00:44:555 (5,6) - CTRL+G for better flow
  12. 00:50:222 (1,2,3) - 角度过于锐利 可以平滑一点
  13. 01:02:888 (3,4,5,6) - 这边的音乐其实和前面那些3/4的滑条一样 你可以考虑节奏一致
  14. 01:06:555 (3) - 尾巴上的clap去掉
  15. 01:07:722 (2) - 去掉finish
  16. 01:38:055 (4) - 243 163?
  17. 01:39:472 (5) - add
  18. 01:45:222 (1) - 间距略小
  19. 01:56:388 (2) - 漏音 换成1/2 reverse slider

暂时没了 希望能帮你改善一下图 <3.
Koiyuki
妈蛋还是觉得YukInsane不舒服
改成YukI吧,I大写,这样也好分辨是insane级别的
Gamu
(」・ω・) hi~

M4M request :3

[General]

●About Tags: Remove "プロジェクト" Same word is not need. Please remove the one.
●About custom hitsound: Please add the normal-sliderslide2. Of course, silence. When you use a tick sound, useless sound enters. Example...01:24:888 (3) and 01:26:222 (1) in Normal diff...etc It is necessary in order to improve, so you should add it.
●About tick rate: Try to use the same tickrate on every difficulty as it is a property of the music rather than the mapping. Using high tick rates to increase score/combo/difficulty is senseless. I strongly recommend the tick rate2 :3

[Normal]

●00:01:555 (2) - Add whistle (end). There is a sound like a piano, so this will fit the song.
●00:02:722 (1) - Add whistle (start). The reason is the same as above.
●00:03:555 (2) - ^
●00:05:888 (1) - Add whistle. This is also the same.
●00:06:222 (2) - Add whistle (start). ^
●00:06:888 (3) - ^
●00:07:388 (4) - ^
●00:08:222 (1) - Add whistle (end). ^
●00:09:722 (2) - Add whistle (start and end). ^
●00:10:555 (3) - Add whistle (middle and end). ^
●00:12:222 (2) - Add whistle (end). ^
●00:13:388 (3) - Add whistle (start). ^
●00:15:388 (2) - ^
●00:18:055 (4) - ^
●00:20:722 (1) - Add whistle on the whole of the slider. Sound of the "shoe" will fit the song :3 Then, add whistle (start and end).These will also fit~
●00:05:888 (1) - Why, spacing is different? You're unified by about 1.10x, but only here are different. I think you should fix the spacing.
●00:17:555 (3) - uh.. ^
●00:47:556 (1) - Remove a new combo. Instead of this, add a new combo in 00:48:889. It will keep the unity of the new combo.
●00:59:555 (1,2) - These should be the same angle of the slider. Please look at this. It is different in a subtle. It is recommended that you correct xD
●01:15:888 (4) - It is better to up and down symmetry is beautiful appearance. Therefore, you should fix the form. And, whistle does not need on the whole of the slider. There is not much sense orz.
●01:46:555 (2) - Same as 00:05:888 (1).
●01:58:388 (1) - move to the start time 01:58:138. This would be better ( 'ω')

[Hard]

●AR-1. Normal diff easiest in this mapset, so AR7 would be good in Hard diff. Normal diff is 4. Hard diff is 8.. x_x Difference is too large.. I will recommend that you lower the AR.
●00:02:055 (3) - Add whistle (start). There is a sound like a piano, so this will fit the song.
●00:02:722 (1) - ^
●00:05:888 (1) - Add whistle.
●00:07:388 (4) - Add whistle (start). ^
●00:10:055 (3) - ^
●00:10:555 (4) - ^
●00:10:888 (5) - Add whistle (start and end). ^
●00:12:388 (3) - Add whistle (end). ^
●00:12:722 (4) - Add whistle (start). ^
●00:13:388 (1) - Add whistle (start and end). ^
●00:13:888 (2) - Add whistle (end). ^
●00:15:055 (1) - Add whistle. ^
●00:15:388 (3) - Add whistle (start). ^
●00:16:555 (1) - Add whistle. ^
●00:17:888 (5) - ^
●00:19:222 (2) - ^
●00:20:388 (4) - ^
●00:31:888 (2) - You should be 1.3x the spacing. 00:31:555 (1,2,3,4) - This part is very beautiful, but (2) are different spacing. It's very disappointing ;w;
●01:18:055 (1) - Why, Is different from the Normal diff? It is exactly the same spinner, but end time is different. You should unify the end time.
●01:54:555 (2) - Remove whistle (whole). It's a very unnecessary sound.
●02:00:222 (T) - There is no need to lower volume. finish sound will fit the music. Further, unite with Normal diff.

[Insane]

●00:05:888 (1) - Add whistle. There is a sound like a piano, so this will fit the song. 
●00:07:388 (6) - Add whistle (start). ^
●00:10:055 (3) - ^
●00:10:555 (4) - ^
●00:10:888 (5) - ^
●00:11:222 (6) - ^
●00:12:722 (5) - ^
●00:13:388 (1) - ^
●00:15:388 (4) - ^
●00:16:555 (1) - Add whistle. ^
●00:18:055 (6) - ^
●00:24:055 (3) - Add clap. This is necessary. Why you have not added? this will fit the song.
●00:24:388 (1) - ^
●00:32:888 (3) - Add new combo. Because, rhythm changes and it is jump.
●00:42:555 (3,4) - This should probably be the same x-coordinate. the same x-coordinate will be beautiful.
●00:42:888 (5,6,7,8) - Create a beautiful square. Please try using the function of "Ctrl + Shift + D" This is a useful feature in Graphic (Triangle, Square, Pentagon...etc).
●00:45:222 (1) - Remove new combo. There would be no need.
●00:45:555 (1) - ^
●01:58:222 (1) - Same as Hard diff.

[YukInsane]

●00:02:055 (5) - Add whistle (start). There is a sound like a piano, so this will fit the song.
●00:05:888 (1) - Add whistle. ^
●00:12:722 (5) - Add whistle (start). ^
●00:13:388 (1) - ^
●00:15:388 (2) - ^
●00:16:222 (4) - Add whistle (end). ^
●00:16:888 (1) - Add whistle (start). ^
●00:18:055 (5) - ^
●00:35:055 (3) - Add new combo. Because the stream begins. I think it's necessary


good luck =w=
Koiyuki
Thanks -Gamu-
all fixed

change the diff name back to "Yuki"

小船我没上qq 从这里下吧 http://puu.sh/5o7ec.rar
Topic Starter
smallboat
給群裡的人:最近想半Afk一週,讓自己心情穩定下,目前修改到chloe的,在此回報:
給M醬: 收到,我map暫時還不更新,等到我把Gamu看完再up吧。(音效打算跳過..)


Chloe wrote:

As your recheck request.

[General]
  1. NM/HD其实不错了,在我看来问题还是在I难度上,preview time之前比较有价值,kiai则质量偏低.
好,你的改完我k i a i 的部分還會再微調下
[Insane]
  1. 00:00:889 (1) - move to 72 192? 现在这样不是很好看
  2. 00:02:055 (5) - 滑条首上的whistle可以去掉 因为你后面都没加 忘記刪掉了
  3. 00:08:888 (3) - 这边DS最好和前面那俩个单点一样 http://puu.sh/5kRIA.jpg 已修
  4. 00:09:888 (2) - DS1.4
  5. 00:28:722 (4) - 堆起来FLOW不是很好 可以放在253 0 還蠻順的 ok
  6. 00:29:555 (7,8) - 可以换成3连滑条 已換
  7. 00:32:388 (7) - FLOW还行不过我觉得这里放个小跳会比较好 坐标:174 222 00:32:888 (2,3,4,5,6) - 然后这里也不是很好 做个特殊点的图形? 前者已修 後者考慮下
  8. 00:35:055 (1) - 间距略小 已加大一點
  9. 00:35:555 (3,1,2,3,4,1,2,3,1,2,3) - nice pattern 但是00:38:055 (1) - 这边与前面衔接的不是很好 因为你在这里降了SV 可以考虑 306 139
  10. 00:40:222 (4) - 这里音乐有一个升高 所以我建议把 00:40:055 (3) - 这个NOTE移到 143 253 改了
  11. 00:44:388 (4,6) - CTRL+G 然后 00:44:555 (5,6) - CTRL+G for better flow OK
  12. 00:50:222 (1,2,3) - 角度过于锐利 可以平滑一点 不太清楚這邊哪理銳利,但有移到一點位置。
  13. 01:02:888 (3,4,5,6) - 这边的音乐其实和前面那些3/4的滑条一样 你可以考虑节奏一致 OK有聽出來,那我考慮一下
  14. 01:06:555 (3) - 尾巴上的clap去掉 忘了刪
  15. 01:07:722 (2) - 去掉finish
  16. 01:38:055 (4) - 243 163?
  17. 01:39:472 (5) - add 已add
  18. 01:45:222 (1) - 间距略小 加大一點
  19. 01:56:388 (2) - 漏音 换成1/2 reverse slider ,好吧 把這音也算進去,已修。

暂时没了 希望能帮你改善一下图 <3.
謝謝chloe的recheck! 很有用的建議!
差不多今晚明天更新

-Gamu-

-Gamu- wrote:

(」・ω・) hi~ Hello :)

M4M request :3

[General]

●About Tags: Remove "プロジェクト" Same word is not need. Please remove the one. Ok,removed
●About custom hitsound: Please add the normal-sliderslide2. Of course, silence. When you use a tick sound, useless sound enters. Example...01:24:888 (3) and 01:26:222 (1) in Normal diff...etc It is necessary in order to improve, so you should add it. I consider it.
●About tick rate: Try to use the same tickrate on every difficulty as it is a property of the music rather than the mapping. Using high tick rates to increase score/combo/difficulty is senseless. I strongly recommend the tick rate2 :3 OK,adjust 2

[Normal]

●00:01:555 (2) - Add whistle (end). There is a sound like a piano, so this will fit the song.
●00:02:722 (1) - Add whistle (start). The reason is the same as above.
●00:03:555 (2) - ^
●00:05:888 (1) - Add whistle. This is also the same.
●00:06:222 (2) - Add whistle (start). ^
●00:06:888 (3) - ^
●00:07:388 (4) - ^
●00:08:222 (1) - Add whistle (end). ^
●00:09:722 (2) - Add whistle (start and end). ^
●00:10:555 (3) - Add whistle (middle and end). ^
●00:12:222 (2) - Add whistle (end). ^
●00:13:388 (3) - Add whistle (start). ^
●00:15:388 (2) - ^
●00:18:055 (4) - ^
All fixed
●00:20:722 (1) - Add whistle on the whole of the slider. Sound of the "shoe" will fit the song :3 Then, add whistle (start and end).These will also fit~ fixed
●00:05:888 (1) - Why, spacing is different? You're unified by about 1.10x, but only here are different. I think you should fix the spacing. Not see it, I fixed.
●00:17:555 (3) - uh.. ^ ^
●00:47:556 (1) - Remove a new combo. Instead of this, add a new combo in 00:48:889. It will keep the unity of the new combo.
ok, fixed
●00:59:555 (1,2) - These should be the same angle of the slider. Please look at this. It is different in a subtle. It is recommended that you correct xD Indeed crooked off, fixed. XD
●01:15:888 (4) - It is better to up and down symmetry is beautiful appearance. Therefore, you should fix the form. And, whistle does not need on the whole of the slider. There is not much sense orz. pattern change a bit ,make a symmetry :)
●01:46:555 (2) - Same as 00:05:888 (1). ok
●01:58:388 (1) - move to the start time 01:58:138. This would be better ( 'ω') Okay ,fixed.

[Hard]

●AR-1. Normal diff easiest in this mapset, so AR7 would be good in Hard diff. Normal diff is 4. Hard diff is 8.. x_x Difference is too large.. I will recommend that you lower the AR. I consider it XD
●00:02:055 (3) - Add whistle (start). There is a sound like a piano, so this will fit the song.
●00:02:722 (1) - ^
●00:05:888 (1) - Add whistle.
●00:07:388 (4) - Add whistle (start). ^
●00:10:055 (3) - ^
●00:10:555 (4) - ^
●00:10:888 (5) - Add whistle (start and end). ^
●00:12:388 (3) - Add whistle (end). ^
●00:12:722 (4) - Add whistle (start). ^
●00:13:388 (1) - Add whistle (start and end). ^
●00:13:888 (2) - Add whistle (end). ^
●00:15:055 (1) - Add whistle. ^
●00:15:388 (3) - Add whistle (start). ^
●00:16:555 (1) - Add whistle. ^
●00:17:888 (5) - ^
●00:19:222 (2) - ^
●00:20:388 (4) - ^
All fixed
●00:31:888 (2) - You should be 1.3x the spacing. 00:31:555 (1,2,3,4) - This part is very beautiful, but (2) are different spacing. It's very disappointing ;w;
I forgot the "DS" lol, I fixed.
●01:18:055 (1) - Why, Is different from the Normal diff? It is exactly the same spinner, but end time is different. You should unify the end time. okay, fixed.
●01:54:555 (2) - Remove whistle (whole). It's a very unnecessary sound.Okay fixed
●02:00:222 (T) - There is no need to lower volume. finish sound will fit the music. Further, unite with Normal diff. I consider it XD,because the song in the end,so I think turn down the volume.

[Insane]

●00:05:888 (1) - Add whistle. There is a sound like a piano, so this will fit the song. 
●00:07:388 (6) - Add whistle (start). ^
●00:10:055 (3) - ^
●00:10:555 (4) - ^
●00:10:888 (5) - ^
●00:11:222 (6) - ^
●00:12:722 (5) - ^
●00:13:388 (1) - ^
●00:15:388 (4) - ^
●00:16:555 (1) - Add whistle. ^
●00:18:055 (6) - ^
●00:24:055 (3) - Add clap. This is necessary. Why you have not added? this will fit the song.I possible forgot added , already fixed.
●00:24:388 (1) - ^
almost fixed.
●00:32:888 (3) - Add new combo. Because, rhythm changes and it is jump. fixed

●00:42:555 (3,4) - This should probably be the same x-coordinate. the same x-coordinate will be beautiful. okay,fixed.
●00:42:888 (5,6,7,8) - Create a beautiful square. Please try using the function of "Ctrl + Shift + D" This is a useful feature in Graphic (Triangle, Square, Pentagon...etc). Okay ,fixed,already change.
●00:45:222 (1) - Remove new combo. There would be no need. I consider it
●00:45:555 (1) - ^
●01:58:222 (1) - Same as Hard diff. I consider it XD

good luck =w= Thanks,you,too :)

Thanks -Gamu- mod! very useful!
-Neipezi
hello, i have to make modding, have you come to map. :oops:

[General]
i do not think it is good for the image of "BG.jpg" is.
"BG2.jpg" rather the quality is good.

[Normal]
00:22:222 - 1/1 slide add?
00:22:888 - ^
00:25:888 - it can be added to the slide tick.
00:27:888 - ^
00:30:555 - ^
00:31:888 - ^
00:47:556 (1) - NC remove
01:08:222 - clap add
01:09:555 (1) - ^
01:10:888 (3) - ^
01:12:222 (3) - ^
01:14:555 - ^
01:14:888 - ^
01:33:888 - ^

[Hard]
clap hit has been reversed. :o
00:30:722 (2,5) - x:284 y:276 move. interval is too wide.
01:17:888 (5) - x:224 y:128 move?
01:23:555 (1) - finish add
01:28:222 (7) - finish remove
01:30:888 (5) - ^
01:33:555 (9) - ^
01:34:888 (2) - finish remove
01:35:555 (3) - ^
01:41:888 (1) - ^

Insane and YukInsane have made a good quality. :D
good lucky :D
Topic Starter
smallboat

-Kirito wrote:

hello, i have to make modding, have you come to map. :oops: okay :)

[General]
i do not think it is good for the image of "BG.jpg" is.
"BG2.jpg" rather the quality is good. Indeed, I consider it !

[Normal]
00:22:222 - 1/1 slide add? It"s ok,but can over the star diff,so no change :o
00:22:888 - ^ ^
00:25:888 - it can be added to the slide tick.
00:27:888 - ^
00:30:555 - ^
00:31:888 - ^
all fixed
00:47:556 (1) - NC remove fixed
01:08:222 - clap add
01:09:555 (1) - ^
01:10:888 (3) - ^
01:12:222 (3) - ^
01:14:555 - ^
01:14:888 - ^
01:33:888 - ^
almost fixed

[Hard]
clap hit has been reversed. :o
because I think take vocal,so I set here. :o
00:30:722 (2,5) - x:284 y:276 move. interval is too wide. Great fixed.
01:17:888 (5) - x:224 y:128 move? fixed
01:23:555 (1) - finish add
01:28:222 (7) - finish remove
01:30:888 (5) - ^
01:33:555 (9) - ^
01:34:888 (2) - finish remove
01:35:555 (3) - ^
01:41:888 (1) - ^
almost fixed

Insane and YukInsane have made a good quality. :D Thanks your check
good lucky :D :D
Thanks -Kirito mod!
nya10
Small mod from me, hope it helps
Yuki diff
00:38:555 (1,2,3,4,5,1,2,3,4,5) - I don't see any good flow between circle 5 purple combo and circle 1 grey combo, my suggestion is to move purple combo more left, and put purple circle coincide with circle 1
01:30:888 (3,4,5) - Errr, slider 3 should be rotated, too extreme difficulty in this part :x, and confusing other too
01:47:222 (3,4) - Swap circle 3 and 4
01:49:888 (3,4) - This should be swapped to
Anyway this is a great diff :D

Insane diff
00:44:222 (3,4,5,6) - Maybe circle 5 and 6 should be swapped, I couldn't hit circle 5 naturally (as I found)

Hard diff
00:01:555 (2) - Should be 1/2 back to forth slider, One time reverse arrow only
00:31:222 (5,1,2,3,4) - Suggestion: Rotate slider 5 so it is parrarel to slider 1, and move slide 1-4 more right

I'd like to get this map ranked :)
Koiyuki

bluehall90 wrote:

Yuki diff
00:38:555 (1,2,3,4,5,1,2,3,4,5) - I don't see any good flow between circle 5 purple combo and circle 1 grey combo, my suggestion is to move purple combo more left, and put purple circle coincide with circle 1 change to 0,192
others no change, thx for modding~

to smallboat:帮我把00:39:222 (5) - 移到x:0,y:192即可,我就不再传给你了
Laurier
mod4mod

Yuki
your diff needs more jump or another fun patterns. I can suggest some patterns.
if you like please use that.
00:10:555 (1,2,3) - about turning up the speed of the slider gradually ? it's make a good effect . http://puu.sh/5wISD.jpg http://puu.sh/5wISZ.png
00:19:555 (3) - end at 00:20:305
00:30:222 (1) - make a jump http://puu.sh/5wIWp.jpg
00:33:222 (2) - you can make a more jump on this point.
00:35:888 (1,2,3,4) - http://puu.sh/5wJbY.jpg
00:52:888 (3) - NC as your patterns
00:57:555 (1,2,1,2,3,4,5,6,7) - try this ?
SPOILER
196,33,57555,6,0,P|177:73|178:116,1,80.000000298023,4|0,0:0|0:0,0:0:0:0:
258,91,57889,2,0,P|253:130|267:167,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
322,284,58222,5,0,0:0:0:0:
150,208,58388,1,0,0:0:0:0:
358,199,58555,1,8,0:0:0:0:
235,302,58722,1,0,0:0:0:0:
259,90,58888,1,0,0:0:0:0:
274,209,59055,1,0,0:0:0:0:
373,276,59222,2,0,P|371:316|354:351,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:

01:04:888 (1,2,3) - http://puu.sh/5wJrh.jpg
01:27:222 (4) - move to more down and make a brancket http://puu.sh/5wKnA.jpg
01:30:555 (2,3,4,5) - http://puu.sh/5wKoT.jpg
01:39:222 (4,5) - Ctl+G and 01:39:555 (1,2,3) - http://puu.sh/5wKrw.jpg
01:57:722 (5,6,7) - http://puu.sh/5wKu3.jpg

Insane
00:08:888 (3) - make more smooth curve http://puu.sh/5wKxJ.jpg
00:27:222 (4,5) - ctr+G
00:57:888 (4,7) - (7) bracket for (4) http://puu.sh/5wKFM.jpg
01:01:555 (7) - ^
01:05:722 (5,6) - hou about this ? http://puu.sh/5wKJM.jpg
01:10:222 (1,2,3) - make a straight http://puu.sh/5wKNz.jpg
01:33:555 (1,2) - ctr+G
01:57:722 (2,3) - ^

Hard
AR+1
your stack patterns are hard to see on AR7
01:18:055 (1) - end at 01:20:722 -
01:28:888 (1) - fix spacing

Nromal
00:19:555 (6) - end at 00:20:555 - http://puu.sh/5wLal.jpg
00:31:222 (2,3) - I think stack is hard to beginners.
01:17:555 (1) - same as hard
Topic Starter
smallboat

Laurier wrote:

mod4mod

Insane
00:08:888 (3) - make more smooth curve http://puu.sh/5wKxJ.jpg fixed
00:27:222 (4,5) - ctr+G no , change a bit strange...>_<
00:57:888 (4,7) - (7) bracket for (4) http://puu.sh/5wKFM.jpg fixed,great!
01:01:555 (7) - ^
01:05:722 (5,6) - hou about this ? http://puu.sh/5wKJM.jpg fixed
01:10:222 (1,2,3) - make a straight http://puu.sh/5wKNz.jpg fixed
01:33:555 (1,2) - ctr+G fixed
01:57:722 (2,3) - ^ fixed

Hard
AR+1
your stack patterns are hard to see on AR7 fixed,ar+1
01:18:055 (1) - end at 01:20:722 - fixed
01:28:888 (1) - fix spacing fixed

Nromal
00:19:555 (6) - end at 00:20:555 - http://puu.sh/5wLal.jpg fixed,great!
00:31:222 (2,3) - I think stack is hard to beginners. fixed
01:17:555 (1) - same as hard fixed
Thanks laurier"s mod! :)
Koiyuki

Laurier wrote:

Yuki
your diff needs more jump or another fun patterns. I can suggest some patterns. the map I mapped when I was a new newbie 0.0 so it's not very fun.
if you like please use that. sure~!
00:10:555 (1,2,3) - about turning up the speed of the slider gradually ? it's make a good effect . good!~ http://puu.sh/5wISD.jpg http://puu.sh/5wISZ.png
00:19:555 (3) - end at 00:20:305 hear weird imo...
00:30:222 (1) - make a jump http://puu.sh/5wIWp.jpg ok
00:33:222 (2) - you can make a more jump on this point. I think keep it is good now
00:35:888 (1,2,3,4) - http://puu.sh/5wJbY.jpg make a little change about this~
00:52:888 (3) - NC as your patterns ok fixed
00:57:555 (1,2,1,2,3,4,5,6,7) - try this ? this is good but I want to keep myself =e=
SPOILER
196,33,57555,6,0,P|177:73|178:116,1,80.000000298023,4|0,0:0|0:0,0:0:0:0:
258,91,57889,2,0,P|253:130|267:167,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
322,284,58222,5,0,0:0:0:0:
150,208,58388,1,0,0:0:0:0:
358,199,58555,1,8,0:0:0:0:
235,302,58722,1,0,0:0:0:0:
259,90,58888,1,0,0:0:0:0:
274,209,59055,1,0,0:0:0:0:
373,276,59222,2,0,P|371:316|354:351,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:

01:04:888 (1,2,3) - http://puu.sh/5wJrh.jpg ok
01:27:222 (4) - move to more down and make a brancket http://puu.sh/5wKnA.jpg fixed
01:30:555 (2,3,4,5) - http://puu.sh/5wKoT.jpg :!: good
01:39:222 (4,5) - Ctl+G and 01:39:555 (1,2,3) - http://puu.sh/5wKrw.jpg nice~ make a little change to this
01:57:722 (5,6,7) - http://puu.sh/5wKu3.jpg nope ;D help players to spin yeah
thx for modding~
laurier I love you so much!~~~~~
mintong89
Hello
懒惰写华文了 对不起啦~

Black - Normal Suggestion
Pink - You may need to consider
Red - Unrankable stuff

[Yuki]
AR-1? Since the distance of note is not too far.

00:00:888 - => 00:10:888 - Well, i suggest make the SV at these part more small with big distance, it may be make a lot of work if you change it so it just a suggestion but i love and fun if you change it!
00:00:889 (1,5) - I think you can make these slider with same pattern, it would be better at looking. Since i don't like 00:00:889 (1) - this slider pattern.
00:01:888 (4) - Well, this is high pitch than other so i suggest you put whistle at here and remove (5).
00:03:388 (4,5) - I suggest don't make this pattern, it cause (little but not really important) break flow and it look very messy. so i suggest you to change this pattern or if you really want this pattern please at least CTRL+H with 00:03:555 (5) - to make it better.
00:15:888 (3,4) - Blanket it? it sound better if you do it.
00:07:222 (5,6) - Same as above, whistle (5) and remove (6).
00:20:388 (4,5) - Make it one line? it look better.
00:26:888 (3) - I think you can CTRL+G at this, it would make it same flow like 00:26:222 (1,2) - this and it's look harder, too.
00:30:055 (4) - Please make same distance between 00:29:555 (3) - with 00:30:222 (1) - , it really look nothing with this didn't same distance.
00:31:305 (5) - Please add clap here, compare with electronic sound.
00:31:888 (2) - I will make one line with 00:31:555 (1) - to make it look better. If you accept i will suggest you too with 00:32:222 (3,4) - .
00:35:888 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Sorry but this pattern is really look not fun and messy. I did really recommend you to change it.
01:02:222 (1,3) - I will suggest you to use same slider pattern at here too.
01:05:555 (3) - It would more fun if you make this slider far on 01:05:222 (2) - but not near.

[Insane]
AR-1 too, it seem to fast...

00:02:722 (1) - It can be blanket with 00:02:055 (5) - to make it better by move down little.
00:10:888 (5) - Add whistle to head too, because it sound just like 00:10:555 (4,6) - .
00:16:888 (2) - Stack it with 00:16:555 (1) - ?
00:25:222 (2) - CTRL+G please, it really look break flow with this.
00:48:222 (3) - CTRL+G too, it sound better and good flow.
00:50:888 (3) - ^
00:59:555 (1) - ^ with 00:59:888 (2) -

[Hard]

00:00:888 (1) - Well, this slider is a bug. As you can see it's faster than other x0.75 slider. I think you want to talk to some pro timing-er to fix this.
00:02:722 (1) - I did like this slider to like below screenshot to make it more smooth flow.
00:03:222 (2) - Whistle at head please, it sound high pitch than other.
00:46:888 (3,6) - Make it as familiar slider? it look better if you do this.

[OniJAM's Oni]

00:27:055 (82,83,84) - I will put ddk at here, i notice you put too much of kkd at here?
00:36:055 (137) - k here, because this sound pitch just like 00:35:888 (136) -
00:38:722 (155) - ^
00:41:388 (173) - ^

Good job at this Oni, but i just notice there's too much kkd at here. Well i did like to replace some pattern for kkd to make it more fun. I hope you can change it.

[OniJAM's Muzukashii]

00:31:388 - I will put a d at here, because it's have electronic and vocal sound.
01:31:222 (318) - k here? more higher pitch than other.
01:46:056 (375) - ^
01:54:222 (416,417,418,419,420,421,422) - Well, you can make k ddd k ddd k k at here. Make a small difficult for Muzukahii player may be fun, right?

I will not mod Another because it's not my standard, i mean i can't play it.
Well, the Normal diff is fine for me.

Good Luck!~
Kayano

Mintong wrote:

[OniJAM's Oni]

00:27:055 (82,83,84) - I will put ddk at here, i notice you put too much of kkd at here?
00:36:055 (137) - k here, because this sound pitch just like 00:35:888 (136) -
00:38:722 (155) - ^
00:41:388 (173) - ^

Good job at this Oni, but i just notice there's too much kkd at here. Well i did like to replace some pattern for kkd to make it more fun. I hope you can change it.

[OniJAM's Muzukashii]

00:31:388 - I will put a d at here, because it's have electronic and vocal sound.
01:31:222 (318) - k here? more higher pitch than other.
01:46:056 (375) - ^
01:54:222 (416,417,418,419,420,421,422) - Well, you can make k ddd k ddd k k at here. Make a small difficult for Muzukahii player may be fun, right?
Fixed a lot, thanks for modding
Koiyuki

Mintong wrote:

[Yuki]
AR-1? Since the distance of note is not too far. nope, ar8 hard to read

00:00:888 - => 00:10:888 - Well, i suggest make the SV at these part more small with big distance, it may be make a lot of work if you change it so it just a suggestion but i love and fun if you change it! nope, all ignored here sry.
00:00:889 (1,5) - I think you can make these slider with same pattern, it would be better at looking. Since i don't like 00:00:889 (1) - this slider pattern.
00:01:888 (4) - Well, this is high pitch than other so i suggest you put whistle at here and remove (5).
00:03:388 (4,5) - I suggest don't make this pattern, it cause (little but not really important) break flow and it look very messy. so i suggest you to change this pattern or if you really want this pattern please at least CTRL+H with 00:03:555 (5) - to make it better.
00:15:888 (3,4) - Blanket it? it sound better if you do it. fixed
00:07:222 (5,6) - Same as above, whistle (5) and remove (6).
00:20:388 (4,5) - Make it one line? it look better. ok
00:26:888 (3) - I think you can CTRL+G at this, it would make it same flow like 00:26:222 (1,2) - this and it's look harder, too.
00:30:055 (4) - Please make same distance between 00:29:555 (3) - with 00:30:222 (1) - , it really look nothing with this didn't same distance. ok
00:31:305 (5) - Please add clap here, compare with electronic sound. ok
00:31:888 (2) - I will make one line with 00:31:555 (1) - to make it look better. If you accept i will suggest you too with 00:32:222 (3,4) - . make a little changes
00:35:888 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Sorry but this pattern is really look not fun and messy. I did really recommend you to change it. make some changes
01:02:222 (1,3) - I will suggest you to use same slider pattern at here too. ?
01:05:555 (3) - It would more fun if you make this slider far on 01:05:222 (2) - but not near. OK
thx for modding~
Yuzeyun
Small reminder to OniJAM who has not replied to goku and my mods to his taiko diffs. :U

Gezo/Muzu : p/2672128
Goku : p/2679383
Gezo/Oni : p/2688659

Please reply accordingly.
Kayano

_Gezo_ wrote:

Small reminder to OniJAM who has not replied to goku and my mods to his taiko diffs. :U

Gezo/Muzu : p/2672128
Goku : p/2679383
Gezo/Oni : p/2688659

Please reply accordingly.
Fixed a few days ago, sorry for not to apply for your mod. At that time I was so busy with my exam so I checked quickly and forgot replying :o (But your long mod is a really good English practice text for me lol)
Gezo's mod: Fixed a lot (I'm using a mobile now so I can't remember where I fixed without seeing my diffs. Really sorry about that)
Goku's mod: Nothing fixed. But thank you all the same
Topic Starter
smallboat
補個reply

Mintong wrote:

Hello
懒惰写华文了 对不起啦~ 懶得寫英文 對不起啦 :P

Black - Normal Suggestion
Pink - You may need to consider
Red - Unrankable stuff

[Insane]
AR-1 too, it seem to fast... 再考慮,很多人都說AR9較好

00:02:722 (1) - It can be blanket with 00:02:055 (5) - to make it better by move down little. fixed
00:10:888 (5) - Add whistle to head too, because it sound just like 00:10:555 (4,6) - .
00:16:888 (2) - Stack it with 00:16:555 (1) - ? fixed
00:25:222 (2) - CTRL+G please, it really look break flow with this. 雖然換了 以後可能會變動
00:48:222 (3) - CTRL+G too, it sound better and good flow.
00:50:888 (3) - ^
00:59:555 (1) - ^ with 00:59:888 (2) - 還不錯 已換

[Hard]

00:00:888 (1) - Well, this slider is a bug. As you can see it's faster than other x0.75 slider. I think you want to talk to some pro timing-er to fix this. 我從記事本改了
00:02:722 (1) - I did like this slider to like below screenshot to make it more smooth flow.
00:03:222 (2) - Whistle at head please, it sound high pitch than other.
00:46:888 (3,6) - Make it as familiar slider? it look better if you do this. 沒想到這點,已換,還蠻美觀

I will not mod Another because it's not my standard, i mean i can't play it.
Well, the Normal diff is fine for me. 我也感覺就只剩下ins那個diff有小問題,其他都正常

Good Luck!~
謝謝米桶哥~~~我還以為我的map被跳過
Yuzeyun

OniJAM wrote:

Fixed a few days ago, sorry for not to apply for your mod. At that time I was so busy with my exam so I checked quickly and forgot replying :o (But your long mod is a really good English practice text for me lol)
Gezo's mod: Fixed a lot (I'm using a mobile now so I can't remember where I fixed without seeing my diffs. Really sorry about that)
Goku's mod: Nothing fixed. But thank you all the same
If you sent him the fixes in the middle there is noproblem, I just was worried you never took time to look at it.
YGOkid8
not really a mod, just pointing out some things that could make the map better.

in short map overall is not bad, but lacks a lot of consistency in sections, e.g. using jumps when not appropriate and mapping similar musical sections in completely different ways.

kudosu! is not necessary, this is just here for the record. log is below.

SPOILER
09:56 *YGOkid8 is editing [http://osu.ppy.sh/b/300317 IOSYS - shining grace [Insane]]
09:57 YGOkid8: looking at it now, won't give it a mod
09:57 YGOkid8: but i'll give you some feedback
09:58 YGOkid8: so reply when you get on
13:06 smallboat: OKAY THANKS YGO
13:07 YGOkid8: you ready?
13:07 smallboat: wait I change a computer :p
13:07 YGOkid8: okay
13:07 smallboat: it is lag
13:07 smallboat: x)
13:12 smallboat: okay,I change another computer now :)
13:12 YGOkid8: okay
13:12 YGOkid8: open up insane then
13:13 smallboat: ok I open ins here
13:13 YGOkid8: k well i've looked through it a couple of times
13:13 smallboat: OKAY
13:13 YGOkid8: and i still don't understand the diff
13:14 YGOkid8: e.g.
13:14 YGOkid8: 00:01:888 (4) - there's no reason for spacing increase here
13:14 YGOkid8: 00:06:888 (3) - same thing here, no reason
13:14 smallboat: well,I think make jump
13:14 YGOkid8: why though?
13:15 YGOkid8: there's nothing in the music for there asking for a jump
13:15 smallboat: I think increase DS is flow better?
13:15 smallboat: okay @_@
13:15 smallboat: in the same DS?
13:15 YGOkid8: 00:08:222 (1,2,3) - spacing decrease here makes sense, but the jumps you put don't really follow anything
13:16 smallboat: okay
13:16 YGOkid8: 00:18:888 (1,2,3) - but then you could at least be consistent here, since the parts of the music are very similar
13:17 smallboat: okay
13:17 YGOkid8: like overall the map isn't bad, but
13:17 YGOkid8: it's not very consistent and overall feels a bit randomly mapped :/
13:18 smallboat: so I revised the above reason "s DS?
13:18 YGOkid8: if you want
13:18 YGOkid8: if you prefer how it is right now, that's fine
13:18 YGOkid8: i'm just giving some feedback and map analysis
13:19 smallboat: okay
13:19 YGOkid8: 00:28:888 (5,6) - you've used two 1/2 sliders here, but the music vocals has a different rhythm at (6)
13:20 YGOkid8: so replacing (6) with two hitcircles would fit the music more
13:20 smallboat: I feel want fix necessary.
13:20 smallboat: okay
13:21 YGOkid8: 00:32:888 (1,2,3,4,5,6) - you have the right idea, increasing DS fits the music
13:21 YGOkid8: but you should map in the red sections as well
13:21 smallboat: red sections?
13:21 YGOkid8: if you slow down playback rate, you should be able to hear a pretty strong bass
13:21 YGOkid8: red lines
13:22 smallboat: okay @_@
13:22 YGOkid8: you could either put hitcircles there, or change your hitcircles into 1/2 siders
13:22 YGOkid8: *sliders
13:22 YGOkid8: either will work
13:22 smallboat: okay I consider it
13:24 YGOkid8: 00:56:888 - again in this section here, you have a lot of spacing changes that don't really make sense
13:24 YGOkid8: 00:58:888 (7,8,1,2,3) - e.g. why jumps here when not much change in the music?
13:25 smallboat: not jump here?
13:25 YGOkid8: 00:58:888 (7,8) - and 01:00:222 (3,4) - they sound the same in the music, but have been mapped very differently
13:25 YGOkid8: well not necessarily but
13:26 YGOkid8: i want you to have good reason for the changes in DS
13:26 YGOkid8: and also to be consistent
13:26 smallboat: okay 0.0
13:26 YGOkid8: 00:58:888 (7,8) - and 01:00:222 (3,4) - you should be able to see aren't consistent, yes?
13:26 smallboat: yeah I see
13:27 YGOkid8: again over here at 01:07:555 (1,2,3) - and 01:08:888 (3,4) -
13:27 smallboat: change it better?
13:27 YGOkid8: the first one is good, there's strong drum sounds in the music so jumps are appropriate
13:27 YGOkid8: however second one even though there is strong drum sounds, you've decided to keep constant DS for some reason
13:27 YGOkid8: i would recommend doing so, yes
13:27 smallboat: okay 0.0
13:28 smallboat: I"ll consider it.
13:29 YGOkid8: okay, that's basically it
13:29 smallboat: very useful
13:29 YGOkid8: everything i've mentioned applies to all of your diffs.
13:29 YGOkid8: you have some good ideas, but needs to be more structured and reasoned
13:29 smallboat: okay
13:29 YGOkid8: otherwise the map looks messy, and it's easy to tell
13:30 smallboat: Sure,I"ll notice it.
13:30 YGOkid8: 01:47:388 (1) - these are good as well, they fit the music
13:30 smallboat: so I think do symmetry pattern
13:30 YGOkid8: so take note of what i've said works well and don't work well
13:30 smallboat: okay
13:30 YGOkid8: you don't have to do symmetry to do structured
13:31 YGOkid8: basically it's being consistent in your ideas
13:31 smallboat: @@
13:31 smallboat: OKAY
13:32 YGOkid8: for example
13:32 YGOkid8: every time the music goes soft, you do this, right? 00:38:055 (1) -
13:32 YGOkid8: that's structured and consistent
13:32 smallboat: okay I see
13:32 YGOkid8: cool
13:32 YGOkid8: we'll leave it at that then
13:33 YGOkid8: feel free to ask me if you have any more questions
13:33 smallboat: afk?
13:33 smallboat: okay
13:36 smallboat: THE GD have any problem?
13:37 YGOkid8: i'll quickly check
13:37 smallboat: okay
13:38 smallboat: my Engiish a little poor sor XD
13:38 YGOkid8: same thing really, not really consistent in part and feels messy overall
13:38 YGOkid8: e.g. 00:43:555 (1,2,1,2,1,2,1,2) - apart from rhythm, is not mapped to the music at all
13:39 smallboat: oh? His diff pattern look like messy?
13:39 YGOkid8: yes, not as bad but similar to yours
13:39 YGOkid8: jumps that don't make sense, etc.
13:40 YGOkid8: also user names a diff. names are no longer acceptable
13:40 smallboat: okay
13:40 YGOkid8: https://osu.ppy.sh/forum/p/2725713
13:40 YGOkid8: has to be Yuki's Extra or something similar
13:40 YGOkid8: has to show difficulty
13:40 smallboat: oh~I "ll tell him
13:41 YGOkid8: okay
13:41 YGOkid8: also imo i think Normal is your best diff.
13:41 YGOkid8: most consistent
13:41 smallboat: okay because it is in the same DS X)
13:42 smallboat: so do easily.
13:42 YGOkid8: mm, it's good to keep in mind for harder diffs.
13:42 YGOkid8: change DS only if necessary and if it fits the music
13:43 YGOkid8: i'll post on thread, and again feel free to ask me in-game if any further questions
13:43 smallboat: okay
Koiyuki
00:43:555 (1,2,1,2,1,2,1,2) - apart from rhythm, is not mapped to the music at all
it's not mapped to the music? I cant understand what you say

and diff name changed.
Although I think it isn't necessary to change the hardest diffs name and it's under all the diffs shows that it's the hardest.
the new rule just sucks
YGOkid8

[Minakami Yuki] wrote:

00:43:555 (1,2,1,2,1,2,1,2) - apart from rhythm, is not mapped to the music at all
it's not mapped to the music? I cant understand what you say
sure, allow me to elaborate.

music from 00:43:555 - to 00:44:722 - has a descending 123-123-12 pattern. in more detail:
  1. 00:43:555 (1,2,1) - descending melody
  2. 00:44:055 (2,1,2) - pitch increases for another descending melody
  3. 00:44:555 (1,2) - pitch increases again for another descending melody
now let's take a look at your beat placements.

00:43:555 (1,2,1,2,1,2,1,2) - you constantly change back and forth from 2.0x and 1.0x spacing, but there's no reason to. how you've mapped it divides this little section here into 4 parts (evident with your choice of combo colours), when in reality, the song has divided it up into 3, in the 123-123-12 pattern i mentioned earlier.

ignoring flow for the moment, something like this would fit the melody more:

so in short rhythmically it is correct, but your choice of beat placement could be better. similar things apply to various places across your diff, but this one stuck out to me the most, so i decided to use it as an example. does all that make sense?

p.s. for your diff. name, i don't see why you can't just call it Yuki's Another. i may not agree entirely with the new rule, but i at least think just having a mapper's name as the difficulty is unacceptable, though that's a discussion done and dusted already.
Topic Starter
smallboat
13:14 YGOkid8: 00:01:888 (4) - there's no reason for spacing increase here fixed in the same DS
13:14 YGOkid8: 00:06:888 (3) - same thing here, no reason fixed in the same DS
13:15 YGOkid8: there's nothing in the music for there asking for a jump
13:15 YGOkid8: 00:08:222 (1,2,3) - spacing decrease here makes sense, but the jumps you put don't really follow anything fixed in the same DS
13:16 smallboat: okay
13:16 YGOkid8: 00:18:888 (1,2,3) - but then you could at least be consistent here, since the parts of the music are very similar fixed in the same DS

13:19 YGOkid8: 00:28:888 (5,6) - you've used two 1/2 sliders here, but the music vocals has a different rhythm at (6)
13:20 YGOkid8: so replacing (6) with two hitcircles would fit the music more sure,feel change two note is fit,fixed

13:21 YGOkid8: 00:32:888 (1,2,3,4,5,6) - you have the right idea, increasing DS fits the music
13:21 YGOkid8: but you should map in the red sections as well I change all note use 1/2 slider.

13:24 YGOkid8: 00:56:888 - again in this section here, you have a lot of spacing changes that don't really make sense change a bit
13:24 YGOkid8: 00:58:888 (7,8,1,2,3) - e.g. why jumps here when not much change in the music? change a bit

13:25 YGOkid8: 00:58:888 (7,8) - and 01:00:222 (3,4) - they sound the same in the music, but have been mapped very differently
13:25 YGOkid8: well not necessarily but
13:26 YGOkid8: i want you to have good reason for the changes in DS I change in the sane rhythm,and DS(have a litte close it)
13:26 YGOkid8: 00:58:888 (7,8) - and 01:00:222 (3,4) - you should be able to see aren't consistent, yes? ^

13:27 YGOkid8: again over here at 01:07:555 (1,2,3) Use all stack - and 01:08:888 (3,4) change a bit -
Thank YGO :)
yf_bmp
hi~
再来看看
细节之类的我可能挑不出了 所以来说下总体的mod
[General]
Creator's words里的yuki难度改为<I>的标志

[insane]
注意一下跳点 很重要。比如00:32:388 (1,2,3,1) - 音乐带给人的感觉应该是这里是跳 不做成跳会带来挺难受的感觉。00:22:222 (1,2,3) - 这里音乐带来的也是这种感觉 做得好)。01:26:055 (5,1) - 这种小跳又感觉太约束了 放开距离试试。01:31:222 (4,1) - 01:31:888 (4,1) - 01:32:555 (4,1) - 这里也是 感觉需要跳 01:56:555 (7,1) - 01:57:388 (1)。与这些类似的还有一些 望参考

[Yuki]
00:37:555 (1,2,3,4) - 00:40:222 (1,2,3,4) - 感觉这样少了点感觉.这里略跳会感觉比较适合
01:46:888 (1,2,3,4) - 01:49:555 (1,2,3,4) - ^
01:06:888 (1,2) - ctrl+g 觉得重复的话可以把这里的距离加大一些,像这样
01:18:388 - add a note
01:33:138 - 这种距离适合再加note
01:40:888 (1,2) - 不适合

我觉得重要的是 空拍的距离要掌握好。01:41:555 (3,1) - 这种空拍 物件距离要么要大一些 要么接近至重叠也可以。这种距离会觉得空荡荡的。01:43:888 (2,1) - 这种也是。00:38:055 (4,1) - 01:17:888 (4,1) - 类似的还有一些 望参考

[Hard]
问题不大。但是尽量减少同方向转动的时间 比如01:49:555 (1,2,3,4) - 这一段都是顺时针 给人带来的感觉不舒服

[Normal]
00:46:222 (1) - 00:55:555 (2) - 这一段的tick音建议去掉
01:58:138 (1) - 白线开始,因为是normal

大概是这样了 希望能对你有帮助 祝早日rk ;)
YGOkid8
00:08:222 (1,2,3) - this one was good lol there was no need to change. i was only using this as a comparison how it fit the music more than the others.
Topic Starter
smallboat

yf_bmp wrote:

hi~
再来看看
细节之类的我可能挑不出了 所以来说下总体的mod
[General]
Creator's words里的yuki难度改为<I>的标志

[insane]
注意一下跳点 很重要。比如00:32:388 (1,2,3,1) - 音乐带给人的感觉应该是这里是跳 不做成跳会带来挺难受的感觉。00:22:222 (1,2,3) - 这里音乐带来的也是这种感觉 做得好)。01:26:055 (5,1) - 这种小跳又感觉太约束了 放开距离试试。01:31:222 (4,1) - 01:31:888 (4,1) - 01:32:555 (4,1) - 这里也是 感觉需要跳 01:56:555 (7,1) - 01:57:388 (1)。与这些类似的还有一些 望参考

全部都拉開距離了 fixed.


[Hard]
问题不大。但是尽量减少同方向转动的时间 比如01:49:555 (1,2,3,4) - 这一段都是顺时针 给人带来的感觉不舒服 這個再看看 而且這邊只有12 沒有34耶?

[Normal]
00:46:222 (1) - 00:55:555 (2) - 这一段的tick音建议去掉 我是也想去掉 不過這樣會slide和tick都無聲會unrank 這個再看看
01:58:138 (1) - 白线开始,因为是normal

大概是这样了 希望能对你有帮助 祝早日rk ;)
謝謝歪f :)


YGOkid8 wrote:

00:08:222 (1,2,3) - this one was good lol there was no need to change. i was only using this as a comparison how it fit the music more than the others. Oh sorry, I change this before lol
Koiyuki
to YGO:
I get that, fixed and thanks~

yf_bmp wrote:

[Yuki]
00:37:555 (1,2,3,4) - 00:40:222 (1,2,3,4) - 感觉这样少了点感觉.这里略跳会感觉比较适合 加大了点
01:46:888 (1,2,3,4) - 01:49:555 (1,2,3,4) - ^ 这里不用
01:06:888 (1,2) - ctrl+g 觉得重复的话可以把这里的距离加大一些,像这样 索性改梗
01:18:388 - add a note 这里没音 不想加
01:33:138 - 这种距离适合再加note no
01:40:888 (1,2) - 不适合 改了

我觉得重要的是 空拍的距离要掌握好。01:41:555 (3,1) - 这种空拍 物件距离要么要大一些 要么接近至重叠也可以。这种距离会觉得空荡荡的。01:43:888 (2,1) - 这种也是。00:38:055 (4,1) - 01:17:888 (4,1) - 类似的还有一些 望参考 有些地方不想改了,稍微动了动
thx~
Fycho
让你看看我的论文
Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
Timing:
BPM:180,offset=889不动,但是另外多加几条红线修正downbeat的位置,
Offset=35888,
Offset=46221
Offset=105220
Offset=115553

修改timing后确保所有绿线snap对,没有1ms误差,确保所有难度AIMOD没有unsnapped objects
你现在没有修正重音位置有些地方无脑加的2,4clap听了真受不了。改过timing后把中间那两段音效的clap加到应该的2,4白线上。

[ OniJAM's Oni/Muzukashii]
打开OSU文件,把第一个物件的offset改成889,现在是888在红线之前(这是bug别打我)

[ Yuki's Another]

  • 00:04:722 (3) –这个我是建议把滑条拉长,折返箭头拉到蓝线00:05:138 –上的,听起来稍微好点
    00:05:555 –首加whistle
    00:05:888 (1) –这个去掉whistle,因为你加在00:06:222 (2) –了,相对于看2是人声重音
    00:14:222 (5,1) –这overlap的不怎么好看,稍微移开点别挤在角落,00:14:222 (5) –可以横向移动
    00:15:388 (2,3) –合并成一个滑条
    00:15:388 (2,4) –看起来乱,正交?
    00:24:222 (9,10) –要鬼畜点这个分开放啊
    00:25:888 (4,5) –其实你要是another的话这个基础间距太小
    00:26:222 (1,2) –这间距你确定不是hard?是another?
    00:35:888 (1) –重音挪远点,靠00:35:555 (7) –那么近干嘛
    00:36:555 (5,1) –nc分配这样更合理我觉得,,四个一组,利于读图
    00:41:888 (7,8,1,2,3,4) –间距太小
    00:43:888 (3,1) –交换NC,一般NC在白线上比较利于读图
    00:45:222 (5,1) –不分开吗?
    如果00:46:222 (1,2,3,1,2,3) –这两个算排列梗的话,那么00:48:888 (1,2,1,2) –也排个什么排列梗啊,太随机了
    01:00:888 (1,2,3,4) –我觉得这个应该往上/右放合曲,毕竟这里都挤在左下
    01:04:055 (2,3) –hard间距
    01:07:555 –从这开始的一段我觉得你音效加了不对,你仔细听01:07:555 -01:07:722 –这两个是地鼓kick系列,01:08:222 –这是军鼓snare系列,然后= 01:08:888 -01:09:222 –这两个又是地鼓,01:09:555 –又是军鼓,然后01:10:222 -01:10:388 –重复之前的,跟着这个来下节奏和音效可以使得节奏更对称,统一,完美,音效上,这里也不是简单的2,4白线clap,而是第三根白线是clap,地鼓如果找不到更好的,你可以用drum系列那个finish(我觉得它也不是很好)
    随便举个例子,01:09:888 (4) –你这个节奏,这里没有任何的鼓点,而这样下打的很不好,而你前后其他都是跟的鼓点放弃人声的(例如01:12:055 -),所以你这个人声不应该跟,这样试试,,滑条尾是很弱的可以忽略不计
    01:20:222 (1,2,3,4) –这四方,注意01:20:055 (4,1) -,你这样使01:19:888 (3,4,1) –移动变成钝角,虽然知道你是这用意故意的坑的,但是打起来flow并不好,会觉得绕手,片面无意义的增加难度而已。解决办法是01:19:722 (2,4) –ctrl+g。
    01:27:555 (1,2) -3/4滑条除非特别强调人声别乱用啊,会破坏节奏结构的,这两个改成1/1+note会好点
    01:30:555 (2,3) –间距真小
    01:49:555 (1,2,3,4) –这里2和3antijump并不合曲,因为不像这里01:46:888 (1,2,3,4) –有停顿什么的。本身这句就是顺着下去还有01:50:222 (5,6,7) –这些,你这样break the flow了
整体看起来间距小,sv低,而且间距和sv比起来间距小的太多(有一种图是高SV,低DS,看起来缩头乌龟,还有种图是低SV高DS,看起来十分松散,这是两个极端,这个diff有前者的意味),有点连hard无脑加间距的放大版也不如,而且排列也有点乱(报复)

[Insane]

  • 00:00:889 (1) –在00:01:222 –结束,拉到红线音很滞后
    00:02:055 (5) –改成1/1理由如上
    00:11:555 (1) –白线结束
    00:17:888 (5,6) –叠好
    00:29:722 (10,11,1) –间距太小
    00:31:388 (2,3,4,5) –整个一个串子好多了,放两个1/4多折返滑条干嘛?或者你也可以改成4个单1/4滑条分开放啊。
    00:33:555 (3,4) –间距太小,这里重音尽可能的大点,像这里00:32:888 (1,2) –就不错
    00:41:888 –这里没有任何使用tick的必要!!把你的tick去掉,干扰打图,听着很不爽,理由是你这里跟的是乐器又没跟鼓点
    00:43:888 (2) –这拆成2个note,这里音乐和00:43:555 (1) –明显不是一起的
    00:44:222 (3,4,5,6) –乱跳啊,3和4的间距太大,你要保证3和4一组,5和6一组,4和5的间距可以大一点。但是3,4别乱玩
    00:44:888 (1,2,3) –建议分开放,像这样00:45:888 (1) –这个滑条减速一下会很好
    00:45:888 (1,2,3) –等空间距离
    00:48:888 (1) -(247,184)那不是顺多了?非要绕到后面干嘛?
    00:50:888 (3) –ctrl+g,一组,flow正好相反
    00:51:888 (2) -(324,291)附近
    00:56:555 (4) –分开点放
    00:56:555 (4) –间距太小
    00:57:555 (3,4,5,6) –这里一堆,滑条尾静音到20%一下是unrank的东西,而且你这绿线似乎没snap好
    00:58:555 (6,7) –这个7有什么特别之处要分开放吗,建议换梗,00:57:888 (4,5,6) –别封闭三角,可以一左一右直线滑条,像L_P的残酷钟里那样,这样你每个都可以接着放。
    就不吐槽这一段3/4出现的位置很随机了。。
    01:04:222 (7,8) –间距太大脱线
    01:07:555 (1,2,3) –放的离01:07:222 (5) –远点可以做个小跳
    01:24:222 (3,4) –间距大点
    01:26:722 (2) –离01:26:222 (1,3) –的间距太小
    01:30:555 (2,3) –这个间距太小,而且01:30:888 (3) –是个小重音,可以放跳,正好后面是个空拍,间距到2.5都不大
    01:31:555 (1,2,3,4,1,2,3,4,1,2,3,4) –这三组,你可以间距逐渐增大,例如01:32:222 (1,2) –比01:31:555 (1,2) –大,01:32:888 (1,2) –比01:32:222 (1,2) –大
    01:33:805 –这为什么不放三连了?
    01:40:222 (3,4,5,6) –建议01:40:388 (4,5) –CTRL+G,然后01:40:888 (1) –这样,,然后01:41:222 (2,3) -位置移动一下使前后flow合理
    01:41:888 (4,5,1) –这三个跳一下不是更好?注意01:42:222 –是强拍,要大跳
    01:46:888 (3,1) – 这两个靠那么近干嘛?注意前后统一,看这个00:37:555 (3,1) –
    01:52:888 (4) –间距太小
    01:54:888 (1,2,3,4) –分开放
    01:56:055 (4,5,6) –这个节奏三连真不合适,换成一个1/1滑条
    01:55:555 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) –这些看整体flow,以为这里每一句都很强,为了更合曲,应该转的角度大点,180度差不多,给你举个例子,具体怎么改还是你自己决定
    SPOILER
    299,277,115555,6,0,P|259:293|206:298,1,80.000000298023,12|0,0:0|0:0,0:0:0:0:
    175,301,115805,1,0,0:0:0:0:
    139,299,115888,1,0,0:0:0:0:
    244,149,116055,2,0,P|380:117|416:115,1,160.000000596046
    217,49,116555,1,0,0:0:0:0:
    121,252,116722,6,0,P|31:217|29:155,1,160.000000596046
    49,129,117138,1,0,0:0:0:0:
    48,130,117222,1,0,0:0:0:0:
    320,181,117388,6,0,P|325:105|324:88,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
    205,57,117722,1,0,0:0:0:0:
    306,301,117888,1,4,0:0:0:0:
    397,5,118055,1,6,0:0:0:0:
[Hard]

  • 00:03:555 (3) –头加whistle
    00:04:722 (5) -^
    00:16:055 –把所有的用绿线给滑条尾静音的统统去掉
    00:22:222 (1,2,1,2,1,2,3,4,5) –卧槽你这音效怎么和insane不一样?那么偷懒?
    00:28:055 (2,3) –为啥这间距是1.2? 00:38:555 (1,2,3) –你这都是1.1为常规间距
    00:39:055 (4) –滑条尾乱加什么音效clap,听了刺耳
    00:56:888 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6) –这一段音效为什么和insane和normal不一样?那么另类?不统一一下吗。
    01:11:555 (3,4) –间距有点坑
    01:04:888 (1,2) –等间距
    01:17:888 (5) –加finish
    01:23:555 (1,2,3,4,5) –KIAI的音效加的啥乱七八糟的,1,3clap?全撤了重加
    01:45:222 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2) –这段音效和00:35:888 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) –为什么不一样?你不会前后统一吗,真心乱,这一块那一块的

[Normal]

  • 00:24:888 (1,2,3,4,1,2,3,4,1,2,3,4) –这段又是什么乱七八糟的音效?只有tick?还乱加tick,tick是用来补充2,4白线的clap被滑条盖住的,你2,4白线可以加的没一个地方加了,例如00:24:888 (1) –滑条尾
    00:26:555 (3) –滑条头
    00:27:222 (4) –等等
    00:56:888 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) –这段音效呢?其实我是觉得normal音效组的hit-normal作为clap在这一段挺合适,不过随你了,但是你要和其他难度统一啊
    01:13:555 (1) –首漏clap
    01:15:888 (4) -^
    01:44:388 (4) –尾finish

Good luck
YoshinoSakura

Fycho wrote:

看看我的论文
Koiyuki

Fycho wrote:

让你看看我的论文

整体看起来间距小,sv低,而且间距和sv比起来间距小的太多(有一种图是高SV,低DS,看起来缩头乌龟,还有种图是低SV高DS,看起来十分松散,这是两个极端,这个diff有前者的意味),有点连hard无脑加间距的放大版也不如,而且排列也有点乱(报复)
两个多月前做的图,现在看起来也是相当的屎

就像你以前的图一样233333333333333333333333333333333333

will check it soon.
jonathanlfj
popping in to confirm that Fycho's timing is correct for downbeat reset, it would also be great if you could shift your overall offset by -3ms, I am getting an early hit-error on both insane difficulties when i test them (so first red line = 886 and you can add the red lines Fycho mentioned under the new timing)

no kd since i will eventually do a full mod when you think you are good to go
Topic Starter
smallboat
今晚會更新 和 回復fycho(飞球) 的reply。(會在此edit post)

Fycho wrote:

让你看看我的论文
Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
Timing:
BPM:180,offset=889不动,但是另外多加几条红线修正downbeat的位置,
Offset=35888,
Offset=46221
Offset=105220
Offset=115553

修改timing后确保所有绿线snap对,没有1ms误差,确保所有难度AIMOD没有unsnapped objects
你现在没有修正重音位置有些地方无脑加的2,4clap听了真受不了。改过timing后把中间那两段音效的clap加到应该的2,4白线上。
我試試 我想改完在請你幫我看一下音效吧

[ OniJAM's Oni/Muzukashii]
打开OSU文件,把第一个物件的offset改成889,现在是888在红线之前(这是bug别打我)
改了

[Insane]

  • 00:00:889 (1) –在00:01:222 –结束,拉到红线音很滞后 改了
    00:02:055 (5) –改成1/1理由如上 改了
    00:11:555 (1) –白线结束 改了
    00:17:888 (5,6) –叠好 改了
    00:29:722 (10,11,1) –间距太小 改了,調到跟前面的6一樣1.4x。
    00:31:388 (2,3,4,5) –整个一个串子好多了,放两个1/4多折返滑条干嘛?或者你也可以改成4个单1/4滑条分开放啊。 想了一下還是改了 感覺快偏向不良心map
    00:33:555 (3,4) –间距太小,这里重音尽可能的大点,像这里00:32:888 (1,2) –就不错 改了345位置,都差了2.2x距離,夠遠。
    00:41:888 –这里没有任何使用tick的必要!!把你的tick去掉,干扰打图,听着很不爽,理由是你这里跟的是乐器又没跟鼓点 忘記刪了,改了
    00:43:888 (2) –这拆成2个note,这里音乐和00:43:555 (1) –明显不是一起的 仔細聽還真不是,改了
    00:44:222 (3,4,5,6) –乱跳啊,3和4的间距太大,你要保证3和4一组,5和6一组,4和5的间距可以大一点。但是3,4别乱玩 恩有照此間距擺,改了
    00:44:888 (1,2,3) –建议分开放,像这样 好 小分開了一下。
    00:45:888 (1) –这个滑条减速一下会很好 改了
    00:45:888 (1,2,3) –等空间距离 改了(前面變速我也順便NC)
    00:48:888 (1) -(247,184)那不是顺多了?非要绕到后面干嘛? 改了
    00:50:888 (3) –ctrl+g,一组,flow正好相反 改了一些些
    00:51:888 (2) -(324,291)附近 改了
    00:56:555 (4) –分开点放 改了
    00:56:555 (4) –间距太小 改了
    00:57:555 (3,4,5,6) –这里一堆,滑条尾静音到20%一下是unrank的东西,而且你这绿线似乎没snap好 已調20%,unsnap那時是因為想要靜音,現在對齊了(不想再管聲音)。
    00:58:555 (6,7) –这个7有什么特别之处要分开放吗,建议换梗,00:57:888 (4,5,6) –别封闭三角,可以一左一右直线滑条,像L_P的残酷钟里那样,这样你每个都可以接着放。
    就不吐槽这一段3/4出现的位置很随机了。。 已改了直條,感覺還挺舒服,後面也改了一點點,圓弧那邊繞來繞去的就不太想動了,前面兩次重複梗了,不太想第三次。
    01:04:222 (7,8) –间距太大脱线 改了 已縮小間距
    01:07:555 (1,2,3) –放的离01:07:222 (5) –远点可以做个小跳 改了 然後123我是用全疊應該沒關係?
    01:24:222 (3,4) –间距大点 改了 放大了一點
    01:26:722 (2) –离01:26:222 (1,3) –的间距太小 改了 放大了一點
    01:30:555 (2,3) –这个间距太小,而且01:30:888 (3) –是个小重音,可以放跳,正好后面是个空拍,间距到2.5都不大 改了 放大了一點
    01:31:555 (1,2,3,4,1,2,3,4,1,2,3,4) –这三组,你可以间距逐渐增大,例如01:32:222 (1,2) –比01:31:555 (1,2) –大,01:32:888 (1,2) –比01:32:222 (1,2) –大 位置擺放跟間距都調動了
    01:33:805 –这为什么不放三连了? 改了
    01:40:222 (3,4,5,6) –建议01:40:388 (4,5) –CTRL+G,然后01:40:888 (1) –这样,,然后01:41:222 (2,3) -位置移动一下使前后flow合理 45用了ctrl+g01:40:888 後面不改,遵循跟前面的節奏(昨天sjoy跟我說這邊節奏跟00:31:552 (1) 一樣 所以這邊不是長條)
    01:41:888 (4,5,1) –这三个跳一下不是更好?注意01:42:222 –是强拍,要大跳 改了 都放大了些 但1還是照pattern來放
    01:46:888 (3,1) – 这两个靠那么近干嘛?注意前后统一,看这个00:37:555 (3,1) – 忘記看到 已改
    01:52:888 (4) –间距太小 放了遠一點用01:53:217 (1) 來做Blanket
    01:54:888 (1,2,3,4) –分开放 改了 放大了一點
    01:56:055 (4,5,6) –这个节奏三连真不合适,换成一个1/1滑条 改了
    01:55:555 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) –这些看整体flow,以为这里每一句都很强,为了更合曲,应该转的角度大点,180度差不多,给你举个例子,具体怎么改还是你自己决定 這邊的位置改了,加大了些

這邊下面回完我再update 現在還是以前的
[Hard]

  • 00:03:555 (3) –头加whistle
    00:04:722 (5) -^
    00:16:055 –把所有的用绿线给滑条尾静音的统统去掉
    00:22:222 (1,2,1,2,1,2,3,4,5) –卧槽你这音效怎么和insane不一样?那么偷懒?
    00:28:055 (2,3) –为啥这间距是1.2? 00:38:555 (1,2,3) –你这都是1.1为常规间距
    00:39:055 (4) –滑条尾乱加什么音效clap,听了刺耳
    00:56:888 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6) –这一段音效为什么和insane和normal不一样?那么另类?不统一一下吗。
    01:11:555 (3,4) –间距有点坑
    01:04:888 (1,2) –等间距
    01:17:888 (5) –加finish
    01:23:555 (1,2,3,4,5) –KIAI的音效加的啥乱七八糟的,1,3clap?全撤了重加
    01:45:222 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2) –这段音效和00:35:888 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) –为什么不一样?你不会前后统一吗,真心乱,这一块那一块的

Almost fixed~

[Normal]

  • 00:24:888 (1,2,3,4,1,2,3,4,1,2,3,4) –这段又是什么乱七八糟的音效?只有tick?还乱加tick,tick是用来补充2,4白线的clap被滑条盖住的,你2,4白线可以加的没一个地方加了,例如00:24:888 (1) –滑条尾
    00:26:555 (3) –滑条头
    00:27:222 (4) –等等
    00:56:888 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) –这段音效呢?其实我是觉得normal音效组的hit-normal作为clap在这一段挺合适,不过随你了,但是你要和其他难度统一啊
    01:13:555 (1) –首漏clap
    01:15:888 (4) -^
    01:44:388 (4) –尾finish

Almost fixed~

Good luck
謝了飛球。
另外也謝謝 jonathanlfj 的紅線check :P
Koiyuki
改动太大 不回了

到最后还是改了23333
Secretpipe
OMG GO Bubble right now <3
Topic Starter
smallboat

Secretpipe wrote:

OMG GO Bubble right now <3
Sure,this map overall is good,it can be check by BAT.

Thanks your support.
show more
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