This map has been deleted on the request of its creator. It is no longer available.
11:37 Niva: umm
11:37 Niva: why so few hitsounds o.o
11:37 Azmato: T.T
11:38 Azmato: I'm not good at making hitsounds
11:38 Azmato: ..
11:38 Niva: oh...
11:38 Niva: well I don't really recommend to use 100% volume though...
11:38 Niva: 70% should be enough~
11:38 Azmato: ok
11:39 Niva: err also you mapped this with 1.0x?
11:39 Azmato: og
11:40 Niva: 1.0x distance spacing :D
11:40 Azmato: I made mistake!!!
11:40 Azmato: ok
11:40 Niva: err, to be honest
11:40 Azmato: ok
11:40 Niva: with sv like this it's much better imo if you mapped it with 1.1x or 1.2x
11:40 Niva: so objects don't overlap :D
11:41 Niva: well, anyway 00:02:454 (1) - finish on slider's start
11:41 Azmato: um... then Make with 1.1x ??
11:42 Niva: oh, up to you... I'm just giving suggestions in general (:
11:42 Niva: on the song's claps such as 00:02:966 (2)'s start , 00:03:736 (3)'s repeat and such
11:43 Niva: you can use SampleSet : Drum and add clap though
11:43 Niva: err wait, I mean Addition : Drum
11:43 Niva: the one on the upper-right~
11:43 Azmato: ok
11:44 Azmato: ah.. I'm sry... I can't understand
11:44 Azmato: (2)'s start, 00:03:736 ...
11:44 Niva: clap~
11:45 Niva: 00:18:095 (3,4,5) - inconsistent spacing here...
11:46 Niva: 00:25:530 (x) - A bit blank here to be honest, you can add a 1/2 slider here though:
11:46 Azmato: ㅐㅏ
11:49 Niva: umm...
11:50 Azmato: ok
11:50 Niva: like this perhaps : http//osu.ppy.sh/ss/878923
11:50 Niva: http://osu.ppy.sh/ss/878923
11:50 Niva: (as this is a Hard diff don't be afraid to put on small jumps though~)
11:51 Azmato: Ok
11:51 Niva: 00:28:864 (4,1) - stack doesn't really fit the music here, consider something moving here?
11:52 Niva: 00:45:274 (3,4,5,1) -
11:52 Niva: there's also a huge gap here o.o
11:55 Niva: 00:55:787 (1,2,3,4) -
11:55 Niva: again a small jump is usable here imo...
12:00 Niva: http://osu.ppy.sh/ss/878936
12:00 Niva: or something like this :
12:03 Niva: http://osu.ppy.sh/ss/878941
12:03 Azmato: http://osu.ppy.sh/ss/878931
12:03 Azmato: how about this?
12:03 Azmato: oh
12:03 Niva: oh yep, that would also do :D
12:03 Niva: then 01:02:966 (3,1,2) - if you want a jump here it should be from(1) to (2) actually, not (3) to (1) :D
12:03 Niva: (due to the vocals)
12:05 Niva: 01:08:095 (2,3) - stack doesn't play well here, use a cross slider instead?
12:05 Azmato: http://osu.ppy.sh/ss/878944
12:05 Azmato: like this?
12:06 Niva: ah, yes~
12:06 Niva: put the new combo on (2) though
12:07 Niva: generally if you want to put a jump like this the destination object should be the one on the downbeat :3
12:07 Niva: 01:14:505 (1,2,3,4,5,6) - inconsistent spacing...
12:07 Niva: (you can just simply use CTRL+H here or create a hexagon jump perhaps, yep that would do)
12:08 Niva: 01:25:787 - add note here for the drum?
12:08 Niva: 01:31:684 (1) - err
12:09 Niva: would be much better if you start the spinner on 01:32:710 (1) - and end it on 01:36:812 -
12:09 Azmato: 01:25:787 (3) - I already add
12:10 Niva: oh ok
12:11 Niva: the gap can be filled with this rhythm though (following the instrument) :
12:11 Niva: 01:31:684 (1) - circle (maybe stacked to your previous note? xD)
12:11 Azmato: 01:14:505 (1,2,3,4,5,6) - um..
12:11 Niva: 01:31:941 (2) - 1/4 repeating slider
12:11 Niva: 01:32:325 (3) - circle
12:11 Niva: 01:32:454 (4) - 1/2 slider
12:11 Niva: 01:32:838 (1) - spinner~
12:12 Niva: oh, yep, (1,2) and (2,3)'s spacing isn't same :D
12:12 Azmato: okay
12:13 Azmato: hey..
12:13 Niva: oh...
12:13 Azmato: 01:32:710 (1) - you said this would be spinner
12:14 Niva: ah, yes, because 01:32:454 (4) - is circle~
12:14 Niva: err wait
12:14 Niva: I mean
12:14 Niva: the rhythm would be like this https://osu.ppy.sh/ss/878959
12:15 Niva: btw 01:43:223 (7) - you can just copy-paste the shape from (4) here
12:17 Niva: 01:52:454 (3,4) - how about making this as a jump as well?
12:17 Niva: following this flow http://osu.ppy.sh/ss/878960
12:17 Niva: because previous (1,2,3,1,2,3) is a jump already~
12:18 Niva: 01:55:787 (x) - here, would also be best if you added 1/2 slider here to fill the gap
12:20 Niva: 02:13:223 (4,5,6,7,8) - try this stream shap http://osu.ppy.sh/ss/878964 ?
12:20 Niva: you can then continue with slider fan http://osu.ppy.sh/ss/878965
12:21 Azmato: ok
12:22 Niva: 02:33:736 - add note?
12:23 Azmato: http://osu.ppy.sh/ss/878971
12:23 Azmato: like this?
12:26 Niva: 02:35:274 (5) - better to be stacked to (4) rather than (3)'s end imo http://osu.ppy.sh/ss/878975
12:26 Niva: 02:37:325 (3,4,1) - again here use jump from (4) to (1) instead due to the vocals?
12:28 Niva: umm, yep, that ss you just gave would do
12:29 Azmato: ok
12:29 Niva: 02:44:761 (1,2,3,4,5) - select all five and use Edit -> Scale by... (so they don't touch each other)?
12:30 Niva: 02:50:402 (8,1) - again jump should be here though, not on (7,8)
12:30 Niva: 02:52:710 (5,6) - unstack for flow?
12:34 Niva: 02:58:864 (3) - would be best if this could encircle (6) for example like this http://osu.ppy.sh/ss/878982
12:35 Azmato: ok
12:35 Niva: 03:07:325 (3) - put somewhere higher (~x:270 y:118 perhaps?) no need to overlap (1) here imo xD
12:36 Niva: 03:23:479 - add note here with finish at the center?
12:36 Niva: 03:52:710 (9) - this variable spacing like this is quite confusing imo, I'd make (7,8,9)'s spacing equal
12:37 Niva: put (9) in ~x:304 y:150 ?
12:40 Niva: 03:53:992 (1,2,3,4) - so that the flow would be continuous use this pattern? http://osu.ppy.sh/ss/878989
12:40 Niva: 03:56:556 (1,2,3,4,5,6) - this jump's pattern is quite random imo ._.
12:41 Niva: 04:18:095 (3,4,5,6) - again confusing variable spacing~
12:42 Niva: 04:22:710 (2) - this should end 1/8 earlier though (due to the drums)
12:42 Niva: 04:25:530 (1) - add note with finish and start spinner 1/4 after?
12:42 Niva: also I don't really recommend to end that spinner with 100% volume, as the music fades out there >_<
12:43 Niva: yep~
12:43 Niva: also before I forget I would also recommend tick rate 2 for this diff :D
12:48 Azmato: ok Thanks xD
12:48 Niva: err
12:48 Azmato: I have to eat breakfast(lunch)
12:48 Azmato: See you later
Really Thanks!Hollow Wings wrote:
Azmato's Hard only as his request in game.
generally u didn't finish ur hitsound work, long parts in ur diff has no hitsound at all, that's an unrankble issue.
00:18:607 (5) - arrange ds, 1.06 and 0.97 are really different O
00:21:428 (1,2) - maybe blanket O
00:23:992 (1,2,3,4) - there are lots of parts like this in ur diff, personally i prefer these ds are same as 1.00x with little deviation. won't mention other parts like this here after this. O
00:59:889 (1) - awkward the finish hitsound's volume here. (coz there's no hitsound in a long part before kiai, and the kiai after this O
02:44:761 (1,2,3,4,5,6) - maybe u can make them a hexagon I'll think about it
03:56:556 (1,2,3,4,5,6) - ^ ^
02:46:556 (1) - u really need to get serious in hitsound work, even no finish at the head of this slider O
03:48:095 (5,6,7) - make them symm O
some parts' rhythm can be better imo
and plz at least finish ur map before asking modding D:
good luck anyway
감사합니다.Joon wrote:
hi
Hit sound modding req
[Azmato's Hard]
00:03:736 (3) - 3st notes remove clap and 2st notes add clap O
00:04:761 (4) - 2st notes add clap O
00:06:043 (1) - 1st notes add clap and 3st notes add finish O
00:11:684 (3) - 이 파트 이후에 히트사운드가 없습니다. 모딩을 해드릴 수 없는 점 양해 바랍니다. O
good lcuk
수정하는김에 뒤에 반복되는구간도 수정했습니다Joon wrote:
hi
Hit sound modding req
[Soar's Normal]
00:07:838 (2) - 3st notes add finish O
00:12:710 (1) - start notes remove finish O
00:13:479 (2) - end notes remove finish O
00:32:197 (3) - start notes remove finish O
01:09:633 (1) - change clap O
01:11:684 (1) - ^ O
01:30:659 (4) - ^ ? 뭔가 이상하지만 O
01:40:915 (1) - 이 파트 이후에 히트사운드가 없습니다. 모딩을 해드릴 수 없는 점 양해 바랍니다.
good lcuk
neonat wrote:
Hi Senbonzakura~
Hard
00:11:428 (2,3) - slider before circle, place the clap at the same time as what it is currently 00:12:197
00:15:530 (2,3) - ^
00:27:838 (2,3) - ^
00:31:941 (2,3) - ^
00:36:043 (2,3) - ^
00:53:736 - 00:56:043 - looks a little bit cramped up, maybe you could shift them around
01:12:197 (4) - finish on the start of slider
01:13:223 (6,7) - I don't think they should stack
01:15:787 (6) - the music here in the song has a cymbol sound, you could put finish here as well
01:28:607 (1) - finish on the start of slider
01:31:171 (4) - finish
01:32:454 (4) - finish on end of slider
01:32:838 (1) - finish
01:37:582 (3) - ^
01:38:607 (6) - ^
01:40:402 (1) - ^
01:40:915 (1) - finish on start of slider
02:13:736 (8) - NC here instead of 02:15:018 (1)
02:12:197 (6) - finish
02:13:736 (8) - finish on start of slider
02:16:556 (4,5) - slider before circle
02:21:941 (1) - finish on start of slider
02:23:992 (5) - ^
02:26:043 (2) - ^
02:29:633 (4) - finish
02:38:351 (2) - finish on start of slider
02:39:120 (4) - ^
02:40:402 (3) - ^
02:41:171 (5) - ^
02:42:454 (1) - ^
02:49:633 (7) - finish on end of slider
02:50:659 (1) - finish on start of slider
02:54:761 (1) - ^
02:55:530 (3) - ^
02:56:812 (3) - finish
02:58:864 (3) - finish on start of slider
03:00:915 (5) - clap
03:01:428 (6) - finish
03:08:864 (6) - finish on start of slider
03:10:915 (3) - ^
03:12:710 (6) - finish on end of slider
03:15:274 (1) - finish on start of slider
03:16:300 (3) - ^
03:17:069 (4) - finish
03:18:351 (2) - ^
03:43:992 (5,6,7) - they can look nicer by overlapping less:
03:50:146 (1) - finish on start of slider
03:50:915 (3) - ^
03:52:197 (7) - finish
03:52:710 (9) - finish on end of slider
03:54:248 (2) - finish on start of slider
03:56:043 (5) - finish on end of slider
03:57:838 (6) - finish
03:58:351 (1) - finish on start of slider
04:01:428 (7) - finish on end of slider
04:02:454 (1) - finish on start of slider
04:06:556 (1) - ^
04:07:325 (3) - ^
04:08:607 (3) - ^
04:09:377 (5) - ^
04:10:659 (8) - ^
04:12:710 (1) - clap
04:13:223 (2) - finish
04:13:736 (1) - clap
04:18:864 (6) - finish on start of slider
04:19:633 (8) - ^
04:20:659 (1) - ^
04:22:710 (2) - ^
ALL APPLIED!
Thanks for moddingjonathanlfj wrote:
From my birthday queue~
this song brings back some k-on memories xD
Black is suggestion
Blue is highly recommended
Red is unrankable
[Soar's Normal]
instead of using so many finishes on the 3rd white tick, how bout swap them for whistles instead? sounds a lot nicer imo O
00:14:761 (4,2) - use 3 point algorithm for these sliders, right now they look asymmetrical with the 4 point O
00:22:710 (1,2,3,4) - this overlap is a bit harder to read with this AR, suggest you to remove the stack or change the direction of the repeat on 00:22:710 (1) for less confusion O-change the direction
00:39:120 (1,2,3) - a triplet in Normal? not a good idea >< either delete 00:39:248 (2) or use a short slider for 00:39:120 (1,2)O - delete a note
01:08:095 (2) - missing a finish on the end O
01:09:889 (2,3,4) - again, prevent using 1/4 circles in a Normal diff O
01:14:505 (5) - break this up into 2 repeat sliders, its currently hard to predict how many repeats it has O
01:21:428 (4,1) - the spacing change here may cause some confusion especially since the AR is slow, use normal spacing or just a more distinguishable spacing O
01:25:274 (5) - finish on end, also no finish for 01:26:300 (1,4)? O
01:40:915 (1) - 03:02:710 (3) - this section seems to be a copy paste and flip of the first section, so all suggestions above applies to the same occurrences in this section O
03:08:864 (3) - add a finish since it is present in the music O
03:10:915 (3) - ^ O
03:12:966 (3) - ^ O
03:17:069 (5) - ^ O
03:19:377 (7) - should have a NC here to represent the start of vocal hold O
03:41:941 (1) - 04:14:505 (3) - this section is a mix of the second kiai and first kiai, so suggestions on the first kiai also applies here
I remap this part
04:19:633 (3) - add a finish O
04:20:659 (6,3) - ^ on start O
04:24:312 (2) - this should be snapped like this, but i actually suggest you just swap the whole thing for a spinner since this is a Normal diff: O- add spin
Probably the longest mod i have written, though i have to say the maps are not bad, just need to get more consistency on hitsounding NC spacing and such
Good luck on ranking~
모딩해주셔서 감사합니다Sonnyc wrote:
Soar's Normal:
00:22:710 (1,2,3,4) - 좁은 공간에 오밀조밀 모여있어서 읽기 힘들거 같다는 개인적 의견입니다. O
00:23:992 (5) - 시작의 피니시 제거 O
00:29:120 (3) - 리버스의 클랩 제거 O
00:39:120 (1,2) - 헐 노말에서는 연타 쓰는게 아닙니다 O
01:04:761 (3) - 패턴상 피니시는 시작이 아닌 끝에 가야 하지만, 이왕이면 피니시는 소리나는 곳에만 넣는게 좋으실거 같아요 O
01:06:812 (3) - ^ O
01:08:095 (2) - 끝에 피니시 넣어주세요 O
01:09:889 (2,3) - 연타 out O
01:14:505 (5) - 잡기 어려운 엇박자니까 뉴콤 넣어주세요 O
01:17:325 (3,1) - 간격 바로잡아주세요. 노말에서 안티점프는 헷갈립니다. O
01:21:428 (4,1) - ^ O
01:26:300 (1) - 끝에 피니시 O
01:27:325 (4) - 피니시 O
01:29:633 (2,3) - (2)를 리버스 있는 3/4 슬라이더로 바꾸는게 음악에 더 잘 맞을거라고 생각합니다. 고민해봤는데 그냥놔두는게 좋은거 같습니다
복붙 부분 알아서 찾아주세요~ O
03:17:069 (5) - 피니시 O
03:19:377 (7) - 뉴콤 O
음 키아이 복붙도 알아서 공통되는거 고쳐주세요. 그나저나 두번이나 복붙하는건 좀 뭐하니 마지막 키아이 만큼은 새로 만드는게 나을거 같아요 O
03:52:197 (4) - 두번째 리버스 피니시 제거 O
04:07:325 (5) - 피니시 O
04:16:556 (1) - 끝의 피니시 제거 O
04:19:633 (3) - 피니시 O
04:20:659 (6) - 시작에 피니시 O
04:22:710 (3) - ^ O
04:23:992 (1) - 피니시 제거 O
04:25:530 - 노트 대신 스핀 넣는게 나을듯 합니다. O
좀 노말 치곤 어려워 보이네요 공감하긴하는데 노트빼기가 뭐해서 ar 하고 od 1씩낮췄습니다
All O Thanksjonathanlfj wrote:
[Azmato's Hard]
try to snap some notes on grid level 4, makes spacing alot cleaner
00:23:992 (1,2,3,4) - is that slight decrease in spacing intentional?
00:41:941 (3) - a clap or finish here would sound pretty nice
01:13:992 (7) - this curve is a bit anti flow since you need to jump the opposite direction onto 01:14:505 (1), try something like this:
collapsed text
01:24:248 (4) - try not to overlap this too much under 01:24:248 (4), you can try a curve on 01:23:479 (3) to blanket this instead
01:40:402 (1) - need a NC on this note since it is after a spinner
01:42:966 (6) - NC here to prevent large combo counts
02:07:582 (6) - NC should be here instead of 02:07:838 (1), the two colour approach circle in stack doesnt look right
02:16:556 (6) - clap should be on the end of 02:15:530 (5)
02:18:351 (2) - starting here up till the kiai you missed the clap on every 2nd white tick, please add them to keep consistent with the first part of the map
02:38:351 (2) - do the NC here instead of 02:38:095 (1), since you made a jump on 02:38:095 (1,2) which should use a NC indicator
02:58:607 (1,2,3) - why suddenly place it like this? it flows better if you start it on the top instead:
collapsed text
03:15:146 - can add a note here to follow your usual triplet patterns on vocal changes
04:03:479 (3,4,5) - the overlap here doesnt look very pleasing, it will be cool if you can make 04:03:479 (3) blanket around the start of 04:04:505 (5)
04:10:659 (8) - forgot a finish on start
04:19:633 (8) - ^
04:20:659 (1) - unsnapped green sections starting here, please snap them correctly (-8ms)
All O 스페이싱 1.0으로 전부 바꿧습니다. 감사합니다. ThanksSoar wrote:
Azmato's Hard:
00:53:479 (4) - 간격.
00:53:736 (5,1) - 어색한 점프 같습니다.
01:24:248 (4) - 간격
01:45:018 (1) - 간격
01:57:069 (1) - 점프 좀 헷갈리니까 없는게 나을듯 하네요.
02:15:018 (3) - 간격 변화가 생기니 뉴콤해주세요.
02:16:556 (6) - 클랩 제거
02:21:428 (6,7) - 어색한 점프 같습니다.
02:25:530 (9,1) - ^
02:33:479 (8) - 뉴콤
03:10:659 (2) - 1칸 아래
03:51:941 (5) - 뉴콤
04:10:402 (7) - ^
04:18:864 (6) - ^
04:19:633 (3) - 시작에 피니시
간격들이 좀 난잡해 보입니다. 또한 0.9x나 그 이하의 스페이싱을 사용하는 부분에서 노트들이 이전의 것과 겹치는 현상이 보여져서 별로 좋아보이지 못했어요. 이왕이면 1.1x를 간격으로 해서 리매핑하시는걸 추천합니다. 인세인과 난이도 차이도 좀 많이 크고요.
Startrick wrote:
Azmato님이랑 M4M으로 왔는데 경험이 없어서...
[Sakura]
03:21:556 부터 03:23:479 까지 스피너 넣으시는건 어때요?
ㅠㅠ 잡을게 있는지 모르겠어요... 일단 스타 드릴게요~
꼭 랭크 되시길!