yurunneram's mod
yurunneram wrote:
Easy
00:14:920 (1,2) - how about this: (all because the poor slider tick in (3) is lonely and awkward there
00:32:294 - There should be a slider tick here. Alter the rhythm please
00:37:834 (2) - Sounds awkward here ^I didn't understand, what you mean :<
Normal
Nothing
Hard
Personally thought that the SV for the front was too slow.. And er, If you're gonna have such a jump.. Maybe make all the slider ends end on red instead of blue? Cuz the jumps at certain places seem pretty bleh if the sliders are so slow .-. But other than that quite clean map I keep SV and spacing relatively the music. The more intence music, the more jumps.
Oh, and please add kiai time for all difficulties Added
You have been modded out by Yurun Ceroia Neram~
Aldwych's mod
Thank you for mods!Aldwych wrote:
Roar!
Modding queue :General
Too bas that's ther's not a kiai time :<. But this map doesn't really need too, but if you plan to, it should start at 01:06:303 imo and doesn't include the spinner. Added
- 01:28:609 : In tihs part, the sound is decreasing, try to decrease the volume when it does. Spinner's volume already decreased (spinnerbonus.wav and spinnerspin.wav are empty)Eazy
- 00:28:113 : I'll se more this circle could have the same Y position as the previous circle (Y = 128)
- 00:28:460 : And if you do the previous fix, you can change the Y position of the begin of the slider as the yellow fourth end slider (tl;dr : Y = 183).
- 00:52:068 : To bad that the Y position of the circle isn't the same as the orange slider n°1. ^For what? It's just flow, not symmetry
- 00:59:359 : Hmmm i don't think that use cut sliders is good for an easy diff. You can still keep the slider like that, but if someone else mention it. Consider what i said. It's played and looked good for me
- 01:00:401 : If you can make the Y position of the circle at 192 and make the X position of the next slider as the same as the slider n°2 before. Of course i see the patter and it could be complicate, so do what is the best for you. Changed a little
- 01:16:024 : Another cut slider, same thing as the previous cut. sameNormal
01:05:956 : I don't rally like the positon of this slider, consider put it higher? done
01:13:594 : Down this slider to Y = 308 No reason to do that
01:28:175 : I agree to finish at the middle of the map, but how about have the same X position for circle n°2 and 4? Same for 1 and five. why not, doneHear me roar
00:11:448 : D4T stairs. Anyway this sound strange on 25% speed. Owell after seeing it sounds like 1/3. Be carefull of the DS about this circle, it seems different than the rest of the steam. But i don't understand about why the DS at 00:12:142 is so different than the rest of the stream.
00:38:528 : Diz trap! Okay, I've made spacing a little larger for previous 1/2 notes
00:42:000 : Aww, too bad that these circles are not at the same position as the circle n°6 after :< Dunno why. Fixed of course
01:21:579 : NC?
01:24:365 : NC? ^Nope. As I said above, NC is repeated every 2 downbeats (exeption is 5 circles before spinner - I want to distinguish drums)
That's it! Good job, i like your map and it's good to see this kind of music instead of tv size! : )
Gl for rank.
I've never heard about this rule. https://osu.ppy.sh/s/69041 - this map, for example, has no kiai.yurunneram wrote:
It's a rule that all maps must have a kiai if it wants to go for rank, no matter whatAldwych wrote:
Too bas that's ther's not a kiai time :<. But this map doesn't really need too, but if you plan to, it should start at 01:06:303 imo and doesn't include the spinner.