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Casey Abrams - Get Out (Keeno Remix)

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Topic Starter
jericho2442
This beatmap was submitted using in-game submission on Mittwoch, 16. Oktober 2013 at 17:11:16

Artist: Casey Abrams
Title: Get Out (Keeno Remix)
Tags: BounceBabe drum and bass dnb
BPM: 175
Filesize: 4906kb
Play Time: 02:55
Difficulties Available:
  1. Advanced (4,84 stars, 486 notes)
  2. BB's Intermediate (4,1 stars, 232 notes)
  3. Beginner (2,25 stars, 170 notes)
Download: Casey Abrams - Get Out (Keeno Remix)
Information: Scores/Beatmap Listing
---------------
WARNING: This map has a higher than normal SB load, for this kind of SB it is unavoidable...sorry for that!
mp3 changed, cheers vipto. Still thanks to BounceBabe....for everything :P !
Beginner: 100%
BB's Intermediate 100%
Advanced: 100%
SB: 100%
Soooo been awhile but here is a new map from me. first one in years.
I have returned xD
BounceBabe
Yaaaaay!!! A new map from you \:D/

Wait for my mod when it's done n.n
deadbeat

BounceBabe wrote:

Yaaaaay!!! A new map from you \:D/
BounceBabe
Finally I can mod this ♥

First, it annoys me that i cant see the SB ;w; and i don't know why. Neither gameplay nor testmode or editor.

Easy

00:15:161 (2,1) - You could align them two, so they are paralell
00:32:990 - At this part, i don't like how you have so many 1/2 here. It's a little weird and harder to play for beginners. Already said this to you x:
00:41:218 - Same here
01:19:618 (1,2,3) - I don't like how they go. The flow isn't so good here. Since the first ( 01:19:618 (1) - ) slider is curved and the direction goes up not to the side. I would suggest moving the circle more up and the 2nd slider a little up as well.
01:29:904 (3,1) - Transition is a little wrong. Same as before actually. If you have a curved slider you should go more to this direction. This would flow better and give a better transition. Try this:
01:41:218 (1) - Not so keen with these snake sliders, they are so short and so squeezed. Make them a little smoother.
01:49:790 (1,2) - Blanket could be a little better. Also i'd find it better if you reverse the 2nd slider, because of the flow, but its fine.
01:53:561 (2,1,2) - Make a better triangle pattern.
02:00:761 (1,2) - Blanket could be better here too.
02:03:504 (1,3) - They are so close together. If you go up to the circle the pattern is fine, but then you need to go down which is a little blocky. Its a little contradictional to me. Just move them a little away from each other.
02:13:104 (2) - Thats a huge spacing huh :<
- Same for ongoing slider jumps.
02:34:704 (3,4) - Beginners might missclick this pattern and click the 4 instead of the 3 first. Actually it's right but it could happen since of the circle appearing so fast.
02:38:476 (6) - Move this a little right to give it a better transition and flow.
02:49:790 (4,1) - Blanket could be better again
02:50:133 (1,2,3) - Transition is really bad again on this pattern. Going down and then up is weird to play.Since you expect the circle 02:50:133 (1,2) - to go into the direction of the slider.

Insane

You could lower the HP or OD a little, i would say. You always complain about high HP and then you do it yourself :'D Well, i just would find it better and smoother to play, but your choice.

00:05:390 (9,1) - Blanket Blanket
00:07:447 (6,7) - I think the transition isn't so good here as well, again.
00:12:761 (5,6) - They have more spacing from each other and play fine, but 00:11:047 (1,2) - these have not so much and look a little odd. Can you make them more spaced? Its not spacing wise fully correct either, but if you change it it to more spacing its fine. Also looks better.
00:17:561 (4,5,6,7,8) - Mhhhh, i have no idea what's wrong here xD ♥
00:19:276 (1,2,3,4,5) - Blanket Blanket owo
00:24:761 (1,2) - I personally find this so bad to play, to jump back. Transition is a little meh. Consider changing it, of course it's not wrong but i don't like how it goes to the next slider.
- Same 00:26:133 (5,6) -
00:36:933 - I dont really think this circle fits here. Here is not really a beat you play to. Its more of a space filler. Placing it here 00:37:104 - would be better imo, goes better with the vocal too.
- Same with 00:37:618 (7) -
00:45:847 (6) - The way it goes down is disturbing. Why don't you move it a little left and curve it. Gives a better flow.
01:09:161 (2,3) - This transition is just so weird @.@ The overlapping doesn't fit. I mean yes 01:08:647 (1,2,3) - it connects them but the first slider is already faded out here 01:09:504 - .
01:13:104 (1,2,3,4,5,6,7,8) - They are not fully square, dont know if you did this on purpose but i would make it square.
01:16:361 (4,5) - Tbh, this is a little blocking to play. You had only doubles so far. Now having this slider and 1/4 circle is odd and confusing.
01:24:247 (1,2,3,4) - These are wonderful and support the vocal "Get Out" so perfect ♥
01:38:133 (6,7,1) - This kind of tripple thing is also weird to play. I find it confusing.
01:56:647 (5,6) - What happened to the spacing here? o.o Little issue to fix
02:05:561 (3) - Tbh, a third slider the same way doesnt fit anymore. I know its done on purpose due to the symmetry but it just doesnt fit the song anymore perfectly.
02:30:933 - Add a spinner here, ending here 02:32:304 - to give a little transition and marker for the incomming part.
02:38:304 (6,7) - I, again, don't like the transition. Its just so blocky to play imo
02:52:190 (7,1) - Same here, you should move this slider 02:52:533 (1) - a little up, to give better transition and flow.
02:53:047 (2) - I'd find it better when this circle would be played below them slider. Above it feels wrong.

Mod complete owo ♥
Topic Starter
jericho2442

BounceBabe wrote:

Finally I can mod this ♥

First, it annoys me that i cant see the SB ;w; and i don't know why. Neither gameplay nor testmode or editor. bugs....bugs...everywhere ^^

Easy

00:15:161 (2,1) - You could align them two, so they are paralell
00:32:990 - At this part, i don't like how you have so many 1/2 here. It's a little weird and harder to play for beginners. Already said this to you x:
00:41:218 - Same here yea your right, the difficulty jump is too high and feels out of place, remapped the whole section to focus more on sliders
01:19:618 (1,2,3) - I don't like how they go. The flow isn't so good here. Since the first ( 01:19:618 (1) - ) slider is curved and the direction goes up not to the side. I would suggest moving the circle more up and the 2nd slider a little up as well. again your right
01:29:904 (3,1) - Transition is a little wrong. Same as before actually. If you have a curved slider you should go more to this direction. This would flow better and give a better transition. Try this: This is on purpose, the pattern is on a tilt, i dont want to go into the next pattern in a straight position
01:41:218 (1) - Not so keen with these snake sliders, they are so short and so squeezed. Make them a little smoother. yea sure
01:49:790 (1,2) - Blanket could be a little better. Also i'd find it better if you reverse the 2nd slider, because of the flow, but its fine. this is actually on purpose, its not a blanket...its a jerislider....not sure how else to explain that xD
01:53:561 (2,1,2) - Make a better triangle pattern. yup done
02:00:761 (1,2) - Blanket could be better here too. very true
02:03:504 (1,3) - They are so close together. If you go up to the circle the pattern is fine, but then you need to go down which is a little blocky. Its a little contradictional to me. Just move them a little away from each other. true again
02:13:104 (2) - Thats a huge spacing huh :<
- Same for ongoing slider jumps. again true, decrease a lot
02:34:704 (3,4) - Beginners might missclick this pattern and click the 4 instead of the 3 first. Actually it's right but it could happen since of the circle appearing so fast. i dont this is a problem for new players tbh, the slow AR and spacing makes it clear which note comes first
02:38:476 (6) - Move this a little right to give it a better transition and flow. sure
02:49:790 (4,1) - Blanket could be better again haha fixed
02:50:133 (1,2,3) - Transition is really bad again on this pattern. Going down and then up is weird to play.Since you expect the circle 02:50:133 (1,2) - to go into the direction of the slider. here i cannot agree, i did this so the player goes back on itself, its like a flow break to then take the flow in a different direction

Insane

You could lower the HP or OD a little, i would say. You always complain about high HP and then you do it yourself :'D Well, i just would find it better and smoother to play, but your choice. HP7 is what i use on every insane of mine and OD should always be consistent with the AR...for us oldies :p

00:05:390 (9,1) - Blanket Blanket it isnt meant to blanket the note before fully, it veers off at the end so that it can get into position for the next higher note, was on purpose
00:07:447 (6,7) - I think the transition isn't so good here as well, again.im not sure exactly what the issue is here, explain what isnt good xD
00:12:761 (5,6) - They have more spacing from each other and play fine, but 00:11:047 (1,2) - these have not so much and look a little odd. Can you make them more spaced? Its not spacing wise fully correct either, but if you change it it to more spacing its fine. Also looks better.Thanks, yea that was a mistake on my part, fixed up
00:17:561 (4,5,6,7,8) - Mhhhh, i have no idea what's wrong here xD ♥ Nothing is ;)
00:19:276 (1,2,3,4,5) - Blanket Blanket owo you nazi thing ♥
00:24:761 (1,2) - I personally find this so bad to play, to jump back. Transition is a little meh. Consider changing it, of course it's not wrong but i don't like how it goes to the next slider.
- Same 00:26:133 (5,6) - this is a homage to my older maps tbh, its a mapper pattern i made famous a long time ago which involved reverse slider patterns, its a love/hate pattern but i have to say personally i like it, it breaks the flow between the slider to then restart the flow in a different angle afterwards
00:36:933 - I dont really think this circle fits here. Here is not really a beat you play to. Its more of a space filler. Placing it here 00:37:104 - would be better imo, goes better with the vocal too.
- Same with 00:37:618 (7) - i agree but removed them both instead, i dont really like them going with the vocals either, better without them
00:45:847 (6) - The way it goes down is disturbing. Why don't you move it a little left and curve it. Gives a better flow. disturbing......unique word choice xD but yup your right but to follow my flow i had to move it right not left
01:09:161 (2,3) - This transition is just so weird @.@ The overlapping doesn't fit. I mean yes 01:08:647 (1,2,3) - it connects them but the first slider is already faded out here 01:09:504 - . Thats very true, fixed it up
01:13:104 (1,2,3,4,5,6,7,8) - They are not fully square, dont know if you did this on purpose but i would make it square. totally done on purpose, the point of them not being totally square is the last note goes down about, thus leading player automatically into the path of the next pattern more, its a natural movement whats the hard automatically does, does not look as good as a perfect square but flows better on the hand
01:16:361 (4,5) - Tbh, this is a little blocking to play. You had only doubles so far. Now having this slider and 1/4 circle is odd and confusing. totally agree here, fixed
01:24:247 (1,2,3,4) - These are wonderful and support the vocal "Get Out" so perfect ♥
01:38:133 (6,7,1) - This kind of tripple thing is also weird to play. I find it confusing. yea i agree, i didnt fully know where to go with this and what to follow better, i think removing the triple here and following the vocals more would suit better
01:56:647 (5,6) - What happened to the spacing here? o.o Little issue to fix they call that....something moved without me noticing it thus making a horrid mistake hahaha thanks xD
02:05:561 (3) - Tbh, a third slider the same way doesnt fit anymore. I know its done on purpose due to the symmetry but it just doesnt fit the song anymore perfectly.tbh its not done at all for symmetry, its done to follow the lyrics, the whole vocal line is sang on the same musical level in sets of 3, each 1st word has a little more power than the two after, with the two after being identical to each other in the different sets. thus i needed to make pattern what replicated this same effect and so i chose to use a repeating slider with ofc the hit at the start representing the stronger 1st vocal note and the 2 after the repeat and end.
02:30:933 - Add a spinner here, ending here 02:32:304 - to give a little transition and marker for the incomming part. i dont wanna add anything at this point due to the fact i want the player to break for this whole musical section then begin playing only once the next section begins, to start before this would kinda break the entire reason behind my break here :p
02:38:304 (6,7) - I, again, don't like the transition. Its just so blocky to play imo yea this one is on purpose, i wanted it blocky here so that i could counter back on my flow pattern in the reverse direction
02:52:190 (7,1) - Same here, you should move this slider 02:52:533 (1) - a little up, to give better transition and flow. agreed and fixed
02:53:047 (2) - I'd find it better when this circle would be played below them slider. Above it feels wrong. sure

Mod complete owo ♥
really impressive mod, me proud. thanks ♥
Sephibro
hi

[Advanced]
very nice flow. If i were you, i would consider going for AR9 OD9, i tried it and it's awesome

00:07:447 (6) - what i would do: Ctrl+G this silder, overlap 00:07:961 (7) on (5)'s end (x:60 y:236) and move 00:08:133 (8) a bit closer (like x:192 y:88) http://puu.sh/4oeVt.jpg <3 awesome imo
00:10:361 (7,8) - they are too close, move them to make some distance http://puu.sh/4oeAX.jpg
00:15:161 (4) - i think you can find a funnier shape!
00:24:761 (1,2) - i'm sure it was intentional to make an overlap instead of a blanket here, but i still think it's nicer blanketed http://puu.sh/4of59.jpg
00:26:133 (5,6) - obviously same ^
00:27:161 (7,8) - 00:32:647 (6,7) - let's come to these... i can't find a single reason to prefer 1/4 snap to 1/2 - http://puu.sh/4ofeB.jpg plays better, sounds better, flows better. They are playable, that's not really a huge problem, but while playing they annoyed me everytime i found one. I highly suggest to change them (if not all, at least some)
00:31:618 (4,5) - i think this blanket would be nicer if sliders were a bit closer http://puu.sh/4ofJx.jpg
00:45:847 (6) - this slider alone on a red tick is ugly, how about putting a circle here 00:45:676 and overlapped on the slider's head? or even better, shift slider 1/2 back and put a circle after http://puu.sh/4ofSi.jpg
00:48:590 (5) - same ^
01:27:847 (1) - i think you can find funnier shapes here too
01:38:647 (1) - this is blanketing nothing - and it's not even parallel to (6) . you could actually make a blanket out of it http://puu.sh/4og5Z.jpg
01:41:904 (2,3,4,5,6,7,8,9) - these irregular shapes caught my eye since the first play - i would really like to see regular squares instead http://puu.sh/4ogcf.jpg
01:52:533 (1) - YEAH these are the sliders i like to see! :)
02:02:133 (4) - this isn't blanketing anything too, why don't you move 02:01:618 (2,3) so that you get something like this? http://puu.sh/4ogjP.jpg
02:03:504 (1,2,3) - you know what i want to say
02:10:361 (5,6) - http://puu.sh/4ogpU.jpg
02:36:418 (1,2,3) - move this whole group one big grid to the right so you get a nicer blanket with (10)
02:41:904 (1) - sick idea http://puu.sh/4ogzU.jpg


I'll be on the other diffs tomorrow

EDIT: sorry i'm a bit busy these day, and i'm not really in the mood for modding. i promise i'll be modding the other two diffs by the end of the week
Topic Starter
jericho2442

Sephibro wrote:

hi

[Advanced]
very nice flow. If i were you, i would consider going for AR9 OD9, i tried it and it's awesome i will pretend i never saw this and wipe it from memory ^^

00:07:447 (6) - what i would do: Ctrl+G this silder, overlap 00:07:961 (7) on (5)'s end (x:60 y:236) and move 00:08:133 (8) a bit closer (like x:192 y:88) http://puu.sh/4oeVt.jpg <3 awesome imo Ctrl G on this slider would completely destroy it flow and break nto only the direction im going in but fall back into the flow of the pattern before so yea thats not a good suggestion for me
00:10:361 (7,8) - they are too close, move them to make some distance http://puu.sh/4oeAX.jpg nah its nto too close, its been done on purpose, to increase the spacing even a grid more becomes too muchs and goes past the natual placement the end ends up in at this point so sorry
00:15:161 (4) - i think you can find a funnier shape! its not about the shape, this slider sets of the shape and curve of the flow for the next slider
00:24:761 (1,2) - i'm sure it was intentional to make an overlap instead of a blanket here, but i still think it's nicer blanketed http://puu.sh/4of59.jpg correct its intentional, i believe blankets should never be overused in osu which they get abit overused now, so yea sorry again
00:26:133 (5,6) - obviously same ^ same
00:27:161 (7,8) - 00:32:647 (6,7) - let's come to these... i can't find a single reason to prefer 1/4 snap to 1/2 - http://puu.sh/4ofeB.jpg plays better, sounds better, flows better. They are playable, that's not really a huge problem, but while playing they annoyed me everytime i found one. I highly suggest to change them (if not all, at least some) listen to the song. the drum follows a pattern where every 8th bar on the stave ends with a 1/4 tripbeat drum, its clear to hear
00:31:618 (4,5) - i think this blanket would be nicer if sliders were a bit closer http://puu.sh/4ofJx.jpg your picture is broken spacing which is a error
00:45:847 (6) - this slider alone on a red tick is ugly, how about putting a circle here 00:45:676 and overlapped on the slider's head? or even better, shift slider 1/2 back and put a circle after http://puu.sh/4ofSi.jpg but then it doesnt follow the music and is actually going against the song and creating a rhythm to music never created, it creates a unbalance in the rhythm and feels inconsistent with how the map was created, listen to the song and see how the slider represents the breaking drum beats, its not about adding extra notes to increase how it is but more following the flow of the actual song
00:48:590 (5) - same ^ same
01:27:847 (1) - i think you can find funnier shapes here too look at the notes after is and notice how they keep the movement going created here
01:38:647 (1) - this is blanketing nothing - and it's not even parallel to (6) . you could actually make a blanket out of it http://puu.sh/4og5Z.jpg sure
01:41:904 (2,3,4,5,6,7,8,9) - these irregular shapes caught my eye since the first play - i would really like to see regular squares instead http://puu.sh copypaste from last mod "totally done on purpose, the point of them not being totally square is the last note goes down about, thus leading player automatically into the path of the next pattern more, its a natural movement whats the hard automatically does, does not look as good as a perfect square but flows better on the hand"
01:52:533 (1) - YEAH these are the sliders i like to see! :)
02:02:133 (4) - this isn't blanketing anything too, why don't you move 02:01:618 (2,3) so that you get something like this? http://puu.sh/4ogjP.jpg because again that would totally break the flow of this section and also again be broken spacing which would have to be changed again to fix. broken spacing is a error ;)
02:03:504 (1,2,3) - you know what i want to say unfortunatly same responce as last time
02:10:361 (5,6) - http://puu.sh/4ogpU.jpg why? the slider end is mapped to silence? we dont map to silence but the actual song ^^
02:36:418 (1,2,3) - move this whole group one big grid to the right so you get a nicer blanket with (10) again thats a spacing error what would make this a error if accepted,
02:41:904 (1) - sick idea http://puu.sh/4ogzU.jpg why? what in the song at this section is 1/4? the drums is 1/2 and the vocal is also 1/2, to map 1/4 is overmapping and not followin the song, sorry i cant accept this

I'll be on the other diffs tomorrow
thanks a lot for the mod, unfortunatly i didnt accept much since a lot of the suggestion whould actually create and extra problem with broken spacing. still was helping so kudo o/
Ultimate
Mod Log
23:43 *jericho2442 is listening to [http://osu.ppy.sh/b/299714 Casey Abrams - Get Out (Keeno Remix)]
23:43 jericho2442: sloooooooooooooooooooow
23:43 jericho2442: w
23:49 Ultimate: 00:04:190 (5) - damn sexy slider
23:49 jericho2442: :p
23:49 Ultimate: 00:24:761 (1,2) - 00:26:133 (5,6) - don´t appriciate the overlapping
23:50 Ultimate: 00:37:276 (5,6) - made me click 1/2 too early
23:50 jericho2442: jes asked me to change that xD
23:50 jericho2442: to how it is now
23:51 Ultimate: 00:37:104 - note here
23:51 Ultimate: plox xD
23:53 jericho2442: yup will fix and oook will fix them overlaps boooo xD
23:53 Ultimate: 00:57:676 (2,3) - look. you're able to do it
23:54 Ultimate: 01:04:704 - you can insert a break here if you like
23:54 Ultimate: aparently not
23:54 jericho2442: cant
23:54 jericho2442: osu wont allow anymore
23:55 Ultimate: 01:13:618 (3,4) - down 1 lvl 4 grid? for the hidden players :P
23:55 jericho2442: grid4, no :o
23:55 jericho2442: :p
23:55 jericho2442: i map with grid 3
23:55 Ultimate: lvl 3 grid sry
23:57 Ultimate: 01:38:647 (1,2,3,4,5,6,7,8) -
And some moar stuff we discussed on skype.
rezoons
Hi :),

I saw this on #modreq:

It makes me laugh. And i like the song too. So, i guess you win a mod from me! :D

[General]

I'm not sure what it really worth but well, i thought it would be best to point it out.

Not really important but well, the less there are timing point the clearer it is ;)

[Noob Beginner]
Rythm
  1. 01:56:647 - add a note here? There is this "kick sound" (don't know if i use the right word) in the music that you did follow at 01:55:276 (1) and then at
  2. 01:58:018 (1) and 01:59:390 (3) so follow it here too for consistency.
  3. 02:41:904 (1) - I have several objection about this slider with two arrows. First it's the only one of the diff with two arrows. For a song with many repetitive pattern (in the song) it looks out of place imo. Besides, it's not really interesting to play. I would highly suggest you to split it into 2 sliders. It would me more interesting to play imo and would help with the polarity thingy..... well, it would help the transition between the 1/1 and 3/2 here for beginners. Why i insisted so much? Because i really think it's important and the last person i said this (*cough*bouncebabe*cough*) reply like this:

    So i try insisting more this time..... Yes, i'm that obsessional!
Placement/Aesthetic
(If you'll do the nazi stuff use a BSD of 1/2 or less or it won't work because otherwise the slider will change it's length by 1/4.)
  1. 00:12:418 (2) - (nazi) 2nd slider point one grid down for a better blanket.
  2. 00:37:104 (3,4) - why this change of spacing? (x1.4 instead of x1.2) It serves no purpose here because it doesn't follow anything peculiar in the song nor did it improve the pattern (like 02:11:733 (1,2,1,2)) so you should fix it imo.
  3. 00:39:847 (2) - (nazi) 2nd slider point one grid right for a better blanket.
  4. 00:41:218 (1) - (nazi) same but 1 grid up this time.
  5. 01:45:676 (4,1) - This overlap isn't really good looking. I think you can move 01:46:704 (5,1) more to the right to avoid this. Since your symmetries aren't always at the center (like 01:43:961 (1,2,3,4)) it's not a problem.
Hitsound
  1. 02:11:733 (1) - Finish? I hear a finish sound in the music. (Same for the Advanced)
[BounceBabe's Medium]
Placement/Aesthetic
  1. 02:11:390 (5) - Derp spacing (x1.15 instead of x1.0)
  2. 01:17:733 (2) - Maybe make it parallel to 01:18:247 (3)? It looks better imo and they already are nearly parallel.
  3. 01:33:333 (1,2) - Why the red points? The discontinuity between the curve and straight part isn't really good looking and besides look what they look like with the red points turned into white one:
    Basically, the same without the discontinuity.
Hitsound
  1. 02:11:733 (1) - Finish? I hear a finish sound in the music.
[Advanced]
Rythm
  1. 00:45:333 (5) - Why you didn't use a 1/2 beat long slider like at 00:48:076 (4)? This void of 3/2 is a little bit weird.
  2. 01:56:133 - Add a note? I can ear the same note than 01:58:876 (3) or 01:59:561 (6) etc...
  3. 02:40:876 (5,6,7,8,9,10,1) - Why all these note? I don't mind the pattern but i don't see what they follow in the song. Not the vocals and not the instrumental either. I don't know, i think i would have see something more like but not 6 notes in a row.
Placement/Aesthetic
  1. 00:42:247 (5,6,7,8) - Switch their position? The jump 00:41:904 (4,5) is way smaller than 00:41:390 (2,3) and 00:42:418 (6,7) and 00:42:933 (8,1). It feels awkward. By doing this it will be much better imo.
  2. 01:35:390 (4,5) - (nazi) they aren't exactly symmetrical so it makes 01:36:076 (1) overlap with 01:35:390 (4).
  3. 01:41:390 (1,2,3,4,5,6,7,8,9,10,11) - The pattern is cool. But the fact that you used a constant spacing makes things like 01:42:076 (3,4,6) looks weird imo. I think you can add a little jump to avoid this like:
    But well, you'd have to move 11 i don't know where.... (maybe stack with 10?)
Like the song? Check!
Like the map? Check!
You earn a star ^^
I hope this mod will help. Good luck :D
BounceBabe

rezoons wrote:

[BounceBabe's Medium]
Placement/Aesthetic
01:17:733 (2) - Maybe make it parallel to 01:18:247 (3)? It looks better imo and they already are nearly parallel. Done on purpose, not everythin has to be paralell ><
01:33:333 (1,2) - Why the red points? The discontinuity between the curve and straight part isn't really good looking and besides look what they look like with the red points turned into white one I like having some weird sliders and variety in my maps, that's just my style. (:
Thanks a lot!

Update
osu file format v12

[General]
AudioFilename: Get Out by Casey Abrams (Keeno Remix.mp3
AudioLeadIn: 1000
PreviewTime: 65521
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 76,142704,153676
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Get Out (Keeno Remix)
TitleUnicode:Get Out (Keeno Remix)
Artist:Casey Abrams
ArtistUnicode:Casey Abrams
Creator:jericho2442
Version:BounceBabe's Medium
Source:
Tags:BounceBabe drum and bass dnb
BeatmapID:302550
BeatmapSetID:111840

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

[Events]
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Topic Starter
jericho2442

rezoons wrote:

Hi :),

I saw this on #modreq:

It makes me laugh. And i like the song too. So, i guess you win a mod from me! :D

[General]

I'm not sure what it really worth but well, i thought it would be best to point it out. yea i dont think its worth it with no screen flashes

Not really important but well, the less there are timing point the clearer it is ;) sure haha

[Noob Beginner]
Rythm
  1. 01:56:647 - add a note here? There is this "kick sound" (don't know if i use the right word) in the music that you did follow at 01:55:276 (1) and then at
  2. 01:58:018 (1) and 01:59:390 (3) so follow it here too for consistency. You are totally right, fixed it
  3. 02:41:904 (1) - I have several objection about this slider with two arrows. First it's the only one of the diff with two arrows. For a song with many repetitive pattern (in the song) it looks out of place imo. Besides, it's not really interesting to play. I would highly suggest you to split it into 2 sliders. It would me more interesting to play imo and would help with the polarity thingy..... well, it would help the transition between the 1/1 and 3/2 here for beginners. Why i insisted so much? Because i really think it's important and the last person i said this (*cough*bouncebabe*cough*) reply like this:
    So i try insisting more this time..... Yes, i'm that obsessional!
haha relax, your right xD remapped the section
Placement/Aesthetic
(If you'll do the nazi stuff use a BSD of 1/2 or less or it won't work because otherwise the slider will change it's length by 1/4.)
  1. 00:12:418 (2) - (nazi) 2nd slider point one grid down for a better blanket. yupyup
  2. 00:37:104 (3,4) - why this change of spacing? (x1.4 instead of x1.2) It serves no purpose here because it doesn't follow anything peculiar in the song nor did it improve the pattern (like 02:11:733 (1,2,1,2)) so you should fix it imo. its called a mistake....ooopss xD
  3. 00:39:847 (2) - (nazi) 2nd slider point one grid right for a better blanket.
  4. 00:41:218 (1) - (nazi) same but 1 grid up this time. neither of these are blankets and aint meant to blanket perfect
  5. 01:45:676 (4,1) - This overlap isn't really good looking. I think you can move 01:46:704 (5,1) more to the right to avoid this. Since your symmetries aren't always at the center (like 01:43:961 (1,2,3,4)) it's not a problem.everyone picks on my overlaps :p hehe remapped the sections placements
Hitsound
  1. 02:11:733 (1) - Finish? I hear a finish sound in the music. (Same for the Advanced)the hitsounds effect the SB and also i dont want to use a powerful hitsound here musically

[Advanced]
Rythm
  1. 00:45:333 (5) - Why you didn't use a 1/2 beat long slider like at 00:48:076 (4)? This void of 3/2 is a little bit weird. because in this section each combo gets a little bit more intense after the other, the first being weaker then going into a stronger and stronger, to represent the build up to hitting the chorus
  2. 01:56:133 - Add a note? I can ear the same note than 01:58:876 (3) or 01:59:561 (6) etc... its to break into the flow of the next pattern rather than suddenly hitting the player with it. in the next pattern after every snare so player has to move a distance and play from a different point, this is a smaller version to help the player notice the timing coming
  3. 02:40:876 (5,6,7,8,9,10,1) - Why all these note? I don't mind the pattern but i don't see what they follow in the song. Not the vocals and not the instrumental either. I don't know, i think i would have see something more like but not 6 notes in a row.changing a note from a note to a slider doesnt make it flow better when the problem is you cant hear what its mapped to, its the same, but this was done for flow, it doesnt directly follow he rhythm like the chorus below, it instead follow the identical rhythm set withing this chorus at 02:35:390 (7,8,9,10,1) - again being the lighter easier version to get you prepared for the increase at 02:37:790 (4,5,6,7,8) - which then increases a third time at the point you said, think of it like stairs and each one you climb gets higher a small bit

Placement/Aesthetic
  1. 00:42:247 (5,6,7,8) - Switch their position? The jump 00:41:904 (4,5) is way smaller than 00:41:390 (2,3) and 00:42:418 (6,7) and 00:42:933 (8,1). It feels awkward. By doing this it will be much better imo. thats true, fixed
  2. 01:35:390 (4,5) - (nazi) they aren't exactly symmetrical so it makes 01:36:076 (1) overlap with 01:35:390 (4). yupyup
  3. 01:41:390 (1,2,3,4,5,6,7,8,9,10,11) - The pattern is cool. But the fact that you used a constant spacing makes things like 01:42:076 (3,4,6) looks weird imo. I think you can add a little jump to avoid this like: nono adding a jump for the sake of being pretty makes it play bad and is never advised ^^ the pattern is all about flow
    [/box]
Like the song? Check!
Like the map? Check!
You earn a star ^^
I hope this mod will help. Good luck :D
thanks for a really nice mod o/
Asphyxia
Hi jericho o/ I wanted to mod this because I love this song + glad to see you back mapping

General thoughts:

  1. Nothing I guess
Advanced>

  1. 00:02:133 (7) - Leaving this slider as it is isn't the best idea, I think adding more curve to it would make it look better, don't you think?
  2. 00:04:190 (5) - I dislike this shape, I was thinking something like this maybe? It would imo fit better to your style or something.
  3. 00:10:361 (7,8) - These two are almost overlapping and I don't like it that much, moving (8) a bit up would be kinda cool
  4. 00:13:447 (7,8,1) - When playing this diff, this caught my eye a bit. It was kinda awkward to play because I was expecting a ''triangle'' you know?
  5. 00:19:790 (2,3) - Stack them properly please!
  6. 00:27:504 (1,3) - I personally don't like how these are facing the same direction, I would CTRL + H (3)
  7. 00:47:218 (2,3) - Stack them properly
  8. 01:25:276 (3,5) - Overlapping, fix it?
  9. 01:39:161 (2,3) - These two are almost overlapping, moving (3) a bit up would be better imo.
  10. 01:52:533 (1) - This shape is very .... meh :s Why not like this?
  11. 02:11:218 (8) - This slider isn't symmetrical, do it like this to fix it!
  12. Otherwise fine~
BB's Intermediate>

  1. The AR and HP are quite messed up, such a low HP to high AR? You should fix this by +1-2 HP and -1 AR? I think this would equalize the diff spread.
  2. 00:27:504 (1,2) - I'm pretty sure this is incorrect blanket, you should fix this by changing (1)'s shape a bit.
  3. 00:31:618 (3) - I think moving this slider a bit up would be better because it would add a nice curvy effect to it, it would flow better and play better? Remember to fix the spacing after this if you're applying this!
  4. 01:28:533 (2,4) - I would kinda like to see a ''correct'' blanket out of these two?
  5. 01:45:333 (4,5) - Move (4) 1 grid up and (5) 1-2 grids down, I think this would help it become more curvy?
  6. 01:47:047 (1) - Why not like this? It would make a nice curve, right?
  7. 02:02:476 (3,4,5) - Make (3,5) go 1 grid down and (4) 1 grid up, I think this would look better, it would add a nice curvy touch somewhat like the picture above?
  8. 02:40:018 (2,3) - Why not like this? It would add a nice effect between (2) and (3) and feel less ''random''?
  9. Nice diff =)!
Beginner>

  1. +1 HP, this would help the diff spread become more equal? Leaving it at 1 HP would also make this diff ''too easy''?
  2. 00:11:047 (1,2) - You could improve this blanket? Atleast I don't see it as good as 00:29:904 (4,1) - this blanket.
  3. 01:49:790 (1,2) - Incorrect blanket?
  4. 01:53:561 (2,1) - ^
  5. This diff was awesome, great job!
I guess that would be the mod, have a star and GL with this mapset ;)
sheela
I think you should turn on the epilepsy warning.

It's just a little thing.
[Beginner]
01:00:418 (1) - Maybe it less curvy? Like, 02:07:961 (2) - Try to move the second little square to x:416 y:132 and the last one to x:404 y:156.
02:44:647 (1) - Maybe replace the second little square into a red square so it could have the same as 02:46:018 (3) ?

Cool Map. Good Luck~
BounceBabe
@Asphyxia: Increased HP by 1. Fixed 00:27:504 (1,2) - , 01:45:333 (4,5) -
00:31:618 (3) - No because i want a straight flow not a curved one.
01:28:533 (2,4) - What kind of correct? This is a triangle pattern, this isnt meant to blanket.
01:47:047 (1) - This is a curve, just not an downwards one.
02:40:018 (2,3) - Was on purpose and straight would look ugly.

Thanks

Update
osu file format v12

[General]
AudioFilename: Get Out by Casey Abrams (Keeno Remix.mp3
AudioLeadIn: 1000
PreviewTime: 65521
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 76,142704,153676
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Get Out (Keeno Remix)
TitleUnicode:Get Out (Keeno Remix)
Artist:Casey Abrams
ArtistUnicode:Casey Abrams
Creator:jericho2442
Version:BB's Intermediate
Source:
Tags:BounceBabe drum and bass dnb
BeatmapID:302550
BeatmapSetID:111840

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,142903,149883
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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128,276,54247,1,8,0:0:0:0:
216,296,54590,1,8,0:0:0:0:
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392,152,88533,2,0,P|337:219|360:303,1,180,4|0,0:0|0:0,0:0:0:0:
464,368,89390,1,4,0:0:0:0:
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472,152,92990,1,8,0:0:0:0:
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472,352,128647,1,8,0:0:0:0:
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232,360,159161,6,0,P|144:360|120:224,1,240,4|0,0:0|0:0,0:0:0:0:
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448,336,163961,5,4,0:0:0:0:
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400,16,165676,2,4,P|292:63|176:39,1,240
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216,352,168076,1,8,0:0:0:0:
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80,72,172533,2,0,P|144:112|104:248,1,240,4|4,0:0|0:0,0:0:0:0:
8,176,173561,1,8,0:0:0:0:
103,248,173904,2,0,B|184:304|256:264|336:320,1,240,4|4,0:0|0:0,0:0:0:0:
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BounceBabe
Le BounceBabe trows a . Wish I could
Topic Starter
jericho2442

Asphyxia wrote:

Hi jericho o/ I wanted to mod this because I love this song + glad to see you back mapping

General thoughts:

  1. Nothing I guess
Advanced>

  1. 00:02:133 (7) - Leaving this slider as it is isn't the best idea, I think adding more curve to it would make it look better, don't you think? sure but only a little of it hurts the pattern
  2. 00:04:190 (5) - I dislike this shape, I was thinking something like this maybe? It would imo fit better to your style or something. these kind of sliders are my style, they are unique but in everything i map, so yea i wont be changing these ^^
  3. 00:10:361 (7,8) - These two are almost overlapping and I don't like it that much, moving (8) a bit up would be kinda cool that would make the jump a little too big to feel natual on the hand so sorry but i cant change that
  4. 00:13:447 (7,8,1) - When playing this diff, this caught my eye a bit. It was kinda awkward to play because I was expecting a ''triangle'' you know? sure triangle works good here
  5. 00:19:790 (2,3) - Stack them properly please! they are, thats the SL its needed
  6. 00:27:504 (1,3) - I personally don't like how these are facing the same direction, I would CTRL + H (3) them facing the direction is actually the whole poin of the pattern, its so the pattern goes back into its own flow, to have some facing a different direction would break the actual flow im after here
  7. 00:47:218 (2,3) - Stack them properly correct yup fixed
  8. 01:25:276 (3,5) - Overlapping, fix it? sure
  9. 01:39:161 (2,3) - These two are almost overlapping, moving (3) a bit up would be better imo. moving 3 up destroys the spacing, changed the direction of the end point to fix it though
  10. 01:52:533 (1) - This shape is very .... meh :s Why not like this? as i stated before
  11. 02:11:218 (8) - This slider isn't symmetrical, do it like this to fix it! it isnt meant to be symmetrical? xD
  12. Otherwise fine~

Beginner>

  1. +1 HP, this would help the diff spread become more equal? Leaving it at 1 HP would also make this diff ''too easy''? yea sure you right on that
  2. 00:11:047 (1,2) - You could improve this blanket? Atleast I don't see it as good as 00:29:904 (4,1) - this blanket. correct and fixed
  3. 01:49:790 (1,2) - Incorrect blanket?
  4. 01:53:561 (2,1) - ^ not really after a total blanket at this point but made them look abit better. although still not a "complete" blanket :p
  5. This diff was awesome, great job!
I guess that would be the mod, have a star and GL with this mapset ;)
thanks, was a nice mod so thank you for that

sheela901 wrote:

I think you should turn on the epilepsy warning. yea, why not

It's just a little thing.
[Beginner]
01:00:418 (1) - Maybe it less curvy? Like, dont really like that, i want a slider where the beginner player does not have to move much at all
02:07:961 (2) - Try to move the second little square to x:416 y:132 and the last one to x:404 y:156. smoothed it into more of a better curve
02:44:647 (1) - Maybe replace the second little square into a red square so it could have the same as 02:46:018 (3) ? nah i want this a curve, but smoothed it abit more

Cool Map. Good Luck~
thanks o/


sorry for late reply but yea as i said......ive not got much time xD
10crystalmask01
Ello ^^ Random mod!
[Beginner]
00:35:733 (1) - Make this slider look like 00:37:104 (3) - ?
02:03:504 (1,2,3) - Try to center these objects better.
02:11:733 (1) - Add finish on the head?
02:14:476 (1) - ^
02:17:218 (1) - ^

[BB's Intermediate]
00:43:961 (1) - Add finish on the head?
01:24:590 (2) - Add clap on the head, so it continues the hitsound pattern with 01:23:218 (2) - and 01:20:476 (2) -
01:32:647 (3) - Remove clap

[Advanced]
AR +1?
00:43:961 (1) - Add finish on the head.
02:11:733 (1) - ^
02:14:476 (1) - ^
02:17:218 (1) - ^

Wow, really good map! You and BounceBabe both rock at mapping remix/nightcore music! :D
Good luck~!
Topic Starter
jericho2442

10crystalmask01 wrote:

Ello ^^ Random mod!
[Beginner]
00:35:733 (1) - Make this slider look like 00:37:104 (3) - ? they need to be different
02:03:504 (1,2,3) - Try to center these objects better. sure
02:11:733 (1) - Add finish on the head? sure, why not
02:14:476 (1) - ^ yup
02:17:218 (1) - ^ yup


[Advanced]
AR +1? nonono that would destroy the map, maps nowadays focus too much on ar9 and that is a really bad thing
00:43:961 (1) - Add finish on the head.
02:11:733 (1) - ^
02:14:476 (1) - ^
02:17:218 (1) - ^ sure i added them

Wow, really good map! You and BounceBabe both rock at mapping remix/nightcore music! :D
Good luck~!
thanks for the positive feedback and mod o/
BounceBabe
@10crystalmask01: Fixed the first suggestion. Can't agree with the others due to i wanted to have finish only. The clap is consistant through the map 01:35:561 (1) - and 01:36:076 (2) - for example. Well most of the time. Thanks!

Update
osu file format v12

[General]
AudioFilename: Get Out by Casey Abrams (Keeno Remix.mp3
AudioLeadIn: 1000
PreviewTime: 65521
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 76,142704,153676
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Get Out (Keeno Remix)
TitleUnicode:Get Out (Keeno Remix)
Artist:Casey Abrams
ArtistUnicode:Casey Abrams
Creator:jericho2442
Version:BB's Intermediate
Source:
Tags:BounceBabe drum and bass dnb
BeatmapID:302550
BeatmapSetID:111840

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,142903,149883
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
76,342.857142857143,4,2,1,70,1,0
22018,-100,4,2,2,100,0,0
43961,-133.333333333333,4,2,1,70,0,0
64533,-100,4,1,1,100,0,0
65904,-100,4,2,2,100,0,0
87847,-100,4,2,2,100,0,1
109790,-100,4,2,2,100,0,0
131733,-100,4,2,1,70,0,0
134133,-100,4,2,2,70,0,0
134476,-100,4,2,1,70,0,0
136876,-100,4,2,2,70,0,0
137047,-100,4,2,1,70,0,0
139618,-100,4,2,2,70,0,0
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153676,-100,4,2,2,70,0,1
153676,-100,4,2,2,70,0,1
175618,-100,4,1,0,70,0,0


[Colours]
Combo1 : 195,195,195
Combo2 : 17,255,77
Combo3 : 0,181,249
Combo4 : 255,60,60
Combo5 : 255,210,74

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Kytoxid
Yahoo, I'm back here to mess around again.

General stuff:

The SB suddenly appears about half a beat before the map, and looks a bit weird; not sure if it's a glitch or intended. Maybe change when the elements show up from 0:00 to a negative time to compensate?

01:27:847 - I'm a bit surprised you chose to kiai here. It's not particularly intense. It does stand out though, so it's not bad.

Beginner:

00:32:990 (1) - This is a fun, easy rhythm. I like this.
00:54:933 (1) - The same short-slider + long-slider bit repeats 3 times here, as the music builds up. Maybe replace the 3rd iteration with something a bit more interesting/challenging.
01:27:847 (1) - I like kiai sections to stand out from the rest of the map, but this section doesn't really. It starts out a bit busier than usual and quickly falls into a somewhat boring rhythm for the latter half from 01:38:818 (1) to the end. Maybe play around with the beat a bit there?
02:03:504 (1,2,3) - These could be a bit more symmetrical; take 1 and flip + reverse it for 3? The slider after this one is also a bit weird.
02:17:218 (1,2) - Looks a bit weird, these sliders. Meh, not a big deal.

An interesting map. Even for Beginner, I might have mapped this with some modest changes in slider speed to denote different musical sections (0.8x - 1.2x?), but this works well too. I like how the map switches between following the vocals and the drum line, it brings out a lot more variety in the patterns and beats for a 3-minute Easy.

Maybe one idea for improvement in general is to look at where the note density is high and where it's low, because that should match well with when the song is busy and when it's laid back. For example, the simple 2/1 offbeat pattern shows up in a lot of places (such as 00:27:161 (1,2,3,4), where it's not really reflected in the music.

BB's Intermediate:

Big jump in slider speed from Beginner. Hmm. I guess it's okay.

00:11:047 (1) - The slider chain that starts here lasts a really long time. Maybe give them a break or two in the middle by changing a slider to a circle somewhere? It's a bit exhausting and doesn't really fit the flow of the rest of your map.
00:38:476 (1) - How about moving the red spot in this slider onto the central tick? Gives it a really cool feeling during gameplay since there's a beat in the music there both ways.
01:56:647 (3,1) - I think this might work better as slider-slider instead of slider-repeat-circle. The circle falls on a bit of an awkward spot right now, since it's the second half of the phrase.
02:11:733 (1) - This part where the intensity of the map drops off fits really well and is pretty neat.
02:33:333 (1) - This is the climax of the song! I wouldn't mind a few more notes and pattern variety in this kiai section, since there's only 1 pattern before the spinner right now, and the part after the spinner is...a bit bland since it's all 1/1s, considering the creativity in the rest of the map.

A very fun and tricky map, lots of notes in interesting places that don't sound weird.

Advanced:

00:15:161 (4) - I think this feels a bit better moved 1/2 earlier.
00:43:961 (1) - Woot, you do slow these sliders down a bit here, like I suggested on the Beginner comments. Awesome.
00:45:333 (5,6,7) - The 5-6 gap here is a bit awkward, maybe adjust this pattern a bit? Minor thing.
01:03:161 (2) - I think accelerating sliders from 0.75x to 1x would look really cool here, and would prepare the player a bit for the return to normal speed.
01:13:104 (1) - The transition from following background to following vocals is a bit sudden, I would consider replacing 1,2 and 3,4 with sliders to give players a bit more leeway here.
01:24:247 (1) - Interesting.
01:30:590 - 01:36:076 - I feel like your combos here follow a different scheme than the rest of the map; intentional?
01:41:390 (1,2,3,4,5,6,7,8,9,10,11) - The circle placements here feel a bit messy and don't look/play that well; maybe experiment with a different placement?

Some of the sliders could be touched-up a little, they're slightly off-symmetrical.

Final comments:

A solid mapset. I'm not too sure about some of the slider designs, but I just don't like red-dot sliders very much, so you can probably ignore me. I think one of the best things the entire mapset shows is how sometimes you can have more fun by having gaps in certain places instead of just a constant beat. Had a blast play testing this, thanks guys. :D
BounceBabe

Kytoxid wrote:

BB's Intermediate:

Big jump in slider speed from Beginner. Hmm. I guess it's okay.

00:11:047 (1) - The slider chain that starts here lasts a really long time. Maybe give them a break or two in the middle by changing a slider to a circle somewhere? It's a bit exhausting and doesn't really fit the flow of the rest of your map. Changed a little, nice suggestion
00:38:476 (1) - How about moving the red spot in this slider onto the central tick? Gives it a really cool feeling during gameplay since there's a beat in the music there both ways. It curves around the circles and shouldn't be how you said.
01:56:647 (3,1) - I think this might work better as slider-slider instead of slider-repeat-circle. The circle falls on a bit of an awkward spot right now, since it's the second half of the phrase. I'd have 6 sliders, short slider, that's boring.
02:11:733 (1) - This part where the intensity of the map drops off fits really well and is pretty neat. Flow FTW /o/
02:33:333 (1) - This is the climax of the song! I wouldn't mind a few more notes and pattern variety in this kiai section, since there's only 1 pattern before the spinner right now, and the part after the spinner is...a bit bland since it's all 1/1s, considering the creativity in the rest of the map. Yes, but then it would get harder than i wanted it to be. It should still be playable for experienced players and beginners.

A very fun and tricky map, lots of notes in interesting places that don't sound weird.
Thanks a lot!

Update
osu file format v12

[General]
AudioFilename: Get Out by Casey Abrams (Keeno Remix.mp3
AudioLeadIn: 1000
PreviewTime: 65521
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 76,142704,153676
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Get Out (Keeno Remix)
TitleUnicode:Get Out (Keeno Remix)
Artist:Casey Abrams
ArtistUnicode:Casey Abrams
Creator:jericho2442
Version:BB's Intermediate
Source:
Tags:BounceBabe drum and bass dnb
BeatmapID:302550
BeatmapSetID:111840

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

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368,56,78247,2,0,L|320:232,2,180,4|4|0,0:0|0:0|0:0,0:0:0:0:
248,32,79618,6,0,B|240:104|200:120|200:120|120:104|80:176,1,240,4|0,0:0|0:0,0:0:0:0:
40,208,80476,2,0,L|24:272,1,60,8|0,0:0|0:0,0:0:0:0:
96,360,80990,2,0,P|160:320|180:220,2,180,4|4|0,0:0|0:0|0:0,0:0:0:0:
24,264,82361,6,0,P|32:176|160:112,1,240,4|0,0:0|0:0,0:0:0:0:
216,104,83218,2,0,L|264:56,1,60,8|0,0:0|0:0,0:0:0:0:
376,24,83733,1,4,0:0:0:0:
424,136,84076,6,0,L|381:178,1,60,0|4,0:0|0:0,0:0:0:0:
416,296,84590,2,0,L|458:253,1,60,0|4,0:0|0:0,0:0:0:0:
424,136,85104,2,0,L|381:178,1,60,0|4,0:0|0:0,0:0:0:0:
304,264,85618,1,0,0:0:0:0:
304,264,85790,1,4,0:0:0:0:
248,160,86133,6,0,L|290:117,1,60,0|4,0:0|0:0,0:0:0:0:
184,56,86647,2,0,L|141:98,2,60,4|8|0,0:0|0:0|0:0,0:0:0:0:
248,56,87161,2,0,B|320:32|288:48|368:24,1,120,4|8,0:0|0:0,0:0:0:0:
480,16,87847,6,0,P|504:72|448:168,1,180,4|0,0:0|0:0,0:0:0:0:
392,152,88533,2,0,P|337:219|360:303,1,180,4|0,0:0|0:0,0:0:0:0:
464,368,89390,1,4,0:0:0:0:
480,248,89733,1,0,0:0:0:0:
480,192,89904,2,0,L|448:136,1,60,8|0,0:0|0:0,0:0:0:0:
392,152,90247,2,0,L|360:96,1,60,8|0,0:0|0:0,0:0:0:0:
336,48,90590,6,0,P|280:64|160:32,2,180,4|4|0,0:0|0:0|0:0,0:0:0:0:
456,32,91961,1,4,0:0:0:0:
488,272,92647,1,8,0:0:0:0:
472,152,92990,1,8,0:0:0:0:
488,272,93333,6,0,B|400:280|400:280|336:296|320:336,1,180,4|0,0:0|0:0,0:0:0:0:
272,304,94018,2,0,B|260:335|196:351|196:351|108:359,1,180,4|0,0:0|0:0,0:0:0:0:
8,296,94876,1,4,0:0:0:0:
112,232,95218,1,4,0:0:0:0:
16,160,95561,6,0,L|8:96,2,60,4|8|0,0:0|0:0|0:0,0:0:0:0:
32,216,96076,2,0,P|60:264|112:308,2,120,8|4|4,0:0|0:0|0:0,0:0:0:0:
144,168,97104,2,0,P|224:240|352:248,2,240,8|8|4,0:0|0:0|0:0,0:0:0:0:
120,48,98818,6,0,P|168:72|232:64,1,120,4|8,0:0|0:0,0:0:0:0:
336,120,99504,2,0,P|299:158|236:173,1,120,4|8,0:0|0:0,0:0:0:0:
152,264,100190,2,8,P|232:288|328:264,2,180,8|12|8,0:0|0:0|0:0,0:0:0:0:
48,208,101561,6,0,P|48:160|0:104,1,120,4|8,0:0|0:0,0:0:0:0:
80,16,102247,2,0,P|123:55|181:59,1,120,4|8,0:0|0:0,0:0:0:0:
304,48,102933,2,8,P|280:128|200:176,2,180,8|12|8,0:0|0:0|0:0,0:0:0:0:
424,64,104304,5,4,0:0:0:0:
504,152,104647,1,8,0:0:0:0:
424,64,104990,1,4,0:0:0:0:
304,40,105333,1,12,0:0:0:0:
192,72,105676,2,8,P|115:116|88:199,2,180,8|4|8,0:0|0:0|0:0,0:0:0:0:
304,40,107047,6,0,P|312:104|344:152,2,120,4|8|4,0:0|0:0|0:0,0:0:0:0:
424,64,108076,2,8,B|480:136|440:216|440:216|432:256|464:288,2,240,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,40,109790,6,0,P|216:56|64:24,1,240,4|0,0:0|0:0,0:0:0:0:
16,56,110647,2,0,L|16:136,1,60,8|0,0:0|0:0,0:0:0:0:
24,232,111161,2,4,P|104:256|104:344,2,180
16,116,112533,6,0,L|256:144,1,240,4|0,0:0|0:0,0:0:0:0:
312,152,113390,2,0,L|360:200,1,60,8|0,0:0|0:0,0:0:0:0:
440,280,113904,1,4,0:0:0:0:
328,312,114247,1,0,0:0:0:0:
440,280,114590,1,4,0:0:0:0:
464,160,114933,1,0,0:0:0:0:
392,64,115276,6,0,B|352:96|344:136|344:136|282:95|192:112,1,240,4|0,0:0|0:0,0:0:0:0:
152,72,116133,2,0,L|96:104,1,60,8|0,0:0|0:0,0:0:0:0:
80,224,116647,2,0,L|27:253,2,60
128,192,117161,5,4,0:0:0:0:
216,272,117504,2,0,L|163:301,1,60,0|4,0:0|0:0,0:0:0:0:
80,224,118018,2,4,L|27:253,1,60,4|0,0:0|0:0,0:0:0:0:
8,136,118533,2,0,L|60:106,1,60,4|0,0:0|0:0,0:0:0:0:
168,48,119047,5,0,0:0:0:0:
168,48,119218,1,4,0:0:0:0:
288,48,119561,2,0,L|264:112,2,60,4|8|0,0:0|0:0|0:0,0:0:0:0:
352,48,120076,2,0,L|392:168,1,120,4|8,0:0|0:0,0:0:0:0:
424,280,120761,6,0,P|496:232|512:144,2,180,4|8|4,0:0|0:0|0:0,0:0:0:0:
312,312,122133,1,4,0:0:0:0:
192,320,122476,1,8,0:0:0:0:
72,328,122818,1,0,0:0:0:0:
192,320,123161,1,8,0:0:0:0:
312,312,123504,6,0,L|288:192,1,120,4|0,0:0|0:0,0:0:0:0:
180,248,124190,2,0,L|156:128,1,120,4|0,0:0|0:0,0:0:0:0:
48,184,124876,2,0,L|24:66,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
64,304,125904,1,8,0:0:0:0:
176,344,126247,6,0,B|240:352|280:304|280:304|328:248|392:264,1,240,4|0,0:0|0:0,0:0:0:0:
480,184,127276,1,8,0:0:0:0:
448,71,127618,2,0,P|365:151|389:263,1,240,4|0,0:0|0:0,0:0:0:0:
472,352,128647,1,8,0:0:0:0:
389,263,128990,6,0,L|272:304,1,120,4|0,0:0|0:0,0:0:0:0:
160,280,129676,2,0,L|42:320,1,120,2|0,0:0|0:0,0:0:0:0:
0,208,130361,2,0,P|48:184|96:56,1,180,4|0,0:0|0:0,0:0:0:0:
120,16,131047,1,2,0:0:0:0:
224,80,131390,1,4,0:0:0:0:
336,128,131733,6,0,P|368:184|528:240,1,240,4|2,0:0|0:0,0:0:0:0:
396,40,133104,2,0,P|348:16|284:32,1,120,8|0,0:0|0:0,0:0:0:0:
184,88,133790,2,0,P|127:103|73:78,1,120,2|8,0:0|0:0,0:0:0:0:
0,176,134476,6,0,P|96:224|224:200,1,240,4|2,0:0|0:0,0:0:0:0:
8,304,135847,2,0,L|128:344,1,120,8|0,0:0|0:0,0:0:0:0:
240,344,136533,2,8,L|353:306,1,120,2|8,0:0|0:0,0:0:0:0:
464,264,137218,6,0,B|376:112|472:192|384:32,1,240,4|2,0:0|0:0,0:0:0:0:
352,280,138590,2,0,P|324:213|320:160,2,120,8|0|2,0:0|0:0|0:0,0:0:0:0:
248,336,139618,1,8,0:0:0:0:
128,352,139961,6,0,L|80:296,1,60,2|0,0:0|0:0,0:0:0:0:
64,192,140476,2,0,L|24:146,1,60,2|0,0:0|0:0,0:0:0:0:
120,72,140990,2,0,L|168:128,1,60,0|2,0:0|0:0,0:0:0:0:
184,232,141505,2,0,L|223:277,1,60,0|2,0:0|0:0,0:0:0:0:
312,352,142018,2,0,P|384:352|416:312,2,120,2|8|4,0:0|0:0|0:0,0:0:0:0:
256,192,150933,12,4,152305,0:0:0:0:
48,336,153333,5,0,0:0:0:0:
48,336,153676,2,0,B|72:256|40:216|40:216|64:104,1,240,4|0,0:0|0:0,0:0:0:0:
80,48,154533,2,0,L|144:32,1,60,8|0,0:0|0:0,0:0:0:0:
256,16,155047,2,4,P|248:96|160:144,2,180
376,8,156418,6,0,L|464:232,1,240,4|0,0:0|0:0,0:0:0:0:
488,288,157276,2,0,L|472:352,1,60,8|0,0:0|0:0,0:0:0:0:
352,368,157790,2,4,B|344:320|360:288|360:288|320:192,2,180
232,360,159161,6,0,P|144:360|120:224,1,240,4|0,0:0|0:0,0:0:0:0:
96,176,160018,2,0,L|40:136,1,60,8|0,0:0|0:0,0:0:0:0:
24,24,160533,2,4,L|200:104,2,180
256,192,161904,12,4,163276,0:0:0:0:
448,336,163961,5,4,0:0:0:0:
448,336,164304,1,4,0:0:0:0:
448,336,164647,2,4,P|424:264|472:112,1,240,4|4,0:0|0:0,0:0:0:0:
400,16,165676,2,4,P|292:63|176:39,1,240
56,24,166704,1,8,0:0:0:0:
24,136,167047,6,4,B|104:192|0:296|104:352,1,240
216,352,168076,1,8,0:0:0:0:
168,248,168418,2,4,B|246:192|142:88|240:36,1,240
360,32,169447,1,8,0:0:0:0:
480,32,169790,2,4,L|432:280,2,240
360,32,171504,5,4,0:0:0:0:
272,112,171847,2,4,P|240:144|160:152,1,120,4|8,0:0|0:0,0:0:0:0:
80,72,172533,2,0,P|144:112|104:248,1,240,4|4,0:0|0:0,0:0:0:0:
8,176,173561,1,8,0:0:0:0:
103,248,173904,2,0,B|184:304|256:264|336:320,1,240,4|4,0:0|0:0,0:0:0:0:
448,352,174933,2,0,P|456:296|424:240,2,120,8|8|4,0:0|0:0|0:0,0:0:0:0:
Topic Starter
jericho2442

Kytoxid wrote:

Yahoo, I'm back here to mess around again.

General stuff:

The SB suddenly appears about half a beat before the map, and looks a bit weird; not sure if it's a glitch or intended. Maybe change when the elements show up from 0:00 to a negative time to compensate? not sure why thats happening, will look into it

01:27:847 - I'm a bit surprised you chose to kiai here. It's not particularly intense. It does stand out though, so it's not bad. the kiai choice was chosen to fit in with the SB

Beginner:

00:32:990 (1) - This is a fun, easy rhythm. I like this. tyty ;p
00:54:933 (1) - The same short-slider + long-slider bit repeats 3 times here, as the music builds up. Maybe replace the 3rd iteration with something a bit more interesting/challenging. good idea, followed it
01:27:847 (1) - I like kiai sections to stand out from the rest of the map, but this section doesn't really. It starts out a bit busier than usual and quickly falls into a somewhat boring rhythm for the latter half from 01:38:818 (1) to the end. Maybe play around with the beat a bit there? yea you are right, ive added a few notes at points what increase the flow but keep the same difficulty level
02:03:504 (1,2,3) - These could be a bit more symmetrical; take 1 and flip + reverse it for 3? The slider after this one is also a bit weird. fixed this slider but i think the one after is fine
02:17:218 (1,2) - Looks a bit weird, these sliders. Meh, not a big deal. its a jerislider.....you know that so much ;)

An interesting map. Even for Beginner, I might have mapped this with some modest changes in slider speed to denote different musical sections (0.8x - 1.2x?), but this works well too. I like how the map switches between following the vocals and the drum line, it brings out a lot more variety in the patterns and beats for a 3-minute Easy. yea me and speed changes in a easy wont happen as you know xD and thanks overall o/

Maybe one idea for improvement in general is to look at where the note density is high and where it's low, because that should match well with when the song is busy and when it's laid back. For example, the simple 2/1 offbeat pattern shows up in a lot of places (such as 00:27:161 (1,2,3,4), where it's not really reflected in the music. the song has a offbeat snare and i chose to follow that sometimes, now if i was to have more note density AND follow the offbeat snare it would become more difficult than i wanted, so i had to choose to either go for a more varied beat and keep the difficulty lower, or go for following the same beat with a higher density, i chose the first :p


Advanced:

00:15:161 (4) - I think this feels a bit better moved 1/2 earlier. i see what you mean, but at this point im following the rhythm and to follow the vocal for just this one note kinda breaks the flow of the section and feels abit out of place
00:43:961 (1) - Woot, you do slow these sliders down a bit here, like I suggested on the Beginner comments. Awesome. ofc i do xD
00:45:333 (5,6,7) - The 5-6 gap here is a bit awkward, maybe adjust this pattern a bit? Minor thing. im not really sure what you mean by awkward here
01:03:161 (2) - I think accelerating sliders from 0.75x to 1x would look really cool here, and would prepare the player a bit for the return to normal speed. thats a really good idea, done it
01:13:104 (1) - The transition from following background to following vocals is a bit sudden, I would consider replacing 1,2 and 3,4 with sliders to give players a bit more leeway here. yea i understand your point aaaaand fixed
01:24:247 (1) - Interesting. totally is
01:30:590 - 01:36:076 - I feel like your combos here follow a different scheme than the rest of the map; intentional? nope....thats me making a mistake....xDD thanks
01:41:390 (1,2,3,4,5,6,7,8,9,10,11) - The circle placements here feel a bit messy and don't look/play that well; maybe experiment with a different placement? ooook seems nobody gets the flow or reason behind this pattern (every mod complained xD). it has a logical one but the point of a map is so the player "gets" it without having to think ages on it....sooo my attempt here failed, remapped to a better pattern what hopefully flows better to players

Some of the sliders could be touched-up a little, they're slightly off-symmetrical. being honest they aint meant to be 100% .....kinda the point :p

Final comments:

A solid mapset. I'm not too sure about some of the slider designs, but I just don't like red-dot sliders very much, so you can probably ignore me. I think one of the best things the entire mapset shows is how sometimes you can have more fun by having gaps in certain places instead of just a constant beat. Had a blast play testing this, thanks guys. :D
thanks a lot for the fantastic mod, truly ;D and yea......jerisliders.....jerislider....i know you aint big on them xD
riffy
Yo!

OH MY GOD <3

[General]
  1. This SB is amazing, but there's one thing that really bugs me. Letterboxes. Man, I'm begging you, disable them! Don't hurt this amazing Sb with those letterboxes.
    Note: probably, you'll have to edit your .osu file to do it. I'm sure that you know how to do it!
    Well, if you don't know how to do it, click here!
    1)Open your .osu file in notepad
    2)Set LetterboxInBreaks to 0 and save changes!
    3)Do the same for all diffs!
  2. Help people to find your map faster, add more tags! You can add techno to tags!
  3. Some players have old and weak PCs, warn them about high SB load. Since SB load is over x5.0 it sounds like a reasonable idea.
[Beginner]
  1. 00:00:076 (1,2) - such pattern will confuse beginners. New players don't know what the flow is, so they just hit the nearest object they can see. So, players will mistakenly hit (2)'s tail. Try to use something more readable here? example
    Note: 00:23:390 (3,1) - the same happens here. Well, it happens a few more times and I'm sure that you can fix it yourself if you agree with me.
  2. 00:32:990 (1,2) - some beginners may have trouble with such patterns, it's something different from regular 1/1 or 2/1 beats. You can make this pattern much more enjoyable if you remove (2) and add one repeat to (1). It'll also fit with vocals better, I think.example
    Note: 00:34:361 (3,4,1,2,3,4) - guess what? That's right, the same.
  3. 00:43:961 (3) - nazi - well, maybe it's just me, but I think that (3) kinda breaks your flow. Personally, I've expected to see it somewhere here o3o/. It seems to be more readable, imo
  4. Well, you could have some fun with slider ticks. You can use custom slidertick volume to poin out some beats in music. For example, you could use custom slidertick sound on some beats like 01:16:876 (1). It's okay as it is, but you can improve your hitsounding a lot!
  5. 02:11:733 (1,2) - [bthere's no point in such jumps, this is the easiest diff! They'd fit better during kiai parts, but here such jumps make no sesnse, imo. Please, consider removing them![/b]

    Great rhythm, cute patterns. The flow could be a bit more understandable )this is the easiest diff, be gentle with beginners!), but I really like it, anyway!
[BB's Intermediate]
  1. Just one break? Oh, make one more break, please! the BPM is fast, so it's kinda tiring to play for so long without any breaks :<
  2. This diff seems to be a bit harder than [Normal], so it's okay to use OD/HP 5 here. They'll fit with your patterns much better and players will like something a bit more challenging here! Try it! Also, it'll make diff settings a bit more balanced
  3. 00:34:361 (3,4,5,6) - well, it's a Normal+ diff, so I think that it's ok to have such patterns. But I still recommend you to consult some BATs about this patern. Probably they may cosider it as something "unreadable".
  4. 00:41:218 (1,2) - nazi - well, you didn't use such overlaps a lot. So, this overlap looks a little bit strange. Probably it's a good idea to replace it with something neater.
  5. 01:07:276 (4,1) - nazi - well, the blanket here isn't perfect. make it perfect, I know you can do it better! ;_;
  6. 01:34:018 (2,2,3) - great flow! ♥ (But blanket isn't perfect here, tho)

    Everything looks good to me. Well, I'm not sure about patterns like 01:34:018 (2) - but I'm sure that they're playable.
[Advanced]
  1. You really should try AR9 here, it'll fit better + it makes your mapset more balanced. (AR: 3/6/9)
  2. 01:05:561 - for the hardest diff it feels kinda boring to have so much empty space. You can map this part, so players won't get bored.
  3. 01:41:904 (2,3,4,5,6,7,8,9,10) - not a fan of such patterns, but I really, really like this one! Somehow it makes me happy and I love it! ♥

    Love it! Great as always or maybe even better! ♥
Great mapset is great! Here's your well-earned Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
BounceBabe

-Bakari- wrote:

Yo!

OH MY GOD <3 OH MY GOD!

[BB's Intermediate]
  1. Just one break? Oh, make one more break, please! the BPM is fast, so it's kinda tiring to play for so long without any breaks :< One is enough for 3 minutes (;
  2. This diff seems to be a bit harder than [Normal], so it's okay to use OD/HP 5 here. They'll fit with your patterns much better and players will like something a bit more challenging here! Try it! Also, it'll make diff settings a bit more balanced Alright, shouldn't affect the spread too much.
  3. 00:34:361 (3,4,5,6) - well, it's a Normal+ diff, so I think that it's ok to have such patterns. But I still recommend you to consult some BATs about this patern. Probably they may cosider it as something "unreadable". It's playable and readable enough. It fades out fast.
  4. 00:41:218 (1,2) - nazi - well, you didn't use such overlaps a lot. So, this overlap looks a little bit strange. Probably it's a good idea to replace it with something neater. That's the point. I want it to be overlapped.
  5. 01:07:276 (4,1) - nazi - well, the blanket here isn't perfect. make it perfect, I know you can do it better! ;_; Okay Okay xD Hope it's perfect for you now. Can't make it more perfect.
  6. 01:34:018 (2,2,3) - great flow! ♥ (But blanket isn't perfect here, tho) (: and, you nazi ></

    Everything looks good to me. Well, I'm not sure about patterns like 01:34:018 (2) - but I'm sure that they're playable.
Thanks Baka ♥

Update
osu file format v12

[General]
AudioFilename: Get Out by Casey Abrams (Keeno Remix.mp3
AudioLeadIn: 1000
PreviewTime: 65521
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 76,142704,153676
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Get Out (Keeno Remix)
TitleUnicode:Get Out (Keeno Remix)
Artist:Casey Abrams
ArtistUnicode:Casey Abrams
Creator:jericho2442
Version:BB's Intermediate
Source:
Tags:BounceBabe drum and bass dnb
BeatmapID:302550
BeatmapSetID:111840

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,142903,149883
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
76,342.857142857143,4,2,1,70,1,0
22018,-100,4,2,2,100,0,0
43961,-133.333333333333,4,2,1,70,0,0
64533,-100,4,1,1,100,0,0
65904,-100,4,2,2,100,0,0
87847,-100,4,2,2,100,0,1
109790,-100,4,2,2,100,0,0
131733,-100,4,2,1,70,0,0
134133,-100,4,2,2,70,0,0
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139618,-100,4,2,2,70,0,0
139790,-100,4,2,1,70,0,0
153676,-100,4,2,2,70,0,1
175618,-100,4,1,0,70,0,0


[Colours]
Combo1 : 195,195,195
Combo2 : 17,255,77
Combo3 : 0,181,249
Combo4 : 255,60,60
Combo5 : 255,210,74

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464,264,137218,6,0,B|376:112|472:192|384:32,1,240,4|2,0:0|0:0,0:0:0:0:
352,280,138590,2,0,P|324:213|320:160,2,120,8|0|2,0:0|0:0|0:0,0:0:0:0:
248,336,139618,1,8,0:0:0:0:
128,352,139961,6,0,L|80:296,1,60,2|0,0:0|0:0,0:0:0:0:
64,192,140476,2,0,L|24:146,1,60,2|0,0:0|0:0,0:0:0:0:
120,72,140990,2,0,L|168:128,1,60,0|2,0:0|0:0,0:0:0:0:
184,232,141505,2,0,L|223:277,1,60,0|2,0:0|0:0,0:0:0:0:
312,352,142018,2,0,P|384:352|416:312,2,120,2|8|4,0:0|0:0|0:0,0:0:0:0:
256,192,150933,12,4,152305,0:0:0:0:
48,336,153333,5,0,0:0:0:0:
48,336,153676,2,0,B|72:256|40:216|40:216|64:104,1,240,4|0,0:0|0:0,0:0:0:0:
80,48,154533,2,0,L|144:32,1,60,8|0,0:0|0:0,0:0:0:0:
256,16,155047,2,4,P|248:96|160:144,2,180
376,8,156418,6,0,L|464:232,1,240,4|0,0:0|0:0,0:0:0:0:
488,288,157276,2,0,L|472:352,1,60,8|0,0:0|0:0,0:0:0:0:
352,368,157790,2,4,B|344:320|360:288|360:288|320:192,2,180
232,360,159161,6,0,P|144:360|120:224,1,240,4|0,0:0|0:0,0:0:0:0:
96,176,160018,2,0,L|40:136,1,60,8|0,0:0|0:0,0:0:0:0:
24,24,160533,2,4,L|200:104,2,180
256,192,161904,12,4,163276,0:0:0:0:
448,336,163961,5,4,0:0:0:0:
448,336,164304,1,4,0:0:0:0:
448,336,164647,2,4,P|424:264|472:112,1,240,4|4,0:0|0:0,0:0:0:0:
400,16,165676,2,4,P|292:63|176:39,1,240
56,24,166704,1,8,0:0:0:0:
24,136,167047,6,4,B|104:192|0:296|104:352,1,240
216,352,168076,1,8,0:0:0:0:
168,248,168418,2,4,B|246:192|142:88|240:36,1,240
360,32,169447,1,8,0:0:0:0:
480,32,169790,2,4,L|432:280,2,240
360,32,171504,5,4,0:0:0:0:
272,112,171847,2,4,P|240:144|160:152,1,120,4|8,0:0|0:0,0:0:0:0:
80,72,172533,2,0,P|144:112|104:248,1,240,4|4,0:0|0:0,0:0:0:0:
8,176,173561,1,8,0:0:0:0:
103,248,173904,2,0,B|184:304|256:264|336:320,1,240,4|4,0:0|0:0,0:0:0:0:
448,352,174933,2,0,P|456:296|424:240,2,120,8|8|4,0:0|0:0|0:0,0:0:0:0:
Topic Starter
jericho2442

-Bakari- wrote:

Yo!

OH MY GOD <3

[General]
  1. This SB is amazing, but there's one thing that really bugs me. Letterboxes. Man, I'm begging you, disable them! Don't hurt this amazing Sb with those letterboxes.
    Note: probably, you'll have to edit your .osu file to do it. I'm sure that you know how to do it! i........forogt xDD and ofc i know how :p
  2. Help people to find your map faster, add more tags! You can add techno to tags! its not techno :p
  3. Some players have old and weak PCs, warn them about high SB load. Since SB load is over x5.0 it sounds like a reasonable idea. yea sure
[Beginner]
  1. 00:00:076 (1,2) - such pattern will confuse beginners. New players don't know what the flow is, so they just hit the nearest object they can see. So, players will mistakenly hit (2)'s tail. Try to use something more readable here? example i dont really agree with this, a new player auto goes to the next place what the player is left at. because of the slider shape it auto moves the player away from the next tail and to the start of the slider, keeping it instantly playable for the player, hope you understand what i mean
    Note: 00:23:390 (3,1) - the same happens here. Well, it happens a few more times and I'm sure that you can fix it yourself if you agree with me. by the time the second slider appears the first slider is completely gone and the player has already noticed the note before, getting go in play mode ;)
  2. 00:32:990 (1,2) - some beginners may have trouble with such patterns, it's something different from regular 1/1 or 2/1 beats. You can make this pattern much more enjoyable if you remove (2) and add one repeat to (1). It'll also fit with vocals better, I think.example if i get complained it for it being "too easy" its your fault now muahaha :p
    Note: 00:34:361 (3,4,1,2,3,4) - guess what? That's right, the same. same xD
  3. 00:43:961 (3) - nazi - well, maybe it's just me, but I think that (3) kinda breaks your flow. Personally, I've expected to see it somewhere here o3o/. It seems to be more readable, imo ya fixed
  4. Well, you could have some fun with slider ticks. You can use custom slidertick volume to poin out some beats in music. For example, you could use custom slidertick sound on some beats like 01:16:876 (1). It's okay as it is, but you can improve your hitsounding a lot! slidertick hitsounds will not happen for me sorry
  5. 02:11:733 (1,2) - [bthere's no point in such jumps, this is the easiest diff! They'd fit better during kiai parts, but here such jumps make no sesnse, imo. Please, consider removing them![/b] its 00.15x bigger.......so small! xD fixed you nazi thing (which was only 2 grids difference)

    Great rhythm, cute patterns. The flow could be a bit more understandable )this is the easiest diff, be gentle with beginners!), but I really like it, anyway!



[Advanced]
  1. You really should try AR9 here, it'll fit better + it makes your mapset more balanced. (AR: 3/6/9) sorry but you know well im never gonna change that ar to 9, imo it just doesnt fit ^^
  2. 01:05:561 - for the hardest diff it feels kinda boring to have so much empty space. You can map this part, so players won't get bored. aint no music at this point and its actually a tiny break but osu dont allow it to be added, i tried to map something to this point but in my opinion it just doesnt flow good with notes here
  3. 01:41:904 (2,3,4,5,6,7,8,9,10) - not a fan of such patterns, but I really, really like this one! Somehow it makes me happy and I love it! ♥ thanks :p

    Love it! Great as always or maybe even better! ♥
Great mapset is great! Here's your well-earned Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
well thanks for the mod, lots of great suggestions and i hope ive explained enough with what i accepted and didnt. thanks a lot :P
Lally
nice song and map :D have a star >3<
Andrea
Did some IRC Modding.

SPOILER
15:58 Andrea: ok let's mod your map
15:58 Andrea: are you free now?
15:58 jericho2442: ofc
15:59 Andrea: perfect
16:00 Andrea: okay let's see
16:01 Andrea: the BG is weird on purpose? lol
16:01 Andrea: 854x480
16:02 Andrea: BG size*
16:02 jericho2442: moment
16:02 Andrea: sure
16:03 jericho2442: need to redl on this pc
16:03 Andrea: oh I see
16:05 Andrea: slooooooow
16:07 jericho2442: thats normal resolution for a 16:9 bg
16:07 Andrea: oh ok
16:09 Andrea: Beginner btw
16:09 Andrea: 01:20:990 (3,1) - The distance is wrong here
16:09 Andrea: you should reduce it a bit
16:09 Andrea: and fix the rest of course
16:09 Andrea: 01:40:876 (3,1) - not that much here though
16:10 jericho2442: you mean the 0.01 difference?
16:10 Andrea: costant spacing you've used is 1,2x
16:10 Andrea: that object is 1,3x
16:10 Andrea: the other differs only of 0,05x
16:10 jericho2442: ahaaa my fault
16:10 jericho2442: i get it
16:11 Andrea: 01:49:447 - add a note with clap here? sounds great imo
16:11 Andrea: feels empty without it atm
16:11 Andrea: 01:55:276 (1,2,3,4,5,6) - you've used many sliders in all the difficulty than we have many circles in a row, maybe change some into a slider or something?
16:11 jericho2442: cant, the hitsounds affect the SB
16:11 Andrea: oh, I see
16:11 jericho2442: and a tile flash at that point doesnt suit
16:12 jericho2442: jessica says hi
16:12 Andrea: say hi back :D/
16:12 Andrea: 02:14:133 (3) - another small spacing inconsistency, sorry for being perfectionist ;w;
16:12 jericho2442: intentional so the player gets a change from slider slider slider xD
16:13 jericho2442: fixed
16:13 Andrea: 02:54:590 (4) - maybe add a new combo here for the end?
16:13 Andrea: and that's all about this difficulty I guess :D
16:13 jericho2442: i dunno, im not big on using 1 combos you know that
16:13 Andrea: they are 2 objects though
16:13 Andrea: so it won't be a single combo :p
16:14 Andrea: I hate single combos too xD
16:14 Andrea: jessica's difficulty is a Normal right?
16:15 jericho2442: yup
16:15 Andrea: then hp od and ar -1
16:15 jericho2442: its a diff between my easy and hard
16:15 jericho2442: its not a hard but not a normal xD
16:16 Andrea: AR is way too high for a Normal imo
16:16 Andrea: AR5 is max for Normal imo :v
16:16 Andrea: I'd reduce AR at least
16:16 Andrea: if you wanna keep OD and HP
16:16 jericho2442: its between my insane what is ar8 and my easy
16:17 jericho2442: will show it her and see what she says
16:17 Andrea: AR2-6-8
16:17 Andrea: AR2-5-8
16:17 Andrea: more balanced imo ^
16:17 Andrea: 3 3 and 3
16:17 Andrea: 3 and 3*
16:17 Andrea: whatever, hope you got my meaning xD
16:18 jericho2442: "doesnt fit to the slider speed"
16:18 Andrea: okay then
16:18 Andrea: 00:43:618 (4) - I'd place this somewhere else but not where the last slider ends, might be confusing maybe
16:19 Andrea: I have a suggestion in mind
16:19 Andrea: if you want me to show it
16:19 Andrea: http://osu.ppy.sh/ss/1041130
16:20 Andrea: triangle :3
16:21 Andrea: 01:14:647 (4,5) - make this a slider too like the rest of the pattern maybe?
16:21 jericho2442: shes ran off a moment....xD
16:22 Andrea: I'll just leave them here
16:22 Andrea: I can wait np :3
16:22 Andrea: 01:25:104 (3) - I'm not sure if it's a good idea placing this slider where the previous one was... might be hidden or something D:
16:22 Andrea: 01:25:618 (4,5) - same as suggested for 01:14
16:23 Andrea: 01:53:904 (3,4,5,6) - small spacing inconsistency here (I am sorry for being picky)
16:23 jericho2442: im still waiting xD
16:23 Andrea: 01:58:018 (3) - same as 01:25
16:23 Andrea: it's okay haha
16:24 Andrea: 02:53:904 (5) - maybe add a new combo here? not sure
16:24 Andrea: and that's all for this diff lol
16:25 Andrea: wanna go on other diff for now?
16:25 Andrea: you'll show her this later
16:25 jericho2442: yuup
16:25 Andrea: OD8, kudosu on that already
16:25 Andrea: finally someone that puts challenging OD
16:26 jericho2442: im from the days when ar and od was the same thing
16:26 jericho2442: ofc xD
16:26 Andrea: yeah :D
16:26 Andrea: 00:10:361 (7,8) - these two sliders almost overlap each other
16:26 Andrea: move them a bit more?
16:26 jericho2442: becomes too much of a large jump
16:27 jericho2442: so i cant
16:27 Andrea: alright
16:27 Andrea: 00:23:390 (6) - new combo here? so you can also split it in 2 parts of 5
16:27 Andrea: 00:28:876 (6) - ^
16:28 jericho2442: the whole map uses double stanza combos mostly though? xD
16:28 Andrea: yeah that's true ;w;
16:28 Andrea: 00:42:933 (8) - did you forget a clap here? it feels like it
16:28 jericho2442: to change them would make them inconsistent making a mapping error
16:29 jericho2442: yup i did, thanks
16:29 Andrea: 00:54:247 (9) - new combo here
16:29 Andrea: 00:43:276 (1) - ^ like this
16:29 Andrea: you can't say no here :P
16:29 jericho2442: that correct yup
16:29 Andrea: \o/
16:30 jericho2442: since its a passing note it doesnt follow the rules within the music sections xD
16:30 jericho2442: added combo
16:30 Andrea: I expect this song stuck in my head whole day
16:30 Andrea: xD
16:30 jericho2442: haha
16:30 Andrea: oh I see, fair enough xD
16:30 jericho2442: fixed it
16:30 Andrea: 01:09:676 (3) - missing clap on slider head
16:31 Andrea: 01:27:847 (1) - missing clap on repeat
16:31 jericho2442: and im going soft.....widened that first jump what you suggested xD
16:31 Andrea: great <3
16:31 Andrea: 01:35:733 (8) - clap on head
16:32 jericho2442: how did i missss them xD
16:32 Andrea: booo :P
16:32 Andrea: 01:39:504 (3) - maybe ctrl+g on this slider and make it closer to next circle?
16:32 Andrea: 01:42:076 (3,4,5) - spacing is wrong here! >_<
16:33 jericho2442: the jump of 2 to 3 is = spacing to the jump of 3 to 4
16:33 jericho2442: reverse sliders going into a circle pattern means that the first had to have the jump
16:33 Andrea: oh I see, then it's fine
16:34 Andrea: 02:06:418 (1) - I don't understand why you added a new combo here, I'd add it 02:06:933 (3) - here instead
16:34 Andrea: 02:14:476 (1) - this slider could've been much better imo, don't be lazy :v
16:35 Andrea: 02:15:847 (3) - ^ since it's copy-pasted
16:36 Andrea: 02:54:418 (7) - new combo here maybe?
16:36 Andrea: and I have nothing else to say, SB is amazing <3
16:36 Andrea: I'll post the log
16:36 Andrea: so jessica can fix it later
Kioshinxs_old
I can make a map in taiko :3? thanks :3
Topic Starter
jericho2442
mostly all fixed in my diffs and mod replied to for BounceBabe´s diff too

Rest of the log xD
16:43 jericho2442: 02:06:418 (1) - every combo is 8 white stanzas thats why
16:44 jericho2442: fixed the slider, i AM lazy you know that
16:45 Andrea: hahaha
16:47 jericho2442: nc on a red tick, noty :p
16:47 jericho2442: ok will get jess to check hers
16:47 Andrea: go ahead :P
16:47 Andrea: AND KUDOSU PLS
16:47 *Andrea hides
16:50 jericho2442: 00:43:618 (4) - was denied :p
16:51 Andrea: boooo
16:51 Andrea: I even screened it!!!!
16:51 Andrea: ;_;
16:51 jericho2442: "i said in the last mod, i would then have 7 sliders in a row and thats boring" to 01:14:647 (4,5) -
16:52 Andrea: inb4 she denies everything
16:52 jericho2442: 01:25:104 (3) - also denied
16:53 Andrea: lol
16:53 jericho2442: fixed the inconsistent spacing
16:54 jericho2442: also no to the last combo suggestion
16:54 jericho2442: ok thats everything
16:54 jericho2442: i will update xD
16:54 Andrea: okay xD

i think that covers everything, thanks

MachineGunt wrote:

I can make a map in taiko :3? thanks :3
nothanks its a osu only set ^^
Andrea
After a small recheck on IRC this is good to go finally!

Bubbled~
dkun
Get out, get out, get out, GET OUT OF HAVE MY HEART!
BounceBabe
YAY! \n.n/



Because it fits to our current gaming ^-^
Kryptogram
Congratulations ! So good as always !
Aurele
OH GOD. SORRY D:
BounceBabe
wut o.o
vipto
Wait wat

Gratz anyways xD
-Neipezi
congratz=)
Oyatsu
Cognratz!! jeri :)
Gero
Gratz :3
Doomsday
Yay!
quarzy_old
:D
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