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The Quick Brown Fox - Big Money

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[Luanny]
I agree with AR9 btw lol
Horo
AR10

this is stupid with AR9, takes away all the difficulty
Lally
una stellina per te \o3o/ e comunque AR 10 ci sta meglio imo e non 9
UnitedWeSin
Log
00:51 RikiH_: Hey, sorry for annoying you, but I really need your help
00:52 UnitedWeSin: rikih o
00:52 UnitedWeSin: o/
00:52 UnitedWeSin: not annoying at all^^
00:52 UnitedWeSin: what's up?
00:53 RikiH_: Well, I've been looking for BATs on my map but noone seems to accept mod requests and I'm desperate ^^'
00:54 UnitedWeSin: ah
00:54 UnitedWeSin: which map?
00:55 *RikiH_ is listening to [http://osu.ppy.sh/b/269409 The Quick Brown Fox - Big Money]
00:55 RikiH_: It god a lot of mods and I think it's ready for bubble... I have 6 ranked maps so I know how to make maps rankable
00:55 RikiH_: Thanks for being polite anyway :)
00:56 UnitedWeSin: oo ><
00:56 RikiH_: got* xD
00:56 UnitedWeSin: I probably won't be able to play this
00:56 RikiH_: Uh, you mean because AR10?
00:56 RikiH_: Because of* Sorry, my english sucks today
00:56 UnitedWeSin: yea and 280 bpm lol
00:56 UnitedWeSin: lol don't worry
00:57 UnitedWeSin: people leave out the of al the time
00:57 RikiH_: Well, it's not that difficult, some parts are 140 BPM :P
00:57 UnitedWeSin: lets try it xD
00:57 RikiH_: I'll spectate you!
00:58 UnitedWeSin: ye ano fail is better
00:58 RikiH_: Oh, about AR10 in that diff, half osu agrees and the other half doesn't... I'm going mad xD
01:00 UnitedWeSin: lol
01:01 UnitedWeSin: lmao
01:01 UnitedWeSin: is 50$ the hard?
01:01 RikiH_: It's another Insane
01:01 RikiH_: For people who can't play AR10
01:02 RikiH_: $10 is Hard, $5 is Normal and $1 is Easy
01:04 UnitedWeSin: lol
01:04 UnitedWeSin: epic
01:04 RikiH_: Really? Thanks!
01:04 UnitedWeSin: too many breaks in that diff I thought :<
01:04 RikiH_: Yeah, some of them can be boring
01:06 UnitedWeSin: hmm can you try mapping some of them out?
01:06 UnitedWeSin: xD
01:06 UnitedWeSin: in 50
01:06 UnitedWeSin: 01:17:171 (1) -
01:06 RikiH_: Sure, wait
01:06 UnitedWeSin: maybe end it 1/2 earlier
01:07 UnitedWeSin: and have 1/2 slider at01:17:813 -
01:07 UnitedWeSin: then is would play like 01:21:242 (3) -
01:07 UnitedWeSin: or 01:24:671 (3) -
01:08 RikiH_: Okay, done!
01:09 UnitedWeSin: 02:19:742 (1,2,3,4) - do something more interesting orz
01:09 UnitedWeSin: it's so intense here and we just stay in the middle on hold
01:09 UnitedWeSin: you could at least unstack them I guess
01:09 RikiH_: Uhm, I can try to increase the SV and unstack them maybe+
01:10 RikiH_: Ops, I've already done it ahahah
01:10 UnitedWeSin: or do something like you did in 100
01:10 UnitedWeSin: with the cool slider instead of the 1/16th repeating slider
01:10 UnitedWeSin: err
01:10 UnitedWeSin: spinner I guess
01:11 UnitedWeSin: gonna try ar9
01:11 RikiH_: Okay
01:13 RikiH_: Uhm, I replaced the 1/8 slider with another spinner, I think it plays quite well and it follows the music quite well
01:14 UnitedWeSin: I passed without no fail lol
01:15 RikiH_: I'm definitely going mad xD
01:15 UnitedWeSin: anyways, I'd support AR9 personnaly, but I don't have much experience playing AR10 at all
01:15 UnitedWeSin: and I don't play HR
01:15 UnitedWeSin: so my opinion is biased at best I think
01:15 RikiH_: Uhm, the problem is that if I put AR10, people will hate me
01:15 RikiH_: But if I put AR9 too
01:16 UnitedWeSin: I'd say it's rankable with AR10 but it just reads so much better to most of the community if it's AR9
01:16 UnitedWeSin: did you ask Blue Dragon?
01:16 RikiH_: Uhm, if most of the players can read AR9 better, I'll put AR9 because poeple must enjoy it
01:16 RikiH_: I'm not exactly friend with him
01:17 UnitedWeSin: Yea well the majority of people find AR10 to be obnoxious to read
01:17 UnitedWeSin: but if you want it ar10, you should keep it
01:17 UnitedWeSin: it's your choice in the nd
01:17 UnitedWeSin: end*
01:17 UnitedWeSin: try asking Blue Dragon, I think he might have some better input than myself.
01:17 RikiH_: Uhm, if it's rankable I'd prefer AR10
01:18 RikiH_: I won't ask him because
01:18 RikiH_: When I uploaded the map he came and started saying "What's this shit blah blah blah" lol
01:18 UnitedWeSin: lmao
01:18 RikiH_: Oh gosh
01:18 RikiH_: Wait a moment
01:19 RikiH_: Okay, it started raining hard and a lot of water came into my room xD Anyway, what were we talking about?
01:19 UnitedWeSin: xD
01:20 UnitedWeSin: http://puu.sh/45XQ0.jpg
01:20 RikiH_: Uhm, yeah ahahah
01:20 UnitedWeSin: lol
01:21 RikiH_: Uhm, I'll definitely keep AR 10, a lot of people thinks the same, so I'll keep it
01:21 UnitedWeSin: ._.
01:21 RikiH_: BD would use AR10 because he's BD
01:22 UnitedWeSin: got a point there
01:22 UnitedWeSin: this map makes osu lag
01:22 UnitedWeSin: sec lemme restart
01:22 RikiH_: okay
01:24 UnitedWeSin: yeeeaaa
01:24 RikiH_: \:D/
01:24 RikiH_: I updated $50 for the "streamy" part xd
01:24 RikiH_: xD*
01:26 UnitedWeSin: cool
01:27 UnitedWeSin: http://puu.sh/45Y7E.png
01:27 UnitedWeSin: ._.
01:27 RikiH_: Charlles pls
01:27 UnitedWeSin: lol
01:27 RikiH_: Charles* fuck my keyboard
01:27 RikiH_: Uhm, there is a storm, so if I suddently go offline it means that the electricity fucked up in my house xD
01:27 UnitedWeSin: horo's right it does make it a ton easier
01:28 RikiH_: Yeah indeed, I'd like to have it a bit hard
01:29 RikiH_: Lally is saying that AR10 is better than 9
01:30 UnitedWeSin: http://puu.sh/45YgY.jpg
01:30 UnitedWeSin: 01:55:474 -
01:30 UnitedWeSin: 01:55:313 (1,2,3,4,5) -
01:30 UnitedWeSin: why wasn't it like that o.o
01:30 RikiH_: Because I'm noob at that kind of patterns xD Let me try
01:31 UnitedWeSin: getting lag, need to restart computer orz
01:31 UnitedWeSin: be right back
01:31 RikiH_: okay
01:39 UnitedWeSin: hum
01:39 RikiH_: Welcome back lol
01:39 UnitedWeSin: :D
01:39 RikiH_: I menaged to make a pro pattern for that part \:D/
01:39 UnitedWeSin: lol
01:40 UnitedWeSin: http://puu.sh/45YGN.jpg
01:40 UnitedWeSin: orz
01:40 RikiH_: Nnghhh
01:42 UnitedWeSin: cool
01:42 UnitedWeSin: try rotating the star so that the 01:55:313 (1,2) are in the same line as the 01:54:885 (3,4) -
01:42 UnitedWeSin: nioce
01:42 UnitedWeSin: 01:55:313 (1,2) -
01:42 RikiH_: Yeah wait just a second
01:43 UnitedWeSin: i guess it might kill symmetry though ._.
01:43 RikiH_: Well, no big deal, I personally prefer flow to symmetry
01:44 RikiH_: Done :P
01:44 UnitedWeSin: sweet
01:45 RikiH_: Thanks, I hope the map is ok now :<
01:46 UnitedWeSin: It's well mapped^^
01:46 RikiH_: Thanks, nice to hear!
01:47 UnitedWeSin: I can try to do a full mod later on the other diffs later on.
01:48 RikiH_: Okay, I really need it because I can't find any BAT ._.
01:48 UnitedWeSin: not sure if I'll feel comfortable bubbling to be honest since there's controversy and 280 bpm isn't exactly my comfort zone xD
01:48 RikiH_: http://cdn.alltheragefaces.com/img/face ... okay-l.png
01:48 UnitedWeSin: ;___;
01:49 UnitedWeSin: let me bring it up in lounge
01:49 RikiH_: OKay, thanks xD
01:49 UnitedWeSin: try asking Niva or Cxu for their opinions :>
01:49 UnitedWeSin: they are beast players
01:49 RikiH_: Okay!

Did a test play and some IRC with Rikih.~~ No KD-
Personally I find AR9 to play much better, but I think my opinion is bias because I have very little experience playing with AR10.
Maybe more opinions would be best, and I'll try to throw a mod on the other diffs later on.^^
Avena
I don't care what people say, this map NEEDS AR10, seriously, it's way too freaking simple at AR9 to the point where it's almost equal to the $50 diff.
This map is MEANT to be fast, quick and challenging, it should rely on quick reactions, and AR10 just makes it even better.
UnitedWeSin
Hey!
Just a quick mod here as requested.

[$50]

  1. 00:21:242 (4,5) - I don't like how this antijump plays. Can you try to even the spacing out more?
  2. 00:39:456 (3,1) - Any sort of increase in spacing/jump to the 1 would play nice imo. It feels strange to decrease spacing after 00:38:599 (1,2) into this loud finish.
  3. 00:59:224 (1) - Finish missing on the end.
  4. 01:21:456 (1) - Finish on the head.
  5. 01:51:456 (3,1) - Try to continue in the circle motion given from the 01:50:599 (1,2). It plays weird to decrease spacing to the 1, a jump to the 1 would play better.
  6. 02:06:028 (1) - Finish missing I suppose.
  7. 02:21:456 (3,4) - Some unsnapped sliders that need resizing.
  8. 02:24:028 (1) - Finish.
  9. 02:40:313 (1) - Finish on head.
[$10]

  1. 02:15:456 (3,4) - Try changing to two 1/1 sliders with a small jump. I think it might make the section more interesting to play and would compliment the rhythm change at 02:18:885 (1,2,3,4).
[Gero's $5]

  1. 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo.
  2. 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this:
  3. It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
[$1]

  1. 02:36:885 (1) - I prefer this placed in symmetry tbh like the other notes after breaks were, 01:11:171 (1) for example. Maybe you could make a bit more spacing to the 02:40:313 (1) also.
  2. 02:46:313 (1,2) - Reverse NC here to follow your pattern of combos.
  3. 02:52:313 (2) - The ticks are super loud, maybe a spinner would be more fitting here.
The maps look solid. I hope this helps you.
Topic Starter
RikiH_

UnitedWeSin wrote:

Hey!
Just a quick mod here as requested.

[$50]

  1. 00:21:242 (4,5) - I don't like how this antijump plays. Can you try to even the spacing out more? Well, noone would notice any change during playing mode, so I think it's not necessary
  2. 00:39:456 (3,1) - Any sort of increase in spacing/jump to the 1 would play nice imo. It feels strange to decrease spacing after 00:38:599 (1,2) into this loud finish. Raised the spacing!
  3. 00:59:224 (1) - Finish missing on the end. Fixed
  4. 01:21:456 (1) - Finish on the head. Fixed
  5. 01:51:456 (3,1) - Try to continue in the circle motion given from the 01:50:599 (1,2). It plays weird to decrease spacing to the 1, a jump to the 1 would play better. Done
  6. 02:06:028 (1) - Finish missing I suppose. Indeed
  7. 02:21:456 (3,4) - Some unsnapped sliders that need resizing. What a fail. Fixed
  8. 02:24:028 (1) - Finish.
  9. 02:40:313 (1) - Finish on head.
[$10]

  1. 02:15:456 (3,4) - Try changing to two 1/1 sliders with a small jump. I think it might make the section more interesting to play and would compliment the rhythm change at 02:18:885 (1,2,3,4). Sorry but I don't like how it sounds...
[Gero's $5]

  1. 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo. Right, done
  2. 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this: Yeah much better!

  3. It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
I think noone will notice, and if it's not a big deal I won't fix... Anyway you're right

[$1]

  1. 02:36:885 (1) - I prefer this placed in symmetry tbh like the other notes after breaks were, 01:11:171 (1) for example. Maybe you could make a bit more spacing to the 02:40:313 (1) also. I don't like simmetry very much, anyway I used ctrl+h in order to raise the spacing
  2. 02:46:313 (1,2) - Reverse NC here to follow your pattern of combos. Done
  3. 02:52:313 (2) - The ticks are super loud, maybe a spinner would be more fitting here.
Yeah I agree

The maps look solid. I hope this helps you.
It did. Thanks a lot :D
Gero

RikiH_ wrote:

UnitedWeSin wrote:

Hey!
Just a quick mod here as requested.

[Gero's $5]

  1. 00:26:599 (1) - Try to make it a more interesting shape, or replace with just a single circle. The blanket doesn't really represent that sound well imo. Right, done
  2. 01:09:456 (3) - It seems much better to extend this slider by 1/2 so that it hits along with the clap. I guess by having the repeat on the red tick here you're trying to follow the melody, but you weren't doing this before so it feels really awkward. Try this: Yeah much better!

  3. It's kind of strange how you switch between .9 spacing and 1.0 spacing for different sections of the song that are almost identical. Like at 01:14:599 you use 1.0 but then at 02:40:313 you use .9. It's not a big deal, just wondering.
I think noone will notice, and if it's not a big deal I won't fix... Anyway you're right I fixed this...Don't worry :P

The maps look solid. I hope this helps you.
It did. Thanks a lot :D

Thanks for the mod :3


Here My Updated~

G's $5
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"UnUb2WW.png",0,0
//Break Periods
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2,43941,45542
2,88513,99113
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2,146599,155685
2,158371,159113
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
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160313,-200,4,1,0,40,0,1
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Combo1 : 149,21,139
Combo2 : 24,83,131
Combo3 : 18,181,199
Combo4 : 32,172,43

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GO GO GO! Riki
Andrea
~General~
  1. It would be nice if the Kiai Time would be consistent on all of the difficulties.
~Gero's $5~
  1. 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
  2. 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
  3. 01:24:456 (5,6) - Same as above for the same reason.
~$10~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
~$50~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
  1. 00:33:456 (1,2) - These two sliders could be stacked better together if you disable the grid snap.
  2. 00:38:599 (1,2) - Same as above for the same reason.
  3. 01:43:742 (1,2,3,4) - These sliders have a really weird shape, they would be better if just curved.
  4. 02:20:599 (2) - This slider is completely unsnapped, make sure to snap it properly.
  5. 02:23:171 (1) - This spinner end sounds weird, lower the volume of it a bit so it's less weird to hear.
  6. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
~$100~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
  1. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
Pretty cool map, call me back!
Gero

Andrea wrote:

~General~
  1. It would be nice if the Kiai Time would be consistent on all of the difficulties.
~Gero's $5~
  1. 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
  2. 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
  3. 01:24:456 (5,6) - Same as above for the same reason.
All Fixed! Thanks Bakadrea <3~

Pretty cool map, call me back!
G's Normal
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"UnUb2WW.png",0,0
//Break Periods
2,27388,28828
2,43941,45542
2,88513,99113
2,115941,117542
2,146599,155685
2,158371,159113
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
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144885,-200,4,1,0,40,0,0
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172313,-200,4,1,0,40,0,0


[Colours]
Combo1 : 149,21,139
Combo2 : 24,83,131
Combo3 : 18,181,199
Combo4 : 32,172,43

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256,199,113171,1,4,0:0:0:0:
428,251,114028,6,0,L|467:151,2,100.000000596046,4|4|4,0:0|0:0|0:0,0:0:0:0:
414,293,115099,1,4,0:0:0:0:
398,335,115313,2,0,L|425:383,2,50.000000298023,4|4|4,0:0|0:0|0:0,0:0:0:0:
57,32,118742,6,2,P|74:78|57:128,1,100.000000596046,2|4,0:0|0:2,0:0:0:0:
39,212,119599,1,8,0:0:0:0:
92,284,120028,2,0,P|132:312|182:312,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
260,269,120885,6,0,P|310:269|350:297,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
422,351,121742,1,0,0:0:0:0:
439,309,121956,1,0,0:0:0:0:
456,267,122171,1,8,0:0:0:0:
482,181,122599,6,0,P|482:132|453:88,2,100.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
456,267,123885,1,8,0:0:0:0:
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275,275,125171,2,2,L|222:187,1,100.000000596046,0|8,0:0|0:0,0:0:0:0:
173,114,126028,5,4,0:2:0:0:
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]
Topic Starter
RikiH_

Andrea wrote:

~General~
  1. It would be nice if the Kiai Time would be consistent on all of the difficulties.
Sure

~Gero's $5~
  1. 00:26:599 (1) - End this slider on the previous blue tick like the other difficulties, it sounds much better.
  2. 01:18:456 (2,3) - I don't really like these two objects stacked together, I'd space them normally instead.
  3. 01:24:456 (5,6) - Same as above for the same reason.
~$10~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
Done!

~$50~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
Okay
  1. 00:33:456 (1,2) - These two sliders could be stacked better together if you disable the grid snap. Done
  2. 00:38:599 (1,2) - Same as above for the same reason. Fixed
  3. 01:43:742 (1,2,3,4) - These sliders have a really weird shape, they would be better if just curved. Okay
  4. 02:20:599 (2) - This slider is completely unsnapped, make sure to snap it properly. What the fuck, these kind of sliders always troll me
  5. 02:23:171 (1) - This spinner end sounds weird, lower the volume of it a bit so it's less weird to hear. Okay, 5%
  6. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them. Okay
~$100~
  1. Increase both HP Drain and OD by 1 tick, they're way too low compared to the AR of this difficulty.
  1. 02:37:313 (1,1,1) - Unneeded new combo spam, just remove them.
All fixed ;) HP8 for the lulz

Pretty cool map, call me back!
Thanks a lot, I'll call you back!
Andrea
This map is pretty cool and I think it deserves a chance, let's go!

Bubbled~
Topic Starter
RikiH_
Thanks <3
Avena

Andrea wrote:

This map is pretty cool and I think it deserves a chance, let's go!

Bubbled~
Gero
Thanks moe <3~ Go Riki!
Irreversible
cool go rikih! :)
Aurele
Changed the AR of [$100] to make it more visible and made two slider changes on it.

Ranked
Topic Starter
RikiH_
HGHGJHGHJUGHGHGGJHGGL.
Andrea
Congrats man! :)
Natsu
wow congratz :3/
Papysh
Rikih, U faking koksukr

U fagt gz
vipto
Yeah Yeah!!

Woo Woo!
Irreversible

Papysh wrote:

Rikih, U faking koksukr

U fagt gz
k.

gz rikih <33
Gamu
Congrats <3
ktgster
I'm sorry but why is $50 harder than $100, this needs to be changed.
Topic Starter
RikiH_


No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1 ;)
rezoons

RikiH_ wrote:

No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1 ;)
Inbr4 they do!

Anyway, congratulation ^^

00:19:742 (1) - One milimeter of the slider is out of the playfield!

Go unrank it!

/me run
Gero
Yay \:D/ Gratz
Umi
yeah Gratz \o/
kisata
best background
vape

RikiH_ wrote:



No seriously. The map is MINE. And I decide what to do with it. If something is rankable, it should be ranked. Then, if people don't like it, they can rate 1 ;)
What, just because you made it you can go completely against what's reasonable? Making shitmaps? Alright. Being proud of them? Fine too. But rejecting someone's input because you made it brings a whole new level of stupidity.
Froslass

RikiH_ wrote:

Then, if people don't like it, they can rate 1 ;)
sure
Topic Starter
RikiH_

uguu wrote:

What, just because you made it you can go completely against what's reasonable? Making shitmaps? Alright. Being proud of them? Fine too. But rejecting someone's input because you made it brings a whole new level of stupidity.
Please explain what's wrong with my map and MAYBE I'll listen to you
vape

Blue Dragon wrote:

sure
Aldwych
gg rikikih! <3

Need moar money! :3
Andrea
To everyone: Please keep the discussion clean and don't try to create useless drama or flame, throw only constructive criticism and help the mapper improving for their next map, but don't complain just for the sake of doing it, thanks.
Aurele
Sorry.
CXu
p/2579432

^Fix that slider.

Also, except for the more techincal stuff at 02:12:885 - , and some 1/4's, [$50] is generally harder than [$100] with the jumps. You really should fix that.

I'll help you out with it tomorrow when I'm back from Uni and stuff, but unranked for now (or if some other BAT/people comes around).
Darksonic
Please avoid some troll and unnecesary comment, and post only if necessary or if you have some suggestion about the map. This way we can avoid another drama or stupid discussion.
rezoons

CXu wrote:

https://osu.ppy.sh/forum/p/2579432

^Fix that slider.

Also, except for the more techincal stuff at 02:12:885 - , and some 1/4's, [$50] is generally harder than [$100] with the jumps. You really should fix that.

I'll help you out with it tomorrow when I'm back from Uni and stuff, but unranked for now (or if some other BATpeople comes around).
That was a joke..... (Please Riki don't kill me!)
It' just one milimeter.... And if he move an object all scores have to be wipe out.... For just one milimeter.....

That's why you need NAZI MODDER!!!!!!!

/me hides

Can i have a kudo for my small useless nazi suggest that unranked your map?.... Why do you look at me like this?
Topic Starter
RikiH_
I have to sleep now. I'll be really busy tomorrow, so I'll fix it in 15/20 hours, sorry.
Noobita

RikiH_ wrote:

I have to sleep now. I'll be really busy tomorrow, so I'll fix it in 15/20 hours, sorry.
like a boss
Osu Mapman
lol
Andrea
Stop making useless posts, guys.

If you have something of good and helpful to say though, please do.
[Luanny]
needs speedcore on tags
izzydemon
rip my taiko #1
Avena
Dayum haters, clam yo tits.
  1. AR10 HP8 OD7 on $100
  2. AR9 HP6 OD7 on $50
  3. Increase the distance on the part I keep nagging you about, you know what I am talking about RikiH~
Gero

Niokin wrote:

rip my taiko #1
in my diff XD

/me runs*
[Luanny]
dear god, just stop talking about ar10 -_-
izzydemon
play taiko
don't care about AR
Topic Starter
RikiH_
Just passing by.
I have several stuff to do irl so I'll fix this evening.
Please if you have some suggestions, post them before 6/7 hours or I will probably ignore you, sorry.
izzydemon
rename $100 to $1000000

kd pls
Zare
You know usually I would be shocked about AR9 on 280 and scream for AR10..
But this map is more like 140 BPM with a few spaced streams instead of a 280 Speedcore map.. o_ô
So I can't really complain
[Luanny]

Zarerion wrote:

You know usually I would be shocked about AR9 on 280 and scream for AR10..
But this map is more like 140 BPM with a few spaced streams instead of a 280 Speedcore map.. o_ô
So I can't really complain
FINALLY someone got it
Asagi

Zarerion wrote:

You know usually I would be shocked about AR9 on 280 and scream for AR10..
But this map is more like 140 BPM with a few spaced streams instead of a 280 Speedcore map.. o_ô
So I can't really complain
Topic Starter
RikiH_
Stop f*****g complaining about the AR. I already said a lot of posts ago that I will keep 9 so stop, please.
Zare

Zarerion wrote:

I can't really complain

RikiH_ wrote:

Stop f*****g complaining about the AR.
okay.jpg
Asagi
I dont care if its AR9 or AR10
Well if they think AR9 is too slow for them, how bout playing it with HR?? i think they are too pro to complain about AR9
Topic Starter
RikiH_
Updated.
Fixed that stupid slider.
I also made that section in $100 diff really but really but REALLY hard.

Waiting for someone to rerank it, now.
Asagi

RikiH_ wrote:

rerank it, now.
:)
Stefan
Instead of giving non-constructive opinions - no matter if you complain or not - help the mapper out. I just wonder why the song is 140 instead of 280.. at least it sounds definitely like 280.
Asagi

Stefan wrote:

I just wonder why the song is 140 instead of 280.. at least it sounds definitely like 280.
And its already 280 o.o
CXu
Yo.

Keep in mind that you don't need to do everything I say, I'm coming with suggestions on how you can balance the diffspread out a bit more, so it isn't necessarily things that must be fixed. Still, I hope you'll consider every point I make.

[$100]
Uuuh, your re-map of that section is way too hard right now. It wasn't so much this diff that was too easy, but the other one being a tad bit too hard at some points. For example, compare 02:41:171 (1,2,3) - in $100 and $50, and you see you have 2 jumps in $50 while you only have 1 in $100. Reducing some of the jump-length in $50 would be a much better approach than making $100 harder. Right now, this new hard section at 02:12:885 - feels unbalanced, since the rest of the diff isn't nearly that hard. Tbh, I prefer the old version you had. If you don't have it anymore, here it is: http://puu.sh/4vepS.zip
If you want to keep the current arrange, you'll have to reduce the spacing between notes and notes-sliders. Slider->Slider are fine since they're more lenient, but yeah.

  1. 00:42:885 (3,4) - Increase the spacing here, to better match $50.
  2. 01:01:742 (4) - Move this to 01:01:849 - ? With whistle.
  3. 01:18:028 (1,2,3,4,5,6,7) - These notes feel too close, and kind of kills the momentum you get from the more fast-paced sliders.
  4. 01:24:885 (1,2,3,4,1,2,3,4) - Try making the sliders go from (1,3,2) instead, as it'll give a bit more cursor movement.
  5. 01:47:171 (1,2,3,4,1,2,3,4,5,1) - Doesn't play that well to have fairly high spacing first, then suddenly a section with 0.8x spacing, especially when the music doesn't change at all.
  6. 01:58:742 - 02:12:028 - The spacing here is more straightforward than in $50, that had rather huge 1/1 note->note jumps at some points, while here they're like 02:02:599 (1,2) - .
  7. 02:12:885 - As I already said above, the difficulty level here is too high compared to the map in general, and you should reduce it. If you want more details on how to do it, feel free to poke me, but otherwise, it generally just comes down to re-arranging the notes.
  8. 02:24:028 (1) - Might sound a bit nitpicky, but it really does make it easier to play if you make the zig-zag end so the slider-ball exits the zig-zagging at 02:24:349 - . It's currently exiting at around 02:24:322 - .
  9. 02:47:063 (5) - Finish on end.
[$50]
  1. 00:21:242 (4,5) - Fix the spacing here. There's no reason to have an anti-jump here, but not at 00:18:778 (4) - or 00:25:635 (6) - (and the antijump is hard to read).
  2. 00:30:028 (1,2,3,4,5,6,7) - Reduce the spacing gradually? Makes the transition to 0.8x spacing less jarring.
  3. 00:36:028 (1,2,1,2) - And possibly reduce the length you have to jump on these two. You don't increase the spacing that fast between 00:35:171 (1,2,1,2) - , so you shouldn't jump from 1.34x jump to a 3.35x jump :P
  4. 00:42:885 (1,2) - As I said, reducing the difficulty a wee bit on this diff is probably a better way to go than increasing the difficulty in $100. Consider moving these two circles closer to each other, so you don't have a screen-wide horizontal jump.
  5. 01:14:599 (1,2,3,4,5,6,7) - You use a stream here, while you use 3xsliders in $100. I'd say it's definitely easier to hit 3 sliders + a note, compared to 7 notes in a row, especially considering the leniency of sliders. Consider changing these to sliders, as I find that to play more smoothly. Also, you can consider a xxxx xx rhythm here. Obviously, this goes for the other streams like 01:15:456 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - as well.
  6. 01:17:171 (1) - Maybe it's just me, but it feels kind of cheap/lazy to jus get away with the rhythm here as a long slider :P
  7. 01:54:885 (3,4) - These really should be closer. You still get the same effect of speed/jumps even if you reduce the distance to say, around 2.75x or something.
  8. 01:59:171 - You should probably reduce some of the jumps here a little bit, like 02:03:671 (6,7,8) - and 02:06:028 (1,2) - . You don't need to reduce them by much or anything, but currently they feel much harder than the slider-stuff in $100, since the notes are close in $100, and sliders are lenient.
  9. 02:12:885 - Tbh, just reducing the jump-distance here a bit would make this section feel much better in terms of difficulty compared to $100.
  10. 02:50:599 - Btw, these jumps are also bigger than those in $100.
[$10]
  1. 00:25:635 (4,5) - Not anything superimportant, but move this a bit to the right so the distance between 00:24:671 (3) - 's sliderbody and (4,5) looks like 1.0x DS :P
  2. 02:38:171 (2) - This should end at 02:38:385 - , like $50 and $100
[Gero's $5]
  1. 01:24:456 (5,6) - Swap these? I guess it was for variation from 01:20:599 (6,7,1) - , but it makes more sense to actually have to hit the downbeat, instead of having it on a sliderend. If you do this, add NC on (6).
  2. 02:07:956 (4) - Remove this? A bit more consistent with 01:59:171 - 02:02:171 - , where it only goes 1/1 at the 4th downbeat.
  3. 02:08:599 (1,4) - Swap NC for consistency.
  4. 02:11:171 (1) - Remove NC. (Or add one at 02:04:313 (3) - ).
  5. 02:38:385 - Remove this break, as the arrows appear before the break even starts.
[$1]
Fine.


That's it for now, so poke me when you've checked this.
Zare

RikiH_ wrote:

I also made that section in $100 diff really but really but REALLY hard.
oh COME ON, seriously now?
Stefan

_Asagi_ wrote:

Stefan wrote:

I just wonder why the song is 140 instead of 280.. at least it sounds definitely like 280.
And its already 280 o.o
Well.. have misread something in Zarerion's post.. derp
Gero

CXu wrote:

Yo. You ~

[Gero's $5]
  1. 01:24:456 (5,6) - Swap these? I guess it was for variation from 01:20:599 (6,7,1) - , but it makes more sense to actually have to hit the downbeat, instead of having it on a sliderend. If you do this, add NC on (6). Fixed
  2. 02:07:956 (4) - Remove this? A bit more consistent with 01:59:171 - 02:02:171 - , where it only goes 1/1 at the 4th downbeat. I think that's fine as well no changes
  3. 02:08:599 (1,4) - Swap NC for consistency. Fixed
  4. 02:11:171 (1) - Remove NC. (Or add one at 02:04:313 (3) - ). Fixed
  5. 02:38:385 - Remove this break, as the arrows appear before the break even starts.Fixed
G's Normal
osu file format v12

[General]
AudioFilename: big money.mp3
AudioLeadIn: 0
PreviewTime: 47171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Big Money
TitleUnicode:Big Money
Artist:The Quick Brown Fox
ArtistUnicode:The Quick Brown Fox
Creator:RikiH_
Version:Gero's $5
Source:
Tags:Renard Lapfox Gero Speedcore
BeatmapID:269867
BeatmapSetID:101766

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"UnUb2WW.png",0,0
//Break Periods
2,27388,28828
2,43941,45542
2,88513,99113
2,115941,117542
2,146599,155685
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

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256,192,172528,12,4,174028,0:2:0:0:

GO GO GO!!
Topic Starter
RikiH_

CXu wrote:

Yo.

Keep in mind that you don't need to do everything I say, I'm coming with suggestions on how you can balance the diffspread out a bit more, so it isn't necessarily things that must be fixed. Still, I hope you'll consider every point I make.

[$100]
Uuuh, your re-map of that section is way too hard right now. It wasn't so much this diff that was too easy, but the other one being a tad bit too hard at some points. For example, compare 02:41:171 (1,2,3) - in $100 and $50, and you see you have 2 jumps in $50 while you only have 1 in $100. Reducing some of the jump-length in $50 would be a much better approach than making $100 harder. Right now, this new hard section at 02:12:885 - feels unbalanced, since the rest of the diff isn't nearly that hard. Tbh, I prefer the old version you had. If you don't have it anymore, here it is: http://puu.sh/4vepS.zip
If you want to keep the current arrange, you'll have to reduce the spacing between notes and notes-sliders. Slider->Slider are fine since they're more lenient, but yeah. I raged really hard when I mapped that. I decided to use the old one, thanks ;)

  1. 00:42:885 (3,4) - Increase the spacing here, to better match $50. I agree
  2. 01:01:742 (4) - Move this to 01:01:849 - ? With whistle. Sounds good, done
  3. 01:18:028 (1,2,3,4,5,6,7) - These notes feel too close, and kind of kills the momentum you get from the more fast-paced sliders. I wasn't really convinced but then I realized that everyone hates these kinds of streams, so I changed them
  4. 01:24:885 (1,2,3,4,1,2,3,4) - Try making the sliders go from (1,3,2) instead, as it'll give a bit more cursor movement. Sure
  5. 01:47:171 (1,2,3,4,1,2,3,4,5,1) - Doesn't play that well to have fairly high spacing first, then suddenly a section with 0.8x spacing, especially when the music doesn't change at all. I'm sorry but I don't think it is a big deal... 90% of players don't even notice it and it doesn't cause any problem during play mode
  6. 01:58:742 - 02:12:028 - The spacing here is more straightforward than in $50, that had rather huge 1/1 note->note jumps at some points, while here they're like 02:02:599 (1,2) - . Raised a pair of jumps
  7. 02:12:885 - As I already said above, the difficulty level here is too high compared to the map in general, and you should reduce it. If you want more details on how to do it, feel free to poke me, but otherwise, it generally just comes down to re-arranging the notes. I don't agree at all, this is the only part that is pure 280 BPM in the song, and it's also a quite lively part, so the map is supposed to be a little harder in my opinion
  8. 02:24:028 (1) - Might sound a bit nitpicky, but it really does make it easier to play if you make the zig-zag end so the slider-ball exits the zig-zagging at 02:24:349 - . It's currently exiting at around 02:24:322 - . No big deal. I changed it in another way, btw ;)
  9. 02:47:063 (5) - Finish on end. Of course
[$50]
  1. 00:21:242 (4,5) - Fix the spacing here. There's no reason to have an anti-jump here, but not at 00:18:778 (4) - or 00:25:635 (6) - (and the antijump is hard to read). I spectated several people playing this and everyone was able to read that properly... Also, I don't want to ruin the pattern and the flow in that part
  2. 00:30:028 (1,2,3,4,5,6,7) - Reduce the spacing gradually? Makes the transition to 0.8x spacing less jarring. Why not, it looks good
  3. 00:36:028 (1,2,1,2) - And possibly reduce the length you have to jump on these two. You don't increase the spacing that fast between 00:35:171 (1,2,1,2) - , so you shouldn't jump from 1.34x jump to a 3.35x jump :P :okay:
  4. 00:42:885 (1,2) - As I said, reducing the difficulty a wee bit on this diff is probably a better way to go than increasing the difficulty in $100. Consider moving these two circles closer to each other, so you don't have a screen-wide horizontal jump. Alright
  5. 01:14:599 (1,2,3,4,5,6,7) - You use a stream here, while you use 3xsliders in $100. I'd say it's definitely easier to hit 3 sliders + a note, compared to 7 notes in a row, especially considering the leniency of sliders. Consider changing these to sliders, as I find that to play more smoothly. Also, you can consider a xxxx xx rhythm here. Obviously, this goes for the other streams like 01:15:456 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - as well. Sorry but I don't want to chenge them, I don't want to have 3 sliders + one note through the whole map, I want to variate the rhythm a bit... Anyway for non-expert players hitting 7 notes will be easier than hitting 3 high-speed spaced sliders
  6. 01:17:171 (1) - Maybe it's just me, but it feels kind of cheap/lazy to jus get away with the rhythm here as a long slider :P Always the same ^ I'd like to variate the rhythm a bit!
  7. 01:54:885 (3,4) - These really should be closer. You still get the same effect of speed/jumps even if you reduce the distance to say, around 2.75x or something. Okay
  8. 01:59:171 - You should probably reduce some of the jumps here a little bit, like 02:03:671 (6,7,8) - and 02:06:028 (1,2) - . You don't need to reduce them by much or anything, but currently they feel much harder than the slider-stuff in $100, since the notes are close in $100, and sliders are lenient. Okay, done
  9. 02:12:885 - Tbh, just reducing the jump-distance here a bit would make this section feel much better in terms of difficulty compared to $100. I reduced some of them, I want to keep the others because of the same reason in $100 for that part
  10. 02:50:599 - Btw, these jumps are also bigger than those in $100. Absolutely reduced
[$10]
  1. 00:25:635 (4,5) - Not anything superimportant, but move this a bit to the right so the distance between 00:24:671 (3) - 's sliderbody and (4,5) looks like 1.0x DS :P I'd ruin the spacing with the following note, I'll keep it, sorry :<
  2. 02:38:171 (2) - This should end at 02:38:385 - , like $50 and $100 Whops, fixed
[Gero's $5]
  1. 01:24:456 (5,6) - Swap these? I guess it was for variation from 01:20:599 (6,7,1) - , but it makes more sense to actually have to hit the downbeat, instead of having it on a sliderend. If you do this, add NC on (6).
  2. 02:07:956 (4) - Remove this? A bit more consistent with 01:59:171 - 02:02:171 - , where it only goes 1/1 at the 4th downbeat.
  3. 02:08:599 (1,4) - Swap NC for consistency.
  4. 02:11:171 (1) - Remove NC. (Or add one at 02:04:313 (3) - ).
  5. 02:38:385 - Remove this break, as the arrows appear before the break even starts.
[$1]
Fine.


That's it for now, so poke me when you've checked this.
Ok, your mod was really useful! Thanks for not saying random bullshit about the map and tried to improve it. :D
CXu
[$10]
  1. 00:25:635 (4,5) - Not anything superimportant, but move this a bit to the right so the distance between 00:24:671 (3) - 's sliderbody and (4,5) looks like 1.0x DS :P I'd ruin the spacing with the following note, I'll keep it, sorry :<
You can move (4,5) to 472;156, then use ctrl+shift+r, and rotate it 5 degrees clockwise with selection centre.

[$50]
02:51:242 (4,1) - I like the pattern, but this is a bit close. Same with 02:52:099 (4,1) - . You should spread out these 3 combos a bit imo.

  1. 00:21:242 (4,5) - Fix the spacing here. There's no reason to have an anti-jump here, but not at 00:18:778 (4) - or 00:25:635 (6) - (and the antijump is hard to read). I spectated several people playing this and everyone was able to read that properly... Also, I don't want to ruin the pattern and the flow in that part
I'm actually basing this off from my own experience while playing the map. anyhow, moving 00:22:206 (5,1,2,3,4) - so that (5) is at 340;28 works for me, and flow still feels the same and the pattern looks okay (atleast imo). Well, if you really dislike it, it's fine, but here's atleast a possible solution.

[$100]
  1. 02:12:885 - As I already said above, the difficulty level here is too high compared to the map in general, and you should reduce it. If you want more details on how to do it, feel free to poke me, but otherwise, it generally just comes down to re-arranging the notes. I don't agree at all, this is the only part that is pure 280 BPM in the song, and it's also a quite lively part, so the map is supposed to be a little harder in my opinion
Don't worry, this is totally fine. This was a comment to the remapped part :P

  1. 01:47:171 (1,2,3,4,1,2,3,4,5,1) - Doesn't play that well to have fairly high spacing first, then suddenly a section with 0.8x spacing, especially when the music doesn't change at all. I'm sorry but I don't think it is a big deal... 90% of players don't even notice it and it doesn't cause any problem during play mode
It's true that it's not really a very big deal, but hey, I notice it when I play :P You could just make the square bigger, as well as the zig-zag shape: http://puu.sh/4vmGX.jpg , http://puu.sh/4vmLP.jpg (make them prettier than me ofc.) but yes, it's just something that feels off to me, so I do think you should change it.

  1. 02:24:028 (1) - Might sound a bit nitpicky, but it really does make it easier to play if you make the zig-zag end so the slider-ball exits the zig-zagging at 02:24:349 - . It's currently exiting at around 02:24:322 - . No big deal. I changed it in another way, btw ;)
This is cool.

I need to sleep now, so I just checked the stuff I pointed out and giving some more opinion/input. I'll properly recheck tomorrow. \o
Topic Starter
RikiH_
Thanks for the explainations, I fixed everything you mentioned in your last post, I hope the map is ok now ;) (I have to go to sleep too lol)
Roxas
Omg so much bullshit in this thread

Go for rerank Riki! <3
Maiz94

Roxas wrote:

Omg so much bullshit in this thread

Go for rerank Riki! <3
Yup, sooo~ much <3

Go go rerank :3
CXu
Late recheck. I was out for most of the day, sorry.

01:40:313 - Either add a break here in $50, or remove the break from $100 and $10. I prefer removing it since it's more conistent with $1 and $5, as well as avoiding arrows appearing before the break even starts in $10 (which makes little sense :P )

I think you missed this part:
[$50]
02:51:242 (4,1) - I like the pattern, but this is a bit close. Same with 02:52:099 (4,1) - . You should spread out these 3 combos a bit imo.
Also since the part does sound a bit stronger with the heavier drums, when the cursor only needs to move like 0.6x, it feels kinda anti-climatic to me :P


----

[$100]
  1. 00:42:885 (3,4) - These notes should be closer than 00:42:028 (1,2) - , so it's clearer that they're 1/2. I find (3) at 420;144 and (4) at 92;240 to work fairly well.
[$50]
  1. 00:43:313 (3,4) - Might wanna move these a bit closer as well, if you compare it to 01:55:313 (1,2) - . I find the ones at 01:55:313 (1,2) - to play better, so yeah.
  2. 01:26:385 (7) - Remove Whistle. It probably shouldn't be there considering your whistlepattern.
[$10]
  1. 00:21:242 (3) - Probably not noticable in-game, but if you feel like it, make this completely symmetrical, lol.
[Gero's $5]
  1. 01:11:171 - Huh, did you miss a break here?
  2. 02:07:742 (3) - I just realised this is a long combo, lol. Add NC here. Also fits the NC every 2 stanza pattern here.
  3. 02:24:028 (4) - NC? If you feel like it, to mark that you're following that.. sound that increases in volume.
----

Okay, mostly fine now. Poke me when you're done, and let's get this back to ranking :P
vape
I'm glad you're all making an effort to improve the map. This must already be leagues ahead of what was previously published.
Lapis-
I like how you've been hating on this map with 0 constructive suggestions
Asagi

Roxas wrote:

Omg so much bullshit in this thread

Go for rerank Riki! <3
Topic Starter
RikiH_

uguu wrote:

I'm glad you're all making an effort to improve the map. This must already be leagues ahead of what was previously published.
What the hell. I really hope you are not serious. Only CXu helped me, the others (you too) only posted random bullshit.

I'm now fixing the last mod btw.

EDIT: Ok uploaded, I fixed everything except for the slider in $10 that isn't noticeable in-game... hope it's ok now.

NOTE: I also fixed Gero's stuff
CXu
I am okay with this.
Topic Starter
RikiH_
/o/
Lokovodo
riki, ask BD to make you the insane diff im not asking for his big money but just saying he can do soooo much better with this song since he is used to mapping renard/tqbf and his other aliases let alone just fast songs in general
Topic Starter
RikiH_

Lokovodo wrote:

riki, ask BD to make you the insane diff im not asking for his big money but just saying he can do soooo much better with this song since he is used to mapping renard/tqbf and his other aliases let alone just fast songs in general
Please use your brain before typing.

I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
Lokovodo

RikiH_ wrote:

Lokovodo wrote:

riki, ask BD to make you the insane diff im not asking for his big money but just saying he can do soooo much better with this song since he is used to mapping renard/tqbf and his other aliases let alone just fast songs in general
Please use your brain before typing.

I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
meh, BD can still do better ^_^
Stefan
Even so RikiH has his reasons why he reject this idea.
LunarSakuya
ey just small things

Gero's $5
01:18:671 (3) - This rhythm came kinda off, with having to hold through that strong white tick imo. Try reversing this rhythm so that at least the long slider is first http://osu.ppy.sh/ss/996023 (ignore note placement) or something similar

$10
02:38:171 (2) - Feels like this almost starts on a silence, consider starting this 1/4 later http://osu.ppy.sh/ss/996038 i found that it's mainly noticeable by slowing it done. But shouldn't be a big deal

$50
01:51:671 (1) - Delete NC, NC on next note instead. I think it'll distinguish the antijump more


Call me back when ur ready
Nemis

Lokovodo wrote:

RikiH_ wrote:

Please use your brain before typing.

I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
meh, BD can still do better ^_^
ah






ok
Yuzeyun
I was going in the forums when this happened


Also too bad I took forever to even finish my first taiko diff. :x
(FRF 765 was my taiko diff, and it's about $157 LOL)
Lapis-
why are people hating on this map so much I still dont get it
Roxas

Lokovodo wrote:

RikiH_ wrote:

Please use your brain before typing.

I don't hate BD, I really love some of his maps but you can't say something like this after the map was bubbled twice.
meh, BD can still do better ^_^
ok ^_____________^
mancuso_JM_

LunarSakuya wrote:

ey just small things

Gero's $5
01:18:671 (3) - This rhythm came kinda off, with having to hold through that strong white tick imo. Try reversing this rhythm so that at least the long slider is first http://osu.ppy.sh/ss/996023 (ignore note placement) or something similar

$10
02:38:171 (2) - Feels like this almost starts on a silence, consider starting this 1/4 later http://osu.ppy.sh/ss/996038 i found that it's mainly noticeable by slowing it done. But shouldn't be a big deal

$50
01:51:671 (1) - Delete NC, NC on next note instead. I think it'll distinguish the antijump more


Call me back when ur ready
oh.. here is a BAT mod XD.. I was going to check it but noticed that haha..
It looks so hidden around all the posts xD
Go go go Riki!
Topic Starter
RikiH_

Lokovodo wrote:

meh, BD can still do better ^_^
You won the Stupidity Award, congratulations ^_^

Now fixing, thanks a lot Mancu even if you were late, and thanks to LS too, of course
Andrea
Avoid the unnecessary drama guys, it's not necessary, seriously.

Just get this re-ranked already, go! :P
LunarSakuya
=v=
HabiHolic
nice job~
Cancel
GRATS
Hanjamon
re-ranked! \o/
Topic Starter
RikiH_
Gero

RikiH_ wrote:

Gratz \:D/ XD
Andrea
Congrats again <3
CXu
Grats~~
Irreversible
gz~
UnitedWeSin
Nice :3
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