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Rise Against - Give it All

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Topic Starter
Kitsunemimi
This beatmap was submitted using in-game submission on January-10-11 at 5:53:21 PM

Artist: Rise Against
Title: Give it All
Tags: DiamondCrash Roley Siren Song of the Counter Culture
BPM: 51.54
Filesize: 4694kb
Play Time: 02:40
Difficulties Available:
  1. DC's Hard (3.64 stars, 225 notes)
  2. Easy (2.1 stars, 155 notes)
  3. Insane (4.75 stars, 459 notes)
  4. Normal (4.09 stars, 242 notes)
  5. Roley's Mix (4.72 stars, 405 notes)
Download: Rise Against - Give it All
Information: Scores/Beatmap Listing
---------------
I encountered this song in NFS Underground 2...

Second beatmap! Well, actually it's not, I just like it so much that it's the second one I've uploaded. Hope you like it! It's cram packed with hitsounds, and apparently sounds really good in Taiko mode (unlike my other offline maps).

Old map now.... but I still really want it to get ranked.. ._. Don't mind the old mapping style, it's still awesome o3o. The map has been completed and is ready for ranking!
__________________________________

EDIT 0: Initial upload.
EDIT 1: Insane: Reorganized beginning.
EDIT 2: Insane: Reorganized end.
--------- Started Easy.
EDIT 3: Insane: Minor edit.
--------- Easy: Mapped to middle of second chorus.
--------- Overall: Changed hitsound volume.
EDIT 4: Insane: Changed difficulty, and remapped/edited chant and final sections.
--------- Overall: Added custom hitsound. Please fully download.
EDIT 5: Basic Bump.
--------- Easy: Mapped a bit.
EDIT 6: Easy: Finished mapping.
--------- Insane: Easied up final spam once again.
--------- Going to start mapping Normal and Hard.
EDIT 7: Easy + Insane: Derekku mod.
--------- Normal: Mapped to first chorus.
Map has been graved/revived!! :O
EDIT 8: Normal: Mapped to second chorus.
--------- Overall: Minor edits.
--------- Added [MM's Taiko]. Thank you for the difficulty!
EDIT 9: Normal: Finally finished.
--------- Don't think I'll be making a [Hard] feel free to donate one!
--------- Overall: Moved to pending.
EDIT 10: Added [DC's Hard]. Thank you for the difficulty as well!
EDIT 11: Added [Aqua92's MiX] along with a sb element.
EDIT 12-28: Overall: Modding suggestions.
EDIT 13: Changed that one sb element. Please fully download!
EDIT 15: Major timing overhaul. Added bg to MM's diff.
EDIT 17: Added [Roley's Mix]. Thank you for the difficulty!
orz this thing will never get ranked now.
EDIT 18: Changed timing again!! It better be right now!! >_<
EDIT 20: [Aqua92's MiX] removed. I'm sorry, but I was too stupid to realize 7 diffs was impossible to rank... Your difficulty will remain within this thread!
EDIT 24: [MM's Taiko] removed. Aww... I just removed another difficulty ._. Well, you can find this difficulty in the same post as the one right on top of this!
--------- Insane: Complete remap of final spam section!
blissfulyoshi
Hard:
SPOILER
I really saw no reason for any of the non inherited timing sections besides the second one
the first one is unused.
the third one is not really needed since those 4 notes snap to the second timing section just fine
the fourth one would be gone because the third one is not needed
the fifth is also unused

normal mod:
first 4 combos - repeating the beginning combo twice was a little boring

I actually don't see that many problems with the map. I hope there is nothing wrong on my side.

Nice map. Star. (I guess I will wait for the other difficulties)
Topic Starter
Kitsunemimi

blissfulyoshi wrote:

Hard: Insane:
I really saw no reason for any of the non inherited timing sections besides the second one
the first one is unused.
the third one is not really needed since those 4 notes snap to the second timing section just fine
the fourth one would be gone because the third one is not needed
the fifth is also unused
I really love playing with the timing sections, those are for main menu osu! cookie appeal. They're for those certain sections that I think deserve a different beat for themself. If you watch (and make sure the osu! cookie is aligned properly), you see it creates a nice effect. There is a chance that the osu! cookie will be off by a beat or two.

normal mod:
first 4 combos - repeating the beginning combo twice was a little boring I'm going to be fixing that, sit tight.

I actually don't see that many problems with the map. I hope there is nothing wrong on my side.

Nice map. Star. (I guess I will wait for the other difficulties)
I'm actually glad that the normal mod only gave me one point o_O. I guess that means I did this map well? I'm waiting for more feedback to see who else likes this map.
yeahyeahyeahhh
I don't see anything wrong either expect for...

SPOILER
02:22:05 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -

It might be epic and goes with the bass, but honestly I think its kind of lame and poor way to end the song. One long tiring stream for almost 20 seconds :/. Idk how, but I'd remap this into some more fun and orginal.

Timing seems a little bit off. Some where ~20ms... I'm not sure, should get it checked. Other than that this map is flawless and is one of my favorite RA songs. Nj. Need moar diffs.
Azure_Kite
[Insane]
01:13:35 (10) - This sounds wierd to me. To fix this, lengthen it so that the reverse hits the white tick. This will make the end go over 11. Move that forward 1/2 a beat and shorten to the red tick.

All I can say is...



...Whoa...

I actually liked the long stream...

Starred for sure!
eee
eeemod GO!!!

It's either your Samples are too loud or your MP3 is too quiet

[Easy]
00:12:80 (2) - It'd be less confusing if it were shortened by a whole tick, and added a reverse arrow (so it occupies all 4 white ticks)
00:17:46 (2) - ^ if you want, ya know

[Insane]
00:48:60 (1) - does this have to be new combo?
00:48:90 (x) - you wanna add a note here? also, Fix break if this is or is not done, break is still off

It was good, I liked the 0.5 BPM section in [Insane]
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing looks good

[EASY]

seems fine to me

[INSANE]

hmm. i can't shake the feeling that this would be better with the circle size made bigger by one notch. it could be because i hate small circles but whatever.

no problems i could see, but maybe you should tone down a bit on the etna streams though (slider streams).

i have to say though, im impressed. even though Insane had small circles. i found myself enjoying the map at parts. good job, but on your next map, maybe less slider streams ;p (even though i do like my sliders)

star'd
Topic Starter
Kitsunemimi
This map has been deleted on the request of its creator. It is no longer available.
livender
Nice map and I love this song :)
Star
PicoLo
This map has been deleted on the request of its creator. It is no longer available.
Gens
You definitely got better in mapping, Harris. ;)

Some things I need to say:

The Offset and BPM are slightly wrong. What I got is:
  1. BPM: 206.10
  2. Offset: 9,324
Yes, this nails it pretty much. I can't say if I'm a good timer or not, but I haven't had any problem with the timing of my maps before (except for my first maps of course).
Be sure to recheck every other uninherited section out there.

Also, I'd disable the countdown. <.<
Hope to see this in pending soon~
Derekku
This map has been deleted on the request of its creator. It is no longer available.
DeathxShinigami
[Easy]
Nothing here.

[Normal]
Looks WIP style so I didn't mod this.

[Insane]

You have some notes unsnapped.
00:09:030 - Here.
02:29:033 - And here.
But you could always run AIMod Teehee.

Starred.
Topic Starter
Kitsunemimi

DeathxShinigami wrote:

00:09:030 - Here.
That one's impossible to snap for some reason. Probably because of the timing sections but I can't snap it properly whatever I try (other than shifting the note away from it's current spot).

Thanks for modding by the way. :)
EnPassant
Great Map.

I feel like you understand what the normal difficulty should be, when it's finished.

As long as you keep to that lyric beatmapping on normal, you will definitely get a star from me. Without that, you will lose those of us that like it for the lyrics and the way the song is constructed, because we are out there. Get that made, make it look and sound awesome, and you'll have my vote. Not to mention, you'll make it so that more than top pros can really enjoy it. Tell me when it's finished so I don't forget to give you a star.

-En

BTW: I like the rapid rhythm in Insane version, especially the long chain at the end, but fatigue can settle in quickly with chains like that. my only suggestion is you throw in a second rest, 2/3 to 3/4 of the way through, to allow players to prepare themselves for the final run.
Topic Starter
Kitsunemimi

EnPassant wrote:

Great Map.

I feel like you understand what the normal difficulty should be, when it's finished.

As long as you keep to that lyric beatmapping on normal, you will definitely get a star from me. Without that, you will lose those of us that like it for the lyrics and the way the song is constructed, because we are out there. Get that made, make it look and sound awesome, and you'll have my vote. Not to mention, you'll make it so that more than top pros can really enjoy it. Tell me when it's finished so I don't forget to give you a star.

-En
Finally someone who writes review style posts where the star isn't given until conditions are met. I'm sure I'll work on my map after seeing this kind of post! :D

EnPassant wrote:

BTW: I like the rapid rhythm in Insane version, especially the long chain at the end, but fatigue can settle in quickly with chains like that. my only suggestion is you throw in a second rest, 2/3 to 3/4 of the way through, to allow players to prepare themselves for the final run.
This map really requires you to 'Give it All'. :P But I'll take note of that, and I'll see if I can squeeze in an additional break.
EnPassant
Thanks for taking my post into consideration.

and yes, I have to say that star bribery is good motivation =D
Kinesia
This map has been deleted on the request of its creator. It is no longer available.
MMzz
aRiskOfRain
Remco32
star
EnPassant
Normal's finished.

Nice work - No real problems.

Starred
Aqua
Woot! Another Rise Against Map!
Damn i see there are already many diffs...

If you need another one, pls pls mail me! I would enjoy mapping it
Topic Starter
Kitsunemimi

Aqua92 wrote:

Woot! Another Rise Against Map!
Damn i see there are already many diffs...

If you need another one, pls pls mail me! I would enjoy mapping it
Lol sorry, I just got that [Hard] in from someone else. Just wondering, what difficulty would you like to have mapped? (That still most likely won't mean another difficulty though, sorry ._.)

SUPER EDIT:
This is now the [Aqua92 MiX] appreciation post! Thanks for creating your difficulty! It may have a couple of tricky patterns, but it's definitely really fun! Unfortunately I... uhm... yeah, so I ended up with 7 difficulties and... Well, okay, the difficulty will remain here for all to download!Download: Rise Against - Give it All (Harris73) [Aqua92's MiX].osu

SUPER DUPER EDIT:
This is now the removed diffs appreciation post! Or rather, I just gotta stick [MM's Taiko] right here because... well... I dunno. MMzz said he's too busy to work on it again, and it's okay to remove (since apparently it might have some issues), so that is why this diff has been removed.Download: Rise Against - Give it All (Harris73) [MM's Taiko].osu

Aqua
Mhm... a Insane one or just a "Mix".
Dunno D:

Just cause Rise Against is my favourite band :P
But okay. But pls, if you need one (maybe a other need to get removed), mail me.
If not, then not ^^
Aqua
I'm done.
I'll just test a bit tomorrow then i'll attach :)

BTW: What about taking the skin thingies from ->http://osu.ppy.sh/s/11090 ? :P
Aqua
Fiiinished :D

I tried to place in a little "increased spacing" warning but that looks a bit failed.
Also i wasn't sure with the Difficults name. If you know a alternative, feel free to change it :)

/EDIT: Some Hitsounds added



Download: Rise Against - Give it All (Harris73) [Aqua92's MiX].osu
Topic Starter
Kitsunemimi

Aqua92 wrote:

Fiiinished :D

I tried to place in a little "increased spacing" warning but that looks a bit failed.
Also i wasn't sure with the Difficults name. If you know a alternative, feel free to change it :)

/EDIT: Some Hitsounds added
Yay triple post.

Also, I messed with some of the Kiai and timing sections (if you don't mind... but there are certain restrictions for it ._.). Also, how would you like me to put in the 'Increased Spacing' thing?
Aqua
Sure, you can change whatever you want :)
The "increses spacing" thing is already in :p it just looks a bit crappy

BTW: Have fun in Portal xD
Topic Starter
Kitsunemimi

Aqua92 wrote:

BTW: Have fun in Portal xD
You stalker!!! o_o!!!!!!!!!!!!!!!!!!

Aqua92 wrote:

Sure, you can change whatever you want :)
The "increses spacing" thing is already in :p it just looks a bit crappy
And it's not in the .osu file, which means it's in your .osb file. Can you go into the directory and look for a "Rise Against - Give it All (Harris73).osb" please? If you put it in correctly, there should be some stuff inside the file. Just copy out that stuff for me, and I'll be able to use it.
Aqua
Did the Storyboard Diff Specific now.
Code from my .osu File:

Sprite,Foreground,Centre,"warning.png",320,240
M,0,121677,,320,240
F,0,121677,122259,1
S,0,121677,122259,4.6096,1.16128
F,0,122259,122841,1
S,0,122259,122841,1.16128
F,0,122841,123423,1,0
S,0,122841,123423,1.16128
Luvdic
Overall:

02:01:096 - Take out this red uninherited timing section... I really didnt see any use for it. You may take out 02:03:423 - as well... I suppose that Aqua92's should have a special exception, but meh, even then, they are so wrong. Oh btw, the last red section too

Easy:

00:12:803 (2) - This sounds bad to me. Id suggest to make the slider ending at 00:13:094, and add enough repeats so it will end at 00:13:676
00:17:460 (2) - Pretty much the same as above... Having these slider of one and half ticks long just sounds bad.
01:25:581 (1,1) - No real need for new combos. Just take out the new combo in 01:26:163 (1)
02:39:957 (1) - Due to its short lenght, its pretty hard to know that it is actually a slider cause it actually looks like two circles, even more for a beginner.

DC''s Hard:

00:11:638 (8) - Spacing please...
00:13:967 (8) - Same as above.
01:01:855 - Add circle here? When i was test playing, i could swear that this spot was going to have a circle seeing as you was following the guitar as well.
01:06:513 - Same as above, i suppose.
01:59:932 - Whats the point of this silence? >_>
02:40:685 (1) - Take out finish?

Normal:

00:00:000 (1,2,3,4,5,6,7,8) - If it were me, i would just delete them all

Aqua92's Mix

Personal opinion: i really dont like the way objects overlaps others... they just looks ugly...
Also, for all the inherited timing sections related to hitsounds change, push them 1/4 earlier

Insane:

01:13:936 (11,12) - These objects are badly hidden imo...

Wont look at taiko...
MMzz
I'm making a few changes to my Taiko diff

nvm
Topic Starter
Kitsunemimi

ErufenRito wrote:

Overall:

02:01:096 - Take out this red uninherited timing section... I really didnt see any use for it. You may take out 02:03:423 - as well... I suppose that Aqua92's should have a special exception, but meh, even then, they are so wrong. Oh btw, the last red section too
All useless timing sections were added for really no reason, aside from the osu! cookie (I personally think it's a neat thing when it pulses to these timing sections). It doesn't really hurt much to have them, so I'm leaving them.

Easy:

00:12:803 (2) - This sounds bad to me. Id suggest to make the slider ending at 00:13:094, and add enough repeats so it will end at 00:13:676
00:17:460 (2) - Pretty much the same as above... Having these slider of one and half ticks long just sounds bad.
I kinda thought that too, but they help keep the difficulty down (and make it progress, as the sliders at 52:39 follow this rule.
01:25:581 (1,1) - No real need for new combos. Just take out the new combo in 01:26:163 (1)
Okay.
02:39:957 (1) - Due to its short lenght, its pretty hard to know that it is actually a slider cause it actually looks like two circles, even more for a beginner.
Well that's why there's no extra number and approach circle, and the earlier slider is like this one, except beginners will learn that it's a slider since the first one has a reverse arrow.

DC''s Hard:

00:11:638 (8) - Spacing please...
00:13:967 (8) - Same as above.
01:01:855 - Add circle here? When i was test playing, i could swear that this spot was going to have a circle seeing as you was following the guitar as well.
01:06:513 - Same as above, i suppose.
01:59:932 - Whats the point of this silence? >_>
02:40:685 (1) - Take out finish?
...Wait, guest difficulties have the guests edit the maps themselves right?? So I'll leave DC to this one.

Normal:

00:00:000 (1,2,3,4,5,6,7,8) - If it were me, i would just delete them all
Dooone.

Aqua92's Mix

Personal opinion: i really dont like the way objects overlaps others... they just looks ugly...
Also, for all the inherited timing sections related to hitsounds change, push them 1/4 earlier
Changed timings, not dealing with the other stuff.

Insane:

01:13:936 (11,12) - These objects are badly hidden imo...
Fixed.... in a sense.

Wont look at taiko...
Thanks for your mod!! It was really helpful considering that I need to finish up this map already.
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