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mimimemeMIMI - Sentimental Love

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Rumia-
(ノ・ω・)ノ for BADASS MAGIC SB! goood luck Fav'd this
Kinomi

Sekai-nyan wrote:

Yomi's Hard:
HP +1 would be great since this is a hard not normal :/ if tari increase hp in insane i will increase it
  1. 00:19:245 (5) - same as i said on normal diff o3o
  2. 00:26:854 (4) - it'll be nice if you added a whistle on slider's head, it'll follow the melody so well ><
  3. 00:56:745 (5) - I think adding a 1/4 slider here is a bit too hard, maybe switch to notes instead? k
  4. 02:14:898 (1) - the combo here went a bit too long, adding nc here would be nice imo k,i forgot nc here xD
  5. 03:08:593 - why stopped mapping here? it's kiai don't make such space unmapped >< it's no fun, i suggest you to map throw this space because there are no drums here,so i give up mapping it
  6. 03:14:898 (3) - I think you missed a finish here, so please add it
hitsound is done by tari,wait for his opinion
http://puu.sh/53JPk.osu
Topic Starter
Tari
All Change except HP~ This song is not fast enough for HP 7 IMO.

and update yomi's diff
EDIT: Update ORZ
kisata
That SB is something else. I've only got one star, but take it. Take it all.

Where's the speedrank, BAT's pls.
smallboat
Hello, Tari ,Google form req.
I am Chinese. Poor English sorry.

[General]

None.

[Normal]

SPOILER
01:09:245 (2,3) - Done in parallel? Because before the parallel (01:04:463

(1,2)).
01:43:158 (2,4) - Do symmetry?
01:46:637 (2) - Notice radians.
01:55:332 (3) - The drum hitsound feel a bit strange,suggest soft whistle?
01:56:637 (1) - Blanket.
02:45:332 (5) - If there were a regular pentagon, this slider head crooked

off.
03:23:158 (2) - DS.
03:21:854 (1,2,3) - (1)"s slider end,(2),(3) slider head,can triangular.
03:49:680 (1) - Internal recesses not symmetry.
04:02:724 (2) - DS,I think this slider should place medium.
04:06:637 (4) - DS. Best average point.The patter can place good.
04:15:332 (2,3,4,5) - The pattern is bad,(3)-DS. Try this pattern?
http://puu.sh/53WQu.jpg

04:19:245 (2) - To move up a bit, with slider (1) slider do symmetry.
04:35:767 (1) - Internal recesses not symmetry.

[Yomi's Hard]

SPOILER
00:00:985 (1,2) - 不太好看呀,也沒blanket,(1)的滑條微調一下可變這樣

http://puu.sh/54uua.jpg
00:37:506 (1) - 這個跳應該可以跟前面再拉大一點距離,我覺得太窄了,移到(28|

244)?
01:14:245 (1) - 尾端是不是能加whistle?
01:45:115 (4) - 同00:00:985 。
01:53:158 (3,4) - 都沒blanket不好看。
02:27:724 (3,4) - (4)再上面點弄個對稱。
02:39:245 (1) - 這邊應該要跟人聲? 減少個折返放到紅線。 不太好抓時機點擊這個


02:59:245 (3) - 尾端可blanket.
02:47:724 (2) - 同00:00:985 。
03:17:071 (1) - 感覺這段太小聲,+個5~10%?
04:11:202 (1) - 同00:00:985 。

[Insane]

SPOILER
00:19:680 (3) - Can blanket (4).
00:20:550 (6) - Move a bit , Become this http://puu.sh/54vM0.jpg. Pentagon

should be good?
and,00:20:984 (3) slider gap target (6)(move to (72|48)).

00:23:158 (2) - Can blanket (1) slider end.

00:32:506 (4) - Rotate slider clockwise (9 angle),blanket 00:31:854 (2)

slider end.
00:35:550 (1) - Slider end should not have drum hitsound?
00:36:637 (1,2,3) - I think let this 3 sliders can be Equilateral triangle.
00:42:724 (2) - Blanket
00:55:550 (3,4) - Can symmetry?
02:13:376 (5) - Blanket 02:12:724 (3) slider end.
02:31:637 (4,5) - Ctrl+g?
03:05:767 (4) - Blanket 03:04:898 (2) slider end. Better flow.
03:25:984 (5,6) - Should can enlarge a bit distance,select all to (308|132).
04:28:376 (4) - Ctrl+g is better flow.
04:35:767 (1,1,1,1,1,1,1,1,1) - I feel so many "NC" unnecessarily,imo.
[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
Kinomi

smallboat wrote:

[Yomi's Hard]

SPOILER
00:00:985 (1,2) - 不太好看呀,也沒blanket,(1)的滑條微調一下可變這樣

http://puu.sh/54uua.jpg
00:37:506 (1) - 這個跳應該可以跟前面再拉大一點距離,我覺得太窄了,移到(28|

244)? 没关系吧
01:14:245 (1) - 尾端是不是能加whistle? 加了 drum
01:45:115 (4) - 同00:00:985 。
01:53:158 (3,4) - 都沒blanket不好看。
02:27:724 (3,4) - (4)再上面點弄個對稱。 这边对称不好看
02:39:245 (1) - 這邊應該要跟人聲? 減少個折返放到紅線。 不太好抓時機點擊這個


02:59:245 (3) - 尾端可blanket.
02:47:724 (2) - 同00:00:985 。
03:17:071 (1) - 感覺這段太小聲,+個5~10%?
04:11:202 (1) - 同00:00:985 。
blanket 都修了一下,按DS摆的不太好拉
I add my old name in tag,and change one pattern to old one,i think that is better
and your file is bigger than 24m,is that ok?


edit:http://puu.sh/56fJs.osu
DJNightmare
Interesting fact, the SB was done under 8 hours without breaks (excluding lunch and dinner times haha)
And it was done manually (Done without scripting and through osu!) except for the stars rising up. (SO MUCH PARTICLES, HOW TO DO IT ALL [For those curious, its a software called osu!dots])
Topic Starter
Tari
smallboat

smallboat wrote:

Hello, Tari ,Google form req.
I am Chinese. Poor English sorry.

[General]

None.

[Normal]

SPOILER
01:09:245 (2,3) - Done in parallel? Because before the parallel (01:04:463

(1,2)). Not needed, you compare to wrong thing 01:04:463 (1,2) - need be same 02:24:463 (1,2) -
01:43:158 (2,4) - Do symmetry? Don't need, it already flow nice , due to there symmetrical movement
01:46:637 (2) - Notice radians.
01:55:332 (3) - The drum hitsound feel a bit strange,suggest soft whistle? Forgot there need to be clap there XD
01:56:637 (1) - Blanket.
02:45:332 (5) - If there were a regular pentagon, this slider head crooked

off.
03:23:158 (2) - DS.
03:21:854 (1,2,3) - (1)"s slider end,(2),(3) slider head,can triangular.
03:49:680 (1) - Internal recesses not symmetry.
04:02:724 (2) - DS,I think this slider should place medium. No, I stack on purpose because the beat before is
04:06:637 (4) - DS. Best average point.The patter can place good.
04:15:332 (2,3,4,5) - The pattern is bad,(3)-DS. Try this pattern?
http://puu.sh/53WQu.jpg

04:19:245 (2) - To move up a bit, with slider (1) slider do symmetry.
04:35:767 (1) - Internal recesses not symmetry.

[Yomi's Hard]

SPOILER
00:00:985 (1,2) - 不太好看呀,也沒blanket,(1)的滑條微調一下可變這樣

http://puu.sh/54uua.jpg
00:37:506 (1) - 這個跳應該可以跟前面再拉大一點距離,我覺得太窄了,移到(28|

244)?
01:14:245 (1) - 尾端是不是能加whistle?
01:45:115 (4) - 同00:00:985 。
01:53:158 (3,4) - 都沒blanket不好看。
02:27:724 (3,4) - (4)再上面點弄個對稱。
02:39:245 (1) - 這邊應該要跟人聲? 減少個折返放到紅線。 不太好抓時機點擊這個


02:59:245 (3) - 尾端可blanket.
02:47:724 (2) - 同00:00:985 。
03:17:071 (1) - 感覺這段太小聲,+個5~10%?
04:11:202 (1) - 同00:00:985 。

[Insane]

SPOILER
00:19:680 (3) - Can blanket (4).
00:20:550 (6) - Move a bit , Become this http://puu.sh/54vM0.jpg. Pentagon

should be good? Nope, the three circle spacing need be same
and,00:20:984 (3) slider gap target (6)(move to (72|48)).

00:23:158 (2) - Can blanket (1) slider end. Not mean to blanket sorry

00:32:506 (4) - Rotate slider clockwise (9 angle),blanket 00:31:854 (2)

slider end.
00:35:550 (1) - Slider end should not have drum hitsound? Yes it should, so I add finish!
00:36:637 (1,2,3) - I think let this 3 sliders can be Equilateral triangle. I want to keep, 3 sliders in same time a little boring
00:42:724 (2) - Blanket
00:55:550 (3,4) - Can symmetry? I don't think so , this part feel nice with other part,
02:13:376 (5) - Blanket 02:12:724 (3) slider end.
02:31:637 (4,5) - Ctrl+g? Uhm there no jump at 00:32:506 (4) - ?
03:05:767 (4) - Blanket 03:04:898 (2) slider end. Better flow.
03:25:984 (5,6) - Should can enlarge a bit distance,select all to (308|132).
04:28:376 (4) - Ctrl+g is better flow.
04:35:767 (1,1,1,1,1,1,1,1,1) - I feel so many "NC" unnecessarily,imo. Keep for special effect.
[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.

Blue / no reply = fixed red = no change and reason

Thanks for your mod!
DJNightmare


Just got official permission to use chamooi's artwork for this map!~
We are good to go with Storyboard now!~
Lust
go go go!
Raging Bull
holy shit. Kimi no iru machi.
Losertic
Hello!

From M4M.

Modding

General

  1. First SB? nice job!, hmm, not flash effect? (disible epilepsy warning).

Normal

  1. 00:20:984 (4) - remove NC?
  2. 00:31:419 (3) - change this? (only rythem) https://osu.ppy.sh/ss/1081561
  3. 00:47:071 (1) - change this? (only rythem) http://osu.ppy.sh/ss/1081568 or http://osu.ppy.sh/ss/1081574
  4. 01:37:506 (6,7) - change this? (only rythem) http://osu.ppy.sh/ss/1081577
  5. 01:53:158 (1) - move (196,132)? much better-
  6. 02:02:724 (2,3) - change this (only rythem) http://osu.ppy.sh/ss/1081580
  7. 02:04:898 (3) - move (299,18) / 02:05:332 (4) - move (300,120)??
  8. 04:03:593 (3) - like 01:37:506 or how about this? http://osu.ppy.sh/ss/1081587
  9. 04:21:854 (5) - move (199,37) middle point (258,22) tail point (315,39)??

Yomi's Hard

  1. 00:19:245 (5,1) - change this? (only... pass;toomany) http://osu.ppy.sh/ss/1081589
  2. 00:22:724 (3) - change rythem? http://osu.ppy.sh/ss/1081590
  3. 01:19:680 (5) - remove NC, 01:19:898 (1) - NC?
  4. 01:46:202 (1,1,1,1) - ctri+g, like 01:32:289 (1,1,1,1) - ?
  5. 01:56:637 (1) - NC?
  6. 02:37:724 (1,2,3,4) - like 01:19:680 (5)
  7. 02:42:724 (1) - more jump? ummm
  8. 03:04:463 (1,1,1,1) - hmm, change this. or change 00:04:463 (1,1,1,1,1) -? choice one?
  9. 03:07:941 (3) - add one reverse?
  10. 04:36:637 (1) - ...NC?

Insane

  1. 00:46:202 (2) - perpect blanket. ex) 00:46:202 (2) - move (144,256) middle point (199,236) tail point (255,254), 00:46:637 (3) - move (201,340)
  2. 01:54:898 (1) - uh, move another way? (this can be off-screen in 4:3 resolutions.).....maybe?... i don't know.
  3. 03:51:637 (1) - OMG, It's really pretty! <3
  4. 04:14:028 (1) - ctrl+g?

Take my star! ;)
RandF
From my queue~

[General]
  1. Title: "センチメンタルラブ"
  2. For SB, the image's size more than 800x600 is not rankable? ( from Ranking Criteria )
[Normal]
  1. 00:09:245 (2) - move to x:336 y:132 (blanket correctly)
  2. 00:11:419 (1,2,3,4,5) - how about regular pentagon?
    SPOILER

    339,139,11419,5,0,1:0:0:0:
    255,78,11854,1,0,1:0:0:0:
    171,138,12289,1,0,1:1:0:0:
    203,237,12724,1,0,1:0:0:0:
    307,237,13158,1,4,0:0:0:0:
  3. 00:14:028 (1) - I prefer slider: 00:14:028~00:14:898
  4. 00:54:028 (1) - move to x:460 y:120 (blanket correctly)
  5. 01:20:767 (4,1) - DS 0.9x
  6. 01:56:637 (1) - curve more and blanket correctly
  7. 02:43:593 (1,2,3,4,5) - how about regular pentagon?
    SPOILER

    248,184,163593,5,8,0:0:0:0:
    193,271,164028,1,8,0:0:0:0:
    92,246,164463,1,8,0:0:0:0:
    85,143,164898,1,8,0:0:0:0:
    181,104,165332,2,0,P|264:30|359:75,1,230,2|2,0:0|0:0,0:0:0:0:
  8. 03:51:637 (1) - start at 03:51:419?
  9. 04:16:637 (5) - move to x:328 y:220 ( make 04:15:332 (2,3,4,5) - symmetric)
  10. 04:21:854 (5) - make horizontal
  11. 04:22:724- kiai-time end?
  12. 04:29:245- clap
[Yomi's Hard]
  1. 00:11:202 (5) - I prefer circle at 00:11:202
  2. 01:51:854- clap
  3. 03:10:115- ^
  4. 04:17:941- ^
[Insane]
  1. 00:46:202 (2) - blanket 00:46:637 (3) - correctly
  2. 00:51:419 (3,4,5,6) - it is better to uniform DS
  3. 01:25:550- i prefer to remove whistle
  4. 01:25:984- ^
  5. 01:26:419- ^
  6. 01:26:854- ^
  7. 02:06:202 (5,3) - stack slider's heads correctly
  8. 02:43:811- i prefer to remove whistle
  9. 02:44:245- ^
  10. 02:44:680- ^
  11. 02:45:115- ^
  12. 03:24:898 (6) - clap?
  13. 03:28:811 (1) - awkward...
  14. 03:51:637 (1) - Good~ <3
  15. 04:05:332 (1,2,3,4,5,6,7,8,9) - how about uniform DS like this?
    SPOILER

    344,92,245332,5,0,1:0:0:0:
    464,295,245550,1,0,1:0:0:0:
    281,147,245767,1,0,1:0:0:0:
    504,223,245984,1,0,1:0:0:0:
    268,228,246202,1,0,1:0:0:0:
    489,143,246419,1,0,1:0:0:0:
    311,297,246637,1,0,1:0:0:0:
    426,91,246854,1,0,1:0:0:0:
    388,324,247071,1,4,0:0:0:0:
How great SB is!
Star~☆
~Good Luck~
Topic Starter
Tari
Losertic

Losertic wrote:

Hello!

From M4M.

[box=Modding]

General

  1. First SB? nice job!, hmm, not flash effect? (disible epilepsy warning).

Normal

  1. 00:20:984 (4) - remove NC? no, it breaks consistency with 02:01:854 (1) -
  2. 00:31:419 (3) - change this? (only rythem) https://osu.ppy.sh/ss/1081561 I don't think so it means I have to rework this 02:12:289 (3) - and I think it follows fine for a normal
  3. 00:47:071 (1) - change this? (only rythem) http://osu.ppy.sh/ss/1081568 or http://osu.ppy.sh/ss/1081574 Too much remap orz, and I follow vocals
  4. 01:37:506 (6,7) - change this? (only rythem) http://osu.ppy.sh/ss/1081577 02:55:767 (1) - I've have to change this too and I think they both follow fine
  5. 01:53:158 (1) - move (196,132)? much better-
  6. 02:02:724 (2,3) - change this (only rythem) http://osu.ppy.sh/ss/1081580 What? It needs to match with this rhythm 00:20:984 (1,2,3) - because they both sound the same.
  7. 02:04:898 (3) - move (299,18) / 02:05:332 (4) - move (300,120)??
  8. 04:03:593 (3) - like 01:37:506 or how about this? http://osu.ppy.sh/ss/1081587 I don't see the problem, Circle makes you more alert as you get to kiai and signals it
  9. 04:21:854 (5) - move (199,37) middle point (258,22) tail point (315,39)??

Yomi's Hard

  1. 00:19:245 (5,1) - change this? (only... pass;toomany) http://osu.ppy.sh/ss/1081589
  2. 00:22:724 (3) - change rythem? http://osu.ppy.sh/ss/1081590
  3. 01:19:680 (5) - remove NC, 01:19:898 (1) - NC?
  4. 01:46:202 (1,1,1,1) - ctri+g, like 01:32:289 (1,1,1,1) - ?
  5. 01:56:637 (1) - NC?
  6. 02:37:724 (1,2,3,4) - like 01:19:680 (5)
  7. 02:42:724 (1) - more jump? ummm
  8. 03:04:463 (1,1,1,1) - hmm, change this. or change 00:04:463 (1,1,1,1,1) -? choice one?
  9. 03:07:941 (3) - add one reverse?
  10. 04:36:637 (1) - ...NC?

Insane

  1. 00:46:202 (2) - perpect blanket. ex) 00:46:202 (2) - move (144,256) middle point (199,236) tail point (255,254), 00:46:637 (3) - move (201,340)
  2. 01:54:898 (1) - uh, move another way? (this can be off-screen in 4:3 resolutions.).....maybe?... i don't know.
  3. 03:51:637 (1) - OMG, It's really pretty! <3
  4. 04:14:028 (1) - ctrl+g? Too big of a jump lol



RandomEffort

RandomEffect wrote:

From my queue~

[General]
  1. Title: "センチメンタルラブ"
  2. For SB, the image's size more than 800x600 is not rankable? ( from Ranking Criteria )
[Normal]
  1. 00:09:245 (2) - move to x:336 y:132 (blanket correctly)
  2. 00:11:419 (1,2,3,4,5) - how about regular pentagon?
    SPOILER

    339,139,11419,5,0,1:0:0:0:
    255,78,11854,1,0,1:0:0:0:
    171,138,12289,1,0,1:1:0:0:
    203,237,12724,1,0,1:0:0:0:
    307,237,13158,1,4,0:0:0:0:
  3. 00:14:028 (1) - I prefer slider: 00:14:028~00:14:898
  4. 00:54:028 (1) - move to x:460 y:120 (blanket correctly)
  5. 01:20:767 (4,1) - DS 0.9x
  6. 01:56:637 (1) - curve more and blanket correctly
  7. 02:43:593 (1,2,3,4,5) - how about regular pentagon?
    SPOILER

    248,184,163593,5,8,0:0:0:0:
    193,271,164028,1,8,0:0:0:0:
    92,246,164463,1,8,0:0:0:0:
    85,143,164898,1,8,0:0:0:0:
    181,104,165332,2,0,P|264:30|359:75,1,230,2|2,0:0|0:0,0:0:0:0:
  8. 03:51:637 (1) - start at 03:51:419? No change, spinner start at vocal
  9. 04:16:637 (5) - move to x:328 y:220 ( make 04:15:332 (2,3,4,5) - symmetric)
  10. 04:21:854 (5) - make horizontal
  11. 04:22:724- kiai-time end?
  12. 04:29:245- clap Nope break inconsistency
[Yomi's Hard]
  1. 00:11:202 (5) - I prefer circle at 00:11:202
  2. 01:51:854- clap
  3. 03:10:115- ^
  4. 04:17:941- ^
[Insane]
  1. 00:46:202 (2) - blanket 00:46:637 (3) - correctly
  2. 00:51:419 (3,4,5,6) - it is better to uniform DS
  3. 01:25:550- i prefer to remove whistle
  4. 01:25:984- ^
  5. 01:26:419- ^
  6. 01:26:854- ^
  7. 02:06:202 (5,3) - stack slider's heads correctly
  8. 02:43:811- i prefer to remove whistle
  9. 02:44:245- ^
  10. 02:44:680- ^
  11. 02:45:115- ^
  12. 03:24:898 (6) - clap? Whistle is here and fits better because of harp~
  13. 03:28:811 (1) - awkward...
  14. 03:51:637 (1) - Good~ <3
  15. 04:05:332 (1,2,3,4,5,6,7,8,9) - how about uniform DS like this?
    SPOILER

    344,92,245332,5,0,1:0:0:0:
    464,295,245550,1,0,1:0:0:0:
    281,147,245767,1,0,1:0:0:0:
    504,223,245984,1,0,1:0:0:0:
    268,228,246202,1,0,1:0:0:0:
    489,143,246419,1,0,1:0:0:0:
    311,297,246637,1,0,1:0:0:0:
    426,91,246854,1,0,1:0:0:0:
    388,324,247071,1,4,0:0:0:0:
How great SB is!
Star~☆
~Good Luck~

Thanks for mods~ no replies are fixed.

Also, you remind me about SB image limit orz, It should be fixed soon but not now~
Kinomi
SPOILER

Losertic wrote:

Yomi's Hard

  1. 00:19:245 (5,1) - change this? (only... pass;toomany) http://osu.ppy.sh/ss/1081589
  2. 00:22:724 (3) - change rythem? http://osu.ppy.sh/ss/1081590
    these two i think current rhythm is fine
  3. 01:19:680 (5) - remove NC, 01:19:898 (1) - NC? k
  4. 01:46:202 (1,1,1,1) - ctri+g, like 01:32:289 (1,1,1,1) - ? no,;w;
  5. 01:56:637 (1) - NC? k
  6. 02:37:724 (1,2,3,4) - like 01:19:680 (5) nope here
  7. 02:42:724 (1) - more jump? ummm i think no jump is also fine
  8. 03:04:463 (1,1,1,1) - hmm, change this. or change 00:04:463 (1,1,1,1,1) -? choice one? no,;w;
  9. 03:07:941 (3) - add one reverse? k
  10. 04:36:637 (1) - ...NC? nope

RandomEffect wrote:

From my queue~


[Yomi's Hard]
  1. 00:11:202 (5) - I prefer circle at 00:11:202
  2. 01:51:854- clap
  3. 03:10:115- ^
  4. 04:17:941- ^
[/list]

http://puu.sh/5aVzo.osu
Topic Starter
Tari
will update everything when SB gets fixed.
CakiP
supp~~
alacat
Hi ,Tari ;)


checked lyrics :3

I found there was a mistake in that kanji.

This is the letter which is not usually used by japanese. so please change it like this

6 : いつからか " 溢れる " ようになって

Anyway, really nice SB work :D Good luck ☆

Edit : please check this green section 00:07:946 - *-*!
CakiP
I'm sorry about my mistakes.
But, Thanks alacat san T^T

I found one mistake.

↑ lyrics in SB

↓Actual lyrics


"Ah~" is not 3 times. It's 4 times.
DJNightmare

alacat wrote:

Hi ,Tari ;)


checked lyrics :3

I found there was a mistake in that kanji.

This is the letter which is not usually used by japanese. so please change it like this

6 : いつからか " 溢れる " ようになって

Anyway, really nice SB work :D Good luck ☆

Edit : please check this green section 00:07:946 - *-*!
Is that all the mistakes for now?

CakiP wrote:

I'm sorry about my mistakes.
But, Thanks alacat san T^T

I found one mistake.

↑ lyrics in SB

↓Actual lyrics


"Ah~" is not 3 times. It's 4 times.
From what I heard from the song, I heard only 3 D: Can we confirm to go with 4 or 3? >.<
Topic Starter
Tari
It's 4 ah''s from me
bmin11
I'm so jealous with this SB. Awesome work.
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General

bmin11 wrote:

I'm so jealous with this SB. Awesome work.
I suggest that you add the Sb maker's name into tags although this is not a must
You may consider exchanging your combo color 2 and 3, to split up the two blue colors and that may improve the map's readability at some particular points
About the lyric SB at 03:49:463 - ,I'm just pointing out that it doesn't sounds like a "be" in "I wanna be" , but more like a "feel" or something, but I'm really sorry I don't know what it really should be either, only a reminder here

Insane
Slider tick rate 2 should do, according to your high sv usage
00:00:985 - adjust the red line from S to SC1 cause the default sliderslide sound is too noisy for the first part

00:02:071 (3,3) - maybe add whistles to their ends?
00:16:202 (4) - a whistle at its end may be nice, and some similar points foloowing, like 00:19:898 - and 00:23:376 - ... you can decide by yourself
00:16:637 (5) - according to your hitsound pattern, I think you missed a drum sample here
00:30:767 (4,5,1) - feeling a bit weird jumping from 5 to 1, not a smooth moving trail
00:35:550 (1) - maybe not use clap at its reverse point, only a drum sample, like 00:41:637 (5) -
00:42:506 (1) - drum clap fits better than a drum finish as I suppose, also for points like 00:49:898 -
00:52:289 (1) - do you need a whistle on head?
00:52:941 (3) - CTRL+G flows better
00:54:463 (7) - and whistle on tail?
01:04:245 (4) - you seem to need a drum sample here
01:03:593 (2) - may try CTRL+G
and I noticed that, do you need more SC2 finish for the part from 00:50:550 - ? at 00:54:028 - or 00:57:506 - or else, you should make them consistent with your Normal diff
01:11:637 (4,5,6,7,8,1) - I think the flow is a little awkward when considering the transition from 456 to 781 and I suggest that you try to move in the order like 4->7->6->8->5->1. See the pic below ↓
01:14:245 (6) - without a whistle on head the slider sounds too empty
01:15:550 (2,3,4,5,6) - I seem to find many points with flow like this, I don't know if this is one of preferrence or something but imo this really don't flow nicely. If you wanna keep the tripple's placement, you'd better try to move 01:16:202 (3) - to somewhere around (416,56) or if you wanna keep 3, then you may try something similar with the below ↓
SPOILER
[img]puu.sh/5ozzr.jpg[/img]

01:19:028 (2,3,1) - not enough satisfying again, you should know that drawing a small triangle like this isn't a nice way to emphasisi anything. You should really try a big circle jump like ↓or a crossing-slider jump like ↓Yeah you may need to adjust the followig notes' arrangement a bit but I think that's not a big matter and shouldn't stop you improving flows
01:24:245 (2) - missed whistle at end
01:25:332 (5) - maybe NC
01:28:158 (3,4,1,2,3,4) - maybe you'll need drum samples or lower volume claps to at least show difference here, they're absolutely strong in the music themself
01:35:006 (7) - maybe a drum sample at this point, and similar places
01:41:637 (4) - whistle on head?
01:50:984 (4) - CTRL+G may be interesting, you may want to adjust the slider's shape a bit if you do so
01:55:767 (3) - whistle on head?
01:57:941 (5) - this placement is not suitable. Try to moive it to (372,372) to form a better flow
02:37:289 (2,3) - try to rotate them clockwise by about 15° in order to make 02:37:941 (3,1) - further away from each other and the 1 would be emphasised better
02:45:984 (3) - you should add more drum sound/clap for the stream from this note on
03:09:028 (3,4,1) - maybe it's just me but I'd say the flow's a bit weird, considering 1's direction
03:20:984 (1,2,3,4,5,6,7,8) - you really need more hitsounds to decorate you streamsw whether with whistles or with drums sounds, they are greatly in need throughout the diff
03:49:028 - drum clap here and drum finish at 03:49:245 -
04:21:202 (5) - missed an important clap here
and the NC spam at end...lol

Yomi's Hard
00:07:941 - 把这条线之前的不管绿线红线全都从S改成SC1,你没觉得sliderslide巨吵么
00:11:202 (5) - 这种1/4 感觉太勉强了 这才刚开始 换成circle

00:21:854 (1) - 个人认为把这换成2个circle叠在后面头上更适合一个Hard
00:26:202 (3) - 头上好像finish更好些?
00:37:071 (5,1) - 我是暂时没看懂你NC怎么加的但是你把这一对儿slider分到2个combo里面实在是莫名
00:39:245 (1) - CTRL+G 不知道舒服多少
00:46:854 (4,1) - 感觉应该互换NC,这不是很工整的一句话么 你节奏也都是一样的 感觉应该在一起,到现在都没看懂你怎么NC的 还不如长白线
00:53:593 (1) - 反正我个人不太喜欢Hard里出现这种东西 感觉太勉强 还是个下面没有E的H 00:56:745 (5) - 这还好点儿
01:00:767 (2) - 头上whistle个?
01:25:332 (3) - 第二个折返箭头被01:25:115 (2) - 的hitburst挡了 美丽可以少折返一次然后在它折返点的位置叠一个circle 或者想想别的flow
01:51:745 (4,5) - 感觉不如把4去掉让5从4那个时间就起 拖成3/4 slider
02:11:419 (1,4) - 互换NC?一上来就2个slider一组NC里不是有点太奇怪了?诶呀NC我不想再说了
02:32:071 (7) - 头上是不是该clap一下 而且感觉02:31:637 (4,5,6) - 和02:32:506 (1) - 之类的狂丢鼓音
02:43:593 (4) - 这个倒是没有问题不过在前面那个改掉了的基础上我建议可以把这个做相同的处理 不然感觉有点突兀
03:08:811 - 0.0 我以为我的恶俗坏了 咦怎么突然没东西了……
03:14:898 (3) - 不finish么
03:23:593 (5) - 倒是这个finish一定是手滑了
spinner到03:31:854 - 再结束和Insane统一 break拖到03:32:180 - 再开始

03:49:028 - 加drum clap然后加drum finish 03:49:245 -
03:54:898 - 这里也最好统一从这里再开始break
04:01:854 (2) - 头上finish呢

04:03:593 (3) - 我觉得这个不适合3/4, 1/2好一些 或者最好你04:03:593 - 单circle后面叠一个1/1 slider

Normal
00:00:985 - S->SC1, mentioned in Insane
01:19:898 (3,4) - I would really use straight sliders instead these, it's not a must though
03:25:332 (1) - a finish on head fits better
03:54:898 - break should start here, like that iin your Insane
04:01:854 (1) - missed finish on head

Overall you used many more whistles in this diff than Insane and I think plenty of them is nicely arranged thus I hope you could further decorate your Insane with hitsounds
Really, please please please please make this a fantastic mapset like the song and the storyboard

That's all
Good luck and have a star with my best wishes
DJNightmare
"About the lyric SB at 03:49:463 - ,I'm just pointing out that it doesn't sounds like a "be" in "I wanna be" , but more like a "feel" or something, but I'm really sorry I don't know what it really should be either, only a reminder here"

From the music video and the lyrics I have searched for, they all have I wanna be, With you instead of any other words. I agree this is confusing but I guess the singer is trying to emphasize in a way that is pronounced differently? Just a though. If Tari wants to keep it or change it, i'll change it depending on his/her perspective
DJNightmare
[quote=alacart]I found there was a mistake in that kanji.

This is the letter which is not usually used by japanese. so please change it like this

6 : いつからか " 溢れる " ようになって[/quote]

So do I write it as " いつからかようになって"
or like this? いつからか " 溢れる " ようになって (With the quotation marks?)
DJNightmare

alacart wrote:

I found there was a mistake in that kanji.

This is the letter which is not usually used by japanese. so please change it like this

6 : いつからか " 溢れる " ようになって
So do I write it as " いつからかようになって"
or like this? いつからか " 溢れる " ようになって (With the quotation marks?)

AHHHH, Sorry for triple posting :<
Topic Starter
Tari
It's without the quotation marks*
Kinomi
SPOILER

Zero__wind wrote:

Yomi's Hard
00:07:941 - 把这条线之前的不管绿线红线全都从S改成SC1,你没觉得sliderslide巨吵么
00:11:202 (5) - 这种1/4 感觉太勉强了 这才刚开始 换成circle [/color] 之前改掉了没传
00:21:854 (1) - 个人认为把这换成2个circle叠在后面头上更适合一个Hard 不好
00:26:202 (3) - 头上好像finish更好些? 没加。。
00:37:071 (5,1) - 我是暂时没看懂你NC怎么加的但是你把这一对儿slider分到2个combo里面实在是莫名 随便啦
00:39:245 (1) - CTRL+G 不知道舒服多少 好棒
00:46:854 (4,1) - 感觉应该互换NC,这不是很工整的一句话么 你节奏也都是一样的 感觉应该在一起,到现在都没看懂你怎么NC的 还不如长白线 随便啦
00:53:593 (1) - 反正我个人不太喜欢Hard里出现这种东西 感觉太勉强 还是个下面没有E的H 00:56:745 (5) - 这还好点儿 这个不改啦
01:00:767 (2) - 头上whistle个?
01:25:332 (3) - 第二个折返箭头被01:25:115 (2) - 的hitburst挡了 美丽可以少折返一次然后在它折返点的位置叠一个circle 或者想想别的flow 改掉了
01:51:745 (4,5) - 感觉不如把4去掉让5从4那个时间就起 拖成3/4 slider 漏了白线不好吧
02:11:419 (1,4) - 互换NC?一上来就2个slider一组NC里不是有点太奇怪了?诶呀NC我不想再说了 随便啦
02:32:071 (7) - 头上是不是该clap一下 而且感觉02:31:637 (4,5,6) - 和02:32:506 (1) - 之类的狂丢鼓音 音效是tari加的,老实说没怎么研究
02:43:593 (4) - 这个倒是没有问题不过在前面那个改掉了的基础上我建议可以把这个做相同的处理 不然感觉有点突兀
03:08:811 - 0.0 我以为我的恶俗坏了 咦怎么突然没东西了…… 前面已经改了
03:14:898 (3) - 不finish么
03:23:593 (5) - 倒是这个finish一定是手滑了 去掉了
spinner到03:31:854 - 再结束和Insane统一 break拖到03:32:180 - 再开始[/color]
03:49:028 - 加drum clap然后加drum finish 03:49:245 - 好好好
03:54:898 - 这里也最好统一从这里再开始break
04:01:854 (2) - 头上finish呢[/color]
04:03:593 (3) - 我觉得这个不适合3/4, 1/2好一些 或者最好你04:03:593 - 单circle后面叠一个1/1 slider 改了

http://puu.sh/5pHLX.osu
Topic Starter
Tari
Zero_wind

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General

bmin11 wrote:

I'm so jealous with this SB. Awesome work.
I suggest that you add the Sb maker's name into tags although this is not a must
You may consider exchanging your combo color 2 and 3, to split up the two blue colors and that may improve the map's readability at some particular points
About the lyric SB at 03:49:463 - ,I'm just pointing out that it doesn't sounds like a "be" in "I wanna be" , but more like a "feel" or something, but I'm really sorry I don't know what it really should be either, only a reminder here

Insane
Slider tick rate 2 should do, according to your high sv usage
00:00:985 - adjust the red line from S to SC1 cause the default sliderslide sound is too noisy for the first part

00:02:071 (3,3) - maybe add whistles to their ends? too much whistle orz
00:16:202 (4) - a whistle at its end may be nice, and some similar points foloowing, like 00:19:898 - and 00:23:376 - ... you can decide by yourself same as above
00:16:637 (5) - according to your hitsound pattern, I think you missed a drum sample here your right fixed.
00:30:767 (4,5,1) - feeling a bit weird jumping from 5 to 1, not a smooth moving trail ok fixed it, by curving it
00:35:550 (1) - maybe not use clap at its reverse point, only a drum sample, like 00:41:637 (5) - Ok
00:42:506 (1) - drum clap fits better than a drum finish as I suppose, also for points like 00:49:898 - fixed.
00:52:289 (1) - do you need a whistle on head? thanks for spotting my mistake.
00:52:941 (3) - CTRL+G flows better k, but reduce spacing for better blanket pattern.
00:54:463 (7) - and whistle on tail? k
01:04:245 (4) - you seem to need a drum sample here good.
01:03:593 (2) - may try CTRL+G do different change.
and I noticed that, do you need more SC2 finish for the part from 00:50:550 - ? at 00:54:028 - or 00:57:506 - or else, you should make them consistent with your Normal diff yup, but only missed one SC:2 finish
01:11:637 (4,5,6,7,8,1) - I think the flow is a little awkward when considering the transition from 456 to 781 and I suggest that you try to move in the order like 4->7->6->8->5->1. See the pic below ↓
01:14:245 (6) - without a whistle on head the slider sounds too empty fixed, but decrease volue
01:15:550 (2,3,4,5,6) - I seem to find many points with flow like this, I don't know if this is one of preferrence or something but imo this really don't flow nicely. If you wanna keep the tripple's placement, you'd better try to move 01:16:202 (3) - to somewhere around (416,56) or if you wanna keep 3, then you may try something similar with the below ↓
SPOILER
[img]puu.sh/5ozzr.jpg[/img]
okay, your right.
01:19:028 (2,3,1) - not enough satisfying again, you should know that drawing a small triangle like this isn't a nice way to emphasisi anything. You should really try a big circle jump like ↓
or a crossing-slider jump like ↓
ok, but I want to keep the triangle pattern but I increase spacing to put more emphasis
Yeah you may need to adjust the followig notes' arrangement a bit but I think that's not a big matter and shouldn't stop you improving flows
01:24:245 (2) - missed whistle at end
01:25:332 (5) - maybe NC k
01:28:158 (3,4,1,2,3,4) - maybe you'll need drum samples or lower volume claps to at least show difference here, they're absolutely strong in the music themself
01:35:006 (7) - maybe a drum sample at this point, and similar places not here sorry.
01:41:637 (4) - whistle on head? nope , too noisy and not fitting
01:50:984 (4) - CTRL+G may be interesting, you may want to adjust the slider's shape a bit if you do so alright, CTRL+G and change placement little
01:55:767 (3) - whistle on head?naaah that part is so soft
01:57:941 (5) - this placement is not suitable. Try to moive it to (372,372) to form a better flow k.
02:37:289 (2,3) - try to rotate them clockwise by about 15° in order to make 02:37:941 (3,1) - further away from each other and the 1 would be emphasised better ok
02:45:984 (3) - you should add more drum sound/clap for the stream from this note on did something else previously
03:09:028 (3,4,1) - maybe it's just me but I'd say the flow's a bit weird, considering 1's direction It's pretty fine really probably just slider shaped weird
03:20:984 (1,2,3,4,5,6,7,8) - you really need more hitsounds to decorate you streamsw whether with whistles or with drums sounds, they are greatly in need throughout the diff more drums :D
03:49:028 - drum clap here and drum finish at 03:49:245 -
04:21:202 (5) - missed an important clap here k
and the NC spam at end...lol


Normal
00:00:985 - S->SC1, mentioned in Insane
01:19:898 (3,4) - I would really use straight sliders instead these, it's not a must though No, that'll ruin pattern
03:25:332 (1) - a finish on head fits better
03:54:898 - break should start here, like that iin your Insane
04:01:854 (1) - missed finish on head

Overall you used many more whistles in this diff than Insane and I think plenty of them is nicely arranged thus I hope you could further decorate your Insane with hitsounds
Really, please please please please make this a fantastic mapset like the song and the storyboard

That's all
Good luck and have a star with my best wishes

no reply and blue are fixed. thanks for your really great mod <3 :O
10crystalmask01
http://puu.sh/5qwQh

Here's the compressed .rar file :|
Topic Starter
Tari

10crystalmask01 wrote:

http://puu.sh/5qwQh

Here's the compressed .rar file :|

Thanks for the file and compressing some images for me!
Momochikun
Whoaa.. the SB is so nice o.o
AllStar12
Mod Request! Sorry I'm taking this way to long :/. Lets see here:
Note: This beatmap seems a bit polish so I'll do my best to find any mistakes for you.(Promise to look over it multiple times for you)
I will also not provide test plays for this mod at the moment due to me feeling tired ( literally was up all night for doing my work :C).
(Have the Grid Snap disabled in order to do these re-positioning and fixes)
(Some will always be misplaced by 1 on either x or y axis due to stack latency but I recommend just doing them anyways)
(Not sure if the changes I made actually affects the hitsounds, if it does then remember where you placed those hitsounds)

[Insane]
SPOILER
  1. 00:11:419 (1,3,5,7,9) - Even though this is a passable part, just wondering if you intended for the circles's y axis to be different from the others. Such as having circle 1 a y axis of 64, circle 3 and 5 with y axis of 68, and circle 7 and 9 with y axis of 72. Keep it the ways it is, just wondering if you wanted them to be like that.
  2. 00:19:680 (3) - Blanket slider 3 bit better on circle 4. Here's the code:
    160,240,19680,2,0,P|112:240|48:284,1,102.5,8|0,0:0|0:0,0:0:0:0:
  3. 00:46:202 (2) - Blanket slider 2 bit better on circle 3. The slider and circle 1 had a distance snap of 1.66x. After putting the code will give it a distance snap of 1.71x as the previous and the next distance snap to circle 3 will be 0.99x, just to be close to the round number of 1.7x. Here's the code:
    135,258,46202,2,0,P|184:236|272:264,1,102.5,2|0,0:0|0:0,0:0:0:0:
  4. 00:57:506 (1) - pretty sure you intended to have the slider's head and tail to have different y axis. But if not then I made them have the same y axis.(It'll most likely have one of them ending up to 59 but I doubt that matters.) Here's the code:
    197,60,57506,6,0,P|244:41|291:59,1,102.5,2|0,0:0|0:0,0:0:0:0:
  5. 01:01:202 (4) - Since the previous slider (Slider 3) is leading straight towards circle 4, I checked if it's actually straight but the circle was a bit up so I re-positioned it to x: 103 y: 162
  6. 01:02:941 (4,1,2,3) - Here it's going to getting a bit complicated on what I did here. First I created a 4 circle square, re-scaling it and re-positioning it and have 2 of the circles from the square to have the same x and y axis as 01:03:376 (1,3). The circles that were on them were removed but left the other two not deleted. There I re-positioned slider 4 on the same x and y axis on one of the circle and deleted that circle. 01:02:941 (4) is then blanked bit better with circle 1 with distance snap of 1.05x. 01:03:593 (2) was deleted and copied/pasted 01:02:941 (4) to replace it. The slider is then rotated so it would blanket well with circle 3 with the distance snap of 1.05x, just like the previous slider. Here's the code:
    252,245,62941,2,0,P|295:296|329:310,1,102.5,2|8,0:0|0:0,0:0:0:0:
    352,204,63376,5,0,0:0:0:0:
    215,47,63593,2,8,P|200:95|209:146,1,102.5,2|8,0:0|0:0,0:0:0:0:
    309,104,64028,1,8,0:0:0:0:
  7. 01:07:724 (1) - The previous distance snap is 1.60x but the next is 1.64x. Don't think it's truly a problem but since it's going from slider to circle notes, I believe at that point it's inconsistent to have the slider's tail meet the next circle note so have the slider end it with 1.60x to the next note?
  8. 01:08:593 (4,5,6) - Not sure if you wanted circle 5 to have the same y axis as the slider's tail but if so then I did a bit of re-positioning on the slider's tail and place a circle note on it. Then I flipped it horizontally and replace the old Circle 5 with the new one. The distance snap are fixed to be better I believe.( Did the rearrangement on the middle of the y line). Here's the code:
    80,168,68593,2,0,L|165:111,1,102.5
    330,111,69028,1,0,0:0:0:0:
    248,48,69245,1,8,0:0:0:0:
  9. 01:11:637 (4,5,6,7) - The distance snaps for these circle jumps seems a bit inconsistent, not sure if it's intended to be like that but if it's not then try getting it to their round number.( Don't think it really matters since you saw me doing well there, maybe matters for the others)
  10. 01:48:811 (6) - Had both the head and the tail of the slider with the same y axis. Here's the code:
    171,344,108811,2,0,P|256:295|344:348,1,205,0|8,3:0|0:0,0:0:0:0:
  11. 02:31:419 (3,4,5,6) - just wondering if they are meant to be in a square formation. Didn't seems like a square to me if it's intended that way.
  12. 02:39:680 (1,1) - Here you have the distance snap like about 0.80x but I notice that in the previous one, 01:21:419 (1,1) , that their distance snap is 1.13x. I'm strongly leaning towards have those kind of sliders having 0.80x since I believe it keeps the flow of it but if you do want to make it intense as it accelerates then have them to 1.00x.
  13. 03:14:028 (1,2,3,4,5,6,7,8,1) - Noticed that one of the circle notes (circle 5) have a distance snap of 0.88x for the next note but you intended to have this stream with a constant distance snap of 0.70x yes? Two parts have distance snap of 0.74x and one part had distance snap of 0.72x.
  14. 03:45:115 (1) - Not a big deal but wondering if this was meant to be in the center, if it is then the y axis is 192.
  15. 03:51:637 (1) - Took me a long time to actually make a heart that I think is better. I see what you did here; you wanted the two words to be in the middle of the heart :D. Both sides of the heart are symmetrical, the points are the same on both sides as well. The head and the tail have the same y axis so they are both reflective on each other's position. You could choose to accept my slider if you want it's your call (If you want me to make a better one then message me and I'll do it again). Here's the code and how it looks like:
    Picture and the Code
    248,164,231637,6,0,B|224:128|148:116|92:208|120:284|208:296|240:332|256:348|256:348|272:332|304:296|392:284|420:208|364:116|288:128|264:164,1,666.25
  16. 04:20:984 (4,6) - Are not reflective towards each other so copy either one, Ctrl+ H to replace.
  17. 04:25:332 (5) - Don't think it's a problem but have this re-positioned so that the distance snap for the previous and the next are 1.71x. Here's the code:
    371,84,265332,2,0,B|316:97|316:97|280:59,1,102.5,2|0,0:0|0:0,0:0:0:0:


    Suggestions


    None


    Test play for Insane Difficulty

    Result
    Will post it soon.
    Comments: Appropriate slider velocity, HD,CS,AR, and OD. The flow of this difficulty is good but after making the changes I believe it will be better. Also tried to make this difficulty as pretty as possible and if I show you a non full combo with a accuracy unexpectedly low then that means I'm not use to low BPM songs haha. Like this difficulty the most though ^^
    Actual level of difficulty that this can be under : Insane

[Yomi's Hard]
SPOILER
  1. 00:01:637 (2) - Blanket bit better with slider 1 head. Here's the code:
    109,281,1637,2,0,P|159:219|238:228,1,165,0|0,0:0|0:0,0:0:0:0:
  2. 00:02:724 (1) - Bit of re-positioning here and blanket bit better even though it looks fine I always pick out ones that are slightly not (sorry, I'm like that). Here's the code:
    317,190,2724,6,0,P|344:94|422:82,1,165,2|0,0:0|0:0,0:0:0:0:
  3. 00:04:463 (1,1,1,1) - Made them lined up perfectly, what I did was I used a long slider from the red slider head to the blue slider head. Then I placed the yellow head and the green slider head on where the transparent circle will be on the slider that I created. Here's the code:
    96,98,4463,6,0,L|152:92,1,41.25,2|0,0:0|0:0,0:0:0:0:
    122,177,4898,6,0,L|183:166,1,61.875002360344,0|0,0:0|0:0,0:0:0:0:
    148,255,5332,6,0,L|241:235,1,82.5,2|0,0:0|0:0,0:0:0:0:
    173,333,5767,6,0,L|272:307,1,103.125,0|0,0:0|0:0,0:0:0:0:
  4. 00:06:202 (1) - Blanket bit better with the previous slider's tail. Here's the code:
    319,371,6202,6,0,P|351:298|306:233,1,165,2|0,0:0|0:0,0:0:0:0:
  5. 00:08:811 (3) - Blanket bit better with slider 1 tail. Here's the code:
    180,140,8811,2,0,P|97:108|36:161,1,165,2|0,0:0|0:0,0:0:0:0:
  6. 00:09:463 (4,1) - re-position circle 4 and slider 1 to x: 114 y: 190
  7. 00:17:289 (2) - Doesn't seem to be in perfect vertical line unless you intended to have it like that.
  8. 00:22:724 (3) - Blanket bit better with the next slider's head. Here's the code:
    383,161,22724,2,0,P|379:85|298:43,2,165,4|8|0,0:0|0:0|3:0,0:0:0:0:
  9. 00:26:202 (3) - Blanket bit better with the next slider's head. Here's the code:
    292,319,26202,2,0,P|362:310|399:220,1,165,2|8,0:0|0:0,0:0:0:0:
  10. 00:26:854 (4) - Blanket bit better with the next circle note. Here's the code:
    318,239,26854,2,0,P|256:163|289:94,1,165,0|0,0:0|0:0,0:0:0:0:
  11. 00:33:376 (3) - Not quite straight toward circle 4. Here's the code:
    322,279,33376,2,0,L|240:288,1,82.5,0|0,0:0|0:0,0:0:0:0:
  12. 00:34:028 (1,2) - Blanket bit better with circle 4. Here's the code:
    76,278,34028,6,0,P|108:230|157:215,1,82.5,2|0,0:0|0:0,0:0:0:0:
    210,233,34463,2,0,P|238:281|232:334,1,82.5,0|0,0:0|0:0,0:0:0:0:
  13. 00:36:202 (2,4) - slider 2 and 4 aren't straight. Here's the codes:
    261,248,36202,2,0,L|261:147,1,82.5,0|0,0:0|3:0,0:0:0:0:
    232,134,36637,2,0,L|232:35,1,82.5,2|0,0:0|0:0,0:0:0:0:
  14. 00:39:245 (1) - Blanket bit better with the next slider. Here's the code:
    380,232,39245,6,0,P|450:186|448:109,1,165,2|0,0:0|0:0,0:0:0:0:
  15. 00:46:854 (4) - Blanket bit better with circle 3. Here's the code:
    222,139,46854,2,0,P|275:166|294:236,1,123.75,8|0,0:0|0:0,0:0:0:0:
  16. 00:47:724 (1) - Blanket bit better with the previous slider tail. Here's the code:
    445,129,47724,6,0,P|475:156|487:195,1,82.5,0|0,0:0|0:0,0:0:0:0:
  17. 00:48:593 (4,5) - Repeated slider 4's head and tail have the same y axis while it blanket some what better with slider 5. Here's the code:
    295,328,48593,2,0,P|256:337|215:328,2,82.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
    256,254,49245,2,0,P|259:204|253:160,1,82.5,0|8,0:0|0:0,0:0:0:0:
  18. 00:49:680 (1) - re-positioned the sliders tail so that it'll blanket with the next slider better. Here's the code:
    72,108,50115,2,0,P|80:177|96:196,1,82.5,0|8,0:0|0:0,0:0:0:0:
  19. 00:52:289 (3) - Blanket bit better with the next slider. Here's the code:
    247,223,52289,2,0,P|308:173|283:75,1,165,0|8,0:0|0:0,0:0:0:0:
  20. 01:00:767 (2) - Was not parallel enough with the previous slider. Here's the code:
    373,160,60767,2,0,B|419:232|419:232|378:301,1,165,2|0,0:0|0:0,0:0:0:0:
  21. 01:02:071 (1) - Blanket bit better with the previous slider. Here's the code:
    303,204,62071,6,0,P|263:210|227:238,1,82.5,0|8,0:0|0:0,0:0:0:0:
  22. 01:05:767 (2) - re-position it to x: 140 y: 123
  23. 01:08:593 (1) - Blanket bit better with the next slider. Here's the code:
    397,172,68593,6,0,P|441:154|464:124,2,82.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
  24. 01:11:419 (3,4,1,2,3,4,1) - You could accept this or not but what I did here was I made slider 3 (Yellow) blanket better with previous slider. Slider 4 (Yellow), circle 1, slider 2 (Green) and slider 3 (Green) are made symmetrical. Slider 4 was then re-positioned to be blanketed by slider 3. Slider 1 (Blue) was also re-positioned to have a consistent 1.00x distance snap as well as the rest. Here's the code:
    392,174,71419,2,0,P|401:215|385:263,1,82.5,6|0,0:0|0:0,0:0:0:0:
    339,317,71854,2,0,P|394:336|432:325,2,82.5,8|0|2,0:0|0:0|0:0,0:0:0:0:
    256,313,72506,5,0,0:0:0:0:
    173,317,72724,2,0,P|118:336|80:325,1,82.5
    121,253,73158,2,0,P|110:213|119:174,2,82.5
    193,213,73811,2,0,P|231:205|285:216,1,82.5,2|0,0:0|0:0,0:0:0:0:
    355,204,74245,6,0,L|420:136,1,82.5,0|0,0:0|3:0,0:0:0:0:
  25. 01:24:680 (1,3) - These were meant to be perfectly straight right, because the lines are not completely vertical for me.
  26. 01:28:811 (1) - Blanket bit better with the next slider. Here's the code:
    393,343,88811,6,0,P|332:291|247:325,1,165,4|8,0:0|0:0,0:0:0:0:
  27. 01:30:550 (3) - Blanket bit better with the next slider. Here's the code:
    293,62,90550,2,0,P|230:122|159:101,1,165,2|8,0:0|0:0,0:0:0:0:
  28. 01:32:289 (1,1,1,1) - Same like I mentioned previously, fixed it and made the direction they aim a bit to the left because of slider 1(Green) tail blanketing with the next slider. Here's the code:
    182,259,92289,6,0,L|191:318,1,41.25,2|0,0:0|0:0,0:0:0:0:
    261,234,92724,6,0,L|273:316,1,61.875002360344,8|0,0:0|0:0,0:0:0:0:
    340,210,93158,6,0,L|354:305,1,82.5,0|0,0:0|0:0,0:0:0:0:
    418,185,93593,6,0,L|433:287,1,103.125,8|0,0:0|0:0,0:0:0:0:
  29. 01:42:724 (2) - Blanket bit better with the next slider. Here's the code:
    353,72,102724,2,0,P|397:153|487:145,1,165,4|8,0:0|0:0,0:0:0:0:
  30. 01:44:463 (3) - Blanket bit better with the next slider. Here's the code:
    226,298,104463,2,0,P|150:256|83:298,1,165,2|8,0:0|0:0,0:0:0:0:



    Suggestions

  31. 00:04:463 (1,1,1,1) - make these sliders parallel to each other, they seem to not look neat. Here's the code:
    96,98,4463,6,0,L|154:83,1,41.25
    122,177,4898,6,0,L|183:161,1,61.875002360344,0|0,0:0|0:0,0:0:0:0:
    148,255,5332,6,0,L|245:230,1,82.5,2|0,0:0|0:0,0:0:0:0:
    173,333,5767,6,0,L|272:307,1,103.125,0|0,0:0|0:0,0:0:0:0:

    Test play for Yomi's Hard Difficulty

    Result
    Will post it soon.
    Comments: The reason why this is long is because of the coding, I'm sorry if I did this to you but I am trying to point out things and to make this polished as possible. The slider velocity, HD,CS,AR, OD and flow is fine, just want to make this look good as possible. Message me back either in game or on the website for the 2nd half if you want to, I'll make it seem less repetitive as possible (not that I'm criticizing your work). Truly sorry about all this.
    Actual level of difficulty that this can be under : Hard ~ Insane(5%)

[Normal]
SPOILER
  1. 00:04:898 (2) - Blanket bit better with the next slider. Here's the code:
    76,224,4898,2,0,P|52:180|60:116,2,115,0|2|0,0:0|0:0|0:0,0:0:0:0:
  2. 00:17:506 (4) - Blanket bit better with the next slider. Here's the code:
    68,76,17506,2,0,P|22:112|2:191,1,115,2|8,0:0|0:0,0:0:0:0:
  3. 00:38:376 (4,5) - Mimic the position that slider 1 ( Blue) with Slider 5 (Green). I ctrl+ H and tried to completely overlap slider 5 on slider 1 and once that was done I Ctrl + H again so both sides are symmetrical. Circle 4 had to be re-positioned to have a constant 0.90x distance snap. Here's the code:
    453,219,38376,1,6,0:0:0:0:
    438,321,38811,2,0,P|388:348|331:347,1,115,0|2,0:0|0:0,0:0:0:0:
  4. 01:16:637 (2) - Slider's head and tail doesn't have the same y axis. Here's the code:
    241,55,76637,2,0,P|173:100|104:51,2,172.5,4|0|4,3:0|1:0|3:0,0:0:0:0:
  5. 01:35:767 (3) - Blanket bit better with the circle note. Here's the code:
    404,200,95767,2,0,P|397:129|425:81,1,115,4|8,0:0|0:0,0:0:0:0:
  6. 01:57:506 (2,3,4) - Re-positioned for slider 4 so that the slider head will have the same y axis as circle 2. Circle 3 is moved up a bit for a 0.90x distance snap. 01:58:376 (4) position is moved to x: 200y: 116. Circle note 3 position is moved to x: 256y: 28.
  7. 02:07:071 (1) - Head of slider 1 seems a bit to weird to be lower than the previous circle note.
  8. 02:12:289 (3) - Blanket bit better with the next slider. Here's the code:
    302:12:289 (3) - 2,180,132289,2,0,P|22:283|89:340,2,172.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
  9. 02:27:941 (1) - Just having the tail of the slider moved up just to blanket next circle note. Here's the code:
    160,248,147941,6,0,B|184:304|240:324|240:324|264:252|348:245,1,230,4|0,0:0|0:0,0:0:0:0:
  10. 02:31:419 (5) - Blanket bit better with the next slider. Here's the code:
    232,64,151419,2,0,B|158:35|102:80|89:135,2,172.5,0|2|0,3:0|0:0|0:0,0:0:0:0:
  11. 02:43:593 (1,2,3,4,5,6) - Slider 5 wasn't symmetrical so fixed it. Circle 6 seemed to be not exactly reflective with circle 4 so I copied/pasted circle 4 and replaced circle 6. Here's the code:
    248,184,163593,5,8,0:0:0:0:
    184,264,164028,1,8,0:0:0:0:
    80,248,164463,1,8,0:0:0:0:
    72,144,164898,1,8,0:0:0:0:
    163,93,165332,2,0,P|256:35|348:93,1,230,2|2,0:0|0:0,0:0:0:0:
    440,144,166637,1,8,0:0:0:0:
    OR
    02:43:593 (1,2,3,4,5,6) - Circle 1~4 is rearranged to make a star formation along with the head of slider 5. Slider 5 is the same slider mentioned before and circle 4 is copied/pasted to replace circle 6. Here's the code:
    233,170,163593,5,0,0:0:0:0:
    187,262,164028,1,0,0:0:0:0:
    83,239,164463,1,0,0:0:0:0:
    69,136,164898,1,0,0:0:0:0:
    163,92,165332,2,0,P|255:34|347:92,1,230,2|2,0:0|0:0,0:0:0:0:
    443,136,166637,1,0,0:0:0:0:
  12. 03:28:811 (1,2) - Slider 2 doesn't seem exactly reflective towards slider 1. Bit of re-positioning with about a constant of 0.90x distance snap. Here's the code:
    308,149,208811,6,0,P|416:249|296:373,1,345,4|0,3:0|0:0,0:0:0:0:
    203,373,210550,2,0,P|95:260|204:149,1,345,4|0,3:0|0:0,0:0:0:0:
  13. 03:49:680 (1) - The points weren't exact with each side so I fixed it but doing so made the slider 1/4 short so I moved the red point up a bit to have it the same length as it was for the old slider. Here's the code:
    104,100,229680,6,0,B|184:120|256:41|256:41|328:120|408:100,1,345,4|0,3:0|0:0,0:0:0:0:
  14. 04:35:767 (1) - Fixed slider since the points weren't exactly reflective with each other so the sides would be symmetrical. Here's the code:
    192,230,275767,6,0,B|198:174|256:139|256:139|314:174|320:230,1,230,2|4,0:0|0:0,0:0:0:0:



    Suggestions


    None


    Test play for Normal Difficulty

    Result
    Will post it soon.
    Comments: Appropriate slider velocity, HD,CS,AR, and OD and the flow is good. Nice patterns you added into this and also not abused it so much which IMO, I like when there just have to be some non-patterns in these kind of difficulty. Nothing much to say other than just polishing it and it'll be good to go I believe.
    Actual level of difficulty that this can be under : Normal

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Scorpiour
Hi there~~ storyboard check for you request

[Storyboard & Skin]
  1. Remove the redundant code like
    Sprite,Background,Centre,"SB\BG\Album3.jpg",320,240
    R,0,7941,,0
    or
    Sprite,Background,Centre,"SB\BG\BG1.png",320,240
    M,0,129680,,320,240
    which have totally no effect.
  2. 00:49:680 - the black background appears when you switch bg here.

    check out the code
    Sprite,Foreground,Centre,"SB\BG\BG11.jpg",320,240
    F,0,28811,29680,0,1
    M,0,28811,48705,280,240,352,241
    S,0,29680,,0.7334796
    F,0,29680,49680,1
    M,0,48705,50550,352,241,360,242
    F,0,49680,50550,1,0 //change the easing to 2, or keep it as 1, or increase the end value to 0.5
  3. 01:14:463 - this section the lyric colour maybe not a good choice i may suggest to add some shining effect. also the kiai section
  4. 01:43:158 - the first pulse effect when kiai start is perfect, but i suppose this one could be improved like the prev one
  5. 02:10:115 - also black background appears.
  6. 03:54:245 - i suppose it's better to fade out the "with you" here , earlier than your current fade out point.
  7. 03:55:332 - pulse effect in this section, i'd like to add a colour effect as well to change the colour each time it's pulsed !

    the colour code cannot be generated in editor directly. Instead, you should write them by hand. The syntax is
    _C,easing,start_time,end_time,start_RGB,end_RGB

    for example
    _C,0,1000,5000,240,0,0,120,0,0
Great work!
DJNightmare

Scorpiour wrote:

Hi there~~ storyboard check for you request

[Storyboard & Skin]
  1. Remove the redundant code like
    Sprite,Background,Centre,"SB\BG\Album3.jpg",320,240
    R,0,7941,,0
    or
    Sprite,Background,Centre,"SB\BG\BG1.png",320,240
    M,0,129680,,320,240
    which have totally no effect. Done
  2. 00:49:680 - the black background appears when you switch bg here. Made the previous bg appear longer until the end of the opactiy animation for the next bg

    check out the code
    Sprite,Foreground,Centre,"SB\BG\BG11.jpg",320,240
    F,0,28811,29680,0,1
    M,0,28811,48705,280,240,352,241
    S,0,29680,,0.7334796
    F,0,29680,49680,1
    M,0,48705,50550,352,241,360,242
    F,0,49680,50550,1,0 //change the easing to 2, or keep it as 1, or increase the end value to 0.5
  3. 01:14:463 - this section the lyric colour maybe not a good choice i may suggest to add some shining effect. also the kiai section Fixed
  4. 01:43:158 - the first pulse effect when kiai start is perfect, but i suppose this one could be improved like the prev one Fixed
  5. 02:10:115 - also black background appears. Fixed
  6. 03:54:245 - i suppose it's better to fade out the "with you" here , earlier than your current fade out point. Fixed
  7. 03:55:332 - pulse effect in this section, i'd like to add a colour effect as well to change the colour each time it's pulsed ! Done!~ (First scripting, so except some mistakes easily ._.)

    the colour code cannot be generated in editor directly. Instead, you should write them by hand. The syntax is
    _C,easing,start_time,end_time,start_RGB,end_RGB

    for example
    _C,0,1000,5000,240,0,0,120,0,0
Great work!
Topic Starter
Tari
Fixed everything from AllStar12's mod and updated the SB Thanks Scorp!
UnitedWeSin
Hi.

[General]
  1. I guess there is no need for sb\bg\bg4.jpg and sb\bg\bg7.jpg to be in the folder because they are not used by the SB.
  2. Preview time is slightly unsnapped. Snap to 02:46:637 would be nice.
[Insane]
  1. HP-7 is better spread imo.
  2. 00:07:946 - Timing section is unsnapped. Snap to 00:07:941 please.
  3. 00:32:506 (4) - Maybe you can rotate 6-9 degrees around its center and place 5 like so. I think you'll have a nicer placement:
  4. 00:57:941 (2) - Try Ctrl+G to round the flow out. If you think the jumps are too big maybe you can reduce spacing. Here's what I did:
  5. 02:20:984 (1) - Add whistle? It seems too quiet without.
  6. 02:23:376 (8,1) - I'd like to switch NC's to follow vocals here.
  7. 02:27:941 (1) - Consider whistle on the head since it seems too quiet.
  8. 02:43:593 (5) - NC like 01:25:332 (1).
  9. 02:47:071 - Maybe you want 75% volume.
  10. 03:30:115 - Add a green line and reduce the volume on the end of the slider to around 20%. It sounds nice. If you do, return to 40% at 03:30:550. Also reduce to 20% at 03:31:854.
  11. 03:51:745 - Consider a green line here to reduce the volume of the slider ticks since they stand out quite a bit. Just make sure they are audible. 30% is nice imo.
  12. 04:08:158 (1,2,3,4,5,6) - Lets try rounding the stream out a bit to make it look nicer. Try this code:
    Code
    352,172,248158,5,0,0:0:0:0:
    380,192,248267,1,0,0:0:0:0:
    400,224,248376,1,0,0:0:0:0:
    408,256,248484,1,0,0:0:0:0:
    404,292,248593,1,0,0:0:0:0:
    388,324,248702,1,0,0:0:0:0:
  13. 04:08:811 - 75% volume.
  14. 04:11:637 (4) - Remove clap from head.
  15. 04:35:767 (1,2,3,4,5,6,7,8,9) - Try to clean up the spacing on the stream, it looks a bit messy. Maybe you can add some NC's to make it more unique. o.o Like one on the 9 and maybe the 5? Up to you.
[Yomi's Hard]
  1. 00:06:745 (2) - The 1/4 rhythm doesn't fit very well imo. It can't be heard clearly in the music and the music is slower here so I think it's confusing for the player. I suggest to delete this note. Patterns used later on like 01:47:941 (1,2) are more fitting.
  2. 00:07:946 - Timing point is slightly unsnapped.
  3. 00:35:332 (5) - Clap on end by mistake? It doesn't match the music.
  4. 01:34:571 (2) - Same as 00:06:745 (2).
  5. 02:31:854 (6) - I think you want to stack on 02:31:637 (4,5).
  6. 03:07:941 (3) - Missed finish on head?
  7. 03:26:637 (2) - I'd like to move the blanket anchor to the right a few grids to make a more smooth curve.
  8. 03:32:289 - Delay the break to here would be better.
  9. 03:51:202 (2) - How about extend this slider to 03:51:637 to follow the vocals. It feels too short now. Maybe you can reduce SV for it.
  10. 03:54:898 - Delay the break to here.
[Normal]
  1. 00:07:946 - Timing point is slightly unsnapped.
  2. 02:20:984 (1) - Add whistle to head? Seems too quiet without.
  3. 02:27:941 (1) - ^
  4. 03:17:941 (1) - I suggest to delete this note to give the player more time to recover. Starting play at 03:18:376 fits the melody as well. Add NC to 03:18:376 (2) if you do so.
  5. 03:30:115 - Same as Insane diff about reducing the volume for these slider ends.
  6. 03:47:724 - Consider a slidertick clap here.
  7. 04:19:245 (2,3) - Spacing error.
  8. 04:35:767 (1) - You can try this code to make the slider symmetrical:
    Code
    188,224,275767,6,0,B|196:160|256:140|256:140|316:160|324:224,1,230,2|4,0:0|0:0,0:0:0:0:
Cooll. ^^
Call me back.
Kinomi
fix all things AllStar12 metioned
UnitedWeSin

UnitedWeSin wrote:

Hi.

[*]Preview time is slightly unsnapped. Snap to 02:46:637 would be nice.[/list]fix

[Yomi's Hard]
  1. 00:06:745 (2) - The 1/4 rhythm doesn't fit very well imo. It can't be heard clearly in the music and the music is slower here so I think it's confusing for the player. I suggest to delete this note. Patterns used later on like 01:47:941 (1,2) are more fitting.
  2. 00:07:946 - Timing point is slightly unsnapped.
  3. 00:35:332 (5) - Clap on end by mistake? It doesn't match the music.
  4. 01:34:571 (2) - Same as 00:06:745 (2).
  5. 02:31:854 (6) - I think you want to stack on 02:31:637 (4,5).
  6. 03:07:941 (3) - Missed finish on head?
  7. 03:26:637 (2) - I'd like to move the blanket anchor to the right a few grids to make a more smooth curve.
    [box=Example]
  8. 03:32:289 - Delay the break to here would be better.
  9. 03:51:202 (2) - How about extend this slider to 03:51:637 to follow the vocals. It feels too short now. Maybe you can reduce SV for it.
  10. 03:54:898 - Delay the break to here.
all fix

here is code
SPOILER
osu file format v12

[General]
AudioFilename: w7tbzHosfuG2.128.mp3
AudioLeadIn: 1996
PreviewTime: 166637
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:Sentimental Love
TitleUnicode:センチメンタルラブ
Artist:mimimemeMIMI
ArtistUnicode:みみめめMIMI
Creator:Tari
Version:Yomi's Hard
Source:Kimi no Iru Machi
Tags:a town where you live 君のいる町 opening tsukuyomi baldrace eyecandy yuka
BeatmapID:316260
BeatmapSetID:123956

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.65
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,116837,129650
2,212289,224215
2,234898,240519
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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197071,-100,4,2,1,60,0,0
208811,-100,4,2,1,40,0,0
211854,-100,4,2,1,5,0,0
225115,-100,4,2,1,40,0,0
231202,-133.333333333333,4,2,1,40,0,0
234463,-100,4,2,1,5,0,0
241419,-100,4,2,1,60,0,0
248811,-100,4,2,1,70,0,1
252289,-200,4,2,1,70,0,1
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252724,-133.333333333333,4,2,1,70,0,1
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253593,-80,4,2,1,70,0,1
253811,-100,4,2,1,70,0,1
262724,-100,4,2,1,65,0,0


[Colours]
Combo1 : 255,98,255
Combo2 : 0,158,234
Combo3 : 136,136,255
Combo4 : 255,60,60

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485,164,265984,1,0,0:0:0:0:
468,245,266202,2,0,P|470:326|382:373,2,165,2|8|0,0:0|0:0|3:0,0:0:0:0:
398,289,267289,6,0,P|387:244|414:180,1,82.5,0|8,0:0|0:0,0:0:0:0:
391,126,267724,1,0,0:0:0:0:
391,126,267832,1,0,0:0:0:0:
391,126,267941,2,0,P|305:142|217:109,1,165,2|8,0:0|0:0,0:0:0:0:
154,93,268593,1,0,0:0:0:0:
73,113,268811,6,0,L|78:168,7,41.25,2|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
81,195,269680,2,0,P|100:275|200:286,2,165,4|8|0,0:0|0:0|3:0,0:0:0:0:
159,220,270767,6,0,L|238:179,1,82.5,0|8,0:0|0:0,0:0:0:0:
306,145,271202,1,0,0:0:0:0:
306,145,271311,1,0,0:0:0:0:
306,145,271419,2,0,P|365:199|465:160,1,165,2|8,0:0|0:0,0:0:0:0:
391,118,272071,1,0,0:0:0:0:
391,118,272289,6,0,L|347:293,1,165,2|8,0:0|0:0,0:0:0:0:
305,347,272941,1,0,0:0:0:0:
305,347,273050,1,0,0:0:0:0:
305,347,273158,2,0,P|256:317|217:319,1,82.5,2|0,0:0|0:0,0:0:0:0:
151,332,273593,2,0,L|132:238,1,82.5,8|0,0:0|0:0,0:0:0:0:
101,175,274028,6,0,L|65:149,2,41.25,0|0|0,3:0|0:0|3:0,0:0:0:0:
133,98,274463,1,8,0:0:0:0:
198,48,274680,2,0,L|234:84,1,41.25,0|0,0:0|0:0,0:0:0:0:
260,101,274898,2,0,P|314:127|346:124,1,82.5,2|2,0:0|0:0,0:0:0:0:
417,126,275332,2,0,P|459:170|457:204,1,82.5,8|0,0:0|0:0,0:0:0:0:
471,270,275767,5,2,0:0:0:0:
402,316,275984,2,0,L|346:322,5,41.25,0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
319,323,276637,1,4,0:0:0:0:
Topic Starter
Tari
SPOILER

UnitedWeSin wrote:

Hi.

[General]
  1. I guess there is no need for sb\bg\bg4.jpg and sb\bg\bg7.jpg to be in the folder because they are not used by the SB.
  2. Preview time is slightly unsnapped. Snap to 02:46:637 would be nice.
[Insane]
  1. HP-7 is better spread imo.
  2. 00:07:946 - Timing section is unsnapped. Snap to 00:07:941 please.
  3. 00:32:506 (4) - Maybe you can rotate 6-9 degrees around its center and place 5 like so. I think you'll have a nicer placement:
  4. 00:57:941 (2) - Try Ctrl+G to round the flow out. If you think the jumps are too big maybe you can reduce spacing. Here's what I did: I don't like this idea, it'll ruin consistency flow with the next section here 02:17:941 (2) -

  5. 02:20:984 (1) - Add whistle? It seems too quiet without.
  6. 02:23:376 (8,1) - I'd like to switch NC's to follow vocals here. Probably not, because it'll ruin consistency. with this one 02:16:419 (8) -
  7. 02:27:941 (1) - Consider whistle on the head since it seems too quiet.
  8. 02:43:593 (5) - NC like 01:25:332 (1).
  9. 02:47:071 - Maybe you want 75% volume.
  10. 03:30:115 - Add a green line and reduce the volume on the end of the slider to around 20%. It sounds nice. If you do, return to 40% at 03:30:550. Also reduce to 20% at 03:31:854.
  11. 03:51:745 - Consider a green line here to reduce the volume of the slider ticks since they stand out quite a bit. Just make sure they are audible. 30% is nice imo.
  12. 04:08:158 (1,2,3,4,5,6) - Lets try rounding the stream out a bit to make it look nicer. Try this code:
    Code
    352,172,248158,5,0,0:0:0:0:
    380,192,248267,1,0,0:0:0:0:
    400,224,248376,1,0,0:0:0:0:
    408,256,248484,1,0,0:0:0:0:
    404,292,248593,1,0,0:0:0:0:
    388,324,248702,1,0,0:0:0:0:
  13. 04:08:811 - 75% volume.
  14. 04:11:637 (4) - Remove clap from head.
  15. 04:35:767 (1,2,3,4,5,6,7,8,9) - Try to clean up the spacing on the stream, it looks a bit messy. Maybe you can add some NC's to make it more unique. o.o Like one on the 9 and maybe the 5? Up to you It's pretty fine for me, I don't really see anything weird about it especially since there no stream pattern really involved in this.
[Yomi's Hard]
  1. 00:06:745 (2) - The 1/4 rhythm doesn't fit very well imo. It can't be heard clearly in the music and the music is slower here so I think it's confusing for the player. I suggest to delete this note. Patterns used later on like 01:47:941 (1,2) are more fitting.
  2. 00:07:946 - Timing point is slightly unsnapped.
  3. 00:35:332 (5) - Clap on end by mistake? It doesn't match the music.
  4. 01:34:571 (2) - Same as 00:06:745 (2).
  5. 02:31:854 (6) - I think you want to stack on 02:31:637 (4,5).
  6. 03:07:941 (3) - Missed finish on head?
  7. 03:26:637 (2) - I'd like to move the blanket anchor to the right a few grids to make a more smooth curve.
  8. 03:32:289 - Delay the break to here would be better.
  9. 03:51:202 (2) - How about extend this slider to 03:51:637 to follow the vocals. It feels too short now. Maybe you can reduce SV for it.
  10. 03:54:898 - Delay the break to here.
[Normal]
  1. 00:07:946 - Timing point is slightly unsnapped.
  2. 02:20:984 (1) - Add whistle to head? Seems too quiet without.
  3. 02:27:941 (1) - ^
  4. 03:17:941 (1) - I suggest to delete this note to give the player more time to recover. Starting play at 03:18:376 fits the melody as well. Add NC to 03:18:376 (2) if you do so. It's fine, its such a long spinner, I'm sure people will stop spinning once they get enough spin bonus :P
  5. 03:30:115 - Same as Insane diff about reducing the volume for these slider ends.
  6. 03:47:724 - Consider a slidertick clap here.
  7. 04:19:245 (2,3) - Spacing error.
  8. 04:35:767 (1) - You can try this code to make the slider symmetrical:
    Code
    188,224,275767,6,0,B|196:160|256:140|256:140|316:160|324:224,1,230,2|4,0:0|0:0,0:0:0:0:
Cooll. ^^
Call me back.

some fixed. ok
UnitedWeSin
Hope you can forgive the delay, it's the busiest time of the year for me.

[General]
  1. There is a slight inconsistency in audio lead-in. Make each diff 2000 I suppose.
  2. I think there is useless code in osb:
    Sprite,Background,TopLeft,"bg.jpg",0,0
    You can delete from the top of the osb which will get rid of this error http://puu.sh/659zc.png.
[Insane]
  1. 03:31:854 - Consider a 20% volume section here since you did one at 03:30:115.
  2. 04:08:158 (1,2,3,4,5,6) - Try the code or deny it please.
  3. 04:11:637 (4) - It still has a clap on the head, I'm sure you don't want it.
[Normal]
  1. 03:31:854 - Consider 20% volume.
  2. 04:35:767 (1) - Try the code or deny please. :o
It feels like you skipped over some of the previous mod.
Let me know and I'll be back really fast this time.
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