I will ask an American, in Italy we use "number"€ so I'm used to that lolCherry Blossom wrote:
about diff names
isn't that $"number" instead of "number"$ ?![]()
for example "$100" instead of "100$"SPOILERNo Kudo please, if really it is.
ThanksHarez wrote:
lol, nice diff names 8)
star~
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Bel doppio post micrediKiyro wrote:
$100 =/= 100$
kds pl0x
mod incoming
Wow RikiH b stealin' my credit ;-;RikiH_ wrote:
ThanksHarez wrote:
lol, nice diff names 8)
star~
"Thanks" was for the star :<CreamLegit wrote:
Wow RikiH b stealin' my credit ;-;RikiH_ wrote:
Thanks
Also, AR10 plz, 100$ isn't really hard anymore without it.
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Dark_Ai wrote:
Hey mod from my Queues ~ General
- • seem fine
Gero's $5
- • 00:43:099 - add a Circle here maybe? it fits with the music very well Why not
• 01:01:742 (2) - 1 grid down to fix spacing Sure
• 01:18:456 (2,3) - I'd prefer to unstack these notes I think it's fine
• 01:24:456 (5,6) - same here ^
• 01:55:099 (2) - may add a Note here? It would fit really well Sure
•$10
- • 01:50:385 (2) - may stack this better with 01:48:671 (7) ? It plays well, it's not important because they are quite far in the timeline and the comboburst won't annoy the players
• 02:19:742 (1) - uhm... why the kiai time end at this part? I'd add it here too You are right but I wanted to emphasize this sound 02:24:028 with a kiai and I can't add a kiai immediately before...$100
- • 01:49:313 - what do you think about to add a Note here? I think it would fit really well imo
• 01:49:956 - same herer I wanted to emphasize the sound in the song, so no...
well thats all.. sorry for ma noob mod tho![]()
Good luck with ranked anyway~
Thanks a lot for your mod, guys!_Asagi_ wrote:
$$$$$$$$$$$$$
due to M4M and you just ask me ingame XD.. im gonna mod your map![]()
btw im not a pro :3
sorry bad english
$50-i think its better to map the 3 long breaks I'm lazy for that :<
-00:26:599 (1) - i think its better you put it in the middle.. under 00:26:385 (5) I didn't put it in the middle but I moved it a bit!
-00:58:313 (1) - 4beat slider.. remove this and replace it something like this 00:57:456 (1,2,3,4)
-01:17:171 (1) - ^ I don't see anything bad with them :<$100-well i agree with ar10.. but my god.. the HP drain. maybe you can reduce 1 or 2 Reduced by 1!
-00:26:599 (1) - put this in the middle :3 and do it something like this I like it, it's very creative, but the actual one flows better, sorry!
i think that slider fits with the sounds
and put the end in the white tick
-00:46:742 (1,2,3,4,5) - 280 bpm stream, just make it 1/3 stream.. think its better
-01:14:385 (1,2,3,4) - ^
-02:40:099 (1,2,3,4) - ^ I agree, 280 BPM stream is an excess, I replaced them with sliders but not with 1/3, the music is 1/4 so it doesn't make sense tu put 1/3 instead imo...
-00:59:171 (1) - i know this diff is the last.. but this jump is too far.. Moved a bit
-01:52:313 (1,2,3,4) - seriously??STAHP. I changed it anyway
02:26:599 (2) - to 02:36:885 (1) - map this part What? It's mapped...
if this mod didnt help you dont give me kudosu
Hope this help![]()
Good luck with this beatmap
Thanks!Nemis wrote:
• Suggestion
• High suggestion/must fix
[General]
Nothing
[$100]
• Usa AR9, AR10 non è necessario, non c'è nulla così difficile da leggere da doverlo usare gtfo
• Usa HP7 per aumentare la difficoltà, a livello di giocabilità non è nulla di particolarmente difficile nonostante il BPM alto Uhm, ok
• 00:47:171 (1,2,3) - Sistema questo blanket: Ok
• 00:52:528 (2) - Muovi questo slider 1 grid down per sistemare 00:52:313 (1,2,3) - questo blanket Ok
• 00:58:099 (4) - Stacka questa nota su 00:58:313 (1) - o muovila altrove, non lasciara vicino a 00:57:885 (3) - questo slider No, vorrei mantenere la simmetria con i due slider precedenti
• 01:03:671 (6,1) - Sistema questo blanket Ok
• 01:06:242 (2,3) - Stackerei queste due note, personalmente non mi piacciono due singole note (1/2 e 1/4) senza uno slider prima o dopo distanziate con il distance snap Vanno bene così
• 01:19:742 (1,2) - Sistema questo blanket Va bene così com'è
• 01:24:885 (1,2,3,4) - Prova a rendere gli slider più aderenti alla nota centrale (sistema il blanket quindi) Non ha molta importanza sinceramente...
• 01:25:742 (1,2,3,4) - Stessa cosa di sopra visto che si parla dello stesso pattern ^
• 01:47:171 (1,2,3,4,1,2,3,4) - Come mai questo slowdown? Non mi convince molto... Non voglio mettere jump estremi con AR10
• 01:52:313 (1) - Da qui hai spezzato la consistenza dei claps, ti consiglierei di aggiungerli (00:40:313 (1) - stessa cosa quì anche se si nota molto meno) Me l'hanno già detto ma preferirei di no dato che iniziano i finish nella song
• 01:53:171 (3) - Aggiungi un finish sulla sua testa Giusto
• 01:53:599 (4,1) - Si sente una bella nota fra questi due slider, vedi di mapparla Uhm, no
• 02:01:849 (5,6) - Stessa cosa di 01:06:242 (2,3) - , 02:06:992 (6,7) - quì pure Non sono d'accordo...
• 02:06:028 (1,2) - Sistema questo blanket Va bene così
• 02:07:528 (9,2) - Se metti AR9 stacka questi due elementi meglio perchè la nota sotto potrebbe risultare poco leggibile Ho lasciato AR10, quindi...
• 02:08:492 (5) - Muovi questo slider a x:488 y:260 per migliorare il blanket Ma è già a 488|260 D:
• 02:18:885 (1,2,3,4) - Aggiungerei qualche whistle su questi sliders Secondo me i finish ci stanno bene...
• 02:44:599 (1,2) - Migliora questo blanket Uffa che nazi, va bene così com'è :/
• 02:45:456 (1,2) - Stessa cosa di sopra ^
• 02:49:956 (7) - Aggiungi una new combo su questa nota Okay
[$50]
• 00:25:635 (6,1,2,3) - Rendi questa singletap perfettamente lineare Va bene
• 00:26:599 (1) - Aggiungi un break dopo questo slider Ok
• 00:38:599 (1,2) - Sistema lo stack coda-coda Va bene
• 00:43:742 (5) - Aggiungi una new combo su questa nota Non l'ho fatto da nessuna parte quindi non penso sia necessario
• 00:43:742 (5) - Aggiungi un break dopo questa nota Sì
• 02:50:385 (1) - Rimuovi questa new combo ed aggiungine una 02:50:599 (2) - quà ed una 02:51:456 (6) - quà Fatto
[$10]
• Questa difficoltà è piena di greenlines ripetute ed inutili, sistemale e ricordati di togliere anche queste sotto che erano quelle utilizzate per gli slider 1/4 prima dei KIAI nelle altre diffs (46742 e 160099) Va bene
• 00:32:599 (2) - CTRL+H ci sta meglio secondo me Non cambia assolutamente niente...
• 02:11:171 (1,2) - Migliora questo blanket ^
[Gero's $5]
• The greenlines at 26599 and 60885 are no needed Ok
• 00:16:314 (1,2) - Improve this blanket a little bit Questo in effetti è brutto
• 00:26:599 (1) - Add a break after this note
• 00:43:313 (3) - Add a break after this slider Fixed both
• 00:58:313 (2) - Reverse this slider (CTRL+G), add a reverse and then remove 00:59:171 (3) - this note: Suona malissimo, lo slider finisce sul downbeat, dove inizia un altro suono, e quel suono è mappato dal secondo slider, se metot un repeat quel suono rimane scoperto, non so come spiegare
• 01:18:028 (1,2,3) - Change its rhythm, it's really strange and probably hard to read in a normal difficulty for an intermediate player Al momento non dovrebbe causere problemi, comunque se qualcun altro me lo fa notare lo cambio
• 01:55:313 (3) - Add a break after this slider
• 02:38:171 (2) - Maybe add a break after this note too Fixed both
• 02:50:599 (1,3) - Improve this stack a little bit Non si nota giocandolo, quindi lo lascio così
[$1]
• Anche questa difficoltà ha molte greenlines inutili come nella $10, sistemale Done
• 00:26:599 (1) - Add a break after this slider
• 00:42:028 (1) - Add a break after this spinner Fixed both
• 00:53:171 (3) - This slider touches the HP bar, move it a bit down Non fixo le robe che toccano la barra degli HP, anche perchè questa la sfiora appena...
• 01:11:171 (1) - Add a break after this note
• 01:54:028 (1) - Add a break after this slider Fixed both
• 02:00:885 (3,4) - Make a blanket with these two elements: No, voglio rispettare la simmetria con lo slider precedente
• 02:36:885 (1) - Add a break after this slider Sì
• 02:49:742 (4,2) - Prova a fare un blanket con questi due sliders (rendi quindi (2) aderente a (4) ) Ma sono a 2 secondi e mezzo di distanza, se anche lo facessi non lo noterebbe nessuno giocando
Yispls.Papysh wrote:
rank this plz
Rikih PLZRikiH_ wrote:
I will fix when I'll be back from holidays (13th August)
Sorry but the Background is awesome, I mean, there is a giant dollar D:
plz.Papysh wrote:
Rikih PLZRikiH_ wrote:
I will fix when I'll be back from holidays (13th August)
Sorry but the Background is awesome, I mean, there is a giant dollar D:
Keep it or I will eat you.RikiH_ wrote:
Sorry Charles, but 4 other BATs said that AR10 works well...
I think I'll keep AR10 at the moment, but we really need to discuss it :/
Uh? That part is mapped...Raging Bull wrote:
Eh personally I like AR9, but I don't really care too much.
02:26:599 (2) - Why didn't you map here also?
RikiH_ wrote:
Uh? That part is mapped...Raging Bull wrote:
Eh personally I like AR9, but I don't really care too much.
02:26:599 (2) - Why didn't you map here also?
Uh, yeah, I see now.Raging Bull wrote:
02:26:599 (2) - 02:36:885 (1) - Those 10 seconds? Unless I have old version (which I don't think so), it isn't mapped. http://puu.sh/43pHR.jpg
It did. Thanks a lotUnitedWeSin wrote:
Hey!
Just a quick mod here as requested.
[$50][$10]
- 00:21:242 (4,5) - I don't like how this antijump plays. Can you try to even the spacing out more? Well, noone would notice any change during playing mode, so I think it's not necessary
- 00:39:456 (3,1) - Any sort of increase in spacing/jump to the 1 would play nice imo. It feels strange to decrease spacing after 00:38:599 (1,2) into this loud finish. Raised the spacing!
- 00:59:224 (1) - Finish missing on the end. Fixed
- 01:21:456 (1) - Finish on the head. Fixed
- 01:51:456 (3,1) - Try to continue in the circle motion given from the 01:50:599 (1,2). It plays weird to decrease spacing to the 1, a jump to the 1 would play better. Done
- 02:06:028 (1) - Finish missing I suppose. Indeed
- 02:21:456 (3,4) - Some unsnapped sliders that need resizing. What a fail. Fixed
- 02:24:028 (1) - Finish.
- 02:40:313 (1) - Finish on head.
[Gero's $5]
- 02:15:456 (3,4) - Try changing to two 1/1 sliders with a small jump. I think it might make the section more interesting to play and would compliment the rhythm change at 02:18:885 (1,2,3,4). Sorry but I don't like how it sounds...
I think noone will notice, and if it's not a big deal I won't fix... Anyway you're right
- 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo. Right, done
- 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this: Yeah much better!
- It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
[$1]Yeah I agree
- 02:36:885 (1) - I prefer this placed in symmetry tbh like the other notes after breaks were, 01:11:171 (1) for example. Maybe you could make a bit more spacing to the 02:40:313 (1) also. I don't like simmetry very much, anyway I used ctrl+h in order to raise the spacing
- 02:46:313 (1,2) - Reverse NC here to follow your pattern of combos. Done
- 02:52:313 (2) - The ticks are super loud, maybe a spinner would be more fitting here.
The maps look solid. I hope this helps you.
RikiH_ wrote:
It did. Thanks a lotUnitedWeSin wrote:
Hey!
Just a quick mod here as requested.
[Gero's $5]I think noone will notice, and if it's not a big deal I won't fix... Anyway you're right I fixed this...Don't worry
- 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo. Right, done
- 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this: Yeah much better!
- It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
![]()
The maps look solid. I hope this helps you.
osu file format v12
[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
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Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
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Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766
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Andrea wrote:
~General~~Gero's $5~
- It would be nice if the Kiai Time would be consistent on all of the difficulties.
All Fixed! Thanks Bakadrea <3~
- 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
- 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
- 01:24:456 (5,6) - Same as above for the same reason.
Pretty cool map, call me back!
osu file format v12]
[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1
[Events]
//Background and Video events
0,0,"UnUb2WW.png",0,0
//Break Periods
2,27388,28828
2,43941,45542
2,88513,99113
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2,158371,159113
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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102,327,162885,2,0,P|152:325|185:289,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
258,239,163742,5,0,0:0:0:0:
328,182,164171,2,0,B|484:57,2,200.000001192092,8|8|8,0:0|0:0|0:0,0:0:0:0:
258,239,166313,1,0,0:0:0:0:
184,291,166742,1,8,0:0:0:0:
98,261,167171,5,4,0:2:0:0:
83,172,167599,2,0,P|118:83|212:69,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
302,69,168885,2,0,L|352:69,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
273,154,169742,2,0,L|222:154,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
363,154,170599,6,0,B|414:154|414:154|450:190,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
472,275,171456,2,0,P|423:282|384:253,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
449,189,172313,1,4,0:2:0:0:
256,192,172528,12,4,174028,0:2:0:0:
Thanks a lot, I'll call you back!Andrea wrote:
~General~Sure
- It would be nice if the Kiai Time would be consistent on all of the difficulties.
~Gero's $5~~$10~
- 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
- 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
- 01:24:456 (5,6) - Same as above for the same reason.
Done!
- Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
~$50~Okay
- Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
~$100~
- 00:33:456 (1,2) - These two sliders could be stacked better together if you disable the grid snap. Done
- 00:38:599 (1,2) - Same as above for the same reason. Fixed
- 01:43:742 (1,2,3,4) - These sliders have a really weird shape, they would be better if just curved. Okay
- 02:20:599 (2) - This slider is completely unsnapped, make sure to snap it properly. What the fuck, these kind of sliders always troll me
- 02:23:171 (1) - This spinner end sounds weird, lower the volume of it a bit so it's less weird to hear. Okay, 5%
- 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them. Okay
- Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
All fixed
- 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
HP8 for the lulz
Pretty cool map, call me back!
Andrea wrote:
This map is pretty cool and I think it deserves a chance, let's go!
Bubbled~
k.Papysh wrote:
Rikih, U faking koksukr
U fagt gz
What, just because you made it you can go completely against what's reasonable? Making shitmaps? Alright. Being proud of them? Fine too. But rejecting someone's input because you made it brings a whole new level of stupidity.RikiH_ wrote:
No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1
sureRikiH_ wrote:
Then, if people don't like it, they can rate 1
Please explain what's wrong with my map and MAYBE I'll listen to youuguu wrote:
What, just because you made it you can go completely against what's reasonable? Making shitmaps? Alright. Being proud of them? Fine too. But rejecting someone's input because you made it brings a whole new level of stupidity.
That was a joke..... (Please Riki don't kill me!)CXu wrote:
https://osu.ppy.sh/forum/p/2579432
^Fix that slider.
Also, except for the more techincal stuff at 02:12:885 - , and some 1/4's, [$50] is generally harder than [$100] with the jumps. You really should fix that.
I'll help you out with it tomorrow when I'm back from Uni and stuff, but unranked for now (or if some other BATpeople comes around).
like a bossRikiH_ wrote:
I have to sleep now. I'll be really busy tomorrow, so I'll fix it in 15/20 hours, sorry.
in my diff XDNiokin wrote:
rip my taiko #1
FINALLY someone got itZarerion wrote:
You know usually I would be shocked about AR9 on 280 and scream for AR10..
But this map is more like 140 BPM with a few spaced streams instead of a 280 Speedcore map.. o_ô
So I can't really complain
Zarerion wrote:
You know usually I would be shocked about AR9 on 280 and scream for AR10..
But this map is more like 140 BPM with a few spaced streams instead of a 280 Speedcore map.. o_ô
So I can't really complain
Zarerion wrote:
I can't really complain
okay.jpgRikiH_ wrote:
Stop f*****g complaining about the AR.
RikiH_ wrote:
rerank it, now.