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The Quick Brown Fox - Big Money

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Zare

RikiH_ wrote:

I also made that section in $100 diff really but really but REALLY hard.
oh COME ON, seriously now?
Stefan

_Asagi_ wrote:

Stefan wrote:

I just wonder why the song is 140 instead of 280.. at least it sounds definitely like 280.
And its already 280 o.o
Well.. have misread something in Zarerion's post.. derp
Gero

CXu wrote:

Yo. You ~

[Gero's $5]
  1. 01:24:456 (5,6) - Swap these? I guess it was for variation from 01:20:599 (6,7,1) - , but it makes more sense to actually have to hit the downbeat, instead of having it on a sliderend. If you do this, add NC on (6). Fixed
  2. 02:07:956 (4) - Remove this? A bit more consistent with 01:59:171 - 02:02:171 - , where it only goes 1/1 at the 4th downbeat. I think that's fine as well no changes
  3. 02:08:599 (1,4) - Swap NC for consistency. Fixed
  4. 02:11:171 (1) - Remove NC. (Or add one at 02:04:313 (3) - ). Fixed
  5. 02:38:385 - Remove this break, as the arrows appear before the break even starts.Fixed
G's Normal
osu file format v12

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[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero Speedcore
BeatmapID:269867
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GO GO GO!!
Topic Starter
RikiH_

CXu wrote:

Yo.

Keep in mind that you don't need to do everything I say, I'm coming with suggestions on how you can balance the diffspread out a bit more, so it isn't necessarily things that must be fixed. Still, I hope you'll consider every point I make.

[$100]
Uuuh, your re-map of that section is way too hard right now. It wasn't so much this diff that was too easy, but the other one being a tad bit too hard at some points. For example, compare 02:41:171 (1,2,3) - in $100 and $50, and you see you have 2 jumps in $50 while you only have 1 in $100. Reducing some of the jump-length in $50 would be a much better approach than making $100 harder. Right now, this new hard section at 02:12:885 - feels unbalanced, since the rest of the diff isn't nearly that hard. Tbh, I prefer the old version you had. If you don't have it anymore, here it is: http://puu.sh/4vepS.zip
If you want to keep the current arrange, you'll have to reduce the spacing between notes and notes-sliders. Slider->Slider are fine since they're more lenient, but yeah. I raged really hard when I mapped that. I decided to use the old one, thanks ;)

  1. 00:42:885 (3,4) - Increase the spacing here, to better match $50. I agree
  2. 01:01:742 (4) - Move this to 01:01:849 - ? With whistle. Sounds good, done
  3. 01:18:028 (1,2,3,4,5,6,7) - These notes feel too close, and kind of kills the momentum you get from the more fast-paced sliders. I wasn't really convinced but then I realized that everyone hates these kinds of streams, so I changed them
  4. 01:24:885 (1,2,3,4,1,2,3,4) - Try making the sliders go from (1,3,2) instead, as it'll give a bit more cursor movement. Sure
  5. 01:47:171 (1,2,3,4,1,2,3,4,5,1) - Doesn't play that well to have fairly high spacing first, then suddenly a section with 0.8x spacing, especially when the music doesn't change at all. I'm sorry but I don't think it is a big deal... 90% of players don't even notice it and it doesn't cause any problem during play mode
  6. 01:58:742 - 02:12:028 - The spacing here is more straightforward than in $50, that had rather huge 1/1 note->note jumps at some points, while here they're like 02:02:599 (1,2) - . Raised a pair of jumps
  7. 02:12:885 - As I already said above, the difficulty level here is too high compared to the map in general, and you should reduce it. If you want more details on how to do it, feel free to poke me, but otherwise, it generally just comes down to re-arranging the notes. I don't agree at all, this is the only part that is pure 280 BPM in the song, and it's also a quite lively part, so the map is supposed to be a little harder in my opinion
  8. 02:24:028 (1) - Might sound a bit nitpicky, but it really does make it easier to play if you make the zig-zag end so the slider-ball exits the zig-zagging at 02:24:349 - . It's currently exiting at around 02:24:322 - . No big deal. I changed it in another way, btw ;)
  9. 02:47:063 (5) - Finish on end. Of course
[$50]
  1. 00:21:242 (4,5) - Fix the spacing here. There's no reason to have an anti-jump here, but not at 00:18:778 (4) - or 00:25:635 (6) - (and the antijump is hard to read). I spectated several people playing this and everyone was able to read that properly... Also, I don't want to ruin the pattern and the flow in that part
  2. 00:30:028 (1,2,3,4,5,6,7) - Reduce the spacing gradually? Makes the transition to 0.8x spacing less jarring. Why not, it looks good
  3. 00:36:028 (1,2,1,2) - And possibly reduce the length you have to jump on these two. You don't increase the spacing that fast between 00:35:171 (1,2,1,2) - , so you shouldn't jump from 1.34x jump to a 3.35x jump :P :okay:
  4. 00:42:885 (1,2) - As I said, reducing the difficulty a wee bit on this diff is probably a better way to go than increasing the difficulty in $100. Consider moving these two circles closer to each other, so you don't have a screen-wide horizontal jump. Alright
  5. 01:14:599 (1,2,3,4,5,6,7) - You use a stream here, while you use 3xsliders in $100. I'd say it's definitely easier to hit 3 sliders + a note, compared to 7 notes in a row, especially considering the leniency of sliders. Consider changing these to sliders, as I find that to play more smoothly. Also, you can consider a xxxx xx rhythm here. Obviously, this goes for the other streams like 01:15:456 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - as well. Sorry but I don't want to chenge them, I don't want to have 3 sliders + one note through the whole map, I want to variate the rhythm a bit... Anyway for non-expert players hitting 7 notes will be easier than hitting 3 high-speed spaced sliders
  6. 01:17:171 (1) - Maybe it's just me, but it feels kind of cheap/lazy to jus get away with the rhythm here as a long slider :P Always the same ^ I'd like to variate the rhythm a bit!
  7. 01:54:885 (3,4) - These really should be closer. You still get the same effect of speed/jumps even if you reduce the distance to say, around 2.75x or something. Okay
  8. 01:59:171 - You should probably reduce some of the jumps here a little bit, like 02:03:671 (6,7,8) - and 02:06:028 (1,2) - . You don't need to reduce them by much or anything, but currently they feel much harder than the slider-stuff in $100, since the notes are close in $100, and sliders are lenient. Okay, done
  9. 02:12:885 - Tbh, just reducing the jump-distance here a bit would make this section feel much better in terms of difficulty compared to $100. I reduced some of them, I want to keep the others because of the same reason in $100 for that part
  10. 02:50:599 - Btw, these jumps are also bigger than those in $100. Absolutely reduced
[$10]
  1. 00:25:635 (4,5) - Not anything superimportant, but move this a bit to the right so the distance between 00:24:671 (3) - 's sliderbody and (4,5) looks like 1.0x DS :P I'd ruin the spacing with the following note, I'll keep it, sorry :<
  2. 02:38:171 (2) - This should end at 02:38:385 - , like $50 and $100 Whops, fixed
[Gero's $5]
  1. 01:24:456 (5,6) - Swap these? I guess it was for variation from 01:20:599 (6,7,1) - , but it makes more sense to actually have to hit the downbeat, instead of having it on a sliderend. If you do this, add NC on (6).
  2. 02:07:956 (4) - Remove this? A bit more consistent with 01:59:171 - 02:02:171 - , where it only goes 1/1 at the 4th downbeat.
  3. 02:08:599 (1,4) - Swap NC for consistency.
  4. 02:11:171 (1) - Remove NC. (Or add one at 02:04:313 (3) - ).
  5. 02:38:385 - Remove this break, as the arrows appear before the break even starts.
[$1]
Fine.


That's it for now, so poke me when you've checked this.
Ok, your mod was really useful! Thanks for not saying random bullshit about the map and tried to improve it. :D
CXu
[$10]
  1. 00:25:635 (4,5) - Not anything superimportant, but move this a bit to the right so the distance between 00:24:671 (3) - 's sliderbody and (4,5) looks like 1.0x DS :P I'd ruin the spacing with the following note, I'll keep it, sorry :<
You can move (4,5) to 472;156, then use ctrl+shift+r, and rotate it 5 degrees clockwise with selection centre.

[$50]
02:51:242 (4,1) - I like the pattern, but this is a bit close. Same with 02:52:099 (4,1) - . You should spread out these 3 combos a bit imo.

  1. 00:21:242 (4,5) - Fix the spacing here. There's no reason to have an anti-jump here, but not at 00:18:778 (4) - or 00:25:635 (6) - (and the antijump is hard to read). I spectated several people playing this and everyone was able to read that properly... Also, I don't want to ruin the pattern and the flow in that part
I'm actually basing this off from my own experience while playing the map. anyhow, moving 00:22:206 (5,1,2,3,4) - so that (5) is at 340;28 works for me, and flow still feels the same and the pattern looks okay (atleast imo). Well, if you really dislike it, it's fine, but here's atleast a possible solution.

[$100]
  1. 02:12:885 - As I already said above, the difficulty level here is too high compared to the map in general, and you should reduce it. If you want more details on how to do it, feel free to poke me, but otherwise, it generally just comes down to re-arranging the notes. I don't agree at all, this is the only part that is pure 280 BPM in the song, and it's also a quite lively part, so the map is supposed to be a little harder in my opinion
Don't worry, this is totally fine. This was a comment to the remapped part :P

  1. 01:47:171 (1,2,3,4,1,2,3,4,5,1) - Doesn't play that well to have fairly high spacing first, then suddenly a section with 0.8x spacing, especially when the music doesn't change at all. I'm sorry but I don't think it is a big deal... 90% of players don't even notice it and it doesn't cause any problem during play mode
It's true that it's not really a very big deal, but hey, I notice it when I play :P You could just make the square bigger, as well as the zig-zag shape: http://puu.sh/4vmGX.jpg , http://puu.sh/4vmLP.jpg (make them prettier than me ofc.) but yes, it's just something that feels off to me, so I do think you should change it.

  1. 02:24:028 (1) - Might sound a bit nitpicky, but it really does make it easier to play if you make the zig-zag end so the slider-ball exits the zig-zagging at 02:24:349 - . It's currently exiting at around 02:24:322 - . No big deal. I changed it in another way, btw ;)
This is cool.

I need to sleep now, so I just checked the stuff I pointed out and giving some more opinion/input. I'll properly recheck tomorrow. \o
Topic Starter
RikiH_
Thanks for the explainations, I fixed everything you mentioned in your last post, I hope the map is ok now ;) (I have to go to sleep too lol)
Roxas
Omg so much bullshit in this thread

Go for rerank Riki! <3
Maiz94

Roxas wrote:

Omg so much bullshit in this thread

Go for rerank Riki! <3
Yup, sooo~ much <3

Go go rerank :3
CXu
Late recheck. I was out for most of the day, sorry.

01:40:313 - Either add a break here in $50, or remove the break from $100 and $10. I prefer removing it since it's more conistent with $1 and $5, as well as avoiding arrows appearing before the break even starts in $10 (which makes little sense :P )

I think you missed this part:
[$50]
02:51:242 (4,1) - I like the pattern, but this is a bit close. Same with 02:52:099 (4,1) - . You should spread out these 3 combos a bit imo.
Also since the part does sound a bit stronger with the heavier drums, when the cursor only needs to move like 0.6x, it feels kinda anti-climatic to me :P


----

[$100]
  1. 00:42:885 (3,4) - These notes should be closer than 00:42:028 (1,2) - , so it's clearer that they're 1/2. I find (3) at 420;144 and (4) at 92;240 to work fairly well.
[$50]
  1. 00:43:313 (3,4) - Might wanna move these a bit closer as well, if you compare it to 01:55:313 (1,2) - . I find the ones at 01:55:313 (1,2) - to play better, so yeah.
  2. 01:26:385 (7) - Remove Whistle. It probably shouldn't be there considering your whistlepattern.
[$10]
  1. 00:21:242 (3) - Probably not noticable in-game, but if you feel like it, make this completely symmetrical, lol.
[Gero's $5]
  1. 01:11:171 - Huh, did you miss a break here?
  2. 02:07:742 (3) - I just realised this is a long combo, lol. Add NC here. Also fits the NC every 2 stanza pattern here.
  3. 02:24:028 (4) - NC? If you feel like it, to mark that you're following that.. sound that increases in volume.
----

Okay, mostly fine now. Poke me when you're done, and let's get this back to ranking :P
vape
I'm glad you're all making an effort to improve the map. This must already be leagues ahead of what was previously published.
Lapis-
I like how you've been hating on this map with 0 constructive suggestions
Asagi

Roxas wrote:

Omg so much bullshit in this thread

Go for rerank Riki! <3
Topic Starter
RikiH_

uguu wrote:

I'm glad you're all making an effort to improve the map. This must already be leagues ahead of what was previously published.
What the hell. I really hope you are not serious. Only CXu helped me, the others (you too) only posted random bullshit.

I'm now fixing the last mod btw.

EDIT: Ok uploaded, I fixed everything except for the slider in $10 that isn't noticeable in-game... hope it's ok now.

NOTE: I also fixed Gero's stuff
CXu
I am okay with this.
Topic Starter
RikiH_
/o/
Lokovodo
riki, ask BD to make you the insane diff im not asking for his big money but just saying he can do soooo much better with this song since he is used to mapping renard/tqbf and his other aliases let alone just fast songs in general
Topic Starter
RikiH_

Lokovodo wrote:

riki, ask BD to make you the insane diff im not asking for his big money but just saying he can do soooo much better with this song since he is used to mapping renard/tqbf and his other aliases let alone just fast songs in general
Please use your brain before typing.

I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
Lokovodo

RikiH_ wrote:

Lokovodo wrote:

riki, ask BD to make you the insane diff im not asking for his big money but just saying he can do soooo much better with this song since he is used to mapping renard/tqbf and his other aliases let alone just fast songs in general
Please use your brain before typing.

I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
meh, BD can still do better ^_^
Stefan
Even so RikiH has his reasons why he reject this idea.
LunarSakuya
ey just small things

Gero's $5
01:18:671 (3) - This rhythm came kinda off, with having to hold through that strong white tick imo. Try reversing this rhythm so that at least the long slider is first http://osu.ppy.sh/ss/996023 (ignore note placement) or something similar

$10
02:38:171 (2) - Feels like this almost starts on a silence, consider starting this 1/4 later http://osu.ppy.sh/ss/996038 i found that it's mainly noticeable by slowing it done. But shouldn't be a big deal

$50
01:51:671 (1) - Delete NC, NC on next note instead. I think it'll distinguish the antijump more


Call me back when ur ready
Nemis

Lokovodo wrote:

RikiH_ wrote:

Please use your brain before typing.

I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
meh, BD can still do better ^_^
ah






ok
Yuzeyun
I was going in the forums when this happened


Also too bad I took forever to even finish my first taiko diff. :x
(FRF 765 was my taiko diff, and it's about $157 LOL)
Lapis-
why are people hating on this map so much I still dont get it
Roxas

Lokovodo wrote:

RikiH_ wrote:

Please use your brain before typing.

I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
meh, BD can still do better ^_^
ok ^_____________^
mancuso_JM_

LunarSakuya wrote:

ey just small things

Gero's $5
01:18:671 (3) - This rhythm came kinda off, with having to hold through that strong white tick imo. Try reversing this rhythm so that at least the long slider is first http://osu.ppy.sh/ss/996023 (ignore note placement) or something similar

$10
02:38:171 (2) - Feels like this almost starts on a silence, consider starting this 1/4 later http://osu.ppy.sh/ss/996038 i found that it's mainly noticeable by slowing it done. But shouldn't be a big deal

$50
01:51:671 (1) - Delete NC, NC on next note instead. I think it'll distinguish the antijump more


Call me back when ur ready
oh.. here is a BAT mod XD.. I was going to check it but noticed that haha..
It looks so hidden around all the posts xD
Go go go Riki!
Topic Starter
RikiH_

Lokovodo wrote:

meh, BD can still do better ^_^
You won the Stupidity Award, congratulations ^_^

Now fixing, thanks a lot Mancu even if you were late, and thanks to LS too, of course
Andrea
Avoid the unnecessary drama guys, it's not necessary, seriously.

Just get this re-ranked already, go! :P
LunarSakuya
=v=
HabiHolic
nice job~
Cancel
GRATS
Hanjamon
re-ranked! \o/
Topic Starter
RikiH_
Gero

RikiH_ wrote:

Gratz \:D/ XD
Andrea
Congrats again <3
CXu
Grats~~
Irreversible
gz~
UnitedWeSin
Nice :3
Starz0r
reverse mapping
$100 diff is so easy it is hard
or maybe it is because ar9 sucks
Zexous
gay
Andrea
Don't even start again, I really don't wanna lock this.

Refrain from making useless posts and give reasonable comments instead of just complaining, please.
rezoons
Re congrats ^^
Natsu
REGRATZ
Maiz94
Congratz \:D/
Avena
Asagi
GRATZ RIKIH!!!! YAY! Re-Ranked \ :) /
Asphyxia
Nice :3 Graz man!
Topic Starter
RikiH_
Thanks everyone <3
Metro
This is a disgrace to BD.
Zare

Metro wrote:

This is a disgrace to BD.
That post is a disgrace to all mappers and modders in this community.
If you don't like a map, give constructive criticism or don't post at all for fucks sake.
Topic Starter
RikiH_
Pls someone lock this topic.

I have had enough of people's stupidity. Noone still gave a costructive criticism, and everyone is pretending to be expert modder/mapper but noone is, so shut up and come back to play your full retard maps, bye.
Andrea
Well okay, since people doesn't want to listen at all the warnings and so on, I'm locking this thread.
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