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The Quick Brown Fox - Big Money

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XinCrin

- t e n n y a - wrote:

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Cloudchaser
ar10 please

no
Topic Starter
RikiH_
I definitely decided to put AR10 on Insane, it's 280 BPM after all.
Don't worry, I'm mapping another Insane with AR9 for people who couldn't read AR10

EDIT: LOL this is my 666th post
Pipse Cola

RikiH_ wrote:

I definitely decided to put AR10 on Insane, it's 280 BPM after all.
Don't worry, I'm mapping another Insane with AR9 for people who couldn't read AR10.
Thank God

I mean RikiH_ o.o
wendao

- t e n n y a - wrote:

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Avena
I think I deserve credit for the diff names ;3
Also, I might be able to get my friend to draw a huge dollar with a cute face wrecking buildings, Big Money went too literal ;-;
Topic Starter
RikiH_

CreamLegit wrote:

I think I deserve credit for the diff names ;3
Also, I might be able to get my friend to draw a huge dollar with a cute face wrecking buildings, Big Money went too literal ;-;
About names: Sure! Just let me update the map!
About hte other: Please do it, I'd deify you for the eternity
Nadeln13boot
Hey man, this is really good. Can i make suggestions here? If you make a jump sequence where you jump from one note far to another, in $50 don't immediatly make a stream. very confusing.
Loving it 10 million times more than BlueDragon's version because this is actually playable!
Topic Starter
RikiH_

Nadeln13boot wrote:

Hey man, this is really good. Can i make suggestions here? If you make a jump sequence where you jump from one note far to another, in $50 don't immediatly make a stream. very confusing.
Loving it 10 million times more than BlueDragon's version because this is actually playable!
What part do you mean about the stream?
Anyways thanks a lot for the support, I wanted to make a playable version of that map!
Heanday
Hi !

[1$]

This dif sounds perfect i can't found mistake, so only sugggestion

00:16:314 (1) - What about revers this one ? Sounds strange slid + circle if we check what you did after. ( then it's revers / slid circle / revers / ... you got it :o )

Hitsound : You you you'll NEED IT !!


Whistle


I suggest to whistle them => 00:17:171 (2) - / 00:18:885 (4) - / 00:19:742 (1) - end slid / 00:22:314 (3) - / 00:24:028 (2) - / 00:25:742 (5) -

Finish


01:14:599 (1) - need it :o
01:20:599 (3) - Same end slid
02:40:313 (1) - ^
02:52:313 (2) - ^ end slid

Clap



01:59:171 (1) - Revers need a clap imo
02:00:456 (2) - ^
02:00:885 (3) - revers ^
02:02:171 (4) - ^
02:02:599 (1,2,1,2) - all of them end slid
02:12:885 (1) - revers
02:14:171 (2) - early slid


[10$]


Little stupid idea for change the rythme here => 01:24:885 (1,2,3,4,5,6,1) - Try it => http://puu.sh/3yDCg.jpg

02:19:742 (1) - You must delete it, he is useless imo

02:38:171 (2) - here you follow voice right ? Why don't finish by the " it " ? lol, sounds strange imo ! :D




Hitsound : You you you'll NEED IT !!



Whistle


Same than easy :o

00:17:171 (2) - early slid / 00:18:885 (5) - ^ / 00:19:742 (1) - ^ / 00:20:599 (2,3) - early slid / 00:23:171 (1) - ^ / 00:24:671 (3) - ^

For this Kiai time, you spam whistle too much :o you can't !, you need to explain the rythm, we can't understand the rythm if you spam it :p

Kiai time whistle :
00:47:813 (2) - / 00:48:671 (4) - / 00:49:313 (2) - end slid / 00:49:742 (3) - whole slid whistle / 00:51:242 (2) - / 00:52:099 (4) - / 00:52:742 (2) - end slid / 00:53:171 (3) - Whole slid whistle / 00:54:671 (2) - / 00:55:313 (4) - end slid / 00:56:385 (2) - / 00:56:599 (3) - whole slid ^ / 00:57:885 (2) - end slid / 00:58:313 (3) - end slid Only them need to whistle ! Revoke all of the rest in the kiai time please

Same for second kiai time & last kiai time

Finish


01:21:456 (1) - early slid

[50$]

00:47:171 (1,2,3,4) - What about this http://puu.sh/3yFKC.jpg ? Then stack 4 with 1, fits with the music

rest sounds good, but, same than hard, you can't spam whistle, revoke some !

[100$]

00:43:528 (2) - Ctrl G ? Better flow
Care about spam whistle in kiai like other dif, and that's all for this one, realy good dif i played it many time ._. Gogo rank :°

Hope it help, gl !
Stefan
Any chances that Taiko Diffs can be added? If not, get feeded a bit by my stars.
rezoons
Hi :),

Mod from your victory in the The French Baguette queue!
(Heanday, it was me who was supposed to mod his diff.... I think.... We still need to be more organised)

[General]
  1. In the other ranked Big Money the mapper used "renard" and "lapfox" in the Tags.
[1₣]
  1. Well, it's a 0.69 star diff so... Since it's a very Easy diff go very Easy all the way and use CS-1.
  2. 00:36:885 (1) - The sound at the start and the end of the slider is the same as 00:30:028 (1,1) so use Finish+Clap (but keep the finish only on the arrow)
  3. 00:39:671 (2,3) - ^ (Or, if you think it's too much remove the clap+finish on 00:30:028 (1,1))
  4. 00:42:028 (1) - Finish?
  5. 00:51:456 (1,3) - Not exactly symetrical.
  6. 01:14:599 (1) - Finish?
  7. 01:14:599 (1,2,3,4) - 1 and 4 are symetrical but not 2 and 3.
  8. 01:48:885 (1,2,3) - Same as 00:36:885.
  9. 01:54:028 (1) - Finish?
  10. 02:52:313 (2) - Finish at the end?
(the same hitsounds suggestion can be applied on other diff so if you agree check your other diff at the same place)

[10₣]
  1. 01:20:599 (3) - It touches the HP bar.
  2. 02:12:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Maybe a little bit too hard for a "Hard". Not the pattern in itself but the fact that there are 14 sliders in a row. Maybe soften by adding a break in the middle by remplacing the sliders with some notes like this:
  3. 02:40:313 (1) - You nearly have a blanket so why not doing one? Move the second point to x=32 y=308 and the third point to x=52 y=264.
  4. 02:47:385 (2,3,4,5,1,2,3) - Not very interesting to play. I wouls suggest to replace it with notes/slider like before or to make some jump between the sliders. (move/move/move/move or wait/jump/wait/jump is more interesting to play than wait/move/wait/move imo.)
[50₣]
  1. 00:30:028 (1,2,3,4,5,6,7) - A straight line? Really? I think you can find a lot of way better pattern to do with 7 notes. Besides you already used some straight line with the small 4-notes stream.
  2. 00:35:171 (1,2,1,2,1,2,1,2) - The idea is good but jump isn't really progressive. 00:35:171 (1,2) is x0.8 00:35:599 (1,2) is x1.3 00:35:599 (1,2) is x3.3 00:36:456 (1,2) is x3.8. Try making something more like x1 then x2 then x3 then x4 for example. (But the >x3 jump are really surprising since you start with no jump at all in the quiet part of the song then despite the fact that the song is still the same you add these big jump! I'm not against them but maybe soften them a little)
  3. 00:43:313 (3,4) - The curve doesn't look really good imo. Keep them straight.
  4. 01:14:385 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - You have pattern only notes and pattern sliders/notes. I think the effect would be better while playing if you would altern these pattern. Currently you start with the "only notes" pattern then finish with the "slider/notes" pattern but why note alterning the two?
  5. 01:50:599 (1,2,3) - Try doing a blanket here?
  6. 01:55:742 (3) - Put at the center of the palyfield like you did at 00:43:313 (3,4,5).
  7. 02:12:028 (1) - Maybe put it at the center? Or at x=72 y=160 aligned with the others.
[100₣]
  1. I'm not sure the AR10 is really necessary. I know that it's 280BPM and there aren't a lot of AR10 ranked map (only 2 if i remember correctly if you don't count the approved and 2008 map) but the part where the song is 140BPM-like makes me wonder if it's a goo idea to use AR10.
  2. 00:26:599 (1) - In all your diff you mark the scratchin' sound by a deformation near the head of the slider so why not doing this here?
  3. 00:42:885 (3,4,1,2,3) - In the 50$ diff you did a jump here but not at 00:42:028 (1,2). Here you do the opposite. But i would suggest to do just like the 50$ diff (jump at 00:42:885 (3,4,1,2,3)) because it fits the song better imo.
  4. 00:58:313 (1,2,3,4,5,6,7) - Why not keeping the symmetry and doing this:

    You just have to move 00:58:099 (4) somewhere else.
  5. 01:42:028 (1,2,3,4,5,6,7,8) - Not symetrical.
  6. 01:44:385 (4) - Move it to x=80 y=320 in order to have a rectangle with 01:43:742 (1,2,3).
  7. 01:45:885 (2,3,5,6) - 3 and 5 are at the same high but not 2 and 6.
  8. 01:53:171 (3,4) - x4.47 jump + AR10 is maybe a little bit exagerated....
  9. 01:55:313 (1,2,3,4,5) - Do a star instead?
  10. 02:41:813 (4) - Move it to x=140 y=128? Like you did for 02:44:171 (3,4) and 02:45:028 (3,4).
  11. 02:50:492 (11,1,2,3,4,1,2,3,4) - These jump are actually easier than those in the 50$ diff... Just saying.
Well... A good map by a mapper i like. ^^
Take my star and good luck for ranking it. I hope my mod was useful :).
Gero
Hey Riki

I Finished My Diff :P do not forget to add me, to the tags! GL!

Gero's $$ Money plss xD
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's 5$
Source:
Tags:
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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456,267,123885,1,8,0:0:0:0:
422,351,124313,2,0,P|376:365|326:347,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
275,275,125171,2,2,L|222:187,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
173,114,126028,5,4,0:2:0:0:
228,43,126456,2,0,P|319:73|423:40,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
502,71,127742,1,0,0:0:0:0:
482,111,127956,1,0,0:0:0:0:
460,150,128171,1,8,0:0:0:0:
500,230,128599,5,0,0:0:0:0:
480,270,128813,1,0,0:0:0:0:
458,309,129028,1,8,0:0:0:0:
388,365,129456,2,0,P|338:365|298:325,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
211,333,130313,2,0,P|174:364|124:364,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
143,276,131171,6,0,L|123:231,1,50.000000298023
143,190,131599,2,0,L|121:142,1,50.000000298023,8|0,0:0|0:0,0:0:0:0:
103,103,132028,1,4,0:2:0:0:
277,59,132885,6,0,P|328:59|370:91,1,100.000000596046,4|8,0:2|0:0,0:0:0:0:
299,146,133742,2,0,P|337:173|388:173,1,100.000000596046,0|8,0:2|0:0,0:0:0:0:
476,155,134599,1,0,0:0:0:0:
496,242,135028,5,8,0:0:0:0:
436,309,135456,1,0,0:0:0:0:
348,285,135885,2,0,L|296:285,2,50.000000298023,8|2|0,0:0|0:0|0:0,0:0:0:0:
436,309,136742,5,8,0:0:0:0:
496,242,137171,1,0,0:0:0:0:
476,155,137599,1,8,0:0:0:0:
398,109,138028,1,0,0:0:0:0:
311,134,138456,1,8,0:0:0:0:
256,205,138885,6,0,L|217:248,2,50.000000298023,4|4|4,0:2|0:2|0:2,0:0:0:0:
285,170,139528,1,4,0:2:0:0:
311,134,139742,1,4,0:2:0:0:
346,51,140171,2,0,P|394:62|439:41,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,62,141456,5,0,0:0:0:0:
167,50,141885,2,0,P|104:123|144:209,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
187,285,143171,2,0,L|284:312,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
373,307,144028,2,2,B|371:253|316:229|316:229|217:200,1,200.000001192092,0|4,0:0|0:2,0:0:0:0:
256,166,156885,6,0,L|256:63,2,100.000000596046,6|2|2,2:0|2:0|2:0,2:0:0:0:
256,256,158171,1,2,2:0:0:0:
256,256,160313,5,4,0:2:0:0:
221,172,160742,1,8,0:0:0:0:
192,86,161171,2,0,P|150:105|129:153,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
44,175,162028,2,0,P|65:219|112:238,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
102,327,162885,2,0,P|152:325|185:289,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
258,239,163742,5,0,0:0:0:0:
328,182,164171,2,0,B|484:57,2,200.000001192092,8|8|8,0:0|0:0|0:0,0:0:0:0:
258,239,166313,1,0,0:0:0:0:
184,291,166742,1,8,0:0:0:0:
98,261,167171,5,4,0:2:0:0:
83,172,167599,2,0,P|118:83|212:69,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
302,69,168885,2,0,L|352:69,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
273,154,169742,2,0,L|222:154,2,50.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
363,154,170599,6,0,B|414:154|414:154|450:190,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
472,275,171456,2,0,P|423:282|384:253,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
448,188,172313,1,4,0:2:0:0:
256,192,172528,12,4,174028,0:2:0:0:
Topic Starter
RikiH_

Heanday wrote:

Hi !

[1$]

This dif sounds perfect i can't found mistake, so only sugggestion

00:16:314 (1) - What about revers this one ? Sounds strange slid + circle if we check what you did after. ( then it's revers / slid circle / revers / ... you got it :o ) I think it's not really necessary...

Hitsound : You you you'll NEED IT !!


Whistle


I suggest to whistle them => 00:17:171 (2) - / 00:18:885 (4) - / 00:19:742 (1) - end slid / 00:22:314 (3) - / 00:24:028 (2) - / 00:25:742 (5) - Applied in all diffs

Finish


01:14:599 (1) - need it :o
01:20:599 (3) - Same end slid
02:40:313 (1) - ^
02:52:313 (2) - ^ end slid I don't know what the hell happened, fixed

Clap



01:59:171 (1) - Revers need a clap imo
02:00:456 (2) - ^
02:00:885 (3) - revers ^
02:02:171 (4) - ^
02:02:599 (1,2,1,2) - all of them end slid
02:12:885 (1) - revers
02:14:171 (2) - early slid Applied in all diffs as well!


[10$]


Little stupid idea for change the rythme here => 01:24:885 (1,2,3,4,5,6,1) - Try it => http://puu.sh/3yDCg.jpg Well, maybe I can but it would be odd because I have never used it before

02:19:742 (1) - You must delete it, he is useless imo Ok

02:38:171 (2) - here you follow voice right ? Why don't finish by the " it " ? lol, sounds strange imo ! :D I did it in 100$ so fixed




Hitsound : You you you'll NEED IT !!



Whistle


Same than easy :o

00:17:171 (2) - early slid / 00:18:885 (5) - ^ / 00:19:742 (1) - ^ / 00:20:599 (2,3) - early slid / 00:23:171 (1) - ^ / 00:24:671 (3) - ^

For this Kiai time, you spam whistle too much :o you can't !, you need to explain the rythm, we can't understand the rythm if you spam it :p

Kiai time whistle :
00:47:813 (2) - / 00:48:671 (4) - / 00:49:313 (2) - end slid / 00:49:742 (3) - whole slid whistle / 00:51:242 (2) - / 00:52:099 (4) - / 00:52:742 (2) - end slid / 00:53:171 (3) - Whole slid whistle / 00:54:671 (2) - / 00:55:313 (4) - end slid / 00:56:385 (2) - / 00:56:599 (3) - whole slid ^ / 00:57:885 (2) - end slid / 00:58:313 (3) - end slid Only them need to whistle ! Revoke all of the rest in the kiai time please

Same for second kiai time & last kiai time

Fixed all whistles and fixed also in other diffs

Finish


01:21:456 (1) - early slid Ok

[50$]

00:47:171 (1,2,3,4) - What about this http://puu.sh/3yFKC.jpg ? Then stack 4 with 1, fits with the music I prefer the current one, sorry

rest sounds good, but, same than hard, you can't spam whistle, revoke some !

[100$]

00:43:528 (2) - Ctrl G ? Better flow Sure
Care about spam whistle in kiai like other dif, and that's all for this one, realy good dif i played it many time ._. Gogo rank :°

Hope it help, gl !
Yes, it helped, thanks a lot :)

Stefan wrote:

Any chances that Taiko Diffs can be added? If not, get feeded a bit by my stars.
Sorry, I won't make any Taiko for this mapset, thanks for the stars anyways ;)

rezoons wrote:

Hi :),

Mod from your victory in the The French Baguette queue!
(Heanday, it was me who was supposed to mod his diff.... I think.... We still need to be more organised)

[General]
  1. In the other ranked Big Money the mapper used "renard" and "lapfox" in the Tags. Well, let's try, then
[1₣]
  1. Well, it's a 0.69 star diff so... Since it's a very Easy diff go very Easy all the way and use CS-1. Ok, let's try it
  2. 00:36:885 (1) - The sound at the start and the end of the slider is the same as 00:30:028 (1,1) so use Finish+Clap (but keep the finish only on the arrow) Yep
  3. 00:39:671 (2,3) - ^ (Or, if you think it's too much remove the clap+finish on 00:30:028 (1,1)) Fixed
  4. 00:42:028 (1) - Finish? Sure
  5. 00:51:456 (1,3) - Not exactly symetrical. Fixed
  6. 01:14:599 (1) - Finish? Already fixed in previous mod
  7. 01:14:599 (1,2,3,4) - 1 and 4 are symetrical but not 2 and 3. Tried to fix
  8. 01:48:885 (1,2,3) - Same as 00:36:885. Fixed here too
  9. 01:54:028 (1) - Finish? Fixed in previous mod
  10. 02:52:313 (2) - Finish at the end? ^
(the same hitsounds suggestion can be applied on other diff so if you agree check your other diff at the same place) Of course

[10₣]
  1. 01:20:599 (3) - It touches the HP bar. Really? In my skin it doesn't, anyways I don't fix hp bar problems, I'd risk to destroy the flow
  2. 02:12:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Maybe a little bit too hard for a "Hard". Not the pattern in itself but the fact that there are 14 sliders in a row. Maybe soften by adding a break in the middle by remplacing the sliders with some notes like this: I think it's not a big problem, they are not very hard to click and the notes can be a little confusing imo
    -cut-
  3. 02:40:313 (1) - You nearly have a blanket so why not doing one? Move the second point to x=32 y=308 and the third point to x=52 y=264. Sure, why not
  4. 02:47:385 (2,3,4,5,1,2,3) - Not very interesting to play. I wouls suggest to replace it with notes/slider like before or to make some jump between the sliders. (move/move/move/move or wait/jump/wait/jump is more interesting to play than wait/move/wait/move imo.) You're right, I put some little jumps but not too much because it's an hard
[50₣]
  1. 00:30:028 (1,2,3,4,5,6,7) - A straight line? Really? I think you can find a lot of way better pattern to do with 7 notes. Besides you already used some straight line with the small 4-notes stream. I put some jumps
  2. 00:35:171 (1,2,1,2,1,2,1,2) - The idea is good but jump isn't really progressive. 00:35:171 (1,2) is x0.8 00:35:599 (1,2) is x1.3 00:35:599 (1,2) is x3.3 00:36:456 (1,2) is x3.8. Try making something more like x1 then x2 then x3 then x4 for example. (But the >x3 jump are really surprising since you start with no jump at all in the quiet part of the song then despite the fact that the song is still the same you add these big jump! I'm not against them but maybe soften them a little) Sorry but no, they are readable, so I think there isn't any problem
  3. 00:43:313 (3,4) - The curve doesn't look really good imo. Keep them straight. Sorry but I don't like straight things if you know what I mean
  4. 01:14:385 (1,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - You have pattern only notes and pattern sliders/notes. I think the effect would be better while playing if you would altern these pattern. Currently you start with the "only notes" pattern then finish with the "slider/notes" pattern but why note alterning the two? I think I can try but I don't think it's really useful, I'll wait for further suggestions anyway
  5. 01:50:599 (1,2,3) - Try doing a blanket here? Nah, I don't want to breask the symmetry
  6. 01:55:742 (3) - Put at the center of the palyfield like you did at 00:43:313 (3,4,5). Okay
  7. 02:12:028 (1) - Maybe put it at the center? Or at x=72 y=160 aligned with the others. Center, symmetry ftw
[100₣]
  1. I'm not sure the AR10 is really necessary. I know that it's 280BPM and there aren't a lot of AR10 ranked map (only 2 if i remember correctly if you don't count the approved and 2008 map) but the part where the song is 140BPM-like makes me wonder if it's a goo idea to use AR10. I'm sorry but I will keep AR10, for players that can't play AR10 there is 50$ diff
  2. 00:26:599 (1) - In all your diff you mark the scratchin' sound by a deformation near the head of the slider so why not doing this here? Uhm, I like this slider that way, anyway I'll think about it
  3. 00:42:885 (3,4,1,2,3) - In the 50$ diff you did a jump here but not at 00:42:028 (1,2). Here you do the opposite. But i would suggest to do just like the 50$ diff (jump at 00:42:885 (3,4,1,2,3)) because it fits the song better imo. I totally agree
  4. 00:58:313 (1,2,3,4,5,6,7) - Why not keeping the symmetry and doing this:
    -cut-
    You just have to move 00:58:099 (4) somewhere else. Of course, it's awesome
  5. 01:42:028 (1,2,3,4,5,6,7,8) - Not symetrical. I did it on purpose :P anyways I moved a bit some notes to accentuate the asymmetry
  6. 01:44:385 (4) - Move it to x=80 y=320 in order to have a rectangle with 01:43:742 (1,2,3). Okay
  7. 01:45:885 (2,3,5,6) - 3 and 5 are at the same high but not 2 and 6. Fixed
  8. 01:53:171 (3,4) - x4.47 jump + AR10 is maybe a little bit exagerated.... Yeah but a player can notice it because of the 2 previous sliders
  9. 01:55:313 (1,2,3,4,5) - Do a star instead? I thought about it too but I'd need to raise the spacing and it's a bit too much imo, I don't know how to explain it well in english :/
  10. 02:41:813 (4) - Move it to x=140 y=128? Like you did for 02:44:171 (3,4) and 02:45:028 (3,4). It would break the oval flow
  11. 02:50:492 (11,1,2,3,4,1,2,3,4) - These jump are actually easier than those in the 50$ diff... Just saying. I think it depends by the player, imo they are harder, anyways I'll think about it
Well... A good map by a mapper i like. ^^
Take my star and good luck for ranking it. I hope my mod was useful :).
Thank you for everything, your mod was really useful!

Gero wrote:

Hey Riki

I Finished My Diff :P do not forget to add me, to the tags! GL!
Added, thanks a lot :)

Updated and moved to pending
Cherry Blossom
about diff names
isn't that $"number" instead of "number"$ ? :o
for example "$100" instead of "100$"

SPOILER
No Kudo please, if really it is.
Topic Starter
RikiH_

Cherry Blossom wrote:

about diff names
isn't that $"number" instead of "number"$ ? :o
for example "$100" instead of "100$"

SPOILER
No Kudo please, if really it is.
I will ask an American, in Italy we use "number"€ so I'm used to that lol
wendao
lol, nice diff names 8)

star~
Topic Starter
RikiH_

Harez wrote:

lol, nice diff names 8)

star~
Thanks :)
Helios_Zul
Well Well Hello ! Mod From My queue

Lets Get Started !

1$
02:02:171(4) Move To x:128 y:336
02:11:599(1) Move The End Point Of Slider To x:324 y:76
02:12:028(2) Move It To x:256 y:0 ?

Gero's 5$
00:39:671(1) Move To x:4 y:124
00:40:313(2) Move To x:6 y:257
00:41:171(3) Move To x:172 y:188
02:20:171(4) End Point Of Slider Move To x:444 y:52
02:23:010(3) End Point Slider Move To x:288 y:312
02:24:028(4) Make It Like This?

10$
00:24:028(2) Make It Straight Line
00:26:599(1) Move To x:320 y:348
00:34:956(3) Move To x:440 y:128
00:40:107(2) Move The End Point To x:176 y:24
00:58:313(3) The 4th Point Slider Is'nt On the Grid
01:43:528(4) Move Like This Pic

01:45:242(5) ^

01:55:956 Put Break?
02:43:742(1) Move The End Point To x:172 y:112

Well Thats All I Found
Your Map Is Perfectly Edit, Perhaps Other Modder or BAT will Help You
Good Luck And Go RANKED$$$
Topic Starter
RikiH_
Thanks for your mod, most fixed :D
Lucyii
$100 =/= 100$
kds pl0x
mod incoming
Lucyii
FARK doublepost
Pizza Kun
[General]

(◕〝◕)



[100$]

01:52:313 (1,2,3,4) - Nell'inizio dello slider metti il clap e se c'è finish metti clap + finish
01:54:885 (3) - ^
01:55:313 (1,5) - ^

00:57:456 (1) - Stacka la fine di 1 con 00:56:385 (4)

00:57:671 (2) - così?


01:17:813 (5) - Mi sembra meglio da vedere così


01:20:278 (4) - In 376 || 232
01:20:385 (5) - In 348 || 168
01:21:242 (4) - In 376 || 232

02:01:849 (5,6) - Mi sembrano troppo lontane


02:24:028 (1) - è meglio senza il buco secondo me così ^^
156,36,144028,6,0,B|200:64|200:64|208:40|208:40|216:64|216:64|224:40|224:40|232:64|232:64|240:40|240:40|248:64|248:64|256:40|256:40|264:64|264:64|304:124|428:168|516:128|480:28|380:-12|316:24|320:140|352:192|388:228|496:224,1,779.999964294435,0|4,0:0|0:0,0:0:0:0:

^ LOL

[50$]

00:21:242 (4) - Fallo meglio così:


00:24:671 (5) - ^ idem
00:36:885 (1) - ^
00:58:313 (1) - ^
01:17:171 (1) - ^

00:40:313 (4) - Fine slider Clap
00:41:171 (5) - ^

00:42:028 (1,2) - Inizio slider Clap
00:42:885 (1,2) - Clap
00:43:313 (3,4,5) - Clap a inizio e fine slider e nell'ultima nota

00:49:742 (1) - Non mi piace come si sovrappone a 2, prova a spostare la fine dello slider
01:24:028 (1) - ^

01:11:171 (1,1) - Forse questa pausa toglie un bel po di vita.. potresti metterci un break

Sposta l'inizio del secondo break quà 01:28:313

02:19:742 (1,2,3,4,1) - O ti sposti o li fai tutti al centro, secondo me è meglio spostarsi

02:42:671 (4) - Non c'è troppo spacing?

[10$]

00:17:171 (2,3) - Non mi piace questo



00:40:313 (3,4) - Clap all'inizio slider

00:49:742 (3) - Sistema tutti gli slider così

01:20:599 (3) - Abbassa la fine così:


01:40:313 (1) - Forse il secondo break è troppo corto

02:10:206 (4) - Whistle all'inizio slider

[Gerop's 5$]

00:38:171 (3) - Stack with 00:41:171 (3)

lol

[1$]

mhh nulla xD

Non so moddare le normal easy >.<
Topic Starter
RikiH_

Kiyro wrote:

$100 =/= 100$
kds pl0x
mod incoming
Bel doppio post micredi

Grazie Pizza per il mod <3 Appena posso fixo
Sayuki Fujimi
Any difficulty:

02:12:885 (1) - Kiai time is less then 15 sec.
02:18:885 (1) - Same here.
02:24:028 (1) - Same here.

5$ difficulty:

00:43:099 (2,3) - Can add this here.
xChippy
Hi~ M4M from my queue =w=
Errr.. next time read the rules plz =w=....

[General]
There are some useless inherited points check the diffs pls :3

[$1]
00:59:171 (1) - add finish. also maybe start the spinner later so you can add a note here: 00:59:171 ? with finish
02:00:885 (3,4) - make a blanket instead?
02:48:028 (2,3,4) - Intentional change to clap o-o?

[Gero's $5]
00:26:599 (4) - Curve the end a little more so you have a better blanket~
00:26:599 (4) - NC
01:11:171 (6) - NC for consistency o-o?
01:19:742 (4) - remove NC

[$10]
00:59:224 (1) - add finish
02:04:742 (2) - since you whistle on the vocal in this section maybe add a whistle on this head?
02:05:599 (4) - ^
02:06:028 (1) - Finish on head
02:40:313 (1) - add finish on head
That's all since I'm not good in modding insanes, Especially high BPM's
Good luck~
Topic Starter
RikiH_
Updated.
xChippy: Sorry for not reading the rules lol
Avena

RikiH_ wrote:

Harez wrote:

lol, nice diff names 8)

star~
Thanks :)
Wow RikiH b stealin' my credit ;-;
Also, AR10 plz, 100$ isn't really hard anymore without it.
Topic Starter
RikiH_

CreamLegit wrote:

RikiH_ wrote:

Thanks :)
Wow RikiH b stealin' my credit ;-;
Also, AR10 plz, 100$ isn't really hard anymore without it.
"Thanks" was for the star :<
And I talked with a lot of people, everyone hated AR10 so i think I'll keep AR9 for now
Asagi
$$$$$$$$$$$$$
due to M4M and you just ask me ingame XD.. im gonna mod your map :)
btw im not a pro :3
sorry bad english :o
$50
-i think its better to map the 3 long breaks
-00:26:599 (1) - i think its better you put it in the middle.. under 00:26:385 (5)
-00:58:313 (1) - 4beat slider.. remove this and replace it something like this 00:57:456 (1,2,3,4)
-01:17:171 (1) - ^
$100
-well i agree with ar10.. but my god.. the HP drain. maybe you can reduce 1 or 2
-00:26:599 (1) - put this in the middle :3 and do it something like this

i think that slider fits with the sounds
and put the end in the white tick
-00:46:742 (1,2,3,4,5) - 280 bpm stream :o , just make it 1/3 stream.. think its better
-01:14:385 (1,2,3,4) - ^
-02:40:099 (1,2,3,4) - ^
-00:59:171 (1) - i know this diff is the last.. but this jump is too far..
-01:52:313 (1,2,3,4) - seriously?? :o
02:26:599 (2) - to 02:36:885 (1) - map this part
if this mod didnt help you dont give me kudosu

Hope this help :)
Good luck with this beatmap
:)
Dark_Ai
Hey mod from my Queues ~



General
  • seem fine

Gero's $5
  • 00:43:099 - add a Circle here maybe? it fits with the music very well
    01:01:742 (2) - 1 grid down to fix spacing
    01:18:456 (2,3) - I'd prefer to unstack these notes
    01:24:456 (5,6) - same here
    01:55:099 (2) - may add a Note here? It would fit really well

$10
  • 01:50:385 (2) - may stack this better with 01:48:671 (7) ?
    02:19:742 (1) - uhm... why the kiai time end at this part? I'd add it here too

$100
  • 01:49:313 - what do you think about to add a Note here? I think it would fit really well imo
    01:49:956 - same herer

well thats all.. sorry for ma noob mod tho :o
Good luck with ranked anyway~
Gero
Pizza Kun
[Gerop's 5$]

00:38:171 (3) - Stack with 00:41:171 (3) O.O but if they are properly stacked LOL XD

lol

Non so moddare le normal easy >.<


xChippy
Any difficulty:

02:12:885 (1) - Kiai time is less then 15 sec.
02:18:885 (1) - Same here.
02:24:028 (1) - Same here.

5$ difficulty:

00:43:099 (2,3) - Can add this here. Nope sorry xD

Dark_Ai
Hey mod from my Queues ~



General
  • seem fine

Gero's $5
  • 00:43:099 - add a Circle here maybe? it fits with the music very well Yes of course :3 Fixed
    01:01:742 (2) - 1 grid down to fix spacing fixed
    01:18:456 (2,3) - I'd prefer to unstack these notes mmm no thanks, i like this
    01:24:456 (5,6) - same here ^
    01:55:099 (2) - may add a Note here? It would fit really well fixed


Thanks for the mods :P

My Updated
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"UnUb2WW.png",0,0
//Break Periods
2,88513,99113
2,146599,155685
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

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Combo2 : 24,83,131
Combo3 : 18,181,199
Combo4 : 32,172,43

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GO GO! Riki
Topic Starter
RikiH_

Dark_Ai wrote:

Hey mod from my Queues ~



General
  • seem fine

Gero's $5
  • 00:43:099 - add a Circle here maybe? it fits with the music very well Why not
    01:01:742 (2) - 1 grid down to fix spacing Sure
    01:18:456 (2,3) - I'd prefer to unstack these notes I think it's fine
    01:24:456 (5,6) - same here ^
    01:55:099 (2) - may add a Note here? It would fit really well Sure

$10
  • 01:50:385 (2) - may stack this better with 01:48:671 (7) ? It plays well, it's not important because they are quite far in the timeline and the comboburst won't annoy the players
    02:19:742 (1) - uhm... why the kiai time end at this part? I'd add it here too You are right but I wanted to emphasize this sound 02:24:028 with a kiai and I can't add a kiai immediately before...

$100
  • 01:49:313 - what do you think about to add a Note here? I think it would fit really well imo
    01:49:956 - same herer I wanted to emphasize the sound in the song, so no...

well thats all.. sorry for ma noob mod tho :o
Good luck with ranked anyway~

_Asagi_ wrote:

$$$$$$$$$$$$$
due to M4M and you just ask me ingame XD.. im gonna mod your map :)
btw im not a pro :3
sorry bad english :o
$50
-i think its better to map the 3 long breaks I'm lazy for that :<
-00:26:599 (1) - i think its better you put it in the middle.. under 00:26:385 (5) I didn't put it in the middle but I moved it a bit!
-00:58:313 (1) - 4beat slider.. remove this and replace it something like this 00:57:456 (1,2,3,4)
-01:17:171 (1) - ^ I don't see anything bad with them :<
$100
-well i agree with ar10.. but my god.. the HP drain. maybe you can reduce 1 or 2 Reduced by 1!
-00:26:599 (1) - put this in the middle :3 and do it something like this I like it, it's very creative, but the actual one flows better, sorry!

i think that slider fits with the sounds
and put the end in the white tick
-00:46:742 (1,2,3,4,5) - 280 bpm stream :o , just make it 1/3 stream.. think its better
-01:14:385 (1,2,3,4) - ^
-02:40:099 (1,2,3,4) - ^ I agree, 280 BPM stream is an excess, I replaced them with sliders but not with 1/3, the music is 1/4 so it doesn't make sense tu put 1/3 instead imo...
-00:59:171 (1) - i know this diff is the last.. but this jump is too far.. Moved a bit
-01:52:313 (1,2,3,4) - seriously?? :o STAHP. I changed it anyway
02:26:599 (2) - to 02:36:885 (1) - map this part What? It's mapped...

if this mod didnt help you dont give me kudosu

Hope this help :)
Good luck with this beatmap
:)
Thanks a lot for your mod, guys!
Nemis
Suggestion
High suggestion/must fix

[General]
Nothing

[$100]
Usa AR9, AR10 non è necessario, non c'è nulla così difficile da leggere da doverlo usare
Usa HP7 per aumentare la difficoltà, a livello di giocabilità non è nulla di particolarmente difficile nonostante il BPM alto

00:47:171 (1,2,3) - Sistema questo blanket:
00:52:528 (2) - Muovi questo slider 1 grid down per sistemare 00:52:313 (1,2,3) - questo blanket
00:58:099 (4) - Stacka questa nota su 00:58:313 (1) - o muovila altrove, non lasciara vicino a 00:57:885 (3) - questo slider
01:03:671 (6,1) - Sistema questo blanket
01:06:242 (2,3) - Stackerei queste due note, personalmente non mi piacciono due singole note (1/2 e 1/4) senza uno slider prima o dopo distanziate con il distance snap
01:19:742 (1,2) - Sistema questo blanket
01:24:885 (1,2,3,4) - Prova a rendere gli slider più aderenti alla nota centrale (sistema il blanket quindi)
01:25:742 (1,2,3,4) - Stessa cosa di sopra visto che si parla dello stesso pattern
01:47:171 (1,2,3,4,1,2,3,4) - Come mai questo slowdown? Non mi convince molto...
01:52:313 (1) - Da qui hai spezzato la consistenza dei claps, ti consiglierei di aggiungerli (00:40:313 (1) - stessa cosa quì anche se si nota molto meno)
01:53:171 (3) - Aggiungi un finish sulla sua testa
01:53:599 (4,1) - Si sente una bella nota fra questi due slider, vedi di mapparla
02:01:849 (5,6) - Stessa cosa di 01:06:242 (2,3) - , 02:06:992 (6,7) - quì pure
02:06:028 (1,2) - Sistema questo blanket
02:07:528 (9,2) - Se metti AR9 stacka questi due elementi meglio perchè la nota sotto potrebbe risultare poco leggibile
02:08:492 (5) - Muovi questo slider a x:488 y:260 per migliorare il blanket
02:18:885 (1,2,3,4) - Aggiungerei qualche whistle su questi sliders
02:44:599 (1,2) - Migliora questo blanket
02:45:456 (1,2) - Stessa cosa di sopra
02:49:956 (7) - Aggiungi una new combo su questa nota

[$50]
00:25:635 (6,1,2,3) - Rendi questa singletap perfettamente lineare
00:26:599 (1) - Aggiungi un break dopo questo slider
00:38:599 (1,2) - Sistema lo stack coda-coda
00:43:742 (5) - Aggiungi una new combo su questa nota
00:43:742 (5) - Aggiungi un break dopo questa nota
02:50:385 (1) - Rimuovi questa new combo ed aggiungine una 02:50:599 (2) - quà ed una 02:51:456 (6) - quà

[$10]
Questa difficoltà è piena di greenlines ripetute ed inutili, sistemale e ricordati di togliere anche queste sotto che erano quelle utilizzate per gli slider 1/4 prima dei KIAI nelle altre diffs (46742 e 160099)

00:32:599 (2) - CTRL+H ci sta meglio secondo me
02:11:171 (1,2) - Migliora questo blanket

[Gero's $5]
The greenlines at 26599 and 60885 are no needed

00:16:314 (1,2) - Improve this blanket a little bit
00:26:599 (1) - Add a break after this note
00:43:313 (3) - Add a break after this slider
00:58:313 (2) - Reverse this slider (CTRL+G), add a reverse and then remove 00:59:171 (3) - this note:
01:18:028 (1,2,3) - Change its rhythm, it's really strange and probably hard to read in a normal difficulty for an intermediate player
01:55:313 (3) - Add a break after this slider
02:38:171 (2) - Maybe add a break after this note too
02:50:599 (1,3) - Improve this stack a little bit

[$1]
Anche questa difficoltà ha molte greenlines inutili come nella $10, sistemale

00:26:599 (1) - Add a break after this slider
00:42:028 (1) - Add a break after this spinner
00:53:171 (3) - This slider touches the HP bar, move it a bit down
01:11:171 (1) - Add a break after this note
01:54:028 (1) - Add a break after this slider
02:00:885 (3,4) - Make a blanket with these two elements:
02:36:885 (1) - Add a break after this slider
02:49:742 (4,2) - Prova a fare un blanket con questi due sliders (rendi quindi (2) aderente a (4) )
Topic Starter
RikiH_

Nemis wrote:

Suggestion
High suggestion/must fix

[General]
Nothing

[$100]
Usa AR9, AR10 non è necessario, non c'è nulla così difficile da leggere da doverlo usare gtfo
Usa HP7 per aumentare la difficoltà, a livello di giocabilità non è nulla di particolarmente difficile nonostante il BPM alto Uhm, ok

00:47:171 (1,2,3) - Sistema questo blanket: Ok
00:52:528 (2) - Muovi questo slider 1 grid down per sistemare 00:52:313 (1,2,3) - questo blanket Ok
00:58:099 (4) - Stacka questa nota su 00:58:313 (1) - o muovila altrove, non lasciara vicino a 00:57:885 (3) - questo slider No, vorrei mantenere la simmetria con i due slider precedenti
01:03:671 (6,1) - Sistema questo blanket Ok
01:06:242 (2,3) - Stackerei queste due note, personalmente non mi piacciono due singole note (1/2 e 1/4) senza uno slider prima o dopo distanziate con il distance snap Vanno bene così
01:19:742 (1,2) - Sistema questo blanket Va bene così com'è
01:24:885 (1,2,3,4) - Prova a rendere gli slider più aderenti alla nota centrale (sistema il blanket quindi) Non ha molta importanza sinceramente...
01:25:742 (1,2,3,4) - Stessa cosa di sopra visto che si parla dello stesso pattern ^
01:47:171 (1,2,3,4,1,2,3,4) - Come mai questo slowdown? Non mi convince molto... Non voglio mettere jump estremi con AR10
01:52:313 (1) - Da qui hai spezzato la consistenza dei claps, ti consiglierei di aggiungerli (00:40:313 (1) - stessa cosa quì anche se si nota molto meno) Me l'hanno già detto ma preferirei di no dato che iniziano i finish nella song
01:53:171 (3) - Aggiungi un finish sulla sua testa Giusto
01:53:599 (4,1) - Si sente una bella nota fra questi due slider, vedi di mapparla Uhm, no
02:01:849 (5,6) - Stessa cosa di 01:06:242 (2,3) - , 02:06:992 (6,7) - quì pure Non sono d'accordo...
02:06:028 (1,2) - Sistema questo blanket Va bene così
02:07:528 (9,2) - Se metti AR9 stacka questi due elementi meglio perchè la nota sotto potrebbe risultare poco leggibile Ho lasciato AR10, quindi...
02:08:492 (5) - Muovi questo slider a x:488 y:260 per migliorare il blanket Ma è già a 488|260 D:
02:18:885 (1,2,3,4) - Aggiungerei qualche whistle su questi sliders Secondo me i finish ci stanno bene...
02:44:599 (1,2) - Migliora questo blanket Uffa che nazi, va bene così com'è :/
02:45:456 (1,2) - Stessa cosa di sopra ^
02:49:956 (7) - Aggiungi una new combo su questa nota Okay

[$50]
00:25:635 (6,1,2,3) - Rendi questa singletap perfettamente lineare Va bene
00:26:599 (1) - Aggiungi un break dopo questo slider Ok
00:38:599 (1,2) - Sistema lo stack coda-coda Va bene
00:43:742 (5) - Aggiungi una new combo su questa nota Non l'ho fatto da nessuna parte quindi non penso sia necessario
00:43:742 (5) - Aggiungi un break dopo questa nota
02:50:385 (1) - Rimuovi questa new combo ed aggiungine una 02:50:599 (2) - quà ed una 02:51:456 (6) - quà Fatto

[$10]
Questa difficoltà è piena di greenlines ripetute ed inutili, sistemale e ricordati di togliere anche queste sotto che erano quelle utilizzate per gli slider 1/4 prima dei KIAI nelle altre diffs (46742 e 160099) Va bene

00:32:599 (2) - CTRL+H ci sta meglio secondo me Non cambia assolutamente niente...
02:11:171 (1,2) - Migliora questo blanket ^

[Gero's $5]
The greenlines at 26599 and 60885 are no needed Ok

00:16:314 (1,2) - Improve this blanket a little bit Questo in effetti è brutto
00:26:599 (1) - Add a break after this note
00:43:313 (3) - Add a break after this slider Fixed both
00:58:313 (2) - Reverse this slider (CTRL+G), add a reverse and then remove 00:59:171 (3) - this note: Suona malissimo, lo slider finisce sul downbeat, dove inizia un altro suono, e quel suono è mappato dal secondo slider, se metot un repeat quel suono rimane scoperto, non so come spiegare
01:18:028 (1,2,3) - Change its rhythm, it's really strange and probably hard to read in a normal difficulty for an intermediate player Al momento non dovrebbe causere problemi, comunque se qualcun altro me lo fa notare lo cambio
01:55:313 (3) - Add a break after this slider
02:38:171 (2) - Maybe add a break after this note too Fixed both
02:50:599 (1,3) - Improve this stack a little bit Non si nota giocandolo, quindi lo lascio così

[$1]
Anche questa difficoltà ha molte greenlines inutili come nella $10, sistemale Done

00:26:599 (1) - Add a break after this slider
00:42:028 (1) - Add a break after this spinner Fixed both
00:53:171 (3) - This slider touches the HP bar, move it a bit down Non fixo le robe che toccano la barra degli HP, anche perchè questa la sfiora appena...
01:11:171 (1) - Add a break after this note
01:54:028 (1) - Add a break after this slider Fixed both
02:00:885 (3,4) - Make a blanket with these two elements: No, voglio rispettare la simmetria con lo slider precedente
02:36:885 (1) - Add a break after this slider
02:49:742 (4,2) - Prova a fare un blanket con questi due sliders (rendi quindi (2) aderente a (4) ) Ma sono a 2 secondi e mezzo di distanza, se anche lo facessi non lo noterebbe nessuno giocando
Thanks!
Papysh
rank this plz
Avena

Papysh wrote:

rank this plz
Yispls.

Btw, in 50$ I feel like the slider jump section (AKA "The Map's Boss Part") isn't layered out correctly, I can't really explain why but something about the placement feels odd and incorrect, that's only for the first and maybe second combo, the other ones are put well.
Sorry for the vague "mod"
bomber34
I LOVE IT
Maiz94
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

dat' AR10 :>
Topic Starter
RikiH_
What is going on.
Thanks guys <3
Gero
Orz Riki :C Rank this Now GO GO GO GO!!!!!
Avena
50$
00:18:671 - Maybe put a note here?
00:22:099 - ^
00:25:528 - ^
00:36:938 - Try a snaking slider or make it less curved?
00:58:313 - ^
01:17:171 - ^
01:55:742 - need a break here
02:19:742 - Try to space them just a little?
02:36:885 - Space a bit more
02:38:599 - need a break here
ErunamoJAZZ
Ugly background... I think there should be more "golden", you know ... gold rush and all that xD
Topic Starter
RikiH_
I will fix when I'll be back from holidays (13th August)

Sorry but the Background is awesome, I mean, there is a giant dollar D:
Papysh

RikiH_ wrote:

I will fix when I'll be back from holidays (13th August)

Sorry but the Background is awesome, I mean, there is a giant dollar D:
Rikih PLZ
Avena

Papysh wrote:

RikiH_ wrote:

I will fix when I'll be back from holidays (13th August)

Sorry but the Background is awesome, I mean, there is a giant dollar D:
Rikih PLZ
plz.
Topic Starter
RikiH_
What the f**k happens while I'm away
pls
Charles445
You really should use AR 9. AR 10 hurts how your map plays.
The map itself isn't particularly difficult. The only parts that are 280 bpm are a few streams that are only 3 circles in length, so it's effectively a 140 bpm stream jump map. It has roughly the same speed as val maps, maps that work very well with AR 9.
Topic Starter
RikiH_
Sorry Charles, but 4 other BATs said that AR10 works well...
I think I'll keep AR10 at the moment, but we really need to discuss it :/
Avena

RikiH_ wrote:

Sorry Charles, but 4 other BATs said that AR10 works well...
I think I'll keep AR10 at the moment, but we really need to discuss it :/
Keep it or I will eat you.
Raging Bull
Eh personally I like AR9, but I don't really care too much.


02:26:599 (2) - Why didn't you map here also?
Topic Starter
RikiH_

Raging Bull wrote:

Eh personally I like AR9, but I don't really care too much.


02:26:599 (2) - Why didn't you map here also?
Uh? That part is mapped...
Raging Bull

RikiH_ wrote:

Raging Bull wrote:

Eh personally I like AR9, but I don't really care too much.


02:26:599 (2) - Why didn't you map here also?
Uh? That part is mapped...

02:26:599 (2) - 02:36:885 (1) - Those 10 seconds? Unless I have old version (which I don't think so), it isn't mapped. http://puu.sh/43pHR.jpg
Topic Starter
RikiH_

Raging Bull wrote:

02:26:599 (2) - 02:36:885 (1) - Those 10 seconds? Unless I have old version (which I don't think so), it isn't mapped. http://puu.sh/43pHR.jpg
Uh, yeah, I see now.
I didn't want to map that part because it's immediately after a really hard part so I wanted to give a break to players
[Luanny]
I agree with AR9 btw lol
Horo
AR10

this is stupid with AR9, takes away all the difficulty
Lally
una stellina per te \o3o/ e comunque AR 10 ci sta meglio imo e non 9
UnitedWeSin
Log
00:51 RikiH_: Hey, sorry for annoying you, but I really need your help
00:52 UnitedWeSin: rikih o
00:52 UnitedWeSin: o/
00:52 UnitedWeSin: not annoying at all^^
00:52 UnitedWeSin: what's up?
00:53 RikiH_: Well, I've been looking for BATs on my map but noone seems to accept mod requests and I'm desperate ^^'
00:54 UnitedWeSin: ah
00:54 UnitedWeSin: which map?
00:55 *RikiH_ is listening to [http://osu.ppy.sh/b/269409 The Quick Brown Fox - Big Money]
00:55 RikiH_: It god a lot of mods and I think it's ready for bubble... I have 6 ranked maps so I know how to make maps rankable
00:55 RikiH_: Thanks for being polite anyway :)
00:56 UnitedWeSin: oo ><
00:56 RikiH_: got* xD
00:56 UnitedWeSin: I probably won't be able to play this
00:56 RikiH_: Uh, you mean because AR10?
00:56 RikiH_: Because of* Sorry, my english sucks today
00:56 UnitedWeSin: yea and 280 bpm lol
00:56 UnitedWeSin: lol don't worry
00:57 UnitedWeSin: people leave out the of al the time
00:57 RikiH_: Well, it's not that difficult, some parts are 140 BPM :P
00:57 UnitedWeSin: lets try it xD
00:57 RikiH_: I'll spectate you!
00:58 UnitedWeSin: ye ano fail is better
00:58 RikiH_: Oh, about AR10 in that diff, half osu agrees and the other half doesn't... I'm going mad xD
01:00 UnitedWeSin: lol
01:01 UnitedWeSin: lmao
01:01 UnitedWeSin: is 50$ the hard?
01:01 RikiH_: It's another Insane
01:01 RikiH_: For people who can't play AR10
01:02 RikiH_: $10 is Hard, $5 is Normal and $1 is Easy
01:04 UnitedWeSin: lol
01:04 UnitedWeSin: epic
01:04 RikiH_: Really? Thanks!
01:04 UnitedWeSin: too many breaks in that diff I thought :<
01:04 RikiH_: Yeah, some of them can be boring
01:06 UnitedWeSin: hmm can you try mapping some of them out?
01:06 UnitedWeSin: xD
01:06 UnitedWeSin: in 50
01:06 UnitedWeSin: 01:17:171 (1) -
01:06 RikiH_: Sure, wait
01:06 UnitedWeSin: maybe end it 1/2 earlier
01:07 UnitedWeSin: and have 1/2 slider at01:17:813 -
01:07 UnitedWeSin: then is would play like 01:21:242 (3) -
01:07 UnitedWeSin: or 01:24:671 (3) -
01:08 RikiH_: Okay, done!
01:09 UnitedWeSin: 02:19:742 (1,2,3,4) - do something more interesting orz
01:09 UnitedWeSin: it's so intense here and we just stay in the middle on hold
01:09 UnitedWeSin: you could at least unstack them I guess
01:09 RikiH_: Uhm, I can try to increase the SV and unstack them maybe+
01:10 RikiH_: Ops, I've already done it ahahah
01:10 UnitedWeSin: or do something like you did in 100
01:10 UnitedWeSin: with the cool slider instead of the 1/16th repeating slider
01:10 UnitedWeSin: err
01:10 UnitedWeSin: spinner I guess
01:11 UnitedWeSin: gonna try ar9
01:11 RikiH_: Okay
01:13 RikiH_: Uhm, I replaced the 1/8 slider with another spinner, I think it plays quite well and it follows the music quite well
01:14 UnitedWeSin: I passed without no fail lol
01:15 RikiH_: I'm definitely going mad xD
01:15 UnitedWeSin: anyways, I'd support AR9 personnaly, but I don't have much experience playing AR10 at all
01:15 UnitedWeSin: and I don't play HR
01:15 UnitedWeSin: so my opinion is biased at best I think
01:15 RikiH_: Uhm, the problem is that if I put AR10, people will hate me
01:15 RikiH_: But if I put AR9 too
01:16 UnitedWeSin: I'd say it's rankable with AR10 but it just reads so much better to most of the community if it's AR9
01:16 UnitedWeSin: did you ask Blue Dragon?
01:16 RikiH_: Uhm, if most of the players can read AR9 better, I'll put AR9 because poeple must enjoy it
01:16 RikiH_: I'm not exactly friend with him
01:17 UnitedWeSin: Yea well the majority of people find AR10 to be obnoxious to read
01:17 UnitedWeSin: but if you want it ar10, you should keep it
01:17 UnitedWeSin: it's your choice in the nd
01:17 UnitedWeSin: end*
01:17 UnitedWeSin: try asking Blue Dragon, I think he might have some better input than myself.
01:17 RikiH_: Uhm, if it's rankable I'd prefer AR10
01:18 RikiH_: I won't ask him because
01:18 RikiH_: When I uploaded the map he came and started saying "What's this shit blah blah blah" lol
01:18 UnitedWeSin: lmao
01:18 RikiH_: Oh gosh
01:18 RikiH_: Wait a moment
01:19 RikiH_: Okay, it started raining hard and a lot of water came into my room xD Anyway, what were we talking about?
01:19 UnitedWeSin: xD
01:20 UnitedWeSin: http://puu.sh/45XQ0.jpg
01:20 RikiH_: Uhm, yeah ahahah
01:20 UnitedWeSin: lol
01:21 RikiH_: Uhm, I'll definitely keep AR 10, a lot of people thinks the same, so I'll keep it
01:21 UnitedWeSin: ._.
01:21 RikiH_: BD would use AR10 because he's BD
01:22 UnitedWeSin: got a point there
01:22 UnitedWeSin: this map makes osu lag
01:22 UnitedWeSin: sec lemme restart
01:22 RikiH_: okay
01:24 UnitedWeSin: yeeeaaa
01:24 RikiH_: \:D/
01:24 RikiH_: I updated $50 for the "streamy" part xd
01:24 RikiH_: xD*
01:26 UnitedWeSin: cool
01:27 UnitedWeSin: http://puu.sh/45Y7E.png
01:27 UnitedWeSin: ._.
01:27 RikiH_: Charlles pls
01:27 UnitedWeSin: lol
01:27 RikiH_: Charles* fuck my keyboard
01:27 RikiH_: Uhm, there is a storm, so if I suddently go offline it means that the electricity fucked up in my house xD
01:27 UnitedWeSin: horo's right it does make it a ton easier
01:28 RikiH_: Yeah indeed, I'd like to have it a bit hard
01:29 RikiH_: Lally is saying that AR10 is better than 9
01:30 UnitedWeSin: http://puu.sh/45YgY.jpg
01:30 UnitedWeSin: 01:55:474 -
01:30 UnitedWeSin: 01:55:313 (1,2,3,4,5) -
01:30 UnitedWeSin: why wasn't it like that o.o
01:30 RikiH_: Because I'm noob at that kind of patterns xD Let me try
01:31 UnitedWeSin: getting lag, need to restart computer orz
01:31 UnitedWeSin: be right back
01:31 RikiH_: okay
01:39 UnitedWeSin: hum
01:39 RikiH_: Welcome back lol
01:39 UnitedWeSin: :D
01:39 RikiH_: I menaged to make a pro pattern for that part \:D/
01:39 UnitedWeSin: lol
01:40 UnitedWeSin: http://puu.sh/45YGN.jpg
01:40 UnitedWeSin: orz
01:40 RikiH_: Nnghhh
01:42 UnitedWeSin: cool
01:42 UnitedWeSin: try rotating the star so that the 01:55:313 (1,2) are in the same line as the 01:54:885 (3,4) -
01:42 UnitedWeSin: nioce
01:42 UnitedWeSin: 01:55:313 (1,2) -
01:42 RikiH_: Yeah wait just a second
01:43 UnitedWeSin: i guess it might kill symmetry though ._.
01:43 RikiH_: Well, no big deal, I personally prefer flow to symmetry
01:44 RikiH_: Done :P
01:44 UnitedWeSin: sweet
01:45 RikiH_: Thanks, I hope the map is ok now :<
01:46 UnitedWeSin: It's well mapped^^
01:46 RikiH_: Thanks, nice to hear!
01:47 UnitedWeSin: I can try to do a full mod later on the other diffs later on.
01:48 RikiH_: Okay, I really need it because I can't find any BAT ._.
01:48 UnitedWeSin: not sure if I'll feel comfortable bubbling to be honest since there's controversy and 280 bpm isn't exactly my comfort zone xD
01:48 RikiH_: http://cdn.alltheragefaces.com/img/face ... okay-l.png
01:48 UnitedWeSin: ;___;
01:49 UnitedWeSin: let me bring it up in lounge
01:49 RikiH_: OKay, thanks xD
01:49 UnitedWeSin: try asking Niva or Cxu for their opinions :>
01:49 UnitedWeSin: they are beast players
01:49 RikiH_: Okay!

Did a test play and some IRC with Rikih.~~ No KD-
Personally I find AR9 to play much better, but I think my opinion is bias because I have very little experience playing with AR10.
Maybe more opinions would be best, and I'll try to throw a mod on the other diffs later on.^^
Avena
I don't care what people say, this map NEEDS AR10, seriously, it's way too freaking simple at AR9 to the point where it's almost equal to the $50 diff.
This map is MEANT to be fast, quick and challenging, it should rely on quick reactions, and AR10 just makes it even better.
UnitedWeSin
Hey!
Just a quick mod here as requested.

[$50]

  1. 00:21:242 (4,5) - I don't like how this antijump plays. Can you try to even the spacing out more?
  2. 00:39:456 (3,1) - Any sort of increase in spacing/jump to the 1 would play nice imo. It feels strange to decrease spacing after 00:38:599 (1,2) into this loud finish.
  3. 00:59:224 (1) - Finish missing on the end.
  4. 01:21:456 (1) - Finish on the head.
  5. 01:51:456 (3,1) - Try to continue in the circle motion given from the 01:50:599 (1,2). It plays weird to decrease spacing to the 1, a jump to the 1 would play better.
  6. 02:06:028 (1) - Finish missing I suppose.
  7. 02:21:456 (3,4) - Some unsnapped sliders that need resizing.
  8. 02:24:028 (1) - Finish.
  9. 02:40:313 (1) - Finish on head.
[$10]

  1. 02:15:456 (3,4) - Try changing to two 1/1 sliders with a small jump. I think it might make the section more interesting to play and would compliment the rhythm change at 02:18:885 (1,2,3,4).
[Gero's $5]

  1. 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo.
  2. 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this:
  3. It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
[$1]

  1. 02:36:885 (1) - I prefer this placed in symmetry tbh like the other notes after breaks were, 01:11:171 (1) for example. Maybe you could make a bit more spacing to the 02:40:313 (1) also.
  2. 02:46:313 (1,2) - Reverse NC here to follow your pattern of combos.
  3. 02:52:313 (2) - The ticks are super loud, maybe a spinner would be more fitting here.
The maps look solid. I hope this helps you.
Topic Starter
RikiH_

UnitedWeSin wrote:

Hey!
Just a quick mod here as requested.

[$50]

  1. 00:21:242 (4,5) - I don't like how this antijump plays. Can you try to even the spacing out more? Well, noone would notice any change during playing mode, so I think it's not necessary
  2. 00:39:456 (3,1) - Any sort of increase in spacing/jump to the 1 would play nice imo. It feels strange to decrease spacing after 00:38:599 (1,2) into this loud finish. Raised the spacing!
  3. 00:59:224 (1) - Finish missing on the end. Fixed
  4. 01:21:456 (1) - Finish on the head. Fixed
  5. 01:51:456 (3,1) - Try to continue in the circle motion given from the 01:50:599 (1,2). It plays weird to decrease spacing to the 1, a jump to the 1 would play better. Done
  6. 02:06:028 (1) - Finish missing I suppose. Indeed
  7. 02:21:456 (3,4) - Some unsnapped sliders that need resizing. What a fail. Fixed
  8. 02:24:028 (1) - Finish.
  9. 02:40:313 (1) - Finish on head.
[$10]

  1. 02:15:456 (3,4) - Try changing to two 1/1 sliders with a small jump. I think it might make the section more interesting to play and would compliment the rhythm change at 02:18:885 (1,2,3,4). Sorry but I don't like how it sounds...
[Gero's $5]

  1. 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo. Right, done
  2. 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this: Yeah much better!

  3. It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
I think noone will notice, and if it's not a big deal I won't fix... Anyway you're right

[$1]

  1. 02:36:885 (1) - I prefer this placed in symmetry tbh like the other notes after breaks were, 01:11:171 (1) for example. Maybe you could make a bit more spacing to the 02:40:313 (1) also. I don't like simmetry very much, anyway I used ctrl+h in order to raise the spacing
  2. 02:46:313 (1,2) - Reverse NC here to follow your pattern of combos. Done
  3. 02:52:313 (2) - The ticks are super loud, maybe a spinner would be more fitting here.
Yeah I agree

The maps look solid. I hope this helps you.
It did. Thanks a lot :D
Gero

RikiH_ wrote:

UnitedWeSin wrote:

Hey!
Just a quick mod here as requested.

[Gero's $5]

  1. 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo. Right, done
  2. 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this: Yeah much better!

  3. It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
I think noone will notice, and if it's not a big deal I won't fix... Anyway you're right I fixed this...Don't worry :P

The maps look solid. I hope this helps you.
It did. Thanks a lot :D

Thanks for the mod :3


Here My Updated~

G's $5
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"UnUb2WW.png",0,0
//Break Periods
2,27441,28828
2,43941,45542
2,88513,99113
2,115941,117542
2,146599,155685
2,158371,159113
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
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23546,-200,4,1,1,40,0,0
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47171,-200,4,1,0,50,0,1
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144885,-200,4,1,0,40,0,0
160313,-200,4,1,0,40,0,1
172313,-200,4,1,0,40,0,0


[Colours]
Combo1 : 149,21,139
Combo2 : 24,83,131
Combo3 : 18,181,199
Combo4 : 32,172,43

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GO GO GO! Riki
Andrea
~General~
  1. It would be nice if the Kiai Time would be consistent on all of the difficulties.
~Gero's $5~
  1. 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
  2. 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
  3. 01:24:456 (5,6) - Same as above for the same reason.
~$10~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
~$50~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
  1. 00:33:456 (1,2) - These two sliders could be stacked better together if you disable the grid snap.
  2. 00:38:599 (1,2) - Same as above for the same reason.
  3. 01:43:742 (1,2,3,4) - These sliders have a really weird shape, they would be better if just curved.
  4. 02:20:599 (2) - This slider is completely unsnapped, make sure to snap it properly.
  5. 02:23:171 (1) - This spinner end sounds weird, lower the volume of it a bit so it's less weird to hear.
  6. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
~$100~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
  1. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
Pretty cool map, call me back!
Gero

Andrea wrote:

~General~
  1. It would be nice if the Kiai Time would be consistent on all of the difficulties.
~Gero's $5~
  1. 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
  2. 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
  3. 01:24:456 (5,6) - Same as above for the same reason.
All Fixed! Thanks Bakadrea <3~

Pretty cool map, call me back!
G's Normal
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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]
Topic Starter
RikiH_

Andrea wrote:

~General~
  1. It would be nice if the Kiai Time would be consistent on all of the difficulties.
Sure

~Gero's $5~
  1. 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
  2. 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
  3. 01:24:456 (5,6) - Same as above for the same reason.
~$10~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
Done!

~$50~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
Okay
  1. 00:33:456 (1,2) - These two sliders could be stacked better together if you disable the grid snap. Done
  2. 00:38:599 (1,2) - Same as above for the same reason. Fixed
  3. 01:43:742 (1,2,3,4) - These sliders have a really weird shape, they would be better if just curved. Okay
  4. 02:20:599 (2) - This slider is completely unsnapped, make sure to snap it properly. What the fuck, these kind of sliders always troll me
  5. 02:23:171 (1) - This spinner end sounds weird, lower the volume of it a bit so it's less weird to hear. Okay, 5%
  6. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them. Okay
~$100~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
  1. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
All fixed ;) HP8 for the lulz

Pretty cool map, call me back!
Thanks a lot, I'll call you back!
Andrea
This map is pretty cool and I think it deserves a chance, let's go!

Bubbled~
Topic Starter
RikiH_
Thanks <3
Avena

Andrea wrote:

This map is pretty cool and I think it deserves a chance, let's go!

Bubbled~
Gero
Thanks moe <3~ Go Riki!
Irreversible
cool go rikih! :)
Aurele
Changed the AR of [$100] to make it more visible and made two slider changes on it.

Ranked
Topic Starter
RikiH_
HGHGJHGHJUGHGHGGJHGGL.
Andrea
Congrats man! :)
Natsu
wow congratz :3/
Papysh
Rikih, U faking koksukr

U fagt gz
vipto
Yeah Yeah!!

Woo Woo!
Irreversible

Papysh wrote:

Rikih, U faking koksukr

U fagt gz
k.

gz rikih <33
Gamu
Congrats <3
ktgster
I'm sorry but why is $50 harder than $100, this needs to be changed.
Topic Starter
RikiH_


No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1 ;)
rezoons

RikiH_ wrote:

No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1 ;)
Inbr4 they do!

Anyway, congratulation ^^

00:19:742 (1) - One milimeter of the slider is out of the playfield!

Go unrank it!

/me run
Gero
Yay \:D/ Gratz
Umi
yeah Gratz \o/
kisata
best background
vape

RikiH_ wrote:



No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1 ;)
What, just because you made it you can go completely against what's reasonable? Making shitmaps? Alright. Being proud of them? Fine too. But rejecting someone's input because you made it brings a whole new level of stupidity.
Froslass

RikiH_ wrote:

Then, if people don't like it, they can rate 1 ;)
sure
Topic Starter
RikiH_

uguu wrote:

What, just because you made it you can go completely against what's reasonable? Making shitmaps? Alright. Being proud of them? Fine too. But rejecting someone's input because you made it brings a whole new level of stupidity.
Please explain what's wrong with my map and MAYBE I'll listen to you
vape

Blue Dragon wrote:

sure
Aldwych
gg rikikih! <3

Need moar money! :3
Andrea
To everyone: Please keep the discussion clean and don't try to create useless drama or flame, throw only constructive criticism and help the mapper improving for their next map, but don't complain just for the sake of doing it, thanks.
Aurele
Sorry.
CXu
p/2579432

^Fix that slider.

Also, except for the more techincal stuff at 02:12:885 - , and some 1/4's, [$50] is generally harder than [$100] with the jumps. You really should fix that.

I'll help you out with it tomorrow when I'm back from Uni and stuff, but unranked for now (or if some other BAT/people comes around).
Darksonic
Please avoid some troll and unnecesary comment, and post only if necessary or if you have some suggestion about the map. This way we can avoid another drama or stupid discussion.
rezoons

CXu wrote:

https://osu.ppy.sh/forum/p/2579432

^Fix that slider.

Also, except for the more techincal stuff at 02:12:885 - , and some 1/4's, [$50] is generally harder than [$100] with the jumps. You really should fix that.

I'll help you out with it tomorrow when I'm back from Uni and stuff, but unranked for now (or if some other BATpeople comes around).
That was a joke..... (Please Riki don't kill me!)
It' just one milimeter.... And if he move an object all scores have to be wipe out.... For just one milimeter.....

That's why you need NAZI MODDER!!!!!!!

/me hides

Can i have a kudo for my small useless nazi suggest that unranked your map?.... Why do you look at me like this?
Topic Starter
RikiH_
I have to sleep now. I'll be really busy tomorrow, so I'll fix it in 15/20 hours, sorry.
Noobita

RikiH_ wrote:

I have to sleep now. I'll be really busy tomorrow, so I'll fix it in 15/20 hours, sorry.
like a boss
Osu Mapman
lol
Andrea
Stop making useless posts, guys.

If you have something of good and helpful to say though, please do.
[Luanny]
needs speedcore on tags
izzydemon
rip my taiko #1
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