From my birthday queue~
this song brings back some k-on memories xD
Black is suggestion
Blue is highly recommendedRed is unrankable[General]
kiai times are inconsistent in your own diffs, please fix themalso try to bump up the volume during kiai times, use something like 80% since the soft hitsounds are already pretty quiet against the song
[Easy]
do tick rate 2 like the other diffs, gives more feed back to the song since you used a lot of long sliders, also makes more sense with your use of HP300:06:556 (3) - take finish off the end, the finish plays at 00:08:351 in the music which is a bit before the hitsound plays
00:09:633 (4) - this one should have the finish on the end instead, thats where the finish is in the music
00:10:659 (1) - add finish on start as its in the music
00:20:402 (4) - forgot a clap on the start
00:43:479 (3) - add a NC here to mark the start of a new verse
00:57:838 (3,4,5,6) - watch for spacing here, recommend you use a smaller grid snap (press "g" to change grid size)
00:59:889 (1) - finish on start as it is in the music
01:10:146 (1) - ^
01:24:505 (3) - should have a NC here to mark the new verse, also add finish on start
01:31:684 (3) - forgot a clap on the repeat
01:50:659 (4) - do a more proper blanket on 01:49:120 (3)
01:54:761 (2) - another spot for spacing improvements
02:13:736 (3) - NC for new verse
02:18:351 (3) - add a clap here, its heard in the music
02:23:992 (2) - finish on start
02:25:530 (3,1) - do not do this on an Easy, players will not expect such an extreme jump pop out of nowhere; use 0.9x spacing like you always did02:30:146 (1) - finish on start
02:42:454 (3) - ^
02:46:556 (1,2) - these two would play more nicely if they had the same curve (ctrl+cv and flip)
02:54:761 (3,5) - finish on start, and add NC for new verse
02:58:351 (1) - forgot clap
03:01:941 (2) - ^ on repeat
03:12:454 (1,3) - clap on end
03:50:146 (3,1,3) - finish on start
03:54:248 (3,4) - clap on end
03:56:300 (1) - finish on start and end
03:58:351 (1,2) - again, symmetrical sliders would play well here
04:06:556 (3) - NC for new verse
04:08:607 (5) - finish on start
04:15:274 (4) - NC should be on this note, also forgot clap here
04:22:197 (1) - a finish for the spinner would sound nice
a lot of missing hitsounds in the diff, im sure i didnt catch all of them so you should check it over yourself (2/4 claps, add finishes when heard in music, etc.)
[Soar's Normal]
instead of using so many finishes on the 3rd white tick, how bout swap them for whistles instead? sounds a lot nicer imo
00:14:761 (4,2) - use 3 point algorithm for these sliders, right now they look asymmetrical with the 4 point
00:22:710 (1,2,3,4) - this overlap is a bit harder to read with this AR, suggest you to remove the stack or change the direction of the repeat on 00:22:710 (1) for less confusion
00:39:120 (1,2,3) - a triplet in Normal? not a good idea >< either delete 00:39:248 (2) or use a short slider for 00:39:120 (1,2)01:08:095 (2) - missing a finish on the end
01:09:889 (2,3,4) - again, prevent using 1/4 circles in a Normal diff01:14:505 (5) - break this up into 2 repeat sliders, its currently hard to predict how many repeats it has
01:21:428 (4,1) - the spacing change here may cause some confusion especially since the AR is slow, use normal spacing or just a more distinguishable spacing01:25:274 (5) - finish on end, also no finish for 01:26:300 (1,4)?
01:40:915 (1) - 03:02:710 (3) - this section seems to be a copy paste and flip of the first section, so all suggestions above applies to the same occurrences in this section03:08:864 (3) - add a finish since it is present in the music
03:10:915 (3) - ^
03:12:966 (3) - ^
03:17:069 (5) - ^
03:19:377 (7) - should have a NC here to represent the start of vocal hold
03:41:941 (1) - 04:14:505 (3) - this section is a mix of the second kiai and first kiai, so suggestions on the first kiai also applies here04:19:633 (3) - add a finish
04:20:659 (6,3) - ^ on start
04:24:312 (2) - this should be snapped like this, but i actually suggest you just swap the whole thing for a spinner since this is a Normal diff: [Azmato's Hard]
try to snap some notes on grid level 4, makes spacing alot cleaner
00:23:992 (1,2,3,4) - is that slight decrease in spacing intentional?
00:41:941 (3) - a clap or finish here would sound pretty nice
01:13:992 (7) - this curve is a bit anti flow since you need to jump the opposite direction onto 01:14:505 (1), try something like this:
01:24:248 (4) - try not to overlap this too much under 01:24:248 (4), you can try a curve on 01:23:479 (3) to blanket this instead
01:40:402 (1) -
need a NC on this note since it is after a spinner01:42:966 (6) - NC here to prevent large combo counts
02:07:582 (6) - NC should be here instead of 02:07:838 (1), the two colour approach circle in stack doesnt look right
02:16:556 (6) - clap should be on the end of 02:15:530 (5)
02:18:351 (2) - starting here up till the kiai you missed the clap on every 2nd white tick, please add them to keep consistent with the first part of the map
02:38:351 (2) - do the NC here instead of 02:38:095 (1), since you made a jump on 02:38:095 (1,2) which should use a NC indicator
02:58:607 (1,2,3) - why suddenly place it like this? it flows better if you start it on the top instead:
03:15:146 - can add a note here to follow your usual triplet patterns on vocal changes
04:03:479 (3,4,5) - the overlap here doesnt look very pleasing, it will be cool if you can make 04:03:479 (3) blanket around the start of 04:04:505 (5)
04:10:659 (8) - forgot a finish on start
04:19:633 (8) - ^
04:20:659 (1) - unsnapped green sections starting here, please snap them correctly (-8ms)[Sakura]
a lot of unsnapped green lines in this diff, basically all the green lines in the first 30s of the song and the last 2 green lines on the timeline needs to be resnapped00:16:043 (4) - move this so it doesnt partially overlap 00:14:761 (1)
00:24:761 (8) - take off the clap and place it on the end of 00:23:992 (7) instead, thats where its heard in the music
00:39:120 (1,2,3) - spacing on this triplet can be made better
00:42:966 (7) - try this rhythm here, will correspond with 00:42:454 (4,5,6) better:
01:00:659 (2) - stack this on where 00:58:864 (5) was
01:16:300 (1) - center this on the y-axis so the stream remains vertical
01:25:018 (5) - forgot a clap here
01:27:069 (6) - ^
01:40:402 (1) - no need to do a second NC here, 01:40:146 (1,1) plays just like a jump combo which is great with just one colour
01:49:120 (1,2,3,4,5,6) - arrange the combo like this plays better imo:
02:04:761 (4) - take off the clap and put it on 02:05:018 (5) instead
02:28:607 (4) - this place has a drum roll too, so map it like 02:28:095 (1,2,3)
02:34:248 (2) - move this a bit up to prevent overlap with 02:33:223 (4)
02:43:992 (6) - forgot clap on start
02:45:018 (2) - clap
02:55:274 (6) - ^
02:59:889 (1,2,3,4,5) - the overmaped stream plays really weird here, since the music is rather quiet in this section; consider using 1/2 rhythm instead
03:06:300 (1,2,3) - you can use a stream here instead, there are drums here
03:14:248 (3) - start the stream here, offbeat streams are hard to hit already, and there are no 1/4s at your original start point anyways03:18:864 (6) - use a note here and start the repeat slider at 03:19:377 instead, fits the music better imo
03:35:787 (1) - the spinner finish is way too loud, lower the volume to ~70%
03:52:197 (3,4,5,6) - don't do consecutive finishes like that, since your custom finish plays for quite a bit of time the echo effect this creates is really disturbing to gameplay
03:55:787 (9) - forgot clap on start
04:11:684 (3,4,5,6,7) - again, stream doesnt fit really well here, and the large spacing just makes it play really awkwardly aganist the music
04:15:018 (2) - clap on end
Probably the longest mod i have written, though i have to say the maps are not bad, just need to get more consistency on hitsounding NC spacing and such
Good luck on ranking~