I agree with AR9 btw lol
It did. Thanks a lotUnitedWeSin wrote:
Hey!
Just a quick mod here as requested.
[$50][$10]
- 00:21:242 (4,5) - I don't like how this antijump plays. Can you try to even the spacing out more? Well, noone would notice any change during playing mode, so I think it's not necessary
- 00:39:456 (3,1) - Any sort of increase in spacing/jump to the 1 would play nice imo. It feels strange to decrease spacing after 00:38:599 (1,2) into this loud finish. Raised the spacing!
- 00:59:224 (1) - Finish missing on the end. Fixed
- 01:21:456 (1) - Finish on the head. Fixed
- 01:51:456 (3,1) - Try to continue in the circle motion given from the 01:50:599 (1,2). It plays weird to decrease spacing to the 1, a jump to the 1 would play better. Done
- 02:06:028 (1) - Finish missing I suppose. Indeed
- 02:21:456 (3,4) - Some unsnapped sliders that need resizing. What a fail. Fixed
- 02:24:028 (1) - Finish.
- 02:40:313 (1) - Finish on head.
[Gero's $5]
- 02:15:456 (3,4) - Try changing to two 1/1 sliders with a small jump. I think it might make the section more interesting to play and would compliment the rhythm change at 02:18:885 (1,2,3,4). Sorry but I don't like how it sounds...
I think noone will notice, and if it's not a big deal I won't fix... Anyway you're right
- 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo. Right, done
- 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this: Yeah much better!
- It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
[$1]Yeah I agree
- 02:36:885 (1) - I prefer this placed in symmetry tbh like the other notes after breaks were, 01:11:171 (1) for example. Maybe you could make a bit more spacing to the 02:40:313 (1) also. I don't like simmetry very much, anyway I used ctrl+h in order to raise the spacing
- 02:46:313 (1,2) - Reverse NC here to follow your pattern of combos. Done
- 02:52:313 (2) - The ticks are super loud, maybe a spinner would be more fitting here.
The maps look solid. I hope this helps you.
RikiH_ wrote:
It did. Thanks a lotUnitedWeSin wrote:
Hey!
Just a quick mod here as requested.
[Gero's $5]I think noone will notice, and if it's not a big deal I won't fix... Anyway you're right I fixed this...Don't worry
- 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo. Right, done
- 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this: Yeah much better!
- It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
![]()
The maps look solid. I hope this helps you.
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Andrea wrote:
~General~~Gero's $5~
- It would be nice if the Kiai Time would be consistent on all of the difficulties.
All Fixed! Thanks Bakadrea <3~
- 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
- 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
- 01:24:456 (5,6) - Same as above for the same reason.
Pretty cool map, call me back!
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//Break Periods
2,27388,28828
2,43941,45542
2,88513,99113
2,115941,117542
2,146599,155685
2,158371,159113
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255
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Combo2 : 24,83,131
Combo3 : 18,181,199
Combo4 : 32,172,43
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Thanks a lot, I'll call you back!Andrea wrote:
~General~Sure
- It would be nice if the Kiai Time would be consistent on all of the difficulties.
~Gero's $5~~$10~
- 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
- 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
- 01:24:456 (5,6) - Same as above for the same reason.
Done!
- Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
~$50~Okay
- Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
~$100~
- 00:33:456 (1,2) - These two sliders could be stacked better together if you disable the grid snap. Done
- 00:38:599 (1,2) - Same as above for the same reason. Fixed
- 01:43:742 (1,2,3,4) - These sliders have a really weird shape, they would be better if just curved. Okay
- 02:20:599 (2) - This slider is completely unsnapped, make sure to snap it properly. What the fuck, these kind of sliders always troll me
- 02:23:171 (1) - This spinner end sounds weird, lower the volume of it a bit so it's less weird to hear. Okay, 5%
- 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them. Okay
- Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
All fixed
- 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
HP8 for the lulz
Pretty cool map, call me back!
Andrea wrote:
This map is pretty cool and I think it deserves a chance, let's go!
Bubbled~
k.Papysh wrote:
Rikih, U faking koksukr
U fagt gz
What, just because you made it you can go completely against what's reasonable? Making shitmaps? Alright. Being proud of them? Fine too. But rejecting someone's input because you made it brings a whole new level of stupidity.RikiH_ wrote:
No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1
sureRikiH_ wrote:
Then, if people don't like it, they can rate 1
Please explain what's wrong with my map and MAYBE I'll listen to youuguu wrote:
What, just because you made it you can go completely against what's reasonable? Making shitmaps? Alright. Being proud of them? Fine too. But rejecting someone's input because you made it brings a whole new level of stupidity.
That was a joke..... (Please Riki don't kill me!)CXu wrote:
https://osu.ppy.sh/forum/p/2579432
^Fix that slider.
Also, except for the more techincal stuff at 02:12:885 - , and some 1/4's, [$50] is generally harder than [$100] with the jumps. You really should fix that.
I'll help you out with it tomorrow when I'm back from Uni and stuff, but unranked for now (or if some other BATpeople comes around).
like a bossRikiH_ wrote:
I have to sleep now. I'll be really busy tomorrow, so I'll fix it in 15/20 hours, sorry.
in my diff XDNiokin wrote:
rip my taiko #1
FINALLY someone got itZarerion wrote:
You know usually I would be shocked about AR9 on 280 and scream for AR10..
But this map is more like 140 BPM with a few spaced streams instead of a 280 Speedcore map.. o_ô
So I can't really complain
Zarerion wrote:
You know usually I would be shocked about AR9 on 280 and scream for AR10..
But this map is more like 140 BPM with a few spaced streams instead of a 280 Speedcore map.. o_ô
So I can't really complain
Zarerion wrote:
I can't really complain
okay.jpgRikiH_ wrote:
Stop f*****g complaining about the AR.
RikiH_ wrote:
rerank it, now.
And its already 280 o.oStefan wrote:
I just wonder why the song is 140 instead of 280.. at least it sounds definitely like 280.
oh COME ON, seriously now?RikiH_ wrote:
I also made that section in $100 diff really but really but REALLY hard.
Well.. have misread something in Zarerion's post.. derp_Asagi_ wrote:
And its already 280 o.oStefan wrote:
I just wonder why the song is 140 instead of 280.. at least it sounds definitely like 280.
CXu wrote:
Yo. You ~
[Gero's $5]
- 01:24:456 (5,6) - Swap these? I guess it was for variation from 01:20:599 (6,7,1) - , but it makes more sense to actually have to hit the downbeat, instead of having it on a sliderend. If you do this, add NC on (6). Fixed
- 02:07:956 (4) - Remove this? A bit more consistent with 01:59:171 - 02:02:171 - , where it only goes 1/1 at the 4th downbeat. I think that's fine as well no changes
- 02:08:599 (1,4) - Swap NC for consistency. Fixed
- 02:11:171 (1) - Remove NC. (Or add one at 02:04:313 (3) - ). Fixed
- 02:38:385 - Remove this break, as the arrows appear before the break even starts.Fixed
osu file format v12
[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero Speedcore
BeatmapID:269867
BeatmapSetID:101766
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
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Ok, your mod was really useful! Thanks for not saying random bullshit about the map and tried to improve it.CXu wrote:
Yo.
Keep in mind that you don't need to do everything I say, I'm coming with suggestions on how you can balance the diffspread out a bit more, so it isn't necessarily things that must be fixed. Still, I hope you'll consider every point I make.
[$100]
Uuuh, your re-map of that section is way too hard right now. It wasn't so much this diff that was too easy, but the other one being a tad bit too hard at some points. For example, compare 02:41:171 (1,2,3) - in $100 and $50, and you see you have 2 jumps in $50 while you only have 1 in $100. Reducing some of the jump-length in $50 would be a much better approach than making $100 harder. Right now, this new hard section at 02:12:885 - feels unbalanced, since the rest of the diff isn't nearly that hard. Tbh, I prefer the old version you had. If you don't have it anymore, here it is: http://puu.sh/4vepS.zip
If you want to keep the current arrange, you'll have to reduce the spacing between notes and notes-sliders. Slider->Slider are fine since they're more lenient, but yeah. I raged really hard when I mapped that. I decided to use the old one, thanks[$50]
- 00:42:885 (3,4) - Increase the spacing here, to better match $50. I agree
- 01:01:742 (4) - Move this to 01:01:849 - ? With whistle. Sounds good, done
- 01:18:028 (1,2,3,4,5,6,7) - These notes feel too close, and kind of kills the momentum you get from the more fast-paced sliders. I wasn't really convinced but then I realized that everyone hates these kinds of streams, so I changed them
- 01:24:885 (1,2,3,4,1,2,3,4) - Try making the sliders go from (1,3,2) instead, as it'll give a bit more cursor movement. Sure
- 01:47:171 (1,2,3,4,1,2,3,4,5,1) - Doesn't play that well to have fairly high spacing first, then suddenly a section with 0.8x spacing, especially when the music doesn't change at all. I'm sorry but I don't think it is a big deal... 90% of players don't even notice it and it doesn't cause any problem during play mode
- 01:58:742 - 02:12:028 - The spacing here is more straightforward than in $50, that had rather huge 1/1 note->note jumps at some points, while here they're like 02:02:599 (1,2) - . Raised a pair of jumps
- 02:12:885 - As I already said above, the difficulty level here is too high compared to the map in general, and you should reduce it. If you want more details on how to do it, feel free to poke me, but otherwise, it generally just comes down to re-arranging the notes. I don't agree at all, this is the only part that is pure 280 BPM in the song, and it's also a quite lively part, so the map is supposed to be a little harder in my opinion
- 02:24:028 (1) - Might sound a bit nitpicky, but it really does make it easier to play if you make the zig-zag end so the slider-ball exits the zig-zagging at 02:24:349 - . It's currently exiting at around 02:24:322 - . No big deal. I changed it in another way, btw
- 02:47:063 (5) - Finish on end. Of course
[$10]
- 00:21:242 (4,5) - Fix the spacing here. There's no reason to have an anti-jump here, but not at 00:18:778 (4) - or 00:25:635 (6) - (and the antijump is hard to read). I spectated several people playing this and everyone was able to read that properly... Also, I don't want to ruin the pattern and the flow in that part
- 00:30:028 (1,2,3,4,5,6,7) - Reduce the spacing gradually? Makes the transition to 0.8x spacing less jarring. Why not, it looks good
- 00:36:028 (1,2,1,2) - And possibly reduce the length you have to jump on these two. You don't increase the spacing that fast between 00:35:171 (1,2,1,2) - , so you shouldn't jump from 1.34x jump to a 3.35x jump
:okay:
- 00:42:885 (1,2) - As I said, reducing the difficulty a wee bit on this diff is probably a better way to go than increasing the difficulty in $100. Consider moving these two circles closer to each other, so you don't have a screen-wide horizontal jump. Alright
- 01:14:599 (1,2,3,4,5,6,7) - You use a stream here, while you use 3xsliders in $100. I'd say it's definitely easier to hit 3 sliders + a note, compared to 7 notes in a row, especially considering the leniency of sliders. Consider changing these to sliders, as I find that to play more smoothly. Also, you can consider a xxxx xx rhythm here. Obviously, this goes for the other streams like 01:15:456 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - as well. Sorry but I don't want to chenge them, I don't want to have 3 sliders + one note through the whole map, I want to variate the rhythm a bit... Anyway for non-expert players hitting 7 notes will be easier than hitting 3 high-speed spaced sliders
- 01:17:171 (1) - Maybe it's just me, but it feels kind of cheap/lazy to jus get away with the rhythm here as a long slider
Always the same ^ I'd like to variate the rhythm a bit!
- 01:54:885 (3,4) - These really should be closer. You still get the same effect of speed/jumps even if you reduce the distance to say, around 2.75x or something. Okay
- 01:59:171 - You should probably reduce some of the jumps here a little bit, like 02:03:671 (6,7,8) - and 02:06:028 (1,2) - . You don't need to reduce them by much or anything, but currently they feel much harder than the slider-stuff in $100, since the notes are close in $100, and sliders are lenient. Okay, done
- 02:12:885 - Tbh, just reducing the jump-distance here a bit would make this section feel much better in terms of difficulty compared to $100. I reduced some of them, I want to keep the others because of the same reason in $100 for that part
- 02:50:599 - Btw, these jumps are also bigger than those in $100. Absolutely reduced
[Gero's $5]
- 00:25:635 (4,5) - Not anything superimportant, but move this a bit to the right so the distance between 00:24:671 (3) - 's sliderbody and (4,5) looks like 1.0x DS
I'd ruin the spacing with the following note, I'll keep it, sorry :<
- 02:38:171 (2) - This should end at 02:38:385 - , like $50 and $100 Whops, fixed
[$1]
- 01:24:456 (5,6) - Swap these? I guess it was for variation from 01:20:599 (6,7,1) - , but it makes more sense to actually have to hit the downbeat, instead of having it on a sliderend. If you do this, add NC on (6).
- 02:07:956 (4) - Remove this? A bit more consistent with 01:59:171 - 02:02:171 - , where it only goes 1/1 at the 4th downbeat.
- 02:08:599 (1,4) - Swap NC for consistency.
- 02:11:171 (1) - Remove NC. (Or add one at 02:04:313 (3) - ).
- 02:38:385 - Remove this break, as the arrows appear before the break even starts.
Fine.
That's it for now, so poke me when you've checked this.
You can move (4,5) to 472;156, then use ctrl+shift+r, and rotate it 5 degrees clockwise with selection centre.
- 00:25:635 (4,5) - Not anything superimportant, but move this a bit to the right so the distance between 00:24:671 (3) - 's sliderbody and (4,5) looks like 1.0x DS
I'd ruin the spacing with the following note, I'll keep it, sorry :<
I'm actually basing this off from my own experience while playing the map. anyhow, moving 00:22:206 (5,1,2,3,4) - so that (5) is at 340;28 works for me, and flow still feels the same and the pattern looks okay (atleast imo). Well, if you really dislike it, it's fine, but here's atleast a possible solution.
- 00:21:242 (4,5) - Fix the spacing here. There's no reason to have an anti-jump here, but not at 00:18:778 (4) - or 00:25:635 (6) - (and the antijump is hard to read). I spectated several people playing this and everyone was able to read that properly... Also, I don't want to ruin the pattern and the flow in that part
Don't worry, this is totally fine. This was a comment to the remapped part
- 02:12:885 - As I already said above, the difficulty level here is too high compared to the map in general, and you should reduce it. If you want more details on how to do it, feel free to poke me, but otherwise, it generally just comes down to re-arranging the notes. I don't agree at all, this is the only part that is pure 280 BPM in the song, and it's also a quite lively part, so the map is supposed to be a little harder in my opinion
It's true that it's not really a very big deal, but hey, I notice it when I play
- 01:47:171 (1,2,3,4,1,2,3,4,5,1) - Doesn't play that well to have fairly high spacing first, then suddenly a section with 0.8x spacing, especially when the music doesn't change at all. I'm sorry but I don't think it is a big deal... 90% of players don't even notice it and it doesn't cause any problem during play mode
This is cool.
- 02:24:028 (1) - Might sound a bit nitpicky, but it really does make it easier to play if you make the zig-zag end so the slider-ball exits the zig-zagging at 02:24:349 - . It's currently exiting at around 02:24:322 - . No big deal. I changed it in another way, btw
Yup, sooo~ much <3Roxas wrote:
Omg so much bullshit in this thread
Go for rerank Riki! <3
[$50]Also since the part does sound a bit stronger with the heavier drums, when the cursor only needs to move like 0.6x, it feels kinda anti-climatic to me
02:51:242 (4,1) - I like the pattern, but this is a bit close. Same with 02:52:099 (4,1) - . You should spread out these 3 combos a bit imo.
Roxas wrote:
Omg so much bullshit in this thread
Go for rerank Riki! <3
What the hell. I really hope you are not serious. Only CXu helped me, the others (you too) only posted random bullshit.uguu wrote:
I'm glad you're all making an effort to improve the map. This must already be leagues ahead of what was previously published.
Please use your brain before typing.Lokovodo wrote:
riki, ask BD to make you the insane diff im not asking for his big money but just saying he can do soooo much better with this song since he is used to mapping renard/tqbf and his other aliases let alone just fast songs in general
meh, BD can still do better ^_^RikiH_ wrote:
Please use your brain before typing.Lokovodo wrote:
riki, ask BD to make you the insane diff im not asking for his big money but just saying he can do soooo much better with this song since he is used to mapping renard/tqbf and his other aliases let alone just fast songs in general
I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
ahLokovodo wrote:
meh, BD can still do better ^_^RikiH_ wrote:
Please use your brain before typing.
I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
ok ^_____________^Lokovodo wrote:
meh, BD can still do better ^_^RikiH_ wrote:
Please use your brain before typing.
I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
oh.. here is a BAT mod XD.. I was going to check it but noticed that haha..LunarSakuya wrote:
ey just small things
Gero's $5
01:18:671 (3) - This rhythm came kinda off, with having to hold through that strong white tick imo. Try reversing this rhythm so that at least the long slider is first http://osu.ppy.sh/ss/996023 (ignore note placement) or something similar
$10
02:38:171 (2) - Feels like this almost starts on a silence, consider starting this 1/4 later http://osu.ppy.sh/ss/996038 i found that it's mainly noticeable by slowing it done. But shouldn't be a big deal
$50
01:51:671 (1) - Delete NC, NC on next note instead. I think it'll distinguish the antijump more
Call me back when ur ready
You won the Stupidity Award, congratulations ^_^Lokovodo wrote:
meh, BD can still do better ^_^
Gratz \:D/ XDRikiH_ wrote: