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Ramin Djawadi - The Rains of Castamere

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Topic Starter
TrigonometrY
This beatmap was submitted using in-game submission on 16 октября 2013 г. at 16:24:11

Artist: Ramin Djawadi
Title: The Rains of Castamere
Source: Game of Thrones
Tags: lannister theme
BPM: 172,82
Filesize: 2763kb
Play Time: 01:35
Difficulties Available:
  1. Easy (2,82 stars, 103 notes)
  2. Hear Me Roar (4,78 stars, 215 notes)
  3. Normal (3,98 stars, 126 notes)
Download: Ramin Djawadi - The Rains of Castamere
Information: Scores/Beatmap Listing
---------------
And who are you, the proud lord said,
that I must bow so low?
Only a cat of a different coat,
that's all the truth I know.
In a coat of gold or a coat of red,
a lion still has claws,
And mine are long and sharp, my lord,
as long and sharp as yours.


And so he spoke, and so he spoke,
that lord of Castamere,
But now the rains weep o'er his hall,
with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.

Changelog:
06/07/2013: Hard submitted (WIP)
27/07/2013: Hard updated (100%)
28/07/2013: Easy submitted
31/07/2013: Normal submitted
07/08/2013: sheela901's mod
14/08/2013: yurunneram's and Aldwych's mods
20/08/2013: DexFrild's mod
22/08/2013: Alarido's mod
24/08/2013: Sieg's mod
01/09/2013: Haya's mod
02/09/2013: 10crystalmask01's mod
08/09/2013: Ayu's mod
18/09/2013: Irreversible's mod
21/09/2013: DnJeiser's mod
26/09/2013: Lally's mod
27/09/2013: SB added
04/10/2013: Tidek's mod
08/10/2013: ichivictus' mod
10/10/2013: Asgard's mod
12/10/2013: -Srui-'s mod
13/10/2013: Breeze's mod
16/10/2013: jericho2442's mod
sheela
[Easy]
00:01:033 (1) - Try rotating it to 99 degrees and Ctrl+G to get a flow
00:22:905 (2) - Ctrl+J?

[Hear Me Roar]
00:03:116 (5) - NC?
The break should start at 00:19:281
00:23:947 (6) - NC?
00:35:751 (1) - Put it more closer to 00:35:057 (5)
00:52:763 (2) - Put it far and 00:53:284 (4) put it more closer to 00:53:110 (3) ?
01:21:579 (8) - x:216 y:328

Good Luck!
Topic Starter
TrigonometrY

sheela901 wrote:

[Easy]
00:01:033 (1) - Try rotating it to 99 degrees and Ctrl+G to get a flow no, it fully breaks the blanket
00:22:905 (2) - Ctrl+J? done

[Hear Me Roar]
00:03:116 (5) - NC? nc should repeated every 2 downbeats
The break should start at 00:19:281 it starts after last note as planned
00:23:947 (6) - NC? as above
00:35:751 (1) - Put it more closer to 00:35:057 (5) nope, I'm trying to fit music with spacing
00:52:763 (2) - Put it far and 00:53:284 (4) put it more closer to 00:53:110 (3) ? ^
01:21:579 (8) - x:216 y:328 done

Good Luck!
Thanks, sheela!
yurunneram
Easy

00:14:920 (1,2) - how about this: (all because the poor slider tick in (3) is lonely and awkward there

00:32:294 - There should be a slider tick here. Alter the rhythm please

00:37:834 (2) - Sounds awkward here

Normal

Nothing

Hard

Personally thought that the SV for the front was too slow.. And er, If you're gonna have such a jump.. Maybe make all the slider ends end on red instead of blue? Cuz the jumps at certain places seem pretty bleh if the sliders are so slow .-. But other than that quite clean map :P

Oh, and please add kiai time for all difficulties

You have been modded out by Yurun Ceroia Neram~
Aldwych
Roar!
Modding queue :

General


Too bas that's ther's not a kiai time :<. But this map doesn't really need too, but if you plan to, it should start at 01:06:303 imo and doesn't include the spinner.

- 01:28:609 : In tihs part, the sound is decreasing, try to decrease the volume when it does.

Eazy


- 00:28:113 : I'll se more this circle could have the same Y position as the previous circle (Y = 128)
- 00:28:460 : And if you do the previous fix, you can change the Y position of the begin of the slider as the yellow fourth end slider (tl;dr : Y = 183).
- 00:52:068 : To bad that the Y position of the circle isn't the same as the orange slider n°1.
- 00:59:359 : Hmmm i don't think that use cut sliders is good for an easy diff. You can still keep the slider like that, but if someone else mention it. Consider what i said.
- 01:00:401 : If you can make the Y position of the circle at 192 and make the X position of the next slider as the same as the slider n°2 before. Of course i see the patter and it could be complicate, so do what is the best for you.
- 01:16:024 : Another cut slider, same thing as the previous cut.

Normal


01:05:956 : I don't rally like the positon of this slider, consider put it higher?
01:13:594 : Down this slider to Y = 308
01:28:175 : I agree to finish at the middle of the map, but how about have the same X position for circle n°2 and 4? Same for 1 and five.

Hear me roar


00:11:448 : D4T stairs. Anyway this sound strange on 25% speed. Owell after seeing it sounds like 1/3. Be carefull of the DS about this circle, it seems different than the rest of the steam. But i don't understand about why the DS at 00:12:142 is so different than the rest of the stream.
00:38:528 : Diz trap!
00:42:000 : Aww, too bad that these circles are not at the same position as the circle n°6 after :<
01:21:579 : NC?
01:24:365 : NC?

That's it! Good job, i like your map and it's good to see this kind of music instead of tv size! :P

Gl for rank.
yurunneram

Aldwych wrote:

Too bas that's ther's not a kiai time :<. But this map doesn't really need too, but if you plan to, it should start at 01:06:303 imo and doesn't include the spinner.
It's a rule that all maps must have a kiai if it wants to go for rank, no matter what
Topic Starter
TrigonometrY
yurunneram's mod

yurunneram wrote:

Easy

00:14:920 (1,2) - how about this: (all because the poor slider tick in (3) is lonely and awkward there

00:32:294 - There should be a slider tick here. Alter the rhythm please

00:37:834 (2) - Sounds awkward here ^I didn't understand, what you mean :<

Normal

Nothing

Hard

Personally thought that the SV for the front was too slow.. And er, If you're gonna have such a jump.. Maybe make all the slider ends end on red instead of blue? Cuz the jumps at certain places seem pretty bleh if the sliders are so slow .-. But other than that quite clean map :P I keep SV and spacing relatively the music. The more intence music, the more jumps.

Oh, and please add kiai time for all difficulties Added

You have been modded out by Yurun Ceroia Neram~
Aldwych's mod

Aldwych wrote:

Roar!
Modding queue :

General


Too bas that's ther's not a kiai time :<. But this map doesn't really need too, but if you plan to, it should start at 01:06:303 imo and doesn't include the spinner. Added

- 01:28:609 : In tihs part, the sound is decreasing, try to decrease the volume when it does. Spinner's volume already decreased (spinnerbonus.wav and spinnerspin.wav are empty)

Eazy


- 00:28:113 : I'll se more this circle could have the same Y position as the previous circle (Y = 128)
- 00:28:460 : And if you do the previous fix, you can change the Y position of the begin of the slider as the yellow fourth end slider (tl;dr : Y = 183).
- 00:52:068 : To bad that the Y position of the circle isn't the same as the orange slider n°1. ^For what? It's just flow, not symmetry
- 00:59:359 : Hmmm i don't think that use cut sliders is good for an easy diff. You can still keep the slider like that, but if someone else mention it. Consider what i said. It's played and looked good for me
- 01:00:401 : If you can make the Y position of the circle at 192 and make the X position of the next slider as the same as the slider n°2 before. Of course i see the patter and it could be complicate, so do what is the best for you. Changed a little
- 01:16:024 : Another cut slider, same thing as the previous cut. same

Normal


01:05:956 : I don't rally like the positon of this slider, consider put it higher? done
01:13:594 : Down this slider to Y = 308 No reason to do that
01:28:175 : I agree to finish at the middle of the map, but how about have the same X position for circle n°2 and 4? Same for 1 and five. why not, done

Hear me roar


00:11:448 : D4T stairs. Anyway this sound strange on 25% speed. Owell after seeing it sounds like 1/3. Be carefull of the DS about this circle, it seems different than the rest of the steam. But i don't understand about why the DS at 00:12:142 is so different than the rest of the stream.
00:38:528 : Diz trap! Okay, I've made spacing a little larger for previous 1/2 notes
00:42:000 : Aww, too bad that these circles are not at the same position as the circle n°6 after :< Dunno why. Fixed of course
01:21:579 : NC?
01:24:365 : NC? ^Nope. As I said above, NC is repeated every 2 downbeats (exeption is 5 circles before spinner - I want to distinguish drums)

That's it! Good job, i like your map and it's good to see this kind of music instead of tv size! :P : )

Gl for rank.
Thank you for mods!

yurunneram wrote:

Aldwych wrote:

Too bas that's ther's not a kiai time :<. But this map doesn't really need too, but if you plan to, it should start at 01:06:303 imo and doesn't include the spinner.
It's a rule that all maps must have a kiai if it wants to go for rank, no matter what
I've never heard about this rule. https://osu.ppy.sh/s/69041 - this map, for example, has no kiai.
yurunneram
Whadaya mean what do i mean? o_O
DexFrild
Привет :3

[Easy]
• 00:43:736 (1,2,3,4,5) - Сделай обводку. Что-то типа этого:
Знаю, будет нарушена дистанция. Можешь оставить как есть, а можешь сделать как на примере ниже, чтоб сохранить и обводку и дистанцию.
А вообще, идеально сделано!

[Normal]
• 00:13:531 (2) - Опусти третью точку на х:408 у:164
И блин.. она тоже идеальна. Ну.. я ничего не нашел, к счастью или к сожалению. Впрочем как и в инсейне.. Прости уж. :|
Sieg
круто :3
Topic Starter
TrigonometrY

DexFrild wrote:

Привет :3

[Easy]
• 00:43:736 (1,2,3,4,5) - Сделай обводку. Что-то типа этого: Твой вариант хороший, но обводку из двух слайдеров там использовать не хочу, да и использовалась она уже
Знаю, будет нарушена дистанция. Можешь оставить как есть, а можешь сделать как на примере ниже, чтоб сохранить и обводку и дистанцию.
А вообще, идеально сделано!

[Normal]
• 00:13:531 (2) - Опусти третью точку на х:408 у:164 окей
И блин.. она тоже идеальна. Ну.. я ничего не нашел, к счастью или к сожалению. Впрочем как и в инсейне.. Прости уж. :| ничего)
Спасибо за мод.

Sieg wrote:

круто :3
:>
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints at general issues, tags, etc.

[Easy]
00:52:415 (1) - I missed the loop hole here... and it seems not possible make it appear.

[Normal]
♥ Nice

[Hear me Roar]
♥ Amazing flow and nice challenge without overmapping.

That's it. Nice song and mapping, deserves a Star

Att.!
Topic Starter
TrigonometrY
That loop in Easy was a little increased. Thank you, Alarido!
Sieg
Привет

General:
может стоит попробовать поискать кто может\сделать кастомный скин для атмосферы

Easy:
01:28:522 (5,1) - вообще для стандарта это не имеет особого значения, но в конверченых дифах этот переход на слайдер такая боль 1\4 просто двинь слайдер на 01:28:870 (1) - получится не сильно хуже, но позволит новичкам в мании играть это с удовольствием
и финиш на конец, лучше имо чем просто барабан, 5% оставь

Normal:
00:06:587 (1,2) - наци :3 бланкет сюда http://puu.sh/49RvX.jpg вообще я думаю это не секрет для тебя чтоб делать бланкеты с концов слайдера удобнее - кружок им в конец на 1\4 или 1\2 http://puu.sh/49Ryc.jpg
00:40:611 (4,1) - аналогично^
01:20:884 (2,3) - где-то тут потерялся ритм, реверс слайдер вроде лишний
01:28:609 (1) - со спиннером тоже самое, что и на изе

Hear Me Roar
00:11:448 (5,6,7,8,9,10,1) - я бы выделил этот стрим в отдельное нк, т.е. 00:11:448 (5) - тут нк, 00:12:142 (1) - тут убрать, 00:12:490 (2) - сюда воткнуть
ну и подобными так-же, нк по даунбитам это все правильно, но иногда стоит выделять паттерны, стримы и смену спейсинга
00:36:792 (3,4,5) - к примеру это будет намного легче прочитать и сыграть если на 3 будет нк
00:37:139 (5) - может слайдер сюда, вроде как под музыку подходит
01:28:609 (1) - ну и он
1.25 СВ может быть великовато, но играется хорошо

надо найти тебе пару звезд сюда :3
Удачи.
Topic Starter
TrigonometrY
Sieg's mod

Sieg wrote:

Привет

General:
может стоит попробовать поискать кто может\сделать кастомный скин для атмосферы Он был бы очень уместен, но лично я удаляю 95% скинов из скачанных паков, потому что привычнее играть со своей сборкой

Easy:
01:28:522 (5,1) - вообще для стандарта это не имеет особого значения, но в конверченых дифах этот переход на слайдер такая боль 1\4 просто двинь слайдер на 01:28:870 (1) - получится не сильно хуже, но позволит новичкам в мании играть это с удовольствием
и финиш на конец, лучше имо чем просто барабан, 5% оставь Так и сделал

Normal:
00:06:587 (1,2) - наци :3 бланкет сюда http://puu.sh/49RvX.jpg вообще я думаю это не секрет для тебя чтоб делать бланкеты с концов слайдера удобнее - кружок им в конец на 1\4 или 1\2 http://puu.sh/49Ryc.jpg Ха, как ни странно, не додумывался юзать круги раньше, ориентировался на слайдерфолоусёркл. Исправил
00:40:611 (4,1) - аналогично^ Тоже
01:20:884 (2,3) - где-то тут потерялся ритм, реверс слайдер вроде лишний Заменил их на слайдер с ревёрсом на белом тике
01:28:609 (1) - со спиннером тоже самое, что и на изе И всё же мне нравится нота+финиш+спиннер, здесь оставлю

Hear Me Roar
00:11:448 (5,6,7,8,9,10,1) - я бы выделил этот стрим в отдельное нк, т.е. 00:11:448 (5) - тут нк, 00:12:142 (1) - тут убрать, 00:12:490 (2) - сюда воткнуть
ну и подобными так-же, нк по даунбитам это все правильно, но иногда стоит выделять паттерны, стримы и смену спейсинга Выделил стримы в нк
00:36:792 (3,4,5) - к примеру это будет намного легче прочитать и сыграть если на 3 будет нк
00:37:139 (5) - может слайдер сюда, вроде как под музыку подходит Поставил слайдер, но без нового комбо на 3, т.к. джампа там нет теперь
01:28:609 (1) - ну и он Аналогично с нормалом
1.25 СВ может быть великовато, но играется хорошо я специально его настолько увеличил - с нарастанием интенсивности музыки

надо найти тебе пару звезд сюда :3
Удачи.
Спасибо за мод со звездой :>
Haya
Sorry I'm pretty late >_<

[General]
Delete the .osb file since it's unused.

[Easy]
00:16:309 (3) - Blanket issue! Move the slidertail to x415 y208.
00:22:905 (2) - You could improve the flow by placing this slider more upwards.01:28:522 (1) - I don't really hear anything where you could put a finishing hitsounds so perhaps you'd want to remove it.
01:35:466 - Use S:C1 here to keep consistency with the other Diffs

[Normal]
Nothing.

[Hear me Roar]
00:35:057 (5,1) - Compared to the previous snapping, this distance is a bit too harsh.

You'll get a star, since this mod arrived pretty late. Your map is good as it is, so I couldn't find more. If it's not really helpful, please don't give me any kd.
Topic Starter
TrigonometrY
Haya's mod

Haya wrote:

Sorry I'm pretty late >_<

[General]
Delete the .osb file since it's unused. sure

[Easy]
00:16:309 (3) - Blanket issue! Move the slidertail to x415 y208. changed
00:22:905 (2) - You could improve the flow by placing this slider more upwards. done 01:28:522 (1) - I don't really hear anything where you could put a finishing hitsounds so perhaps you'd want to remove it.
01:35:466 - Use S:C1 here to keep consistency with the other Diffs ^I should think about it

[Normal]
Nothing.

[Hear me Roar]
00:35:057 (5,1) - Compared to the previous snapping, this distance is a bit too harsh. It's readable for me. But, if some other modders will notice it, I'll change it

You'll get a star, since this mod arrived pretty late. Your map is good as it is, so I couldn't find more. If it's not really helpful, please don't give me any kd.
Thanks for mod and star, Haya!
10crystalmask01
Ello! ^^ Random mod!

[Easy]
01:03:525 (1) - Slider's looking a tad to far up there :S Heres a really big re-model suggestion for 01:01:442 (2,3,4,1,2,1,2) - :
Click me!
01:00:748 - 01:03:525

01:03:525 - 01:05:956
01:22:273 (4) - NC
01:22:967 (1) - Remove NC
01:24:356 (2) - NC

[Normal]
Nice xD You've made some pretty neat blankets!

[Hear Me Roar]
00:35:751 (1) - Should be touching the previous slider if its just 1/4 away in timing (like 00:29:502 (5,1) - for example ). Or you can jsut simpyl shrink both their tails by 1/4, so its spacing makes sense. I'd actually prefer the second one :P
00:37:139 (5,6) - ^
00:46:861 (1,2,3) - ^
00:41:306 (1,2) - Bad spacing.
00:49:638 (1,2) - ^
00:52:416 (1,2) - Stack please :<
01:00:748 (1,1,1,2) - Same suggestion as 00:35:751 (1) -
01:07:344 (2,3) - Stack :<
01:08:386 (4,1) - Bad spacing
01:24:356 (6) - NC

Hope this helps! ^^
Topic Starter
TrigonometrY
10crystalmask01's mod

10crystalmask01 wrote:

Ello! ^^ Random mod!

[Easy]
01:03:525 (1) - Slider's looking a tad to far up there :S Heres a really big re-model suggestion for 01:01:442 (2,3,4,1,2,1,2) - : slider isn't covered by scorebar or hpbar, I see no reason to replace it
01:22:273 (4) - NC
01:22:967 (1) - Remove NC ^what for?
01:24:356 (2) - NC done

[Normal]
Nice xD You've made some pretty neat blankets!

[Hear Me Roar]
00:35:751 (1) - Should be touching the previous slider if its just 1/4 away in timing (like 00:29:502 (5,1) - for example ). Or you can jsut simpyl shrink both their tails by 1/4, so its spacing makes sense. I'd actually prefer the second one :P It sounds plangently, 1/4 is needed. I pass these patterns without troubles and want to keep blankets.
00:37:139 (5,6) - ^
00:46:861 (1,2,3) - ^
00:41:306 (1,2) - Bad spacing.
00:49:638 (1,2) - ^
00:52:416 (1,2) - Stack please :< ok
01:00:748 (1,1,1,2) - Same suggestion as 00:35:751 (1) -
01:07:344 (2,3) - Stack :< nope
01:08:386 (4,1) - Bad spacing
01:24:356 (6) - NC done

Hope this helps! ^^
Thanks, crystalmask!
Ayu
Oh man I'm so sorry I totally forgot about this lol, but after all the time here's your mod.

Easy

00:14:225 (4,1) - Might as well put the new combo on (4), since it fits better with the song. Just because there's a finish on (1) doesn't particularly mean it needs a new combo.
00:26:724 (4) - Looks pretty inconsistent since you use a different rythm here than you did for the other bits, so I suggest to just use a 1/1 slider and place a note at 00:27:418 -
00:37:834 (2) - Seems like a rushed blanket, Ctrl+G (1) and move it around a bit so you can use the approach circle to make a perfect blanket :D
00:40:611 (3) - This one could also be coated better by (2), move it down a bit.
01:14:635 (1,2) - Why don't you just blanket them?
01:22:967 (1) - Slider end is going slightly too close here.

Normal

00:23:947 (4) - Slider form looks disgusting and doesn't fit with (1) and (2) at all. Just use something like an arc/blanket here.
00:32:973 (1) - Would flow a lot better if Ctrl+G'd.

Hear Me Roar

- Design doesn't look good at all in this map, which you should probably mainly improve. Doing this will also in most cases improve the flow of some patterns.

00:04:505 (3) - The slider form here doesn't look good, Something like this would already look better.
00:08:671 (5,1) - Would look and flow better if you Ctrl+G this.
00:14:920 (1,2,3) - Plays pretty weird, in my opinion. I think something like this plays better.
00:19:086 - Remove this break, it's unnecessary.
00:23:252 (5) - I'm not sure what this note is doing here, but the spacing is pretty inconsistent as it's creating a big exaggerated jump from 4 to 5, but also an unnecessary anti-jump from 5 to 6.
01:06:303 (1) - This slider could use some more work, the 'circle' part doesn't look good and could blanket over (10) nicely.
01:20:537 (2,3,4,5,6,7,8) - I think you should just use 'Convert Slider to Stream' here with 1,3x distance snap, because now it looks like random circle placement instead of a circle (assuming you tried to make it a circle)

Don't let your idea's get in the way of design and flow. The map isn't that bad, but I don't think it's actually good either. The design lacks and the flow can also be improved at places.

Again, apologies for taking my time.
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