forum

HTT - Tenshi ni Fureta yo! (Movie Mix) [Osu|Taiko]

posted
Total Posts
91
show more
Sonnyc
Easy:

-- 이지 치곤 슬라 속도가 너무 빠른 느낌입니다.

00:39:377 (4) - 끝의 피니시 제거
00:43:479 (3) - 뉴콤
00:58:864 (5,6) - 간격.
01:08:095 (3) - 1/2 줄여서 음악에 맞춰주세요
01:10:146 (1) - ^
01:24:505 (3) - ^
01:26:556 (5) - ^
01:42:966 (1) - 뉴콤 삭제
02:09:120 (3) - 간격
02:13:736 (3) - 뉴콤
02:17:325 (1) - 간격
02:25:530 (3,1) - 수정해주세요
02:29:633 (6,1) - 간격
02:38:351 (3,1) - 1/2 줄여주세요
02:54:761 (3,5) - ^
02:54:761 (3) - 뉴콤
02:58:351 (1) - 클랩
03:03:479 - 체력 부담 있으니 브레이크를 넣어주세요
04:06:556 (3) - 뉴콤
03:50:146 (3,1) - 1/2 줄여주세요
04:06:556 (3,5) - ^

Soar's Normal:

00:22:710 (1,2,3,4) - 좁은 공간에 오밀조밀 모여있어서 읽기 힘들거 같다는 개인적 의견입니다.
00:23:992 (5) - 시작의 피니시 제거
00:29:120 (3) - 리버스의 클랩 제거
00:39:120 (1,2) - 헐 노말에서는 연타 쓰는게 아닙니다
01:04:761 (3) - 패턴상 피니시는 시작이 아닌 끝에 가야 하지만, 이왕이면 피니시는 소리나는 곳에만 넣는게 좋으실거 같아요
01:06:812 (3) - ^
01:08:095 (2) - 끝에 피니시 넣어주세요
01:09:889 (2,3) - 연타 out
01:14:505 (5) - 잡기 어려운 엇박자니까 뉴콤 넣어주세요
01:17:325 (3,1) - 간격 바로잡아주세요. 노말에서 안티점프는 헷갈립니다.
01:21:428 (4,1) - ^
01:26:300 (1) - 끝에 피니시
01:27:325 (4) - 피니시
01:29:633 (2,3) - (2)를 리버스 있는 3/4 슬라이더로 바꾸는게 음악에 더 잘 맞을거라고 생각합니다.
복붙 부분 알아서 찾아주세요~
03:17:069 (5) - 피니시
03:19:377 (7) - 뉴콤
음 키아이 복붙도 알아서 공통되는거 고쳐주세요. 그나저나 두번이나 복붙하는건 좀 뭐하니 마지막 키아이 만큼은 새로 만드는게 나을거 같아요
03:52:197 (4) - 두번째 리버스 피니시 제거
04:07:325 (5) - 피니시
04:16:556 (1) - 끝의 피니시 제거
04:19:633 (3) - 피니시
04:20:659 (6) - 시작에 피니시
04:22:710 (3) - ^
04:23:992 (1) - 피니시 제거
04:25:530 - 노트 대신 스핀 넣는게 나을듯 합니다.

좀 노말 치곤 어려워 보이네요

Azmato's Hard:

00:53:479 (4) - 간격.
00:53:736 (5,1) - 어색한 점프 같습니다.
01:24:248 (4) - 간격
01:45:018 (1) - 간격
01:57:069 (1) - 점프 좀 헷갈리니까 없는게 나을듯 하네요.
02:15:018 (3) - 간격 변화가 생기니 뉴콤해주세요.
02:16:556 (6) - 클랩 제거
02:21:428 (6,7) - 어색한 점프 같습니다.
02:25:530 (9,1) - ^
02:33:479 (8) - 뉴콤
03:10:659 (2) - 1칸 아래
03:51:941 (5) - 뉴콤
04:10:402 (7) - ^
04:18:864 (6) - ^
04:19:633 (3) - 시작에 피니시

간격들이 좀 난잡해 보입니다. 또한 0.9x나 그 이하의 스페이싱을 사용하는 부분에서 노트들이 이전의 것과 겹치는 현상이 보여져서 별로 좋아보이지 못했어요. 이왕이면 1.1x를 간격으로 해서 리매핑하시는걸 추천합니다. 인세인과 난이도 차이도 좀 많이 크고요.

Sakura:

00:08:351 (3) - 음량 조절 부탁해요. 틱이 너무 시끄럽습니다.
00:39:248 (2) - 간격
00:46:300 (7) - 스택 보다는 다른 곳에 놓는게 나을거 같아요.
00:48:607 (4,5) - 좋지 못한 점프같습니다.
00:58:864 (5,6) - 이거도요. 도무지 칠수 있을거 같지가 않네요. ㅇㅅㅇ,, (5)에는 뉴콤을 하는게 좋을듯 하네요
01:02:710 (6,1,2) - 뉴콤은 (2) 부터 하시고, (6,1) 대신 (1,2)에 점프 넣는게 가사에 맞아서 더 어울릴 겁니다.
01:40:402 (1) - 뉴콤 풀어주세요. 점프 읽기가 조금 어렵거든요.
01:51:684 (3) - 음,, (4)보다 아래/왼쪽 쯤에 놓는게 동선이 나을듯요
02:29:120 (5) - 뉴콤?
03:09:889 (2) - ctrl+G가 다음 노트 흐름에 나을듯요
03:18:864 (6) - 좀 음악과 이질적인 느낌이 나네요. 작은 변화지만 슬라이더는 03:19:377 부터 시작하는게 나을거라고 생각합니다.
03:21:684 - 여기부터의 점프 좀 지나치게 시끄럽습니다.
03:23:479 (8) - 03:21:428 (1) 위치에 놓고 뉴콤 하신 다음에 피니시 넣는게 더 좋을거 같아요.
03:41:171 (1,2,3) - ctrl+H가 나을거 같습니다. 무리해서 03:41:941 (1)와 이상한 점프를 만들 필요는 없을거 같습니다.
03:44:761 (6,1) - 앞의 동일한 부분과 같은 의견.
04:20:659 (3) - 끝 노트는 음소거 처리하는게 나을거 같습니다.
Soar

jonathanlfj wrote:

From my birthday queue~
this song brings back some k-on memories xD

Black is suggestion
Blue is highly recommended
Red is unrankable

[Soar's Normal]
instead of using so many finishes on the 3rd white tick, how bout swap them for whistles instead? sounds a lot nicer imo O
00:14:761 (4,2) - use 3 point algorithm for these sliders, right now they look asymmetrical with the 4 point O
00:22:710 (1,2,3,4) - this overlap is a bit harder to read with this AR, suggest you to remove the stack or change the direction of the repeat on 00:22:710 (1) for less confusion O-change the direction
00:39:120 (1,2,3) - a triplet in Normal? not a good idea >< either delete 00:39:248 (2) or use a short slider for 00:39:120 (1,2)O - delete a note
01:08:095 (2) - missing a finish on the end O
01:09:889 (2,3,4) - again, prevent using 1/4 circles in a Normal diff O
01:14:505 (5) - break this up into 2 repeat sliders, its currently hard to predict how many repeats it has O
01:21:428 (4,1) - the spacing change here may cause some confusion especially since the AR is slow, use normal spacing or just a more distinguishable spacing O
01:25:274 (5) - finish on end, also no finish for 01:26:300 (1,4)? O
01:40:915 (1) - 03:02:710 (3) - this section seems to be a copy paste and flip of the first section, so all suggestions above applies to the same occurrences in this section O
03:08:864 (3) - add a finish since it is present in the music O
03:10:915 (3) - ^ O
03:12:966 (3) - ^ O
03:17:069 (5) - ^ O
03:19:377 (7) - should have a NC here to represent the start of vocal hold O
03:41:941 (1) - 04:14:505 (3) - this section is a mix of the second kiai and first kiai, so suggestions on the first kiai also applies here
I remap this part
04:19:633 (3) - add a finish O
04:20:659 (6,3) - ^ on start O
04:24:312 (2) - this should be snapped like this, but i actually suggest you just swap the whole thing for a spinner since this is a Normal diff: O- add spin

Probably the longest mod i have written, though i have to say the maps are not bad, just need to get more consistency on hitsounding NC spacing and such
Good luck on ranking~
Thanks for modding :D


Sonnyc wrote:

Soar's Normal:

00:22:710 (1,2,3,4) - 좁은 공간에 오밀조밀 모여있어서 읽기 힘들거 같다는 개인적 의견입니다. O
00:23:992 (5) - 시작의 피니시 제거 O
00:29:120 (3) - 리버스의 클랩 제거 O
00:39:120 (1,2) - 헐 노말에서는 연타 쓰는게 아닙니다 O
01:04:761 (3) - 패턴상 피니시는 시작이 아닌 끝에 가야 하지만, 이왕이면 피니시는 소리나는 곳에만 넣는게 좋으실거 같아요 O
01:06:812 (3) - ^ O
01:08:095 (2) - 끝에 피니시 넣어주세요 O
01:09:889 (2,3) - 연타 out O
01:14:505 (5) - 잡기 어려운 엇박자니까 뉴콤 넣어주세요 O
01:17:325 (3,1) - 간격 바로잡아주세요. 노말에서 안티점프는 헷갈립니다. O
01:21:428 (4,1) - ^ O
01:26:300 (1) - 끝에 피니시 O
01:27:325 (4) - 피니시 O
01:29:633 (2,3) - (2)를 리버스 있는 3/4 슬라이더로 바꾸는게 음악에 더 잘 맞을거라고 생각합니다. 고민해봤는데 그냥놔두는게 좋은거 같습니다
복붙 부분 알아서 찾아주세요~ O
03:17:069 (5) - 피니시 O
03:19:377 (7) - 뉴콤 O
음 키아이 복붙도 알아서 공통되는거 고쳐주세요. 그나저나 두번이나 복붙하는건 좀 뭐하니 마지막 키아이 만큼은 새로 만드는게 나을거 같아요 O
03:52:197 (4) - 두번째 리버스 피니시 제거 O
04:07:325 (5) - 피니시 O
04:16:556 (1) - 끝의 피니시 제거 O
04:19:633 (3) - 피니시 O
04:20:659 (6) - 시작에 피니시 O
04:22:710 (3) - ^ O
04:23:992 (1) - 피니시 제거 O
04:25:530 - 노트 대신 스핀 넣는게 나을듯 합니다. O

좀 노말 치곤 어려워 보이네요 공감하긴하는데 노트빼기가 뭐해서 ar 하고 od 1씩낮췄습니다
모딩해주셔서 감사합니다 :D

http://puu.sh/3Z24L
Azmato
SPOILER

jonathanlfj wrote:

[Azmato's Hard]
try to snap some notes on grid level 4, makes spacing alot cleaner
00:23:992 (1,2,3,4) - is that slight decrease in spacing intentional?
00:41:941 (3) - a clap or finish here would sound pretty nice
01:13:992 (7) - this curve is a bit anti flow since you need to jump the opposite direction onto 01:14:505 (1), try something like this:
collapsed text

01:24:248 (4) - try not to overlap this too much under 01:24:248 (4), you can try a curve on 01:23:479 (3) to blanket this instead
01:40:402 (1) - need a NC on this note since it is after a spinner
01:42:966 (6) - NC here to prevent large combo counts
02:07:582 (6) - NC should be here instead of 02:07:838 (1), the two colour approach circle in stack doesnt look right
02:16:556 (6) - clap should be on the end of 02:15:530 (5)
02:18:351 (2) - starting here up till the kiai you missed the clap on every 2nd white tick, please add them to keep consistent with the first part of the map
02:38:351 (2) - do the NC here instead of 02:38:095 (1), since you made a jump on 02:38:095 (1,2) which should use a NC indicator
02:58:607 (1,2,3) - why suddenly place it like this? it flows better if you start it on the top instead:
collapsed text

03:15:146 - can add a note here to follow your usual triplet patterns on vocal changes
04:03:479 (3,4,5) - the overlap here doesnt look very pleasing, it will be cool if you can make 04:03:479 (3) blanket around the start of 04:04:505 (5)
04:10:659 (8) - forgot a finish on start
04:19:633 (8) - ^
04:20:659 (1) - unsnapped green sections starting here, please snap them correctly (-8ms)
All O Thanks


Soar wrote:

Azmato's Hard:
00:53:479 (4) - 간격.
00:53:736 (5,1) - 어색한 점프 같습니다.
01:24:248 (4) - 간격
01:45:018 (1) - 간격
01:57:069 (1) - 점프 좀 헷갈리니까 없는게 나을듯 하네요.
02:15:018 (3) - 간격 변화가 생기니 뉴콤해주세요.
02:16:556 (6) - 클랩 제거
02:21:428 (6,7) - 어색한 점프 같습니다.
02:25:530 (9,1) - ^
02:33:479 (8) - 뉴콤
03:10:659 (2) - 1칸 아래
03:51:941 (5) - 뉴콤
04:10:402 (7) - ^
04:18:864 (6) - ^
04:19:633 (3) - 시작에 피니시

간격들이 좀 난잡해 보입니다. 또한 0.9x나 그 이하의 스페이싱을 사용하는 부분에서 노트들이 이전의 것과 겹치는 현상이 보여져서 별로 좋아보이지 못했어요. 이왕이면 1.1x를 간격으로 해서 리매핑하시는걸 추천합니다. 인세인과 난이도 차이도 좀 많이 크고요.
All O 스페이싱 1.0으로 전부 바꿧습니다. 감사합니다. Thanks

http://puu.sh/40WuL.zip
Startrick
.
Topic Starter
Chocoliti

Startrick wrote:

Azmato님이랑 M4M으로 왔는데 경험이 없어서...

[Sakura]
03:21:556 부터 03:23:479 까지 스피너 넣으시는건 어때요?

ㅠㅠ 잡을게 있는지 모르겠어요... 일단 스타 드릴게요~
꼭 랭크 되시길!

솔직힠ㅋㅋ 한줄모딩이라닠ㅋ;;
Startrick
.
Gloria Guard
Hi Random Modding :3


[General]

Azmato's Hard 태그에 kaodia 삭제해주세요. 난이도와 관계없는 사람은 넣지않습니다.
mp3 파일 음질이 178로 되어있는데, 192로 바꿔주시기 바랍니다.


[Easy]

곡이 느리지만, SV가 1.3씩이나 올릴 필요가 없다고 생각합니다 그리고 사용하신 스페이싱이 조금 넓다고 생각합니다.
물론 박자가 단순해서 큰문제는 아니지만, 이지를 플레이 하는 사람의 입장으로 볼 때, 스페이싱 거리가
기존에 랭크맵 이지보다 넓다고 생각합니다. 개인적으로는 리매핑을 추천합니다만, 스페이싱 간격을 줄이시고,
SV를 줄이신다음 하나하나씩 수정하시는것도 좋다고 생각합니다.


00:05:530 (3,4) 부드러운 슬라이더 흐름에서 갑자기 직선 슬라이더패턴들이 나오니, 맵이 딱딱해보이네요
이 두개 슬라이더 모양을 둥글게 하면 좀더 자연스러운 플레이를 할 수 있지않을까싶네요.
00:21:941 이 포인트에는 노트를 넣는게 좋지 않을까 생각합니다, 분위기를 끊는다고 해야할까..
조금 허전한 리듬이 느껴지는 것 같아요.
00:44:505 (1,3) 1번 슬라 몸통부분이 3번 슬라끝에 가리면서, 마지막 슬라이더 원을 가리고있고,
이지 플레이어가 끝나는 부분을 착각해서, 슬라이더 미스를 낼 수 있을법한 부분입니다 되도록이면
슬라이더 이동경로를 가리지 말아주시고, 플레이어 시야를 배려할 수 있는 패턴을 만드시는것을 추천합니다.
01:00:915 (1,1) 위와 마찬가지입니다.
01:05:018 (1,1) ^
01:17:838 왜 이부분에 노트가 없는지 조금 이해가 안되네요, 이 부분에는 드럼소리가 들리고 있고,
또한 이부분에 박자가 있음에도 불구하고 노트를 넣지않는건 흘러가는 리듬을 끊는 것밖에 보이지않습니다.
노트를 넣어주세요
01:51:941 ~ 01:52:966 이부분을 왜 비우셨는지 이유를 알고싶네요.. 이 부분에는 드럼소리와 기타소리가 존재합니다.
1/4슬라이더로 처리하시거나 노트 2개를 넣어주시는것을 제안합니다.
01:56:812 이렇게 박자를 빠트리는 부분이 너무많습니다. 위와 같은 이유로 노트를 넣어주세요.
02:03:479 (3) 직선슬라보다 흐름을 부드럽게 하는 커브슬라이더 모양을 추천합니다.
03:14:505 (1,3,4) 이 슬라이더 박자 안에는 여러가지 박자가 존재합니다, 이런식으로 긴 슬라이더 박자로
처리하는건 오히려 역효과로 박자를 읽을 때 헷갈릴 수 있습니다. 이 부분은 좀더 박자를 신경쓰시고 찍으시는 것을
추천합니다.
03:43:479 (1,1) 01:00:915 와 동일합니다.
03:47:582 (1,1) ^

P.S 1절 부분을 마지막 3절부분에 그대로 복붙하시고 약간 방향만 바꾸셨네요. 그리 좋은 매핑스킬은 아니라고생각하지만,
자기만의 스타일이니 언급은 하지않겠습니다만, 좀더 자신만의 스타일을 가지고 매핑하셨으면합니다.


[Soar's Normal]

사용하신 스페이싱 거리들이 난잡하고, 일반 노말유저들이 플레이하기에는 어려운 난이도입니다.
Easy와 난이도차이가 있고 또한 느린연타까지 포함되어있으며, AR 과 OD를 약 1~2가량 올리면 Hard라고도 볼 수있을정도의
난이도라고 생각할수있습니다. 위에 Sonnyc님이 언급하신 것처럼 이것은 노말이라고 생각하기엔 너무 어려운 난이도입니다,
또 BAT 과 어느정도 수준있는 모더가 와서 모딩을 했을때 "이 난이도는 노말이라고 하기엔 너무어렵다"라고 언급할 가능성이 매우 높습니다.


00:31:171 (1,2) 동선으로 봐도 좋지 않은 패턴이고 또 1번슬라가 2번 노트를 가리면서 1번 노트를 치는도중
2번노트를 쳐서 틀릴 가능성이 있습니다, 그리고 이 패턴은 언랭요소 이므로 다른 패턴으로 수정하셔야합니다.
00:37:235 (2,3,4) 이것도 언랭커블입니다, 노트들끼리 겹치면서 슬라이더 경로를 방해하고, 2번슬라가 3번슬라와 겹치면서
2번 슬라이더를 치는도중 3번슬라이더를 건드려서 틀릴가능성이있고, 또한 4번슬라이더 끝을 가리면서 경로를 방해할 가능성이 있습니다.
이것도 다른패턴으로 수정하셔야합니다.
00:39:377 (2,3,4,5,6) 하드에서 나올법한 패턴이네요, 하지만 이 패턴들은 일반적인 노말유저들이 플레이 할때, 어려운 패턴입니다.
슬라이더 끼리 겹치면서 패턴을 읽기에 어렵고, AR이 높은편이 아니라서 많은 미스를 낼 가능성이 높습니다, 이것은 언랭커블이 아니지만
다른 패턴으로 바꿀 필요가 있습니다.
01:14:505 (1,2) 1번 슬라이더와 2번슬라이더가 겹치면서 박자를 읽을떄 노말유저들이 혼란스러울 수 있습니다,
슬라이더 두개를 떨어뜨려 놓아주세요

P.S 이 난이도는.. 첫번째 두번쨰 세번째 전부 복붙하고 위치만 바꾸셨네요, 복사붙여넣기 보단 좀더 다양한 패턴을 사용하시면서,
다양한 박자를 찍으시면 좀더 좋은 노말 난이도가 될것같습니다만.. 이것도 스타일상 문제니, 크게 언급하진 않겠습니다.


[Azmato's Hard]

00:05:402 (4,1) 4번 슬라이더가 잔상이 조금 남으면서 1번슬라를 가리는데, 별로 좋은 패턴 모양은 아니라고생각합니다.
1번 슬라이더를 좀더 위로 올려주시면서 겹치지않게 해주시는게 더 좋을 것같습니다.
00:55:274 (3,1) 3번 슬라이더 반복 화살표 부분이 잔상이 남으면서 1번 슬라이더와 겹치는데, 1번 노란슬라이더를
다른쪽으로 배치해주시는게 더 좋은 모양을 만들 수있습니다.
01:03:736 (1,2) 점프라고 하기엔 너무 어색하고, 뜬금없다고 생각합니다. 한편으로는 이부분의 가사가
강한 이펙트로 강조하고있으니 점프로 넣으신거라고 생각합니다만, 플레이를 했을때, 혼란스러울 수있는 점프입니다.
그래서 스페이싱을 원래 사용하던 스페이싱거리로 맞춰주시는게 좋다고 생각합니다.
01:06:430 (1,2,3) 슬라이더 패턴모양이 그렇게 좋지 않다고 생각합니다. 1번슬라이더를 복사하신다음 2과 3번슬라이더도 같은모양으로 붙여넣기 하시고 2번을 Ctrl+G를 하셔서 방향을 다르게하시면 좋은 패턴 모양이 될 것같습니다.
01:14:248 (7,1) 이부분은 노트끼리 안붙이셧는지 이유가 궁금하네요. 7번슬라이더를 치는동시에 가사가 쭉이어지는데
이렇게 점프식으로 끊어놓으면, 오히려 흐름을 깨고 갑작스러운 점프에 틀릴 가능성이 높다고 생각하네요.
저는 7번과 1번노트 박자를 붙이는게 좋다고 생각합니다.
01:23:479 (3) 이 3번 슬라이더 사이에 드럼박자가 한개 더 존재합니다, 그래서 1/2슬라이더를 넣으시고
반복을 1번해주시면 박자가 일치할 것 같습니다.
01:46:812 (3,1,2) 스페이싱이 뒤죽박죽입니다, 이 점프는 점프라고 볼수 없고, 오히려 플레이어를 당황하게만 할뿐입니다.
또한 이 부분의 박자는 이어져있기 때문에 노트들을 붙여주시거나 아니면 1번과 2번사이 간격을 뒤에 하늘색 3번슬라와 1번슬라사이 거리처럼 늘려주세요
04:22:454 (1,2) 기타를 강조하시려고 하신 슬라모양같은데, 오히려 슬라모양이 이쁘지않고, 지저분한 모양같습니다.
강조하실거면 좀더 슬라이더 모양을 이쁘게 하시고 흥미를 느낄수있는 슬라이더 모양으로 만드세요.

P.S 하드난이도는 솔직하게 맵이 지저분하고, 스페이싱이 엉망입니다. 좀더 맵을만들때, 스페이싱을 맞추는것과 곡을 강조하는 부분을
구별하시고, 기본적인 것부터 연습하시면서 다시 맵을 만드시는게 좋을 것같습니다.


[Sakura]

이 난이도는 인세인 치고는 박자가 너무 단순하고, 자연스럽다고 느껴지지않는 패턴과, 리듬이 많습니다.
물론 난이도상으로는 문제가 없지만, 랭크시킬수 있는 퀄리티라고는 생각하지 않습니다, 오히려 인세인도 리매핑해야 할 가능성이 높구요.
그리고 제 느낌이지만, 이것은 인세인이라기보단 하드보다 어려운 하드같다고 생각이 드네요 스페이싱 거리만 조금 넓을뿐,
AR과 OD를 1~2정도 낮추고 스페이싱을 좀만 낮추고 맵을 본다면, 하드라고 생각할 가능성이 높습니다.
꼭 제가 아니더라도, 다른모더와 BAT들이 비슷하게 언급할 가능성이 있습니다.
그러므로 인세인은 모딩을 하지않고, 센본님이 좀더 많은 생각을 가지고 맵을 만드셨으면 하는 제 개인적인 의견입니다.




이 맵은 랭크시키기엔 많이 부족합니다, 부분부분 리매핑해야할 부분도 많이 있구요.
또한, 아직은 스페이싱과, 언랭커블이 너무 많습니다, 특히 노말과 하드에...
매핑하신분들이 아직 경험이 적고 맵을 어느정도 만들어본사람들이 아니기때문에, 맵을 만들때, 많은 생각을 가지고 매핑을 하시면서
랭크에 한걸음씩 다가갔으면 좋겠습니다.

Good Luck :3
Topic Starter
Chocoliti
SPOILER

Gloria Guard wrote:

Hi Random Modding :3


[General]

Azmato's Hard 태그에 kaodia 삭제해주세요. 난이도와 관계없는 사람은 넣지않습니다.
mp3 파일 음질이 178로 되어있는데, 192로 바꿔주시기 바랍니다.


[Easy]

곡이 느리지만, SV가 1.3씩이나 올릴 필요가 없다고 생각합니다 그리고 사용하신 스페이싱이 조금 넓다고 생각합니다.
물론 박자가 단순해서 큰문제는 아니지만, 이지를 플레이 하는 사람의 입장으로 볼 때, 스페이싱 거리가
기존에 랭크맵 이지보다 넓다고 생각합니다. 개인적으로는 리매핑을 추천합니다만, 스페이싱 간격을 줄이시고,
SV를 줄이신다음 하나하나씩 수정하시는것도 좋다고 생각합니다.


00:05:530 (3,4) 부드러운 슬라이더 흐름에서 갑자기 직선 슬라이더패턴들이 나오니, 맵이 딱딱해보이네요
이 두개 슬라이더 모양을 둥글게 하면 좀더 자연스러운 플레이를 할 수 있지않을까싶네요.
00:21:941 이 포인트에는 노트를 넣는게 좋지 않을까 생각합니다, 분위기를 끊는다고 해야할까..
조금 허전한 리듬이 느껴지는 것 같아요.
00:44:505 (1,3) 1번 슬라 몸통부분이 3번 슬라끝에 가리면서, 마지막 슬라이더 원을 가리고있고,
이지 플레이어가 끝나는 부분을 착각해서, 슬라이더 미스를 낼 수 있을법한 부분입니다 되도록이면
슬라이더 이동경로를 가리지 말아주시고, 플레이어 시야를 배려할 수 있는 패턴을 만드시는것을 추천합니다.
01:00:915 (1,1) 위와 마찬가지입니다.
01:05:018 (1,1) ^
01:17:838 왜 이부분에 노트가 없는지 조금 이해가 안되네요, 이 부분에는 드럼소리가 들리고 있고,
또한 이부분에 박자가 있음에도 불구하고 노트를 넣지않는건 흘러가는 리듬을 끊는 것밖에 보이지않습니다.
노트를 넣어주세요
01:51:941 ~ 01:52:966 이부분을 왜 비우셨는지 이유를 알고싶네요.. 이 부분에는 드럼소리와 기타소리가 존재합니다.
1/4슬라이더로 처리하시거나 노트 2개를 넣어주시는것을 제안합니다.
01:56:812 이렇게 박자를 빠트리는 부분이 너무많습니다. 위와 같은 이유로 노트를 넣어주세요.
02:03:479 (3) 직선슬라보다 흐름을 부드럽게 하는 커브슬라이더 모양을 추천합니다.
03:14:505 (1,3,4) 이 슬라이더 박자 안에는 여러가지 박자가 존재합니다, 이런식으로 긴 슬라이더 박자로
처리하는건 오히려 역효과로 박자를 읽을 때 헷갈릴 수 있습니다. 이 부분은 좀더 박자를 신경쓰시고 찍으시는 것을
추천합니다.
03:43:479 (1,1) 01:00:915 와 동일합니다.
03:47:582 (1,1) ^

P.S 1절 부분을 마지막 3절부분에 그대로 복붙하시고 약간 방향만 바꾸셨네요. 그리 좋은 매핑스킬은 아니라고생각하지만,
자기만의 스타일이니 언급은 하지않겠습니다만, 좀더 자신만의 스타일을 가지고 매핑하셨으면합니다.


[Soar's Normal]

사용하신 스페이싱 거리들이 난잡하고, 일반 노말유저들이 플레이하기에는 어려운 난이도입니다.
Easy와 난이도차이가 있고 또한 느린연타까지 포함되어있으며, AR 과 OD를 약 1~2가량 올리면 Hard라고도 볼 수있을정도의
난이도라고 생각할수있습니다. 위에 Sonnyc님이 언급하신 것처럼 이것은 노말이라고 생각하기엔 너무 어려운 난이도입니다,
또 BAT 과 어느정도 수준있는 모더가 와서 모딩을 했을때 "이 난이도는 노말이라고 하기엔 너무어렵다"라고 언급할 가능성이 매우 높습니다.


00:31:171 (1,2) 동선으로 봐도 좋지 않은 패턴이고 또 1번슬라가 2번 노트를 가리면서 1번 노트를 치는도중
2번노트를 쳐서 틀릴 가능성이 있습니다, 그리고 이 패턴은 언랭요소 이므로 다른 패턴으로 수정하셔야합니다.
00:37:235 (2,3,4) 이것도 언랭커블입니다, 노트들끼리 겹치면서 슬라이더 경로를 방해하고, 2번슬라가 3번슬라와 겹치면서
2번 슬라이더를 치는도중 3번슬라이더를 건드려서 틀릴가능성이있고, 또한 4번슬라이더 끝을 가리면서 경로를 방해할 가능성이 있습니다.
이것도 다른패턴으로 수정하셔야합니다.
00:39:377 (2,3,4,5,6) 하드에서 나올법한 패턴이네요, 하지만 이 패턴들은 일반적인 노말유저들이 플레이 할때, 어려운 패턴입니다.
슬라이더 끼리 겹치면서 패턴을 읽기에 어렵고, AR이 높은편이 아니라서 많은 미스를 낼 가능성이 높습니다, 이것은 언랭커블이 아니지만
다른 패턴으로 바꿀 필요가 있습니다.
01:14:505 (1,2) 1번 슬라이더와 2번슬라이더가 겹치면서 박자를 읽을떄 노말유저들이 혼란스러울 수 있습니다,
슬라이더 두개를 떨어뜨려 놓아주세요

P.S 이 난이도는.. 첫번째 두번쨰 세번째 전부 복붙하고 위치만 바꾸셨네요, 복사붙여넣기 보단 좀더 다양한 패턴을 사용하시면서,
다양한 박자를 찍으시면 좀더 좋은 노말 난이도가 될것같습니다만.. 이것도 스타일상 문제니, 크게 언급하진 않겠습니다.


[Azmato's Hard]

00:05:402 (4,1) 4번 슬라이더가 잔상이 조금 남으면서 1번슬라를 가리는데, 별로 좋은 패턴 모양은 아니라고생각합니다.
1번 슬라이더를 좀더 위로 올려주시면서 겹치지않게 해주시는게 더 좋을 것같습니다.
00:55:274 (3,1) 3번 슬라이더 반복 화살표 부분이 잔상이 남으면서 1번 슬라이더와 겹치는데, 1번 노란슬라이더를
다른쪽으로 배치해주시는게 더 좋은 모양을 만들 수있습니다.
01:03:736 (1,2) 점프라고 하기엔 너무 어색하고, 뜬금없다고 생각합니다. 한편으로는 이부분의 가사가
강한 이펙트로 강조하고있으니 점프로 넣으신거라고 생각합니다만, 플레이를 했을때, 혼란스러울 수있는 점프입니다.
그래서 스페이싱을 원래 사용하던 스페이싱거리로 맞춰주시는게 좋다고 생각합니다.
01:06:430 (1,2,3) 슬라이더 패턴모양이 그렇게 좋지 않다고 생각합니다. 1번슬라이더를 복사하신다음 2과 3번슬라이더도 같은모양으로 붙여넣기 하시고 2번을 Ctrl+G를 하셔서 방향을 다르게하시면 좋은 패턴 모양이 될 것같습니다.
01:14:248 (7,1) 이부분은 노트끼리 안붙이셧는지 이유가 궁금하네요. 7번슬라이더를 치는동시에 가사가 쭉이어지는데
이렇게 점프식으로 끊어놓으면, 오히려 흐름을 깨고 갑작스러운 점프에 틀릴 가능성이 높다고 생각하네요.
저는 7번과 1번노트 박자를 붙이는게 좋다고 생각합니다.
01:23:479 (3) 이 3번 슬라이더 사이에 드럼박자가 한개 더 존재합니다, 그래서 1/2슬라이더를 넣으시고
반복을 1번해주시면 박자가 일치할 것 같습니다.
01:46:812 (3,1,2) 스페이싱이 뒤죽박죽입니다, 이 점프는 점프라고 볼수 없고, 오히려 플레이어를 당황하게만 할뿐입니다.
또한 이 부분의 박자는 이어져있기 때문에 노트들을 붙여주시거나 아니면 1번과 2번사이 간격을 뒤에 하늘색 3번슬라와 1번슬라사이 거리처럼 늘려주세요
04:22:454 (1,2) 기타를 강조하시려고 하신 슬라모양같은데, 오히려 슬라모양이 이쁘지않고, 지저분한 모양같습니다.
강조하실거면 좀더 슬라이더 모양을 이쁘게 하시고 흥미를 느낄수있는 슬라이더 모양으로 만드세요.

P.S 하드난이도는 솔직하게 맵이 지저분하고, 스페이싱이 엉망입니다. 좀더 맵을만들때, 스페이싱을 맞추는것과 곡을 강조하는 부분을
구별하시고, 기본적인 것부터 연습하시면서 다시 맵을 만드시는게 좋을 것같습니다.


[Sakura]

이 난이도는 인세인 치고는 박자가 너무 단순하고, 자연스럽다고 느껴지지않는 패턴과, 리듬이 많습니다.
물론 난이도상으로는 문제가 없지만, 랭크시킬수 있는 퀄리티라고는 생각하지 않습니다, 오히려 인세인도 리매핑해야 할 가능성이 높구요.
그리고 제 느낌이지만, 이것은 인세인이라기보단 하드보다 어려운 하드같다고 생각이 드네요 스페이싱 거리만 조금 넓을뿐,
AR과 OD를 1~2정도 낮추고 스페이싱을 좀만 낮추고 맵을 본다면, 하드라고 생각할 가능성이 높습니다.
꼭 제가 아니더라도, 다른모더와 BAT들이 비슷하게 언급할 가능성이 있습니다.
그러므로 인세인은 모딩을 하지않고, 센본님이 좀더 많은 생각을 가지고 맵을 만드셨으면 하는 제 개인적인 의견입니다.




이 맵은 랭크시키기엔 많이 부족합니다, 부분부분 리매핑해야할 부분도 많이 있구요.
또한, 아직은 스페이싱과, 언랭커블이 너무 많습니다, 특히 노말과 하드에...
매핑하신분들이 아직 경험이 적고 맵을 어느정도 만들어본사람들이 아니기때문에, 맵을 만들때, 많은 생각을 가지고 매핑을 하시면서
랭크에 한걸음씩 다가갔으면 좋겠습니다.

Good Luck :3

뭔가 맵만드는 기쁨을 전하기 위해 별로 경험없는 사람들을 데리고 맵핑을하기는 하는데.. 흠..
여튼 느린곡 인세인 만들기 어렵네요 -ㅅ- 리맵핑.. ㅠㅠ
HabiHolic
mp3 파일 못구하시겠으면

밑에꺼쓰세요 192 비트레이트로 변환했어요~

http://puu.sh/44rgo.mp3
UnitedWeSin
Hey Senbonzakura! I promised you I'd mod this, so when you're done remapping your Insane, feel free to ask for a mod again.^^
Topic Starter
Chocoliti

HabiHolic wrote:

mp3 파일 못구하시겠으면

밑에꺼쓰세요 192 비트레이트로 변환했어요~

http://puu.sh/44rgo.mp3

ㅇ오옷 감사감사
Topic Starter
Chocoliti

UnitedWeSin wrote:

Hey Senbonzakura! I promised you I'd mod this, so when you're done remapping your Insane, feel free to ask for a mod again.^^

Okay! thx~
UnitedWeSin
Cool, since this is the oldest request that I have, I'll go ahead and mod now like I promised. :>

[General]

  1. Your hitnormal2 is completely silenced, and you use it at some parts in the insane for triplets making notes completely inaudible. I suggest that you delete the hitnormal2, and instead try to use the default soft hit sound that the spots where you wanted to use it. You'll have to change you normal-hitclap2 over to the soft sampleset.
[Sakura]

  1. Check AIMod, there are some unsnapped sliders that you need to fix. You'll have to remake the sliders to fix them.
  2. 00:06:556 (3,4) - A finish on the head of the 3 and the repeat of the 4 is nice to follow the music.
  3. 00:07:838 (5,6,1) - You can make a better pattern if you center the 1 on the grid and have the 5 overlapped with its tail, and the 6 below it in the center of the grid. That way the 1 will flow back into where the 5 was. Here's the idea:
  4. 00:08:351 (7) - Try a NC here to show the change in slider velocity a little better.
  5. 00:28:864 (1,2) - Placements feel too random. Try ctrl+G on the 1 and making a placement similar to the 00:27:069 (1,2) where sliders reflect each other. Copy the 00:28:864 (1) and paste if over on the other side, maybe have it blanket the 00:30:402 (4) is nice. Example:
  6. 00:31:171 (5) - Try ctrl+G on this slider then place it more to the right. Also I suggest put NC on this slider and now on 00:31:684 (1). I don't like the current placement, the flow is awkward. Here's what I mean:
  7. 00:47:710 (2) - Try triplet feels really overmapped. I recommend try a different rhythm here. Follow vocals by putting something to hit at 00:47:582. Delete 00:47:325 (1,2) and move the 00:47:838 (3) left 1/2
  8. 00:58:351 (4) - Try making it a 1/2 slider instead flowing into the 00:58:864 (5,6,7) triplet. The pause doesn't fit the music well.
  9. 01:03:992 (4,6) - Looks a bit messy imo. Try having the sliders reflect perfectly.
  10. 01:13:992 (1,3) - I suggest for readability and to follow the music better, switch these NC's here. NC is better on the 01:14:505 (3) to start the large jumping pattern.
  11. 01:17:325 (3) - Remove finish from the head, I figure it's a mistake here.
  12. 01:21:428 (4,5,6) - It looks very sloppy because the 6 has less of a curve than the 4. When making a blanket pattern like this, it's nicer to make the sliders the same and to place the 5 perfectly in the center. Here's an example:

    You can use the approach circle from the 5 to make sure it's right.
  13. 01:28:608 (2,3,4,5,6,7,8,9,10) - Listen to the music more closely here. You can make this play better if you match your rhythms to the music. The triplet is actually at 01:29:377 in the music, so I suggest rearranging this part like so:
    Image

    The gap at 01:30:915 feels nicer and fits the music well.
  14. 01:30:146 (7) - Missing clap here.
  15. 01:32:710 (3) - It's really strange that you have this slider following the melody in the new phrase, but then you start the break after it. I suggest delete this slider here and add a circle at 01:32:710 then start the break right after it. Like this:
    Image

    Don't forget to add a finish to the 3.
  16. 01:49:120 (6) - Try to place it blanketing the 01:47:838 (3) instead of overlapping it.
  17. 01:52:966 (4,5) - Stack the 5 better under the 4's tail, it's really noticeable.
  18. 01:55:530 (1,2,3,4) - Make it so this is perfectly centered and symmetrical on the axis. That way you won't have overlap on the 01:56:556 (5,6,1).
  19. 01:56:556 (5,6,1) - I'd like it if you removed the 1 from this stack. It's nicer to have movement to the 1 when the vocals start again.
  20. 01:59:889 (3) - Hidden slider repeat here, you'll have to spacing the sliders apart more so that the repeat is clearly visable.
  21. 02:32:197 (5) - Try moving it upwards to avoid the overlap. It's a nicer pattern:
  22. 02:46:556 (1,2,3) - Space them more, it will have nicer flow and you can place the 2 more centered.
  23. 02:48:607 (5,6,7) - This is the pattern you want here.^^
  24. 03:14:248 (1,2,3,4) - The extended sliders feel pretty overmapped and awkward to me. I suggest to shorten them to end properly in 1/2. It feels nicer with the music.
  25. 03:41:941 (6) - NC missing? Check the combos in the last kiai, they are way different and more frequent than the other kiais.
  26. 03:42:710 (7) - Sloppy placement. Place it at (236,360) in a blanket with the 6.
  27. 04:20:145 (1,3) - Switch the NC's here. NC on the 3 is better to show the change in SV.
  28. 04:22:966 (1) - It's a bug here. Add a NC to the spinner. Spinners must have a NC on them.
[Hard]

  1. Tons of minor spacing inconsistencies in this diff. It doesn't effect play much, but when you switch from 1.0 spacing to .92 or 1.06, your map can start to look really sloppy. That's what is happening here. I suggest to go through and snap notes along the grid in consistent spacing.
  2. 00:45:274 (3) - Since the vocals hold here, I prefer that you make this a 1/1 slider. The pause feels a bit strange with the music.
  3. 00:36:043 (2,3) - Flow is a bit awkward there imo. Try to place the 3 more below the pattern so that flow doesn't suddenly cut to the left.
  4. 00:37:325 (1,2) - Copy the 1 a flip it over to make it the same slider as the 2. You'll have a nicer pattern. When you place all of your sliders from scratch like you've done here, it can start to look really sloppy. Try it:
  5. 00:54:761 (3,4) - You can try giving the 3 less of a curve and having it blanket the 4. It might have a nicer flow here. Here's what I mean:
  6. 01:19:377 (3) - Finish on the end.
  7. 01:27:838 (5,6,7,1) - Try having two stacks here instead of all in one. Stack the 5 and 6, then have movement to the 7 and 1 stacked. That way you'll have movement when the vocals start again.
  8. 01:42:966 (1,2) - Try to move it slightly to the left to avoid overlapping the slider bodies.
  9. 02:53:479 (6) - The slider with multiple repeats doesn't fit here. Try to remove the repeats and have a circle at 02:53:992 and 02:54:248 to hit aong with the loud claps in the music.
Placements need some work imo.

[Normal]

  1. For a better spread try HP drain - 1 and OD +1
  2. 00:07:838 (2) - I suggest remove the finish from the repeat here. Have two finishes is too much, you only need the one on the end.
  3. The patterns in this diff are far too straight and bland. The flow is not very nice for this soft song. Patterns like 00:31:171 (1,2) or 00:36:812 (2,3) or 00:39:377 (2,3,4,5) are confusing because of the overlap and do not fit well in a Normal diff imo. I recommend learning to use curves to make beautiful placements and nice flow, especially in a nice song like this.
  4. You've copied entire sections and pasted them later in the map. I don't recommend doing this...I suggest that you remap these sections.
[Easy]

  1. 00:06:556 (4) - Try a finish on the head here, seems nice.
  2. 00:14:761 (5,6,1) - The reason I don't like this is because it's essentially the same placement as 00:10:659 (1,2,3) so it feels quite boring. The player repeats the same motion twice. I don't think a beginner will enjoy that much, try changing the placement the second time around here.
  3. 01:01:941 (2) - Really funky slider. =w= Sliders like this are best when they represent an idea in the song. There is no unique thing in the music for slider to represent, so it seems a little awkward.
  4. 01:09:120 (4) - You can move the slider left 1/2 and extend it by 1/2 to follow the vocals better. Then you could have a finish on the head of the slider. You could then repeat the same rhythm at 01:11:171 (2,3) which would be nice. Try it out:
  5. 01:11:171 (2) - I'd remove the finish here. It sounds awkward because it comes after the finish in the music.
  6. 01:14:248 (1,2) - Switch the NC's here seems much nicer to follow the music.
  7. 01:16:300 (2) - Finish missing on the head I suppose.
  8. 01:20:402 (6,1) - Switch NC's, same reason as 01:14:248 (1,2).
  9. 01:24:505 (4) - Try a NC to show the change in music here.
  10. 01:40:915 to 02:02:454 - For 20 seconds here you repeat the same rhythm over and over again. Try to add variations which can follow the vocals and other changes in the song. It will make your map feel much nicer. For example, you could change 01:47:069 (1) into a 1/1 slider with a repeat to follow the vocals. Also some missing claps in this sections, check it please.
  11. 03:41:941 - Since you copied this section from earlier in the map, I recommend remapping it to make it unique. It will make your map much more interesting.
Well that's all for now. I like your Insane diff, I see a lot of good potential, but you need to find more modding. Get some mods in here, read them carefully, and try to work more on your placements and flow in each diff.^^
See ya~
Naryuga
Sorry for the huge reply, I couldn't touch my pc for a while orz

MineC24 wrote:

Modding~ (Taiko, Insane diff only)

Naryuga's Taiko Muzukashii
LetterBox During breake : no check - done

00:17:325 (3) - imo, kat - I'll keep this don. I din't map here with vocal's pitch here and d also play fine imo
00:33:992 (3) - kat - sounds random with the kat...
01:47:838 (3) - don - okay. and changed the color arrange here
01:59:889 (4,1) - don - already.
02:23:736 (3) - imo, don - nice
03:08:351 (1) - kat - ok
04:01:941 (1) - remove finish - nope, the mood is very similar to 02:50:146 (1,1) - and they are with finish, so it's ok with this


Naryuga's Taiko Oni
LetterBox During breake : no check

00:09:633 (5) - remove this - ok
00:39:120 (1) - imo, kat - no
00:58:351 (1) - remove finish - I want follow the cymbal... ;w;
01:35:530 (2) - don - ok
01:39:889 (5) - remove this - done as well as the before
02:36:300 (1) - don - kat plays well enough and 02:32:197 (1) - does so
02:40:274 - imo, add don and 02:40:402 (4) - remove finish and kat - let me try this... will change with one more person's opinion though

GL :)
Thank you for modding! :3

Renamed the diffs' name. plz update
Muzu: http://puu.sh/45yrg.osu
Oni: http://puu.sh/45ypH.osu
Azmato

UnitedWeSin wrote:

Cool, since this is the oldest request that I have, I'll go ahead and mod now like I promised. :>

[Hard]

  1. Tons of minor spacing inconsistencies in this diff. It doesn't effect play much, but when you switch from 1.0 spacing to .92 or 1.06, your map can start to look really sloppy. That's what is happening here. I suggest to go through and snap notes along the grid in consistent spacing.
  2. 00:45:274 (3) - Since the vocals hold here, I prefer that you make this a 1/1 slider. The pause feels a bit strange with the music.
  3. 00:36:043 (2,3) - Flow is a bit awkward there imo. Try to place the 3 more below the pattern so that flow doesn't suddenly cut to the left.
  4. 00:37:325 (1,2) - Copy the 1 a flip it over to make it the same slider as the 2. You'll have a nicer pattern. When you place all of your sliders from scratch like you've done here, it can start to look really sloppy. Try it:
  5. 00:54:761 (3,4) - You can try giving the 3 less of a curve and having it blanket the 4. It might have a nicer flow here. Here's what I mean:
  6. 01:19:377 (3) - Finish on the end.
  7. 01:27:838 (5,6,7,1) - Try having two stacks here instead of all in one. Stack the 5 and 6, then have movement to the 7 and 1 stacked. That way you'll have movement when the vocals start again.
  8. 01:42:966 (1,2) - Try to move it slightly to the left to avoid overlapping the slider bodies.
  9. 02:53:479 (6) - The slider with multiple repeats doesn't fit here. Try to remove the repeats and have a circle at 02:53:992 and 02:54:248 to hit aong with the loud claps in the music.
Placements need some work imo.

All applied


Well that's all for now. I like your Insane diff, I see a lot of good potential, but you need to find more modding. Get some mods in here, read them carefully, and try to work more on your placements and flow in each diff.^^
See ya~

Thanks~ ;)

http://puu.sh/45B0S.zip
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
*No complaints on general.

[Easy]
02:37:838 (5) - NC? (NC = New combo)
02:50:659 (5) - NC to avoid so high numberings on Easy and, consequently fro consistency, NC on 02:34:248 (3) too.
03:10:402 (1,2,3,4) - Usually a bit harder to an Easy diff. Try making them like a pair of 1/2 repeat sliders. Apply to all patterns alike
03:50:147 (3,1) - Swap NC
03:54:248 (1) - add NC
03:56:300 (3) - remove NC
03:58:352 (4) - add NC

[Soar's Normal]
00:31:941 (2) - This overlap is a bit harder to a Normal diff... but surely will hurt spacing. Unless you curve 00:31:171 (1) making a blanket with the head of the slider 00:32:197 (3) - and then stack 00:31:941 (2) with the header of slider 00:32:197 (3). In a picture, something like this >> http://puu.sh/47HPS.jpg
* 00:39:377 (2,3,4,5,6) - Feels nice and neat imho
01:45:018 (4,2) - Some special reason (beyond the horizontal symmetry) to these sliders are curved this way? If no, try make something like this >> http://puu.sh/47I6c.jpg << flow feels better
02:02:197 (2) - You can apply the same I told for 00:31:941 (2) above.

[Azmato's Hard]
02:38:095 (5,1) - Try reducing a bit this jump.
02:51:684 (3,4,5) - You can do it better. Example >> http://puu.sh/47Jfl.jpg << and... If you canged this, make (6) like http://puu.sh/47Jh3.jpg
03:59:377 (3) - Try a smoother transition flow here, making it a slight wave like >> http://puu.sh/47Jtj.jpg

[Insane]
♥ Nice

That's all (:

Good luck on get the map ranked soon !!!

Att.
Soar

Gloria Guard wrote:

Hi Random Modding :3

[Soar's Normal]

사용하신 스페이싱 거리들이 난잡하고, 일반 노말유저들이 플레이하기에는 어려운 난이도입니다.
Easy와 난이도차이가 있고 또한 느린연타까지 포함되어있으며, AR 과 OD를 약 1~2가량 올리면 Hard라고도 볼 수있을정도의
난이도라고 생각할수있습니다. 위에 Sonnyc님이 언급하신 것처럼 이것은 노말이라고 생각하기엔 너무 어려운 난이도입니다,
또 BAT 과 어느정도 수준있는 모더가 와서 모딩을 했을때 "이 난이도는 노말이라고 하기엔 너무어렵다"라고 언급할 가능성이 매우 높습니다.


00:31:171 (1,2) 동선으로 봐도 좋지 않은 패턴이고 또 1번슬라가 2번 노트를 가리면서 1번 노트를 치는도중
2번노트를 쳐서 틀릴 가능성이 있습니다, 그리고 이 패턴은 언랭요소 이므로 다른 패턴으로 수정하셔야합니다. O
00:37:235 (2,3,4) 이것도 언랭커블입니다, 노트들끼리 겹치면서 슬라이더 경로를 방해하고, 2번슬라가 3번슬라와 겹치면서
2번 슬라이더를 치는도중 3번슬라이더를 건드려서 틀릴가능성이있고, 또한 4번슬라이더 끝을 가리면서 경로를 방해할 가능성 이 있습니다.
이것도 다른패턴으로 수정하셔야합니다. O
00:39:377 (2,3,4,5,6) 하드에서 나올법한 패턴이네요, 하지만 이 패턴들은 일반적인 노말유저들이 플레이 할때, 어려운 패턴입니다.
슬라이더 끼리 겹치면서 패턴을 읽기에 어렵고, AR이 높은편이 아니라서 많은 미스를 낼 가능성이 높습니다, 이것은 언랭커블이 아니지만
다른 패턴으로 바꿀 필요가 있습니다. O
01:14:505 (1,2) 1번 슬라이더와 2번슬라이더가 겹치면서 박자를 읽을떄 노말유저들이 혼란스러울 수 있습니다,
슬라이더 두개를 떨어뜨려 놓아주세요 O

P.S 이 난이도는.. 첫번째 두번쨰 세번째 전부 복붙하고 위치만 바꾸셨네요, 복사붙여넣기 보단 좀더 다양한 패턴을 사용하시면서,
다양한 박자를 찍으시면 좀더 좋은 노말 난이도가 될것같습니다만.. 이것도 스타일상 문제니, 크게 언급하진 않겠습니다.


이 맵은 랭크시키기엔 많이 부족합니다, 부분부분 리매핑해야할 부분도 많이 있구요.
또한, 아직은 스페이싱과, 언랭커블이 너무 많습니다, 특히 노말과 하드에...
매핑하신분들이 아직 경험이 적고 맵을 어느정도 만들어본사람들이 아니기때문에, 맵을 만들때, 많은 생각을 가지고 매핑을 하시면서
랭크에 한걸음씩 다가갔으면 좋겠습니다.

Good Luck :3
모딩해주셔서 감사합니다 :)

UnitedWeSin wrote:

Cool, since this is the oldest request that I have, I'll go ahead and mod now like I promised. :>

[Normal]

  1. For a better spread try HP drain - 1 and OD +1 It will be hard if I increase OD, so I decrease HP only
  2. 00:07:838 (2) - I suggest remove the finish from the repeat here. Have two finishes is too much, you only need the one on the end. O
  3. The patterns in this diff are far too straight and bland. The flow is not very nice for this soft song. Patterns like 00:31:171 (1,2) or 00:36:812 (2,3) or 00:39:377 (2,3,4,5) are confusing because of the overlap and do not fit well in a Normal diff imo. I recommend learning to use curves to make beautiful placements and nice flow, especially in a nice song like this. O
  4. You've copied entire sections and pasted them later in the map. I don't recommend doing this...I suggest that you remap these sections.O

Well that's all for now. I like your Insane diff, I see a lot of good potential, but you need to find more modding. Get some mods in here, read them carefully, and try to work more on your placements and flow in each diff.^^
See ya~
Thanks for modding :)

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
*No complaints on general.

[Soar's Normal]
00:31:941 (2) - This overlap is a bit harder to a Normal diff... but surely will hurt spacing. Unless you curve 00:31:171 (1) making a blanket with the head of the slider 00:32:197 (3) - and then stack 00:31:941 (2) with the header of slider 00:32:197 (3). In a picture, something like this >> http://puu.sh/47HPS.jpg
* 00:39:377 (2,3,4,5,6) - Feels nice and neat imho
01:45:018 (4,2) - Some special reason (beyond the horizontal symmetry) to these sliders are curved this way? If no, try make something like this >> http://puu.sh/47I6c.jpg << flow feels better
02:02:197 (2) - You can apply the same I told for 00:31:941 (2) above.

That's all (:

Good luck on get the map ranked soon !!!

Att.
Oh god...I already fix the map :( Sorry that I was late

http://puu.sh/47Ttt.osu
Azmato

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VII (Mappers with Ranked Maps)

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
[notice]*No complaints on general.



[Azmato's Hard]
02:38:095 (5,1) - Try reducing a bit this jump.
02:51:684 (3,4,5) - You can do it better. Example >> http://puu.sh/47Jfl.jpg << and... If you canged this, make (6) like http://puu.sh/47Jh3.jpg
03:59:377 (3) - Try a smoother transition flow here, making it a slight wave like >> http://puu.sh/47Jtj.jpg

All Applied

That's all (:

Good luck on get the map ranked soon !!!

Att.
Thanks :)

http://puu.sh/485nB.zip
kg2161012
Request from PM.

All of mods are just suggestion.

[Naryuga's Muzukashii]
00:57:838 (1) - D
00:58:864 (1) - K
01:28:479 - add a d
01:30:659 (1) - D
02:19:889 (1) - D
02:20:402 (2) - K
02:20:659 (1) - delete
02:20:915 (1) - D
02:27:710 - add a k
02:28:607 (2) - D
02:28:607 (2) - add a k
02:37:710 - add a d
02:45:659 - add a d
03:00:915 (1) - D
03:45:402 - add a d
03:49:761 - add a k
04:01:941 (1) - k
04:12:710 (1) - D

[Naryuga's Oni]
00:53:095 - add a d
00:56:812 (1) - K
00:57:838 (1) - D
01:08:095 (1) - D
01:30:659 (2) - D
01:32:069 (1) - d
01:32:454 (1) - k
02:01:300 - add a d
02:27:069 (1) - D
03:00:915 (2) - D
03:45:530 (3) - k

いい譜面ですね!

Good Luck :)
TKS
taikomod from Senbonzakura's reqs.
and, hi Narunya.

  1. looks fine. taiko譜面としては完成されている(気がした)のでほぼ蛇足になります。
[Oni]
  1. 00:14:761 (2) - k
    00:15:274 (1) - d k
  2. 00:19:633 (3) - k
  3. 00:20:787 - dk
    00:37:197 (2) - ^
    01:51:043 - ^
  4. 01:08:095 (1) - finisher... と思ったのですが
    01:10:146 (3) - となるとここにも欲しくなるのでいらないかも知れません。
    02:38:351 - と思ったら!ここらへんはfinisher置いてたのでやっぱり置くか外すかで統一してみては…
  5. 02:41:428 - 2連符がぎこちないので忙しくはなりますがノーツを置いた方が…?
  6. 02:45:018 (2) - finisher
  7. 02:53:992 (1) - スネアの音はここにあるのですが変えなくても問題無いです。
  8. 03:00:530 - dkkd ?
  9. 03:03:992 - ドラムの音が強いのでここから ddkkk みたいなの置いても良いと思います。
  10. 03:13:736 (1) - finisher ?
  11. 03:40:402 (2,3) - 3連符の頭2つ左にずらした方が音としては良い気がします。
  12. 04:12:197 - add d ?
[Muzukashii]
  1. 00:42:707 - add d
    00:43:095 (2,3) - del
  2. 02:12:966 - add d ? (bpm遅いのでなんとかなる範囲だとは思いますが…)
good luck
ts8zs
04:22:484 - add a BPM116 here?
[Hakura]
skip ._.
[Azmato's Hard]
00:42:454 (6) - don't make narrow sliders like this if unnecessary :3
00:53:736 (5) - ._.
01:24:505 (1) - make blanket well
01:31:941 (2) - add a reverse
[Soar's Normal]
00:14:761 (4) - How old is this map?add another point or drag a new one ._. example by me→ http://osu.ppy.sh/ss/945633
00:39:377 (2,3,4,5) - too solid
um....if you choose a low sv,please make them in a row→ http://osu.ppy.sh/ss/945649
04:14:505 (3) - ._.
[Easy]
This map needs more blanket._.
1/2 is too hard for easy as my opinion
sry for a poor mod._.
Topic Starter
Chocoliti

ts8zs wrote:

04:22:484 - add a BPM116 here?
[Hakura]
skip ._.

[Easy]
This map needs more blanket._.
1/2 is too hard for easy as my opinion
sry for a poor mod._.
116 very closely 117 so i dont accept

and i think easy that is just easy not hard...
Naryuga

kg2161012 wrote:

Request from PM.

All of mods are just suggestion.

[Naryuga's Muzukashii]
00:57:838 (1) - D
00:58:864 (1) - K - both no. I want finishes with the cymbal sounds like 00:58:351 (2) - and 00:59:377 (2) - , not (1).
01:28:479 - add a d - why? ._. I feel it is a bit overmapping
01:30:659 (1) - D - As I mentioned before, I put finish on 01:31:171 (2) - but didn't here because at 01:31:171 - there is strong cymbal sound but at 01:30:659 - there is not.
02:19:889 (1) - D - I don't catch the reason so keep this... No special big sound here.
02:20:402 (2) - K - k instead... Here it is not the big notes' feeling imo :? Changed some pattern but without big notes.
02:20:659 (1) - delete
02:20:915 (1) - D
02:27:710 - add a k - just overmapping...?
02:28:607 (2) - D - no. Maybe you are thinking I should be consistent with 00:58:351 (2) - , but here it doesn't have any big cymbal sound so I'll keep it small.
02:28:607 (2) - add a k - o.o ...?
02:37:710 - add a d - no ._.
02:45:659 - add a d - sorry but I'd rather emphasize the vocal than the other stuff... Anyways there is not even some drums so I'll keep ._.
03:00:915 (1) - D - I mentioned before
03:45:402 - add a d - no
03:49:761 - add a k - no
04:01:941 (1) - k - I want finishes with the big cymbal like here so I'll keep this
04:12:710 (1) - D - not so.

[Naryuga's Oni]
00:53:095 - add a d - sorry but no ._.
00:56:812 (1) - K - no
00:57:838 (1) - D - As I mentioned on [Muzu] I don't want big notes without some big things.
01:08:095 (1) - D - sure I actually forget this o.o
01:30:659 (2) - D - no
01:32:069 (1) - d - k plays fine
01:32:454 (1) - k - if the other modder mention this with ^ I'll change but not now
02:01:300 - add a d - no
02:27:069 (1) - D - no
03:00:915 (2) - D - no
03:45:530 (3) - k - changed 03:45:402 - into kat instead

いい譜面ですね! - thx!

Good Luck :)

TKSalt wrote:

taikomod from Senbonzakura's reqs.
and, hi Narunya. - Narunya is a pro player but an important thing I'm not him I'm Naryuga.

  1. looks fine. taiko譜面としては完成されている(気がした)のでほぼ蛇足になります。
[Oni]
  1. 00:14:761 (2) - k
    00:15:274 (1) - d k - both done じぶんでも00:15:274 (1,1) - がなんでkdだったのかわからない
  2. 00:19:633 (3) - k - ok
  3. 00:20:787 - dk - no, 00:18:864 (1,2) - と同じように 00:20:915 (1,2) - をd dにして少しボーカルよりの音取りにしたいなと思いました、あとふたつも同じ
    00:37:197 (2) - ^
    01:51:043 - ^
  4. 01:08:095 (1) - finisher... と思ったのですが
    01:10:146 (3) - となるとここにも欲しくなるのでいらないかも知れません。
    02:38:351 - と思ったら!ここらへんはfinisher置いてたのでやっぱり置くか外すかで統一してみては… - 正直悩みましたがfinishつける方向に統一しました
  5. 02:41:428 - 2連符がぎこちないので忙しくはなりますがノーツを置いた方が…? - いっそのこと2連打消してパターン変更してみました
  6. 02:45:018 (2) - finisher - あれなんで?って思ったのですが前半kiaiの同じところでよくわからないfinishがついてたのでそっちをはずして整えました
  7. 02:53:992 (1) - スネアの音はここにあるのですが変えなくても問題無いです。 - 変えました
  8. 03:00:530 - dkkd ? - ok added kat on 03:00:787 -
  9. 03:03:992 - ドラムの音が強いのでここから ddkkk みたいなの置いても良いと思います。 - たしかに
  10. 03:13:736 (1) - finisher ? - no, finisherはボーカルよりもシンバル音を優先して置こうって思ってます
  11. 03:40:402 (2,3) - 3連符の頭2つ左にずらした方が音としては良い気がします。 - ok
  12. 04:12:197 - add d ? - 一応このままで.
[Muzukashii]
  1. 00:42:707 - add d
    00:43:095 (2,3) - del - このふたつの3連打の配置が正直微妙だったのもありパターンいじりました…がボーカル寄りにしたのと、00:43:095 (2,3) - は無視するのが勿体ないくらいにかっこいいので消さないでおきました
  2. 02:12:966 - add d ? (bpm遅いのでなんとかなる範囲だとは思いますが…) かわりに02:12:454 - におきました、ボーカル寄りに。
good luck
Thank you for modding! :)
sorry for the many nochanges but that's my opinion :lol:

Update please!
Muzu: http://puu.sh/4aXgu.osu
Oni: http://puu.sh/4aXil.osu
Soar

ts8zs wrote:

[Soar's Normal]
00:14:761 (4) - How old is this map?add another point or drag a new one ._. example by me→ http://osu.ppy.sh/ss/945633
I really want! but I wonder the distance
00:39:377 (2,3,4,5) - too solid O
um....if you choose a low sv,please make them in a row→ http://osu.ppy.sh/ss/945649 O
04:14:505 (3) - ._. o.o? looks fine
Thanks for modding :D

http://puu.sh/4bD6u.osu
litoluna
hi~
thanks mod req!

[General]

  • I think fine
[Easy]
  1. 01:08:095 (3) - NC
  2. 01:10:146 (1) - remove NC
  3. 01:12:197 (3) - NC
  4. 01:51:171 (5) - 1grid up more blanket
  5. 02:56:812 (3) - finish at begin
  6. 04:06:557 (4) - NC
  7. 04:14:889 - KIAI TIME end at 04:14:761 -
[Soar's Normal]
  1. 01:11:941 (1) - remove finish at begin and add finish at end
  2. 01:12:966 (2,3) - x:316 y:84
  3. 01:51:171 (1) - I think Slider end at 01:51:684 -
  4. 01:51:941 (2) - I think Slider end at 01:52:454 -
  5. 02:38:864 (3) - remove finish at begin and add finish at end
  6. 02:40:402 (2) - add finish at begin(02:40:402 - )
  7. 02:54:761 (2) - finish
  8. 03:50:659 (3) - add finish at end
  9. 03:56:556 (5) - NC
  10. 03:57:325 (8) - finish at end
  11. 04:19:633 (3) - finish
[Azmato's Hard]
  1. 00:07:325 (4) - finish
  2. 00:41:941 (3) - ^
  3. 00:44:505 (1,2) - Maybe something like that?
  4. 00:58:864 (2) - finish at end
  5. 03:49:120 (7) - Ctrl+G?
  6. 04:01:428 (7) - add finish at end
[Sakura]
  1. 00:40:915 (7,8,9) - 1grid left
  2. 01:15:787 (6,7,8,9,1) - (6~9)までSpacingが0.77xで綺麗に揃っているので9→1も0.77で揃えたほうがいいと思います。
  3. 01:17:325 (3) - remove finish at begin
  4. 01:19:377 (8) - finish at end
  5. 01:25:274 (4) - BackにCymbalsの音があるのでVolume45%ぐらいでadd finish at begin
  6. 01:27:325 (6) - ^
  7. 01:53:479 (5) - 01:52:966 (4) - と間隔が近いので見にくく感じました。移動したほうがいいとおもいます。
  8. 02:25:787 (1,2,3,4,5) - 1grid right
  9. 02:28:095 (1) - 1grid left
  10. 02:28:351 (2,3,4) - 1grid right
  11. 02:29:633 (8) - 02:29:120 (5) - をCopyしてCtrl+H
  12. 02:40:402 (3) - finish
  13. 02:54:762 (1) - ^
  14. 02:56:812 (3) - ^
  15. 03:16:300 (6) - ^
  16. 04:08:351 (1) - add finish at reverse
  17. 04:09:377 (3) - finish at begin
  18. 04:19:377 (4) - finish at reverse
  19. 04:20:658 (1) - finish at begin
  20. 04:22:710 (4) - add finish
  21. 04:22:966 (1) - ^
nice song HTT ♪
Good Luck :)
imariL
ND JCLT
Write with Korean


Easy

00:06:556 (4) - NC, 개인적인 의견
00:57:838 (3) - NC (보컬의 음이 달라짐)
01:08:095 (3) - NC
01:10:146 (1) - NC 제거
01:12:197 (5) - NC
02:01:428 (5) - ^ 이지 난이도에서 콤보가 너무 김
02:17:325 (1) - NC 제거
02:17:838 (2) - NC 결과적으론 이렇게 (https://osu.ppy.sh/ss/953833)
02:48:607 (3) - Remove Finish. 너무 시끄러워짐. 02:52:710 (3) - 그리고 여기에도 Finish가 쓰이지 않았기에 빼는게 좋지 않을까 생각됨.
03:06:300 (1,2,1,2,1,2,3,1,2,3,4,1,2,3) - 이지난이도에선 어려운 패턴이라고 생각됨. 너무 짧은 반복 슬라이더와 03:08:351 (1,2) - 반복 슬라이더 다음 바로 가까이 붙어있는 짧은 슬라이더. 다른 부분은 잘 모르겠지만 03:08:351 (1,2) - 적어도 이 노트는 다른 패턴으로 고치는게 좋지 않을까 생각됨.
04:10:147 (1,2) - 3분 6초 300 구간과 같은 이유. 서클 노트 2개로 정박을 구성하는 것이 오히려 낫지 않을까 생각됨.
04:12:710 (4) - NC?

Soar's Normal

전체적으로 노트가 좁은공간에 서로 붙어있어 노트리딩이 힘든거같습니다.
또한 히트사운드가 조금 과도하게 사용되지 않았나 싶습니다.
다시 히트사운드를 빼고 들어보니 원곡의 드럼에 맞춰서 히트사운드를 넣으신것 같은데 그 히트사운드를 넣은 부분만 살짝 음량을 조절한다거나 하는 방식으로 맞춰주시는게 좋을것 같습니다. Finish음량이 너무 큰 탓에 시끄럽다고 여겨져서 과도하게 사용된것처럼 생각하게 된것 같습니다. 또한 히트사운드는 개인마다 전부 의견이 다르니 이에 관한 모딩은 마음에 들지 않으시면 반영하지 않으셔도 됩니다.

00:16:812 (2) - Finish 제거
00:22:710 (1,2,3,4,5) - 노멀 난이도를 주로 하는 실력의 플레이어라면 노트리딩이 힘들 수 있습니다. 다른 패턴은 어떨까요?
01:11:941 (1) - Finish 제거
01:13:223 (3) - Whistle 슬라이더 끝노트 제거
01:32:454 (3) - ^ 노래 1절이 끝나는 지점이기에 다른부분처럼 Clap을 넣는건 어떨까요?
01:51:941 (2) - Whistle 제거
01:56:812 (3) - Finish 제거
02:01:428 (7) - NC, 01:57:325 (1,2,1) - 이부분에서 NC를 줬기 때문에 동일하게 맞춰주는게 좋다고 생각됩니다.
02:38:864 (3) - Finish 제거, 연속으로 두번 들어가 시끄러운 느낌을 주는것 뿐만 아니라 보컬을 묻히게 하는것 같습니다.
03:56:556 (5) - NC
03:56:556 (5,6,7,8) - 스택을 피해주시는게 좋을꺼 같습니다.
04:06:300 (1,2,3) - ^

Azmato's Hard

01:51:941 (1,2,3,4) - 디스턴스 확인 부탁드립니다.
03:01:941 (1) - 스피너 끝에 Finish 제거

그외에 딱히 지적할 점은 없는것 같습니다.

Sakura

난이도 상의 큰 문제점은 없어보임.



Yeah! Romania!
Azmato
[Lirami]

01:51:941 (1,2,3,4) - 디스턴스 확인 부탁드립니다. X 일부로 그리 배열한겁니다.

[litoluna]

00:07:325 (4) - finish
00:41:941 (3) - ^
00:44:505 (1,2) - Maybe something like that?
00:58:864 (2) - finish at end
03:49:120 (7) - Ctrl+G?
04:01:428 (7) - add finish at end

All applied

[ts8zs]

00:42:454 (6) - don't make narrow sliders like this if unnecessary :3 O
00:53:736 (5) - ._. ?
01:24:505 (1) - make blanket well O
01:31:941 (2) - add a reverse X Why??



Thanks for mod guys :)

http://puu.sh/4dTd1.zip
Soar

litoluna wrote:

hi~
thanks mod req!

[Soar's Normal]
  1. 01:11:941 (1) - remove finish at begin and add finish at end O
  2. 01:12:966 (2,3) - x:316 y:84 ? O
  3. 01:51:171 (1) - I think Slider end at 01:51:684 - I think it's fine
  4. 01:51:941 (2) - I think Slider end at 01:52:454 - I think it's fine
  5. 02:38:864 (3) - remove finish at begin and add finish at end O
  6. 02:40:402 (2) - add finish at begin(02:40:402 - ) O
  7. 02:54:761 (2) - finish O
  8. 03:50:659 (3) - add finish at end O
  9. 03:56:556 (5) - NC O
  10. 03:57:325 (8) - finish at end O
  11. 04:19:633 (3) - finish O
nice song HTT ♪
Good Luck :)
Thanks For Modding :D

Lirami wrote:

ND JCLT
Write with Korean

Soar's Normal

전체적으로 노트가 좁은공간에 서로 붙어있어 노트리딩이 힘든거같습니다.
또한 히트사운드가 조금 과도하게 사용되지 않았나 싶습니다.
다시 히트사운드를 빼고 들어보니 원곡의 드럼에 맞춰서 히트사운드를 넣으신것 같은데 그 히트사운드를 넣은 부분만 살짝 음량을 조절한다거나 하는 방식으로 맞춰주시는게 좋을것 같습니다. Finish음량이 너무 큰 탓에 시끄럽다고 여겨져서 과도하게 사용된것처럼 생각하게 된것 같습니다. 또한 히트사운드는 개인마다 전부 의견이 다르니 이에 관한 모딩은 마음에 들지 않으시면 반영하지 않으셔도 됩니다. O

00:16:812 (2) - Finish 제거 O
00:22:710 (1,2,3,4,5) - 노멀 난이도를 주로 하는 실력의 플레이어라면 노트리딩이 힘들 수 있습니다. 다른 패턴은 어떨까요?
노말난이도라기엔 벌써망한삘이.. 그대로 가는게 더 나을거같습니다
01:11:941 (1) - Finish 제거 O
01:13:223 (3) - Whistle 슬라이더 끝노트 제거 O
01:32:454 (3) - ^ 노래 1절이 끝나는 지점이기에 다른부분처럼 Clap을 넣는건 어떨까요? O
01:51:941 (2) - Whistle 제거 O
01:56:812 (3) - Finish 제거 O
02:01:428 (7) - NC, 01:57:325 (1,2,1) - 이부분에서 NC를 줬기 때문에 동일하게 맞춰주는게 좋다고 생각됩니다. O
02:38:864 (3) - Finish 제거, 연속으로 두번 들어가 시끄러운 느낌을 주는것 뿐만 아니라 보컬을 묻히게 하는것 같습니다. O
03:56:556 (5) - NC O
03:56:556 (5,6,7,8) - 스택을 피해주시는게 좋을꺼 같습니다. 테스트몇번을해봤는데 어색하다거나 그런게 딱히없더군요
04:06:300 (1,2,3) - ^ ^

Yeah! Romania!
모딩해주셔서 감사합니다 :D

http://puu.sh/4dXoQ.osu
[ Zzz ]
Hi~ Senbonzakura

[Easy]

HP - 1 AR - 1

02:17:325 (5) - 뉴 콤보 해제

[Soar's Normal]

OD + 1

아 .. 외국인이신줄 알고 ..어떻게하면 좋을지 .. 생각하고있었는데 .. 한국인이셧네요 'ㅂ' .. 그럼 그냥 있는그래도 모딩해드리면되겟네요 !!

01:49:889 (4) - 이 슬라이더의 끝을 01:50:659 (5) - 이곳으로 해주시면 좋을꺼같네요 'ㅂ' .. ( 시간 참고 )

01:52:710 (3) - 서클 추가 하는게 더 좋지 않을까요 ? ( 박자상 ... )

01:58:095 (2) - 이 슬라이더의 끝을 01:58:864 (3) - 이곳으로 해주시는게 좋을꺼라봐요 'ㅂ '..

02:02:197 (2) - 위와같음

02:09:120 (5) - 서클추가 or 이전 슬라이더의 끝을 여기로

02:17:325 (9) - 위와 같음

02:54:505 (1,2,3,4,5) - 겹치는것보다는 떨어트려서 별( 5각형 )모양으로 만들어주는것도 좋을꺼라봐요 'ㅂ' .. 떨어트려주시면 좋을꺼같네요.

[Azmato's Hard]

HP - 1

00:19:633 (2) - 완전히 겹쳐주시거나 아니면 떨어트려 주시는게 좋다고 생각되네요 ..

01:08:864 (2) - 이거 띄워주시는게 좋다고보는데..

01:57:069 (1) - 뉴콤보 해제

01:57:325 (4) - 그후 뉴콤보

02:33:479 (1) - 뉴콤보 해제

02:54:248 (8) - 여기 클렙 빠진것 같네요 'ㅂ'...

03:09:633 (7) - 띄워주시는게 ..

03:12:710 (6) - 이것도

03:23:479 (1) - 양쪽 타이밍선에 있는 키아이포인트 뺴주세요 '_' ..

전 인센 모딩을 왠만해선 하지않습니다.. 그런고로 패스 ...

[Insane]

HP - 1
Topic Starter
Chocoliti

[ Zzz ] wrote:

Hi~ Senbonzakura

[Easy]

02:17:325 (5) - 뉴 콤보 해제

[Soar's Normal]

01:50:659 (5) - Add to Circle

잠시만요 롤좀하고 마저 모딩해드릴꺠요 ㄱㄷㄱㄷ
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
HabiHolic
Hi Senbonzakura~ From OFC~





[Easy]

00:18:864 (3) - 제안이지만 00:16:812 (1) - 이 슬라이더랑 평행하게 하는게 좋아보이는 것 같아요
00:31:171 (5) - 모양이 이상해요 00:29:120 (3) - 이걸 복붙하셔서 반전시키는게 좋을거 같아요
00:49:120 (5) - 왜 겹치셨는지 모르겠네요 개인적으로 다른곳에 배치하는게 통일성이 있어보입니다
00:49:633 (1) - 뉴콤보 제거 뒤에 흐름을 맞게 떨어지게 하기 위해서 입니다
00:55:787 (1) - ^
01:06:043 (2) - 살짝 어긋낫네요 어긋난거 맞춰주세요
01:23:992 (4) - clap 추가
01:59:377 (3) - 약간 밑으로 내려서 일정하게 맞출것
02:03:479 (3) - 제안입니다 02:04:505 (4) - 요 슬라이더랑 비슷하게 짜시는건 어떨까요?
02:13:223 (1) - 뉴콤보 제거
02:13:736 (2) - 뉴콤보
02:17:325 (1) - 뉴콤보 제거 무슨 의도로 넣은지 모르겠습니다
02:34:248 (1) - ^
02:58:351 (1,2,3) - 노트 따로 밸것


[Soar's Normal]

00:12:710 (1) - 뉴콤제거
00:14:761 (4) - 모양좀 다듬으셔야 할듯
00:16:812 (2) - ^
01:46:812 - 제안입니다 노트추가

[Azmato's Hard]

00:10:659 (1) - 클랩을 제거하고 시작부분에는 피니쉬를 넣고 끝부분에는 클랩을 넣을것
00:14:761 (1) - ^


크흠.. 허졉모딩 ㅈㅅ..ㅜㅜ
Azmato
[Zzz]
  • HP - 1

    00:19:633 (2) - 완전히 겹쳐주시거나 아니면 떨어트려 주시는게 좋다고 생각되네요 .. O

    01:08:864 (2) - 이거 띄워주시는게 좋다고보는데..O

    01:57:069 (1) - 뉴콤보 해제O

    01:57:325 (4) - 그후 뉴콤보O

    02:33:479 (1) - 뉴콤보 해제O

    02:54:248 (8) - 여기 클렙 빠진것 같네요 'ㅂ'...O

    03:09:633 (7) - 띄워주시는게 ..O

    03:12:710 (6) - 이것도O

    03:23:479 (1) - 양쪽 타이밍선에 있는 키아이포인트 뺴주세요 '_' ..O

    전 인센 모딩을 왠만해선 하지않습니다.. 그런고로 패스 ...
감사합니다.

[HabiHolic]
  • 00:10:659 (1) - 클랩을 제거하고 시작부분에는 피니쉬를 넣고 끝부분에는 클랩을 넣을것 X
    00:14:761 (1) - ^ X 앞뒤가 안맞게되네요,.
감사합니다.



http://puu.sh/4jEW8.zip
Satellite
sorry nazi mod
If you are this mod not useful.
Please no kudosu

[Insane]
SPOILER
00:06:556 (3) - add Nc?
00:13:992 (4,5) - Ctrl+G?
00:20:402 (5) - ^
00:23:223 (7) - add Nc
00:35:274 (6) - ^
01:03:992 (4) - ^
01:18:223 (5) - remove note?
01:28:095 (7) - stack?
01:32:710 - kiai end here. 01:33:351 - wrong?
02:54:634 (6) - remove note? same as 01:24:377 -

good luck :)
P A N
[Sakura]

00:06:043 (1) - move this to 208|80 to stack with next (2) it will look clearly
00:06:300 (2) - move this to 108|192, same reason as above.
00:08:095 (4) - 1 grid left for the center symmetry.
00:12:197 (5) - should move to 444|192 for square symmetry.
00:17:582 (6) - I don't like this slider shape :/ looks ugly for me, maybe try this if possible?
00:31:941 (2,3,4) - move them to 176|36 , 340|36 , 432|172 looks more symmetry.
00:32:710 (6) - if you follow above you should move this to 384|328 or somewhere that 1.31x distance for balance spacing.
00:38:351 (5,6,7) - move them to 164|24 , 352|24 , 464|176 for better symmetry.
01:08:095 (3,4) - move to 456|16 , 284|88 looks better for me.
01:46:556 (9) - try move to 140|200, loos better for me.
02:46:556 (1) - 2 grid up
03:01:171 (9) - 1 grid right.
03:16:000 (6) - 1 grid down
03:16:556 (7,8,9) - move to 48|176.
03:50:915 (5) - move to 380|212 and move (4) to 131|212
04:07:069 (4) - move to 324|164 for square symmetry.

[Azmato's Hard]

00:38:095 (1) - why NC here? I think its unnecessary and It will make hard diff more easier.
00:53:736 (5) - I don't like slider here, normal curve better for me just saying
02:42:454 (1) - make it more blanket if possible.
04:10:659 (2) - blanket like this loos better
04:20:659 (5) - NC here.

[Soar's Normal]

00:14:761 (4,2) - make it better blanket :(
00:22:454 - add note, this is strong beat.
overall look fine but it look like easy :3

[Easy]

looks nice but please check about NC

sorry for lazy mod :3 that's all good lucl
Azmato

P A N wrote:

[Azmato's Hard]

00:38:095 (1) - why NC here? I think its unnecessary and It will make hard diff more easier. O
00:53:736 (5) - I don't like slider here, normal curve better for me just sayingO
02:42:454 (1) - make it more blanket if possible.O
04:10:659 (2) - blanket like this loos betterO
04:20:659 (5) - NC here.O


sorry for lazy mod :3 that's all good lucl

Thanks XD
SPOILER
osu file format v12

[General]
AudioFilename: tenshi.mp3
AudioLeadIn: 0
PreviewTime: 221941
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tenshi ni Fureta yo! (Movie Mix)
TitleUnicode:天使にふれたよ! (Movie Mix)
Artist:HTT
ArtistUnicode:HTT
Creator:Senbonzakura
Version:Azmato's Hard
Source:K-ON!!
Tags:soar azmato naryuga hirasawa yui htt akiyama mio kotobuki tsumugi tainaka ritsu nakano azusa houkago tea time last song
BeatmapID:265040
BeatmapSetID:99518

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,203679,221041
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2454,512.820512820513,4,2,1,70,1,0
10659,-100,4,2,1,70,0,0
59889,-100,4,2,1,70,0,1
84248,-100,4,2,1,70,0,0
150146,-100,4,2,1,70,0,1
184761,-100,4,2,1,70,0,0
221941,-100,4,2,1,70,0,1
252454,-100,4,2,1,70,0,0
260659,-200,4,2,1,70,0,0
260915,-200,4,2,1,5,0,0
262462,-200,4,2,1,60,0,0
262966,-200,4,2,1,5,0,0
265530,-200,4,2,1,70,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 128,255,255
Combo3 : 128,255,128
Combo4 : 255,255,128

[HitObjects]
104,120,2454,2,0,L|192:128,1,70,4|0,0:0|0:0,0:0:0:0:
200,192,2966,2,0,L|280:154,1,70,8|0,0:0|0:0,0:0:0:0:
396,208,3736,2,0,L|404:120,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
268,264,4761,2,0,L|259:351,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
200,252,5530,2,0,L|168:284,2,35
240,196,6043,2,0,P|260:160|248:104,1,70,8|0,0:0|0:0,0:0:0:0:
328,116,6556,6,0,P|329:81|348:51,1,70
420,48,7069,1,0,0:0:0:0:
464,104,7325,2,0,P|476:168|424:220,1,140
356,212,8095,1,8,0:0:0:0:
388,276,8351,1,4,0:0:0:0:
256,192,9889,5,8,0:0:0:0:
256,192,10146,1,8,0:0:0:0:
120,144,10659,6,8,P|152:88|232:80,1,140,4|0,0:0|0:0,0:0:0:0:
280,120,11428,1,0,0:0:0:0:
260,188,11684,2,8,P|294:246|362:255,1,140,0|8,0:0|0:0,0:0:0:0:
432,272,12454,1,0,0:0:0:0:
388,328,12710,6,0,L|300:344,1,70,0|0,0:0|0:0,0:0:0:0:
268,296,13223,2,0,L|183:265,1,70,0|0,0:0|0:0,0:0:0:0:
132,152,13992,1,0,0:0:0:0:
192,112,14248,1,8,0:0:0:0:
264,112,14505,1,0,0:0:0:0:
316,160,14761,6,0,P|352:217|419:227,1,140,0|0,0:0|0:0,0:0:0:0:
480,260,15530,1,0,0:0:0:0:
420,296,15787,2,0,P|376:304|340:336,1,70
296,356,16300,2,0,P|253:340|206:350,1,70
88,212,16812,6,0,L|152:156,1,70,0|0,0:0|0:0,0:0:0:0:
208,184,17325,1,0,0:0:0:0:
268,220,17582,2,0,P|312:220|360:144,1,140
420,108,18351,1,8,0:0:0:0:
356,76,18607,1,0,0:0:0:0:
284,76,18864,6,0,P|232:80|204:64,1,70
160,116,19377,2,0,P|112:93|96:65,1,70
36,104,19889,1,0,0:0:0:0:
64,168,20146,2,0,P|114:196|143:190,1,70,0|8,0:0|0:0,0:0:0:0:
448,216,20915,2,0,P|397:187|368:193,1,70,0|0,0:0|0:0,0:0:0:0:
316,196,21428,5,0,0:0:0:0:
276,256,21684,2,0,P|332:272|356:256,1,70,0|0,0:0|0:0,0:0:0:0:
404,300,22197,1,0,0:0:0:0:
400,228,22454,1,8,0:0:0:0:
376,128,22710,5,0,0:0:0:0:
376,128,22838,1,0,0:0:0:0:
376,128,22966,2,0,L|280:168,1,70,0|0,0:0|0:0,0:0:0:0:
320,224,23479,2,0,L|224:264,1,70,0|0,0:0|0:0,0:0:0:0:
196,212,23992,5,0,0:0:0:0:
196,212,24120,1,0,0:0:0:0:
196,212,24248,1,0,0:0:0:0:
164,148,24505,2,0,P|204:112|236:112,1,70,8|0,0:0|0:0,0:0:0:0:
280,144,25018,1,0,0:0:0:0:
408,200,25530,5,0,0:0:0:0:
408,200,25787,1,0,0:0:0:0:
308,296,26300,1,0,0:0:0:0:
308,296,26556,1,8,0:0:0:0:
128,136,27069,6,0,P|184:96|256:128,1,140,0|0,0:0|0:0,0:0:0:0:
304,160,27838,1,0,0:0:0:0:
360,208,28095,2,0,P|422:228|488:184,1,140,0|8,0:0|0:0,0:0:0:0:
464,120,28864,1,0,0:0:0:0:
400,80,29120,6,0,L|320:56,1,70,0|0,0:0|0:0,0:0:0:0:
268,88,29633,1,0,0:0:0:0:
216,132,29889,2,0,P|208:192|132:208,1,140
84,164,30659,1,0,0:0:0:0:
72,232,30915,1,0,0:0:0:0:
232,320,31171,6,0,P|294:341|350:301,1,140,0|0,0:0|0:0,0:0:0:0:
372,232,31941,1,0,0:0:0:0:
304,208,32197,2,0,P|296:141|346:95,1,140,0|0,0:0|0:0,0:0:0:0:
416,112,32966,1,0,0:0:0:0:
396,44,33223,6,0,P|360:28|312:36,1,70,0|0,0:0|0:0,0:0:0:0:
280,80,33736,1,0,0:0:0:0:
216,112,33992,2,0,P|220:176|136:216,1,140
104,256,34761,1,8,0:0:0:0:
168,288,35018,1,0,0:0:0:0:
232,256,35274,6,0,P|288:224|360:264,1,140,0|0,0:0|0:0,0:0:0:0:
420,276,36043,1,8,0:0:0:0:
364,320,36300,2,0,P|324:328|292:316,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
352,252,37069,1,0,0:0:0:0:
404,204,37325,6,0,P|412:164|400:132,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
352,252,38095,2,0,P|318:261|284:252,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,252,38864,1,8,0:0:0:0:
300,328,39120,5,0,0:0:0:0:
268,344,39248,1,0,0:0:0:0:
240,348,39377,2,0,P|184:348|152:332,1,70,0|0,0:0|0:0,0:0:0:0:
168,272,39889,2,0,P|119:244|99:214,1,70,0|0,0:0|0:0,0:0:0:0:
120,164,40402,1,0,0:0:0:0:
192,160,40659,2,0,P|224:184|238:209,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
208,92,41428,5,0,0:0:0:0:
276,72,41684,1,0,0:0:0:0:
340,100,41941,1,12,0:0:0:0:
372,164,42197,1,0,0:0:0:0:
364,196,42325,1,0,0:0:0:0:
340,220,42454,2,0,P|300:220|276:200,1,70,0|0,0:0|0:0,0:0:0:0:
204,212,42966,5,8,0:0:0:0:
173,227,43095,1,0,0:0:0:0:
162,259,43223,1,0,0:0:0:0:
177,289,43351,1,0,0:0:0:0:
208,304,43479,2,0,P|228:321|268:313,1,70,4|0,0:0|0:0,0:0:0:0:
332,280,43992,2,0,P|348:248|324:208,1,70,8|0,0:0|0:0,0:0:0:0:
296,160,44505,6,0,P|296:120|336:96,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
364,148,45274,2,0,B|384:200|384:200|500:232|472:312,1,210,0|8,0:0|0:0,0:0:0:0:
404,292,46300,2,0,P|348:292|308:268,1,70,0|0,0:0|0:0,0:0:0:0:
300,348,46812,2,0,P|251:320|228:279,1,70,0|8,0:0|0:0,0:0:0:0:
184,208,47325,5,0,0:0:0:0:
184,176,47454,1,0,0:0:0:0:
208,152,47582,2,0,P|248:144|280:160,1,70,0|0,0:0|0:0,0:0:0:0:
312,216,48095,2,0,P|352:224|384:208,1,70,8|0,0:0|0:0,0:0:0:0:
400,144,48607,2,0,P|456:128|488:208,1,140,0|8,0:0|0:0,0:0:0:0:
388,280,49633,6,0,P|344:304|328:328,1,70
276,276,50146,2,0,P|225:274|200:287,1,70,8|0,0:0|0:0,0:0:0:0:
184,216,50659,2,0,P|141:189|112:188,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
232,164,51428,1,0,0:0:0:0:
280,216,51684,6,0,P|352:248|408:192,1,140,4|8,0:0|0:0,0:0:0:0:
452,172,52454,1,0,0:0:0:0:
396,128,52710,2,0,P|350:97|278:129,1,140,0|8,0:0|0:0,0:0:0:0:
224,176,53479,1,0,0:0:0:0:
192,112,53736,2,0,B|158:125|158:125|142:189|102:209,1,140,0|8,0:0|0:0,0:0:0:0:
132,292,54505,5,0,0:0:0:0:
160,316,54633,1,0,0:0:0:0:
196,320,54761,2,0,P|252:336|280:316,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
200,248,55530,1,0,0:0:0:0:
264,220,55787,6,0,L|336:220,1,70,4|0,0:0|0:0,0:0:0:0:
400,252,56300,2,0,L|400:172,1,70,8|0,0:0|0:0,0:0:0:0:
440,116,56812,2,0,L|370:116,1,70,0|0,0:0|0:0,0:0:0:0:
304,148,57325,2,0,L|304:76,1,70,8|0,0:0|0:0,0:0:0:0:
464,224,57838,6,0,B|408:196|360:232|360:232|308:208,1,140
48,224,58864,2,0,B|104:196|152:232|152:232|204:208,1,140
240,320,59889,6,0,P|176:336|96:304,1,140,4|8,0:0|0:0,0:0:0:0:
88,244,60659,1,0,0:0:0:0:
144,200,60915,2,0,P|216:216|276:193,1,140,0|8,0:0|0:0,0:0:0:0:
328,144,61684,1,0,0:0:0:0:
360,128,61812,1,0,0:0:0:0:
400,144,61941,6,0,P|416:196|436:212,1,70
380,260,62454,2,0,P|342:299|339:325,1,70,8|0,0:0|0:0,0:0:0:0:
272,292,62966,2,0,P|220:307|204:328,1,70,0|0,0:0|0:0,0:0:0:0:
144,296,63479,1,8,0:0:0:0:
160,224,63736,5,0,0:0:0:0:
196,232,63864,1,0,0:0:0:0:
232,208,63992,2,0,P|288:168|288:80,1,140,4|8,0:0|0:0,0:0:0:0:
264,40,64761,1,0,0:0:0:0:
224,96,65018,2,0,P|233:162|289:202,1,140,0|8,0:0|0:0,0:0:0:0:
356,176,65787,1,0,0:0:0:0:
384,240,66043,6,0,L|360:312,1,70
288,304,66556,2,0,L|310:237,1,70,8|0,0:0|0:0,0:0:0:0:
236,236,67069,2,0,L|212:308,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
184,184,67838,1,0,0:0:0:0:
216,120,68095,6,0,P|256:64|336:80,1,140,4|8,0:0|0:0,0:0:0:0:
376,112,68864,2,0,P|360:192|400:219,1,140,4|0,0:0|0:0,0:0:0:0:
468,236,69633,1,8,0:0:0:0:
368,288,69889,5,0,0:0:0:0:
336,296,70018,1,0,0:0:0:0:
304,280,70146,2,0,P|272:240|272:200,1,70,4|0,0:0|0:0,0:0:0:0:
272,152,70659,2,0,P|232:136|204:136,1,70,8|4,0:0|0:0,0:0:0:0:
96,96,71428,5,0,0:0:0:0:
96,96,71684,1,8,0:0:0:0:
96,96,71941,1,0,0:0:0:0:
96,96,72197,2,0,P|152:80|196:144,1,140,4|8,0:0|0:0,0:0:0:0:
160,200,72966,1,0,0:0:0:0:
192,264,73223,2,0,P|236:320|292:298,1,140,0|8,0:0|0:0,0:0:0:0:
360,312,73992,2,0,L|432:288,1,70
428,220,74505,5,0,0:0:0:0:
428,116,74761,1,8,0:0:0:0:
332,164,75018,1,0,0:0:0:0:
436,216,75274,1,0,0:0:0:0:
417,113,75530,1,0,0:0:0:0:
331,177,75787,1,8,0:0:0:0:
208,248,76300,6,0,P|152:268|104:212,1,140,4|8,0:0|0:0,0:0:0:0:
128,148,77069,1,0,0:0:0:0:
192,116,77325,2,0,P|232:63|295:81,1,140,0|8,0:0|0:0,0:0:0:0:
332,144,78095,1,0,0:0:0:0:
300,208,78351,2,0,P|256:228|240:264,1,70
188,204,78864,2,0,P|165:230|132:241,1,70
100,180,79377,2,0,L|76:104,2,70
160,140,80146,1,0,0:0:0:0:
228,152,80402,6,0,P|276:144|292:64,1,140,4|8,0:0|0:0,0:0:0:0:
356,32,81171,1,0,0:0:0:0:
388,96,81428,2,0,P|404:176|452:184,1,140,0|8,0:0|0:0,0:0:0:0:
472,252,82197,1,0,0:0:0:0:
444,276,82325,1,0,0:0:0:0:
408,268,82454,6,0,L|328:300,1,70
276,316,82966,6,0,L|196:284,1,70
200,220,83479,2,0,L|216:184,2,35
132,244,83992,1,8,0:0:0:0:
132,244,84248,1,0,0:0:0:0:
120,108,84505,6,0,P|144:76|184:60,1,70,4|0,0:0|0:0,0:0:0:0:
220,112,85018,2,0,P|256:127|299:121,1,70,0|4,0:0|0:0,0:0:0:0:
408,168,85787,1,0,0:0:0:0:
408,168,86043,1,8,0:0:0:0:
304,272,86300,5,0,0:0:0:0:
272,280,86428,1,0,0:0:0:0:
240,280,86556,2,0,P|176:272|160:256,1,70,4|0,0:0|0:0,0:0:0:0:
168,200,87069,2,0,P|112:192|88:200,1,70,8|4,0:0|0:0,0:0:0:0:
80,80,87838,1,0,0:0:0:0:
80,80,88095,1,8,0:0:0:0:
124,136,88351,1,0,0:0:0:0:
124,136,88607,6,0,P|172:108|256:144,1,140,4|8,0:0|0:0,0:0:0:0:
156,240,89633,2,0,P|204:312|244:328,2,105,0|0|0,0:0|0:0|0:0,0:0:0:0:
204,188,90659,1,0,0:0:0:0:
344,120,91171,1,12,0:0:0:0:
344,120,91684,5,0,0:0:0:0:
416,184,91941,2,0,L|456:184,2,35
400,216,92325,1,0,0:0:0:0:
376,240,92454,2,0,B|336:232|336:232|288:248,1,70,0|4,0:0|0:0,0:0:0:0:
256,192,92838,12,4,96812,0:0:0:0:
152,112,97069,5,0,0:0:0:0:
208,152,97325,1,8,0:0:0:0:
272,128,97582,1,4,0:0:0:0:
344,272,98095,1,0,0:0:0:0:
280,240,98351,1,8,0:0:0:0:
216,264,98607,1,4,0:0:0:0:
256,192,98864,12,0,100146,0:0:0:0:
256,192,100402,1,8,0:0:0:0:
288,312,100915,6,0,P|352:312|376:304,1,70,4|0,0:0|0:0,0:0:0:0:
360,240,101428,1,0,0:0:0:0:
432,232,101684,2,0,P|432:192|400:144,1,70
360,128,102197,1,0,0:0:0:0:
360,128,102454,2,0,P|352:80|376:40,1,70,8|0,0:0|0:0,0:0:0:0:
292,40,102966,5,0,0:0:0:0:
292,40,103223,2,0,P|276:76|228:108,1,70,0|0,0:0|0:0,0:0:0:0:
204,148,103736,1,0,0:0:0:0:
128,32,104248,1,0,0:0:0:0:
84,88,104505,1,8,0:0:0:0:
128,144,104761,1,0,0:0:0:0:
160,208,105018,6,0,L|232:208,2,70
96,240,105787,2,0,L|0:240,2,70
152,280,106556,1,8,0:0:0:0:
264,288,106812,5,0,0:0:0:0:
328,320,107069,2,0,P|368:296|384:256,1,70
360,208,107582,2,0,P|368:168|408:144,1,70
280,56,108351,1,0,0:0:0:0:
232,112,108607,1,8,0:0:0:0:
160,96,108864,1,0,0:0:0:0:
128,160,109120,6,0,L|40:184,2,70
208,232,109889,2,0,L|296:248,2,70
104,264,110659,1,8,0:0:0:0:
200,320,111171,5,0,0:0:0:0:
264,288,111428,1,0,0:0:0:0:
316,336,111684,1,0,0:0:0:0:
352,244,111941,5,0,0:0:0:0:
408,288,112198,1,0,0:0:0:0:
460,240,112454,1,0,0:0:0:0:
408,168,112710,1,8,0:0:0:0:
408,88,112966,5,0,0:0:0:0:
408,88,113223,2,0,P|368:80|320:104,1,70
312,152,113736,2,0,P|264:160|224:152,2,70
376,184,114505,2,0,P|416:200|448:224,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,216,115274,1,0,0:0:0:0:
184,208,115787,2,0,P|128:232|96:224,1,70
64,80,116556,5,0,0:0:0:0:
64,80,116812,1,8,0:0:0:0:
40,144,117069,1,0,0:0:0:0:
64,172,117197,1,0,0:0:0:0:
100,176,117325,6,0,P|148:176|180:200,1,70
164,256,117838,1,0,0:0:0:0:
232,244,118095,2,0,P|280:252|320:228,1,70
320,180,118607,1,0,0:0:0:0:
388,168,118864,2,0,P|412:136|412:96,1,70,8|0,0:0|0:0,0:0:0:0:
344,88,119377,1,0,0:0:0:0:
280,56,119633,1,0,0:0:0:0:
216,88,119889,1,0,0:0:0:0:
164,136,120146,6,0,P|124:136|92:232,1,140
156,220,120915,1,8,0:0:0:0:
116,280,121171,1,0,0:0:0:0:
184,300,121428,2,0,P|176:340|148:376,1,70
88,368,121941,1,0,0:0:0:0:
36,320,122197,2,0,P|36:296|56:252,1,70
96,196,122710,1,0,0:0:0:0:
164,172,122966,2,0,P|196:148|212:116,1,70,8|0,0:0|0:0,0:0:0:0:
272,88,123479,5,0,0:0:0:0:
340,64,123736,1,0,0:0:0:0:
400,104,123992,1,0,0:0:0:0:
368,168,124248,1,0,0:0:0:0:
280,280,124761,1,0,0:0:0:0:
352,296,125018,1,8,0:0:0:0:
416,264,125274,1,0,0:0:0:0:
464,212,125530,6,0,P|472:172|440:124,1,70
392,144,126043,1,0,0:0:0:0:
424,80,126300,2,0,P|384:64|328:72,1,70
296,104,126812,1,0,0:0:0:0:
296,104,127069,1,8,0:0:0:0:
168,168,127582,5,0,0:0:0:0:
156,236,127838,2,0,P|176:264|236:276,1,70
276,256,128351,1,0,0:0:0:0:
340,228,128607,2,0,P|344:184|372:152,1,70
428,148,129120,1,8,0:0:0:0:
296,112,129377,5,0,0:0:0:0:
264,104,129505,1,0,0:0:0:0:
248,72,129633,2,0,P|216:40|176:40,1,70
100,84,130146,2,0,P|132:116|172:116,1,70
188,184,130659,5,0,0:0:0:0:
188,184,130915,1,0,0:0:0:0:
244,228,131171,1,8,0:0:0:0:
304,188,131428,1,0,0:0:0:0:
372,168,131684,2,0,P|359:135|332:113,1,70
264,96,132197,1,4,0:0:0:0:
96,176,132454,5,0,0:0:0:0:
104,208,132582,1,0,0:0:0:0:
136,224,132710,2,0,P|168:240|184:272,1,70
208,360,133223,1,8,0:0:0:0:
232,336,133351,1,0,0:0:0:0:
264,328,133479,1,0,0:0:0:0:
296,332,133607,1,0,0:0:0:0:
328,336,133736,6,0,P|368:352|408:352,1,70,4|0,0:0|0:0,0:0:0:0:
403,256,134248,2,0,P|444:242|475:216,1,70,8|0,0:0|0:0,0:0:0:0:
465,226,134761,1,0,0:0:0:0:
416,136,135018,5,0,0:0:0:0:
416,136,135274,1,8,0:0:0:0:
416,136,135530,2,0,P|376:96|256:152,1,210,0|8,0:0|0:0,0:0:0:0:
255,152,136556,1,0,0:0:0:0:
272,216,136812,2,0,P|248:248|208:264,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
255,152,137582,1,0,0:0:0:0:
255,152,137838,6,0,P|224:112|188:104,1,70
168,164,138351,2,0,P|137:147|120:117,1,70,0|0,0:0|0:0,0:0:0:0:
120,117,138864,1,0,0:0:0:0:
60,244,139377,1,8,0:0:0:0:
184,308,139889,6,0,P|240:324|320:276,2,140,0|8|0,0:0|0:0|0:0,0:0:0:0:
120,340,141171,1,0,0:0:0:0:
52,260,141428,1,8,0:0:0:0:
156,244,141684,1,0,0:0:0:0:
156,244,141941,6,0,P|220:196|284:244,1,140,4|8,0:0|0:0,0:0:0:0:
308,276,142710,1,0,0:0:0:0:
376,252,142966,2,0,P|424:244|464:164,1,140,0|8,0:0|0:0,0:0:0:0:
420,112,143736,1,0,0:0:0:0:
384,108,143864,1,0,0:0:0:0:
352,132,143992,2,0,P|288:164|232:100,1,140,4|8,0:0|0:0,0:0:0:0:
168,116,144761,5,0,0:0:0:0:
168,116,144889,1,0,0:0:0:0:
168,116,145018,1,0,0:0:0:0:
112,160,145274,2,0,P|88:204|88:248,1,70
176,320,145787,5,0,0:0:0:0:
232,272,146043,2,0,L|296:208,1,70,4|0,0:0|0:0,0:0:0:0:
232,112,146556,2,0,L|296:176,1,70,8|0,0:0|0:0,0:0:0:0:
392,272,147069,2,0,L|328:208,1,70
384,120,147582,2,0,L|320:184,1,70,8|0,0:0|0:0,0:0:0:0:
384,120,148095,5,0,0:0:0:0:
256,120,148607,1,8,0:0:0:0:
256,248,149120,1,0,0:0:0:0:
128,248,149633,1,4,0:0:0:0:
136,96,150146,6,0,P|176:72|280:96,1,140,4|8,0:0|0:0,0:0:0:0:
304,144,150915,1,0,0:0:0:0:
312,216,151171,2,0,P|304:272|376:328,1,140,0|8,0:0|0:0,0:0:0:0:
424,292,151941,1,0,0:0:0:0:
404,224,152197,2,0,P|364:192|268:224,1,140,0|8,0:0|0:0,0:0:0:0:
244,268,152966,1,0,0:0:0:0:
244,268,153223,1,0,0:0:0:0:
156,328,153479,1,0,0:0:0:0:
152,224,153736,1,8,0:0:0:0:
140,120,153992,5,0,0:0:0:0:
164,144,154120,1,0,0:0:0:0:
192,159,154248,2,0,P|236:176|316:120,1,140,4|8,0:0|0:0,0:0:0:0:
216,64,155018,1,0,0:0:0:0:
216,64,155274,2,0,P|280:120|352:96,1,140,0|8,0:0|0:0,0:0:0:0:
384,192,156043,1,0,0:0:0:0:
392,264,156300,6,0,L|312:288,1,70
280,232,156812,2,0,L|184:216,1,70,8|0,0:0|0:0,0:0:0:0:
160,272,157325,2,0,L|72:288,1,70
40,336,157838,1,8,0:0:0:0:
24,264,158095,1,0,0:0:0:0:
92,184,158351,6,0,P|132:160|148:136,1,70,4|0,0:0|0:0,0:0:0:0:
208,108,158864,1,8,0:0:0:0:
268,144,159120,2,0,P|316:160|396:96,1,140,4|0,0:0|0:0,0:0:0:0:
460,124,159889,1,8,0:0:0:0:
424,216,160146,5,0,0:0:0:0:
392,232,160274,1,0,0:0:0:0:
360,232,160402,2,0,P|312:216|280:232,1,70,4|0,0:0|0:0,0:0:0:0:
256,280,160915,1,8,0:0:0:0:
192,248,161171,2,0,P|184:192|104:160,1,140,4|0,0:0|0:0,0:0:0:0:
56,200,161941,1,8,0:0:0:0:
112,304,162197,1,0,0:0:0:0:
184,300,162454,6,0,P|216:332|312:316,1,140,4|8,0:0|0:0,0:0:0:0:
284,256,163223,1,0,0:0:0:0:
352,268,163479,2,0,P|360:204|440:172,1,140,0|8,0:0|0:0,0:0:0:0:
468,116,164248,2,0,P|460:76|428:60,1,70
280,80,164761,5,0,0:0:0:0:
212,196,165018,1,8,0:0:0:0:
345,196,165274,1,0,0:0:0:0:
299,85,165530,1,0,0:0:0:0:
211,188,165787,1,0,0:0:0:0:
342,211,166043,1,8,0:0:0:0:
160,272,166556,6,0,P|200:320|288:312,1,140,4|8,0:0|0:0,0:0:0:0:
344,328,167325,1,0,0:0:0:0:
384,268,167582,2,0,P|344:212|384:132,1,140,0|8,0:0|0:0,0:0:0:0:
396,84,168351,1,0,0:0:0:0:
328,64,168607,2,0,P|280:112|200:96,1,140,0|8,0:0|0:0,0:0:0:0:
144,124,169377,1,0,0:0:0:0:
100,180,169633,2,0,L|20:172,2,70,0|0|12,0:0|0:0|0:0,0:0:0:0:
116,248,170402,1,0,0:0:0:0:
224,232,170659,6,0,P|272:224|344:296,1,140,4|8,0:0|0:0,0:0:0:0:
408,296,171428,1,0,0:0:0:0:
440,232,171684,2,0,P|408:208|416:88,1,140,0|8,0:0|0:0,0:0:0:0:
432,52,172454,1,0,0:0:0:0:
468,112,172710,2,0,P|412:136|324:104,1,140,0|8,0:0|0:0,0:0:0:0:
244,88,173479,2,0,P|212:80|156:100,1,70
56,164,173992,2,0,P|88:172|144:152,1,70
112,268,174505,1,0,0:0:0:0:
208,288,174761,6,0,P|224:328|248:344,1,70,4|0,0:0|0:0,0:0:0:0:
296,292,175274,1,8,0:0:0:0:
360,260,175530,2,0,P|408:244|448:316,1,140,4|0,0:0|0:0,0:0:0:0:
384,336,176300,1,8,0:0:0:0:
480,200,176556,5,0,0:0:0:0:
448,184,176684,1,0,0:0:0:0:
424,160,176812,1,4,0:0:0:0:
372,96,177069,1,0,0:0:0:0:
300,132,177325,2,0,P|268:100|220:100,1,70,8|4,0:0|0:0,0:0:0:0:
144,192,178095,1,0,0:0:0:0:
176,128,178351,1,8,0:0:0:0:
84,136,178607,5,0,0:0:0:0:
84,136,178736,1,0,0:0:0:0:
84,136,178864,2,0,P|68:216|124:272,1,140,4|8,0:0|0:0,0:0:0:0:
264,184,179889,2,0,P|296:176|360:208,2,105
224,240,180915,1,8,0:0:0:0:
160,120,181428,1,4,0:0:0:0:
256,192,181941,12,0,184761,0:0:0:0:
256,192,185787,5,4,0:0:0:0:
136,256,186300,2,0,L|112:328,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
272,112,187325,2,0,L|240:40,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
408,264,188351,1,0,0:0:0:0:
376,200,188607,1,8,0:0:0:0:
308,180,188864,2,0,P|260:156|164:204,1,140,4|0,0:0|0:0,0:0:0:0:
124,224,189633,2,0,P|107:272|83:288,1,70,8|0,0:0|0:0,0:0:0:0:
264,312,190402,5,0,0:0:0:0:
284,244,190659,1,8,0:0:0:0:
344,208,190915,2,0,P|384:184|392:96,1,140,4|0,0:0|0:0,0:0:0:0:
336,56,191684,1,8,0:0:0:0:
284,104,191941,2,0,P|244:120|164:64,1,140,0|0,0:0|0:0,0:0:0:0:
108,112,192710,2,0,P|64:78|32:86,1,70,8|4,0:0|0:0,0:0:0:0:
128,192,193479,2,0,P|171:225|183:224,1,70,0|8,0:0|0:0,0:0:0:0:
312,288,194248,2,0,P|392:272|400:216,1,140,0|8,0:0|0:0,0:0:0:0:
384,156,195018,5,0,0:0:0:0:
348,160,195146,1,0,0:0:0:0:
320,136,195274,2,0,P|264:88|176:80,1,140,4|8,0:0|0:0,0:0:0:0:
140,112,196043,1,0,0:0:0:0:
168,176,196300,2,0,P|231:187|287:235,1,140,4|8,0:0|0:0,0:0:0:0:
280,304,197069,1,4,0:0:0:0:
368,196,197582,6,0,L|284:196,1,70
236,228,198095,1,0,0:0:0:0:
80,172,198351,2,0,L|164:172,1,70
212,140,198864,1,0,0:0:0:0:
256,192,199377,12,0,200915,0:0:0:0:
256,192,201428,12,0,202966,0:0:0:0:
256,192,203479,5,4,0:0:0:0:
72,104,221941,6,0,P|128:104|160:184,1,140,4|8,0:0|0:0,0:0:0:0:
200,232,222710,1,0,0:0:0:0:
256,276,222966,2,0,P|312:268|344:188,1,140,0|8,0:0|0:0,0:0:0:0:
400,152,223736,1,0,0:0:0:0:
456,192,223992,2,0,P|420:236|436:320,1,140,0|8,0:0|0:0,0:0:0:0:
431,314,224761,1,0,0:0:0:0:
364,340,225018,2,0,L|284:348,1,70
320,248,225530,2,0,L|246:214,1,70
280,88,226043,6,0,P|240:72|144:128,1,140,0|8,0:0|0:0,0:0:0:0:
204,160,226812,1,0,0:0:0:0:
144,200,227069,2,0,P|184:240|280:216,1,140,0|8,0:0|0:0,0:0:0:0:
328,204,227838,1,0,0:0:0:0:
388,164,228095,2,0,P|404:124|452:180,1,140,0|8,0:0|0:0,0:0:0:0:
420,228,228864,1,0,0:0:0:0:
388,288,229120,2,0,P|426:334|461:285,1,140,0|8,0:0|0:0,0:0:0:0:
420,228,229889,1,0,0:0:0:0:
376,168,230146,6,0,P|320:192|296:184,1,70,4|0,0:0|0:0,0:0:0:0:
248,160,230659,1,8,0:0:0:0:
184,192,230915,2,0,B|96:192|160:280|64:280,1,140,4|0,0:0|0:0,0:0:0:0:
40,224,231684,1,8,0:0:0:0:
88,120,231941,5,0,0:0:0:0:
120,112,232069,1,0,0:0:0:0:
144,88,232197,1,4,0:0:0:0:
224,120,232454,1,0,0:0:0:0:
304,152,232710,2,0,P|336:152|376:128,1,70,8|4,0:0|0:0,0:0:0:0:
32,164,233992,5,0,0:0:0:0:
72,224,234248,2,0,P|136:208|216:232,1,140,4|8,0:0|0:0,0:0:0:0:
272,320,235018,1,0,0:0:0:0:
304,256,235274,2,0,P|368:272|440:248,1,140,0|8,0:0|0:0,0:0:0:0:
480,192,236043,2,0,P|480:136|464:120,1,70,0|4,0:0|0:0,0:0:0:0:
360,120,236556,5,0,0:0:0:0:
294,232,236812,1,8,0:0:0:0:
227,120,237069,1,0,0:0:0:0:
370,139,237325,1,0,0:0:0:0:
286,237,237582,1,0,0:0:0:0:
239,116,237838,1,8,0:0:0:0:
328,296,238351,6,0,B|372:304|392:232|392:232|444:208,1,140
404,148,239120,1,0,0:0:0:0:
340,180,239377,6,0,B|296:172|276:244|276:244|224:268,1,140
168,264,240146,1,0,0:0:0:0:
124,208,240402,2,0,P|140:168|228:136,1,140,0|8,0:0|0:0,0:0:0:0:
268,192,241171,1,0,0:0:0:0:
336,208,241428,2,0,P|392:216|360:288,1,140,0|12,0:0|0:0,0:0:0:0:
312,308,242197,2,0,L|264:308,1,35
252,328,242454,6,0,P|188:328|164:264,1,140,4|8,0:0|0:0,0:0:0:0:
192,200,243223,1,0,0:0:0:0:
248,156,243479,2,0,P|256:116|168:84,1,140,0|8,0:0|0:0,0:0:0:0:
112,96,244248,1,0,0:0:0:0:
68,152,244505,2,0,P|92:192|172:176,1,140,0|8,0:0|0:0,0:0:0:0:
232,212,245274,1,0,0:0:0:0:
292,176,245530,2,0,P|356:200|348:280,1,140,0|8,0:0|0:0,0:0:0:0:
368,336,246300,1,0,0:0:0:0:
296,328,246556,6,0,L|216:304,1,70,4|0,0:0|0:0,0:0:0:0:
184,252,247069,1,8,0:0:0:0:
216,188,247325,2,0,L|376:140,1,140,4|0,0:0|0:0,0:0:0:0:
400,96,248095,1,8,0:0:0:0:
304,48,248351,5,0,0:0:0:0:
280,72,248479,1,0,0:0:0:0:
272,104,248607,2,0,P|224:128|192:120,1,70,4|0,0:0|0:0,0:0:0:0:
148,92,249120,1,8,0:0:0:0:
108,152,249377,2,0,P|148:168|188:260,1,140,4|0,0:0|0:0,0:0:0:0:
240,328,250146,1,8,0:0:0:0:
352,264,250402,5,0,0:0:0:0:
292,216,250659,2,0,P|368:192|424:244,1,140,4|8,0:0|0:0,0:0:0:0:
352,72,251684,2,0,P|320:112|240:104,2,105
292,36,252710,5,8,0:0:0:0:
172,108,253223,1,4,0:0:0:0:
256,192,253736,12,8,257325,0:0:0:0:
144,168,257838,5,0,0:0:0:0:
144,168,257966,1,0,0:0:0:0:
144,168,258095,1,0,0:0:0:0:
176,272,258351,1,8,0:0:0:0:
272,224,258607,1,0,0:0:0:0:
360,288,258864,6,0,P|360:248|336:216,1,70,4|0,0:0|0:0,0:0:0:0:
424,168,259377,1,8,0:0:0:0:
392,80,259633,2,0,P|328:64|272:120,1,140,4|0,0:0|0:0,0:0:0:0:
216,152,260402,1,8,0:0:0:0:
76,184,260659,6,0,B|84:252|172:240|264:212|284:280,1,245
332,328,262710,2,0,B|452:320|340:156|340:156|376:80|476:144,1,385,0|4,0:0|0:0,0:0:0:0:
Soar

[ Zzz ] wrote:

Hi~ Senbonzakura
[Soar's Normal]

OD + 1

아 .. 외국인이신줄 알고 ..어떻게하면 좋을지 .. 생각하고있었는데 .. 한국인이셧네요 'ㅂ' .. 그럼 그냥 있는그래도 모딩해드리면되겟네요 !!

01:49:889 (4) - 이 슬라이더의 끝을 01:50:659 (5) - 이곳으로 해주시면 좋을꺼같네요 'ㅂ' .. ( 시간 참고 )

01:52:710 (3) - 서클 추가 하는게 더 좋지 않을까요 ? ( 박자상 ... )

01:58:095 (2) - 이 슬라이더의 끝을 01:58:864 (3) - 이곳으로 해주시는게 좋을꺼라봐요 'ㅂ '..

02:02:197 (2) - 위와같음

02:09:120 (5) - 서클추가 or 이전 슬라이더의 끝을 여기로

02:17:325 (9) - 위와 같음

02:54:505 (1,2,3,4,5) - 겹치는것보다는 떨어트려서 별( 5각형 )모양으로 만들어주는것도 좋을꺼라봐요 'ㅂ' .. 떨어트려주시면 좋을꺼같네요.

HabiHolic wrote:

Hi Senbonzakura~ From OFC~

[Soar's Normal]

00:12:710 (1) - 뉴콤제거
00:14:761 (4) - 모양좀 다듬으셔야 할듯
00:16:812 (2) - ^
01:46:812 - 제안입니다 노트추가
ㅈㅅ 합니다 모딩온거 고치고나서 몇주놔뒀더니 어디를 고쳤는지 기억이 안나요... :?
그래도 모딩해주셔서 갑사합니다

P A N wrote:

[Soar's Normal]

00:14:761 (4,2) - make it better blanket :( O
00:22:454 - add note, this is strong beat. O
overall look fine but it look like easy :3
Thanks For modding :)

http://puu.sh/4wsFt.osu
riffy
Yo, as requested.

Yui is so cute, I love Kyoto Animation for this amazing anime.

[General]
  1. Check the artist, as far as I know it's supposed to be Aki Toyosaki (豊崎 愛生). Please, please make sure that the artist is correct. HTT is not a real band, you know.
  2. Do we really need "last song" in tags? I'd add Kyoto Animation to the tags, instead. This studio made this anime, they deserve to be mentioed in tags :)
  3. Your colours are too bright. They may hurt some players' eyes! Try to fade them a bit.
    Try this!

    Combo1 : 180,207,181
    Combo2 : 108,105,154
    Combo3 : 234,159,165
    Combo4 : 214,211,139
  4. The slidertick sound really bugs me. it sounds off to me, try to find another one, please!
[Easy]
  1. Try to reduce HP drain by one tick. It'll make the diff more playable and balanced. Also, HP3 feels a little bit too hard for this diff, think about beginners, make it a bit easier!
  2. 00:08:351 (6,1) - the spinner follows nothing and appears too fast. It may bug players. Remove (6) and move your spinner there!
  3. 00:12:710 (3,4,5) - well, to b honest, your blankets are a little bit messy. try to make them neater, i know, you can do it!
    Note: 00:24:505 (2,3) - same here, I thnk. In fact, the whole diff is kinda messy and can be improved visually. Take a look at your patterns, try to clean them up a bit! It will take a lot of time, but trust me, it is really needed here! It will make your diff much, much better!
  4. 00:45:018 (2,3) - are you SURE about this stack? It may confuse players and it's kinda hard to read. I wouldn't recommend you to use stacks unless you're 200% sure that it's really needed!
  5. 00:55:787 (5,1) - swap new combos here. It will make your comboing more consistent + it fits with vocals.
  6. 02:07:582 (2,4) - nazi - this overlap is visible during gameplay. try to avoid it because it looks a bit weird and may annoy players a bit.
    Nazi: 03:43:993 (2,1) - same!
  7. 02:58:864 (2,4) - (4) is too close to (2), so players may mistakenly hit without clicking (3). It's all about your flow, it looks a little bit random to me, try to re-arrange some patterns , you can make this map much prettier!
  8. 04:18:864 (1,1) - no, please don't! Second spinner appears too soon and it's totally unexpected for beginners. Try to map the first/second spinner to make this map more playable!

    Actually, this diff is pretty good. But it's appearance needs a lot of work, imo.
[Soar's Normal]
  1. Increase your AR by one tick, It will make your patterns a bit neater and more readable. Also, AR5 fits with your slider velocity much better!
  2. Please, try to reduce usage of 1/2 beats. It feels like you've overused them too much. The BPM is not too slow, so 1/2 patterns make this diff too hard, try to use them less often.
  3. Your rhythm feels a little bit too boring. It's just 3/2 space > 1/2 patter > 3/2 space > 1/2 pattern. It's boring, imo and players probably will not like it, anyway, get more opinions!
  4. 00:09:120 - try to place a circle here. You will be able to keep more consistent rhythm, you'll emphasize that beat and you'll get a chance to fix the spacing here!
  5. 00:29:889 (4,1) - nazi - this overlap looks pretty messy, try to fix it! :)
    Note: well, in fact almost every 1/2 pattern is a little bit overlapped. ~70% of your patterns are a-little-bit overlapped, it looks messy, in my opinion. Try to clean up your patterns! Remember that appearance is also important!
  6. 00:54:505 (3) - blargh. This slider is too short, I don't think that normal players are able to handle with such sliders and play/read them properly. :<
    Note: 02:56:556 (1,1) - same here!
  7. 01:08:095 (2) - whoops, double-reversed slider here is unreadable, imo. Second reverse-arrow appears too fast and it will bug players. Try to replace the second repeat with a circle or something. It's too hard to read as it is :<
    Note: 01:10:146 (2) - same :<
  8. 01:42:966 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - whoa, man! This is way too hard for a [Normal] diff! Please, take a look at other [Normal] diffs, or rad osu!wiki, this is TOO hard!
  9. 02:12:454 (1,2) - combo is too short! It kinda breaks your comboing, imo. Try to keep combos consistent!
    Note: having problems with it? Feel free to ask me for some help! :)
  10. 02:21:941 (2,2) - not sure if it's readable enough. I wouldn't copypaste the same pattern like this. Ask someone else for opinion, but I'd try to unstack it and make it more playable.
  11. 03:02:710 (3) - copypasta here. This slider doesn't look neat and i wouldn't copypaste it. C'mon, copypasted patterns are boring for players!
  12. 04:06:300 (1,2,3) - unreadable for a [Normal] diff. Please, think about normal players, make this diff more understandable!
  13. 04:14:505 (3) - ah, c'mon! It's the same slider again! Seriously, don't copypastte the same pattern again and again. If I were a player, I'd feel kinda offended.

    I'd say that diff need some serious improvements. Don't give up and make it better, you can do it much, much better!
I'll try to finish it later. Feel free to apply these suggstions!
Topic Starter
Chocoliti
[General]
  1. Check the artist, as far as I know it's supposed to be Aki Toyosaki (豊崎 愛生). Please, please make sure that the artist is correct. HTT is not a real band, you know.
  2. Do we really need "last song" in tags? I'd add Kyoto Animation to the tags, instead. This studio made this anime, they deserve to be mentioed in tags :)
  3. Your colours are too bright. They may hurt some players' eyes! Try to fade them a bit.
    Try this!

    Combo1 : 180,207,181
    Combo2 : 108,105,154
    Combo3 : 234,159,165
    Combo4 : 214,211,139
  4. The slidertick sound really bugs me. it sounds off to me, try to find another one, please!
this song artist is HTT ( This is Formal setting ) and

tag change.. color change and slidertick sounds off~~

Easy's note Arrangement is 85%(?) rechange then now so good \:D/

p.s i give kudos for you when finish modding
Soar

-Bakari- wrote:

Yo, as requested.

Yui is so cute, I love Kyoto Animation for this amazing anime.

[Soar's Normal]
  1. Increase your AR by one tick, It will make your patterns a bit neater and more readable. Also, AR5 fits with your slider velocity much better!
  2. Please, try to reduce usage of 1/2 beats. It feels like you've overused them too much. The BPM is not too slow, so 1/2 patterns make this diff too hard, try to use them less often.
  3. Your rhythm feels a little bit too boring. It's just 3/2 space > 1/2 patter > 3/2 space > 1/2 pattern. It's boring, imo and players probably will not like it, anyway, get more opinions!
  4. 00:09:120 - try to place a circle here. You will be able to keep more consistent rhythm, you'll emphasize that beat and you'll get a chance to fix the spacing here!
  5. 00:29:889 (4,1) - nazi - this overlap looks pretty messy, try to fix it! :)
    Note: well, in fact almost every 1/2 pattern is a little bit overlapped. ~70% of your patterns are a-little-bit overlapped, it looks messy, in my opinion. Try to clean up your patterns! Remember that appearance is also important!
  6. 00:54:505 (3) - blargh. This slider is too short, I don't think that normal players are able to handle with such sliders and play/read them properly. :<
    Note: 02:56:556 (1,1) - same here!
  7. 01:08:095 (2) - whoops, double-reversed slider here is unreadable, imo. Second reverse-arrow appears too fast and it will bug players. Try to replace the second repeat with a circle or something. It's too hard to read as it is :<
    Note: 01:10:146 (2) - same :<
  8. 01:42:966 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - whoa, man! This is way too hard for a [Normal] diff! Please, take a look at other [Normal] diffs, or rad osu!wiki, this is TOO hard!
  9. 02:12:454 (1,2) - combo is too short! It kinda breaks your comboing, imo. Try to keep combos consistent!
    Note: having problems with it? Feel free to ask me for some help! :)
  10. 02:21:941 (2,2) - not sure if it's readable enough. I wouldn't copypaste the same pattern like this. Ask someone else for opinion, but I'd try to unstack it and make it more playable.
  11. 03:02:710 (3) - copypasta here. This slider doesn't look neat and i wouldn't copypaste it. C'mon, copypasted patterns are boring for players!
  12. 04:06:300 (1,2,3) - unreadable for a [Normal] diff. Please, think about normal players, make this diff more understandable!
  13. 04:14:505 (3) - ah, c'mon! It's the same slider again! Seriously, don't copypastte the same pattern again and again. If I were a player, I'd feel kinda offended.

    I'd say that diff need some serious improvements. Don't give up and make it better, you can do it much, much better!
I'll try to finish it later. Feel free to apply these suggstions!
By the way I'm remapping it from 00:00:000 to 01:34:248 :o
riffy
Hi again. Sorry about that delay but I've had a really hard day.

Let's get straight to the mod

[Hard]
  1. 00:09:120 - hey, you could map this beat! It will fit with the music much better. Try it, just try it! :)
  2. 00:20:146 (4,5) - ask yourself two questions. Does this jump fit with music? Does it make your map better? Honestly, I don't think that this jump is needed. Symmetricals patterns are giood, as long as they're reasonable!
  3. 00:23:992 (1,2,3) - sounds overmapped. Try to avoid overmapping and remove (2), overmapping is a lways a bad idea. These beats aren't mapped in the [Insane] diff!
  4. 00:33:992 (3,1) - nazi - yeah, you've read a lot of such suggstions, but this overlap looks messy. that'd be great if you fix it :)
    Note: 02:51:684 (3,4,5) - same.
  5. 00:42:966 (1,2,3,4,5) - well, it isn't overmapped. But c'mon, this is the [Hard] diff, I'd prefer to avoid 1/4 streams because the BPM is pretty high!
    Note: 02:13:223 (4,5,6,7,1) - 03:18:351 (3) - same
  6. 00:57:325 (4,1) - c'mon, this is something I call overjump. in my opinion, this jump is too hard and doesn't fit here, try to avoid it!
  7. 01:22:454 (1,1) - whoops, one of these new combos is extra! :) Don't you feel so? I'd recommend you to remove one of this new combos, so you'll be able to follow music better.
  8. 01:37:069 (1) - 01:40:402 (1) - these two come too after spinners. Players need some time to recover, consider removing the circles or making your spinners shorter
  9. 02:13:223 (4,5,6,7,1) - man, you can't just ignore this loud beat! It's important and players expect it to be mapped! At least make the slidertick louder!
  10. 02:31:171 (3,5) - well, it looks messy to me. I'd try to avoid this overlap if it's possible! You're a creative person, do something more interesting! :)
  11. 02:35:274 (5,6) - it doesn't looks like a jump. The distance is to low. Try to keep spacing consistent or increase the DS to make this jump more readable!
  12. 02:42:454 (1,2,3) - nazi - call me picky, but I think that (2) kinda breaks your flow here. Seriously, (2) feels kinda ~uncomfortable~ here. Try to re-arrange yourt pattern! example
    Note: 03:55:018 (3) - same!
  13. 03:15:146 (2) - do we need this circle here? It sounds overmapped and it breaks your rhythm at this part, during the testplay this circle bugged me a lot.
  14. 03:23:479 (1) - well, this one feels unexpected. I'd recommend you to map 03:21:428 (1) - this spinner.
  15. 04:20:659 (1,2) - shapes are kinda messy, imo. Personally, i didn't like them at all! This will help you a lot!

    Try to work more both on rhythm and appearance. This diff isn't bad but it need improvements!
[Insane]
  1. Try to use AR9 and OD8, it'll help us to read your patterns better. Also, nowadays player don't really like AR8 even on such maps.
  2. 00:07:069 (2) - why do you ignore this beat? Why? It is loud, hearable and it'd be great to have it mapped.
  3. Jumps. They're overused here, imo. Jumps should reflect music and be used to emphasize something in music//vocals. Making cute patterns is important, but it's more important to make jumps fitting and reasonable. Don't use them just "to make pattern symmetrical".
  4. Overmapping. 00:43:351 (7) - for example here. Actually, as a player, I'd prefer to follow rhythm of the song, osu! is a rhythm game, so we should follow rhythm of the song! Try to check your map for overmapped patterns and remove them! Seriously, it's very, very important to follow rhythm!
This diff needs a lot of wok, but don't give up! If you'll need any help ask me or use osu!wiki it has a lot of helpful information! :)

I like the song, and I do hope that you'll work on this mapset more to make it really awesome!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Don't give up! :)
show more
Please sign in to reply.

New reply