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The Quick Brown Fox - Big Money

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Pizza Kun
[General]

(◕〝◕)



[100$]

01:52:313 (1,2,3,4) - Nell'inizio dello slider metti il clap e se c'è finish metti clap + finish
01:54:885 (3) - ^
01:55:313 (1,5) - ^

00:57:456 (1) - Stacka la fine di 1 con 00:56:385 (4)

00:57:671 (2) - così?


01:17:813 (5) - Mi sembra meglio da vedere così


01:20:278 (4) - In 376 || 232
01:20:385 (5) - In 348 || 168
01:21:242 (4) - In 376 || 232

02:01:849 (5,6) - Mi sembrano troppo lontane


02:24:028 (1) - è meglio senza il buco secondo me così ^^
156,36,144028,6,0,B|200:64|200:64|208:40|208:40|216:64|216:64|224:40|224:40|232:64|232:64|240:40|240:40|248:64|248:64|256:40|256:40|264:64|264:64|304:124|428:168|516:128|480:28|380:-12|316:24|320:140|352:192|388:228|496:224,1,779.999964294435,0|4,0:0|0:0,0:0:0:0:

^ LOL

[50$]

00:21:242 (4) - Fallo meglio così:


00:24:671 (5) - ^ idem
00:36:885 (1) - ^
00:58:313 (1) - ^
01:17:171 (1) - ^

00:40:313 (4) - Fine slider Clap
00:41:171 (5) - ^

00:42:028 (1,2) - Inizio slider Clap
00:42:885 (1,2) - Clap
00:43:313 (3,4,5) - Clap a inizio e fine slider e nell'ultima nota

00:49:742 (1) - Non mi piace come si sovrappone a 2, prova a spostare la fine dello slider
01:24:028 (1) - ^

01:11:171 (1,1) - Forse questa pausa toglie un bel po di vita.. potresti metterci un break

Sposta l'inizio del secondo break quà 01:28:313

02:19:742 (1,2,3,4,1) - O ti sposti o li fai tutti al centro, secondo me è meglio spostarsi

02:42:671 (4) - Non c'è troppo spacing?

[10$]

00:17:171 (2,3) - Non mi piace questo



00:40:313 (3,4) - Clap all'inizio slider

00:49:742 (3) - Sistema tutti gli slider così

01:20:599 (3) - Abbassa la fine così:


01:40:313 (1) - Forse il secondo break è troppo corto

02:10:206 (4) - Whistle all'inizio slider

[Gerop's 5$]

00:38:171 (3) - Stack with 00:41:171 (3)

lol

[1$]

mhh nulla xD

Non so moddare le normal easy >.<
Topic Starter
RikiH_

Kiyro wrote:

$100 =/= 100$
kds pl0x
mod incoming
Bel doppio post micredi

Grazie Pizza per il mod <3 Appena posso fixo
Sayuki Fujimi
Any difficulty:

02:12:885 (1) - Kiai time is less then 15 sec.
02:18:885 (1) - Same here.
02:24:028 (1) - Same here.

5$ difficulty:

00:43:099 (2,3) - Can add this here.
xChippy
Hi~ M4M from my queue =w=
Errr.. next time read the rules plz =w=....

[General]
There are some useless inherited points check the diffs pls :3

[$1]
00:59:171 (1) - add finish. also maybe start the spinner later so you can add a note here: 00:59:171 ? with finish
02:00:885 (3,4) - make a blanket instead?
02:48:028 (2,3,4) - Intentional change to clap o-o?

[Gero's $5]
00:26:599 (4) - Curve the end a little more so you have a better blanket~
00:26:599 (4) - NC
01:11:171 (6) - NC for consistency o-o?
01:19:742 (4) - remove NC

[$10]
00:59:224 (1) - add finish
02:04:742 (2) - since you whistle on the vocal in this section maybe add a whistle on this head?
02:05:599 (4) - ^
02:06:028 (1) - Finish on head
02:40:313 (1) - add finish on head
That's all since I'm not good in modding insanes, Especially high BPM's
Good luck~
Topic Starter
RikiH_
Updated.
xChippy: Sorry for not reading the rules lol
Avena

RikiH_ wrote:

Harez wrote:

lol, nice diff names 8)

star~
Thanks :)
Wow RikiH b stealin' my credit ;-;
Also, AR10 plz, 100$ isn't really hard anymore without it.
Topic Starter
RikiH_

CreamLegit wrote:

RikiH_ wrote:

Thanks :)
Wow RikiH b stealin' my credit ;-;
Also, AR10 plz, 100$ isn't really hard anymore without it.
"Thanks" was for the star :<
And I talked with a lot of people, everyone hated AR10 so i think I'll keep AR9 for now
Asagi
$$$$$$$$$$$$$
due to M4M and you just ask me ingame XD.. im gonna mod your map :)
btw im not a pro :3
sorry bad english :o
$50
-i think its better to map the 3 long breaks
-00:26:599 (1) - i think its better you put it in the middle.. under 00:26:385 (5)
-00:58:313 (1) - 4beat slider.. remove this and replace it something like this 00:57:456 (1,2,3,4)
-01:17:171 (1) - ^
$100
-well i agree with ar10.. but my god.. the HP drain. maybe you can reduce 1 or 2
-00:26:599 (1) - put this in the middle :3 and do it something like this

i think that slider fits with the sounds
and put the end in the white tick
-00:46:742 (1,2,3,4,5) - 280 bpm stream :o , just make it 1/3 stream.. think its better
-01:14:385 (1,2,3,4) - ^
-02:40:099 (1,2,3,4) - ^
-00:59:171 (1) - i know this diff is the last.. but this jump is too far..
-01:52:313 (1,2,3,4) - seriously?? :o
02:26:599 (2) - to 02:36:885 (1) - map this part
if this mod didnt help you dont give me kudosu

Hope this help :)
Good luck with this beatmap
:)
Dark_Ai
Hey mod from my Queues ~



General
  • seem fine

Gero's $5
  • 00:43:099 - add a Circle here maybe? it fits with the music very well
    01:01:742 (2) - 1 grid down to fix spacing
    01:18:456 (2,3) - I'd prefer to unstack these notes
    01:24:456 (5,6) - same here
    01:55:099 (2) - may add a Note here? It would fit really well

$10
  • 01:50:385 (2) - may stack this better with 01:48:671 (7) ?
    02:19:742 (1) - uhm... why the kiai time end at this part? I'd add it here too

$100
  • 01:49:313 - what do you think about to add a Note here? I think it would fit really well imo
    01:49:956 - same herer

well thats all.. sorry for ma noob mod tho :o
Good luck with ranked anyway~
Gero
Pizza Kun
[Gerop's 5$]

00:38:171 (3) - Stack with 00:41:171 (3) O.O but if they are properly stacked LOL XD

lol

Non so moddare le normal easy >.<


xChippy
Any difficulty:

02:12:885 (1) - Kiai time is less then 15 sec.
02:18:885 (1) - Same here.
02:24:028 (1) - Same here.

5$ difficulty:

00:43:099 (2,3) - Can add this here. Nope sorry xD

Dark_Ai
Hey mod from my Queues ~



General
  • seem fine

Gero's $5
  • 00:43:099 - add a Circle here maybe? it fits with the music very well Yes of course :3 Fixed
    01:01:742 (2) - 1 grid down to fix spacing fixed
    01:18:456 (2,3) - I'd prefer to unstack these notes mmm no thanks, i like this
    01:24:456 (5,6) - same here ^
    01:55:099 (2) - may add a Note here? It would fit really well fixed


Thanks for the mods :P

My Updated
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"UnUb2WW.png",0,0
//Break Periods
2,88513,99113
2,146599,155685
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
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23546,-200,4,1,1,40,0,0
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144885,-200,4,1,0,40,0,0
160313,-200,4,1,0,40,0,1
172313,-200,4,1,0,40,0,0


[Colours]
Combo1 : 149,21,139
Combo2 : 24,83,131
Combo3 : 18,181,199
Combo4 : 32,172,43

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436,309,135456,1,0,0:0:0:0:
348,285,135885,2,0,L|296:285,2,50.000000298023,8|2|0,0:0|0:0|0:0,0:0:0:0:
436,309,136742,5,8,0:0:0:0:
496,242,137171,1,0,0:0:0:0:
476,155,137599,1,8,0:0:0:0:
398,109,138028,1,0,0:0:0:0:
311,134,138456,1,8,0:0:0:0:
256,205,138885,6,0,L|217:248,2,50.000000298023,4|4|4,0:2|0:2|0:2,0:0:0:0:
285,170,139528,1,4,0:2:0:0:
311,134,139742,1,4,0:2:0:0:
346,51,140171,2,0,P|394:62|439:41,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,62,141456,5,0,0:0:0:0:
167,50,141885,2,0,P|104:123|144:209,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
187,285,143171,2,0,L|284:312,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
373,307,144028,2,2,B|371:253|316:229|316:229|217:200,1,200.000001192092,0|4,0:0|0:2,0:0:0:0:
256,166,156885,6,0,L|256:63,2,100.000000596046,6|2|2,2:0|2:0|2:0,2:0:0:0:
256,256,158171,1,2,2:0:0:0:
256,256,160313,5,4,0:2:0:0:
221,172,160742,1,8,0:0:0:0:
192,86,161171,2,0,P|150:105|129:153,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
44,175,162028,2,0,P|65:219|112:238,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
102,327,162885,2,0,P|152:325|185:289,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
258,239,163742,5,0,0:0:0:0:
328,182,164171,2,0,B|484:57,2,200.000001192092,8|8|8,0:0|0:0|0:0,0:0:0:0:
258,239,166313,1,0,0:0:0:0:
184,291,166742,1,8,0:0:0:0:
98,261,167171,5,4,0:2:0:0:
83,172,167599,2,0,P|118:83|212:69,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
302,69,168885,2,0,L|352:69,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
273,154,169742,2,0,L|222:154,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
363,154,170599,6,0,B|414:154|414:154|450:190,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
472,275,171456,2,0,P|423:282|384:253,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
448,188,172313,1,4,0:2:0:0:
256,192,172528,12,4,174028,0:2:0:0:

GO GO! Riki
Topic Starter
RikiH_

Dark_Ai wrote:

Hey mod from my Queues ~



General
  • seem fine

Gero's $5
  • 00:43:099 - add a Circle here maybe? it fits with the music very well Why not
    01:01:742 (2) - 1 grid down to fix spacing Sure
    01:18:456 (2,3) - I'd prefer to unstack these notes I think it's fine
    01:24:456 (5,6) - same here ^
    01:55:099 (2) - may add a Note here? It would fit really well Sure

$10
  • 01:50:385 (2) - may stack this better with 01:48:671 (7) ? It plays well, it's not important because they are quite far in the timeline and the comboburst won't annoy the players
    02:19:742 (1) - uhm... why the kiai time end at this part? I'd add it here too You are right but I wanted to emphasize this sound 02:24:028 with a kiai and I can't add a kiai immediately before...

$100
  • 01:49:313 - what do you think about to add a Note here? I think it would fit really well imo
    01:49:956 - same herer I wanted to emphasize the sound in the song, so no...

well thats all.. sorry for ma noob mod tho :o
Good luck with ranked anyway~

_Asagi_ wrote:

$$$$$$$$$$$$$
due to M4M and you just ask me ingame XD.. im gonna mod your map :)
btw im not a pro :3
sorry bad english :o
$50
-i think its better to map the 3 long breaks I'm lazy for that :<
-00:26:599 (1) - i think its better you put it in the middle.. under 00:26:385 (5) I didn't put it in the middle but I moved it a bit!
-00:58:313 (1) - 4beat slider.. remove this and replace it something like this 00:57:456 (1,2,3,4)
-01:17:171 (1) - ^ I don't see anything bad with them :<
$100
-well i agree with ar10.. but my god.. the HP drain. maybe you can reduce 1 or 2 Reduced by 1!
-00:26:599 (1) - put this in the middle :3 and do it something like this I like it, it's very creative, but the actual one flows better, sorry!

i think that slider fits with the sounds
and put the end in the white tick
-00:46:742 (1,2,3,4,5) - 280 bpm stream :o , just make it 1/3 stream.. think its better
-01:14:385 (1,2,3,4) - ^
-02:40:099 (1,2,3,4) - ^ I agree, 280 BPM stream is an excess, I replaced them with sliders but not with 1/3, the music is 1/4 so it doesn't make sense tu put 1/3 instead imo...
-00:59:171 (1) - i know this diff is the last.. but this jump is too far.. Moved a bit
-01:52:313 (1,2,3,4) - seriously?? :o STAHP. I changed it anyway
02:26:599 (2) - to 02:36:885 (1) - map this part What? It's mapped...

if this mod didnt help you dont give me kudosu

Hope this help :)
Good luck with this beatmap
:)
Thanks a lot for your mod, guys!
Nemis
Suggestion
High suggestion/must fix

[General]
Nothing

[$100]
Usa AR9, AR10 non è necessario, non c'è nulla così difficile da leggere da doverlo usare
Usa HP7 per aumentare la difficoltà, a livello di giocabilità non è nulla di particolarmente difficile nonostante il BPM alto

00:47:171 (1,2,3) - Sistema questo blanket:
00:52:528 (2) - Muovi questo slider 1 grid down per sistemare 00:52:313 (1,2,3) - questo blanket
00:58:099 (4) - Stacka questa nota su 00:58:313 (1) - o muovila altrove, non lasciara vicino a 00:57:885 (3) - questo slider
01:03:671 (6,1) - Sistema questo blanket
01:06:242 (2,3) - Stackerei queste due note, personalmente non mi piacciono due singole note (1/2 e 1/4) senza uno slider prima o dopo distanziate con il distance snap
01:19:742 (1,2) - Sistema questo blanket
01:24:885 (1,2,3,4) - Prova a rendere gli slider più aderenti alla nota centrale (sistema il blanket quindi)
01:25:742 (1,2,3,4) - Stessa cosa di sopra visto che si parla dello stesso pattern
01:47:171 (1,2,3,4,1,2,3,4) - Come mai questo slowdown? Non mi convince molto...
01:52:313 (1) - Da qui hai spezzato la consistenza dei claps, ti consiglierei di aggiungerli (00:40:313 (1) - stessa cosa quì anche se si nota molto meno)
01:53:171 (3) - Aggiungi un finish sulla sua testa
01:53:599 (4,1) - Si sente una bella nota fra questi due slider, vedi di mapparla
02:01:849 (5,6) - Stessa cosa di 01:06:242 (2,3) - , 02:06:992 (6,7) - quì pure
02:06:028 (1,2) - Sistema questo blanket
02:07:528 (9,2) - Se metti AR9 stacka questi due elementi meglio perchè la nota sotto potrebbe risultare poco leggibile
02:08:492 (5) - Muovi questo slider a x:488 y:260 per migliorare il blanket
02:18:885 (1,2,3,4) - Aggiungerei qualche whistle su questi sliders
02:44:599 (1,2) - Migliora questo blanket
02:45:456 (1,2) - Stessa cosa di sopra
02:49:956 (7) - Aggiungi una new combo su questa nota

[$50]
00:25:635 (6,1,2,3) - Rendi questa singletap perfettamente lineare
00:26:599 (1) - Aggiungi un break dopo questo slider
00:38:599 (1,2) - Sistema lo stack coda-coda
00:43:742 (5) - Aggiungi una new combo su questa nota
00:43:742 (5) - Aggiungi un break dopo questa nota
02:50:385 (1) - Rimuovi questa new combo ed aggiungine una 02:50:599 (2) - quà ed una 02:51:456 (6) - quà

[$10]
Questa difficoltà è piena di greenlines ripetute ed inutili, sistemale e ricordati di togliere anche queste sotto che erano quelle utilizzate per gli slider 1/4 prima dei KIAI nelle altre diffs (46742 e 160099)

00:32:599 (2) - CTRL+H ci sta meglio secondo me
02:11:171 (1,2) - Migliora questo blanket

[Gero's $5]
The greenlines at 26599 and 60885 are no needed

00:16:314 (1,2) - Improve this blanket a little bit
00:26:599 (1) - Add a break after this note
00:43:313 (3) - Add a break after this slider
00:58:313 (2) - Reverse this slider (CTRL+G), add a reverse and then remove 00:59:171 (3) - this note:
01:18:028 (1,2,3) - Change its rhythm, it's really strange and probably hard to read in a normal difficulty for an intermediate player
01:55:313 (3) - Add a break after this slider
02:38:171 (2) - Maybe add a break after this note too
02:50:599 (1,3) - Improve this stack a little bit

[$1]
Anche questa difficoltà ha molte greenlines inutili come nella $10, sistemale

00:26:599 (1) - Add a break after this slider
00:42:028 (1) - Add a break after this spinner
00:53:171 (3) - This slider touches the HP bar, move it a bit down
01:11:171 (1) - Add a break after this note
01:54:028 (1) - Add a break after this slider
02:00:885 (3,4) - Make a blanket with these two elements:
02:36:885 (1) - Add a break after this slider
02:49:742 (4,2) - Prova a fare un blanket con questi due sliders (rendi quindi (2) aderente a (4) )
Topic Starter
RikiH_

Nemis wrote:

Suggestion
High suggestion/must fix

[General]
Nothing

[$100]
Usa AR9, AR10 non è necessario, non c'è nulla così difficile da leggere da doverlo usare gtfo
Usa HP7 per aumentare la difficoltà, a livello di giocabilità non è nulla di particolarmente difficile nonostante il BPM alto Uhm, ok

00:47:171 (1,2,3) - Sistema questo blanket: Ok
00:52:528 (2) - Muovi questo slider 1 grid down per sistemare 00:52:313 (1,2,3) - questo blanket Ok
00:58:099 (4) - Stacka questa nota su 00:58:313 (1) - o muovila altrove, non lasciara vicino a 00:57:885 (3) - questo slider No, vorrei mantenere la simmetria con i due slider precedenti
01:03:671 (6,1) - Sistema questo blanket Ok
01:06:242 (2,3) - Stackerei queste due note, personalmente non mi piacciono due singole note (1/2 e 1/4) senza uno slider prima o dopo distanziate con il distance snap Vanno bene così
01:19:742 (1,2) - Sistema questo blanket Va bene così com'è
01:24:885 (1,2,3,4) - Prova a rendere gli slider più aderenti alla nota centrale (sistema il blanket quindi) Non ha molta importanza sinceramente...
01:25:742 (1,2,3,4) - Stessa cosa di sopra visto che si parla dello stesso pattern ^
01:47:171 (1,2,3,4,1,2,3,4) - Come mai questo slowdown? Non mi convince molto... Non voglio mettere jump estremi con AR10
01:52:313 (1) - Da qui hai spezzato la consistenza dei claps, ti consiglierei di aggiungerli (00:40:313 (1) - stessa cosa quì anche se si nota molto meno) Me l'hanno già detto ma preferirei di no dato che iniziano i finish nella song
01:53:171 (3) - Aggiungi un finish sulla sua testa Giusto
01:53:599 (4,1) - Si sente una bella nota fra questi due slider, vedi di mapparla Uhm, no
02:01:849 (5,6) - Stessa cosa di 01:06:242 (2,3) - , 02:06:992 (6,7) - quì pure Non sono d'accordo...
02:06:028 (1,2) - Sistema questo blanket Va bene così
02:07:528 (9,2) - Se metti AR9 stacka questi due elementi meglio perchè la nota sotto potrebbe risultare poco leggibile Ho lasciato AR10, quindi...
02:08:492 (5) - Muovi questo slider a x:488 y:260 per migliorare il blanket Ma è già a 488|260 D:
02:18:885 (1,2,3,4) - Aggiungerei qualche whistle su questi sliders Secondo me i finish ci stanno bene...
02:44:599 (1,2) - Migliora questo blanket Uffa che nazi, va bene così com'è :/
02:45:456 (1,2) - Stessa cosa di sopra ^
02:49:956 (7) - Aggiungi una new combo su questa nota Okay

[$50]
00:25:635 (6,1,2,3) - Rendi questa singletap perfettamente lineare Va bene
00:26:599 (1) - Aggiungi un break dopo questo slider Ok
00:38:599 (1,2) - Sistema lo stack coda-coda Va bene
00:43:742 (5) - Aggiungi una new combo su questa nota Non l'ho fatto da nessuna parte quindi non penso sia necessario
00:43:742 (5) - Aggiungi un break dopo questa nota
02:50:385 (1) - Rimuovi questa new combo ed aggiungine una 02:50:599 (2) - quà ed una 02:51:456 (6) - quà Fatto

[$10]
Questa difficoltà è piena di greenlines ripetute ed inutili, sistemale e ricordati di togliere anche queste sotto che erano quelle utilizzate per gli slider 1/4 prima dei KIAI nelle altre diffs (46742 e 160099) Va bene

00:32:599 (2) - CTRL+H ci sta meglio secondo me Non cambia assolutamente niente...
02:11:171 (1,2) - Migliora questo blanket ^

[Gero's $5]
The greenlines at 26599 and 60885 are no needed Ok

00:16:314 (1,2) - Improve this blanket a little bit Questo in effetti è brutto
00:26:599 (1) - Add a break after this note
00:43:313 (3) - Add a break after this slider Fixed both
00:58:313 (2) - Reverse this slider (CTRL+G), add a reverse and then remove 00:59:171 (3) - this note: Suona malissimo, lo slider finisce sul downbeat, dove inizia un altro suono, e quel suono è mappato dal secondo slider, se metot un repeat quel suono rimane scoperto, non so come spiegare
01:18:028 (1,2,3) - Change its rhythm, it's really strange and probably hard to read in a normal difficulty for an intermediate player Al momento non dovrebbe causere problemi, comunque se qualcun altro me lo fa notare lo cambio
01:55:313 (3) - Add a break after this slider
02:38:171 (2) - Maybe add a break after this note too Fixed both
02:50:599 (1,3) - Improve this stack a little bit Non si nota giocandolo, quindi lo lascio così

[$1]
Anche questa difficoltà ha molte greenlines inutili come nella $10, sistemale Done

00:26:599 (1) - Add a break after this slider
00:42:028 (1) - Add a break after this spinner Fixed both
00:53:171 (3) - This slider touches the HP bar, move it a bit down Non fixo le robe che toccano la barra degli HP, anche perchè questa la sfiora appena...
01:11:171 (1) - Add a break after this note
01:54:028 (1) - Add a break after this slider Fixed both
02:00:885 (3,4) - Make a blanket with these two elements: No, voglio rispettare la simmetria con lo slider precedente
02:36:885 (1) - Add a break after this slider
02:49:742 (4,2) - Prova a fare un blanket con questi due sliders (rendi quindi (2) aderente a (4) ) Ma sono a 2 secondi e mezzo di distanza, se anche lo facessi non lo noterebbe nessuno giocando
Thanks!
Papysh
rank this plz
Avena

Papysh wrote:

rank this plz
Yispls.

Btw, in 50$ I feel like the slider jump section (AKA "The Map's Boss Part") isn't layered out correctly, I can't really explain why but something about the placement feels odd and incorrect, that's only for the first and maybe second combo, the other ones are put well.
Sorry for the vague "mod"
bomber34
I LOVE IT
Maiz94
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

dat' AR10 :>
Topic Starter
RikiH_
What is going on.
Thanks guys <3
Gero
Orz Riki :C Rank this Now GO GO GO GO!!!!!
Avena
50$
00:18:671 - Maybe put a note here?
00:22:099 - ^
00:25:528 - ^
00:36:938 - Try a snaking slider or make it less curved?
00:58:313 - ^
01:17:171 - ^
01:55:742 - need a break here
02:19:742 - Try to space them just a little?
02:36:885 - Space a bit more
02:38:599 - need a break here
ErunamoJAZZ
Ugly background... I think there should be more "golden", you know ... gold rush and all that xD
Topic Starter
RikiH_
I will fix when I'll be back from holidays (13th August)

Sorry but the Background is awesome, I mean, there is a giant dollar D:
Papysh

RikiH_ wrote:

I will fix when I'll be back from holidays (13th August)

Sorry but the Background is awesome, I mean, there is a giant dollar D:
Rikih PLZ
Avena

Papysh wrote:

RikiH_ wrote:

I will fix when I'll be back from holidays (13th August)

Sorry but the Background is awesome, I mean, there is a giant dollar D:
Rikih PLZ
plz.
Topic Starter
RikiH_
What the f**k happens while I'm away
pls
Charles445
You really should use AR 9. AR 10 hurts how your map plays.
The map itself isn't particularly difficult. The only parts that are 280 bpm are a few streams that are only 3 circles in length, so it's effectively a 140 bpm stream jump map. It has roughly the same speed as val maps, maps that work very well with AR 9.
Topic Starter
RikiH_
Sorry Charles, but 4 other BATs said that AR10 works well...
I think I'll keep AR10 at the moment, but we really need to discuss it :/
Avena

RikiH_ wrote:

Sorry Charles, but 4 other BATs said that AR10 works well...
I think I'll keep AR10 at the moment, but we really need to discuss it :/
Keep it or I will eat you.
Raging Bull
Eh personally I like AR9, but I don't really care too much.


02:26:599 (2) - Why didn't you map here also?
Topic Starter
RikiH_

Raging Bull wrote:

Eh personally I like AR9, but I don't really care too much.


02:26:599 (2) - Why didn't you map here also?
Uh? That part is mapped...
Raging Bull

RikiH_ wrote:

Raging Bull wrote:

Eh personally I like AR9, but I don't really care too much.


02:26:599 (2) - Why didn't you map here also?
Uh? That part is mapped...

02:26:599 (2) - 02:36:885 (1) - Those 10 seconds? Unless I have old version (which I don't think so), it isn't mapped. http://puu.sh/43pHR.jpg
Topic Starter
RikiH_

Raging Bull wrote:

02:26:599 (2) - 02:36:885 (1) - Those 10 seconds? Unless I have old version (which I don't think so), it isn't mapped. http://puu.sh/43pHR.jpg
Uh, yeah, I see now.
I didn't want to map that part because it's immediately after a really hard part so I wanted to give a break to players
[Luanny]
I agree with AR9 btw lol
Horo
AR10

this is stupid with AR9, takes away all the difficulty
Lally
una stellina per te \o3o/ e comunque AR 10 ci sta meglio imo e non 9
UnitedWeSin
Log
00:51 RikiH_: Hey, sorry for annoying you, but I really need your help
00:52 UnitedWeSin: rikih o
00:52 UnitedWeSin: o/
00:52 UnitedWeSin: not annoying at all^^
00:52 UnitedWeSin: what's up?
00:53 RikiH_: Well, I've been looking for BATs on my map but noone seems to accept mod requests and I'm desperate ^^'
00:54 UnitedWeSin: ah
00:54 UnitedWeSin: which map?
00:55 *RikiH_ is listening to [http://osu.ppy.sh/b/269409 The Quick Brown Fox - Big Money]
00:55 RikiH_: It god a lot of mods and I think it's ready for bubble... I have 6 ranked maps so I know how to make maps rankable
00:55 RikiH_: Thanks for being polite anyway :)
00:56 UnitedWeSin: oo ><
00:56 RikiH_: got* xD
00:56 UnitedWeSin: I probably won't be able to play this
00:56 RikiH_: Uh, you mean because AR10?
00:56 RikiH_: Because of* Sorry, my english sucks today
00:56 UnitedWeSin: yea and 280 bpm lol
00:56 UnitedWeSin: lol don't worry
00:57 UnitedWeSin: people leave out the of al the time
00:57 RikiH_: Well, it's not that difficult, some parts are 140 BPM :P
00:57 UnitedWeSin: lets try it xD
00:57 RikiH_: I'll spectate you!
00:58 UnitedWeSin: ye ano fail is better
00:58 RikiH_: Oh, about AR10 in that diff, half osu agrees and the other half doesn't... I'm going mad xD
01:00 UnitedWeSin: lol
01:01 UnitedWeSin: lmao
01:01 UnitedWeSin: is 50$ the hard?
01:01 RikiH_: It's another Insane
01:01 RikiH_: For people who can't play AR10
01:02 RikiH_: $10 is Hard, $5 is Normal and $1 is Easy
01:04 UnitedWeSin: lol
01:04 UnitedWeSin: epic
01:04 RikiH_: Really? Thanks!
01:04 UnitedWeSin: too many breaks in that diff I thought :<
01:04 RikiH_: Yeah, some of them can be boring
01:06 UnitedWeSin: hmm can you try mapping some of them out?
01:06 UnitedWeSin: xD
01:06 UnitedWeSin: in 50
01:06 UnitedWeSin: 01:17:171 (1) -
01:06 RikiH_: Sure, wait
01:06 UnitedWeSin: maybe end it 1/2 earlier
01:07 UnitedWeSin: and have 1/2 slider at01:17:813 -
01:07 UnitedWeSin: then is would play like 01:21:242 (3) -
01:07 UnitedWeSin: or 01:24:671 (3) -
01:08 RikiH_: Okay, done!
01:09 UnitedWeSin: 02:19:742 (1,2,3,4) - do something more interesting orz
01:09 UnitedWeSin: it's so intense here and we just stay in the middle on hold
01:09 UnitedWeSin: you could at least unstack them I guess
01:09 RikiH_: Uhm, I can try to increase the SV and unstack them maybe+
01:10 RikiH_: Ops, I've already done it ahahah
01:10 UnitedWeSin: or do something like you did in 100
01:10 UnitedWeSin: with the cool slider instead of the 1/16th repeating slider
01:10 UnitedWeSin: err
01:10 UnitedWeSin: spinner I guess
01:11 UnitedWeSin: gonna try ar9
01:11 RikiH_: Okay
01:13 RikiH_: Uhm, I replaced the 1/8 slider with another spinner, I think it plays quite well and it follows the music quite well
01:14 UnitedWeSin: I passed without no fail lol
01:15 RikiH_: I'm definitely going mad xD
01:15 UnitedWeSin: anyways, I'd support AR9 personnaly, but I don't have much experience playing AR10 at all
01:15 UnitedWeSin: and I don't play HR
01:15 UnitedWeSin: so my opinion is biased at best I think
01:15 RikiH_: Uhm, the problem is that if I put AR10, people will hate me
01:15 RikiH_: But if I put AR9 too
01:16 UnitedWeSin: I'd say it's rankable with AR10 but it just reads so much better to most of the community if it's AR9
01:16 UnitedWeSin: did you ask Blue Dragon?
01:16 RikiH_: Uhm, if most of the players can read AR9 better, I'll put AR9 because poeple must enjoy it
01:16 RikiH_: I'm not exactly friend with him
01:17 UnitedWeSin: Yea well the majority of people find AR10 to be obnoxious to read
01:17 UnitedWeSin: but if you want it ar10, you should keep it
01:17 UnitedWeSin: it's your choice in the nd
01:17 UnitedWeSin: end*
01:17 UnitedWeSin: try asking Blue Dragon, I think he might have some better input than myself.
01:17 RikiH_: Uhm, if it's rankable I'd prefer AR10
01:18 RikiH_: I won't ask him because
01:18 RikiH_: When I uploaded the map he came and started saying "What's this shit blah blah blah" lol
01:18 UnitedWeSin: lmao
01:18 RikiH_: Oh gosh
01:18 RikiH_: Wait a moment
01:19 RikiH_: Okay, it started raining hard and a lot of water came into my room xD Anyway, what were we talking about?
01:19 UnitedWeSin: xD
01:20 UnitedWeSin: http://puu.sh/45XQ0.jpg
01:20 RikiH_: Uhm, yeah ahahah
01:20 UnitedWeSin: lol
01:21 RikiH_: Uhm, I'll definitely keep AR 10, a lot of people thinks the same, so I'll keep it
01:21 UnitedWeSin: ._.
01:21 RikiH_: BD would use AR10 because he's BD
01:22 UnitedWeSin: got a point there
01:22 UnitedWeSin: this map makes osu lag
01:22 UnitedWeSin: sec lemme restart
01:22 RikiH_: okay
01:24 UnitedWeSin: yeeeaaa
01:24 RikiH_: \:D/
01:24 RikiH_: I updated $50 for the "streamy" part xd
01:24 RikiH_: xD*
01:26 UnitedWeSin: cool
01:27 UnitedWeSin: http://puu.sh/45Y7E.png
01:27 UnitedWeSin: ._.
01:27 RikiH_: Charlles pls
01:27 UnitedWeSin: lol
01:27 RikiH_: Charles* fuck my keyboard
01:27 RikiH_: Uhm, there is a storm, so if I suddently go offline it means that the electricity fucked up in my house xD
01:27 UnitedWeSin: horo's right it does make it a ton easier
01:28 RikiH_: Yeah indeed, I'd like to have it a bit hard
01:29 RikiH_: Lally is saying that AR10 is better than 9
01:30 UnitedWeSin: http://puu.sh/45YgY.jpg
01:30 UnitedWeSin: 01:55:474 -
01:30 UnitedWeSin: 01:55:313 (1,2,3,4,5) -
01:30 UnitedWeSin: why wasn't it like that o.o
01:30 RikiH_: Because I'm noob at that kind of patterns xD Let me try
01:31 UnitedWeSin: getting lag, need to restart computer orz
01:31 UnitedWeSin: be right back
01:31 RikiH_: okay
01:39 UnitedWeSin: hum
01:39 RikiH_: Welcome back lol
01:39 UnitedWeSin: :D
01:39 RikiH_: I menaged to make a pro pattern for that part \:D/
01:39 UnitedWeSin: lol
01:40 UnitedWeSin: http://puu.sh/45YGN.jpg
01:40 UnitedWeSin: orz
01:40 RikiH_: Nnghhh
01:42 UnitedWeSin: cool
01:42 UnitedWeSin: try rotating the star so that the 01:55:313 (1,2) are in the same line as the 01:54:885 (3,4) -
01:42 UnitedWeSin: nioce
01:42 UnitedWeSin: 01:55:313 (1,2) -
01:42 RikiH_: Yeah wait just a second
01:43 UnitedWeSin: i guess it might kill symmetry though ._.
01:43 RikiH_: Well, no big deal, I personally prefer flow to symmetry
01:44 RikiH_: Done :P
01:44 UnitedWeSin: sweet
01:45 RikiH_: Thanks, I hope the map is ok now :<
01:46 UnitedWeSin: It's well mapped^^
01:46 RikiH_: Thanks, nice to hear!
01:47 UnitedWeSin: I can try to do a full mod later on the other diffs later on.
01:48 RikiH_: Okay, I really need it because I can't find any BAT ._.
01:48 UnitedWeSin: not sure if I'll feel comfortable bubbling to be honest since there's controversy and 280 bpm isn't exactly my comfort zone xD
01:48 RikiH_: http://cdn.alltheragefaces.com/img/face ... okay-l.png
01:48 UnitedWeSin: ;___;
01:49 UnitedWeSin: let me bring it up in lounge
01:49 RikiH_: OKay, thanks xD
01:49 UnitedWeSin: try asking Niva or Cxu for their opinions :>
01:49 UnitedWeSin: they are beast players
01:49 RikiH_: Okay!

Did a test play and some IRC with Rikih.~~ No KD-
Personally I find AR9 to play much better, but I think my opinion is bias because I have very little experience playing with AR10.
Maybe more opinions would be best, and I'll try to throw a mod on the other diffs later on.^^
Avena
I don't care what people say, this map NEEDS AR10, seriously, it's way too freaking simple at AR9 to the point where it's almost equal to the $50 diff.
This map is MEANT to be fast, quick and challenging, it should rely on quick reactions, and AR10 just makes it even better.
UnitedWeSin
Hey!
Just a quick mod here as requested.

[$50]

  1. 00:21:242 (4,5) - I don't like how this antijump plays. Can you try to even the spacing out more?
  2. 00:39:456 (3,1) - Any sort of increase in spacing/jump to the 1 would play nice imo. It feels strange to decrease spacing after 00:38:599 (1,2) into this loud finish.
  3. 00:59:224 (1) - Finish missing on the end.
  4. 01:21:456 (1) - Finish on the head.
  5. 01:51:456 (3,1) - Try to continue in the circle motion given from the 01:50:599 (1,2). It plays weird to decrease spacing to the 1, a jump to the 1 would play better.
  6. 02:06:028 (1) - Finish missing I suppose.
  7. 02:21:456 (3,4) - Some unsnapped sliders that need resizing.
  8. 02:24:028 (1) - Finish.
  9. 02:40:313 (1) - Finish on head.
[$10]

  1. 02:15:456 (3,4) - Try changing to two 1/1 sliders with a small jump. I think it might make the section more interesting to play and would compliment the rhythm change at 02:18:885 (1,2,3,4).
[Gero's $5]

  1. 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo.
  2. 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this:
  3. It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
[$1]

  1. 02:36:885 (1) - I prefer this placed in symmetry tbh like the other notes after breaks were, 01:11:171 (1) for example. Maybe you could make a bit more spacing to the 02:40:313 (1) also.
  2. 02:46:313 (1,2) - Reverse NC here to follow your pattern of combos.
  3. 02:52:313 (2) - The ticks are super loud, maybe a spinner would be more fitting here.
The maps look solid. I hope this helps you.
Topic Starter
RikiH_

UnitedWeSin wrote:

Hey!
Just a quick mod here as requested.

[$50]

  1. 00:21:242 (4,5) - I don't like how this antijump plays. Can you try to even the spacing out more? Well, noone would notice any change during playing mode, so I think it's not necessary
  2. 00:39:456 (3,1) - Any sort of increase in spacing/jump to the 1 would play nice imo. It feels strange to decrease spacing after 00:38:599 (1,2) into this loud finish. Raised the spacing!
  3. 00:59:224 (1) - Finish missing on the end. Fixed
  4. 01:21:456 (1) - Finish on the head. Fixed
  5. 01:51:456 (3,1) - Try to continue in the circle motion given from the 01:50:599 (1,2). It plays weird to decrease spacing to the 1, a jump to the 1 would play better. Done
  6. 02:06:028 (1) - Finish missing I suppose. Indeed
  7. 02:21:456 (3,4) - Some unsnapped sliders that need resizing. What a fail. Fixed
  8. 02:24:028 (1) - Finish.
  9. 02:40:313 (1) - Finish on head.
[$10]

  1. 02:15:456 (3,4) - Try changing to two 1/1 sliders with a small jump. I think it might make the section more interesting to play and would compliment the rhythm change at 02:18:885 (1,2,3,4). Sorry but I don't like how it sounds...
[Gero's $5]

  1. 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo. Right, done
  2. 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this: Yeah much better!

  3. It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
I think noone will notice, and if it's not a big deal I won't fix... Anyway you're right

[$1]

  1. 02:36:885 (1) - I prefer this placed in symmetry tbh like the other notes after breaks were, 01:11:171 (1) for example. Maybe you could make a bit more spacing to the 02:40:313 (1) also. I don't like simmetry very much, anyway I used ctrl+h in order to raise the spacing
  2. 02:46:313 (1,2) - Reverse NC here to follow your pattern of combos. Done
  3. 02:52:313 (2) - The ticks are super loud, maybe a spinner would be more fitting here.
Yeah I agree

The maps look solid. I hope this helps you.
It did. Thanks a lot :D
Gero

RikiH_ wrote:

UnitedWeSin wrote:

Hey!
Just a quick mod here as requested.

[Gero's $5]

  1. 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo. Right, done
  2. 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this: Yeah much better!

  3. It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
I think noone will notice, and if it's not a big deal I won't fix... Anyway you're right I fixed this...Don't worry :P

The maps look solid. I hope this helps you.
It did. Thanks a lot :D

Thanks for the mod :3


Here My Updated~

G's $5
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"UnUb2WW.png",0,0
//Break Periods
2,27441,28828
2,43941,45542
2,88513,99113
2,115941,117542
2,146599,155685
2,158371,159113
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
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144885,-200,4,1,0,40,0,0
160313,-200,4,1,0,40,0,1
172313,-200,4,1,0,40,0,0


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Combo1 : 149,21,139
Combo2 : 24,83,131
Combo3 : 18,181,199
Combo4 : 32,172,43

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GO GO GO! Riki
Andrea
~General~
  1. It would be nice if the Kiai Time would be consistent on all of the difficulties.
~Gero's $5~
  1. 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
  2. 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
  3. 01:24:456 (5,6) - Same as above for the same reason.
~$10~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
~$50~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
  1. 00:33:456 (1,2) - These two sliders could be stacked better together if you disable the grid snap.
  2. 00:38:599 (1,2) - Same as above for the same reason.
  3. 01:43:742 (1,2,3,4) - These sliders have a really weird shape, they would be better if just curved.
  4. 02:20:599 (2) - This slider is completely unsnapped, make sure to snap it properly.
  5. 02:23:171 (1) - This spinner end sounds weird, lower the volume of it a bit so it's less weird to hear.
  6. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
~$100~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
  1. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
Pretty cool map, call me back!
Gero

Andrea wrote:

~General~
  1. It would be nice if the Kiai Time would be consistent on all of the difficulties.
~Gero's $5~
  1. 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
  2. 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
  3. 01:24:456 (5,6) - Same as above for the same reason.
All Fixed! Thanks Bakadrea <3~

Pretty cool map, call me back!
G's Normal
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"UnUb2WW.png",0,0
//Break Periods
2,27388,28828
2,43941,45542
2,88513,99113
2,115941,117542
2,146599,155685
2,158371,159113
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
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144885,-200,4,1,0,40,0,0
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172313,-200,4,1,0,40,0,0


[Colours]
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Combo2 : 24,83,131
Combo3 : 18,181,199
Combo4 : 32,172,43

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Topic Starter
RikiH_

Andrea wrote:

~General~
  1. It would be nice if the Kiai Time would be consistent on all of the difficulties.
Sure

~Gero's $5~
  1. 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
  2. 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
  3. 01:24:456 (5,6) - Same as above for the same reason.
~$10~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
Done!

~$50~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
Okay
  1. 00:33:456 (1,2) - These two sliders could be stacked better together if you disable the grid snap. Done
  2. 00:38:599 (1,2) - Same as above for the same reason. Fixed
  3. 01:43:742 (1,2,3,4) - These sliders have a really weird shape, they would be better if just curved. Okay
  4. 02:20:599 (2) - This slider is completely unsnapped, make sure to snap it properly. What the fuck, these kind of sliders always troll me
  5. 02:23:171 (1) - This spinner end sounds weird, lower the volume of it a bit so it's less weird to hear. Okay, 5%
  6. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them. Okay
~$100~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
  1. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
All fixed ;) HP8 for the lulz

Pretty cool map, call me back!
Thanks a lot, I'll call you back!
Andrea
This map is pretty cool and I think it deserves a chance, let's go!

Bubbled~
Topic Starter
RikiH_
Thanks <3
Avena

Andrea wrote:

This map is pretty cool and I think it deserves a chance, let's go!

Bubbled~
Gero
Thanks moe <3~ Go Riki!
Irreversible
cool go rikih! :)
Aurele
Changed the AR of [$100] to make it more visible and made two slider changes on it.

Ranked
Topic Starter
RikiH_
HGHGJHGHJUGHGHGGJHGGL.
Andrea
Congrats man! :)
Natsu
wow congratz :3/
Papysh
Rikih, U faking koksukr

U fagt gz
vipto
Yeah Yeah!!

Woo Woo!
Irreversible

Papysh wrote:

Rikih, U faking koksukr

U fagt gz
k.

gz rikih <33
Gamu
Congrats <3
ktgster
I'm sorry but why is $50 harder than $100, this needs to be changed.
Topic Starter
RikiH_


No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1 ;)
rezoons

RikiH_ wrote:

No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1 ;)
Inbr4 they do!

Anyway, congratulation ^^

00:19:742 (1) - One milimeter of the slider is out of the playfield!

Go unrank it!

/me run
Gero
Yay \:D/ Gratz
Umi
yeah Gratz \o/
kisata
best background
vape

RikiH_ wrote:



No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1 ;)
What, just because you made it you can go completely against what's reasonable? Making shitmaps? Alright. Being proud of them? Fine too. But rejecting someone's input because you made it brings a whole new level of stupidity.
Froslass

RikiH_ wrote:

Then, if people don't like it, they can rate 1 ;)
sure
Topic Starter
RikiH_

uguu wrote:

What, just because you made it you can go completely against what's reasonable? Making shitmaps? Alright. Being proud of them? Fine too. But rejecting someone's input because you made it brings a whole new level of stupidity.
Please explain what's wrong with my map and MAYBE I'll listen to you
vape

Blue Dragon wrote:

sure
Aldwych
gg rikikih! <3

Need moar money! :3
Andrea
To everyone: Please keep the discussion clean and don't try to create useless drama or flame, throw only constructive criticism and help the mapper improving for their next map, but don't complain just for the sake of doing it, thanks.
Aurele
Sorry.
CXu
p/2579432

^Fix that slider.

Also, except for the more techincal stuff at 02:12:885 - , and some 1/4's, [$50] is generally harder than [$100] with the jumps. You really should fix that.

I'll help you out with it tomorrow when I'm back from Uni and stuff, but unranked for now (or if some other BAT/people comes around).
Darksonic
Please avoid some troll and unnecesary comment, and post only if necessary or if you have some suggestion about the map. This way we can avoid another drama or stupid discussion.
rezoons

CXu wrote:

https://osu.ppy.sh/forum/p/2579432

^Fix that slider.

Also, except for the more techincal stuff at 02:12:885 - , and some 1/4's, [$50] is generally harder than [$100] with the jumps. You really should fix that.

I'll help you out with it tomorrow when I'm back from Uni and stuff, but unranked for now (or if some other BATpeople comes around).
That was a joke..... (Please Riki don't kill me!)
It' just one milimeter.... And if he move an object all scores have to be wipe out.... For just one milimeter.....

That's why you need NAZI MODDER!!!!!!!

/me hides

Can i have a kudo for my small useless nazi suggest that unranked your map?.... Why do you look at me like this?
Topic Starter
RikiH_
I have to sleep now. I'll be really busy tomorrow, so I'll fix it in 15/20 hours, sorry.
Noobita

RikiH_ wrote:

I have to sleep now. I'll be really busy tomorrow, so I'll fix it in 15/20 hours, sorry.
like a boss
Osu Mapman
lol
Andrea
Stop making useless posts, guys.

If you have something of good and helpful to say though, please do.
[Luanny]
needs speedcore on tags
izzydemon
rip my taiko #1
Avena
Dayum haters, clam yo tits.
  1. AR10 HP8 OD7 on $100
  2. AR9 HP6 OD7 on $50
  3. Increase the distance on the part I keep nagging you about, you know what I am talking about RikiH~
Gero

Niokin wrote:

rip my taiko #1
in my diff XD

/me runs*
[Luanny]
dear god, just stop talking about ar10 -_-
izzydemon
play taiko
don't care about AR
Topic Starter
RikiH_
Just passing by.
I have several stuff to do irl so I'll fix this evening.
Please if you have some suggestions, post them before 6/7 hours or I will probably ignore you, sorry.
izzydemon
rename $100 to $1000000

kd pls
Zare
You know usually I would be shocked about AR9 on 280 and scream for AR10..
But this map is more like 140 BPM with a few spaced streams instead of a 280 Speedcore map.. o_ô
So I can't really complain
[Luanny]

Zarerion wrote:

You know usually I would be shocked about AR9 on 280 and scream for AR10..
But this map is more like 140 BPM with a few spaced streams instead of a 280 Speedcore map.. o_ô
So I can't really complain
FINALLY someone got it
Asagi

Zarerion wrote:

You know usually I would be shocked about AR9 on 280 and scream for AR10..
But this map is more like 140 BPM with a few spaced streams instead of a 280 Speedcore map.. o_ô
So I can't really complain
Topic Starter
RikiH_
Stop f*****g complaining about the AR. I already said a lot of posts ago that I will keep 9 so stop, please.
Zare

Zarerion wrote:

I can't really complain

RikiH_ wrote:

Stop f*****g complaining about the AR.
okay.jpg
Asagi
I dont care if its AR9 or AR10
Well if they think AR9 is too slow for them, how bout playing it with HR?? i think they are too pro to complain about AR9
Topic Starter
RikiH_
Updated.
Fixed that stupid slider.
I also made that section in $100 diff really but really but REALLY hard.

Waiting for someone to rerank it, now.
Asagi

RikiH_ wrote:

rerank it, now.
:)
Stefan
Instead of giving non-constructive opinions - no matter if you complain or not - help the mapper out. I just wonder why the song is 140 instead of 280.. at least it sounds definitely like 280.
Asagi

Stefan wrote:

I just wonder why the song is 140 instead of 280.. at least it sounds definitely like 280.
And its already 280 o.o
CXu
Yo.

Keep in mind that you don't need to do everything I say, I'm coming with suggestions on how you can balance the diffspread out a bit more, so it isn't necessarily things that must be fixed. Still, I hope you'll consider every point I make.

[$100]
Uuuh, your re-map of that section is way too hard right now. It wasn't so much this diff that was too easy, but the other one being a tad bit too hard at some points. For example, compare 02:41:171 (1,2,3) - in $100 and $50, and you see you have 2 jumps in $50 while you only have 1 in $100. Reducing some of the jump-length in $50 would be a much better approach than making $100 harder. Right now, this new hard section at 02:12:885 - feels unbalanced, since the rest of the diff isn't nearly that hard. Tbh, I prefer the old version you had. If you don't have it anymore, here it is: http://puu.sh/4vepS.zip
If you want to keep the current arrange, you'll have to reduce the spacing between notes and notes-sliders. Slider->Slider are fine since they're more lenient, but yeah.

  1. 00:42:885 (3,4) - Increase the spacing here, to better match $50.
  2. 01:01:742 (4) - Move this to 01:01:849 - ? With whistle.
  3. 01:18:028 (1,2,3,4,5,6,7) - These notes feel too close, and kind of kills the momentum you get from the more fast-paced sliders.
  4. 01:24:885 (1,2,3,4,1,2,3,4) - Try making the sliders go from (1,3,2) instead, as it'll give a bit more cursor movement.
  5. 01:47:171 (1,2,3,4,1,2,3,4,5,1) - Doesn't play that well to have fairly high spacing first, then suddenly a section with 0.8x spacing, especially when the music doesn't change at all.
  6. 01:58:742 - 02:12:028 - The spacing here is more straightforward than in $50, that had rather huge 1/1 note->note jumps at some points, while here they're like 02:02:599 (1,2) - .
  7. 02:12:885 - As I already said above, the difficulty level here is too high compared to the map in general, and you should reduce it. If you want more details on how to do it, feel free to poke me, but otherwise, it generally just comes down to re-arranging the notes.
  8. 02:24:028 (1) - Might sound a bit nitpicky, but it really does make it easier to play if you make the zig-zag end so the slider-ball exits the zig-zagging at 02:24:349 - . It's currently exiting at around 02:24:322 - .
  9. 02:47:063 (5) - Finish on end.
[$50]
  1. 00:21:242 (4,5) - Fix the spacing here. There's no reason to have an anti-jump here, but not at 00:18:778 (4) - or 00:25:635 (6) - (and the antijump is hard to read).
  2. 00:30:028 (1,2,3,4,5,6,7) - Reduce the spacing gradually? Makes the transition to 0.8x spacing less jarring.
  3. 00:36:028 (1,2,1,2) - And possibly reduce the length you have to jump on these two. You don't increase the spacing that fast between 00:35:171 (1,2,1,2) - , so you shouldn't jump from 1.34x jump to a 3.35x jump :P
  4. 00:42:885 (1,2) - As I said, reducing the difficulty a wee bit on this diff is probably a better way to go than increasing the difficulty in $100. Consider moving these two circles closer to each other, so you don't have a screen-wide horizontal jump.
  5. 01:14:599 (1,2,3,4,5,6,7) - You use a stream here, while you use 3xsliders in $100. I'd say it's definitely easier to hit 3 sliders + a note, compared to 7 notes in a row, especially considering the leniency of sliders. Consider changing these to sliders, as I find that to play more smoothly. Also, you can consider a xxxx xx rhythm here. Obviously, this goes for the other streams like 01:15:456 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - as well.
  6. 01:17:171 (1) - Maybe it's just me, but it feels kind of cheap/lazy to jus get away with the rhythm here as a long slider :P
  7. 01:54:885 (3,4) - These really should be closer. You still get the same effect of speed/jumps even if you reduce the distance to say, around 2.75x or something.
  8. 01:59:171 - You should probably reduce some of the jumps here a little bit, like 02:03:671 (6,7,8) - and 02:06:028 (1,2) - . You don't need to reduce them by much or anything, but currently they feel much harder than the slider-stuff in $100, since the notes are close in $100, and sliders are lenient.
  9. 02:12:885 - Tbh, just reducing the jump-distance here a bit would make this section feel much better in terms of difficulty compared to $100.
  10. 02:50:599 - Btw, these jumps are also bigger than those in $100.
[$10]
  1. 00:25:635 (4,5) - Not anything superimportant, but move this a bit to the right so the distance between 00:24:671 (3) - 's sliderbody and (4,5) looks like 1.0x DS :P
  2. 02:38:171 (2) - This should end at 02:38:385 - , like $50 and $100
[Gero's $5]
  1. 01:24:456 (5,6) - Swap these? I guess it was for variation from 01:20:599 (6,7,1) - , but it makes more sense to actually have to hit the downbeat, instead of having it on a sliderend. If you do this, add NC on (6).
  2. 02:07:956 (4) - Remove this? A bit more consistent with 01:59:171 - 02:02:171 - , where it only goes 1/1 at the 4th downbeat.
  3. 02:08:599 (1,4) - Swap NC for consistency.
  4. 02:11:171 (1) - Remove NC. (Or add one at 02:04:313 (3) - ).
  5. 02:38:385 - Remove this break, as the arrows appear before the break even starts.
[$1]
Fine.


That's it for now, so poke me when you've checked this.
Zare

RikiH_ wrote:

I also made that section in $100 diff really but really but REALLY hard.
oh COME ON, seriously now?
Stefan

_Asagi_ wrote:

Stefan wrote:

I just wonder why the song is 140 instead of 280.. at least it sounds definitely like 280.
And its already 280 o.o
Well.. have misread something in Zarerion's post.. derp
Gero

CXu wrote:

Yo. You ~

[Gero's $5]
  1. 01:24:456 (5,6) - Swap these? I guess it was for variation from 01:20:599 (6,7,1) - , but it makes more sense to actually have to hit the downbeat, instead of having it on a sliderend. If you do this, add NC on (6). Fixed
  2. 02:07:956 (4) - Remove this? A bit more consistent with 01:59:171 - 02:02:171 - , where it only goes 1/1 at the 4th downbeat. I think that's fine as well no changes
  3. 02:08:599 (1,4) - Swap NC for consistency. Fixed
  4. 02:11:171 (1) - Remove NC. (Or add one at 02:04:313 (3) - ). Fixed
  5. 02:38:385 - Remove this break, as the arrows appear before the break even starts.Fixed
G's Normal
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero Speedcore
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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237,79,58313,2,0,P|276:50|325:57,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
388,120,59171,1,4,0:2:0:0:
99,335,60885,6,0,B|115:288|115:288|101:239,1,100.000000596046,4|8,0:2|0:0,0:0:0:0:
100,148,61742,2,0,L|59:104,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
188,130,62599,2,0,B|238:130|238:130|283:100,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
343,165,63456,2,0,B|384:137|384:137|434:137,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
489,208,64313,5,0,0:0:0:0:
422,268,64742,2,0,P|349:303|236:279,2,200.000001192092,8|8|8,0:0|0:0|0:0,0:0:0:0:
474,194,66885,2,0,L|444:149,1,50.000000298023
459,109,67313,2,0,L|426:62,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
403,32,67742,5,4,0:2:0:0:
327,80,68171,2,0,P|240:114|168:47,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
92,96,69456,2,0,P|105:151|88:201,2,100.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
168,49,70742,1,8,0:0:0:0:
246,96,71171,5,4,0:2:0:0:
426,324,74599,6,0,L|325:312,1,100.000000596046,4|8,0:2|0:0,0:0:0:0:
362,229,75456,2,0,L|261:217,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
298,134,76313,2,0,L|197:122,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
123,71,77171,2,0,L|151:30,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
134,160,78028,6,0,L|106:201,1,50.000000298023
93,244,78456,1,8,0:0:0:0:
90,287,78671,2,0,P|99:340|186:353,1,150.000000894069,0|8,0:0|0:0,0:0:0:0:
256,303,79742,1,0,0:0:0:0:
330,355,80171,1,8,0:0:0:0:
374,276,80599,2,0,L|402:225,1,50.000000298023
388,188,81028,2,0,L|416:137,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
418,99,81456,5,4,0:2:0:0:
351,37,81885,2,0,P|312:63|302:112,1,100.000000596046,8|0,0:0|0:0,0:0:0:0:
212,112,82742,2,0,P|203:64|163:36,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0:0:
154,180,84028,2,0,L|193:224,1,50.000000298023
187,262,84456,2,0,L|226:306,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
256,326,84885,5,0,0:0:0:0:
343,347,85313,2,0,P|437:347|477:260,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
463,171,86599,1,4,0:2:0:0:
256,192,86813,12,4,88313,0:2:0:0:
120,352,100313,5,4,0:2:0:0:
353,77,102028,6,0,B|256:101|256:101|159:76,2,200.000001192092,12|8|8,0:0|0:0|0:0,0:0:0:0:
425,130,104171,2,0,B|389:228,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
356,307,105028,1,0,0:0:0:0:
266,307,105456,6,0,B|215:288|167:314|128:340|74:298,2,200.000001192092,12|8|8,0:0|0:0|0:0,0:0:0:0:
311,229,107599,2,0,L|311:128,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
256,57,108456,1,0,0:0:0:0:
201,129,108885,5,4,0:0:0:0:
256,252,109528,1,0,0:0:0:0:
311,129,110171,1,4,0:0:0:0:
190,367,111671,5,4,0:0:0:0:
324,367,112313,1,4,0:0:0:0:
256,199,113171,1,4,0:0:0:0:
428,251,114028,6,0,L|467:151,2,100.000000596046,4|4|4,0:0|0:0|0:0,0:0:0:0:
414,293,115099,1,4,0:0:0:0:
398,335,115313,2,0,L|425:383,2,50.000000298023,4|4|4,0:0|0:0|0:0,0:0:0:0:
57,32,118742,6,2,P|74:78|57:128,1,100.000000596046,2|4,0:0|0:2,0:0:0:0:
39,212,119599,1,8,0:0:0:0:
92,284,120028,2,0,P|132:312|182:312,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
260,269,120885,6,0,P|310:269|350:297,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
422,351,121742,1,0,0:0:0:0:
439,309,121956,1,0,0:0:0:0:
456,267,122171,1,8,0:0:0:0:
482,181,122599,6,0,P|482:132|453:88,2,100.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
456,267,123885,1,8,0:0:0:0:
422,351,124313,6,0,P|376:365|326:347,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
275,275,125171,2,2,L|222:187,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
173,114,126028,5,4,0:2:0:0:
228,43,126456,2,0,P|319:73|423:40,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
502,71,127742,1,0,0:0:0:0:
482,111,127956,1,0,0:0:0:0:
460,150,128171,1,8,0:0:0:0:
500,230,128599,1,0,0:0:0:0:
480,270,128813,1,0,0:0:0:0:
458,309,129028,1,8,0:0:0:0:
388,365,129456,6,0,P|338:365|298:325,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
211,333,130313,2,0,P|174:364|124:364,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
143,276,131171,6,0,L|123:231,1,50.000000298023
143,190,131599,2,0,L|121:142,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
103,103,132028,1,4,0:2:0:0:
277,59,132885,6,0,P|328:59|370:91,1,100.000000596046,4|8,0:2|0:0,0:0:0:0:
299,146,133742,2,0,P|337:173|388:173,1,100.000000596046,0|8,0:2|0:0,0:0:0:0:
476,155,134599,1,0,0:0:0:0:
496,242,135028,5,8,0:0:0:0:
436,309,135456,1,0,0:0:0:0:
348,285,135885,2,0,L|296:285,2,50.000000298023,8|2|0,0:0|0:0|0:0,0:0:0:0:
436,309,136742,5,8,0:0:0:0:
496,242,137171,1,0,0:0:0:0:
476,155,137599,1,8,0:0:0:0:
398,109,138028,1,0,0:0:0:0:
311,134,138456,1,8,0:0:0:0:
256,205,138885,6,0,L|217:248,2,50.000000298023,4|4|4,0:2|0:2|0:2,0:0:0:0:
285,170,139528,1,4,0:2:0:0:
311,134,139742,1,4,0:2:0:0:
346,51,140171,2,0,P|394:62|439:41,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,62,141456,5,0,0:0:0:0:
167,50,141885,2,0,P|104:123|144:209,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
187,285,143171,2,0,L|284:312,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
373,307,144028,2,2,B|371:253|316:229|316:229|217:200,1,200.000001192092,0|4,0:0|0:2,0:0:0:0:
256,166,156885,6,0,L|256:63,2,100.000000596046,6|2|2,2:0|2:0|2:0,2:0:0:0:
256,256,158171,1,2,2:0:0:0:
256,256,160313,5,4,0:2:0:0:
221,172,160742,1,8,0:0:0:0:
192,86,161171,2,0,P|150:105|129:153,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
44,175,162028,2,0,P|65:219|112:238,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
102,327,162885,2,0,P|152:325|185:289,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
258,239,163742,5,0,0:0:0:0:
328,182,164171,2,0,B|484:57,2,200.000001192092,8|8|8,0:0|0:0|0:0,0:0:0:0:
258,239,166313,1,0,0:0:0:0:
184,291,166742,1,8,0:0:0:0:
98,261,167171,5,4,0:2:0:0:
83,172,167599,2,0,P|118:83|212:69,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
302,69,168885,2,0,L|352:69,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
273,154,169742,2,0,L|222:154,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
363,154,170599,6,0,B|414:154|414:154|450:190,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
472,275,171456,2,0,P|423:282|384:253,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
449,189,172313,1,4,0:2:0:0:
256,192,172528,12,4,174028,0:2:0:0:

GO GO GO!!
Topic Starter
RikiH_

CXu wrote:

Yo.

Keep in mind that you don't need to do everything I say, I'm coming with suggestions on how you can balance the diffspread out a bit more, so it isn't necessarily things that must be fixed. Still, I hope you'll consider every point I make.

[$100]
Uuuh, your re-map of that section is way too hard right now. It wasn't so much this diff that was too easy, but the other one being a tad bit too hard at some points. For example, compare 02:41:171 (1,2,3) - in $100 and $50, and you see you have 2 jumps in $50 while you only have 1 in $100. Reducing some of the jump-length in $50 would be a much better approach than making $100 harder. Right now, this new hard section at 02:12:885 - feels unbalanced, since the rest of the diff isn't nearly that hard. Tbh, I prefer the old version you had. If you don't have it anymore, here it is: http://puu.sh/4vepS.zip
If you want to keep the current arrange, you'll have to reduce the spacing between notes and notes-sliders. Slider->Slider are fine since they're more lenient, but yeah. I raged really hard when I mapped that. I decided to use the old one, thanks ;)

  1. 00:42:885 (3,4) - Increase the spacing here, to better match $50. I agree
  2. 01:01:742 (4) - Move this to 01:01:849 - ? With whistle. Sounds good, done
  3. 01:18:028 (1,2,3,4,5,6,7) - These notes feel too close, and kind of kills the momentum you get from the more fast-paced sliders. I wasn't really convinced but then I realized that everyone hates these kinds of streams, so I changed them
  4. 01:24:885 (1,2,3,4,1,2,3,4) - Try making the sliders go from (1,3,2) instead, as it'll give a bit more cursor movement. Sure
  5. 01:47:171 (1,2,3,4,1,2,3,4,5,1) - Doesn't play that well to have fairly high spacing first, then suddenly a section with 0.8x spacing, especially when the music doesn't change at all. I'm sorry but I don't think it is a big deal... 90% of players don't even notice it and it doesn't cause any problem during play mode
  6. 01:58:742 - 02:12:028 - The spacing here is more straightforward than in $50, that had rather huge 1/1 note->note jumps at some points, while here they're like 02:02:599 (1,2) - . Raised a pair of jumps
  7. 02:12:885 - As I already said above, the difficulty level here is too high compared to the map in general, and you should reduce it. If you want more details on how to do it, feel free to poke me, but otherwise, it generally just comes down to re-arranging the notes. I don't agree at all, this is the only part that is pure 280 BPM in the song, and it's also a quite lively part, so the map is supposed to be a little harder in my opinion
  8. 02:24:028 (1) - Might sound a bit nitpicky, but it really does make it easier to play if you make the zig-zag end so the slider-ball exits the zig-zagging at 02:24:349 - . It's currently exiting at around 02:24:322 - . No big deal. I changed it in another way, btw ;)
  9. 02:47:063 (5) - Finish on end. Of course
[$50]
  1. 00:21:242 (4,5) - Fix the spacing here. There's no reason to have an anti-jump here, but not at 00:18:778 (4) - or 00:25:635 (6) - (and the antijump is hard to read). I spectated several people playing this and everyone was able to read that properly... Also, I don't want to ruin the pattern and the flow in that part
  2. 00:30:028 (1,2,3,4,5,6,7) - Reduce the spacing gradually? Makes the transition to 0.8x spacing less jarring. Why not, it looks good
  3. 00:36:028 (1,2,1,2) - And possibly reduce the length you have to jump on these two. You don't increase the spacing that fast between 00:35:171 (1,2,1,2) - , so you shouldn't jump from 1.34x jump to a 3.35x jump :P :okay:
  4. 00:42:885 (1,2) - As I said, reducing the difficulty a wee bit on this diff is probably a better way to go than increasing the difficulty in $100. Consider moving these two circles closer to each other, so you don't have a screen-wide horizontal jump. Alright
  5. 01:14:599 (1,2,3,4,5,6,7) - You use a stream here, while you use 3xsliders in $100. I'd say it's definitely easier to hit 3 sliders + a note, compared to 7 notes in a row, especially considering the leniency of sliders. Consider changing these to sliders, as I find that to play more smoothly. Also, you can consider a xxxx xx rhythm here. Obviously, this goes for the other streams like 01:15:456 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - as well. Sorry but I don't want to chenge them, I don't want to have 3 sliders + one note through the whole map, I want to variate the rhythm a bit... Anyway for non-expert players hitting 7 notes will be easier than hitting 3 high-speed spaced sliders
  6. 01:17:171 (1) - Maybe it's just me, but it feels kind of cheap/lazy to jus get away with the rhythm here as a long slider :P Always the same ^ I'd like to variate the rhythm a bit!
  7. 01:54:885 (3,4) - These really should be closer. You still get the same effect of speed/jumps even if you reduce the distance to say, around 2.75x or something. Okay
  8. 01:59:171 - You should probably reduce some of the jumps here a little bit, like 02:03:671 (6,7,8) - and 02:06:028 (1,2) - . You don't need to reduce them by much or anything, but currently they feel much harder than the slider-stuff in $100, since the notes are close in $100, and sliders are lenient. Okay, done
  9. 02:12:885 - Tbh, just reducing the jump-distance here a bit would make this section feel much better in terms of difficulty compared to $100. I reduced some of them, I want to keep the others because of the same reason in $100 for that part
  10. 02:50:599 - Btw, these jumps are also bigger than those in $100. Absolutely reduced
[$10]
  1. 00:25:635 (4,5) - Not anything superimportant, but move this a bit to the right so the distance between 00:24:671 (3) - 's sliderbody and (4,5) looks like 1.0x DS :P I'd ruin the spacing with the following note, I'll keep it, sorry :<
  2. 02:38:171 (2) - This should end at 02:38:385 - , like $50 and $100 Whops, fixed
[Gero's $5]
  1. 01:24:456 (5,6) - Swap these? I guess it was for variation from 01:20:599 (6,7,1) - , but it makes more sense to actually have to hit the downbeat, instead of having it on a sliderend. If you do this, add NC on (6).
  2. 02:07:956 (4) - Remove this? A bit more consistent with 01:59:171 - 02:02:171 - , where it only goes 1/1 at the 4th downbeat.
  3. 02:08:599 (1,4) - Swap NC for consistency.
  4. 02:11:171 (1) - Remove NC. (Or add one at 02:04:313 (3) - ).
  5. 02:38:385 - Remove this break, as the arrows appear before the break even starts.
[$1]
Fine.


That's it for now, so poke me when you've checked this.
Ok, your mod was really useful! Thanks for not saying random bullshit about the map and tried to improve it. :D
CXu
[$10]
  1. 00:25:635 (4,5) - Not anything superimportant, but move this a bit to the right so the distance between 00:24:671 (3) - 's sliderbody and (4,5) looks like 1.0x DS :P I'd ruin the spacing with the following note, I'll keep it, sorry :<
You can move (4,5) to 472;156, then use ctrl+shift+r, and rotate it 5 degrees clockwise with selection centre.

[$50]
02:51:242 (4,1) - I like the pattern, but this is a bit close. Same with 02:52:099 (4,1) - . You should spread out these 3 combos a bit imo.

  1. 00:21:242 (4,5) - Fix the spacing here. There's no reason to have an anti-jump here, but not at 00:18:778 (4) - or 00:25:635 (6) - (and the antijump is hard to read). I spectated several people playing this and everyone was able to read that properly... Also, I don't want to ruin the pattern and the flow in that part
I'm actually basing this off from my own experience while playing the map. anyhow, moving 00:22:206 (5,1,2,3,4) - so that (5) is at 340;28 works for me, and flow still feels the same and the pattern looks okay (atleast imo). Well, if you really dislike it, it's fine, but here's atleast a possible solution.

[$100]
  1. 02:12:885 - As I already said above, the difficulty level here is too high compared to the map in general, and you should reduce it. If you want more details on how to do it, feel free to poke me, but otherwise, it generally just comes down to re-arranging the notes. I don't agree at all, this is the only part that is pure 280 BPM in the song, and it's also a quite lively part, so the map is supposed to be a little harder in my opinion
Don't worry, this is totally fine. This was a comment to the remapped part :P

  1. 01:47:171 (1,2,3,4,1,2,3,4,5,1) - Doesn't play that well to have fairly high spacing first, then suddenly a section with 0.8x spacing, especially when the music doesn't change at all. I'm sorry but I don't think it is a big deal... 90% of players don't even notice it and it doesn't cause any problem during play mode
It's true that it's not really a very big deal, but hey, I notice it when I play :P You could just make the square bigger, as well as the zig-zag shape: http://puu.sh/4vmGX.jpg , http://puu.sh/4vmLP.jpg (make them prettier than me ofc.) but yes, it's just something that feels off to me, so I do think you should change it.

  1. 02:24:028 (1) - Might sound a bit nitpicky, but it really does make it easier to play if you make the zig-zag end so the slider-ball exits the zig-zagging at 02:24:349 - . It's currently exiting at around 02:24:322 - . No big deal. I changed it in another way, btw ;)
This is cool.

I need to sleep now, so I just checked the stuff I pointed out and giving some more opinion/input. I'll properly recheck tomorrow. \o
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