круто :3
Спасибо за мод.DexFrild wrote:
Привет :3
[Easy]
• 00:43:736 (1,2,3,4,5) - Сделай обводку. Что-то типа этого: Твой вариант хороший, но обводку из двух слайдеров там использовать не хочу, да и использовалась она уже
Знаю, будет нарушена дистанция. Можешь оставить как есть, а можешь сделать как на примере ниже, чтоб сохранить и обводку и дистанцию.
А вообще, идеально сделано!
[Normal]
• 00:13:531 (2) - Опусти третью точку на х:408 у:164 окей
И блин.. она тоже идеальна. Ну.. я ничего не нашел, к счастью или к сожалению. Впрочем как и в инсейне.. Прости уж. ничего)
:>Sieg wrote:
круто :3
Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Sieg wrote:
Привет
General:
может стоит попробовать поискать кто может\сделать кастомный скин для атмосферы Он был бы очень уместен, но лично я удаляю 95% скинов из скачанных паков, потому что привычнее играть со своей сборкой
Easy:
01:28:522 (5,1) - вообще для стандарта это не имеет особого значения, но в конверченых дифах этот переход на слайдер такая боль 1\4 просто двинь слайдер на 01:28:870 (1) - получится не сильно хуже, но позволит новичкам в мании играть это с удовольствием
и финиш на конец, лучше имо чем просто барабан, 5% оставь Так и сделал
Normal:
00:06:587 (1,2) - наци :3 бланкет сюда http://puu.sh/49RvX.jpg вообще я думаю это не секрет для тебя чтоб делать бланкеты с концов слайдера удобнее - кружок им в конец на 1\4 или 1\2 http://puu.sh/49Ryc.jpg Ха, как ни странно, не додумывался юзать круги раньше, ориентировался на слайдерфолоусёркл. Исправил
00:40:611 (4,1) - аналогично^ Тоже
01:20:884 (2,3) - где-то тут потерялся ритм, реверс слайдер вроде лишний Заменил их на слайдер с ревёрсом на белом тике
01:28:609 (1) - со спиннером тоже самое, что и на изе И всё же мне нравится нота+финиш+спиннер, здесь оставлю
Hear Me Roar
00:11:448 (5,6,7,8,9,10,1) - я бы выделил этот стрим в отдельное нк, т.е. 00:11:448 (5) - тут нк, 00:12:142 (1) - тут убрать, 00:12:490 (2) - сюда воткнуть
ну и подобными так-же, нк по даунбитам это все правильно, но иногда стоит выделять паттерны, стримы и смену спейсинга Выделил стримы в нк
00:36:792 (3,4,5) - к примеру это будет намного легче прочитать и сыграть если на 3 будет нк
00:37:139 (5) - может слайдер сюда, вроде как под музыку подходит Поставил слайдер, но без нового комбо на 3, т.к. джампа там нет теперь
01:28:609 (1) - ну и он Аналогично с нормалом
1.25 СВ может быть великовато, но играется хорошо я специально его настолько увеличил - с нарастанием интенсивности музыки
надо найти тебе пару звезд сюда :3
Удачи.
Haya wrote:
Sorry I'm pretty late >_<
[General]
Delete the .osb file since it's unused. sure
[Easy]
00:16:309 (3) - Blanket issue! Move the slidertail to x415 y208. changed
00:22:905 (2) - You could improve the flow by placing this slider more upwards. done 01:28:522 (1) - I don't really hear anything where you could put a finishing hitsounds so perhaps you'd want to remove it.
01:35:466 - Use S:C1 here to keep consistency with the other Diffs ^I should think about it
[Normal]
Nothing.
[Hear me Roar]
00:35:057 (5,1) - Compared to the previous snapping, this distance is a bit too harsh. It's readable for me. But, if some other modders will notice it, I'll change it
You'll get a star, since this mod arrived pretty late. Your map is good as it is, so I couldn't find more. If it's not really helpful, please don't give me any kd.
10crystalmask01 wrote:
Ello! ^^ Random mod![Easy]
01:03:525 (1) - Slider's looking a tad to far up there :S Heres a really big re-model suggestion for 01:01:442 (2,3,4,1,2,1,2) - : slider isn't covered by scorebar or hpbar, I see no reason to replace it
01:22:273 (4) - NC
01:22:967 (1) - Remove NC ^what for?
01:24:356 (2) - NC done
[Normal]
Nice xD You've made some pretty neat blankets!
[Hear Me Roar]
00:35:751 (1) - Should be touching the previous slider if its just 1/4 away in timing (like 00:29:502 (5,1) - for example ). Or you can jsut simpyl shrink both their tails by 1/4, so its spacing makes sense. I'd actually prefer the second one It sounds plangently, 1/4 is needed. I pass these patterns without troubles and want to keep blankets.
00:37:139 (5,6) - ^
00:46:861 (1,2,3) - ^
00:41:306 (1,2) - Bad spacing.
00:49:638 (1,2) - ^
00:52:416 (1,2) - Stack please :< ok
01:00:748 (1,1,1,2) - Same suggestion as 00:35:751 (1) -
01:07:344 (2,3) - Stack :< nope
01:08:386 (4,1) - Bad spacing
01:24:356 (6) - NC done
Hope this helps! ^^
Ayu wrote:
Oh man I'm so sorry I totally forgot about this lol, but after all the time here's your mod.
Easy
00:14:225 (4,1) - Might as well put the new combo on (4), since it fits better with the song. Just because there's a finish on (1) doesn't particularly mean it needs a new combo. done
00:26:724 (4) - Looks pretty inconsistent since you use a different rythm here than you did for the other bits, so I suggest to just use a 1/1 slider and place a note at 00:27:418 - I need to use this slider 00:26:724 (4) - for emphasis on 1/3 stream
00:37:834 (2) - Seems like a rushed blanket, Ctrl+G (1) and move it around a bit so you can use the approach circle to make a perfect blanket fixed
00:40:611 (3) - This one could also be coated better by (2), move it down a bit. done
01:14:635 (1,2) - Why don't you just blanket them? Why should I? I like present version
01:22:967 (1) - Slider end is going slightly too close here. fixed
Normal
00:23:947 (4) - Slider form looks disgusting and doesn't fit with (1) and (2) at all. Just use something like an arc/blanket here. Why? Beginning of slider is parallel to (2) and make the blanket with (1)
00:32:973 (1) - Would flow a lot better if Ctrl+G'd. agree, done
Hear Me Roar
- Design doesn't look good at all in this map, which you should probably mainly improve. Doing this will also in most cases improve the flow of some patterns.
00:04:505 (3) - The slider form here doesn't look good, Something like this would already look better. done
00:08:671 (5,1) - Would look and flow better if you Ctrl+G this. fixed
00:14:920 (1,2,3) - Plays pretty weird, in my opinion. I think something like this plays better. I've never had any troubles with playing this part actually
00:19:086 - Remove this break, it's unnecessary. But without break HP goes down a much
00:23:252 (5) - I'm not sure what this note is doing here, but the spacing is pretty inconsistent as it's creating a big exaggerated jump from 4 to 5, but also an unnecessary anti-jump from 5 to 6. spacing was fixed
01:06:303 (1) - This slider could use some more work, the 'circle' part doesn't look good and could blanket over (10) nicely. Fixed I think
01:20:537 (2,3,4,5,6,7,8) - I think you should just use 'Convert Slider to Stream' here with 1,3x distance snap, because now it looks like random circle placement instead of a circle (assuming you tried to make it a circle) Wow, didn't know about this option before. Great idea, fixed
Don't let your idea's get in the way of design and flow. The map isn't that bad, but I don't think it's actually good either. The design lacks and the flow can also be improved at places. You've got a point there. I'll check and improve some parts a bit later.
Again, apologies for taking my time. No problem, I'm just glad to get a mod from you.
Irreversible wrote:
The slider going down feels cool
DnJeiser wrote:
Сложно к чему-либо придраться, поэтому просто предложу тебе пару идей
Easy
00:57:970 (1,2) - Я бы отделил их, чтобы были раздельно Предпочёл бы оставить, мне нравится, как они смотрятся и играется вполне нормально
Normal
00:32:279 (4,1) - тоже самое ^
3 диффа
00:01:727 (3,4) - немного неудобно прожимать их Стакнул этот и аналогичные моменты на 0,5х SV, играется гораздо лучше
01:07:344 (2,3) - лучше соединить их окей
Карта отличная, только расстановка немного хромает.
Удачи. Спасибо!
ichivictus wrote:
I think normal diff circle size should be 4. I personally don't like small circles on Easy/Normal, that's why I always use circle size 3.
Hard
00:17:697 (1,2,3) - I like what you are doing with the hitsounds, but maybe make the volume difference between each circle more. It's hard to hear the difference as it is. Good point, maked the difference in 15%
01:22:794 (4,1) - A jump here would make sense from (4) to (1), if you'd like. Something like 1.5x or 1.6x spacing. You're right, it makes sense, but spacing between notes in last part is already high, don't want to complicate it.
00:34:015 (3) - Most of the other circles snapped to slider ends were 1/4 after the slider. So this one throws it off a bit. I suggest to stack it on (4). Sure, but I've just moved it aside.
Besides that I think it's great! I love GoT and hope to see this ranked soon. Awesome storyboard, btw. Thank you, I hope so too : )
Asgard wrote:
[Hear Me Roar]
01:05:261 (6) - New combo? added, but for the circle on downbeat
01:11:858 (1) - distance is not consistent this is not good to see notes just move to 356,312 it's start of the chorus, that's why spacing a bit increased
[Normal]
00:12:490 (1) - i think middle slider point is moved 2 point up so 368, 288
00:26:724 (4) - not beauty just make simply http://puu.sh/4MtNr.jpg ^done
[Easy]
good
that's all
sorry about little mod Thanks, Asgard!
-Srui- wrote:
Hi ~ :3
Sorry for late ;w;
[Easy][Normal]
- 00:17:697 (1,2,3) - increase the volume I want to keep the gradual hitsound attenuation here
01:08:386 (2,1) - blanket Maked curved slider, not blanket
01:28:522 (5,1) - remove (5) and move spinner on long white tick (Where there was a (5)) This circle better fits the drum[Hear Me Roar]
- 00:17:697 (1,2,3) - increase the volume same
00:43:736 (1,2) - maybe this patter is hard for beginner
00:46:513 (5,1) - ^ ^I think it's ok for Normal
00:58:665 (2) - a little bent done
01:05:956 (4,1) - maybe this patter is hard for beginner
01:11:510 (6,1) - ^
01:13:594 (4,5) - ^
01:19:148 (4,5) - ^
01:21:926 (3,4) - ^
01:26:092 (2,3) - ^ ^same
- 00:03:116 (5,1) - exchange NC
00:56:582 (5) - NC
01:16:024 (6) - NC ^it makes no sense
01:27:134 (1,2,3,4,5) - wow, nice ! i like this pattern >w< : )